2213 lines
54 KiB
Text
2213 lines
54 KiB
Text
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# character just about to die in root scope
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# if a killer is known, it's set as scope:killer
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#Triggered by code
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on_death = {
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effect = {
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play_music_cue = "mx_cue_death"
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add_character_flag = { flag = about_to_die_but_not_dead_yet_flag } # Used in perk calc
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# Legend inheritance
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if = {
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limit = {
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has_ce1_dlc_trigger = yes
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is_ai = no
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exists = promoted_legend
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}
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promoted_legend = {
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set_variable = ce1_neverending_story_achievement_possible_legend
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}
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player_heir ?= {
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set_variable = ce1_neverending_story_achievement_possible
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}
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}
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if = { # Inherit Flavorisation
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limit = {
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is_ruler = yes
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exists = primary_heir
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OR = {
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has_variable = flavourise_camp_purpose_mercenaries
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has_variable = flavourise_camp_purpose_wanderers
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has_variable = flavourise_camp_purpose_scholars
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has_variable = flavourise_camp_purpose_explorers
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has_variable = flavourise_camp_purpose_brigands
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has_variable = flavourise_camp_purpose_legitimists
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}
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}
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if = {
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limit = {
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has_variable = flavourise_camp_purpose_mercenaries
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}
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primary_heir ?= { set_variable = flavourise_camp_purpose_mercenaries }
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}
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else_if = {
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limit = {
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has_variable = flavourise_camp_purpose_wanderers
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}
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primary_heir ?= { set_variable = flavourise_camp_purpose_wanderers }
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}
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else_if = {
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limit = {
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has_variable = flavourise_camp_purpose_scholars
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}
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primary_heir ?= { set_variable = flavourise_camp_purpose_scholars }
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}
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else_if = {
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limit = {
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has_variable = flavourise_camp_purpose_explorers
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}
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primary_heir ?= { set_variable = flavourise_camp_purpose_explorers }
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}
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else_if = {
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limit = {
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has_variable = flavourise_camp_purpose_brigands
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}
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primary_heir ?= { set_variable = flavourise_camp_purpose_brigands }
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}
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else_if = {
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limit = {
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has_variable = flavourise_camp_purpose_legitimists
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}
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primary_heir ?= { set_variable = flavourise_camp_purpose_legitimists }
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}
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}
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if = { # Inherit Directives
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limit = {
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is_ruler = yes
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top_liege != this
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primary_heir ?= {
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NOR = {
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has_character_flag = vassal_directive_improve_development
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has_character_flag = vassal_directive_train_commanders
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has_character_flag = vassal_directive_build_maa
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has_character_flag = vassal_directive_convert_faith
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has_character_flag = vassal_directive_convert_culture
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has_character_flag = vassal_directive_improve_cultural_acceptance
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has_character_flag = vassal_directive_building_focus_fortification
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has_character_flag = vassal_directive_building_focus_military
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has_character_flag = vassal_directive_building_focus_economy
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}
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}
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OR = {
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has_character_flag = vassal_directive_improve_development
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has_character_flag = vassal_directive_train_commanders
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has_character_flag = vassal_directive_build_maa
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has_character_flag = vassal_directive_convert_faith
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has_character_flag = vassal_directive_convert_culture
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has_character_flag = vassal_directive_improve_cultural_acceptance
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has_character_flag = vassal_directive_building_focus_fortification
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has_character_flag = vassal_directive_building_focus_military
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has_character_flag = vassal_directive_building_focus_economy
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}
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}
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if = {
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limit = {
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has_variable = vassal_directive_improve_development
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}
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primary_heir ?= { set_variable = vassal_directive_improve_development }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_train_commanders
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}
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primary_heir ?= { set_variable = vassal_directive_train_commanders }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_build_maa
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}
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primary_heir ?= { set_variable = vassal_directive_build_maa }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_convert_faith
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}
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primary_heir ?= { set_variable = vassal_directive_convert_faith }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_convert_culture
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}
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primary_heir ?= { set_variable = vassal_directive_convert_culture }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_improve_cultural_acceptance
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}
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primary_heir ?= { set_variable = vassal_directive_improve_cultural_acceptance }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_building_focus_fortification
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}
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primary_heir ?= { set_variable = vassal_directive_building_focus_fortification }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_building_focus_military
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}
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primary_heir ?= { set_variable = vassal_directive_building_focus_military }
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}
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else_if = {
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limit = {
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has_variable = vassal_directive_building_focus_economy
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}
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primary_heir ?= { set_variable = vassal_directive_building_focus_economy }
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}
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}
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if = {
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limit = {
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has_bp2_dlc_trigger = yes
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prestige_level >= 3 #Illustrious
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player_heir ?= {
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is_child_of = root
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age >= 6 #Can happen as a child, but also as an adult.
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NOT = {
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has_character_flag = bp2_prestige_piety_chain
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}
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}
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NOR = {
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has_character_flag = bp2_prestige_piety_chain
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prestige_level < piety_level #higher stat gives the chain
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}
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}
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save_scope_as = famous_parent
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player_heir = {
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set_variable = {
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name = parent_fame_lvl
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value = scope:famous_parent.prestige_level
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}
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create_character_memory = {
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type = famed_parent_became_very_famous
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participants = {
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famed_parent = scope:famous_parent
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}
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}
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trigger_event = {
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id = bp2_yearly.4010
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days = 5
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}
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}
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}
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if = {
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limit = {
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has_bp2_dlc_trigger = yes
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piety_level >= 3 #Illustrious
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player_heir ?= {
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is_child_of = root
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age >= 6 #Can happen as a child, but also as an adult.
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faith = root.faith
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NOT = {
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has_character_flag = bp2_prestige_piety_chain
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}
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}
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NOR = {
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has_character_flag = bp2_prestige_piety_chain
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piety_level < prestige_level #higher stat gives the chain
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}
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faith = {
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NOR = {
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trait_is_virtue = humble
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trait_is_virtue = content
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}
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}
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}
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save_scope_as = pious_parent
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player_heir = {
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set_variable = {
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name = parent_piety_lvl
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value = scope:pious_parent.piety_level
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}
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create_character_memory = {
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type = pious_parent_became_very_pious
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participants = {
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pious_parent = scope:pious_parent
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}
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}
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trigger_event = {
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id = bp2_yearly.4020
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days = 10
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}
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}
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}
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if = {
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limit = {
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exists = player_heir
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}
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player_heir = {
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apply_hold_court_grace_effect = yes
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}
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if = {
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limit = {
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player_heir = { is_ai = no NOT = { government_has_flag = government_allows_nomad_domicile_titles }}
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}
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player_heir = {
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every_held_title = {
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limit = {
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is_nomad_title = yes
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}
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set_variable = player_domicile_title
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}
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}
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}
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if = {
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limit = {
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is_ai = no
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}
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if = {
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limit = {
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NOT = { government_has_flag = government_allows_nomad_domicile_titles }
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}
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every_held_title = {
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limit = {
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is_nomad_title = yes
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}
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set_variable = player_domicile_title
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}
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}
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player_heir = {
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add_character_flag = {
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flag = tutorial_reactive_advice_succession
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}
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}
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if = {
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limit = {
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has_royal_court = yes
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any_sponsored_inspiration = { }
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}
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save_scope_as = old_ruler
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every_sponsored_inspiration = { add_to_list = inherited_inspiration_list }
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player_heir = {
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trigger_event = { id = fund_inspiration.9005 days = 5 }
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}
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}
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}
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if = {
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limit = { has_character_flag = undertaking_hungarian_migration }
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player_heir = {
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add_character_flag = {
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flag = undertaking_hungarian_migration
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}
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}
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}
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}
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if = {
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limit = {
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exists = player_heir
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}
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trigger_event = {
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id = fp3_yearly.2030
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days = 16
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}
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}
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if = { # Lower Grandeur a little bit on death
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limit = {
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has_royal_court = yes
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has_dlc_feature = royal_court
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primary_heir ?= {
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has_royal_court = no
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}
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}
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change_current_court_grandeur = grandeur_loss_on_succession_value
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}
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if = { # Grandeur in elective realms
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limit = {
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has_royal_court = yes
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has_dlc_feature = royal_court
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primary_heir ?= {
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has_royal_court = no
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}
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primary_title = {
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has_order_of_succession = election
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}
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}
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primary_heir = {
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set_variable = {
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name = previous_holder_grandeur_value
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value = prev.court_grandeur_current
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}
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}
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}
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||
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if = {
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limit = {
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exists = global_var:mongol_empire_was_broken_up
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exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
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any_held_title = {
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this = title:e_mongol_empire
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}
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}
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destroy_title = title:e_mongol_empire
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}
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# Fix gods-damned Bavaria splitting from East Francia in an ugly fashion in 867.
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||
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if = {
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limit = {
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# Make sure we're looking at the right guy & that the circumstances haven't changed too much.
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||
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this = character:90107
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highest_held_title_tier = tier_kingdom
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has_realm_law = confederate_partition_succession_law
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# Bavaria should be in a fit state for interfering with the handout order.
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||
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title:k_bavaria = {
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OR = {
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is_title_created = no
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holder = root
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}
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||
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any_in_de_jure_hierarchy = {
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tier = tier_county
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|
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# More than 50%.
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count >= 22
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|
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holder = {
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any_liege_or_above = { this = root }
|
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|
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}
|
||
|
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}
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||
|
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}
|
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|
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NOT = { has_primary_title = title:k_bavaria }
|
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|
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# Players can sort this themselves: you just need to have Bavaria as your primary title and it's all fine.
|
||
|
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is_ai = yes
|
||
|
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}
|
||
|
|
# If we've got no Bavaria, create it.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
title:k_bavaria = { is_title_created = no }
|
||
|
|
}
|
||
|
|
create_title_and_vassal_change = {
|
||
|
|
type = created
|
||
|
|
save_scope_as = change
|
||
|
|
}
|
||
|
|
title:k_bavaria = {
|
||
|
|
change_title_holder = {
|
||
|
|
holder = root
|
||
|
|
change = scope:change
|
||
|
|
}
|
||
|
|
}
|
||
|
|
resolve_title_and_vassal_change = scope:change
|
||
|
|
}
|
||
|
|
# Then switch around.
|
||
|
|
set_primary_title_to = title:k_bavaria
|
||
|
|
}
|
||
|
|
|
||
|
|
# Diarchies
|
||
|
|
## Handle regency loyalties.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
# We only want to hand this to children.
|
||
|
|
primary_heir ?= { is_adult = no }
|
||
|
|
# Now, what type of regent are we checking?
|
||
|
|
## An actual regency.
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
has_active_diarchy = yes
|
||
|
|
has_diarchy_active_parameter = diarchy_is_regency
|
||
|
|
}
|
||
|
|
diarch = { regent_would_remain_loyal_after_death_trigger = yes }
|
||
|
|
}
|
||
|
|
## An organised would-be regency.
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = { exists = designated_diarch }
|
||
|
|
designated_diarch = { regent_would_remain_loyal_after_death_trigger = yes }
|
||
|
|
}
|
||
|
|
## Otherwise, stop the flow.
|
||
|
|
trigger_else = { always = no }
|
||
|
|
}
|
||
|
|
# Nab our affected character.
|
||
|
|
## Actual regents.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_active_diarchy = yes
|
||
|
|
has_diarchy_active_parameter = diarchy_is_regency
|
||
|
|
}
|
||
|
|
diarch = { save_scope_as = liege_loyalist }
|
||
|
|
}
|
||
|
|
## Designated regents.
|
||
|
|
else = {
|
||
|
|
designated_diarch = { save_scope_as = liege_loyalist }
|
||
|
|
}
|
||
|
|
# Now, give 'em a hook that'll last till their 20th birthday.
|
||
|
|
primary_heir ?= {
|
||
|
|
if = {
|
||
|
|
limit = { is_alive = yes }
|
||
|
|
|
||
|
|
add_hook = {
|
||
|
|
type = predecessor_loyalty_hook
|
||
|
|
target = scope:liege_loyalist
|
||
|
|
years = regent_loyal_after_death_hook_duration_years_value
|
||
|
|
}
|
||
|
|
reverse_add_opinion = {
|
||
|
|
target = scope:liege_loyalist
|
||
|
|
modifier = promise_to_predecessor
|
||
|
|
opinion = 50
|
||
|
|
}
|
||
|
|
# Plus remember who the promise was made to.
|
||
|
|
set_variable = {
|
||
|
|
name = promise_to_predecessor
|
||
|
|
value = root
|
||
|
|
years = regent_loyal_after_death_hook_duration_years_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Transfer co-monarchies.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_active_diarchy = yes
|
||
|
|
has_diarchy_active_parameter = diarchy_is_co_rulership
|
||
|
|
primary_heir ?= {
|
||
|
|
highest_held_title_tier < root.highest_held_title_tier
|
||
|
|
NOR = {
|
||
|
|
this = root.diarch
|
||
|
|
AND = {
|
||
|
|
has_active_diarchy = yes
|
||
|
|
has_diarchy_active_parameter = diarchy_is_co_rulership
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Register our current diarch.
|
||
|
|
diarch = { save_scope_as = co_ruler }
|
||
|
|
# Register our current SoP swing, minus a little for the death.
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = sop_swing
|
||
|
|
value = {
|
||
|
|
add = diarchy_swing
|
||
|
|
add = -20
|
||
|
|
min = 0
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Aaaand check what type of diarchy we want.
|
||
|
|
if = {
|
||
|
|
limit = { has_diarchy_active_parameter = diarchy_type_is_junior_emperorship }
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = diarchy_type
|
||
|
|
value = flag:junior_emperorship
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_diarchy_active_parameter = diarchy_type_is_co_emperorship }
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = diarchy_type
|
||
|
|
value = flag:co_emperorship
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = diarchy_type
|
||
|
|
value = flag:co_monarchy
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Cue up our event.
|
||
|
|
primary_heir ?= {
|
||
|
|
trigger_event = {
|
||
|
|
id = diarchy.0024
|
||
|
|
delayed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
invalidate_claimant_factions_on_death_effect = yes
|
||
|
|
|
||
|
|
# EP2 - Handle Grand Wedding betrothals
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
has_variable = promised_grand_wedding_marriage_countdown
|
||
|
|
exists = player_heir
|
||
|
|
}
|
||
|
|
var:promised_grand_wedding_marriage_countdown = { save_scope_as = temp_marriage_scope }
|
||
|
|
player_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = promised_grand_wedding_marriage_countdown
|
||
|
|
value = prev.var:promised_grand_wedding_marriage_countdown
|
||
|
|
years = grand_wedding_timeout_alt
|
||
|
|
}
|
||
|
|
# Notification that the countdown has expired (one day before, to avoid getting the variable deleted before we have used it)
|
||
|
|
trigger_event = {
|
||
|
|
id = ep2_wedding.0001
|
||
|
|
days = grand_wedding_timeout_notification_alt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
has_variable = promised_grand_wedding_marriage_countdown
|
||
|
|
exists = primary_heir
|
||
|
|
NOT = {
|
||
|
|
primary_heir = {
|
||
|
|
has_variable = promised_grand_wedding_marriage_countdown
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
var:promised_grand_wedding_marriage_countdown = { save_scope_as = temp_marriage_scope }
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = promised_grand_wedding_marriage_countdown
|
||
|
|
value = prev.var:promised_grand_wedding_marriage_countdown
|
||
|
|
years = grand_wedding_timeout_alt
|
||
|
|
}
|
||
|
|
# Notification that the countdown has expired (one day before, to avoid getting the variable deleted before we have used it)
|
||
|
|
trigger_event = {
|
||
|
|
id = ep2_wedding.0001
|
||
|
|
days = grand_wedding_timeout_notification_alt
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
# You are a spouse to be
|
||
|
|
has_variable = promised_grand_wedding_by
|
||
|
|
# your Grand Wedding has not been organized yet
|
||
|
|
NOR = {
|
||
|
|
exists = involved_activity
|
||
|
|
involved_activity ?= {
|
||
|
|
has_activity_type = activity_wedding
|
||
|
|
OR = {
|
||
|
|
special_guest:spouse_1 ?= root
|
||
|
|
special_guest:spouse_2 ?= root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = dead_spouse
|
||
|
|
# Free the betrothed
|
||
|
|
betrothed = {
|
||
|
|
save_scope_as = alive_spouse
|
||
|
|
trigger_event = ep2_wedding.0003
|
||
|
|
}
|
||
|
|
# Free the host if they were not the betrothed themselves
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { betrothed = { has_variable = promised_grand_wedding_marriage_countdown } }
|
||
|
|
}
|
||
|
|
var:promised_grand_wedding_by = { trigger_event = ep2_wedding.0002 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP2 - Complete murder intents
|
||
|
|
# Complete activity intent if relevant
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = involved_activity
|
||
|
|
scope:killer.involved_activity ?= root.involved_activity
|
||
|
|
scope:killer = {
|
||
|
|
has_activity_intent = murder_attendee_intent
|
||
|
|
intent_target = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:killer = {
|
||
|
|
save_scope_as = intent_completer
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_good
|
||
|
|
title = activity_intent_complete_toast
|
||
|
|
left_icon = root
|
||
|
|
complete_activity_intent = yes
|
||
|
|
}
|
||
|
|
# Achievements.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
exists = global_var:started_hunting_accident_achievement
|
||
|
|
}
|
||
|
|
set_global_variable = {
|
||
|
|
name = finished_hunting_accident_achievement
|
||
|
|
value = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP2 - Death while traveling
|
||
|
|
# Send relevant event to player heir
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = player_heir
|
||
|
|
exists = involved_activity
|
||
|
|
is_travelling = yes
|
||
|
|
# Tour has their own death invalidation event
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
involved_activity ?= {
|
||
|
|
has_activity_type = activity_tour
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Hunt has their own death invalidation event at actual hunt
|
||
|
|
NAND = {
|
||
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
||
|
|
location = involved_activity.activity_location
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Save a couple things for loc
|
||
|
|
save_scope_as = predecessor
|
||
|
|
scope:predecessor.location = { save_scope_as = predecessor_location }
|
||
|
|
involved_activity.activity_location = { save_scope_as = travel_destination }
|
||
|
|
# Figure out if we were heading to or home from an activity
|
||
|
|
if = {
|
||
|
|
limit = { exists = involved_activity }
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:predecessor_location
|
||
|
|
scope:predecessor_location = scope:travel_destination
|
||
|
|
}
|
||
|
|
save_scope_as = at_destination
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
save_scope_as = to_activity
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Fire event for player heir
|
||
|
|
player_heir = {
|
||
|
|
if = {
|
||
|
|
limit = { is_available = yes }
|
||
|
|
trigger_event = {
|
||
|
|
id = travel_events.0010
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { location ?= scope:predecessor_location }
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = travel_events.0011
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#EP2 - Death on a Pilgrimage
|
||
|
|
#Did we like our predecessor?
|
||
|
|
player_heir ?= {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
opinion = {
|
||
|
|
target = root
|
||
|
|
value > 10
|
||
|
|
}
|
||
|
|
has_any_good_relationship_with_root_trigger = yes
|
||
|
|
}
|
||
|
|
is_alive = yes #if the predecessor died during a murder feast/bloody wedding is quite likely that the heir would've died too
|
||
|
|
}
|
||
|
|
add_character_flag = pilgrimage_liked_my_predecessor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Event Setup
|
||
|
|
## FP1: Rumoured Draugr - fp1_yearly.0051
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
#DLC check.
|
||
|
|
has_fp1_dlc_trigger = yes
|
||
|
|
#Must be within the player's court.
|
||
|
|
is_knight = yes
|
||
|
|
court_owner = { is_ai = no }
|
||
|
|
#Must be an intimidating fighter.
|
||
|
|
prowess >= extremely_high_skill_rating
|
||
|
|
#Aaaaand must have a personality that makes people think they'd come back to harass the living.
|
||
|
|
calc_true_if = {
|
||
|
|
amount >= 2
|
||
|
|
has_trait = wrathful
|
||
|
|
has_trait = arrogant
|
||
|
|
has_trait = deceitful
|
||
|
|
has_trait = craven
|
||
|
|
has_trait = ambitious
|
||
|
|
has_trait = arbitrary
|
||
|
|
has_trait = cynical
|
||
|
|
has_trait = vengeful
|
||
|
|
has_trait = sadistic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = potential_draugr
|
||
|
|
court_owner = {
|
||
|
|
set_variable = {
|
||
|
|
name = potential_draugr
|
||
|
|
value = scope:potential_draugr
|
||
|
|
years = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## EP1: Might later be rumored to haunt the location in a court event
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
AND = {
|
||
|
|
exists = capital_province
|
||
|
|
location = capital_province
|
||
|
|
exists = player_heir
|
||
|
|
OR = {
|
||
|
|
any_close_family_member = { this = root.player_heir }
|
||
|
|
any_spouse = { this = root.player_heir }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
AND = {
|
||
|
|
court_owner ?= {
|
||
|
|
is_ai = no
|
||
|
|
exists = capital_province
|
||
|
|
}
|
||
|
|
location = court_owner.capital_province
|
||
|
|
OR = {
|
||
|
|
any_close_family_member = { this = root.court_owner }
|
||
|
|
any_spouse = { this = root.court_owner }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
location = {
|
||
|
|
set_variable = {
|
||
|
|
name = possible_haunting
|
||
|
|
value = prev
|
||
|
|
years = 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = { has_royal_court = yes }
|
||
|
|
# Clear pay homage once-per-liege grace
|
||
|
|
every_vassal = {
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = homage_type }
|
||
|
|
remove_variable = homage_type
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Check equipped artifacts
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_equipped_character_artifact = { ep1_artifact_is_court_artifact_trigger = yes }
|
||
|
|
}
|
||
|
|
every_equipped_character_artifact = {
|
||
|
|
limit = { ep1_artifact_is_court_artifact_trigger = yes }
|
||
|
|
set_variable = equipped_court_succession
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = best_friend
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Ritual best friends have a bad, bad, *bad* time.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
valid_ritualised_best_friendship_one_way_trigger = { ACTOR_FRIEND = root }
|
||
|
|
}
|
||
|
|
random_relation = {
|
||
|
|
type = best_friend
|
||
|
|
limit = { culture_valid_for_ritualised_best_friends_trigger = yes }
|
||
|
|
# Save a flag for the death management event's ease.
|
||
|
|
add_character_flag = dead_ritual_best_friend
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Best friend loses synergy
|
||
|
|
if = {
|
||
|
|
limit = { has_any_best_friend_synergy_bonus_modifier_trigger = yes }
|
||
|
|
remove_every_best_friend_synergy_bonus_modifier_effect = yes
|
||
|
|
}
|
||
|
|
random_relation = {
|
||
|
|
type = best_friend
|
||
|
|
if = {
|
||
|
|
limit = { has_any_best_friend_synergy_bonus_modifier_trigger = yes }
|
||
|
|
remove_every_best_friend_synergy_bonus_modifier_effect = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Struggle Catalysts
|
||
|
|
## Generic unnatural deaths.
|
||
|
|
if = {
|
||
|
|
limit = { exists = scope:killer }
|
||
|
|
if = { # FP2/Generic
|
||
|
|
limit = {
|
||
|
|
is_important_or_vip_struggle_character = yes
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
phase_has_catalyst = catalyst_unnatural_death_important_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
activate_struggle_catalyst = {
|
||
|
|
catalyst = catalyst_unnatural_death_important_character
|
||
|
|
character = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_trait = fp3_struggle_supporter
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
phase_has_catalyst = catalyst_unnatural_death_supporter
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
activate_struggle_catalyst = {
|
||
|
|
catalyst = catalyst_unnatural_death_supporter
|
||
|
|
character = root
|
||
|
|
}
|
||
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = unrest_catalyst_unnatural_death_supporter }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_trait = fp3_struggle_detractor
|
||
|
|
any_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
phase_has_catalyst = catalyst_unnatural_death_detractor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_character_struggle = {
|
||
|
|
involvement = involved
|
||
|
|
activate_struggle_catalyst = {
|
||
|
|
catalyst = catalyst_unnatural_death_detractor
|
||
|
|
character = root
|
||
|
|
}
|
||
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = stabil_catalyst_unnatural_death_detractor }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## Caliphal deaths.
|
||
|
|
if = {
|
||
|
|
limit = { has_title = title:d_sunni }
|
||
|
|
## Did they die violently?
|
||
|
|
### Checked against the struggle directly: the caliph may, after all, be entirely unrelated & this catalyst is FP3-specific.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:killer
|
||
|
|
struggle:persian_struggle ?= {
|
||
|
|
phase_has_catalyst = catalyst_caliph_died_violently
|
||
|
|
NOT = { has_variable = significant_character_death_cooldown }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struggle:persian_struggle = {
|
||
|
|
activate_struggle_catalyst = {
|
||
|
|
catalyst = catalyst_caliph_died_violently
|
||
|
|
character = root
|
||
|
|
}
|
||
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_caliph_died_violently }
|
||
|
|
set_variable = {
|
||
|
|
name = significant_character_death_cooldown
|
||
|
|
value = yes
|
||
|
|
years = catalyst_cooldown_between_significant_character_deaths_years_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
## If not, give the natural version.
|
||
|
|
### Checked against the struggle directly: the caliph may, after all, be entirely unrelated & this catalyst is FP3-specific.
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
struggle:persian_struggle ?= {
|
||
|
|
phase_has_catalyst = catalyst_caliph_died_naturally
|
||
|
|
NOT = { has_variable = significant_character_death_cooldown }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
struggle:persian_struggle = {
|
||
|
|
activate_struggle_catalyst = {
|
||
|
|
catalyst = catalyst_caliph_died_naturally
|
||
|
|
character = root
|
||
|
|
}
|
||
|
|
log_debug_variable_for_persian_struggle_effect = { VAR = concession_catalyst_caliph_died_naturally }
|
||
|
|
set_variable = {
|
||
|
|
name = significant_character_death_cooldown
|
||
|
|
value = yes
|
||
|
|
years = catalyst_cooldown_between_significant_character_deaths_years_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Other Struggle Stuff
|
||
|
|
## Caliphal deaths part 2: because people tend to remember stuff like that.
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_title = title:d_sunni
|
||
|
|
# Check that scope:killer is in some way involved in the on-going disputes.
|
||
|
|
scope:killer ?= {
|
||
|
|
any_character_struggle = { this = struggle:persian_struggle }
|
||
|
|
# Inter-familial murders within the caliphate don't count, that's just politics.
|
||
|
|
exists = root.dynasty
|
||
|
|
NOT = { dynasty ?= root.dynasty }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Cool, we've established you're involved enough to assign traits to and don't have extenuating circumstances.
|
||
|
|
scope:killer = {
|
||
|
|
# Are you a supporter? If so, invert.
|
||
|
|
if = {
|
||
|
|
limit = { has_trait = fp3_struggle_supporter }
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = persian_struggle.tt.supporter_killed_caliph
|
||
|
|
left_icon = root
|
||
|
|
hidden_effect = { remove_trait = fp3_struggle_supporter }
|
||
|
|
add_trait_force_tooltip = fp3_struggle_detractor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Are you neutral? If so, become a detractor.
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
has_trait = fp3_struggle_supporter
|
||
|
|
has_trait = fp3_struggle_detractor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = persian_struggle.tt.neutral_killed_caliph
|
||
|
|
left_icon = root
|
||
|
|
add_trait = fp3_struggle_detractor
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Else you're a detractor? You're good, carry on as you are.
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
every_close_family_member = {
|
||
|
|
create_character_memory = {
|
||
|
|
type = relative_died
|
||
|
|
|
||
|
|
participants = {
|
||
|
|
dead_relation = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_adult = no
|
||
|
|
}
|
||
|
|
scope:new_memory = {
|
||
|
|
set_variable = {
|
||
|
|
name = childhood_memory
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
every_spouse = {
|
||
|
|
limit = {
|
||
|
|
NOR = {
|
||
|
|
has_relation_friend = root
|
||
|
|
has_relation_rival = root
|
||
|
|
has_relation_lover = root
|
||
|
|
is_close_family_of = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
create_character_memory = {
|
||
|
|
type = spouse_died
|
||
|
|
|
||
|
|
participants = {
|
||
|
|
dead_relation = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Tournament
|
||
|
|
tournament_versus_qualifier_death_effect = yes
|
||
|
|
|
||
|
|
# Petition Liege invalidation
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_vassal = { var:petition_liege_scope ?= root }
|
||
|
|
}
|
||
|
|
every_vassal = {
|
||
|
|
limit = { var:petition_liege_scope ?= root }
|
||
|
|
trigger_event = { on_action = petition_liege_travel_planner_exit }
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Pay Homage invalidation
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_vassal = { var:homage_liege_scope ?= root }
|
||
|
|
}
|
||
|
|
every_vassal = {
|
||
|
|
limit = { var:homage_liege_scope ?= root }
|
||
|
|
trigger_event = { on_action = pay_homage_travel_planner_exit }
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Bow Before Liege invalidation
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_vassal = { var:pledge_loyalty_to_liege_scope ?= root }
|
||
|
|
}
|
||
|
|
every_vassal = {
|
||
|
|
limit = { var:pledge_loyalty_to_liege_scope ?= root }
|
||
|
|
trigger_event = { on_action = pledge_loyalty_to_liege_travel_planner_exit }
|
||
|
|
current_travel_plan = {
|
||
|
|
if = {
|
||
|
|
limit = { can_cancel = yes }
|
||
|
|
cancel_travel_plan = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Court position boon invalidation
|
||
|
|
if = {
|
||
|
|
limit = { exists = var:booner_target }
|
||
|
|
employed_booner_invalidation_effect = { EMPLOYEE = root LIEGE = root.employer }
|
||
|
|
}
|
||
|
|
# Cleanup booner focus on dead courtiers
|
||
|
|
employer ?= {
|
||
|
|
every_court_position_holder = {
|
||
|
|
limit = { var:booner_target ?= root }
|
||
|
|
remove_variable = booner_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Ward travel invalidation
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = var:ward_travelling_to_guardian
|
||
|
|
is_travelling = yes
|
||
|
|
}
|
||
|
|
save_scope_as = ward
|
||
|
|
var:ward_travelling_to_guardian = {
|
||
|
|
save_scope_as = guardian
|
||
|
|
liege ?= { save_scope_as = guardian_liege }
|
||
|
|
}
|
||
|
|
var:character_making_education_request ?= { save_scope_as = ward_liege }
|
||
|
|
# Inform Guardian
|
||
|
|
scope:guardian ?= {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = ward_invalidated_during_travel_title
|
||
|
|
left_icon = scope:ward
|
||
|
|
right_icon = scope:ward_liege
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:ward = { death = { death_reason = death_fight } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Inform Liege
|
||
|
|
scope:ward_liege ?= {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = ward_invalidated_during_travel_title
|
||
|
|
left_icon = scope:ward
|
||
|
|
right_icon = scope:guardian
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:ward = { death = { death_reason = death_fight } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Inform Guardian Liege
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:guardian_liege
|
||
|
|
scope:guardian_liege != scope:guardian
|
||
|
|
}
|
||
|
|
scope:guardian_liege = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = ward_invalidated_during_travel_title
|
||
|
|
left_icon = scope:ward
|
||
|
|
right_icon = scope:guardian
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:ward = { death = { death_reason = death_fight } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Guardian travel invalidation
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
exists = var:guardian_travelling_to_ward
|
||
|
|
is_travelling = yes
|
||
|
|
}
|
||
|
|
save_scope_as = guardian
|
||
|
|
liege ?= { save_scope_as = guardian_liege }
|
||
|
|
var:guardian_travelling_to_ward = {
|
||
|
|
save_scope_as = ward
|
||
|
|
var:character_making_education_request ?= { save_scope_as = ward_liege }
|
||
|
|
}
|
||
|
|
scope:ward = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = guardian_invalidated_during_travel_title
|
||
|
|
left_icon = scope:guardian
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:guardian = { death = { death_reason = death_fight } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:ward_liege
|
||
|
|
scope:ward_liege != scope:ward
|
||
|
|
}
|
||
|
|
scope:ward_liege = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = guardian_invalidated_during_travel_title
|
||
|
|
left_icon = scope:guardian
|
||
|
|
right_icon = scope:ward
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:guardian = { death = { death_reason = death_fight } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = scope:guardian_liege
|
||
|
|
scope:guardian_liege != scope:guardian
|
||
|
|
}
|
||
|
|
scope:guardian_liege = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = guardian_invalidated_during_travel_title
|
||
|
|
left_icon = scope:guardian
|
||
|
|
right_icon = scope:ward
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:guardian = { death = { death_reason = death_fight } }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# BP2
|
||
|
|
if = { # Hostage travel
|
||
|
|
limit = {
|
||
|
|
exists = var:hostage_travelling_to_warden
|
||
|
|
is_travelling = yes
|
||
|
|
}
|
||
|
|
save_scope_as = hostage
|
||
|
|
liege = {
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = hostage_invalidated_during_travel_title
|
||
|
|
left_icon = scope:hostage
|
||
|
|
right_icon = scope:hostage.var:hostage_travelling_to_warden
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:hostage = {
|
||
|
|
death = { death_reason = death_fight }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
var:hostage_travelling_to_warden = {
|
||
|
|
save_scope_as = warden
|
||
|
|
send_interface_toast = {
|
||
|
|
type = event_toast_effect_neutral
|
||
|
|
title = hostage_invalidated_during_travel_title
|
||
|
|
left_icon = scope:hostage
|
||
|
|
right_icon = scope:hostage.liege
|
||
|
|
show_as_tooltip = {
|
||
|
|
scope:hostage = {
|
||
|
|
death = { death_reason = death_fight }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { is_hostage = yes }
|
||
|
|
save_scope_as = hostage
|
||
|
|
home_court = {
|
||
|
|
save_scope_as = hostage_home_court
|
||
|
|
set_variable = {
|
||
|
|
name = let_my_hostage_die
|
||
|
|
value = scope:hostage.warden
|
||
|
|
}
|
||
|
|
}
|
||
|
|
warden = {
|
||
|
|
set_variable = {
|
||
|
|
name = hostage_died
|
||
|
|
value = scope:hostage_home_court
|
||
|
|
}
|
||
|
|
save_scope_as = hostage_warden
|
||
|
|
trigger_event = { id = bp2_hostage_system.0300 days = 1 }
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = { is_close_family_of = scope:hostage }
|
||
|
|
}
|
||
|
|
create_character_memory = {
|
||
|
|
type = hostage_died
|
||
|
|
|
||
|
|
participants = {
|
||
|
|
home_court = scope:hostage.home_court
|
||
|
|
hostage = scope:hostage
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Clan Succession effects
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
government_has_flag = government_is_clan
|
||
|
|
house ?= {
|
||
|
|
OR = {
|
||
|
|
has_house_unity_stage = competitive
|
||
|
|
has_house_unity_stage = antagonistic
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_vassal = {
|
||
|
|
limit = { house ?= root.house }
|
||
|
|
add_unpressed_claim = root.primary_title
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# When the house head of a clan dies, they have an impact on their house's unity
|
||
|
|
# Effect of reducing the house unity has to be delayed in death_management.0100 so that your succession laws don't change from lowered house unity before the succession happens
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
government_has_flag = government_is_clan
|
||
|
|
house ?= {
|
||
|
|
house_head = root
|
||
|
|
NOT = { has_house_unity_stage = impassive }
|
||
|
|
}
|
||
|
|
primary_title.title_held_years >= 1
|
||
|
|
}
|
||
|
|
#calculate the unity value you should lose on this character and save it to pass it to the add_unity_value effect in the death_management.0100 event
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = unity_change
|
||
|
|
value = {
|
||
|
|
value = 10
|
||
|
|
add = root.primary_title.title_held_years
|
||
|
|
multiply = -1
|
||
|
|
min = -50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = dead_house_head
|
||
|
|
#trigger the death_management.0100 event that will remove the unity after succession happens
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = player_heir
|
||
|
|
}
|
||
|
|
player_heir = {
|
||
|
|
trigger_event = {
|
||
|
|
id = death_management.0100
|
||
|
|
delayed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# If someone has set out a revenge quest on you, give them an event
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = var:8180_marked_for_death
|
||
|
|
}
|
||
|
|
var:8180_marked_for_death = {
|
||
|
|
trigger_event = {
|
||
|
|
id = legend_spread_events.8181
|
||
|
|
weeks = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = { # Add Legitimacy Legacy Level 2
|
||
|
|
limit = {
|
||
|
|
dynasty ?= {
|
||
|
|
has_dynasty_perk = ce1_legitimacy_legacy_2
|
||
|
|
}
|
||
|
|
exists = player_heir
|
||
|
|
}
|
||
|
|
player_heir = {
|
||
|
|
add_character_modifier = {
|
||
|
|
modifier = ce1_lasting_line
|
||
|
|
years = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# In Admin Realms, you inherit a portion of your predecessor's Influence on succession
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
government_allows = administrative
|
||
|
|
influence > 0
|
||
|
|
exists = house
|
||
|
|
player_heir ?= { # Let's make sure we don't give Influence to anyone that shouldn't get it
|
||
|
|
house ?= root.house
|
||
|
|
}
|
||
|
|
}
|
||
|
|
player_heir ?= {
|
||
|
|
change_influence = {
|
||
|
|
value = root.influence
|
||
|
|
multiply = {
|
||
|
|
value = 0.2 # Default value
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = { domicile ?= { has_domicile_parameter = estate_inherit_influence_large_bonus } }
|
||
|
|
}
|
||
|
|
add = influence_inherit_large_bonus_value
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
root = { domicile ?= { has_domicile_parameter = estate_inherit_influence_medium_bonus } }
|
||
|
|
}
|
||
|
|
add = influence_inherit_medium_bonus_value
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
root = { domicile ?= { has_domicile_parameter = estate_inherit_influence_small_bonus } }
|
||
|
|
}
|
||
|
|
add = influence_inherit_small_bonus_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP3 - Become Adventurer - Succession
|
||
|
|
trigger_event = ep3_laamps.0012
|
||
|
|
|
||
|
|
# EP3 - Adventurer support invalidation
|
||
|
|
ep3_laamp_supporter_invalidated_effect = yes
|
||
|
|
|
||
|
|
# EP3 - Varangian Palace Pillaging
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
primary_title = title:e_byzantium
|
||
|
|
OR = {
|
||
|
|
"number_maa_regiments_of_type(varangian_guards)" >= 1
|
||
|
|
number_title_maa_regiments_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value >= 1
|
||
|
|
}
|
||
|
|
any_court_position_holder = {
|
||
|
|
type = akolouthos_court_position
|
||
|
|
ep3_varangian_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = dead_emperor
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 0
|
||
|
|
value <= 100
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 100
|
||
|
|
value <= 200
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 200
|
||
|
|
value <= 300
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 300
|
||
|
|
value <= 400
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 4
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 400
|
||
|
|
value <= 500
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 500
|
||
|
|
value <= 600
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 6
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 600
|
||
|
|
value <= 700
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 7
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 700
|
||
|
|
value <= 800
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 8
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
number_maa_soldiers_of_type = {
|
||
|
|
target = varangian_guards
|
||
|
|
value > 800
|
||
|
|
value <= 900
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 9
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
primary_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = varangian_regiments
|
||
|
|
value = 10
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
trigger_event = {
|
||
|
|
id = ep3_emperor_yearly.3000
|
||
|
|
days = { 10 20 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP3 - Grand Ambitions Story Cycle
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_targeting_scheme = {
|
||
|
|
scheme_type = depose
|
||
|
|
scheme_owner = {
|
||
|
|
any_owned_story = {
|
||
|
|
type = grand_ambitions_story_cycle
|
||
|
|
var:target_char ?= root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = previous_story_target
|
||
|
|
# Get the scope of the story owner
|
||
|
|
random_targeting_scheme = {
|
||
|
|
limit = {
|
||
|
|
scheme_type = depose
|
||
|
|
scheme_owner = {
|
||
|
|
any_owned_story = {
|
||
|
|
type = grand_ambitions_story_cycle
|
||
|
|
var:target_char ?= root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Fire an event to the story owner letting them know that their target is dead and letting them choose if they should continue their story and start a new scheme against the heir
|
||
|
|
scheme_owner = { trigger_event = grand_ambitions.0500 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP3, Hasan story cycle stuff
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = character:3096
|
||
|
|
}
|
||
|
|
save_scope_as = ismaili_caliph
|
||
|
|
character:41702 ?= {
|
||
|
|
trigger_event = {
|
||
|
|
id = hasan_sabbah.1030
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
character:41702 ?= {
|
||
|
|
any_owned_story = {
|
||
|
|
type = story_hasan
|
||
|
|
var:ultimate_foe ?= root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
character:41702 = {
|
||
|
|
random_owned_story = {
|
||
|
|
type = story_hasan
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:killer = character:41702
|
||
|
|
}
|
||
|
|
hasan_sabbah_end_war = {
|
||
|
|
HASAN = character:41702
|
||
|
|
SELJUK = root
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
set_variable = {
|
||
|
|
name = ultimate_foe
|
||
|
|
value = root.player_heir
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_diarch = yes
|
||
|
|
liege = { has_diarchy_active_parameter = diarchy_is_co_rulership }
|
||
|
|
}
|
||
|
|
end_diarchy = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP3, Wallada transfers possessions to her heir
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
root = character:andalusian_0003
|
||
|
|
exists = player_heir
|
||
|
|
}
|
||
|
|
# save Wallada's scope
|
||
|
|
save_scope_as = wallada
|
||
|
|
random_artifact = {
|
||
|
|
limit = {
|
||
|
|
has_artifact_modifier = double_moon_modifier
|
||
|
|
}
|
||
|
|
set_owner = scope:wallada.primary_heir
|
||
|
|
save_scope_as = double_moon_book
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
trigger_event = {
|
||
|
|
id = ep3_story_cycle_violet_poet.0004
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Populate new contracts for laamp heirs.
|
||
|
|
player_heir ?= {
|
||
|
|
trigger_event = {
|
||
|
|
id = ep3_laamps.9982
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# EP3, Legitimist supporter payment inheritance
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_variable_list = legitimist_supporters
|
||
|
|
}
|
||
|
|
every_in_list = {
|
||
|
|
variable = legitimist_supporters
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
is_target_in_variable_list = {
|
||
|
|
name = legitimist_payed_supporters
|
||
|
|
target = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_alive = yes
|
||
|
|
has_variable = legitimist_obligations_left
|
||
|
|
}
|
||
|
|
save_scope_as = petitioned_ruler
|
||
|
|
root = {
|
||
|
|
save_scope_as = previous_ruler
|
||
|
|
player_heir ?= {
|
||
|
|
trigger_event = {
|
||
|
|
id = ep3_laamps.8109
|
||
|
|
months = { 1 6 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = { # Nomadic - Add claim to vassals
|
||
|
|
limit = {
|
||
|
|
government_has_flag = "government_is_nomadic"
|
||
|
|
}
|
||
|
|
every_vassal = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_kurultai_trigger = yes
|
||
|
|
}
|
||
|
|
add_pressed_claim = root.primary_title
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
add_unpressed_claim = root.primary_title
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
|
||
|
|
# Additional Flavor Titles
|
||
|
|
additional_flavor_check_death_effect = yes
|
||
|
|
|
||
|
|
#Removes special modifiers for blood bros
|
||
|
|
mpo_remove_blood_brother_modifiers_effect = yes
|
||
|
|
|
||
|
|
#Tracking whether Genghis is dead or not
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
this = character:125501
|
||
|
|
}
|
||
|
|
set_global_variable = genghis_died
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
any_held_title = {
|
||
|
|
this = title:e_mongol_empire
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
set_global_variable = {
|
||
|
|
name = temujin_failed
|
||
|
|
value = yes
|
||
|
|
years = 50
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Greatest of khans stuff should pass to heir during initial war phase
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_character_war = {
|
||
|
|
using_cb = mpo_great_war_of_defiance_cb
|
||
|
|
primary_defender = root
|
||
|
|
}
|
||
|
|
primary_heir = player_heir
|
||
|
|
}
|
||
|
|
gok_war_of_defiance_heir_transfer_effect = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
# MPO: Summon Wealthy Visitors notification event
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = merchant_var }
|
||
|
|
save_scope_as = merchant
|
||
|
|
var:merchant_employer = {
|
||
|
|
send_interface_toast = {
|
||
|
|
title = mpo_call_for_merchants_dead_merchant_toast
|
||
|
|
right_icon = scope:merchant
|
||
|
|
custom_tooltip = mpo_call_for_merchants_dead_merchant_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_held_title = {
|
||
|
|
has_variable = guaranteed_disastrous_succession
|
||
|
|
}
|
||
|
|
}
|
||
|
|
primary_heir = {
|
||
|
|
add_character_flag = had_mongolia_split
|
||
|
|
save_scope_as = mongol_heir
|
||
|
|
}
|
||
|
|
every_held_title = {
|
||
|
|
limit = {
|
||
|
|
has_variable = guaranteed_disastrous_succession
|
||
|
|
}
|
||
|
|
remove_variable = guaranteed_disastrous_succession
|
||
|
|
}
|
||
|
|
break_up_mongol_empire_effect = yes
|
||
|
|
scope:mongol_heir = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = had_mongolia_split
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = mpo_chaotic_kurultai_succession.1000
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#ACH Officiator death during a coronation_advocate_domain
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = coronation_officiator
|
||
|
|
involved_activity ?= {
|
||
|
|
has_activity_type = activity_coronation
|
||
|
|
}
|
||
|
|
}
|
||
|
|
involved_activity ?= {
|
||
|
|
save_scope_as = activity
|
||
|
|
activity_host = {
|
||
|
|
trigger_event = {
|
||
|
|
id = coronation_events.0301
|
||
|
|
days = 1
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#ACH Crowned laws reset. If an heir is already crowned, their laws will be reset after the inheritance.
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
coronation_trigger = yes
|
||
|
|
NOT = { has_game_rule = coronation_laws_off }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_realm_law = crowned_king
|
||
|
|
}
|
||
|
|
remove_realm_law = crowned_king
|
||
|
|
add_realm_law_skip_effects = uncrowned
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
has_realm_law = crowned_emperor
|
||
|
|
}
|
||
|
|
remove_realm_law = crowned_emperor
|
||
|
|
add_realm_law_skip_effects = uncrowned
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
### TGP ###
|
||
|
|
## China ##
|
||
|
|
# Imperial murder catalyst
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
exists = title:h_china.holder
|
||
|
|
house ?= title:h_china.holder.house
|
||
|
|
exists = scope:killer
|
||
|
|
}
|
||
|
|
save_scope_as = imperial_death
|
||
|
|
situation:dynastic_cycle = {
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
scope:imperial_death = title:h_china.holder
|
||
|
|
situation_top_has_catalyst = catalyst_hegemon_murdered
|
||
|
|
}
|
||
|
|
trigger_situation_catalyst = {
|
||
|
|
catalyst = catalyst_hegemon_murdered
|
||
|
|
character = scope:imperial_death
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
situation_top_has_catalyst = catalyst_imperial_family_member_murdered
|
||
|
|
}
|
||
|
|
trigger_situation_catalyst = {
|
||
|
|
catalyst = catalyst_imperial_family_member_murdered
|
||
|
|
character = scope:imperial_death
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Merit based governments
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
government_allows = merit
|
||
|
|
}
|
||
|
|
# If you have the aspriation to allow heirs to inherit some merit - give them merit
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
house ?= {
|
||
|
|
OR = {
|
||
|
|
has_house_power_parameter = inherit_merit_bonus_1
|
||
|
|
has_house_power_parameter = inherit_merit_bonus_2
|
||
|
|
has_house_power_parameter = inherit_merit_bonus_3
|
||
|
|
has_house_power_parameter = inherit_merit_bonus_4
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = meritorious_parent
|
||
|
|
save_scope_value_as = { name = meritorious_parent_merit value = merit }
|
||
|
|
every_child = {
|
||
|
|
limit = {
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root.top_liege ?= {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = male_only_law
|
||
|
|
has_realm_law = male_preference_law
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_female = no
|
||
|
|
}
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = {
|
||
|
|
root.top_liege ?= {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = female_only_law
|
||
|
|
has_realm_law = female_preference_law
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
is_female = yes
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
always = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# We fire the effect in a delayed event to enable a notification
|
||
|
|
trigger_event = { id = tgp_china_career.0020 delayed = yes }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
## Concubine Management on Imperial Demise ##
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
government_has_flag = government_has_merit
|
||
|
|
is_independent_ruler = yes
|
||
|
|
highest_held_title_tier >= tier_empire
|
||
|
|
any_concubine = {
|
||
|
|
NOT = {
|
||
|
|
has_trait = celibate
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
every_concubine = {
|
||
|
|
limit = {
|
||
|
|
NOT = {
|
||
|
|
has_trait = celibate
|
||
|
|
}
|
||
|
|
}
|
||
|
|
add_trait = celibate # Once an imperial concubine, always an imperial concubine
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
## Mandala ##
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
government_has_flag = government_is_mandala
|
||
|
|
exists = player_heir
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = has_picked_mandala_decree }
|
||
|
|
player_heir = {
|
||
|
|
set_variable = {
|
||
|
|
name = has_picked_mandala_decree
|
||
|
|
value = flag:yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
NOT = {
|
||
|
|
player_heir = { has_variable = not_subject_to_succession_trials }
|
||
|
|
}
|
||
|
|
primary_title.tier > player_heir.primary_title.tier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#You're a kid Mandala who inherited a succession but then died before reaching adulthood
|
||
|
|
if = {
|
||
|
|
limit = { has_variable = mandala_succession_waiting_on_adulthood }
|
||
|
|
#The old adult
|
||
|
|
var:mandala_succession_waiting_on_adulthood = { save_scope_as = deceased_mandala_ruler }
|
||
|
|
#The dead kid
|
||
|
|
save_scope_as = deceased_kid_mandala_ruler
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = deceased_kid_mandala_ruler_piety
|
||
|
|
value = piety
|
||
|
|
}
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = deceased_kid_mandala_ruler_piety_level
|
||
|
|
value = piety_level
|
||
|
|
}
|
||
|
|
#You do _not_ get any progress towards Godlike
|
||
|
|
player_heir = {
|
||
|
|
trigger_event = {
|
||
|
|
id = tgp_east_asia_mandala_events.0102
|
||
|
|
delayed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
save_scope_as = deceased_mandala_ruler
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = deceased_mandala_ruler_piety_level
|
||
|
|
value = piety_level
|
||
|
|
}
|
||
|
|
#If you don't get any effective piety level
|
||
|
|
if = {
|
||
|
|
limit = { scope:deceased_mandala_ruler_piety_level <= player_heir.piety_level }
|
||
|
|
#Have some piety instead
|
||
|
|
save_scope_value_as = {
|
||
|
|
name = deceased_mandala_ruler_piety
|
||
|
|
value = {
|
||
|
|
add = piety
|
||
|
|
multiply = 0.3
|
||
|
|
min = minor_piety_value
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Set up the scopes in case we should level up the heir's Piety Level cap
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
#Bloodline
|
||
|
|
player_heir ?= {
|
||
|
|
house = prev.house
|
||
|
|
is_close_or_extended_family_of = prev
|
||
|
|
}
|
||
|
|
#Needs to be at least Religious Icon
|
||
|
|
piety_level >= max_piety_level
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_character_modifier = budding_deity_modifier
|
||
|
|
has_character_modifier = budding_godhood_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = apply_godlike
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = { has_character_modifier = budding_divinity_modifier }
|
||
|
|
save_scope_as = apply_budding_deity
|
||
|
|
}
|
||
|
|
else = { save_scope_as = apply_budding_divinity }
|
||
|
|
}
|
||
|
|
#Get some piety -- and maybe a Piety Level cap increase, depending on predecessor's Piety Level
|
||
|
|
player_heir = {
|
||
|
|
trigger_event = {
|
||
|
|
id = tgp_east_asia_mandala_events.0100
|
||
|
|
delayed = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Lose Mandala if you change to a monotheist faith
|
||
|
|
mandala_no_longer_polytheist_effect = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
# ACH Purge Pretenders Oath reward
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_variable = purge_oath_previous_law
|
||
|
|
}
|
||
|
|
switch = {
|
||
|
|
trigger = var:purge_oath_previous_law
|
||
|
|
flag:confederate_partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = confederate_partition_succession_law
|
||
|
|
}
|
||
|
|
flag:partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = partition_succession_law
|
||
|
|
}
|
||
|
|
flag:high_partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = high_partition_succession_law
|
||
|
|
}
|
||
|
|
flag:clan_antagonistic_partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = clan_antagonistic_partition_succession_law
|
||
|
|
}
|
||
|
|
flag:clan_competitive_partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = clan_competitive_partition_succession_law
|
||
|
|
}
|
||
|
|
flag:clan_impassive_partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = clan_impassive_partition_succession_law
|
||
|
|
}
|
||
|
|
flag:clan_friendly_partition_succession_law = {
|
||
|
|
add_realm_law_skip_effects = clan_friendly_partition_succession_law
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_character_flag = ach_purge_oath_administrative
|
||
|
|
}
|
||
|
|
house ?= {
|
||
|
|
remove_house_modifier = oath_of_purge_pretenders_house
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
has_global_variable = the_maitreya_has_descended
|
||
|
|
has_character_modifier = claimed_mantle_of_maitreya_modifier
|
||
|
|
}
|
||
|
|
remove_global_variable = the_maitreya_has_descended
|
||
|
|
}
|
||
|
|
# Ceremonial liege family
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
tgp_is_in_ceremonial_house_trigger = yes
|
||
|
|
any_held_title = { is_noble_family_title = yes }
|
||
|
|
player_heir = { is_ai = no }
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = { is_playable_character = no }
|
||
|
|
set_player_character = top_liege.primary_title.var:administrative_ui_special_title.holder
|
||
|
|
}
|
||
|
|
create_title_and_vassal_change = {
|
||
|
|
type = appointment
|
||
|
|
save_scope_as = change
|
||
|
|
}
|
||
|
|
random_held_title = {
|
||
|
|
limit = { is_noble_family_title = yes }
|
||
|
|
change_title_holder = {
|
||
|
|
holder = top_liege.primary_title.var:administrative_ui_special_title.holder
|
||
|
|
change = scope:change
|
||
|
|
}
|
||
|
|
}
|
||
|
|
resolve_title_and_vassal_change = scope:change
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_relation = {
|
||
|
|
type = disciple
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
save_scope_as = deceased_elder
|
||
|
|
every_relation = {
|
||
|
|
type = disciple
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
}
|
||
|
|
random_relation = {
|
||
|
|
type = fellow_disciple
|
||
|
|
limit = {
|
||
|
|
merit_level > prev.merit_level
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
save_scope_as = superior_fellow_disciple
|
||
|
|
}
|
||
|
|
every_relation = {
|
||
|
|
type = fellow_disciple
|
||
|
|
limit = {
|
||
|
|
merit_level < prev.merit_level
|
||
|
|
is_ai = yes
|
||
|
|
}
|
||
|
|
add_to_list = potential_new_disciples
|
||
|
|
}
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
is_available_adult = yes
|
||
|
|
}
|
||
|
|
trigger_event = {
|
||
|
|
id = tgp_china_career.0030
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
events = {
|
||
|
|
death_management.0096 # Updates marriage opinions of other spouses if relevant.
|
||
|
|
death_management.0097 # Sets a flag if the dead one was someone you loved (to make suicide available)
|
||
|
|
death_management.0098 # Removes rejected_from_marriage_bed_modifier if spouse dies
|
||
|
|
death_management.0099 # If spouse is pregnant, save as variable
|
||
|
|
death_management.0001 # Finds characters which would care about death for notifications etc.
|
||
|
|
intrigue_dread.4012 # Interrupts this event chain for the imprisoner when their prisoner dies.
|
||
|
|
stewardship_duty.1065 # Removes the patron buff from their employer when this character dies.
|
||
|
|
stewardship_duty.1067 # When you die removes your clients fron your court.
|
||
|
|
great_holy_war.0024 # Replace recipient for ongoing GHW.
|
||
|
|
great_holy_war.0028 # Beneficiary died, reset and replace.
|
||
|
|
great_holy_war.0080 # ghw_sponsor died, replace.
|
||
|
|
great_holy_war.0083 # ghw fallback beneficiary dies.
|
||
|
|
religious_decision.0301 # ancestor died and needs to be buried.
|
||
|
|
religious_decision.0311 # Dynasty member has died and you can raise a runestone
|
||
|
|
game_rule.2 # Exclave Independence
|
||
|
|
martial_authority.2057 # Right-Hand Person Dies
|
||
|
|
martial_authority.2055 # Right-handed Person (person with right-hand) Died
|
||
|
|
fp1_yearly.0052 # FP1: Rumoured Draugr
|
||
|
|
fp1_yearly.1061 # FP1: Ship Burial
|
||
|
|
fp1_other_decisions.0062 # FP1: someone intending to HumSac you has died
|
||
|
|
fp1_other_decisions.0063 # FP1: designated HumSac has died
|
||
|
|
fp1_other_decisions.0064 # FP1: remove counties offended by HumSac modifier
|
||
|
|
bp1_house_feud.9000 # BP1: save rivals on death and fire inheritance on action
|
||
|
|
ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
|
||
|
|
mpo_nomad_events.1090 #Nomad widow-marrying event
|
||
|
|
death_management.0123 # Hosue Relations
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Root = character
|
||
|
|
# Triggered when someone is about to die from a natural death but is given a second chance by meeting
|
||
|
|
# the has_natural_death_second_chance scripted rule
|
||
|
|
on_natural_death_second_chance = {
|
||
|
|
effect = {
|
||
|
|
add_character_flag = {
|
||
|
|
flag = know_thyself_perk_delay_period
|
||
|
|
days = 390
|
||
|
|
}
|
||
|
|
add_character_flag = know_thyself_has_triggered_delay
|
||
|
|
trigger_event = death_management.9998
|
||
|
|
trigger_event = {
|
||
|
|
id = death_management.9999
|
||
|
|
days = { 340 380 }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|