﻿namespace = east_europe

#decision_unite_the_western_slavs, by Mathilda Bjarnehed
# 0001 - I united the western slavs
# 0002 - Someone else united the western slavs

#decision_unite_the_southern_slavs, by Mathilda Bjarnehed
# 0005 - I united the southern slavs
# 0006- Someone united the southern slavs

#decision_unite_the_slavs, by Mathilda Bjarnehed
# 0010 - I united the southern slavs
# 0011 - Someone united the southern slavs

#decision_defenders_of_highgod, by Mathilda Bjarnehed
# 0015 - I am the Defender of Defensive Pagan Highgod (pick holy site)
# 0016 - I am the Defender of Defensive Pagan Highgod (actual event)
# 0017 - someone is the Defender of Defensive Pagan Highgod

#decision_promote_hungarian_settlement, by Flavio Verna
# 0030
# 0031

# decision_revive_magyar_paganism, by Flavio Verna
# 0032
# 0033
# 0034


#I united the western slavs
east_europe.0001 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0001.t
	desc = east_europe.0001.desc
	theme = realm
	left_portrait = {
		character = scope:western_slav_uniter
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "mx_cue_epic_sacral_moment"
		unite_the_western_slavs_decision_effects = yes
		legend_seed_great_deed_title_effect = {
			TITLE = root.primary_title
		}
	}
	
	option = {
		name = east_europe.0001.a
		
		give_nickname = nick_the_wend
	}
}

#Someone united the western slavs
east_europe.0002 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0001.t
	desc = east_europe.0002.desc
	theme = realm
	left_portrait = {
		character = scope:western_slav_uniter
		animation = personality_honorable
	}
	
	option = {
		name = name_i_see
	}
}

#I united the southern slavs
east_europe.0005 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0005.t
	desc = east_europe.0005.desc
	theme = realm
	left_portrait = {
		character = scope:southern_slav_uniter
		animation = personality_honorable
	}

	immediate = {
		play_music_cue = "mx_cue_epic_sacral_moment"
		unite_the_southern_slavs_decision_effects = yes
		legend_seed_great_deed_title_effect = {
			TITLE = root.primary_title
		}
	}
	
	option = {
		name = east_europe.0001.a
		
		give_nickname = nick_the_crowned
	}
}

#Someone united the southern slavs
east_europe.0006 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0005.t
	desc = east_europe.0006.desc
	theme = realm
	left_portrait = {
		character = scope:southern_slav_uniter
		animation = personality_honorable
	}
	
	option = {
		name = name_i_see
	}
}

#I united all the slavs
east_europe.0010 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0010.t
	desc = east_europe.0010.desc
	theme = realm
	left_portrait = {
		character = scope:slav_uniter
		animation = personality_honorable
	}

	immediate = {
		unite_the_slavs_decision_effects = yes
		play_music_cue = "mx_cue_epic_sacral_moment"
	}
	
	option = {
		name = east_europe.0010.a
		
		if = {
			limit = { is_female = yes }
			give_nickname = nick_the_polyanitsa
		}
		else = {
			give_nickname = nick_the_bogatyr
		}
	}
}


#someone united all the slavs
east_europe.0011 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0010.t
	desc = east_europe.0011.desc
	theme = realm
	left_portrait = {
		character = scope:slav_uniter
		animation = personality_honorable
	}
	
	option = {
		name = name_i_see
	}
}

#I am the Defender of Defensive Pagan Highgod (pick holy site)
east_europe.0015 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0015.t
	desc = east_europe.0015.desc
	theme = faith
	left_portrait = {
		character = root
		animation = personality_zealous
	}

	immediate = {
		#Music cue in follow-up event.
		faith = {
			every_holy_site = {
				limit = {
					county.holder = root
					title_province = { has_special_building = no  }
					# barony = { }
				}
				add_to_list = holy_sites
			}
		}

		save_target_list_as_separate_scopes_effect = { TARGET_LIST = holy_sites }
	}

	option = {
		name = east_europe.0015.a
		custom_tooltip = east_europe.0015.tooltip
		scope:target_list_member_a = {
			save_scope_as = holy_site
		}
	}

	option = {
		name = east_europe.0015.b
		custom_tooltip = east_europe.0015.tooltip
		scope:target_list_member_b = {
			save_scope_as = holy_site
		}
	}

	option = {
		trigger = { exists = scope:target_list_member_c }
		name = east_europe.0015.c
		custom_tooltip = east_europe.0015.tooltip
		scope:target_list_member_c = {
			save_scope_as = holy_site
		}
	}

	option = {
		trigger = { exists = scope:target_list_member_d }
		name = east_europe.0015.d
		custom_tooltip = east_europe.0015.tooltip
		scope:target_list_member_d = {
			save_scope_as = holy_site
		}
	}

	after = {
		trigger_event = east_europe.0016
	}
}

#I am the Defender of Defensive Pagan Highgod (actual event)
east_europe.0016 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0015.t
	desc = east_europe.0016.desc
	theme = faith
	left_portrait = {
		character = scope:defender_of_highgod
		animation = personality_zealous
	}

	immediate = {
		play_music_cue = "mx_cue_sacredrite"
		defenders_of_highgod_decision_effects = yes
	}
	
	option = {
		name = east_europe.0016.a
		
		give_nickname = nick_the_defender_of_highgod
	}

	after = {
		every_player = {
			limit = {
				this != scope:defender_of_highgod
				is_within_diplo_range = { CHARACTER = root }
			}
			trigger_event = east_europe.0017
		}
	}
}


#someone is the Defender of Defensive Pagan Highgod
east_europe.0017 = { #by Mathilda Bjarnehed
	type = character_event
	title = east_europe.0015.t
	desc = east_europe.0017.desc
	theme = faith
	left_portrait = {
		character = scope:defender_of_highgod
		animation = personality_zealous
	}
	
	immediate = {
		#If the character shares the hero's faith, _then_ cue the music.
		if = {
			limit = { faith = scope:defender_of_highgod.faith }
			play_music_cue = "mx_cue_sacredrite"
		}
	}

	option = {
		name = {
			trigger = { faith = scope:defender_of_highgod.faith }
			text = east_europe.0016.a
		}
		name = {
			trigger = { faith != scope:defender_of_highgod.faith }
			text = name_i_see
		}
	}
}


#Hungarian Resettlement decision

east_europe.0030 = { # by Flavio Verna
	type = character_event
	title = east_europe.0030.t
	desc = east_europe.0030.desc
	theme = faith
	left_portrait = {
		character = scope:scoped_ruler
		animation = personality_rational
	}
	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
		save_scope_as = scoped_ruler
		promote_hungarian_settlement_decision_scripted_effect = yes
	}
	
	option = {
		name = east_europe.0030.a
		every_player = {
			limit = {
				this != root
				capital_province = {
					geographical_region = world_europe_east
				}
			}
			trigger_event = east_europe.0031
		}
	}
}

east_europe.0031 = { # by Flavio Verna
	type = character_event
	title = east_europe.0031.t
	desc = {
		first_valid = {
			# Hungarian Vassal reaction.
			triggered_desc = {
				trigger = {
					culture = { has_cultural_pillar = heritage_magyar }
					target_is_liege_or_above = scope:scoped_ruler
				}
				desc = east_europe.0031.desc.vassals
			}
			desc = east_europe.0031.desc.others
		}
	}
	theme = faith
	left_portrait = {
		character = scope:scoped_ruler
		animation = personality_rational
	}
	
	option = {
		name = {
			trigger = {
				culture = { has_cultural_pillar = heritage_magyar }
				target_is_liege_or_above = scope:scoped_ruler
			}	
			text = east_europe.0031.a
		}
		name = {
			trigger = {
				NAND = {
					culture = { has_cultural_pillar = heritage_magyar }
					target_is_liege_or_above = scope:scoped_ruler
				}
			}
			text = east_europe.0031.b
		}
	}
}

##################################################
# Reviving Magyarism
# by Flavio Verna & Ewan Cowhig Croft
# 0032-0034
##################################################

scripted_effect revive_magyar_paganism_notify_players_effect = {
	every_player = {
		limit = {
			this != root
			capital_province = {
				geographical_region = world_europe_east
			}
		}
		trigger_event = east_europe.0034
	}
}

east_europe.0032 = {
	type = character_event
	title = east_europe.0032.t
	desc = east_europe.0032.desc
	theme = faith
	left_portrait = {
		character = scope:scoped_ruler
		animation = personality_zealous
	}
	override_background = { reference = throne_room }
	
	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
		save_scope_as = scoped_ruler
		faith = { save_scope_as = old_faith }
		revive_magyar_paganism_decision_scripted_effect = yes
		legend_seed_great_deed_faith_effect = {
			ANTAGONIST = scope:old_faith.religious_head
			OLD_FAITH = scope:old_faith
		}
	}

	#The Old Ways need no adjustment.
	option = {
		name = east_europe.0032.a
		#Get a nice reward for your adherence to the true faith.
		add_piety_level = 1
		#Sort notification copy for players.
		save_scope_value_as = {
			name = hungarian_return
			value = flag:vanilla
		}
		revive_magyar_paganism_notify_players_effect = yes
	}
	#Syncretism: perhaps we don't leave behind *all* the new teachings...
	option = {
		name = east_europe.0032.b
		#Requires you to have been in a religion that actually has a syncretic tenet available.
		trigger = {
			scope:old_faith.religion = {
				OR = {
					this = religion:christianity_religion
					this = religion:islam_religion
					this = religion:judaism_religion
					is_in_family = rf_eastern
				}
			}
		}
		#Reasonable carrot for your efforts.
		add_piety_experience = major_piety_value
		#Christian/Islamic/Jewish/Eastern syncretism replaces astrology.
		if = {
			limit = { OR = { scope:old_faith.religion = religion:eastern_orthodox_religion scope:old_faith.religion = religion:catholic_religion scope:old_faith.religion = religion:protestant_religion } }
			faith:magyar_pagan = {
				remove_doctrine = tenet_astrology
				add_doctrine = tenet_christian_syncretism
			}
		}
		else_if = {
			limit = { scope:old_faith.religion = religion:islam_religion }
			faith:magyar_pagan = {
				remove_doctrine = tenet_astrology
				add_doctrine = tenet_islamic_syncretism
			}
		}
		else_if = {
			limit = { scope:old_faith.religion = religion:judaism_religion }
			faith:magyar_pagan = {
				remove_doctrine = tenet_astrology
				add_doctrine = tenet_jewish_syncretism
			}
		}
		else = {
			faith:magyar_pagan = {
				remove_doctrine = tenet_astrology
				add_doctrine = tenet_eastern_syncretism
			}
		}
		#Sort notification copy for players.
		save_scope_value_as = {
			name = hungarian_return
			value = flag:syncretic
		}
		revive_magyar_paganism_notify_players_effect = yes
	}
	#Human Sacrifice: we must assert our differences with blood and skulls!
	option = {
		name = east_europe.0032.c
		#Reasonable carrot for your efforts.
		add_piety_experience = major_piety_value
		#Human sacrifice replaces ancestor worship-
		faith:magyar_pagan = {
			remove_doctrine = tenet_ancestor_worship
			add_doctrine = tenet_human_sacrifice
		}
		#Sort notification copy for players.
		save_scope_value_as = {
			name = hungarian_return
			value = flag:bloodthirsty
		}
		revive_magyar_paganism_notify_players_effect = yes
	}
	#Adaptive: we should always remain protean.
	option = {
		name = east_europe.0032.d
		#Reasonable carrot for your efforts.
		add_piety_experience = major_piety_value
		#Adaptive replaces auspicious birthright.
		faith:magyar_pagan = {
			remove_doctrine = tenet_mystical_birthright
			add_doctrine = tenet_adaptive
		}
		#Sort notification copy for players.
		save_scope_value_as = {
			name = hungarian_return
			value = flag:adaptive
		}
		revive_magyar_paganism_notify_players_effect = yes
	}
}

east_europe.0034 = {
	type = character_event
	title = east_europe.0034.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { top_liege = root }
				desc = east_europe.0034.desc.vassals
			}
			desc = east_europe.0034.desc.outsiders
		}
		desc = east_europe.0034.desc.intro
		triggered_desc = {
			trigger = { scope:hungarian_return = flag:vanilla }
			desc = east_europe.0034.desc.conversion_vanilla
		}
		triggered_desc = {
			trigger = { scope:hungarian_return = flag:syncretic }
			desc = east_europe.0034.desc.conversion_syncretic
		}
		triggered_desc = {
			trigger = { scope:hungarian_return = flag:bloodthirsty }
			desc = east_europe.0034.desc.conversion_bloodthirsty
		}
		triggered_desc = {
			trigger = { scope:hungarian_return = flag:adaptive }
			desc = east_europe.0034.desc_conversion_adaptive
		}
	}
	theme = faith
	left_portrait = scope:scoped_ruler
	override_background = { reference = wilderness_forest_pine }
	
	#Magyar_pagans are happy about this unexpected turn of events!
	option = {
		name = east_europe.0034.a
		trigger = { religion = religion:magyar_religion }
		add_stress = minor_stress_loss
	}

	#Vassals who do not follow the faith may decide to convert after all.
	option = {
		name = east_europe.0034.b
		trigger = {
			top_liege = root
			NOT = { religion = religion:magyar_religion }
		}
		set_character_faith_with_conversion = faith:magyar_pagan
	}

	#Those who aren't pagans are probably horrified.
	option = {
		name = east_europe.0034.c
		trigger = {
			NOT = {
				religion = { is_in_family = rf_pagan }
			}
		}
	}

	#And, as a fallback, some people just won't care.
	option = { name = east_europe.0034.d }
}

##################################################
# Founding the Kingdom of Bosnia
# by Ewan Cowhig Croft
# 0101-0102
##################################################

#	You founded the kingdom!
east_europe.0101 = {
	type = character_event
	title = east_europe.0101.t
	desc = east_europe.0101.desc
	theme = crown
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}
	override_background = { reference = wilderness_mountains }

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		found_kingdom_of_bosnia_decision_scripted_effect = yes
		legend_seed_new_title_effect = yes
	}

	#I was motivated by nobility!
	option = {
		name = east_europe.0101.a

		#Your legacy will be remembered.
		add_prestige_experience = major_prestige_gain

		stress_impact = { arrogant = minor_stress_impact_loss }
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_honor = 0.5
				ai_boldness = 0.5
			}
		}
	}

	#I was motivated by faith!
	option = {
		name = east_europe.0101.b

		#Your piety will be remembered.
		add_piety_experience = major_piety_gain

		stress_impact = { zealous = minor_stress_impact_loss }
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_zeal = 0.5
				ai_boldness = 0.25
			}
		}
	}

	#I was motivated by a cynical lust for power!
	option = {
		name = east_europe.0101.c

		#Your wry smile walking away from your coronation will be remembered.
		add_stress = major_stress_loss

		stress_impact = { cynical = minor_stress_impact_loss }
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_greed = 0.5
				ai_rationality = 0.25
				ai_honor = -0.25
			}
		}
	}
}

#	Someone else founded the kingdom!
east_europe.0102 = {
	type = character_event
	title = east_europe.0102.t
	desc = east_europe.0102.desc
	theme = crown
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}
	override_background = { reference = wilderness_mountains }

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		found_kingdom_of_bosnia_decision_scripted_effect = yes
	}

	#Kings and Emperors consider them an upstart.
	option = {
		name = east_europe.0102.a
		trigger = { highest_held_title_tier >= tier_kingdom }

		#AI option is inconsequential.
		ai_chance = { base = 100 }
	}

	#Same-culture rulers are probably quite happy.
	##Deliberately same-culture rather than Bosnian, since it's mechanically possible to found the kingdom as a Croatian or Serbian just looking to get a ruler-title.
	option = {
		name = east_europe.0102.b
		trigger = { culture = scope:founder.culture }

		#AI option is inconsequential.
		ai_chance = { base = 100 }
	}

	#Everyone else is a bit wary.
	option = {
		name = east_europe.0102.c
		trigger = {
			NOR = {
				highest_held_title_tier >= tier_kingdom
				culture = scope:founder.culture
			}
		}

		#AI option is inconsequential.
		ai_chance = { base = 100 }
	}
}

##################################################
# I Think I Smell HERESY
# by Ewan Cowhig Croft
# 0111-0130
##################################################

##Local Scripted Triggers

scripted_trigger krstjani_manipulate_hof_valid_critical_success_target_trigger = {
	exists = scope:critical_success
	#The accuser must still be around/eligible to actually *be* excommunicated.
	scope:accuser = {
		is_alive = yes
		NOT = { has_trait = excommunicated }
	}
}

scripted_trigger generic_invalidation_criteria_trigger = {
	OR = {
		scope:hof = {
			OR = {
				#Scope:hof has died.
				is_alive = no
				#Scope:hof has been deposed.
				this != scope:hof.faith.religious_head
			}
		}
		scope:heretic = {
			OR = {
				#Scope:heretic has died.
				is_alive = no
				#Scope:heretic is no longer an independent ruler (including being deposed).
				top_liege != this
				#Scope:heretic has become a different flavour of ecumenical Christian.
				faith = {
					NOT = { this = faith:bosnian_church }
					has_doctrine = special_doctrine_ecumenical_christian
				}
				#Scope:heretic has become a different heretic.
				faith = {
					NAND = {
						this = faith:bosnian_church
						has_doctrine = special_doctrine_ecumenical_christian
					}
				}
				#Scope:heretic has converted to a different Abrahamic religion.
				faith.religion = {
					NOT = { this = religion:christianity_religion }
					is_in_family = rf_abrahamic
				}
				#Scope:heretic has converted to a totally different religious family.
				faith.religion = {
					NOT = { is_in_family = rf_abrahamic }
				}
			}
		}
	}
}

##Local Scripted Effects

scripted_effect on_trigger_fail_no_heretic_notification_effect = {
	#First, we trigger notification events. These have limited mechanical effects, so we're not too worried if they get lost in the system.
	#All actual core mechanical functionality is carried out in east_europe.0122, which is a hidden maintenance event, and goes off regardless of whether or not there are players there to witness it.

	scope:accuser = {
		#Inform scope:accuser.
		if = {
			limit = {
				is_alive = yes
				is_landed = yes
			}
			#Trigger the notification event.
			trigger_event = east_europe.0123
		}
		#... Or their probable heir.
		else_if = {
			limit = {
				AND = {	#Just here to prevent errors in the event that their primary title has been destroyed.
					exists = primary_title.holder
					primary_title.holder = { dynasty = scope:accuser.dynasty }
				}
			}
			primary_title.holder = { trigger_event = east_europe.0123 }
		}
	}
	#No notice for scope:heretic, as they've not been informed at all at this stage in the chain.
	#Clear the variable from the list after a reasonable cooldown.
	trigger_event = {
		id = east_europe.0122
		years = accuse_the_krstjani_of_heresy_cancellation_cooldown_value
	}
}

scripted_effect on_trigger_fail_full_notifications_effect = {
	#First, we trigger notification events. These have limited mechanical effects, so we're not too worried if they get lost in the system.
	#All actual core mechanical functionality is carried out in east_europe.0122, which is a hidden maintenance event, and goes off regardless of whether or not there are players there to witness it.

	scope:accuser = {
		#Inform scope:accuser.
		if = {
			limit = {
				is_alive = yes
				is_landed = yes
			}
			trigger_event = east_europe.0123
		}
		#... Or their probable heir.
		else_if = {
			limit = {
				AND = {	#Just here to prevent errors in the event that their primary title has been destroyed.
					exists = primary_title.holder
					primary_title.holder = { dynasty = scope:accuser.dynasty }
				}
			}
			primary_title.holder = { trigger_event = east_europe.0123 }
		}
	}
	scope:heretic = {
		#Inform scope:heretic.
		if = {
			limit = {
				is_alive = yes
				is_landed = yes
			}
			trigger_event = east_europe.0124
		}
		#... Or their probable heir.
		else_if = {
			limit = {
				AND = {	#Just here to prevent errors in the event that their primary title has been destroyed.
					exists = primary_title.holder
					primary_title.holder = { dynasty = scope:heretic.dynasty }
				}
			}
			primary_title.holder = { trigger_event = east_europe.0124}
		}
	}
	#Clear the variable from the list after a reasonable cooldown.
	trigger_event = {
		id = east_europe.0122
		years = accuse_the_krstjani_of_heresy_cancellation_cooldown_value
	}
}

##Event Block

#	Accuser POV: gatekeeper event.
east_europe.0111 = {
	type = character_event
	title = east_europe.0111.t
	desc = east_europe.0111.desc
	theme = faith
	left_portrait = {
		character = scope:heretic
		animation = personality_cynical
	}
	right_portrait = {
		character = scope:hof
		animation = personality_zealous
	}
	override_background = { reference = council_chamber }

	#Novit enim Dominus qui sunt eius!
	option = {
		name = east_europe.0111.a

		#This is here to cover a _very_ niche invalidation, where the Papacy is abolished and the Pope converts to Islam, so that the invalidation event doesn't refer to the Caliphate by mistake.
		faith = { save_scope_as = absolute_faith }

		#"You write a letter to the [HoF]..."
		custom_tooltip = east_europe.0111.a.tt
		trigger_event = east_europe.0125

		ai_chance = {
			#The AI will always pick this.
			base = 100
		}
	}
	
	#On seconds thoughts, better not...
	option = {
		name = east_europe.0111.b

		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.cancellation_cooldown
		trigger_event = {
			id = east_europe.0122
			years = accuse_the_krstjani_of_heresy_cancellation_cooldown_value
		}

		ai_chance = {
			#The AI never backs down from this event.
			base = 0
		}
	}
}

#	Accuser POV: HoF rejects out of hand.
east_europe.0112 = {
	type = letter_event
	opening = east_europe.0112.t
	desc = {
		desc = east_europe.0112.desc.intro
		first_valid = {
			#These are ordered in a rough reverse-rarity for maximum variety.
			##HoF is same-culture as the heretic.
			triggered_desc = {
				trigger = { scope:hof.culture = scope:heretic.culture }
				desc = east_europe.0112.desc.culture
			}
			##HoF is your rival.
			triggered_desc = {
				trigger = {
					any_relation = {
						type = rival
						this = scope:hof
					}
				}
				desc = east_europe.0112.desc.rival
			}
			##HoF thinks you're sinful as hell.
			triggered_desc = {
				trigger = { num_sinful_traits >= 3 }
				desc = east_europe.0112.desc.sinful
			}
			##HoF just really dislikes you.
			triggered_desc = {
				trigger = {
					reverse_opinion = {
						target = scope:hof
						value <= high_negative_opinion
					}
				}
				desc = east_europe.0112.desc.negative_opinion
			}
			desc = east_europe.0112.desc.fallback
		}
		desc = east_europe.0112.desc.outro
	}
	sender = {
		character = scope:hof
		animation = dismissal
	}
	override_background = { reference = council_chamber }

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_no_heretic_notification_effect = yes
	}

	#What is HoF thinking?!
	option = {
		name = east_europe.0112.a

		#Your HoF dislikes your cavalier attitude.
		reverse_add_opinion = {
			modifier = cavalier_accusations_opinion
			target = scope:hof
		}

		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.regular_cooldown
		trigger_event = {
			id = east_europe.0122
			years = accuse_the_krstjani_of_heresy_failure_cooldown_value
		}

		ai_chance = {
			#The AI will always choose this.
			base = 100
		}
	}
}

#	Accuser POV: HoF agrees, and will consult with Krstjani.
east_europe.0113 = {
	type = letter_event
	opening = east_europe.0113.t
	desc = east_europe.0113.desc
	sender = {
		character = scope:hof
		animation = personality_rational
	}
	override_background = { reference = council_chamber }

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_no_heretic_notification_effect = yes
	}

	#The ecclesiastic wheels are in motion!
	option = {
		name = east_europe.0113.a

		#HoF appreciates being alerted.
		reverse_add_opinion = {
			modifier = brought_heretics_to_my_notice_opinion
			target = scope:hof
		}

		#HoF contacts scope: heretic...
		custom_tooltip = east_europe.0113.a.tt
		scope:heretic = {
			trigger_event = {
				id = east_europe.0114
				days = { 7 14 }
			}
		}

		ai_chance = {
			#AI will always choose this option.
			base = 100
		}
	}
}

#	Heretic POV: Krstjani given choice.
east_europe.0114 = {
	type = character_event
	title = east_europe.0114.t
	desc = east_europe.0114.desc
	theme = faith
	left_portrait = {
		character = scope:accuser
		animation = schadenfreude
	}
	right_portrait = {
		character = scope:hof
		animation = personality_zealous
	}
	override_background = { reference = council_chamber }

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_no_heretic_notification_effect = yes
	}

	#Learning: attempt to engage theologically.
	option = {
		name = east_europe.0114.a

		#Save the response type for later loc.
		save_scope_value_as = {
			name = krstjani_response
			value = flag:theological_debate
		}

		#You try to tackle scope:HoF on their own ground.
		duel = {
			skill = learning
			target = scope:hof
			#You convince scope:HoF of your status as genuine Christians!
			40 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				desc = east_europe.0114.a.tt_success
				custom_tooltip = east_europe.0114.a.tt_success.tt
				trigger_event = {
					id = east_europe.0118
					days = { 7 14 }
				}
			}
			#Scope:HoF remains critical of your religious practices.
			60 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				desc = east_europe.0114.a.tt_failure
				custom_tooltip = east_europe.0114.a.tt_failure.tt
				trigger_event = {
					id = east_europe.0120
					days = { 7 14 }
				}
			}
		}

		stress_impact = {
			zealous = medium_stress_impact_loss
			lazy = minor_stress_impact_gain
			craven = minor_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_zeal = 0.75
				ai_boldness = 0.5
			}
			modifier = {	#Weight up for stress.
				add = 20
				has_trait = zealous
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = lazy
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = craven
			}
		}
	}

	#Intrigue: use your hook.
	option = {
		name = east_europe.0114.b
		trigger = { has_usable_hook = scope:hof }

		#Save the response type for later loc.
		save_scope_value_as = {
			name = krstjani_response
			value = flag:political_leverage
		}

		#If the hook is strong, and scope:accuser both uses a communion faith & has no counter-hook, then this is a critical success.
		if = {
			limit = {
				has_strong_usable_hook = scope:hof
				scope:hof.faith = { has_doctrine_parameter = excommunication_active }
				NOT = {
					scope:accuser = { has_strong_hook = scope:hof}
				}
			}
			save_scope_value_as = {
				name = critical_success
				value = yes
			}
		}
		#Spend hooks appropriately.
		use_hook = scope:hof
		#Send the response event.
		custom_tooltip = east_europe.0114.b.tt
		trigger_event = {
			id = east_europe.0118
			days = { 7 14 }
		}

		stress_impact = {
			deceitful = medium_stress_impact_loss
			arbitrary = medium_stress_impact_loss
			honest = medium_stress_impact_gain
			just = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10000	#Since this is an autosuccess, the AI should pretttty much always take it if they have the choice (barring stress traits).
			ai_value_modifier = {
				ai_boldness = 0.75
				ai_honor = -0.5
			}
			#Stress values here are set up so that, if scope:heretic has appropriate traits, they might actually _not_ choose this, even with the auto-win.
			modifier = {	#Weight up for stress.
				add = 9920
				has_trait = deceitful
			}
			modifier = {	#Weight up for stress.
				add = 9920
				has_trait = arbitrary
			}
			modifier = {	#Weight down for stress.
				add = -9920
				has_trait = honest
			}
			modifier = {	#Weight down for stress.
				add = -9920
				has_trait = just
			}
		}
	}
	
	#Intrigue: attempt to manipulate scope:HoF.
	option = {
		name = east_europe.0114.c
		trigger = {
			NOT = { has_usable_hook = scope:hof }
		}

		#Save the response type for later loc.
		save_scope_value_as = {
			name = krstjani_response
			value = flag:political_manoeuvrings
		}

		#You try to argue the point politically.
		duel = {
			skill = intrigue
			target = scope:hof
			#You convince scope:HoF that scope:Accuser is just being political.
			40 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				desc = east_europe.0114.c.tt_success
				custom_tooltip = east_europe.0114.a.tt_success.tt
				trigger_event = {
					id = east_europe.0118
					days = { 7 14 }
				}
			}
			#Scope:HoF remains critical of your religious practices.
			60 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				desc = east_europe.0114.c.tt_failure
				custom_tooltip = east_europe.0114.a.tt_failure.tt
				trigger_event = {
					id = east_europe.0120
					days = { 7 14 }
				}
			}
		}

		stress_impact = {
			deceitful = medium_stress_impact_loss
			arbitrary = medium_stress_impact_loss
			honest = medium_stress_impact_gain
			just = medium_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_boldness = 0.75
				ai_honor = -0.5
			}
			modifier = {	#Weight up for stress.
				add = 20
				has_trait = deceitful
			}
			modifier = {	#Weight up for stress.
				add = 20
				has_trait = arbitrary
			}
			modifier = {	#Weight down for stress.
				add = -20
				has_trait = honest
			}
			modifier = {	#Weight down for stress.
				add = -20
				has_trait = just
			}
		}
	}

	#Faith: convert as requested.
	option = {
		name = east_europe.0114.d

		#Announce your conversion.
		custom_tooltip = east_europe.0114.d.tt
		trigger_event = east_europe.0116

		stress_impact = {
			humble = minor_stress_impact_loss
			cynical = major_stress_impact_loss
			arrogant = minor_stress_impact_gain
			zealous = major_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				#Intentionally set these to be a bit more realpolitik than usual: it's not necessarily a sincere conversion, after all.
				ai_rationality = 0.75
				ai_zeal = -0.25
			}
			modifier = {	#Weight up for stress.
				add = 10
				has_trait = humble
			}
			modifier = {	#Weight up for stress.
				add = 30
				has_trait = cynical
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = arrogant
			}
			modifier = {	#Weight down for stress.
				add = -30
				has_trait = zealous
			}
		}
	}

	#Faith: refuse to submit to scope:HoF!
	option = {
		name = east_europe.0114.e

		#Save the response type for later loc.
		save_scope_value_as = {
			name = krstjani_response
			value = flag:unrepentant_heretics
		}

		#Fallout begins.
		custom_tooltip = east_europe.0114.e.tt
		trigger_event = {
			id = east_europe.0120
			days = { 7 14 }
		}

		stress_impact = {
			arrogant = minor_stress_impact_loss
			zealous = major_stress_impact_loss
			humble = minor_stress_impact_gain
			cynical = major_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				#Intentionally set these to be a bit more realpolitik than usual: it's not necessarily a sincere conversion, after all.
				ai_zeal = 0.25
				ai_rationality = -0.75
			}
			modifier = {	#Weight up for stress.
				add = 10
				has_trait = arrogant
			}
			modifier = {	#Weight up for stress.
				add = 30
				has_trait = zealous
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = humble
			}
			modifier = {	#Weight down for stress.
				add = -30
				has_trait = cynical
			}
		}
	}
}

#	Accuser POV: Krstjani convert.
east_europe.0115 = {
	type = character_event
	title = east_europe.0115.t
	desc = {
		desc = east_europe.0115.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:heretic_conversion = flag:political }
				desc = east_europe.0115.desc.political
			}
			triggered_desc = {
				trigger = { scope:heretic_conversion = flag:wholehearted }
				desc = east_europe.0115.desc.wholehearted
			}
		}
		desc = east_europe.0115.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:heretic
		animation = shame
	}
	right_portrait = {
		character = scope:hof
		animation = personality_bold
	}
	override_background = { reference = council_chamber }

	immediate = {
		if = {
			limit = { scope:heretic_conversion = flag:political }
			show_as_tooltip = {
				scope:heretic = { set_character_faith = scope:hof.faith }
			}
		}
		else_if = {
			limit = { scope:heretic_conversion = flag:wholehearted }
			show_as_tooltip = {
				scope:heretic = { set_character_faith_with_conversion = scope:hof.faith }
			}
		}
	}

	#Pah! A false conversion!
	option = {
		name = east_europe.0115.a

		#Recoup some of your lost piety, at least.
		add_piety = medium_piety_gain
		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.regular_cooldown

		ai_chance = {
			#The AI will always take this option.
			base = 100
		}
	}
	
	#Once a heretic, always a heretic!
	option = {
		name = east_europe.0115.b
		trigger = {
			#Option for players to vent.
			is_ai = no
			can_set_relation_rival_trigger = { CHARACTER = scope:heretic }
		}

		#Still recoup that lost piety.
		add_piety = medium_piety_gain
		#Set the "convert" as your rival.
		set_relation_rival = {
			target = scope:heretic
			reason = rival_faked_conversion
		}
		hidden_effect = {
			scope:heretic = {
				send_interface_toast = {	
					title = east_europe.0115.b.toast
					left_icon = scope:accuser
					show_as_tooltip = {
						set_relation_rival = {
							target = scope:accuser
							reason = rival_faked_conversion
						}
					}
				}
			}
		}
		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.regular_cooldown

		ai_chance = {
			#The AI does not have access to this option.
			base = 0
		}
	}
}

#	Heretic POV: Krstjani convert.
east_europe.0116 = {
	type = character_event
	title = east_europe.0116.t
	desc = east_europe.0116.desc
	theme = faith
	left_portrait = {
		character = scope:accuser
		animation = shock
	}
	right_portrait = {
		character = scope:hof
		animation = personality_bold
	}
	override_background = { reference = council_chamber }

	immediate = {
		#Reduced cooldown for ordinary successes.
		custom_tooltip = east_europe.0111.tt.regular_cooldown
		trigger_event = {
			id = east_europe.0122
			years = accuse_the_krstjani_of_heresy_failure_cooldown_value
		}
		#Flag them as a converted Krstjani leader, so that they can't just reconvert for free via false conversions.
		add_character_flag = {
			flag = atoned_krstjani_leader_flag
			years = 20
		}
	}

	#A personal admission of faith will do.
	option = {
		name = east_europe.0116.a

		#I'll just quietly convert by myself.
		set_character_faith = scope:hof.faith
		#Costs you some piety, but easier to flip back from.
		add_piety = minor_piety_loss
		#Set up scope:accuser loc.
		save_scope_value_as = {
			name = heretic_conversion
			value = flag:political
		}
		#Aaaand notify scope:accuser.
		scope:accuser = { trigger_event = east_europe.0115 }

		stress_impact = {
			stubborn = minor_stress_impact_loss
			zealous = minor_stress_impact_loss
			fickle = minor_stress_impact_gain
			arbitrary = minor_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_zeal = 0.5
				ai_vengefulness = -0.25
			}
			modifier = {	#Weight up for stress.
				add = 10
				has_trait = stubborn
			}
			modifier = {	#Weight up for stress.
				add = 10
				has_trait = zealous
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = fickle
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = arbitrary
			}
		}
	}
	
	#I whole-heartedly embrace this opportunity!
	option = {
		name = east_europe.0116.b

		#The realm must join me!
		set_character_faith_with_conversion = scope:hof.faith
		#A pious act, from the POV of your new faith.
		add_piety = medium_piety_gain
		#Set up scope:accuser loc.
		save_scope_value_as = {
			name = heretic_conversion
			value = flag:wholehearted
		}
		#Aaaand notify scope:accuser.
		scope:accuser = { trigger_event = east_europe.0115 }

		stress_impact = {
			fickle = minor_stress_impact_loss
			arbitrary = minor_stress_impact_loss
			stubborn = medium_stress_impact_gain
			zealous = medium_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_honor = 0.25
				ai_vengefulness = 0.25
			}
			modifier = {	#Weight up for stress.
				add = 10
				has_trait = fickle
			}
			modifier = {	#Weight up for stress.
				add = 10
				has_trait = arbitrary
			}
			modifier = {	#Weight down for stress.
				add = -20
				has_trait = stubborn
			}
			modifier = {	#Weight down for stress.
				add = -20
				has_trait = zealous
			}
		}
	}
}

#	Accuser POV: Krstjani manipulate HoF.
east_europe.0117 = {
	type = character_event
	title = east_europe.0117.t
	desc = {
		desc = east_europe.0117.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { exists = scope:excommunicated_just_now }
				desc = east_europe.0117.desc.critical_success
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:theological_debate }
				desc = east_europe.0117.desc.theological_debate
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_leverage }
				desc = east_europe.0117.desc.political_leverage
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
				desc = east_europe.0117.desc.political_manoeuvrings
			}
		}
		desc = east_europe.0117.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:heretic
		animation = schadenfreude
	}
	right_portrait = {
		character = scope:hof
		animation = personality_forgiving
	}
	override_background = { reference = council_chamber }

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_full_notifications_effect = yes
	}

	immediate = {
		#Apply excommunication if necessary.
		if = {
			limit = { krstjani_manipulate_hof_valid_critical_success_target_trigger = yes }
			add_excommunication_actual_effect = yes
			save_scope_value_as = {
				name = excommunicated_just_now
				value = yes
			}
		}
		#If possible, quietly make scope:hof a potential rival. Just for funsies.
		hidden_effect = {
			if = {
				limit = {
					can_set_relation_potential_rival_trigger = { CHARACTER = scope:hof }
				}
				set_relation_potential_rival = scope:hof
			}
		}
	}

	#This is a travesty!
	option = {
		name = east_europe.0117.a
		trigger = {
			NOT = { exists = scope:excommunicated_just_now }
		}

		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.regular_cooldown
		trigger_event = {
			id = east_europe.0122
			years = accuse_the_krstjani_of_heresy_failure_cooldown_value
		}

		ai_chance = {
			#The AI will always take this option if available.
			base = 100
		}
	}
	
	#Scope:HoF excommunicated *me*?!
	option = {
		name = east_europe.0117.b
		trigger = { exists = scope:excommunicated_just_now }

		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a LONG cooldown.
		custom_tooltip = east_europe.0111.tt.critical_cooldown
		trigger_event = {
			id = east_europe.0122
			years = accuse_the_krstjani_of_heresy_critical_failure_cooldown_value
		}

		ai_chance = {
			#The AI will always take this option if available.
			base = 100
		}
	}
	
	#This is the start of a beautiful rivalry.
	option = {
		name = east_europe.0117.c
		trigger = {
			#Option for players to vent.
			is_ai = no
			can_set_relation_rival_trigger = { CHARACTER = scope:heretic }
		}

		#Set the heretic as your rival.
		set_relation_rival = {
			target = scope:heretic
			reason = rival_heresy
		}
		hidden_effect = {
			scope:heretic = {
				send_interface_toast = {	
					title = east_europe.0117.c.toast
					left_icon = scope:accuser
					show_as_tooltip = { set_relation_rival = scope:accuser }
				}
			}
		}
		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		if = {
			limit = { exists = scope:excommunicated_just_now }
			#Clear the variable from the list after a LONG cooldown.
			custom_tooltip = east_europe.0111.tt.critical_cooldown
		}
		else = {
			#Clear the variable from the list after a reasonable cooldown.
			custom_tooltip = east_europe.0111.tt.regular_cooldown
		}

		stress_impact = { forgiving = minor_stress_impact_gain }
		ai_chance = {
			#The AI does not have access to this option.
			base = 0
		}
	}

	#I'll found my own church! With divorce and carnal exultations!
	option = {
		name = east_europe.0117.d
		trigger = { exists = scope:excommunicated_just_now }

		#Players are allowed to choose a consolation prize, for the inconvenience.
		add_character_modifier = {
			modifier = feud_with_the_church_modifier
			years = 20
		}

		#Set up some rivalries from your bluster.
		if = {
			limit = {
				can_set_relation_rival_trigger = { CHARACTER = scope:heretic }
			}
			set_relation_rival = {
				target = scope:heretic
				reason = rival_heresy
			}
		}
		if = {
			limit = {
				can_set_relation_rival_trigger = { CHARACTER = scope:hof }
			}
			set_relation_rival = {
				target = scope:hof
				reason = rival_heresy
			}
		}

		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a LONG cooldown.
		custom_tooltip = east_europe.0111.tt.critical_cooldown
		trigger_event = {
			id = east_europe.0122
			years = accuse_the_krstjani_of_heresy_critical_failure_cooldown_value
		}


		stress_impact = { zealous = major_stress_impact_loss }
		ai_chance = {
			#The AI doesn't use custom faith reformation, so it'll never take this option.
			base = 0
		}
	}
}

#	Heretic POV: Krstjani manipulate HoF.
east_europe.0118 = {
	type = character_event
	title = east_europe.0118.t
	desc = {
		desc = east_europe.0118.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = {
					scope:accuser = { krstjani_manipulate_hof_valid_critical_success_target_trigger = yes }
				}
				desc = east_europe.0118.desc.critical_success
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:theological_debate }
				desc = east_europe.0118.desc.theological_debate
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_leverage }
				desc = east_europe.0118.desc.political_leverage
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
				desc = east_europe.0118.desc.political_manoeuvrings
			}
		}
		desc = east_europe.0118.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:accuser
		animation = disbelief
	}
	right_portrait = {
		character = scope:hof
		animation = personality_zealous
	}
	override_background = { reference = council_chamber }

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_full_notifications_effect = yes
	}

	immediate = {
		if = {
			limit = {
				scope:accuser = { krstjani_manipulate_hof_valid_critical_success_target_trigger = yes }
			}
			scope:accuser = { add_excommunication_tooltip_only_effect = yes }
			#Clear the variable from the list after a reasonable cooldown.
			custom_tooltip = east_europe.0111.tt.critical_cooldown
			trigger_event = {
				id = east_europe.0122
				years = accuse_the_krstjani_of_heresy_critical_failure_cooldown_value
			}
		}
		else = {
			#Reduced cooldown for ordinary successes.
			custom_tooltip = east_europe.0111.tt.regular_cooldown
			trigger_event = {
				id = east_europe.0122
				years = accuse_the_krstjani_of_heresy_failure_cooldown_value
			}
		}
		scope:accuser = { trigger_event = east_europe.0117 }
	}

	#God smiles upon us!
	option = {
		name = east_europe.0118.a

		#Give them a little reward for doing well.
		add_piety = medium_piety_value

		stress_impact = {
			zealous = medium_stress_impact_loss
			cynical = minor_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_zeal = 0.5
				ai_boldness = 0.25
			}
			modifier = {	#Weight down for stress.
				add = 20
				has_trait = zealous
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = cynical
			}
		}
	}

	#I'm just glad this issue is surely settled.
	option = {
		name = east_europe.0118.b

		add_stress = massive_stress_loss

		stress_impact = {
			cynical = medium_stress_impact_loss
			zealous = minor_stress_impact_gain
		}
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_energy = 0.25
				ai_zeal = -0.5
			}
			modifier = {	#Weight down for stress.
				add = 20
				has_trait = cynical
			}
			modifier = {	#Weight down for stress.
				add = -10
				has_trait = zealous
			}
		}
	}
}

#	Accuser POV: Krstjani formally declared heretics.
east_europe.0119 = {
	type = character_event
	title = east_europe.0119.t
	desc = {
		desc = east_europe.0119.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:theological_debate }
				desc = east_europe.0119.desc.theological_debate
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
				desc = east_europe.0119.desc.political_manoeuvrings
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:unrepentant_heretics }
				desc = east_europe.0119.desc.unrepentant_heretics
			}
		}
		desc = east_europe.0119.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:heretic
		animation = shock
	}
	right_portrait = {
		character = scope:hof
		animation = personality_vengeful
	}
	override_background = { reference = council_chamber }

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_full_notifications_effect = yes
	}

	immediate = {
		show_as_tooltip = {
			#The Krstjani are formally declared to be heretical.
			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
		}
	}

	#Vindication!
	option = {
		name = east_europe.0119.a

		add_piety_experience = major_piety_value

		ai_chance = {
			#The AI will always take this option.
			base = 100
		}
	}
}

#	Heretic POV: Krstjani formally declared heretics.
east_europe.0120 = {
	type = letter_event
	opening = east_europe.0120.t
	desc = {
		desc = east_europe.0120.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:theological_debate }
				desc = east_europe.0120.desc.theological_debate
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
				desc = east_europe.0120.desc.political_manoeuvrings
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:unrepentant_heretics }
				desc = east_europe.0120.desc.unrepentant_heretics
			}
		}
		desc = east_europe.0120.desc.outro
	}
	sender = {
		character = scope:hof
		animation = personality_vengeful
	}

	trigger = { generic_invalidation_criteria_trigger = no }

	on_trigger_fail = {
		on_trigger_fail_full_notifications_effect = yes
	}

	immediate = {
		#The Krstjani are formally declared to be heretical.
		faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
		#The accuser is told of their triumph!
		scope:accuser = { trigger_event = east_europe.0119 }
		#Relevant players (neighbouring realms and Krstjani ones) are informed.
		every_player = {
			limit = {
				NOR = {
					this = scope:heretic	#Not the actual chief heretic.
					this = scope:accuser	#Nor the chief accuser.
				}
				OR = {
					faith = faith:bosnian_church
					any_neighboring_top_liege_realm = { holder = scope:heretic }
				}
			}
			trigger_event = east_europe.0121
		}
	}

	#This is terrible!
	option = {
		name = east_europe.0120.a

		custom_tooltip = east_europe.0120.a.tt

		ai_chance = {
			#The AI will always pick this option.
			base = 100
		}
	}
}

#	Other POV: Krstjani stripped of ecumenism notification for neighbouring rulers.
east_europe.0121 = {
	type = character_event
	title = east_europe.0121.t
	desc = {
		desc = east_europe.0121.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:theological_debate }
				desc = east_europe.0121.desc.theological_debate
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
				desc = east_europe.0121.desc.political_manoeuvrings
			}
			triggered_desc = {
				trigger = { scope:krstjani_response = flag:unrepentant_heretics }
				desc = east_europe.0121.desc.unrepentant_heretics
			}
		}
		desc = east_europe.0121.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:heretic
		animation = shock
	}
	right_portrait = {
		character = scope:hof
		animation = personality_vengeful
	}
	lower_right_portrait = scope:accuser
	override_background = { reference = council_chamber }

	#Heretics? In our midst?!
	option = {
		name = east_europe.0121.a
		trigger = {
			#Can't be Krstjani yourself.
			NOT = { faith = faith:bosnian_church }
			OR = {
				#Either a non-cynical member of the same church.
				AND = {
					faith = scope:hof.faith
					NOT = { has_trait = cynical }
				}
				#Or a zealous member of another ecumenical church.
				AND = {
					faith = {
						OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
						has_doctrine = special_doctrine_ecumenical_christian
					}
					has_trait = zealous
				}
			}
		}

		show_as_tooltip = {
			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
		}

		ai_chance = {
			#AI choice is irrelevant.
			base = 100
		}
	}
	
	#I genuinely don't care.
	option = {
		name = east_europe.0121.b
		trigger = {
			NOR = {
				#Can't be Krstjani yourself.
				faith = faith:bosnian_church
				#Must not be a non-cynical member of the same church.
				AND = {
					faith = scope:hof.faith
					NOT = { has_trait = cynical }
				}
				#Nor a zealous member of another ecumenical church.
				AND = {
					faith = {
						OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
						has_doctrine = special_doctrine_ecumenical_christian
					}
					has_trait = zealous
				}
			}
		}

		show_as_tooltip = {
			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
		}

		ai_chance = {
			#AI choice is irrelevant.
			base = 100
		}
	}
	
	#We just wanted to be left alone!
	option = {
		name = east_europe.0121.c
		trigger = { faith = faith:bosnian_church }

		show_as_tooltip = {
			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
		}

		ai_chance = {
			#AI choice is irrelevant.
			base = 100
		}
	}
}

#	Maintenance: accusation failure maintenance timer.
east_europe.0122 = {
	hidden = yes

	immediate = {
		#Quietly reenable the decision to accuse of heresy.
		remove_list_global_variable = {
			name = unavailable_unique_decisions
			target = flag:flag_krstjani_accused_of_heresy
		}
	}
}

#	Accuser POV: decision has invalidated for some reason.
east_europe.0123 = {
	type = character_event
	title = east_europe.0123.t
	desc = {
		desc = east_europe.0123.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:hof_died }
				desc = east_europe.0123.desc.hof_died
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_died }
				desc = east_europe.0123.desc.heretic_died
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:hof_no_longer_hof}
				desc = east_europe.0123.desc.hof_no_longer_hof
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_not_independent_ruler }
				desc = east_europe.0123.desc.heretic_not_independent_ruler
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_ecumenical_christian }
				desc = east_europe.0123.desc.heretic_now_ecumenical_christian
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_different_heresy }
				desc = east_europe.0123.desc.heretic_now_different_heresy
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_infidel }
				desc = east_europe.0123.desc.heretic_now_infidel
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_heathen }
				desc = east_europe.0123.desc.heretic_now_heathen
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:fallback }
				desc = east_europe.0123.desc.fallback
			}
		}
		desc = east_europe.0123.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:dead_character
		animation = sadness
	}
	right_portrait = {
		character = scope:escaped_on_technicality
		animation = dismissal
	}
	override_background = { reference = council_chamber }

	trigger = {
		#Just some basic triggers, since this is mostly, but not entirely, just a notification.
		is_alive = yes
		is_adult = yes
		#Tonally required to not have converted/been inherited by a Krstjan.
		NOT = { faith = faith:bosnian_church }
	}

	immediate = {
		#Check to see why we've invalidated.
		##Scope:hof has died.
		if = {
			limit = {
				scope:hof = { is_alive = no }
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:hof_died
			}
			#Set-up portraits.
			scope:hof = { save_scope_as = dead_character }
		}
		##Scope:heretic has died.
		else_if = {
			limit = {
				scope:heretic = { is_alive = no }
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_died
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = dead_character }
		}
		##Scope:hof is no longer actually the hof.
		else_if = {
			limit = {
				scope:hof = {
					this != scope:hof.faith.religious_head
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:hof_no_longer_hof
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic is no longer independent.
		else_if = {
			limit = {
				scope:heretic = { top_liege != this }
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_not_independent_ruler
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to a different ecumenical faith.
		else_if = {
			limit = {
				scope:heretic = {
					faith = {
						NOT = { this = faith:bosnian_church }
						has_doctrine = special_doctrine_ecumenical_christian
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_ecumenical_christian
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to another heresy.
		else_if = {
			limit = {
				scope:heretic = {
					faith = {
						NAND = {
							this = faith:bosnian_church
							has_doctrine = special_doctrine_ecumenical_christian
						}
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_different_heresy
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to another Abrahamic religion.
		else_if = {
			limit = {
				scope:heretic = {
					faith.religion = {
						NOT = { this = religion:christianity_religion }
						is_in_family = rf_abrahamic
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_infidel
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to a non-Abrahamic religion.
		else_if = {
			limit = {
				scope:heretic = {
					faith.religion = {
						NOT = { is_in_family = rf_abrahamic }
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_heathen
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Aaaaand a fallback, in case something goes weird.
		else = {
			save_scope_value_as = {
				name = invalidation_type
				value = flag:fallback
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
	}

	#Accuser POV: it wasn't supposed to end this way!
	option = {
		name = east_europe.0123.a

		#Recoup some of the lost piety.
		add_piety = medium_piety_gain

		#Announce failure.
		custom_tooltip = east_europe.0111.tt.announce_failure
		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.cancellation_cooldown

		ai_chance = {
			#The AI will always pick this option.
			base = 100
		}
	}
}

#	Heretic POV: decision has invalidated for some reason.
east_europe.0124 = {
	type = character_event
	title = east_europe.0124.t
	desc = {
		desc = east_europe.0124.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:hof_died }
				desc = east_europe.0124.desc.hof_died
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_died }
				desc = east_europe.0124.desc.heretic_died
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:hof_no_longer_hof}
				desc = east_europe.0123.desc.hof_no_longer_hof
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_not_independent_ruler }
				desc = east_europe.0124.desc.heretic_not_independent_ruler
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_ecumenical_christian }
				desc = east_europe.0124.desc.heretic_now_ecumenical_christian
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_different_heresy }
				desc = east_europe.0124.desc.heretic_now_different_heresy
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_infidel }
				desc = east_europe.0124.desc.heretic_now_infidel
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:heretic_now_heathen }
				desc = east_europe.0124.desc.heretic_now_heathen
			}
			triggered_desc = {
				trigger = { scope:invalidation_type = flag:fallback }
				desc = east_europe.0124.desc.fallback
			}
		}
		desc = east_europe.0124.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:dead_character
		animation = sadness
	}
	right_portrait = {
		character = scope:escaped_on_technicality
		animation = dismissal
	}
	override_background = { reference = council_chamber }

	trigger = {
		#Just some basic triggers, since this is mostly, but not entirely, just a notification.
		is_alive = yes
		is_adult = yes
	}

	immediate = {
		#Check to see why we've invalidated.
		##Scope:hof has died.
		if = {
			limit = {
				scope:hof = { is_alive = no }
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:hof_died
			}
			#Set-up portraits.
			scope:hof = { save_scope_as = dead_character }
		}
		##Scope:heretic has died.
		else_if = {
			limit = {
				scope:heretic = { is_alive = no }
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_died
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = dead_character }
		}
		##Scope:hof is no longer actually the hof.
		else_if = {
			limit = {
				scope:hof = {
					this != scope:hof.faith.religious_head
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:hof_no_longer_hof
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic is no longer independent.
		else_if = {
			limit = {
				scope:heretic = { top_liege != this }
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_not_independent_ruler
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to a different ecumenical faith.
		else_if = {
			limit = {
				scope:heretic = {
					faith = {
						NOT = { this = faith:bosnian_church }
						has_doctrine = special_doctrine_ecumenical_christian
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_ecumenical_christian
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to another heresy.
		else_if = {
			limit = {
				scope:heretic = {
					faith = {
						NAND = {
							this = faith:bosnian_church
							has_doctrine = special_doctrine_ecumenical_christian
						}
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_different_heresy
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to another Abrahamic religion.
		else_if = {
			limit = {
				scope:heretic = {
					faith.religion = {
						NOT = { this = religion:christianity_religion }
						is_in_family = rf_abrahamic
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_infidel
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Scope:heretic has converted to a non-Abrahamic religion.
		else_if = {
			limit = {
				scope:heretic = {
					faith.religion = {
						NOT = { is_in_family = rf_abrahamic }
					}
				}
			}
			save_scope_value_as = {
				name = invalidation_type
				value = flag:heretic_now_heathen
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
		##Aaaaand a fallback, in case something goes weird.
		else = {
			save_scope_value_as = {
				name = invalidation_type
				value = flag:fallback
			}
			#Set-up portraits.
			scope:heretic = { save_scope_as = escaped_on_technicality }
		}
	}

	#Heretic POV: well, that's settled, at least.
	option = {
		name = east_europe.0124.a

		add_stress = medium_stress_loss

		#No need to announce failure to scope:heretic, as this is a success from their POV.
		#Clear the variable from the list after a reasonable cooldown.
		custom_tooltip = east_europe.0111.tt.cancellation_cooldown

		ai_chance = {
			#The AI will always pick this option.
			base = 100
		}
	}
}

#	Maintenance: HoF decides who they dislike most.
east_europe.0125 = {
	hidden = yes

	immediate = {
		#What is the HoF's reply?
		random_list = {
			#Default to yes.
			100 = {
				trigger_event = {
					id = east_europe.113
					days = { 7 14 }
				}

				#Always do it if you have a strong hook on the HoF (though you're not *technically* using it).
				modifier = {
					add = 1000
					has_strong_hook = scope:hof
				}
				#Weight up nicely if you have a regular hook (though you're still not *technically* using it).
				modifier = {
					add = 25
					has_hook = scope:hof
				}
				#A friendly HoF wants to agree with you.
				modifier = {
					add = 30
					any_relation = {
						type = friend
						this = scope:hof
					}
				}
				#A lover HoF wants to agree with you.
				modifier = {
					add = 50
					any_relation = {
						type = lover
						this = scope:hof
					}
				}
				#An extremely-friendly HoF wants to agree with you.
				modifier = {
					add = 20
					reverse_opinion = {
						target = scope:hof
						value >= high_positive_opinion
					}
				}
				#Potentially-negative values from this point on need to be added to the refusal branch.
				##An extremely-unfriendly HoF wants to disagree with you.
				modifier = {
					add = -20
					reverse_opinion = {
						target = scope:hof
						value <= high_negative_opinion
					}
				}
				##Weight down a bit for sin (no weight up for virtue, since this is already overwhelmingly likely: we're really just checking to see if your HoF is going to call you out for hypocrisy).
				modifier = {
					add = -10
					num_sinful_traits = 1
				}
				modifier = {
					add = -20
					num_sinful_traits = 2
				}
				modifier = {
					add = -30
					num_sinful_traits = 3
				}
				modifier = {
					add = -40
					num_sinful_traits = 4
				}
				modifier = {
					add = -50
					num_sinful_traits >= 5
				}
				##A rivalling HoF wants to disagree with you.
				modifier = {
					add = -50
					any_relation = {
						type = rival
						this = scope:hof
					}
				}
				##A HoF that shares scope:heretic's culture is less likely to want to pick on a fellow countryman.
				modifier = {
					add = -20
					scope:hof.culture = scope:heretic.culture
				}
			}
			#Disable no by default: this option is weighted upwards according to how visibly unchristian scope:accuser is.
			0 = {
				trigger_event = {
					id = east_europe.0112
					days = 5
				}

				#And now, we invert the values from the acceptance branch:
				##An extremely-unfriendly HoF wants to disagree with you.
				modifier = {
					add = 20
					reverse_opinion = {
						target = scope:hof
						value <= high_negative_opinion
					}
				}
				##Weight down a bit for sin (no weight up for virtue, since this is already overwhelmingly likely: we're really just checking to see if your HoF is going to call you out for hypocrisy).
				modifier = {
					add = 10
					num_sinful_traits = 1
				}
				modifier = {
					add = 20
					num_sinful_traits = 2
				}
				modifier = {
					add = 30
					num_sinful_traits = 3
				}
				modifier = {
					add = 40
					num_sinful_traits = 4
				}
				modifier = {
					add = 50
					num_sinful_traits >= 5
				}
				##A rivalling HoF wants to disagree with you.
				modifier = {
					add = 50
					any_relation = {
						type = rival
						this = scope:hof
					}
				}
				##A HoF that shares scope:heretic's culture is less likely to want to pick on a fellow countryman.
				modifier = {
					add = 20
					scope:hof.culture = scope:heretic.culture
				}
			}
		}
	}
}

##################################################
# Last Gasp of the Great Migrations
# by Ewan Cowhig Croft
# 0131-0150
##################################################

#	Invader POV: decided to mobilise the Mogyer people.
east_europe.0141 = {
	type = character_event
	title = east_europe.0141.t
	desc = east_europe.0141.desc
	theme = culture_change
	left_portrait = {
		character = scope:invader
		animation = personality_bold
	}
	override_background = { reference = wilderness_steppe }

	immediate = {
		save_scope_as = mogyer_invader
		every_player = {
			limit = {
				this != scope:mogyer_invader
			}
			if = {
				limit = {
					any_vassal_or_below = { this = scope:mogyer_invader }
				}
				trigger_event = east_europe.0142
			}
			if = {
				limit = {
					any_sub_realm_county = {
						title_province = { geographical_region = custom_hungary }
					}
					#Exempt the liege from getting this message: should be edge case, but the declaration of war should be enough to let them know that they're gonna have a bad time.
					NOT = {
						any_vassal_or_below = { this = scope:mogyer_invader }
					}
				}
				trigger_event = east_europe.0143
			}
		}
	}

	#We ride west!
	option = {
		name = east_europe.0141.a

		custom_tooltip = east_europe.0141.a.tt

		ai_chance = {
			#The AI will always pick this.
			base = 100
		}
	}
}

#	Liege POV: decided to mobilise the Mogyer people.
east_europe.0142 = {
	type = character_event
	title = east_europe.0142.t
	desc = east_europe.0142.desc
	theme = culture_change
	left_portrait = {
		character = scope:invader
		animation = personality_greedy
	}
	override_background = { reference = wilderness_steppe }


	#A foolhardy errand.
	option = {
		name = east_europe.0142.a

		custom_tooltip = east_europe.0142.a.tt

		ai_chance = {
			#The AI will always pick this.
			base = 100
		}
	}
}

#	Pannonian POV: decided to mobilise the Mogyer people.
east_europe.0143 = {
	type = character_event
	title = east_europe.0143.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					capital_province = { geographical_region = custom_hungary }
				}
				desc = east_europe.0143.desc.pannonian_capital
			}
			triggered_desc = {
				trigger = {
					any_held_title = {
						title_tier = county
						title_province = { geographical_region = custom_hungary }
					}
				}
				desc = east_europe.0143.desc.pannonian_territory
			}
			desc = east_europe.0143.desc.fallback
		}
		desc = east_europe.0143.desc.outro
	}
	theme = culture_change
	left_portrait = {
		character = scope:invader
		animation = personality_greedy
	}
	override_background = { reference = wilderness_steppe }

	#They'll never cross the Carpathians!
	option = {
		name = east_europe.0143.a

		custom_tooltip = east_europe.0143.a.tt

		ai_chance = {
			#The AI will always pick this.
			base = 100
		}
	}
}



##################################################
# Founding the Kingdom of Livonia
# by James Beaumont
##################################################

#	You founded the kingdom!
east_europe.0200 = {
	type = character_event
	title = east_europe.0200.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					root.faith = {
						NOT = { religion_tag = baltic_religion }
						NOT = { has_doctrine_parameter = unreformed }
					}
				}
				desc = east_europe.0200.desc.christian
			}
			desc = east_europe.0200.desc.nonchristian
		}
		desc = east_europe.0200.desc.outro
	}
	theme = crown
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}
	override_background = { reference = wilderness_forest }

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		found_kingdom_of_livonia_decision_scripted_effect = yes
		legend_seed_new_title_effect = yes
	}

	#My name will be known for all time!
	option = {
		name = east_europe.0200.a

		#Your legacy will be remembered.
		add_prestige = major_prestige_gain
		if = {
			limit = { 
				OR = {
					#Considers themselves to be a "Balt"
					root.culture = { has_cultural_pillar = heritage_baltic }
					root.faith = {
						religion_tag = baltic_religion
					}
				}
			}
			if = {
				limit = {
					is_female = yes
				}
				give_nickname = nick_mother_of_the_baltic
			}
			else = {
				give_nickname = nick_father_of_the_baltic
			}
		}
		else = {
			give_nickname = nick_scourge_of_the_baltic
		}
		stress_impact = { arrogant = minor_stress_impact_loss }
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_honor = 0.5
				ai_boldness = 0.5
			}
		}
	}

	#This was done for the faith!
	option = {
		name = east_europe.0200.b

		#Your piety will be remembered.
		add_piety = major_piety_gain

		stress_impact = { zealous = minor_stress_impact_loss }
		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_zeal = 0.5
				ai_boldness = 0.25
			}
		}
	}
}

#	Someone else founded the kingdom!
east_europe.0201 = {
	type = character_event
	title = east_europe.0201.t
	desc = east_europe.0201.desc
	theme = crown
	left_portrait = {
		character = scope:founder
		animation = personality_honorable
	}
	override_background = { reference = wilderness_mountains }

	immediate = {
		play_music_cue = "mx_cue_positive_effect"
		found_kingdom_of_livonia_decision_scripted_effect = yes
	}

	#Kings and Emperors consider them an upstart.
	option = {
		name = east_europe.0201.a
		trigger = { highest_held_title_tier >= tier_kingdom }

		#AI option is inconsequential.
		ai_chance = { base = 100 }
	}

	#Same-faith rulers are probably quite happy.
	option = {
		name = east_europe.0201.b
		trigger = { faith = scope:founder.faith }

		#AI option is inconsequential.
		ai_chance = { base = 100 }
	}

	#Everyone else is a bit wary.
	option = {
		name = east_europe.0201.c
		trigger = {
			NOR = {
				highest_held_title_tier >= tier_kingdom
				faith = scope:founder.faith
			}
		}

		#AI option is inconsequential.
		ai_chance = { base = 100 }
	}
}

