﻿
spouse_skill_rating_1 = {
	add = mediocre_skill_rating
}
spouse_skill_rating_2 = {
	add = medium_skill_rating
}
spouse_skill_rating_3 = {
	add = decent_skill_rating
}
spouse_skill_rating_4 = {
	add = very_high_skill_rating
}

inverted_spouse_skill_rating_1 = {
	subtract = spouse_skill_rating_1
}
inverted_spouse_skill_rating_2 = {
	subtract = spouse_skill_rating_2
}
inverted_spouse_skill_rating_3 = {
	subtract = spouse_skill_rating_3
}
inverted_spouse_skill_rating_4 = {
	subtract = spouse_skill_rating_4
}


spouse_default_task_diplomacy_scale = {
	add = diplomacy
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 5
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_default_task_martial_scale = {
	add = martial
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 5
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_default_task_intrigue_scale = {
	add = intrigue
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 5
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_default_task_learning_scale = {
	add = learning
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 5
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_default_task_stewardship_scale = {
	add = stewardship
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 5
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_task_court_politics_scale = {
	add = diplomacy
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 2
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_task_chivalry_scale = {
	add = martial
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 2
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_task_court_intrigue_scale = {
	add = intrigue
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 2
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_task_manage_domain_scale = {
	add = stewardship
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 2
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

spouse_task_patronage_scale = {
	add = learning
	scope:councillor_liege = {
		if = {
			limit = {
				has_perk = loyalty_and_respect_perk
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				culture = { has_cultural_parameter = better_spouses }
			}
			multiply = 1.25
			save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
		}
		if = {
			limit = {
				faith = {
					has_doctrine_parameter = neow_better_spouses
				}
			}
			multiply = 1.25
		}
		divide = 2
		if = {
			limit = {
				exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
			}
			ceiling = yes
		}
		else = {
			floor = yes
		}
	}
	
	min = 1
}

#Spouse rank up values
councillor_spouse_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill
councillor_spouse_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1%

councillor_spouse_lifestyle_progress_increase = 1 #How much progress is added every time


#FROM EVENTS
opinion_boost_neighboring_ruler_value = {
	add = 20
	if = {
		limit = {
			tier_difference = {
				target = root
				value = -1
			}
		}
		multiply = 2
	}
	else_if = {
		limit = {
			tier_difference = {
				target = root
				value = -2
			}
		}
		multiply = 2.5
	}
}

spouse_martial_event_troop_size = {
	add = martial
	add = prowess
	if = {
		limit = {
			has_trait = strategist
		}
		multiply = 1.5
	}
	if = {
		limit = {
			has_trait = overseer
		}
		multiply = 1.5
	}
	if = {
		limit = {
			has_trait = gallant
		}
		multiply = 1.5
	}

	multiply = 10

	round = yes
}

councillor_spouse_martial_1005_a_value = {
	add = scope:councillor.martial
	divide = 2
}
