######################
# Men-at-Arms Values #
######################

#########
# Costs #
#########

@high_maint_mult = 3

### Base Cost Values
@skirmisher_recruitment_cost = 45
@skirmisher_low_maint_cost = 0.15
@skirmisher_high_maint_cost = @[skirmisher_low_maint_cost * high_maint_mult]

@chemical_weapons_recruitment_cost = 100
@chemical_weapons_low_maint_cost = 0.4
@chemical_weapons_high_maint_cost = @[chemical_weapons_low_maint_cost * high_maint_mult]

@militia_recruitment_cost = 30
@militia_low_maint_cost = 0.15
@militia_high_maint_cost = @[militia_low_maint_cost * high_maint_mult]

@archers_recruitment_cost = 55
@archers_low_maint_cost = 0.2
@archers_high_maint_cost = @[archers_low_maint_cost * high_maint_mult]

@pikemen_recruitment_cost = 75
@pikemen_low_maint_cost = 0.3
@pikemen_high_maint_cost = @[pikemen_low_maint_cost * high_maint_mult]

@heavy_infantry_recruitment_cost = 90
@heavy_infantry_low_maint_cost = 0.4
@heavy_infantry_high_maint_cost = @[heavy_infantry_low_maint_cost * high_maint_mult]

@super_heavy_infantry_recruitment_cost = 200
@super_heavy_infantry_low_maint_cost = 0.8
@super_heavy_infantry_high_maint_cost = @[super_heavy_infantry_low_maint_cost * high_maint_mult]

@light_cavalry_recruitment_cost = 85
@light_cavalry_low_maint_cost = 0.35
@light_cavalry_high_maint_cost = @[light_cavalry_low_maint_cost * high_maint_mult]

@heavy_cavalry_recruitment_cost = 200
@heavy_cavalry_low_maint_cost = 0.7
@heavy_cavalry_high_maint_cost = @[heavy_cavalry_low_maint_cost * high_maint_mult]

@siege_weapons_recruitment_cost = 60
@siege_weapons_low_maint_cost = 0.1
@siege_weapons_high_maint_cost = @[siege_weapons_low_maint_cost * high_maint_mult]

@gunpowder_recruitment_cost = 76
@gunpowder_low_maint_cost = 0.35
@gunpowder_high_maint_cost = @[gunpowder_low_maint_cost * high_maint_mult]


### Base MAA
skirmisher_recruitment_cost = @[skirmisher_recruitment_cost]
skirmisher_low_maint_cost = @[skirmisher_low_maint_cost]
skirmisher_high_maint_cost = @[skirmisher_high_maint_cost]

chemical_weapons_recruitment_cost = @[chemical_weapons_recruitment_cost]
chemical_weapons_low_maint_cost = @[chemical_weapons_low_maint_cost]
chemical_weapons_high_maint_cost = @[chemical_weapons_high_maint_cost]

militia_recruitment_cost = @[militia_recruitment_cost]
militia_low_maint_cost = @[militia_low_maint_cost]
militia_high_maint_cost = @[militia_high_maint_cost]

bowmen_recruitment_cost = @[archers_recruitment_cost]
bowmen_low_maint_cost = @[archers_low_maint_cost]
bowmen_high_maint_cost = @[archers_high_maint_cost]

crossbowmen_recruitment_cost = @[archers_recruitment_cost * 1.6]
crossbowmen_low_maint_cost = @[archers_low_maint_cost * 1.5]
crossbowmen_high_maint_cost = @[archers_high_maint_cost * 1.5]

pikemen_recruitment_cost = @[pikemen_recruitment_cost]
pikemen_low_maint_cost = @[pikemen_low_maint_cost]
pikemen_high_maint_cost = @[pikemen_high_maint_cost]

heavy_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost]
heavy_infantry_low_maint_cost = @[heavy_infantry_low_maint_cost]
heavy_infantry_high_maint_cost = @[heavy_infantry_high_maint_cost]

super_heavy_infantry_recruitment_cost = @[super_heavy_infantry_recruitment_cost]
super_heavy_infantry_low_maint_cost = @[super_heavy_infantry_low_maint_cost]
super_heavy_infantry_high_maint_cost = @[super_heavy_infantry_high_maint_cost]

light_cavalry_recruitment_cost = @[light_cavalry_recruitment_cost]
light_cavalry_low_maint_cost = @[light_cavalry_low_maint_cost]
light_cavalry_high_maint_cost = @[light_cavalry_high_maint_cost]

heavy_cavalry_recruitment_cost = @[heavy_cavalry_recruitment_cost]
heavy_cavalry_low_maint_cost = @[heavy_cavalry_low_maint_cost]
heavy_cavalry_high_maint_cost = @[heavy_cavalry_high_maint_cost]

handgunner_recruitment_cost = @[gunpowder_recruitment_cost]
handgunner_low_maint_cost = @[gunpowder_low_maint_cost]
handgunner_high_maint_cost = @[gunpowder_high_maint_cost]


### Siege Weapons MAA
torch_bearers_recruitment_cost = @[siege_weapons_recruitment_cost * 0.5]
torch_bearers_low_maint_cost = @[siege_weapons_low_maint_cost * 0.5]
torch_bearers_high_maint_cost = @[siege_weapons_high_maint_cost * 0.5]

onager_recruitment_cost = @[siege_weapons_recruitment_cost]
onager_low_maint_cost = @[siege_weapons_low_maint_cost]
onager_high_maint_cost = @[siege_weapons_high_maint_cost]

mangonel_recruitment_cost = @[siege_weapons_recruitment_cost * 1.1]
mangonel_low_maint_cost = @[siege_weapons_low_maint_cost * 1.1]
mangonel_high_maint_cost = @[siege_weapons_high_maint_cost * 1.1]

trebuchet_recruitment_cost = @[siege_weapons_recruitment_cost * 1.3]
trebuchet_low_maint_cost = @[siege_weapons_low_maint_cost * 1.3]
trebuchet_high_maint_cost = @[siege_weapons_high_maint_cost * 1.3]

bombard_recruitment_cost = @[siege_weapons_recruitment_cost * 1.6]
bombard_low_maint_cost = @[siege_weapons_low_maint_cost * 1.6]
bombard_high_maint_cost = @[siege_weapons_high_maint_cost * 1.6]

ballista_recruitment_cost = @[siege_weapons_recruitment_cost]
ballista_low_maint_cost = @[siege_weapons_low_maint_cost]
ballista_high_maint_cost = @[siege_weapons_high_maint_cost]

cloud_ladder_recruitment_cost = @[siege_weapons_recruitment_cost * 1.1]
cloud_ladder_low_maint_cost = @[siege_weapons_low_maint_cost * 1.1]
cloud_ladder_high_maint_cost = @[siege_weapons_high_maint_cost * 1.1]

siege_tower_recruitment_cost = @[siege_weapons_recruitment_cost * 1.3]
siege_tower_low_maint_cost = @[siege_weapons_low_maint_cost * 1.3]
siege_tower_high_maint_cost = @[siege_weapons_high_maint_cost * 1.3]

cannon_recruitment_cost = @[gunpowder_recruitment_cost * 1.6]
cannon_low_maint_cost = @[gunpowder_low_maint_cost * 1.6]
cannon_high_maint_cost = @[gunpowder_high_maint_cost * 1.6]

### Cultural MAA
huscarls_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.28]
huscarls_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.28]
huscarls_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.28]

landsknecht_recruitment_cost = @[pikemen_recruitment_cost * 1.2]
landsknecht_low_maint_cost = @[pikemen_low_maint_cost * 1.2]
landsknecht_high_maint_cost = @[pikemen_high_maint_cost * 1.2]

longbowmen_recruitment_cost = @[archers_recruitment_cost * 1.2]
longbowmen_low_maint_cost = @[archers_low_maint_cost * 1.2]
longbowmen_high_maint_cost = @[archers_high_maint_cost * 1.2]

goedendag_recruitment_cost = @[skirmisher_recruitment_cost + 0]
goedendag_low_maint_cost = @[skirmisher_low_maint_cost + 0]
goedendag_high_maint_cost = @[skirmisher_high_maint_cost + 0]

gendarme_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.2]
gendarme_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.2]
gendarme_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.2]

chasseur_recruitment_cost = @[light_cavalry_recruitment_cost * 1.3]
chasseur_low_maint_cost = @[light_cavalry_low_maint_cost * 1.3]
chasseur_high_maint_cost = @[light_cavalry_high_maint_cost * 1.3]

picchieri_recruitment_cost = @[pikemen_recruitment_cost * 1.3]
picchieri_low_maint_cost = @[pikemen_low_maint_cost * 1.3]
picchieri_high_maint_cost = @[pikemen_high_maint_cost * 1.3]

praetorian_recruitment_cost = @[heavy_infantry_recruitment_cost * 2]
praetorian_low_maint_cost = @[heavy_infantry_low_maint_cost * 2]
praetorian_high_maint_cost = @[heavy_infantry_high_maint_cost * 2]

caballero_recruitment_cost = @[light_cavalry_recruitment_cost + 0]
caballero_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
caballero_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]

mulaththamun_recruitment_cost = @[light_cavalry_recruitment_cost + 0]
mulaththamun_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
mulaththamun_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]

paiks_recruitment_cost = @[archers_recruitment_cost * 1.1]
paiks_low_maint_cost = @[archers_low_maint_cost * 1.1]
paiks_high_maint_cost = @[archers_high_maint_cost * 1.1]

archers_of_the_nile_recruitment_cost = @[archers_recruitment_cost * 1.1]
archers_of_the_nile_low_maint_cost = @[archers_low_maint_cost * 1.1]
archers_of_the_nile_high_maint_cost = @[archers_high_maint_cost * 1.1]

sahel_rider_recruitment_cost = @[light_cavalry_recruitment_cost + 5]
sahel_rider_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
sahel_rider_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]

cataphract_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.3]
cataphract_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.3]
cataphract_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.3]

monaspa_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.25]
monaspa_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.25]
monaspa_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.25]

hobelar_recruitment_cost = @[light_cavalry_recruitment_cost * 1.1]
hobelar_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
hobelar_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]

schiltron_recruitment_cost = @[pikemen_recruitment_cost * 1.5]
schiltron_low_maint_cost = @[pikemen_low_maint_cost * 1.5]
schiltron_high_maint_cost = @[pikemen_high_maint_cost * 1.5]

metsanvartija_recruitment_cost = @[archers_recruitment_cost * 1.1]
metsanvartija_low_maint_cost = @[archers_low_maint_cost * 1.1]
metsanvartija_high_maint_cost = @[archers_high_maint_cost * 1.1]

horse_archers_recruitment_cost = @[skirmisher_recruitment_cost * 3]
horse_archers_low_maint_cost = @[skirmisher_low_maint_cost * 3]
horse_archers_high_maint_cost = @[skirmisher_high_maint_cost * 3]

warrior_monks_gold_recruitment_cost = 45
warrior_monks_piety_recruitment_cost = 200
warrior_monks_gold_low_maint_cost = 0.1
warrior_monks_gold_high_maint_cost = 0.3
warrior_monks_piety_low_maint_cost = 0.2
warrior_monks_piety_high_maint_cost = 0.6

ayyar_recruitment_cost = @[heavy_infantry_recruitment_cost - 15]
ayyar_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.9]
ayyar_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.9]

mubarizun_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
mubarizun_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
mubarizun_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]

druzhina_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.3]
druzhina_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.3]
druzhina_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.3]

hussar_recruitment_cost = @[light_cavalry_recruitment_cost * 1.3]
hussar_low_maint_cost = @[light_cavalry_low_maint_cost * 1.3]
hussar_high_maint_cost = @[light_cavalry_high_maint_cost * 1.3]

horn_warrior_recruitment_cost = @[skirmisher_recruitment_cost + 0]
horn_warrior_low_maint_cost = @[skirmisher_low_maint_cost + 0]
horn_warrior_high_maint_cost = @[skirmisher_high_maint_cost + 0]

bush_hunter_recruitment_cost = @[archers_recruitment_cost + 0]
bush_hunter_low_maint_cost = @[archers_low_maint_cost * 1.1]
bush_hunter_high_maint_cost = @[archers_high_maint_cost * 1.1]

shomer_recruitment_cost = @[skirmisher_recruitment_cost + 0]
shomer_low_maint_cost = @[skirmisher_low_maint_cost + 0]
shomer_high_maint_cost = @[skirmisher_high_maint_cost + 0]

khandayat_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
khandayat_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
khandayat_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]

garudas_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.28]
garudas_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.28]
garudas_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.28]

mountaineer_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
mountaineer_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
mountaineer_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]

guinea_warrior_recruitment_cost = @[skirmisher_recruitment_cost * 1.2]
guinea_warrior_low_maint_cost = @[skirmisher_low_maint_cost * 1.2]
guinea_warrior_high_maint_cost = @[skirmisher_high_maint_cost * 1.2]

sarawit_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
sarawit_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
sarawit_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]

abudrar_recruitment_cost = @[skirmisher_recruitment_cost * 1.8]
abudrar_low_maint_cost = @[skirmisher_low_maint_cost * 1.8]
abudrar_high_maint_cost = @[skirmisher_high_maint_cost * 1.8]

zbrojnosh_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.1]
zbrojnosh_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.1]
zbrojnosh_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.1]

palace_guards_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
palace_guards_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
palace_guards_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]

shenbigong_recruitment_cost = @[archers_recruitment_cost * 1.75]
shenbigong_low_maint_cost = @[archers_low_maint_cost * 1.75]
shenbigong_high_maint_cost = @[archers_high_maint_cost * 1.75]

bondi_recruitment_cost = @[pikemen_recruitment_cost * 0.67]
bondi_low_maint_cost = @[pikemen_low_maint_cost * 0.67]
bondi_high_maint_cost = @[pikemen_high_maint_cost * 0.67]

vigmen_recruitment_cost = @[archers_recruitment_cost * 1.1]
vigmen_low_maint_cost = @[archers_low_maint_cost * 1.1]
vigmen_high_maint_cost = @[archers_high_maint_cost * 1.1]

varangian_veterans_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.67]
varangian_veterans_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.67]
varangian_veterans_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.67]

jomsviking_pirates_recruitment_cost = @[skirmisher_recruitment_cost * 1.4]
jomsviking_pirates_low_maint_cost = @[skirmisher_low_maint_cost * 1.4]
jomsviking_pirates_high_maint_cost = @[skirmisher_high_maint_cost * 1.4]

tawashi_recruitment_cost = @[light_cavalry_recruitment_cost * 1.1]
tawashi_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
tawashi_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]

ayrudzi_recruitment_cost = @[light_cavalry_recruitment_cost]
ayrudzi_low_maint_cost = @[light_cavalry_low_maint_cost]
ayrudzi_high_maint_cost = @[light_cavalry_high_maint_cost]

conrois_recruitment_cost = @[heavy_cavalry_recruitment_cost * 0.85]
conrois_low_maint_cost = @[heavy_cavalry_low_maint_cost * 0.85]
conrois_high_maint_cost = @[heavy_cavalry_high_maint_cost * 0.85]

akritai_recruitment_cost = @[skirmisher_recruitment_cost * 0.9]
akritai_low_maint_cost = @[skirmisher_low_maint_cost * 0.9]
akritai_high_maint_cost = @[skirmisher_high_maint_cost * 0.9]

skoutatoi_recruitment_cost = @[pikemen_recruitment_cost * 1.1]
skoutatoi_low_maint_cost = @[pikemen_low_maint_cost * 1.1]
skoutatoi_high_maint_cost = @[pikemen_high_maint_cost * 1.1]

ballistrai_recruitment_cost = @[archers_recruitment_cost * 1.15]
ballistrai_low_maint_cost = @[archers_low_maint_cost * 0.75]
ballistrai_high_maint_cost = @[archers_high_maint_cost * 0.75]

asawira_recruitment_cost = 300
asawira_low_maint_cost = 1
asawira_high_maint_cost = 3

fire_lancers_recruitment_cost = @[gunpowder_recruitment_cost]
fire_lancers_low_maint_cost = @[gunpowder_low_maint_cost]
fire_lancers_high_maint_cost = @[gunpowder_high_maint_cost]

gakgung_archers_recruitment_cost = @[archers_recruitment_cost * 1.2]
gakgung_archers_low_maint_cost = @[archers_low_maint_cost * 1.2]
gakgung_archers_high_maint_cost = @[archers_high_maint_cost * 1.2]

ballista_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2.2]
ballista_elephant_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.4]
ballista_elephant_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.6]

pesilat_warriors_recruitment_cost = @[skirmisher_recruitment_cost * 0.9]
pesilat_warriors_low_maint_cost = @[skirmisher_low_maint_cost * 0.9]
pesilat_warriors_high_maint_cost = @[skirmisher_high_maint_cost * 0.9]

samurai_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.67]
samurai_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.67]
samurai_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.67]

zhanmadao_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost * 0.95]
zhanmadao_infantry_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.05]
zhanmadao_infantry_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.05]

burenjia_recruitment_cost = @[heavy_infantry_recruitment_cost - 15]
burenjia_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.9]
burenjia_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.75]

tiefutu_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.3]
tiefutu_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.3]
tiefutu_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.3]

black_armor_cavalry_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.3]
black_armor_cavalry_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.3]
black_armor_cavalry_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.3]

rocket_carts_recruitment_cost = @[archers_recruitment_cost * 1.25]
rocket_carts_low_maint_cost = @[archers_low_maint_cost * 0.9]	# uses gunpowder, but also uses less men than archers would
rocket_carts_high_maint_cost = @[archers_high_maint_cost * 0.9]

### Regional MAA
camel_rider_recruitment_cost = @[light_cavalry_recruitment_cost + 0]
camel_rider_low_maint_cost = @[light_cavalry_low_maint_cost * 0.8]
camel_rider_high_maint_cost = @[light_cavalry_high_maint_cost * 0.8]

war_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2]
war_elephant_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.2]
war_elephant_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.4]

airship_recruitment_cost = @[heavy_cavalry_recruitment_cost * 3]
airship_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.6]
airship_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.8]

guanch_vaulter_recruitment_cost = @[skirmisher_recruitment_cost * 1.2]
guanch_vaulter_low_maint_cost = @[skirmisher_low_maint_cost * 1.2]
guanch_vaulter_high_maint_cost = @[skirmisher_high_maint_cost * 1.2]

###Accolade MaA

accolade_skirmisher_recruitment_cost = @[skirmisher_recruitment_cost * 2]
accolade_bowmen_recruitment_cost = @[archers_recruitment_cost * 2]
accolade_crossbowmen_recruitment_cost = @[archers_recruitment_cost * 1.6 * 2]
accolade_pikemen_recruitment_cost = @[pikemen_recruitment_cost * 2]
accolade_heavy_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost * 2]
accolade_light_cavalry_recruitment_cost = @[light_cavalry_recruitment_cost * 2]
accolade_heavy_cavalry_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2]
accolade_camel_rider_recruitment_cost = @[light_cavalry_recruitment_cost * 2]
accolade_siege_weapons_recruitment_cost = @[siege_weapons_recruitment_cost * 2]
accolade_war_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 4]
accolade_horse_archers_recruitment_cost = @[skirmisher_recruitment_cost * 3 * 2]

varangian_guards_recruitment_cost = @[heavy_infantry_recruitment_cost * 0.8]
varangian_guards_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.8]
varangian_guards_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.8]

handpicked_faithful_recruitment_cost = @[heavy_infantry_recruitment_cost * 0.75]
handpicked_faithful_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.75]
handpicked_faithful_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.75]

#MPO

 steppe_raiders_recruitment_cost = @[light_cavalry_recruitment_cost * 0.9]
 steppe_raiders_low_maint_cost = @[light_cavalry_low_maint_cost * 0.9]
 steppe_raiders_high_maint_cost = @[light_cavalry_high_maint_cost * 0.9]

 heavy_horse_archers_recruitment_cost = @[skirmisher_recruitment_cost * 3.5]
 heavy_horse_archers_low_maint_cost = @[skirmisher_low_maint_cost * 3.5]
 heavy_horse_archers_high_maint_cost = @[skirmisher_high_maint_cost * 3.5]

 nomad_lancers_recruitment_cost = @[heavy_cavalry_recruitment_cost * 0.95]
 nomad_lancers_low_maint_cost = @[heavy_cavalry_low_maint_cost * 0.95]
 nomad_lancers_high_maint_cost = @[heavy_cavalry_high_maint_cost * 0.95]

 kheshig_recruitment_cost = @[skirmisher_recruitment_cost * 5]
 kheshig_veterans_low_maint_cost = @[skirmisher_low_maint_cost * 5]
 kheshig_veterans_high_maint_cost = @[skirmisher_high_maint_cost * 5]

 mangudai_recruitment_cost = @[skirmisher_recruitment_cost * 2.2]
 mangudai_low_maint_cost = @[skirmisher_low_maint_cost * 2.2]
 mangudai_high_maint_cost = @[skirmisher_high_maint_cost * 2.2]

 cataphract_archers_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.3]
 cataphract_archers_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.3]
 cataphract_archers_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.3]

 maturkan_warriors_recruitment_cost = @[archers_recruitment_cost * 1.05]
 maturkan_warriors_low_maint_cost = @[archers_low_maint_cost * 1.05]
 maturkan_warriors_high_maint_cost = @[archers_high_maint_cost * 1.05]

##############
# AI Weights #
##############

culture_ai_weight_skirmishers = {
	value = -10
	
	if = { # Cultures that favours skirmishers
		limit = {
			culture = {
				OR = {
					has_cultural_pillar = heritage_baltic
					has_cultural_pillar = heritage_ugro_permian
					has_cultural_pillar = heritage_balto_finnic
				}
			}
		}
		add = 20
	}
	if = { # Cultures that dislike skirmishers
		limit = {
			culture = {
				OR = {
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_frankish
					has_cultural_pillar = heritage_iberian
					has_cultural_pillar = heritage_latin
				}
			}
		}
		add = -60
	}
	
	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			culture = {
				culture_has_skirmisher_maa = yes
			}
		}
		add = -500
	}
}

culture_ai_weight_archers = {
	value = 0
	
	if = { # Cultures that favours archers
		limit = {
			culture = {
				OR = {
					has_cultural_pillar = heritage_west_germanic
					has_cultural_pillar = heritage_brythonic
					has_cultural_pillar = heritage_east_african
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_dravidian
					has_cultural_pillar = heritage_burman
					has_cultural_pillar = heritage_chinese
				}
			}
		}
		add = 40
	}
	if = { # Cultures that dislike archers
		limit = {
			OR = {
				culture = { has_cultural_pillar = heritage_central_germanic }
				culture = { has_cultural_pillar = heritage_frankish }
			}
		}
		add = -60
	}
	
	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			culture = {
				culture_has_archer_maa = yes
			}
		}
		add = -500
	}
}

culture_ai_weight_heavy_infantry = {
	value = 0
	
	if = { # Cultures that favours heavy infantry
		limit = {
			culture = {
				OR = {
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_north_germanic
					has_cultural_pillar = heritage_west_germanic
					has_cultural_pillar = heritage_east_slavic
				}
			}
		}
		add = 40
	}
	
	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			OR = {
				culture = {
					culture_has_heavy_infantry_maa = yes
				}

				# Zhanmadao (China)
				vassal_contract_has_flag = celestial_province_military
				vassal_contract_has_flag = celestial_province_protectorate
			}
		}
		add = -500
	}
}

culture_ai_weight_pikemen = {
	value = 0
	
	if = { # Cultures that favours spearmen
		limit = {
			OR = {
				culture = { has_cultural_pillar = heritage_central_germanic }
				culture = { has_cultural_pillar = heritage_latin }
			}
		}
		add = 40
	}
	
	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			culture = {
				culture_has_pikemen_maa = yes
			}
		}
		add = -500
	}
}

culture_ai_weight_light_cavalry = {
	value = 20
	
	if = { # Cultures that REALLY like light cavalry
		limit = {
			mpo_can_recruit_nomad_maa_trigger = no
			OR = {
				culture = { has_cultural_pillar = heritage_iranian }
			}
		}
		add = 80
	}
	if = { # Cultures that favours light cavalry
		limit = {
			mpo_can_recruit_nomad_maa_trigger = no
			culture = {
				OR = {
					has_cultural_pillar = heritage_arabic
					has_cultural_pillar = heritage_berber
					has_cultural_pillar = heritage_iberian
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_turkic
					has_cultural_pillar = heritage_mongolic
				}
			}
		}
		add = 40
	}
	if = { # Cultures that dislike light cavalry
		limit = {
			OR = {
				culture = { has_cultural_pillar = heritage_central_germanic }
				culture = { has_cultural_pillar = heritage_tibetan }
				culture = { has_cultural_pillar = heritage_baltic }
				culture = { has_cultural_pillar = heritage_burman }
				culture = { has_cultural_pillar = heritage_somalian }
			}
		}
		add = -60
	}
	
	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			culture = {
				culture_has_light_cavalry_maa = yes
			}
		}
		add = -500
	}
	
	if = { # Cultures with a preference for Camel Riders should buy those over normal light cavalry
		limit = {
			culture = {
				has_innovation = innovation_war_camels
			}
			OR = {
				culture = { has_cultural_pillar = heritage_arabic }
				culture = { has_cultural_pillar = heritage_berber }
			}
		}
		add = -200
	}
}

culture_ai_weight_heavy_cavalry = {
	value = 0
	
	if = { # Cultures that REALLY like heavy cavalry
		limit = {
			mpo_can_recruit_nomad_maa_trigger = no
			OR = {
				culture = { has_cultural_pillar = heritage_iranian }
				
				# Steppe cultures
				culture = { has_cultural_pillar = heritage_turkic }
				culture = { has_cultural_pillar = heritage_mongolic }
			}
		}
		add = 80
	}
	if = { # Cultures that favours heavy cavalry
		limit = {
			mpo_can_recruit_nomad_maa_trigger = no
			OR = {
				culture = { has_cultural_pillar = heritage_central_germanic }
				culture = { has_cultural_pillar = heritage_frankish }
				culture = { has_cultural_pillar = heritage_indo_aryan }
			}
		}
		add = 40
	}
	if = { # Cultures that dislike heavy cavalry
		limit = {
			culture = {
				OR = {
					has_cultural_pillar = heritage_tibetan
					has_cultural_pillar = heritage_baltic
					has_cultural_pillar = heritage_south_slavic
					has_cultural_pillar = heritage_sahelian
					has_cultural_pillar = heritage_senegambian
					has_cultural_pillar = heritage_west_african
					has_cultural_pillar = heritage_yoruba
					has_cultural_pillar = heritage_somalian
					has_cultural_pillar = heritage_east_african
					has_cultural_pillar = heritage_burman
				}
			}
		}
		add = -60
	}
	
	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			culture = {
				culture_has_heavy_cavalry_maa = yes
			}
		}
		add = -500
	}
}

culture_ai_weight_camels = {
	value = 20
	
	if = { # Cultures that favours camel riders
		limit = {
			OR = {
				culture = { has_cultural_pillar = heritage_arabic }
				culture = { has_cultural_pillar = heritage_berber }
			}
		}
		add = 80
	}
}

culture_ai_weight_elephants = {
	value = 0
	
	if = { # Cultures that favours war elephants
		limit = {
			OR = {
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
				culture = { has_cultural_pillar = heritage_burman }
			}
		}
		add = 60
	}
}

culture_ai_weight_vigmen = {
	value = 60
	
	if = { # Cultures that favours heavy infantry
		limit = {
			any_sub_realm_county = { is_coastal_county = yes }
		}
		add = 20
	}
}

counter_synergy_ai_weight_archers = {
	value = 0
	if = {
		limit = {
			number_maa_regiments_of_base_type = {
				type = heavy_infantry
				value >= 3
			}
			NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
				number_maa_regiments_of_base_type = {
					type = archers
					value >= 1
				}
			}
		}
		add = 60
	}
}

counter_synergy_ai_weight_pikemen = {
	value = 0
	if = {
		limit = {
			number_maa_regiments_of_base_type = {
				type = archers
				value >= 3
			}
			NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
				number_maa_regiments_of_base_type = {
					type = pikemen
					value >= 1
				}
			}
		}
		add = 60
	}
}

counter_synergy_ai_weight_heavy_infantry = {
	value = 0
	if = {
		limit = {
			OR = {
				number_maa_regiments_of_base_type = {
					type = heavy_cavalry
					value >= 3
				}
				number_maa_regiments_of_base_type = {
					type = light_cavalry
					value >= 3
				}
			}
			NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
				number_maa_regiments_of_base_type = {
					type = heavy_infantry
					value >= 1
				}
			}
		}
		add = 60
	}
}

counter_synergy_ai_weight_gunpowder = {
	value = 200 # Since these are hard-limited elsewhere, prefer them highly
	if = {
		limit = {
			culture = { has_cultural_era_or_later = culture_era_late_medieval }
			number_maa_regiments_of_base_type = {
				type = pikemen
				value >= 3
			}
			NOT = {
				number_maa_regiments_of_base_type = {
					type = gunpowder
					value >= 1
				}
			}
		}
		add = 60
	}
	if = {
		limit = {
			culture = { has_cultural_pillar = heritage_chinese }
		}
		add = 10	# more gun
	}
}

counter_synergy_ai_weight_light_cavalry = {
	value = 0
	if = {
		limit = {
			number_maa_regiments_of_base_type = {
				type = skirmishers
				value >= 3
			}
			NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
				number_maa_regiments_of_base_type = {
					type = light_cavalry
					value >= 1
				}
			}
		}
		add = 60
	}
}

culture_ai_weight_crossbowmen = {
	value = counter_synergy_ai_weight_crossbowmen

	if = { # Cultures with a special MaA of that type should avoid the base version of the unit
		limit = {
			culture = {
				culture_has_improved_crossbowmen = yes
			}
		}
		add = -500
	}
}

counter_synergy_ai_weight_crossbowmen = {
	value = counter_synergy_ai_weight_archers

	if = { # They counter heavy cavalry, so less interesting early on
		limit = {
			current_date < 1150.1.1
		}
		add = -100
	}
}

###################
# Provisions Costs #
###################

provisions_cost_infantry_cheap = 3
provisions_cost_infantry_moderate = 7
provisions_cost_infantry_expensive = 12
provisions_cost_infantry_bankrupting = 15

provisions_cost_cavalry_cheap = 7
provisions_cost_cavalry_moderate = 15
provisions_cost_cavalry_expensive = 21
provisions_cost_cavalry_bankrupting = 30

# Generally used for siege weapons & adjacent similar stuff.
## Cheaper than cavalry, as they need less support infrastructure than mounted troops, but more expensive than infantry — tools may not eat but heavy supplies still need transporting, proofing against the elements, etc, whilst hard-to-find engineers may not put up with common grub.
provisions_cost_special_cheap = 6
provisions_cost_special_moderate = 12
provisions_cost_special_expensive = 18
provisions_cost_special_bankrupting = 24

############
# GUN MATH #
############

airships_raise_limit_existing_airships_units = {
	value = 0

	every_maa_regiment = {
		limit = {
			is_personal_maa_regiment = yes
			is_maa_type = airships
		}
		add = 1
	}
}

airships_raise_limit_existing_airships_buildings = {
	value = 0

	every_realm_province = {
		limit = {
			has_building_or_higher = air_dock_01
		}
		if = {
			limit = {
				has_building_or_higher = air_dock_04
			}
			add = airships_building_limit_bonus_4
		}
		else_if = {
			limit = {
				has_building_or_higher = air_dock_03
			}
			add = airships_building_limit_bonus_3
		}
		else_if = {
			limit = {
				has_building_or_higher = air_dock_02
			}
			add = airships_building_limit_bonus_2
		}
		else = {
			add = airships_building_limit_bonus_1
		}
	}
}

airships_building_limit_bonus_1 = 1
airships_building_limit_bonus_2 = 2
airships_building_limit_bonus_3 = 3
airships_building_limit_bonus_4 = 4

toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units = {
	value = 0

	every_maa_regiment = {
		limit = {
			is_personal_maa_regiment = yes
			is_maa_type = toxic_gas_slingers
		}
		add = 1
	}
}

toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_buildings = {
	value = 0

	every_realm_province = {
		limit = {
			has_building_or_higher = chemistry_workshop_01
		}
		if = {
			limit = {
				has_building_or_higher = chemistry_workshop_04
			}
			add = toxic_gas_slingers_building_limit_bonus_4
		}
		else_if = {
			limit = {
				has_building_or_higher = chemistry_workshop_03
			}
			add = toxic_gas_slingers_building_limit_bonus_3
		}
		else_if = {
			limit = {
				has_building_or_higher = chemistry_workshop_02
			}
			add = toxic_gas_slingers_building_limit_bonus_2
		}
		else = {
			add = toxic_gas_slingers_building_limit_bonus_1
		}
	}
}

toxic_gas_slingers_building_limit_bonus_1 = 1
toxic_gas_slingers_building_limit_bonus_2 = 2
toxic_gas_slingers_building_limit_bonus_3 = 3
toxic_gas_slingers_building_limit_bonus_4 = 4

militia_raise_limit_existing_militia_units = {
	value = 0

	every_maa_regiment = {
		limit = {
			is_personal_maa_regiment = yes
			is_maa_type = NEOW_militia
		}
		add = 1
	}
}

militia_raise_limit_existing_militia_buildings = {
	value = 0

	every_realm_province = {
		limit = {
			has_building_or_higher = city_01
		}
		if = {
			limit = {
				has_building_or_higher = city_03
			}
			add = militia_building_limit_bonus_2
		}
		else = {
			add = militia_building_limit_bonus_1
		}
	}
}

militia_building_limit_bonus_1 = 1
militia_building_limit_bonus_2 = 2

gunpowder_raise_limit_existing_gunpowder_units = {
	value = 0

	every_maa_regiment = {
		limit = {
			is_personal_maa_regiment = yes
			OR = {
				is_maa_type = handgunners
				is_maa_type = fire_lancers
				is_maa_type = carabineers
				is_maa_type = cowboys
				is_maa_type = redcoats
			}
		}
		add = 1
	}
}

gunpowder_raise_limit_existing_gunpowder_buildings = {
	value = 0

	every_realm_province = {
		limit = {
			has_building_or_higher = powder_magazine_01
		}
		if = {
			limit = {
				has_building_or_higher = powder_magazine_07
			}
			add = gunpowder_building_limit_bonus_3
		}
		else_if = {
			limit = {
				has_building_or_higher = powder_magazine_04
			}
			add = gunpowder_building_limit_bonus_2
		}
		else = {
			add = gunpowder_building_limit_bonus_1
		}
	}
	if = {
		limit = {
			exists = domicile
		}
		domicile = {
			if = {
				limit = {
					has_domicile_building_or_higher = east_asian_estate_gunpowder_storage_03
				}
				add = gunpowder_building_limit_bonus_2
			}
			else_if = {
				limit = {
					has_domicile_building_or_higher = east_asian_estate_gunpowder_storage_01
				}
				add = gunpowder_building_limit_bonus_1
			}
		}
	}
}

gunpowder_building_limit_bonus_1 = 1
gunpowder_building_limit_bonus_2 = 2
gunpowder_building_limit_bonus_3 = 3
