l_english:
 FACTION_DISCONTENT_POWER_ABOVE_THRESHOLD:0 "[faction_military_power|E] above threshold: #V $VALUE|0=-$#!"
 FACTION_DISCONTENT_POWER_BELOW_THRESHOLD:0 "[faction_military_power|E] is below threshold: #V $VALUE|0=-$#!"
 FACTION_POWER_HARD_RULE:0 "[GetPerk( 'hard_rule_perk' ).GetName( GetPlayer )]: #V +$VALUE|0$#!"
 FACTION_POWER_INTERNAL_ISSUES:0 "Existing Factions: #V $VALUE|0$#!"
 FACTION_DEMAND_ACCEPT:0 "I guess I have no choice..."
 FACTION_DEMAND_REFUSE:0 "I will not be threatened!"
 FACTION_DEMAND_ACCEPTED_OPT:0 "A wise decision"
 FACTION_DEMAND_REFUSED_OPT:0 "Then war it is!"
 faction_demand.2004.opt_tt:1 "I join the war against [faction_target.GetShortUIName]"
 FACTION_DEMAND_SEND_DEMAND_NOTIFICATION_OPT:0 "Send the ultimatum!"
 FACTION_IMPRISONMENT_RETALIATION_WARNING:2 "#high Imprisoning [recipient.GetShortUIName] may incite the [retaliating_faction.GetName] to revolt!#!"
 faction_demand.9001.t:1 "[retaliating_faction.GetNameNoTooltip] Retaliates"
 FACTION_FAILED_IMPRISONMENT_RETALIATION:1 "[actor.GetShortUIName] has unjustly attempted to imprison [recipient.GetShortUIName], who is one of my fellow faction members."
 FACTION_SUCCESSFUL_IMPRISONMENT_RETALIATION:1 "[actor.GetShortUIName] has unjustly imprisoned [recipient.GetShortUIName], who was one of my fellow faction members."
 FACTION_IMPRISONMENT_RETALIATION_END:0 "\n\nSuch a brazen attack on the [retaliating_faction.GetName] can only been seen as an act of war, and unless we defend ourselves now we will surely be picked off one by one!"
 FACTION_IMPRISONMENT_RETALIATION_OPT:0 "To war!"

 # Independence Faction
 independence_faction:0 "$game_concept_independence_faction$"
 independence_faction_desc:0 "Members of the Independence [faction|E] seek independence from their [liege|E].\n\n#S Ultimatum#!\nAll Faction Members become [independent|E]\n[liege|E] loses [prestige|E]"
 independence_faction_short_effect_desc:0 "Wants Independence from their [liege|E]"

 nation_fracturing_faction:1 "Dissolution Faction"
 nation_fracturing_faction_desc:1 "Members of the $nation_fracturing_faction$ [faction|E] seek to destroy the realm of their [liege|E].\n\n#S Ultimatum#!\nAll Faction Members become [independent|E]\n[liege|E] loses their [primary_title|E] and other [titles|E] of the same [title_tier|E]"
 nation_fracturing_faction_short_effect_desc:0 "Wants to destroy the Realm of their [liege|E]"
 liege_primary_title_dissolution:0 "You are now independent!"
 liege_primary_title_dissolution_desc:0 "Your liege lost their [primary_title|E] due to a $nation_fracturing_faction$ [faction|E]"

 FACTION_DEMAND_COLLAPSE:1 "[faction_target.GetPrimaryTitle.GetNameNoTier] Dissolution Demand"
 FACTION_DEMAND_COLLAPSE_DESC:1 "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nIt is time for you to recognize that you are not able to maintain the unity of [faction_target.GetPrimaryTitle.GetNameNoTier]. It's time to end your rule or of any others: the region needs more freedom. Accept our demands or face our swords on the battlefield!"
 FACTION_DEMAND_COLLAPSE_ACCEPTED:1 "Dissolution Demands Accepted"
 FACTION_DEMAND_COLLAPSE_ACCEPTED_DESC:1 "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour misguided demands will only serve to weaken us all. Regardless, to spare the realm from futile bloodshed I am forced to accept your request for independence."
 FACTION_DEMAND_COLLAPSE_REFUSED:1 "Dissolution Demands Refused"
 FACTION_DEMAND_COLLAPSE_REFUSED_DESC:0 "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour shameful attempt at blackmail has not succeeded. No matter how many corrupted souls you have enticed to help carry out your plan I will not give in without a fight. I'd rather die defending what is rightfully mine!"
 FACTION_DEMAND_COLLAPSE_SEND_DEMAND_NOTIFICATION:1 "End of [faction_target.GetPrimaryTitle.GetNameNoTier]!"
 FACTION_DEMAND_COLLAPSE_SEND_DEMAND_NOTIFICATION_DESC:0 "The moment has come! The unified voices of the [faction.GetName] agree that [faction_target.GetName] has lost any right of rule [faction_target.GetSheHe] might once have had. We shall be given our independence or take it by force!"
 faction_demand.1002.tt:1 "[faction_target.GetPrimaryTitle.GetNameNoTier] is destroyed."

 FACTION_DEMAND_INDEPENDENCE:0 "Independence Demand"
 FACTION_DEMAND_INDEPENDENCE_DESC:0 "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nIt is time for you to recognize the full independence of [faction_leader.GetPrimaryTitle.GetNameNoTier] and the other states in the [faction.GetName]. Accept our demands or face our swords on the battlefield!"
 FACTION_DEMAND_INDEPENDENCE_ACCEPTED:0 "Independence Demands Accepted"
 FACTION_DEMAND_INDEPENDENCE_ACCEPTED_DESC:1 "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour misguided demands will only serve to weaken us all. Regardless, to spare the realm from futile bloodshed I am forced to accept your request for independence."
 FACTION_DEMAND_INDEPENDENCE_REFUSED:0 "Independence Demands Refused"
 FACTION_DEMAND_INDEPENDENCE_REFUSED_DESC:0 "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour shameful attempt at blackmail has not succeeded. No matter how many corrupted souls you have enticed to help carry out your plan I will not give in without a fight. I'd rather die defending what is rightfully mine!"
 FACTION_DEMAND_INDEPENDENCE_SEND_DEMAND_NOTIFICATION:0 "Independence!"
 FACTION_DEMAND_INDEPENDENCE_SEND_DEMAND_NOTIFICATION_DESC:0 "The moment has come! The unified voices of the [faction.GetName] agree that [faction_target.GetName] has lost any right of rule [faction_target.GetSheHe] might once have had. We shall be given our independence or take it by force!"
 faction_demand.0002.tt:0 "All Faction Members Gain Independence!"
 
 FACTION_DEMAND_BRIBE_CO_EMPEROR: "Surely a gift of office can yet force their cooperation?"
 FACTION_DEMAND_BRIBE_CO_EMPEROR_REASON: "[faction_leader.GetShortUIName|U] must be the [faction|E] [claimant|E] #weak ([faction.GetSpecialCharacter.GetTitledFirstName])#!"
 faction_demand.0000.faction_leader_accepts: "If their leader accepts your offer"
 faction_demand.0000.faction_leader_rejects: "If their leader rejects your offer"
 faction_demand.0000.enter_co_rule_avoiding_worst_effects: "[faction_target.GetShortUIName|U] appoint[_s(faction_target)] [faction_leader.GetShortUIName] as [CharYourHerHis(faction_target)] [co_emperor|E], avoiding the worst of the [faction.GetName]'s consequences"
 faction_demand.0000.truce_from_co_rule: "[faction_target.GetShortUIName|U] gain[_s(faction_target)] a [EmptyScope.ScriptValue('faction_counter_offer_appointed_co_emperor_value')] year [truce|E] with every [faction|E] member"
 ep3_truce_appointed_faction_leader_coruler: "Truce after Faction Leader elevated to Co-Emperor"

 FACTION_DEMAND_COUNTER_OFFER_CORULE: "Faction Counter-Offer"
 FACTION_DEMAND_COUNTER_OFFER_CORULE_DESC: "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour demands have merit — perhaps even showing errors in my own judgement. Lower your arms and join me as my Co-[faction_target.GetTitleAsNameNoTooltip], and we shall rule [faction_target.GetPrimaryTitle.GetDefinitiveName] together!"
 FACTION_DEMAND_COUNTER_OFFER_CORULE_ACCEPT: "An offer I cannot refuse..."
 FACTION_DEMAND_COUNTER_OFFER_CORULE_REJECT: "Bah, naught but a poisoned chalice!"
 faction_demand.0000.offer_accepted: "Counter Offer Accepted"
 faction_demand.0000.enter_co_emperorship: "[faction_leader.GetFirstName] becomes your [co_emperor|E]"
 faction_demand.0000.offer_rejected: "Counter Offer Rejected"

 FACTION_DEMAND_COUNTER_OFFER_CORULE_MEMBER_NOTIFICATION: "Faction Leader Elevated"
 FACTION_DEMAND_COUNTER_OFFER_CORULE_MEMBER_NOTIFICATION_DESC: "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nI am pleased to report that [faction_target.GetTitledFirstName] has come around to our way of thinking. [faction_target.GetSheHe|U] has appointed #EMP me#! as Co-[faction_target.GetTitleAsNameNoTooltip], and I have agreed that we shall lay down our swords. Effective immediately."
 FACTION_DEMAND_COUNTER_OFFER_MEMBER_NOTIFICATION.A: "We were so close..."
 FACTION_DEMAND_COUNTER_OFFER_MEMBER_NOTIFICATION.B: "That selfish fool!"

 # Peasant Faction
 peasant_faction:0 "Peasant Faction"
 peasant_faction_desc:0 "The Peasant [faction|E] wants freedom for the people from foreign or infidel rule, and will strive to replace a liege who does not share the [culture|E] and [faith|E] of the commoners in the [counties|E]."
 peasant_faction_short_effect_desc:0 "Wants lower [county_control|E]"
 peasant_faction_every_county:0 "Every [faction|E] [county|E]"
 peasant_faction_spawn_county_levies:0 "Raises a [new_title.GetAdjective] [army|E] proportional to its [levies|E]"
 FACTION_DEMAND_PEASANT:1 "To the [ROOT.Char.Custom2('InsultAdjective', ROOT.Char)] [ROOT.Char.GetTitledFirstName]"
 FACTION_DEMAND_PEASANT_DESC:0 "We have been burdened with your oppressive laws for far too long. No more! We are done paying you taxes.\n\nOnce your coffers dry up and your larders are empty, you will wish you had treated us more fairly."
 FACTION_DEMAND_PEASANT_ACCEPT:0 "I guess I could grant a tax lien..."
 FACTION_DEMAND_PEASANT_REFUSE:0 "Never! A peasant's lot is to serve their lord!"
 FACTION_PEASANT_NAME:0 "Peasant Rabble"
 FACTION_PEASANT_TITLE_NAME:0 "Peasant Revolt"

 # Nomadic Faction
 nomadic_faction: "Nomadic Faction"
 nomadic_faction_desc: "The Nomadic [faction|E] wants to be ruled by a [GetGovernment( 'nomad_government' ).GetName] [ruler|E] whos [yurt|E] shares their [culture|E] and [faith|E]."
 nomadic_faction_short_effect_desc: "Wants to establish new [GetGovernment( 'nomad_government' ).GetName] [realms|E]"
 FACTION_DEMAND_NOMADIC: "To the [ROOT.Char.Custom2('InsultAdjective', SCOPE.sC('peasant_leader'))] [ROOT.Char.GetTitledFirstName]"
 FACTION_DEMAND_NOMADIC_DESC: "We will no longer bow beneath your yoke of oppression! We, the proud [GetGovernment( 'nomad_government' ).GetName] [peasant_leader.GetCulture.GetCollectiveNoun], were born to roam free beneath these endless skies.\n\nWith [peasant_leader.GetFaith.WarGodName] guiding our riders, we shall break from your pathetic rule and reclaim our place on the open steppe!"
 FACTION_DEMAND_NOMADIC_ACCEPT_GRANT_INDEPENDENCE: "Fine! My realm has no place for your unwashed herds."
 FACTION_DEMAND_NOMADIC_VASSAL_DESC: "We will no longer tolerate your vile oppression of the proud [peasant_leader.GetCulture.GetName] [peasant_leader.GetFaith.GetAdherentNamePlural]. Born to roam free beneath these open skies, we reject your tyranny — our time is at hand!\n\nWe shall cast off your rule and that of your liege, [faction_target.GetTitledFirstName], once and for all!!"
 FACTION_DEMAND_NOMADIC_VASSAL_JOIN_WAR: "Then I shall meet you on the field of battle, #EMP vagabond#!!"

 # Populist Faction
 populist_faction:0 "Populist Faction"
 populist_faction_desc:1 "The Populist [faction|E] wants freedom from foreign or infidel rule, and will seek independence from a liege who does not share their [culture|E] or [faith|E]."
 populist_faction_short_effect_desc:0 "Wants Independence from their [liege|E]"
 populist_faction_short_effect_desc_admin: "Wants the [state_faith|E] to match their own"
 FACTION_DEMAND_POPULIST:0 "To the [ROOT.Char.Custom2('InsultAdjective', SCOPE.sC('peasant_leader'))] [ROOT.Char.GetTitledFirstName]"
 FACTION_DEMAND_POPULIST_DESC_ADMIN: "We shall not permit any further oppression from your [ROOT.Char.Custom2('GetUnbelieverTermAdjective', peasant_leader)] rule. [peasant_leader.GetFaith.GetName|U] must be recognized as the preeminent faith of the [ROOT.Char.GetPrimaryTitle.GetName]!\n\nGive our faith the rightful status it deserves, or prepare to face the wrath of our many faithful!"
 FACTION_DEMAND_POPULIST_DESC_CULTURE:0 "We will not stand for the foreign oppression of [peasant_leader.GetCulture.GetName] traditions any longer. Our time is now at hand!\n\nGive us the right to rule ourselves as we see fit, or face the combined wrath of all my countrymen!"
 FACTION_DEMAND_POPULIST_DESC_FAITH:0 "We will not stand for your vile oppression of faithful [peasant_leader.GetFaith.GetAdherentNamePlural] any longer. Our time is now at hand!\n\nWith [peasant_leader.GetFaith.WarGodName] guiding us, we will rise up and free ourselves from your [ROOT.Char.Custom2('GetUnbelieverTermAdjective', peasant_leader)] rule!"
 FACTION_DEMAND_POPULIST_DESC:0 "We will not stand for your vile oppression of good [peasant_leader.GetCulture.GetName] [peasant_leader.GetFaith.GetAdherentNamePlural] any longer. Our time is now at hand!\n\nWith [peasant_leader.GetFaith.WarGodName] guiding us, we will rise up and free ourselves from your [ROOT.Char.Custom2('GetUnbelieverTermAdjective', peasant_leader)] rule!"
 FACTION_DEMAND_POPULIST_ACCEPT_CONVERT:0 "Now hold on... what if I adopted your ways instead?"
 FACTION_DEMAND_POPULIST_ACCEPT_CONVERT_STATE_FAITH: "[peasant_leader.GetFaith.GetNameNoTooltip|U] shall be accorded this honor."
 FACTION_DEMAND_POPULIST_ACCEPT_GRANT_INDEPENDENCE:0 "Fine, I have no need of such quarrelsome subjects!"
 FACTION_DEMAND_POPULIST_ACCEPT_GRANT_INDEPENCE_TT:0 "#N This will leave you landless!#!"
 FACTION_DEMAND_POPULIST_REFUSE:0 "You want freedom? You shall have it in death!"
 FACTION_DEMAND_POPULIST_REFUSE_ADMIN: "Such changes are not yours to make, insolent [peasant_leader.Custom2('InsultNoun', ROOT.Char)]!"
 FACTION_DEMAND_POPULIST_REFUSE_TT:0 "#high [peasant_leader.GetTitledFirstName]#! and the #high [faction.GetName]#! declares [war|E] on you"
 FACTION_POPULIST_REVOLT_TITLE_NAME:0 "the Populist Uprising"
 FACTION_NOMADIC_REVOLT_TITLE_NAME: "the Nomadic Revolt"
 FACTION_POPULIST_CREATED_TITLE_NAME:0 "the [founder_culture.GetCollectiveNounNoTooltip]"
 FACTION_DEMAND_POPULIST_VASSAL_DESC_SAME_CULTURE_AND_FAITH:0 "You may share our traditions and our beliefs, but we cannot tolerate you or the [faction_target.Custom2('InsultAdjective', SCOPE.sC('peasant_leader'))] [faction_target.GetTitledFirstName] any longer!\n\nEither stand aside, or aid us in gaining the freedom we rightly deserve!"
 FACTION_DEMAND_POPULIST_VASSAL_DESC_CULTURE:0 "We will not stand for the foreign oppression of [peasant_leader.GetCulture.GetName] traditions any longer. Our time is now at hand!\n\nWe will demand nothing less than total freedom from your liege, [faction_target.GetTitledFirstName]!"
 FACTION_DEMAND_POPULIST_VASSAL_DESC_FAITH:0 "We will not stand for your vile oppression of faithful [peasant_leader.GetFaith.GetAdherentNamePlural] any longer. Our time is now at hand!\n\nWith [peasant_leader.GetFaith.WarGodName] guiding us, we will rise up and free ourselves from the rule your liege, [faction_target.GetTitledFirstName]!"
 FACTION_DEMAND_POPULIST_VASSAL_DESC:0 "We will not stand for your vile oppression of good [peasant_leader.GetCulture.GetName] [peasant_leader.GetFaith.GetAdherentNamePlural] any longer. Our time is now at hand!\n\nWe will free ourselves from your rule and the tyranny of your liege, [faction_target.GetTitledFirstName]!"
 FACTION_DEMAND_POPULIST_VASSAL_JOIN_REBELS:0 "Let me join your cause!"
 FACTION_DEMAND_POPULIST_VASSAL_CONVERTS:0 "Wait! What if I adopted your ways and #EMP help#! you?"
 FACTION_DEMAND_POPULIST_VASSAL_CONVERTS_TT:0 "You will aid the rebels against your [liege|E]"
 FACTION_DEMAND_POPULIST_VASSAL_JOIN_WAR:0 "Then I shall meet you on the field of battle, #EMP traitor#!!"
 FACTION_DEMAND_POPULIST_VASSAL_JOIN_WAR_BLOCK_TT:0 "You cannot join the war because you are already at war with another participant"
 FACTION_DEMAND_POPULIST_VASSAL_JOIN_WAR_BLOCK_TT_2:0 "You cannot join the war as that would put you at war with an ally in a different war"
 FACTION_DEMAND_POPULIST_VASSAL_JOIN_WAR_TT:0 "You will aid your [liege|E] against the rebels"
 FACTION_DEMAND_POPULIST_VASSAL_TAKE_NO_SIDE:0 "I would rather not get involved..."
 FACTION_DEMAND_POPULIST_VASSAL_TAKE_NO_SIDE_TT_A:0 "You do not join the #high [populist_war.GetName]#!"
 FACTION_DEMAND_POPULIST_VASSAL_TAKE_NO_SIDE_TT_B:0 "#N You will lose a part of your realm if your liege surrender to their demands!#!"
 POPULIST_FACTION_INDEPENDENCE_TITLE:0 "Gained Independence"
 POPULIST_FACTION_INDEPENDENCE_DESC:0 "You gained independence from [faction_target.GetTitledFirstName] as a result of the [popular_faction|E]"
 VASSAL_JOINS_LIEGE_TOOLTIP:0 "#high [vassal_to_join_liege.GetTitledFirstName]#! joins the war on your side as a Defender"
 VASSAL_JOINS_REBELS_TOOLTIP:0 "#high [vassal_to_join_rebels.GetTitledFirstName]#! joins the war on the rebel side as an Attacker"
 populist_faction_same_culture_faith_as_liege:0 "Cannot be of the same [culture|E] and [faith|E] as your [liege|E]"

 # Liberty Faction
 liberty_faction:0 "Liberty Faction"
 liberty_faction_desc:0 "The Liberty [faction|E] seeks to lower [crown_authority|E], [tribal_authority|E], or [imperial_bureaucracy|E], but members are otherwise loyal to the [realm|E]."
 liberty_faction_desc_admin: "The Liberty [faction|E] seeks to lower [imperial_bureaucracy|E], but members are otherwise loyal to the [realm|E]."
 liberty_faction_desc_tribal: "The Liberty [faction|E] seeks to lower [tribal_authority|E], but members are otherwise loyal to the [realm|E]."
 liberty_faction_desc_feudal: "The Liberty [faction|E] seeks to lower [crown_authority|E], but members are otherwise loyal to the [realm|E]."
 liberty_faction_short_effect_desc:0 "Wants to lower [crown_authority|E]"
 liberty_faction_short_effect_desc_admin: "Wants to lower [imperial_bureaucracy|E]"
 liberty_faction_short_effect_desc_tribal: "Wants to lower [tribal_authority|E]"
 FACTION_DISCONTENT_CA_1:0 "Limited Ruler Authority: #V $VALUE|0$%#!"
 FACTION_DISCONTENT_CA_2:0 "High Ruler Authority: #V $VALUE|0$%#!"
 FACTION_DISCONTENT_CA_3:0 "Absolute Ruler Authority: #V $VALUE|0$%#!"
 FACTION_DEMAND_LIBERTY:0 "Liberty Demand"
 FACTION_DEMAND_LIBERTY_DESC:0 "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nIt is time for you to recognize the ancient and inalienable rights of your vassals! Accept the demands of the [faction.GetName] or face our swords on the battlefield!"
 FACTION_DEMAND_LIBERTY_ACCEPTED:0 "Liberty Demands Accepted"
 FACTION_DEMAND_LIBERTY_ACCEPTED_DESC:0 "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour selfish notions of 'liberty' will weaken the Realm as a whole. However, to avoid needless bloodshed I will accept your demands."
 faction_demand.0102.tt:0 "Your Liege's [crown_authority|E] is Lowered!"
 FACTION_DEMAND_LIBERTY_REFUSED:0 "Liberty Demands Refused"
 FACTION_DEMAND_LIBERTY_REFUSED_DESC:0 "[faction_target.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nYour ridiculous attempt at intimidation will never succeed. I am the [faction_target.GetTitleAsNameNoTooltip]! You miserable bunch of traitors shall learn your place on the battlefield!"
 FACTION_DEMAND_LIBERTY_SEND_DEMAND_NOTIFICATION:0 "Liberty or Death!"
 FACTION_DEMAND_LIBERTY_SEND_DEMAND_NOTIFICATION_DESC:0 "The moment has come! The lords of the [faction.GetName] agree that [faction_target.GetName] is a despot who must yield [faction_target.GetHerHis] tyrannic authority over us... at sword point, if need be."

 # Claimant faction
 claimant_faction:0 "Claimant Faction"
 claimant_faction_desc:0 "Members of the claimant [faction|E] supports a pretender targeting a title belonging to their [liege|E]."
 claimant_faction_short_effect_desc:0 "Wants [ROOT.Faction.GetSpecialTitle.GetDefinitiveName|l]"
 FACTION_DEMAND_CLAIMANT:0 "Claimant Demand"
 FACTION_DEMAND_CLAIMANT_DESC:0 "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nThe right to rule [faction_targeted_title.GetNameNoTier] belongs to [faction_claimant.GetName] by divine right, and we have gathered the support required to make it so. Accept this fact peacefully or we will make you do so by force!"
 FACTION_DEMAND_CLAIMANT_DESC_ME:0 "The right to rule [faction_targeted_title.GetNameNoTier] belongs to me by divine right, and I finally have the means to make it so. Accept this fact peacefully or I will make you do so by force!"
 FACTION_DEMAND_CLAIMANT_ACCEPTED:0 "Claimant Demands Accepted"
 FACTION_DEMAND_CLAIMANT_ACCEPTED_DESC:0 "It is clear to me that you would see the realm burn before giving up this foolish venture. For the good of the [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetBaseNameNoTierNoTooltip] I must accept your demands, but know that a great injustice was done here today. This will not stand!"
 FACTION_DEMAND_CLAIMANT_REFUSED:0 "Claimant Demands Refused"
 FACTION_DEMAND_CLAIMANT_REFUSED_DESC:1 "[faction_claimant.GetShortUINamePossessive|U] claim on my title is no more real than the stories we tell children at night. No matter how many misguided fools you have gathered to help carry out your scheme I will not bend to such a collection of dung. I'd rather die than see my birthright fall to someone so low!"
 FACTION_DEMAND_CLAIMANT_SEND_DEMAND_NOTIFICATION:0 "A Rightful Claim!"
 FACTION_DEMAND_CLAIMANT_SEND_DEMAND_NOTIFICATION_DESC:1 "The moment has come! All who support [faction_claimant.GetName] as the rightful ruler of [faction_targeted_title.GetNameNoTier] will now rise as one and make sure that [faction_claimant.GetSheHe] can take [faction_claimant.GetHerHis] rightful place on the throne. We shall see it done, by sword and fire if we must!"
 FACTION_CLAIMANT_INVITE:1 "[faction_invite_from.Custom2('AppropriateGreeting', ROOT.Char)]"
 FACTION_CLAIMANT_INVITE_DESC:0 "[faction_target.GetName] occupies a throne that should rightly be yours! I am willing to support your claim with word and sword, and I am sure others in the realm will also champion this rightful cause. All you need to do is accept."
 FACTION_CLAIMANT_INVITE_ACCEPT:0 "Finally!"
 FACTION_CLAIMANT_INVITE_REFUSE:0 "It is not right..."
 FACTION_CLAIMANT_INVITE_ACCEPTED:1 "[faction_claimant.Custom2('AppropriateGreeting', ROOT.Char)]"
 FACTION_CLAIMANT_INVITE_ACCEPTED_DESC:0 "Finally! [faction_target.GetName] is nothing more than a jester acting a [faction_target.GetTitleAsNameNoTooltip], and I am sure the realm will rise to my cause. Those who aid me will not be forgotten."
 FACTION_CLAIMANT_INVITE_ACCEPTED_OPT:0 "It is only a matter of time..."

 FACTION_CLAIMANT_INVITE_REFUSED:1 "[faction_claimant.Custom2('AppropriateGreeting', ROOT.Char)]"
 FACTION_CLAIMANT_INVITE_REFUSED_ALLY_DESC:0 "My claim is just, this I know. But my alliance to [faction_target.GetTitledFirstName] prevents me from going to war. I will be with you in spirit."
 FACTION_CLAIMANT_INVITE_REFUSED_HOOK_DESC:0 "While my claim is just I... just can't join you. [faction_target.GetTitledFirstName] has this... #emphasis 'undeniable charm'#! that prevents me from ever lifting my hand against [faction_target.GetHerHim]. Yes, that's it. I wish you luck."
 FACTION_CLAIMANT_INVITE_REFUSED_PREDICAMENT_DESC:1 "While I am glad to see the realm rise against the false [faction_target.GetTitledFirstName] my current predicament prevents me from joining you in this righteous endeavor. If you succeed, I will be in your debt."
 FACTION_CLAIMANT_INVITE_REFUSED_CHILD_DESC:1 "I am happy that you too think that [faction_target.GetTitledFirstName] is a real meanie, and that I would be a much better ruler than [faction_target.GetHerHim]!\n\nI am busy playing with my new toys right now... but if you win I promise that I'll share them with you!"
 FACTION_CLAIMANT_INVITE_REFUSED_INSIGNIFICANT_DESC:0 "Finally! [faction_target.GetName] is nothing more than a jester acting a [faction_target.GetTitleAsNameNoTooltip], and I am sure the realm will rise to my cause.\n\nDue to my current lowly status, I cannot aid you. But know this – #emphasis when#! you are victorious, I will see you rewarded handsomely!"
 FACTION_CLAIMANT_INVITE_REFUSED_DESC:1 "While I appreciate your enthusiasm for my claim, I cannot help but feel that this endeavor is doomed to fail. I will not give you my support as a result, but if you somehow manage to succeed anyway I will accept my place on the throne."
 FACTION_CLAIMANT_INVITE_REFUSED_OPT:0 "Unfortunate."
 FACTION_CLAIMANT_EVERY_FACTION_MEMBER:0 "Every Faction Member"
 FACTION_CLAMAINT_DYNAMIC_NAME:0 "Install [ROOT.Faction.GetSpecialCharacter.GetTitledFirstName] on the [ROOT.Faction.GetSpecialTitle.GetAdjective] Throne"
 FACTION_POPULIST_DYNAMIC_NAME:0 "[ROOT.Var('faction_culture').Culture.GetNameNoTooltip] [ROOT.Var('faction_faith').Faith.GetAdjectiveNoTooltip] Populists"
 FACTION_ESCALATED_PEASANT_DYNAMIC_NAME:0 "[ROOT.Faction.GetSpecialCharacter.Custom('GetTurbanRebellionColor')] [ROOT.Faction.GetSpecialCharacter.Custom('RegionalPeasantHeadgearPlural')|U] Rebellion"
 
 FACTION_NOMAD_DYNAMIC_NAME: "[ROOT.Var('faction_culture').Culture.GetNameNoTooltip] [ROOT.Var('faction_faith').Faith.GetAdjectiveNoTooltip] Nomads"

 WARNING_I_HAVE_ALREADY_JOINED_A_FACTION:1 "@warning_icon! #X You have already joined a [faction|E]#!"
 WARNING_I_AM_ALREADY_AT_WAR_WITH_TARGET:1 "@warning_icon! #X You are already at war with [faction_target.GetTitledFirstName]#!"
 WARNING_I_AM_AT_WAR_WITH_FACTION_LEADER:1 "@warning_icon! #X You are at war with [faction_invite_from.GetTitledFirstName]#!"
 WARNING_INVITE_CANNOT_JOIN:0 "@warning_icon! #X [faction_invite_from.GetTitledFirstName] can't join the faction#!"

# FACTION JOIN/CREATE REASONS
 FACTION_REASON_AI_PERSONALITY:0 "\n[personality|E]: $RESULT|0+=$"
 FACTION_REASON_DIFFICULTY_HARD: "Hard Difficulty: $VALUE|0+=$"
 FACTION_REASON_DIFFICULTY_VERY_HARD: "Very Hard Difficulty: $VALUE|0+=$"
 FACTION_REASON_DIFFICULTY_EASY:0 "Easy Difficulty: $VALUE|0+=$"
 FACTION_REASON_DIFFICULTY_VERY_EASY:0 "Very Easy Difficulty: $VALUE|0+=$"
 FACTION_REASON_GAME_RULE_REALM_STABILITY_LESSER:0 "Lesser Realm Stability Game Rule: $VALUE|0+=$"
 FACTION_REASON_GAME_RULE_REALM_STABILITY_HIGHER:0 "Higher Realm Stability Game Rule: $VALUE|0+=$"
 FACTION_REASON_GAME_RULE_REALM_STABILITY_EXTREME:0 "Extreme Realm Stability Game Rule: $VALUE|0+=$"
 FACTION_REASON_CAPITAL_COUNTY:0 "[liege|E]'s [realm_capital|E]: $VALUE|0+=$"
 FACTION_REASON_GLORY_LEGACY_4:0 "[GetDynastyPerk('glory_legacy_4').GetName]: $VALUE|0+=$"
 FACTION_REASON_COUNTY_OPINION:0 "Low [county_opinion|E]: $VALUE|0+=$"
 FACTION_REASON_TARGET_FRIEND_LOVER:0 "[relation|E] with [liege|E]: $VALUE|0+=$"
 FACTION_REASON_POWER_HALFWAY_THRESHOLD:0 "Strong [faction_military_power|E]: $FACTOR|0%+=$"
 FACTION_REASON_POWER_PUSHING_THRESHOLD:0 "Formidable [faction_military_power|E]: $FACTOR|0%+=$"
 FACTION_REASON_POWER_THRESHOLD:0 "Overwhelming [faction_military_power|E]: $FACTOR|0%+=$"
 FACTION_REASON_POWERFUL_VASSAL:0 "[powerful_vassal|E]: $FACTOR|0%+=$"
 FACTION_REASON_NEIGHBORS:0 "Neighbors in same [faction|E]: $FACTOR|^%+=$"
 FACTION_REASON_CULTURAL_REASONS:0 "Cultural reasons: $VALUE|0+=$"
 FACTION_REASON_LEGITIMACY_LEGACY_4: "[GetDynastyPerk('ce1_legitimacy_legacy_4').GetName]: $VALUE|0+=$"

#common_faction_modifiers
 FACTION_REASON_GAME_START_DUCHY:0 "1 years from Game start: $VALUE|0+=$"
 FACTION_REASON_GAME_START_KINGDOM:0 "5 years from Game start: $VALUE|0+=$"
 FACTION_REASON_GAME_START_EMPIRE:0 "10 years from Game start: $VALUE|0+=$"
 FACTION_REASON_LIEGE_DEBT:0 "[liege|E] is in [debt|E]: $VALUE|0+=$"
 REASON_DEBT:0 "Is in [debt|E]: $VALUE|0+=$"
 FACTION_REASON_PLURALISM_ASTRAY:0 "[GetFaithDoctrine('doctrine_pluralism_pluralistic').GetBaseName] [faith|E]: $VALUE|0+=$"
 FACTION_REASON_PLURALISM_HOSTILE:0 "[GetFaithDoctrine('doctrine_pluralism_pluralistic').GetBaseName] [faith|E]: $VALUE|0+=$"
 FACTION_REASON_PLURALISM_EVIL:0 "[GetFaithDoctrine('doctrine_pluralism_pluralistic').GetBaseName] [faith|E]: $VALUE|0+=$"
 FACTION_REASON_LEGALISM_VIRTUES:0 "[GetFaithDoctrine('tenet_legalism').GetBaseName]: [liege|E] is [virtuous|E]: $VALUE|0+=$"
 FACTION_REASON_LEGALISM_SINS:0 "[GetFaithDoctrine('tenet_legalism').GetBaseName]: [liege|E] is [sinful|E]: $VALUE|0+=$"
 FACTION_REASON_INTIMIDATED:0 "[intimidated|E]: $VALUE|0+=$"
 FACTION_REASON_TERRIFIED:0 "[cowed|E]: $VALUE|0+=$"

#independence_faction_modifiers
 FACTION_REASON_ELECTOR:0 "[elector|E]: $VALUE|0+=$"
 FACTION_REASON_RIGHTFUL:0 "Outside [liege|E] [de_jure|E]: $VALUE|0+=$"
 FACTION_REASON_KING:0 "[kings|E] desire independence: $VALUE|0+=$"
 FACTION_REASON_COUNT:0 "[counts|E] want to stay as [vassals|E]: $VALUE|0+=$"
 FACTION_REASON_PERK_TOE_THE_LINE:0 "[GetPerk('toe_the_line_perk').GetName(GetPlayer)]: $VALUE|0+=$"
 FACTION_REASON_INNOVATION_STEM_DUCHIES:0 "$innovation_stem_duchies$: $VALUE|0+=$"
 FACTION_REASON_CULTURE_ACCEPTANCE:0 "Low [cultural_acceptance|E]: $VALUE|0+=$"
 FACTION_REASON_DIFFERENT_CULTURE: "Different [culture|E]: $VALUE|0+=$"
 FACTION_REASON_PREFER_DISSOLUTION_FACTION:0 "Prefers $nation_fracturing_faction$: $VALUE|0+=$"
 FACTION_REASON_NEW_VASSAL:0 "New [vassal|E]: $VALUE|0+=$"

#peasant_faction_new
 FACTION_REASON_PREFER_POPULIST_FACTION:0 "Prefers $populist_faction$: $VALUE|0+=$"
 FACTION_REASON_PREFER_ESCALATED_FACTION:0 "Prefers $escalated_peasant_faction$: $VALUE|0+=$"
 FACTION_REASON_RULING_CASTE:0 "[GetCultureTradition('tradition_ruling_caste').GetName]: $VALUE|0+=$"
 FACTION_REASON_AT_WAR_WITH_TARGET:0 "Already revolting against [liege|E]: $VALUE|0+=$"
 
 FACTION_REASON_DISLIKE_NON_NOMADS: "Wants a [GetGovernment( 'nomad_government' ).GetName] [ruler|E]: $VALUE|0+=$"

#liberty_faction_modifiers
 FACTION_REASON_CROWN_AUTHORITY_1:0 "$crown_authority_1$: $VALUE|0+=$"
 FACTION_REASON_CROWN_AUTHORITY_2:0 "$crown_authority_2$: $VALUE|0+=$"
 FACTION_REASON_CROWN_AUTHORITY_3:0 "$crown_authority_3$: $VALUE|0+=$"

#claimant_faction
 FACTION_REASON_CLAIMANT_COUNTY_SHARED_CULTURE:0 "[claimant|E]'s [culture|E] is [county|E]'s Culture: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_COUNTY_SHARED_HERITAGE:0 "[claimant|E]'s [heritage|E] is [county|E]'s Heritage: $VALUE|0+=$"
 FACTION_REASON_LIKE_CLAIMANT_FAITH:0 "Prefers [claimant|E]'s [faith|E]: $VALUE|0+=$"
 FACTION_REASON_ADULT_CLAIMANT_CHILD_RULER:0 "[claimant|E] is an [adult|E] and [liege|E] is just a [child|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_KINDNESS:0 "[claimant|E] has a magnanimous [personality|E]: $VALUE|0+=$"

#claimant_faction_modifiers
 FACTION_REASON_CLAIMANT_GENDER:0 "[claimant|E]'s Gender: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_GENDER_VS_TARGET:0 "[liege|E]'s Gender: $VALUE|0+=$"
 FACTION_REASON_POWERFUL_LIKES_CLAIMANT_MORE:0 "[powerful_vassal|E] has higher [opinion|E] of [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_LIKES_LIEGE_UNLESS_CULTURE:0 "Higher [opinion|E] of [liege|E] than [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_LIKE_CLAIMANT_MORE_THAN_LIEGE:0 "Higher [opinion|E] of [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_LIKES_LIEGE:0 "Further [opinion|E] of [liege|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_TOO_OLD:0 "[claimant|E] is too old: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_TOO_YOUNG:0 "[claimant|E] is a [child|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMAINT_DYING:0 "[claimant|E]'s [health|E] is poor: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_LOW_LEGITIMACY: "[claimant|E]'s [legitimacy|E] is too low: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_RARE_PRODUCE_HEIR:0 "[claimant|E] is unlikely to produce an [heir|E]: $VALUE|0+=$"
 FACTION_REASON_INFIRM:0 "[claimant|E] is [GetTrait('infirm').GetName( GetNullCharacter )]: $VALUE|0+=$"
 FACTION_REASON_MEMBER_IS_CLAIMANT:0 "I am the [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_FRIEND_LOVER:0 "[relation|E] with [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_SUPER_FRIEND_LOVER:0 "Very [relation|E] with [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_TARGET_IS_CHILD:0 "[liege|E] is a [child|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMAINT_SAME_FAITH:0 "Shares [faith|E] with [claimant|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_FAITH_ASTRAY:0 "[claimant|E]'s [faith|E] is [faith_astray|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_FAITH_HOSTILE:0 "[claimant|E]'s [faith|E] is [faith_hostile|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_FAITH_EVIL:0 "[claimant|E]'s [faith|E] is [faith_evil|E]: $VALUE|0+=$"
 FACTION_REASON_LOW_TIER_TARGET_TITLE:0 "Target [title|E] is lower [title_tier|E] than [liege|E]'s [primary_title|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_IS_RIGHTFUL_LIEGE:0 "[claimant|E] is [rightful_liege|E]: $VALUE|0+=$"
 FACTION_REASON_TITLE_DEJURE_ABOVE:0 "[primary_title|E] is not [de_jure|E] vassal of target [title|E]: $VALUE|0+=$"
 FACTION_REASON_PREFER_INDEPENDENCE_FACTION:0 "Prefers $independence_faction$: $VALUE|0+=$"
 FACTION_REASON_LIEGE_IS_UNPREFERRED_HEIR: "[liege|E] was [unpreferred_heir|E]: $VALUE|0+=$"
 FACTION_REASON_LIEGE_IS_PREFERRED_HEIR: "[liege|E] was [preferred_heir|E]: $VALUE|0+=$"
 FACTION_REASON_BETTER_CROWN_AUTHORITY:0 "[claimant|E] has lower [crown_authority|E]: $VALUE|0+=$"
 FACTION_REASON_LOWER_COURT_GRANDEUR:0 "[liege|E] is below [court_grandeur_expectations|E]: $VALUE|0+=$"
 FACTION_REASON_BYZANTINE:0 "[GetCultureTradition('tradition_byzantine_succession').GetName]: $FACTOR|0%+=$"
 FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS: "[liege|E] has the [GetModifier('ep3_disgruntled_vassals_modifier').GetName][modifier|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANT_LIFE_THREATENED: "[liege|E] has the [GetModifier('ep3_life_threatened_modifier').GetName][modifier|E]: $VALUE|0+=$"

#nation_fracturing_faction_modifiers
 FACTION_REASON_SHORT_REIGN:0 "[liege|E] recently gained [primary_title|E]: $VALUE|0+=$"
 FACTION_REASON_CLAIMANTS_OF_MY_CULTURE:0 "[claimants|E] of my [culture|E] for [liege|E]'s [primary_title|E] exist: $VALUE|0+=$"
 FACTION_REASON_DE_JURE_VASSAL: "Part of the [de_jure|E] [liege|E]'s [primary_title|E]: $VALUE|0+=$"
 FACTION_REASON_CULTURAL_ACCEPTANCE:0 "[cultural_acceptance|E]: $VALUE|0+=$"
 FACTION_REASON_TARGET_NOT_FULL_CONTROL:0 "[liege|E] does not control their entire [de_jure] area: $VALUE|0+=$"
 FACTION_REASON_RECENT_LOST_WAR:0 "[liege|E] recently lost [war|E]: $VALUE|0+=$"
 FACTION_REASON_TRIBAL_CLAN:0 "[liege|E] has [GetGovernment( 'tribal_government' ).GetName], [GetGovernment( 'nomad_government' ).GetName], or [GetGovernment( 'clan_government' ).GetName] [government|E]: $VALUE|0+=$"
 FACTION_REASON_STRUGGLE_PHASE:0 "Current [struggle_phase|E]: $VALUE|0+=$"
 FACTION_REASON_ELECTIVE_PRIMARY:0 "[liege|E]'s [primary_title|E] has Elective [succession_law|E]: $VALUE|0+=$"
 FACTION_REASON_BYZANTINE_RELIGION:0 "Same [religion|E] as Byzantine [liege|E]: $VALUE|0+=$"
 FACTION_REASON_PERSIAN_STRUGGLE: "Part of the [persian_struggle|E]: $VALUE|0+=$"
 FACTION_REASON_FRENCH_VASSAL: "Same [heritage|E] as French [liege|E]: $VALUE|0+=$"
 FACTION_REASON_ANGLOSAXON: "West-Germanic [heritage|E]: $VALUE|0+=$"
 FACTION_REASON_NORMAN: "Frankish [heritage|E]: $VALUE|0+=$"
 FACTION_REASON_BRYTHONIC: "Brythonic [heritage|E]: $VALUE|0+=$"
 FACTION_REASON_LOW_CROWN_AUTHORITY: "Low [crown_authority|E]: $VALUE|0+=$"

#populist_faction
 FACTION_REASON_POWER_MINIMAL:0 "Weak [faction_military_power|E]: $FACTOR|0%+=$"
 FACTION_REASON_FACTION_LEADER:0 "I am the [faction|E] leader: $VALUE|0+=$"

 FACTION_REASON_REGENT_CULTURAL_REASONS:0 "[regent_possessive|E] [culture|E]: $VALUE|0+=$"
 FACTION_REASON_REGENT_FAITH_REASONS:0 "[regent_possessive|E] [faith|E]: $VALUE|0+=$"

#struggle faction modifiers
 FACTION_FP3_STRUGGLE_FRICTION: "Ongoing [struggle|E]: $VALUE|0+=$"
 FACTION_FP3_STRUGGLE_FRICTION_CALIPHAL: "[struggle|E] position on [liege|E]: $VALUE|0+=$"
 FACTION_REASON_unity_more_likely_claimant_factions: "$competitive$ [house_unity_level|E]: $VALUE|0+=$"
 FACTION_REASON_unity_significantly_more_likely_claimant_factions: "$antagonistic$ [house_unity_level|E]: $VALUE|0+=$"
 FACTION_REASON_unity_less_likely_claimant_factions: "$friendly$ [house_unity_level|E]: $VALUE|0+=$"
 FACTION_REASON_unity_significantly_less_likely_claimant_factions: "$harmonious$ [house_unity_level|E]: $VALUE|0+=$"

 #legitimacy
 FACTION_REASON_LOW_LEGITIMACY: "[liege_possessive|E] low [legitimacy|E]: $VALUE|0+=$"
 FACTION_REASON_HIGH_LEGITIMACY: "[liege_possessive|E] high [legitimacy|E]: $VALUE|0+=$"

 FACTION_REASON_HOUSE_HOSTILITY: "[GetCultureTradition('tradition_ep3_indomitable_azatani').GetName]: $FACTOR|^%+=$"

 # Duty Focus
 FACTION_REASON_duty_focus: "[liege_possessive|E] Duty [focus|E]: $VALUE|0+=$"

 # Court Position Task
 FACTION_REASON_court_position_task: "[liege_possessive|E] [court_position_task|E]: $VALUE|0+=$"
 
 #Nomads
 MPO_OBEDIENT_NOMAD: "[obedient|E]: $VALUE|0+=$"
 MPO_NON_OBEDIENT_NOMAD: "#bold Not #![obedient|E]: $VALUE|0+=$"

 #Harrying of the North
 FACTION_REASON_HARRYING_RESISTANCE: "Harrying of the North Resistance: $VALUE|1+=$"
 FACTION_REASON_HARRYING_PACIFICATION: "Harrying of the North Pacification: $VALUE|1+=$"
 FACTION_REASON_HARRYING_ANGLO_SAXON: "Claimant is Anglo-Saxon: $VALUE|0+=$"
 
 # Claimant
 FACTION_REASON_SIDE_WITH_EXISTING: "Preferable [claimant|E] [faction|E]: $VALUE|0+=$"

 # Admin
 FACTION_REASON_ADMIN_SHORT_REIGN_REASON: "Liege's Reign Length: $VALUE|+0=$"
 FACTION_REASON_ADMIN_EXISTING_STRONGER_FACTION_OF_SAME_TYPE_REASON: "Existing stronger [faction|E] of same type: $FACTOR|0%+=$" 
 FACTION_REASON_ADMIN_CLAIMANT_STATE_FAITH: "[claimant|E] follows [state_faith|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_NOT_STATE_FAITH: "[claimant|E] doesn't follow [state_faith|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_RELATIVE_SKILL: "Liege and [claimant|E] Relative [skill|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_POOR_SKILL: "Liege's Poor [skill|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_DEVIANT_AND_CRIMINAL: "Liege is [GetTrait('deviant').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_INCESTUOUS_AND_CRIMINAL: "Liege is [GetTrait('incestuous').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_SODOMITE_AND_CRIMINAL: "Liege is [GetTrait('sodomite').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_CANNIBAL_AND_CRIMINAL: "Liege is [GetTrait('cannibal').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_KINSLAYER_1_AND_CRIMINAL: "Liege is [GetTrait('kinslayer_1').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_KINSLAYER_2_AND_CRIMINAL: "Liege is [GetTrait('kinslayer_2').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_KINSLAYER_3_AND_CRIMINAL: "Liege is [GetTrait('kinslayer_3').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_WITCH_AND_CRIMINAL: "Liege is [GetTrait('witch').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_ADULTERER_AND_CRIMINAL: "Liege is [GetTrait('adulterer').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_LIEGE_FORNICATOR_AND_CRIMINAL: "Liege is [GetTrait('fornicator').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_DEVIANT_AND_CRIMINAL: "[claimant|E] is [GetTrait('deviant').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_INCESTUOUS_AND_CRIMINAL: "[claimant|E] is [GetTrait('incestuous').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_SODOMITE_AND_CRIMINAL: "[claimant|E] is [GetTrait('sodomite').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_CANNIBAL_AND_CRIMINAL: "[claimant|E] is [GetTrait('cannibal').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_KINSLAYER_1_AND_CRIMINAL: "[claimant|E] is [GetTrait('kinslayer_1').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_KINSLAYER_2_AND_CRIMINAL: "[claimant|E] is [GetTrait('kinslayer_2').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_KINSLAYER_3_AND_CRIMINAL: "[claimant|E] is [GetTrait('kinslayer_3').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_WITCH_AND_CRIMINAL: "[claimant|E] is [GetTrait('witch').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_ADULTERER_AND_CRIMINAL: "[claimant|E] is [GetTrait('adulterer').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_FORNICATOR_AND_CRIMINAL: "[claimant|E] is [GetTrait('fornicator').GetName( GetNullCharacter )] #weak (considered [criminal|E])#!: $VALUE|+0=$"
 FACTION_REASON_ADMIN_COURTLY: "[claimant_possessive|E] appeal to [GetVassalStance( 'courtly' ).GetTextIcon][GetVassalStance( 'courtly' ).GetName]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_GLORY_HOUND: "[claimant_possessive|E] appeal to [GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_PAROCHIAL: "[claimant_possessive|E] appeal to [GetVassalStance( 'parochial' ).GetTextIcon][GetVassalStance( 'parochial' ).GetName]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_ZEALOT: "[claimant_possessive|E] appeal to [GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_MINORITY: "[claimant_possessive|E] appeal to [GetVassalStance( 'minority' ).GetTextIcon][GetVassalStance( 'minority' ).GetName]: $VALUE|+0=$"
 FACTION_REASON_CLAIMANT_PARENT: "Parent of [claimant|E]: $VALUE|+0=$"
 FACTION_REASON_CLAIMANT_CLOSE_FAMILY: "[close_family|E] of [claimant|E]: $VALUE|+0=$"
 FACTION_REASON_CLAIMANT_CLOSE_FAMILY_SPOUSE: "[close_family|E] of [claimant_possessive|E] [spouse|E]: $VALUE|+0=$"
 FACTION_REASON_CLAIMANT_EXTENDED_FAMILY: "[extended_family|E] of [claimant|E]: $VALUE|+0=$"
 FACTION_REASON_CLAIMANT_DYNASTY: "Same [dynasty||E] as [claimant|E]: $VALUE|+0=$"
 FACTION_REASON_CLAIMANT_HOUSE: "Same [house|E] as [claimant|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_POWERFUL_FAMILY: "[claimant_possessive|E] [noble_family|E] is [powerful|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_DOMINANT_FAMILY: "[claimant_possessive|E] [noble_family|E] is [dominant|E]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_BORN_IN_PURPLE: "[claimant|E] is [GetTrait('born_in_the_purple')]: $VALUE|+0=$"
 FACTION_REASON_ADMIN_CLAIMANT_CO_EMPEROR: "[claimant|E] is [co_emperor|E]: $FACTOR|0%+=$"
 FACTION_REASON_ADMIN_CLAIMANT_JUNIOR_EMPEROR: "[claimant|E] is [junior_emperor|E]: $FACTOR|0%+=$"
 FACTION_REASON_CLAIMANT_PRIMARY_HEIR: "[claimant|E] is my [heir|E]: $VALUE|+0=$"
 FACTION_REASON_ADMINISTRATIVE: "[administrative|E] [vassal|E]: $VALUE|+0=$"
 FACTION_REASON_NOMADIC: "[GetGovernment( 'nomad_government' ).GetName]: $VALUE|+0=$"
 FACTION_REASON_DYNASTIC_CYCLE_INSTABILITY: "[dynastic_cycle|E] is in [GetSituationType('dynastic_cycle').GetPhaseType('situation_dynastic_cycle_phase_instability').GetName]: $VALUE|+0=$"
 FACTION_REASON_ESCALATED_TO_LIEGE: "[holder|E] folded to a [peasant_faction|E]: $VALUE|+0=$"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT: "Ceremonial Claimant Demand"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_DESC: "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nNone can deny that [faction_claimant.GetName], not [faction_targeted_title.GetHolder.GetFirstName], is the rightful sovereign of [faction_targeted_title.GetNameNoTier].\n\nAccept this fact peacefully or we will make you do so by force!"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_DESC_ME: "[faction_targeted_title.GetDefinitiveName|U] belongs to me by divine right, and I finally have the means to make it so. Accept this fact peacefully or I will make you do so by force!"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_ACCEPTED: "Ceremonial Claimant Demands Accepted"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_ACCEPTED_DESC: "It is clear to me that you would see the realm burn before giving up this foolish venture. For the good of the realm I must accept your demands, but know that a great injustice was done here today. This will not stand!"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_REFUSED: "Ceremonial Claimant Demands Refused"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_REFUSED_DESC: "Your support for [faction_claimant.GetShortUINamePossessive|U] claim to [faction_targeted_title.GetDefinitiveName|l] is an affront to the dignity of our rightful [faction_targeted_title.GetHolder.GetTitleAsName]!\n\nYour treachery and dishonor will soon find divine judgment, foul traitor!"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_SEND_DEMAND_NOTIFICATION: "A Rightful Claim!"
 FACTION_DEMAND_CEREMONIAL_CLAIMANT_SEND_DEMAND_NOTIFICATION_DESC: "The moment has come! All who support [faction_claimant.GetName] as the rightful [faction_targeted_title.GetHolder.GetTitleAsName] will now rise as one and make sure that [faction_claimant.GetSheHe] can take [faction_claimant.GetHerHis] rightful place on [faction_targeted_title.GetDefinitiveName|l]. We shall see it done, by sword and fire if we must!"
 FACTION_CEREMONIAL_CLAIMANT_INVITE: "[faction_invite_from.Custom2('AppropriateGreeting', ROOT.Char)]"
 FACTION_CEREMONIAL_CLAIMANT_INVITE_DESC: "[faction_target.GetName] occupies a throne that should rightly be yours! I am willing to support your claim with word and sword, and I am sure others in the realm will also champion this rightful cause. All you need to do is accept."
 FACTION_CEREMONIAL_CLAIMANT_INVITE_ACCEPT: "Finally!"
 FACTION_CEREMONIAL_CLAIMANT_INVITE_REFUSE: "It is not right..."
 FACTION_CEREMONIAL_CLAIMANT_INVITE_ACCEPTED: "[faction_claimant.Custom2('AppropriateGreeting', ROOT.Char)]"
 FACTION_CEREMONIAL_CLAIMANT_INVITE_ACCEPTED_DESC: "Finally! [faction_target.GetName] is nothing more than a jester acting a [faction_target.GetTitleAsNameNoTooltip], and I am sure the realm will rise to my cause. Those who aid me will not be forgotten."
 FACTION_CEREMONIAL_CLAIMANT_INVITE_ACCEPTED_OPT: "It is only a matter of time..."

 # Imperial Policy
 FACTION_DEMAND_IMPERIAL_POLICY: "Imperial Policy"
 FACTION_DEMAND_IMPERIAL_POLICY_DESC: "[faction_leader.Custom2('AppropriateGreetingNegative', ROOT.Char)]\n\nThe loyal subjects of the realm have endured your misguided policies for too long. The [faction.GetName] demands you assent to a new direction for [ROOT.Char.GetPrimaryTitle.GetBaseNameNoTierNoTooltip], or we shall force one upon you!"
 FACTION_DEMAND_IMPERIAL_POLICY_ACCEPTED: "Imperial Policy Demands Accepted"
 FACTION_DEMAND_IMPERIAL_POLICY_ACCEPTED_DESC: "It is clear to me that you would see the realm burn before giving up this foolish venture. For the good of [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetBaseNameNoTierNoTooltip] I must accept your demands, but know that a great injustice was done here today. This will not stand!"
 FACTION_DEMAND_IMPERIAL_POLICY_REFUSED: "Imperial Policy Demands Refused"
 FACTION_DEMAND_IMPERIAL_POLICY_REFUSED_DESC: "Your arrogant and petulant disregard for the sound policies of my government only prove how ill-fit you are to make such decisions!\n\nYour treachery and dishonor will soon find divine judgement, foul traitor!"
 FACTION_DEMAND_IMPERIAL_POLICY_SEND_DEMAND_NOTIFICATION: "Turning the Ship"
 FACTION_DEMAND_IMPERIAL_POLICY_SEND_DEMAND_NOTIFICATION_DESC: "The moment has come! All who support aborting [faction_target.GetTitledFirstNamePossessive] misguided policies will now rise as one and make sure that the realm is steered in a new direction. We shall see it done, by sword and fire if we must!"
 faction_demand.0222.tt: "[THIS.Char.GetShortUIName|U] will select a new [imperial_policy|E]"
 imperial_policy_faction_war: "Imperial Policy Faction"
 IMPERIAL_POLICY_WAR_NAME: "Imperial Policy War"
 imperial_policy_war_victory_desc: "[attacker.GetShortUIName|U] will select a new [imperial_policy|E]"
 imperial_policy_war_white_peace_end_desc: "[defender.GetShortUIName|U] gets a truce and a [revoke_title_reason|E] against all rebelling vassals."
 imperial_policy_war_defeat_end_desc: "[defender.GetShortUIName|U] imprisons every rebellious vassal and gains a [revoke_title_reason|E] against each of them."
 faction_demand.0227.t: "Imperial Policy Faction: Drafting Legislation"
 faction_demand.0227.desc: "With [faction_target.GetTitledFirstNamePossessive] hand forced, we can at last enact a policy beneficial to our interests — the interests of #EMP all#! [ROOT.Char.GetTopLiege.GetPrimaryTitle.GetBaseNameNoTierNoTooltip]...\n\nMany suggestions and requests have been submitted, and it falls to me as leader of the faction to decide on the best course."
 faction_demand.0227.a: "$defense_mobilization_law_subname$."
 faction_demand.0227.b: "$disarmament_law_subname$."
 faction_demand.0227.c: "$isolation_law_subname$."
 faction_demand.0227.e: "$imperial_expansion_law_subname$."
 faction_demand.0227.f: "$manor_reform_law_subname$."
 faction_demand.0227.g: "$bandit_crackdown_law_subname$."
 faction_demand.0227.i: "There are many possibilities to consider..."
 faction_demand.0227.i.tt: "Consider other [imperial_policies|E]"
 FACTION_REASON_DESIRES_SORYO_POLICY: "Desires aggressive [imperial_policy|E]: $VALUE|0+=$"
 FACTION_REASON_ANTI_POLICY: "Friction with current [imperial_policy|E]: $VALUE|0+=$"
 FACTION_REASON_DESIRES_RITSURYO_POLICY: "Desires passive [imperial_policy|E]: $VALUE|0+=$"

 escalated_peasant_faction: "Escalated Peasant Faction"
 escalated_peasant_faction_desc: "The [escalated_peasant_faction|E] wants freedom from unjust rule, and will seek independence from their liege."
 escalated_peasant_faction_short_effect_desc: "Wants Independence from their [liege|E]"
 county_and_leader_join_faction_against_top_liege: "All [counties|E] will join an [escalated_peasant_faction|E] against [defender.GetTopLiege.GetName]"
 peasant_leader_army_name: "[ROOT.Char.GetFirstNamePossessive] [ROOT.Char.Custom('GetTurbanRebellionColor')|U] [ROOT.Char.Custom('RegionalPeasantHeadgearPlural')|U]"
 peasant_leader_title_name: "[ROOT.Char.Custom('GetTurbanRebellionColor')|U] [ROOT.Char.Custom('RegionalPeasantHeadgearPlural')|U] Rebellion"
 peasant_troops_name: "[ROOT.Char.GetCurrentLocation.GetName] Militia"
 border_war_increased_peasant_discontent: "[GetLaw('top_liege_not_redirected_to_border_wars_law').GetName]: $VALUE|0+=$"
 instability_increased_peasant_discontent: "[dynastic_cycle_era_type_unstable|E]: $VALUE|0+=$"
 trait_track_peasant_leader: "Notoriety"
 trait_track_peasant_leader_desc: "Infamous and feared among the nobles, revered and idolized in the folk tales."
 can_join_escalated_peasant_faction_tt: "You have a [GetTrait('peasant_leader').GetName( GetNullCharacter )] [trait|E] or your [domicile|E] has a [GetDomicileBuilding('east_asian_peasant_quarters_03').GetName] or higher [domicile_building_upgrade|E] of the [GetDomicileBuilding('east_asian_estate_main_01').GetName] [domicile_building|E]"
 
 FACTION_REASON_DETRACTOR: "[coronation_detractor|E]: $VALUE|+0=$"

 FACTION_REASON_POPULIST_PEASANT_MORE_LIKELY: "Empowered [faction|E] due to local [faith|E]: $VALUE|0+=$"
 LEADER_CANNOT_LEAVE_FACTION_OF_THIS_TYPE: "@warning_icon! #X Leader of this faction type can't leave it#!"

 FACTION_REASON_SAME_HOUSE_LEADER: "Same [house|E] as [faction|E] Leader: $VALUE|+0=$"
 FACTION_REASON_SAME_DYNASTY_LEADER: "Same [dynasty|E] as [faction|E] Leader: $VALUE|+0=$"
 FACTION_REASON_SAME_HOUSE_TARGET: "Same [house|E] as [faction|E] Target: $VALUE|+0=$"
 FACTION_REASON_SAME_DYNASTY_TARGET: "Same [dynasty|E] as [faction|E] Target: $VALUE|+0=$"
 FACTION_REASON_BLOC_HEAD_IS_LEADER: "[house_bloc|E] Leader's [faction] is [faction|E] Leader: $VALUE|+0=$"
