namespace = historical_artifacts
# Generation of historical artifacts #

#Historical artifacts generator at game start
historical_artifacts.0023 = {
	scope = none
	hidden = yes

	immediate = {
		# Seeded Court Artifacts
		if = {
			limit = { has_dlc_feature = royal_court } 
			# All starting courts will have a dynasty banner
			every_character_with_royal_court = {
				save_scope_as = banner_ruler
				# House Banner
				set_variable = banner_from_house
				set_variable = startup_banner
				create_artifact_wall_banner_effect = {
					OWNER = scope:banner_ruler
					CREATOR = scope:banner_ruler
					TARGET = scope:banner_ruler.house
				}
				# Dynasty Banner
				If = { 
					limit = {
						OR = {
							this = dynasty.dynast # Dynasty Head
							any_parent = { # Parent landless Dynasty Head
								employer = prev
								dynasty = prev.dynasty
								this = dynasty.dynast
							}
						}
					}
					set_variable = banner_from_dynasty
					set_variable = startup_banner
					create_artifact_wall_banner_effect = {
						OWNER = scope:banner_ruler
						CREATOR = scope:banner_ruler
						TARGET = scope:banner_ruler.dynasty
					}
				}
			}
			# Court Artifacts: Christianity
			while = {
				count = 6
				random_character_with_royal_court = {
					limit = {
						OR = {
							faith.religion = religion:eastern_orthodox_religion 
							faith.religion = religion:catholic_religion 
							faith.religion = religion:protestant_religion
						}
						NOT = { has_character_flag = seeded_relic }
					}
					create_artifact_pedestal_christian_relic_effect_hist = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
			# Court Artifacts: Islam
			while = {
				count = 6
				random_character_with_royal_court = {
					limit = {
						faith.religion = religion:islam_religion
						NOT = { has_character_flag = seeded_relic }
					}
					create_artifact_pedestal_islamic_relic_effect_hist = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
			# Court Artifacts: Buddhism
			while = {
				count = 6
				random_character_with_royal_court = {
					limit = {
						faith.religion = religion:buddhism_religion
						NOT = { has_character_flag = seeded_relic }
					}
					create_artifact_pedestal_buddhism_relic_effect_hist = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
			# Court Artifacts: Hinduism
			while = {
				count = 2
				random_character_with_royal_court = {
					limit = {
						faith.religion = religion:hinduism_religion
						NOT = { has_character_flag = seeded_relic }
					}
					create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
			# Court Artifacts: Norse Paganism
			faith:norse_pagan = {
				while = {
					count = 2
					random_faith_ruler = {
						limit = {
							highest_held_title_tier >= tier_county
							NOT = { has_character_flag = seeded_relic }
						}
						create_artifact_pedestal_branch_relic_germanic_effect = { OWNER = this }
						add_character_flag = {
							flag = seeded_relic
							days = 1
						}
					}
				}
			}
			# Court Artifacts: Roog Sene
			faith:west_african_roog_pagan = {
				random_faith_ruler = {
					limit = { highest_held_title_tier >= tier_county }
					create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this }
				}
			}
			# Court Artifacts: Slavic
			faith:slavic_pagan = {
				random_faith_ruler = {
					limit = { highest_held_title_tier >= tier_county }
					create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this }
				}
			}
		}
		# Historical Artifacts
		## We do these per-artefact rather than per-title so that they can be easily reshuffled if desired.
		## Crowns
		### Iron Crown of Lombardy
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:e_hre.holder
			}
			title:e_hre.holder = {
				create_artifact_pedestal_crown_iron_effect = { OWNER = this }
			}
		}
		### Reichskrone
		if = {
			limit = {
				current_date > 1000.1.1
				exists = title:e_hre.holder
			}
			title:e_hre.holder = {
				create_artifact_reichskrone_effect = { OWNER = this }
			}
		}
		### Essen Crown
		if = {
			limit = {
				current_date > 1000.1.1
				exists = title:e_hre.holder
			}
			title:e_hre.holder = {
				create_artifact_essen_crown_effect = { OWNER = this }
			}
		}
		### Nikephoros' Crown
		if = {
			limit = {
				current_date >= 1000.1.1
				exists = title:e_byzantium.holder
			}
			title:e_byzantium.holder = {
				create_artifact_nikephoros_crown_effect = { OWNER = this }
			}
		}
		### Monomachus Crown
		if = {
			limit = {
				has_dlc_feature = royal_court
				current_date >= 1000.1.1
				exists = title:e_byzantium.holder
			}
			title:e_byzantium.holder = {
				create_artifact_monomachus_crown_effect = { OWNER = this }
			}
		}
		### Crown of Justinian
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:e_byzantium.holder
			}
			title:e_byzantium.holder = {
				create_artifact_pedestal_justinian_effect = { OWNER = this }
			}
		}
		### al-Taj
		if = {
			limit = {
				# Establishment of the Fatimid Caliphate.
				current_date >= 910.1.15
				exists = title:d_shiite.holder
			}
			title:d_shiite.holder = {
				create_artifact_al_taj_crown_effect = { OWNER = this }
			}
		}
		### Papal Tiara
		if = {
			limit = { exists = title:k_papal_state.holder }
			title:k_papal_state.holder = {
				create_artifact_papal_tiara_effect = { OWNER = this }
			}
		}
		### Visigothic Votive Crowns
		if = {
			limit = { has_fp2_dlc_trigger = yes }
			every_county_in_region = {
				region = world_europe_west_iberia
				holder = { add_to_list = potential_votive_crown_holders_list }
			}
			while = {
				count = 5
				random_in_list = {
					list = potential_votive_crown_holders_list
					limit = {
						NOT = { has_character_flag = seeded_relic }
					}
					create_artifact_fp2_votive_crowns_effect = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
		}
		## Clothes
		### Robe of Kassapa
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:k_pagan.holder
			}
			title:k_pagan.holder = {
				create_artifact_robe_kassapa_effect = { OWNER = this }
			}
		}
		### Mantle of the Prophet
		if = {
			limit = { exists = title:d_sunni.holder }
			title:d_sunni.holder = {
				create_artifact_mantle_of_the_prophet_effect = { OWNER = this }
			}
		}
		## Other Regalia
		### Qadib al-Mulk
		if = {
			limit = {
				# Establishment of the Fatimid Caliphate.
				current_date >= 910.1.15
				exists = title:d_shiite.holder
			}
			title:d_shiite.holder = {
				create_artifact_qadib_al_mulk_effect = { OWNER = this }
			}
		}
		### Chalice of Dona Urraca
		if = {
			limit = {
				# It's likely that Urraca paid for her eponymous chalice using money she earnt from the titles her father pre-bequeathed to her, so it was probably made some time *after* 1066 (since she only got the lands in 1065, shortly before her father died), buuuuuut it's really mean to not let her have it at game start, so we give it to her in 1066.
				current_date >= 1066.1.1
				has_fp2_dlc_trigger = yes
				exists = character:108501
				character:108501 = { is_alive = yes }
			}
			create_artifact_goblet_chalice_of_dona_urraca = { OWNER = character:108501 }
		}
		## Thrones
		### Throne of Scone (featuring Stone)
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:k_scotland.holder
			}
			title:k_scotland.holder = {
				create_artifact_throne_scone_effect = { OWNER = this }
			}
		}
		### Throne of Charlemagne
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:e_hre.holder
			}
			title:e_hre.holder = {
				create_artifact_throne_charlemagne_effect = { OWNER = this }
			}
		}
		### Throne of Solomon (the Byzantine one)
		if = {
			limit = {
				has_ep3_dlc_trigger = yes
				exists = title:e_byzantium.holder
				current_date >= 940.1.1
			}
			title:e_byzantium.holder = {
				create_artifact_byz_throne_effect = { OWNER = this }
			}
		}
		## Furniture
		### Pentapyrgion
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:e_byzantium.holder
			}
			title:e_byzantium.holder = {
				create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this }
			}
		}
		### Bells of Santiago
		if = {
			# If we're before Almanzor's raid, then the bells go to c_santiago's holder.
			limit = {
				has_fp2_dlc_trigger = yes
				current_date < 997.1.1
			}
			title:c_santiago.holder = {
				create_artifact_various_bells_santiago = { OWNER = this }
				# The bells haven't been changed at all.
				scope:newly_created_artifact = {
					set_variable = {
						name = artefact_santiago_bells
						value = 0
					}
				}
			}
		}
		### (Former) Bells of Santiago
		#### These aren't actually furniture, but we keep 'em here so they're next to the regular bells, which *are*.
		if = {
			# If we're after Almanzor's raid, then the bells go to c_toledo's holder.
			limit = {
				has_fp2_dlc_trigger = yes
				current_date >= 997.1.1
			}
			title:c_toledo.holder = {
				create_artifact_various_aquamanile_santiago = { OWNER = this }
				# The bells have been morphed once.
				scope:newly_created_artifact = {
					set_variable = {
						name = artefact_santiago_bells
						value = 1
					}
				}
			}
		}
		## Weapons (including decoratives)
		### Curtana
		#### Not the *actual* Curtana, but at least occasionally traced as Edward the Confessor's sword (and then ascribed an even more mythic origin from there).
		if = {
			limit = {
				has_dlc_feature = royal_court
				current_date >= 1042.8.6
				exists = title:k_england.holder
			}
			title:k_england.holder = {
				create_artifact_curtana_effect = { OWNER = this }
			}
		}
		### Sword of Atilla 
		#### Associated with the Arpads, but "discovered"/passed out of their possession around or after 1063. They maintain a house claim on it.
		if = {
			limit = {
				has_dlc_feature = royal_court
				current_date >= 1064.1.1
				exists = title:d_bavaria.holder
			}
			title:d_bavaria.holder = {
				create_artifact_wall_sword_attila_effect = { OWNER = this }
				dynasty:708 = {
					random_dynasty_member = {
						house = { add_house_artifact_claim = scope:newly_created_artifact }
					}
				}
			}
		}
		### al-Sayf al-Khass
		if = {
			limit = {
				# Establishment of the Fatimid Caliphate.
				current_date >= 910.1.15
				has_dlc_feature = royal_court
				exists = title:d_shiite.holder
			}
			title:d_shiite.holder = {
				create_artifact_al_sayf_al_khass_effect = { OWNER = this }
			}
		}
		### Staff of Kakusandha
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:k_pagan.holder
			}
			title:k_pagan.holder = {
				create_artifact_staff_kakusandha_effect = { OWNER = this }
			}
		}
		### "Excalibur"
		every_county_in_region = {
			region = world_europe_west_britannia
			holder = {
				# We exclude kings'n'emperors so the Excaliburs scatter a little better.
				if = {
					limit = {
						OR = {
							faith.religion = religion:eastern_orthodox_religion 
							faith.religion = religion:catholic_religion 
							faith.religion = religion:protestant_religion
						}
						highest_held_title_tier <= tier_duchy
					}
					add_to_list = potential_excalibur_holders_list
				}
			}
		}
		every_county_in_region = {
			region = world_europe_west_francia
			holder = {
				# We exclude kings'n'emperors so the Excaliburs scatter a little better.
				if = {
					limit = {
						OR = {
							faith.religion = religion:eastern_orthodox_religion 
							faith.religion = religion:catholic_religion 
							faith.religion = religion:protestant_religion
						}
						highest_held_title_tier <= tier_duchy
					}
					add_to_list = potential_excalibur_holders_list
				}
			}
		}
		if = {
			limit = {
				any_in_list = { list = potential_excalibur_holders_list }
			}
			while = {
				count = 6
				random_in_list = {
					list = potential_excalibur_holders_list
					limit = {
						NOT = { has_character_flag = seeded_relic }
					}
					weight = {
						# Weight up Arthurian heartlands.
						## We don't weigh 'em up _too_ much, because there's quite a few rulers in this region.
						modifier = {
							add = 10
							capital_province = { geographical_region = dlc_ep1_arthurian_heartlands_region }
						}
					}
					create_artifact_excalibur_effect = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
		}
		if = { #this isn't working for some reason, need to fix later
			limit = {
				has_dlc_feature = royal_court
				exists = title:d_nf_solomonid
			}
			title:d_nf_solomonid = {
				create_artifact_excalibur_effect = { OWNER = this }
			}
		}
		### Spear of the Prophet
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:d_sunni.holder
			}
			title:d_sunni.holder = {
				create_artifact_spear_of_the_prophet_effect = { OWNER = this }
			}
		}
		## Books, Scrolls, & Other Recorded Nerdery
		### Konagamana
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:k_pagan.holder
			}
			title:k_pagan.holder = {
				create_artifact_konagamana_effect = { OWNER = this }
			}
		}
		### Vinaya Pitaka
		random_character_with_royal_court = {
			limit = { faith = faith:theravada }
			create_artifact_vinaya_pitaka_effect = { OWNER = this }
		}
		### Sutta Pitaka
		random_character_with_royal_court = {
			limit = { faith = faith:theravada }
			create_artifact_sutta_pitaka_effect = { OWNER = this }
		}
		### Abhidhamma Pitaka
		random_character_with_royal_court = {
			limit = { faith = faith:theravada }
			create_artifact_abhidhamma_pitaka_effect = { OWNER = this }
		}
		## Banners
		### Banner of Kaviani
		if = {
			limit = {
				has_dlc_feature = royal_court
				# Only generated in the earlier bookmarks.
				current_date < 1000.1.1
				exists = title:k_makran.holder
			}
			title:k_makran.holder = {
				create_artifact_wall_banner_kaviani_effect = { OWNER = this }
			}
		}
		### Banner of Edessa
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:e_byzantium.holder
			}
			title:e_byzantium.holder = {
				create_artifact_wall_banner_edessa_effect = { OWNER = this }
			}
		}
		### Banner of Thankfulness
		if = {
			limit = {
				# Establishment of the Fatimid Caliphate.
				current_date >= 910.1.15
				has_dlc_feature = royal_court
				exists = title:d_shiite.holder
			}
			title:d_shiite.holder = {
				create_artifact_wall_banner_thankfulness_effect = { OWNER = this }
			}
		}
		## Misc
		### Head of St. Edmund
		if = {
			limit = {
				has_dlc_feature = royal_court
				# Date of earliest likely canonisation.
				current_date >= 924.1.1
				exists = title:k_england.holder
			}
			title:k_england.holder = {
				create_artifact_edmund_head_effect = { OWNER = this }
			}
		}
		### al-Dawat
		if = {
			limit = {
				# Establishment of the Fatimid Caliphate.
				current_date >= 910.1.15
				has_dlc_feature = royal_court
				exists = title:d_shiite.holder
			}
			title:d_shiite.holder = {
				create_artifact_al_dawat_effect = { OWNER = this }
			}
		}
		### al-Hafir
		if = {
			limit = {
				# Establishment of the Fatimid Caliphate.
				current_date >= 910.1.15
				has_dlc_feature = royal_court
				exists = title:d_shiite.holder
			}
			title:d_shiite.holder = {
				create_artifact_al_hafir_effect = { OWNER = this }
			}
		}
		### Skull Cap of Charlemagne
		if = {
			limit = {
				has_dlc_feature = royal_court
				exists = title:k_france.holder
			}
			title:k_france.holder = {
				create_artifact_skull_cap_charlemagne_effect = { OWNER = this }
			}
		}
		### Sassanian Sword
		if = {
			limit = {
				# Only generated in the earlier bookmarks.
				current_date < 900.1.1
				has_dlc_feature = legacy_of_persia
				exists = title:c_mazandaran
			}
			title:c_mazandaran.holder = {
				create_artifact_illustrious_sassanian_sword_effect = { OWNER = this }
			}
		}
		### Incense Burner Sculpture
		if = {
			limit = {
				# Only generated in the earlier bookmarks.
				current_date < 900.1.1
				has_dlc_feature = legacy_of_persia
				exists = title:k_khorasan
			}
			title:k_khorasan.holder = {
				create_artifact = {
					name = fp3_incense_burner_sculpture
					description = fp3_incense_burner_sculpture_desc
					visuals = fp3_incense_burner_sculpture
					type = sculpture
					wealth = 80
					quality = 80
					modifier = artifact_negate_health_penalty_add_2_modifier
					modifier = artifact_stress_gain_3_modifier
					modifier = artifact_attraction_opinion_2_modifier
					modifier = artifact_court_grandeur_baseline_add_3_modifier
					history = { type = created_before_history }
				}
			}
		}
		### Oxus Bracelet
		if = {
			limit = {
				# Only generated in the earlier bookmarks.
				current_date < 900.1.1
				has_dlc_feature = legacy_of_persia
				exists = title:k_transoxiana
			}
			title:k_transoxiana.holder = {
				create_artifact_oxus_bracelet_effect = { 
					OWNER = this
				}
			}
		}
		### Persian Drinking Vessel
		if = {
			limit = {
				# Only generated in the earlier bookmarks.
				current_date < 900.1.1
				has_dlc_feature = legacy_of_persia
				exists = title:k_makran
			}
			title:k_makran.holder = {
				create_artifact = {
					name = fp3_ancient_drinking_vessel
					description = fp3_ancient_drinking_vessel_desc
					visuals = persian_drinking_vessel
					type = goblet
					wealth = 80
					quality = 80
					modifier = artifact_negate_health_penalty_add_2_modifier
					modifier = artifact_stress_gain_3_modifier
					modifier = artifact_monthly_prestige_5_modifier
					modifier = artifact_court_grandeur_baseline_add_3_modifier
				}
			}
		}
		### Statue of Constantine the Great
		### Statue of Roman Woman
		### Four Tetrarchs Statue
		### Hydraulic Organ
		if = {
			limit = {
				has_ep3_dlc_trigger = yes
				exists = title:e_byzantium.holder
			}
			title:e_byzantium.holder = {
				create_artifact_statue_constantine_effect = { OWNER = this }
				create_artifact_statue_roman_woman_effect = { OWNER = this }
				create_artifact_statue_four_tetrarchs_effect = { OWNER = this }
				create_artifact_hydraulic_organ_effect = { OWNER = this }
			}
		}
		### Tree automa
		if = {
			limit = {
				has_ep3_dlc_trigger = yes
				exists = title:e_byzantium.holder
				current_date >= 940.1.1
			}
			title:e_byzantium.holder = {
				create_artifact_tree_automa_effect = { OWNER = this }
			}
		}
		### Spread some Orthodox icons
		every_county_in_region = {
			region = world_europe_east
			holder = {
				if = {
					limit = {
						faith = faith:orthodox
					}
					add_to_list = potential_icons_holders_list
				}
			}
		}
		every_county_in_region = {
			region = world_asia_minor
			holder = {
				if = {
					limit = {
						faith = faith:orthodox
					}
					add_to_list = potential_icons_holders_list
				}
			}
		}
		every_county_in_region = {
			region = world_europe_south_east
			holder = {
				if = {
					limit = {
						faith = faith:orthodox
					}
					add_to_list = potential_icons_holders_list
				}
			}
		}
		every_county_in_region = {
			region = world_europe_south_italy
			holder = {
				if = {
					limit = {
						faith = faith:orthodox
					}
					add_to_list = potential_icons_holders_list
				}
			}
		}
		if = {
			limit = {
				any_in_list = { list = potential_icons_holders_list }
			}
			while = {
				count = 4
				random_in_list = {
					list = potential_icons_holders_list
					limit = {
						NOT = { has_character_flag = seeded_relic }
					}
					create_artifact_trinket_icon_ancient_effect = { OWNER = this }
					add_character_flag = {
						flag = seeded_relic
						days = 1
					}
				}
			}
		}
	}
}


#Save a memorable battle as potential topic for artifacts
historical_artifacts.0100 = {
	hidden = yes
	scope = combat_side

	trigger = {
		# Check to ensure all needed scopes are valid
		exists = combat.location
		exists = side_primary_participant
		exists = enemy_side.side_primary_participant

		# Check if this battle was important enough to be memorialized
		calc_true_if = {
			amount >= 2
			any_in_list = {
				list = slain_combatants
				OR = {
					this = root.enemy_side.side_primary_participant
					is_heir_of = root.enemy_side.side_primary_participant
				}
			}
			any_in_list = {
				list = prisoners_of_war
				OR = {
					this = root.enemy_side.side_primary_participant
					is_heir_of = root.enemy_side.side_primary_participant
				}
			}
			troops_ratio <= 0.5
			num_enemies_killed >= 10000
			AND = {
				percent_enemies_killed >= 75
				combat = {
					num_total_troops >= 20000
				}
			}
			combat = {
				OR = {
					num_total_troops >= 30000
					warscore_value >= 25
				}
			}
		}
	}

	immediate = {
		side_primary_participant = {
			if = {
				limit = {
					exists = var:epic_battle_location
				}
				remove_variable = epic_battle_location
			}
			if = {
				limit = {
					exists = var:epic_loser
				}
				remove_variable = epic_loser
			}
			set_variable = {
				name = epic_battle_location
				value = root.combat.location
				years = 5
			}
			set_variable = {
				name = epic_loser
				value = root.enemy_side.side_primary_participant
				years = 5
			}
		}
	}
}
