l_english:
 plains:0 "Plains"
 hills:0 "Hills"
 combat_hills:0 "Defending in Hills"
 travel_danger_type_tells:0 "Tells"
 travel_danger_type_tells_desc:0 "Anything could be hiding among these tells."
 terrain_tells:0 "tells"
 terrain_tells_plural:0 "$terrain_tells$"
 mountains:0 "Mountains"
 combat_mountain:0 "Defending in Mountains"
 desert:0 "Desert"
 desert_mountains:0 "Desert Mountains"
 combat_desert_mountains:0 "Defending in Desert Mountains"
 jungle:0 "Jungle"
 combat_jungle:0 "Defending in Jungle"
 forest:0 "Forest"
 combat_forest:0 "Defending in Forest"
 oasis:0 "Oasis"
 taiga:0 "Taiga"
 combat_taiga:0 "Defending in Taiga"
 wetlands:0 "Wetlands"
 combat_wetlands:0 "Defending in Wetlands"
 steppe:0 "Steppe"
 farmlands:0 "Farmlands"
 floodplains:0 "Floodplains"
 drylands:0 "Drylands"
 winter:0 "Winter"
 sea:0 "Sea"
 coastal_sea:0 "Coastal Sea"
 tells:0 "Tells"
 combat_tells:0 "Defending in Tells"
 terraced_hills: "Terraced Hills"
 combat_terraced_hills: "Defending in $terraced_hills$"
 TERRAIN_DESCRIPTION:0 "[Terrain.GetEffects]"
 TERRAIN_PROVINCE_MODIFIER_HEADER:0 "#S [county|E] Effects:#!"
 TERRAIN_COUNTY_CAPITAL_MODIFIER_HEADER: "#S [county_capital|E] Effects:#!"
 TERRAIN_MOVEMENT_SPEED:0 "Movement Speed: $VALUE|%0V$"
 TERRAIN_COMBAT_WIDTH:0 "[combat_width|E]: $VALUE|%0V$"
 TERRAIN_ATTACKER_MODIFIER:0 "Attacker [advantage|E]: $VALUE|=+0$"
 TERRAIN_DEFENDER_MODIFIER:0 "Defender [advantage|E]: $VALUE|=+0$"
 TERRAIN_MILITARY_EFFECTS_HEADER:0 "#S Military Effects:#!"
 TERRRAIN_MILITARY_ATTACKER_MODIFIER:0 "#S Attacker Modifier:#!"
 TERRRAIN_MILITARY_DEFENDER_MODIFIER:0 "#S Defender Modifier:#!"
 TERRAIN_MILD_WINTER:0 "Mild $winter$"
 TERRAIN_NORMAL_WINTER:0 "Normal $winter$"
 TERRAIN_HARSH_WINTER:0 "Harsh $winter$"
 TERRAIN_TRAVEL_EFFECTS_HEADER:0 "#S Travel Effects:#!"
 TERRAIN_DANGER:1 "[travel_danger|E]: $VALUE|=-0$"
 TERRAIN_PROVISIONS_BASE_COST: "Base Cost"
 TERRAIN_PROVISIONS_COST: "[provisions|E] Cost"

