l_english:
 GetMongolHonorific_dreaded: "dreaded"
 GetMongolHonorific_dreadful: "dreadful"
 GetMongolHonorific_mighty: "mighty"
 GetMongolHonorific_fearsome: "fearsome"
 GetMongolHonorific_frightful: "frightful"
 
 nomad_events.ill_advised.header: "Ill-Advised"
 nomad_events.0001.t: "$nomad_events.ill_advised.header$?"
 nomad_events.0001.desc: "A heavy and noisy treading interrupts the silence of the night.\n\n"You surely must see it too, [ROOT.Char.Custom('FormOfAddressForLiege')]," my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('jealous_courtier'))|l] [jealous_courtier.GetFirstName] rebukes as [jealous_courtier.GetSheHe] enters my ger, "[achmach_scope.GetTitledFirstName] excels a bit too much at his work. [achmach_scope.GetSheHe|U] talks a bit too much, gets a bit too much support, comes and goes a bit too often. Everything always seems to go [achmach_scope.GetHerHis] way."\n\n[jealous_courtier.GetFirstNamePossessiveNoTooltip] eyes narrow, "Could it not be, my [ROOT.GetCharacter.Custom('GetMongolHonorific')] [ROOT.Char.GetTitleAsNameNoTooltip], that [achmach_scope.GetSheHe] is using some... dark arts to get what [achmach_scope.GetSheHe] wants?""
 nomad_events.0001.a: "[achmach_scope.GetSheHe|U] is out."
 nomad_events.0001.b: "The words of a jealous rival."
 achmach_firing_tt: "@alert_icon! [achmach_scope.GetShortUIName] cannot be hired again for 5 years#!"
 
 nomad_events.0002.t: "$nomad_events.ill_advised.header$: Questions"
 nomad_events.0002.desc.calm: ""Be honest, [ROOT.GetCharacter.Custom('GetMongolHonorific')] [ROOT.Char.GetTitleAsNameNoTooltip]," [achmach_scope.GetTitledFirstName] insists, lowering [achmach_scope.GetHerHis] voice until it's almost indistinguishable from the crackling fire. "Could I have done something differently? How did I fail you?""
 nomad_events.0002.desc.angry: ""My [achmach_scope.Custom('EyeEyes')] cannot believe that our dreaded [ROOT.Char.GetTitleAsNameNoTooltip] has been fooled so." [achmach_scope.GetTitledFirstNameNoTooltip] rattles, turning [achmach_scope.GetHerHis] face away from the fire. "If your ruling presence will listen to rumors, I hope it's sure of which ones are true.""
 nomad_events.0002.desc.fallback: ""I will not ask why, my dreaded [ROOT.Char.GetTitleAsNameNoTooltip], I was moved away from your side, but I will warn you about something," [achmach_scope.GetTitledFirstNameNoTooltip] turns to me after drinking [achmach_scope.GetHerHis] [Glossary( 'kumis', 'KUMIS_GLOSS')]."
 nomad_events.0002.desc.outro: "\n\n"Just ponder for an instant, and wonder... is there a reason for [jealous_courtier.GetTitledFirstName] to have spoken ill of me? Perhaps someone is trying to keep you from those who look after you the most.""
 nomad_events.0002.a: ""I regret pushing you away from my side.""
 nomad_events.0002.b: ""I have made my decision.""
 
 nomad_events.0003.t: "$nomad_events.ill_advised.header$: Where There Is Smoke"
 nomad_events.0003.desc.intro: "The firepit is almost all ash at this point of the night. Drunken conversations get quieter and quieter before getting loud again. My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('jealous_courtier_2'))|l] [jealous_courtier_2.GetFirstName] approaches me with little subtlety.\n\n"
 nomad_events.0003.desc.rehired: ""Your kindness is too great, [ROOT.GetCharacter.Custom('GetMongolHonorific')] one. [achmach_scope.GetTitledFirstName] must have clearly used powerful demons to have tricked you so.""
 nomad_events.0003.desc.not_rehired: ""Even after pushing [achmach_scope.GetTitledFirstName] from your side, I fear that [achmach_scope.GetHerHis] machinations have not stopped.""
 nomad_events.0003.desc.outro: "\n\n"The pains inflicted by [achmach_scope.GetHerHim] seem never ending!" [jealous_courtier_2.GetSheHe] loudly sighs. "There is no doubt that [achmach_scope.GetSheHe] whispers forbidden incantations and dangerous spells, for all of our [dummy_attracted_gender.GetWomenMen] have fled to [achmach_scope.GetHerHis] arms!""
 nomad_events.0003.a: "I can definitely see why..."
 nomad_events.0003.b: "This is over."
 nomad_events.0003.c: "#EMP Ha, ha, ha!#!"
 nomad_events_0003_b_tt: "Your fickle nature is poorly perceived"
 mpo_assertion_modifier: "Protective Leader"
 mpo_assertion_modifier_desc: "This character asserted themselves over a flirtatious advisor."
 nomad_events_0003_a_tt: "Your [scheme|E] starts with a higher progress and the [GetModifier('extra_success_chance_modifier').GetNameWithTooltip] [modifier|E]"
 
 nomad_events.0004.opening: "To the most merciful [ROOT.Char.GetTitleAsNameNoTooltip],"
 nomad_events.0004.desc: "I beg you please to accept this humble gift that with great effort I have collected.\n\nThanks for your great trust in me."
 nomad_events.0004.a: "What a nice detail."
 
 nomad_events.0005.desc: "Vultures will come to strip you naked.\n\nBeware."
 nomad_events.0005.a: "What is this...?"
 nomad_events_0005_tt: "You can now use the $interrogate_interaction$ [character_interaction|E] on [achmach_scope.GetShortUIName], [jealous_courtier.GetShortUIName] and [jealous_courtier_2.GetShortUIName]"
 nomad_events_0005_tt_only_one: "You can now use the $interrogate_interaction$ [character_interaction|E] on [achmach_scope.GetShortUIName] and [jealous_courtier.GetShortUIName] to discover the meaning of the mysterious letter"
 
 nomad_events.0006.t: "$nomad_events.ill_advised.header$: Interrogations"
 nomad_events.0006.desc.achmach: "[recipient.GetTitledFirstNamePossessive] tent is so dark that it makes it hard to see without squinting. [recipient.GetFirstNameNoTooltip] rests on a [ROOT.Char.Custom('GetSimpleColor')] cushion.\n\n"Ah, [ROOT.GetCharacter.Custom('GetMongolHonorific')] one, why is it that you bless me so?""
 nomad_events.0006.desc.courtier: "[recipient.GetTitledFirstName] rests on [recipient.GetHerHis] bed, peacefully sipping on some [Glossary( 'boal', 'BOL_GLOSS')].\n\n"[ROOT.GetCharacter.Custom('GetMongolHonorific')|U] one!" [recipient.GetSheHe] gets up immediately when I enter, and hands me [recipient.GetHerHis] own bowl: "Please, I must inquire why have you have visited me.""
 nomad_events.0006.desc.courtier_2: "[recipient.GetTitledFirstName] [recipient.Custom('quirk_pos_present')] as I enter [recipient.GetHerHis] tent. The smell of fresh grass is still present in [recipient.GetHerHis] clothes.\n\n"My [ROOT.GetCharacter.Custom('GetMongolHonorific')] [ROOT.GetCharacter.GetLadyLord]! Please do tell, how may I serve you?""
 nomad_events.0006.desc.calm: "\n\nI hand [recipient.GetHerHim] the message, waiting for an explanation."
 nomad_events.0006.desc.fallback: "\n\nI throw the message at [recipient.GetHerHis] feet, demanding an explanation."
 nomad_events.0006.desc.achmach_outro: "\n\n"Ah, I see that my message has reached you. I have warned you before, fearsome one. I can starve the dogs until they cannot walk any longer, so they may not bite their master.""
 nomad_events.0006.desc.courtier_outro: "\n\n"Surely, you cannot believe that that refers to me, my [ROOT.Char.GetTitleAsNameNoTooltip]. I have but merely tried to protect you!""
 nomad_events.0006.desc.courtier_outro_2: "\n\n[recipient.GetFirstNameNoTooltip] nervously scratches [recipient.GetHerHis] neck before insisting: "I have nothing to do with that.""
 nomad_events.0006.a: "I will extract the truth from you like milk from a mare."
 nomad_events.0006.b: "The letter was clearly about black magic."
 nomad_events.0006.c: "Why are you looking so nervous?"
 nomad_events.0006.d: "Turn my enemies into carrion."
 nomad_events.0006.e: "You are not to be trusted."
 nomad_events.0006.f: "I believe it does not refer to you."
 bol: "bol"
 BOL_GLOSS: "A fermented beverage made from honey, similar to mead."
 nomad_events_0006_d_tt: "All your [GetScheme('murder').GetTypeName] [schemes|E] will have a higher [success_chance|E] as long as [achmach_scope.GetShortUIName] is your [councillor|E]"
 nomad_events_0006_c_success_info: "You find out why the uneasiness"
 nomad_events.0006.c.success: "[recipient.GetShortUIName] confesses"
 nomad_events_0006_c_success_loyal: "They were merely jealous"
 nomad_events_0006_c_success_disloyal: "They witnessed a dark ritual"
 nomad_events.0006.c.failure: "[recipient.GetShortUINamePossessive] intentions remain unclear"
 
 ACHMACH_MURDER_BONUS: "A skilled councillor's promise"
 
 nomad_events.0007.t: "$nomad_events.ill_advised.header$: A Broken Antler"
 nomad_events.0007.desc.imprisoned: "Not many approach the prisoners. The lack of a fire pit makes them shiver. But when I get closer I notice that [achmach_scope.GetTitledFirstName] is nowhere to be seen."
 nomad_events.0007.desc.fallback: "I see [achmach_scope.GetTitledFirstName] excuse [achmach_scope.GetHerselfHimself] from the drinking and fighting, much earlier than usual. [achmach_scope.GetSheHe|U] walks past [achmach_scope.GetHerHis] tent, and towards the wilderness."
 nomad_events.0007.desc.outro: "\n\nA sudden crack makes it easy to follow [achmach_scope.GetHerHis] steps and I find [achmach_scope.GetHerHim] crouching on the ground, [achmach_scope.GetHerHis] long shadow hovering over some tools.\n\n[achmach_scope.GetSheHe|U] breaks antlers like feeble twigs, their splinters flying out in every direction."
 nomad_events.0007.aa: "I knew it! [achmach_scope.GetSheHe|U] is against me! Everyone is!"
 nomad_events.0007.a: "#EMP Ha!#! I've seen this a million times."
 nomad_events.0007.b: "What are you #EMP actually#! doing?"
 nomad_events.0007.b.success: "You are certain of [achmach_scope.GetShortUINamePossessive] intentions"
 nomad_events.0007.b.failure: "[achmach_scope.GetShortUINamePossessive] intentions remain uncertain to you"
 nomad_events.0007.c: "Tell me the truth. #EMP Immediately.#!"
 nomad_events_0007_b_success_info: "You will discover the true nature of the ritual"
 
 nomad_events.0008_0009.desc.intro: "Smoke comes out, pale as corpse flesh. [achmach_scope.GetTitledFirstName] musters an incantation, then louder, [achmach_scope.GetSheHe] states:\n\n"
 nomad_events.0008.t: "$nomad_events.ill_advised.header$: The Favor of Heaven"
 nomad_events.0008.desc: "$nomad_events.0008_0009.desc.intro$"May the favor of [achmach_scope.GetFaith.HighGodName] protect the [ROOT.GetCharacter.Custom('GetMongolHonorific')] [ROOT.Char.GetTitleAsNameNoTooltip], [ROOT.Char.Custom('FormOfAddressForLiege')]. May [ROOT.Char.GetHerHis] enemies fall to the ground like the rock from the high mountain."\n\n[achmach_scope.GetSheHe|U] turns around and sees me, [ROOT.Char.Custom2('QuirkPPPosOrNeg', SCOPE.sC('achmach_scope'))], "[ROOT.GetCharacter.Custom('GetMongolHonorific')|U] one, the sky will protect you now," [achmach_scope.GetSheHe] explains, handing me an amulet made of antlers."
 nomad_events.0008.a: "That [achmach_scope.GetFaith.HighGodName] you speak of... tell me more of them."
 nomad_events.0008.b: "I shall always wear this."
 nomad_events.0008.c: "This is some impressive work! Please, focus on it."
 magic_amulet: "Protective Amulet"
 magic_amulet_desc: "A shattered antler, wet with blood. The tines have been burned off."
 nomad_events_0008_b_tt: "Gives access to the $pray_to_protective_amulet_decision$ [decision|E] as long as the [newly_created_artifact.GetName] [artifact|E] in equipped."
 pray_to_protective_amulet_decision: "Pray to $magic_amulet$"
 pray_to_protective_amulet_decision_desc: "An amulet consecrated to protective ends."
 pray_to_protective_amulet_decision_confirm: "Pray."
 pray_to_protective_amulet_decision_tooltip: "Lose [stress|E] through prayer"
 pray_to_protective_amulet_decision_valid_tt: "The $magic_amulet$ [artifact|E] must be equipped"
 pray_to_protective_amulet_decision_toast: "The Prayer Calms You"
 
 nomad_events.0009.t: "$nomad_events.ill_advised.header$: Blood on the Bone"
 nomad_events.0009.desc: "$nomad_events.0008_0009.desc.intro$"May the wrath of [achmach_scope.GetFaith.HighGodName] fall upon the unworthy [ROOT.Char.GetTitledFirstNameNoTooltip]. May [ROOT.Char.GetHerHis] life be short and full of pain."\n\n[achmach_scope.GetSheHe|U] turns around and sees me, [achmach_scope.GetHerHis] hands immediately clutching the amulet over [achmach_scope.GetHerHis] chest for protection."
 nomad_events.0009.a: "I'll crack your head open!"
 nomad_events.0009.b_imprisoned: "What do you have there?"
 nomad_events.0009.b: "To the dust with you! And give me that."
 nomad_events.0009.c: "This is the #EMP last#! time they catch me off guard."
 mpo_eyes_everywhere_modifier: "Eyes Everywhere"
 mpo_eyes_everywhere_modifier_desc: "This character has decided to put all their efforts into stopping schemes targetting them."
 
 nomad_events.0010.t: "$nomad_events.ill_advised.header$: A Knife in the Dark"
 nomad_events.0010.desc.intro: "I dream of the endless sky, clouds swirling, disappearing, rain, and endless thunder. I feel a drop of water down my chest and the cold wakes me up.\n\n"
 nomad_events.0010.desc.loyal: "A hooded figure is standing on top of me, a knife to my neck.\n\n"Get down!" [achmach_scope.GetTitledFirstName] pushes them away from me, and they grunt when their back hits the wall."
 nomad_events.0010.desc.disloyal: "[achmach_scope.GetTitledFirstName] is standing on top of me, a knife to my neck. I push [achmach_scope.GetHerHim] down but [achmach_scope.GetSheHe] gets up almost immediately."
 nomad_events.0010.aaa: "You have no idea who you're messing with..."
 nomad_events.0010.aa: "I am #EMP out#!!"
 nomad_events_0010_aa_tt: "You run with all your might"
 nomad_events.0010.a: "[achmach_scope.GetShortUIName], get [assassin.GetHerHim]!"
 nomad_events.0010.a.success: "[achmach_scope.GetShortUIName] kills the assassin"
 nomad_events.0010.a.failure: "The assassin wounds [achmach_scope.GetShortUIName]"
 nomad_events.0010.b: "Guards! Guards!"
 nomad_events.0010.b.success: "Your guards were waiting just outside"
 nomad_events.0010.b.failure: "Your guards were slacking off"
 nomad_events.0010.c_imprisoned: "Go back to your hole!"
 nomad_events.0010.c: "I'll have you pay for this!"
 nomad_events.0010.c.success: "You win the fight"
 nomad_events.0010.c.failure: "[dueling_enemy.GetShortUIName] wounds you"
 mpo_imprisoned_assassin_modifier: "Imprisoned Enemies"
 mpo_imprisoned_assassin_modifier_desc: "This character managed to imprison their murderer."
 
 nomad_events.0100.t: "Not My Flock"
 nomad_events.0100.desc: ""Can you believe this, [ROOT.Char.GetTitleAsNameNoTooltip]!?" [vassal_1.GetTitledFirstName] trots in my direction. "That [vassal_2.Custom2('InsultAdjective', SCOPE.sC('vassal_1'))] [vassal_2.GetFirstName] stole some of my animals during the night, sneaking into the enclosure like a worm through a crevice."\n\n"I demand all that have been taken are returned, or I shall seize them myself.""
 nomad_events.0100.aa: ""I think those were mine.""
 nomad_events.0100.a: ""[vassal_2.GetTitledFirstNameNoTooltip] will have to return the herd.""
 nomad_events.0100.b: ""I do not believe these accusations.""
 nomad_events.0100.c: ""Do you bother your [ROOT.Char.GetTitleAsNameNoTooltip] with this nonsense?""
 friend_supported_in_herd_dispute: "[CHARACTER.GetShortUIName|U] supported [TARGET_CHARACTER.GetShortUIName] during a herd dispute"
 friend_supported_in_herd_dispute_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] was supported by [CHARACTER.GetShortUIName] during a herd dispute"
 
 nomad_events.0110.t: "Cornered"
 nomad_events.0110.desc: "Snow. Trees rustling. What sounds like a distant howl. Although... not so distant.\n\n"Help! Help!" It's not hard to recognise [victim.GetTitledFirstNamePossessive] voice, and I start running towards it. #EMP "Help, please!"#!\n\nWhen I arrive I find [victim.GetFirstNameNoTooltip] sheltered behind some rocks, and a lone wolf approaching [victim.GetHerHim]."
 nomad_events.0110.a: ""$knight_culture_player_plural_no_tooltip$, get him!""
 nomad_events.0110.b: ""I will break your neck, beast!""
 nomad_events.0110.b.success: "You manage to send off the animal"
 nomad_events.0110.b.failure: "The animal wounds you"
 nomad_events.0110.c: ""Run, [victim.GetFirstNameNoTooltip]!""
 nomad_events.0110.c.success: "[victim.GetShortUIName] runs the fastest [victim.GetSheHe] has ever run"
 
 nomad_events.0120.t: "Evening Ride"
 nomad_events.0120.desc: "The clouds form animal shapes above our heads and [companion.GetFirstName] and I stride a little bit further from the camp.\n\n"What is the farthest you've ever been, [ROOT.Char.GetTitleAsNameNoTooltip]?"\n\n"For me it's not that far," there's almost shame in [companion.GetHerHis] voice. "But one day I'd like to go to a land where no one knows my language.""
 nomad_events.0120.a: ""Let me know you.""
 nomad_events.0120.b: "A chance to get to know [companion.GetFirstNameNoTooltip] better..."
 nomad_events.0120.c: "I must focus on riding."
 lover_evening_ride: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] shared a romantic evening ride"
 lover_evening_ride_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] and [CHARACTER.GetShortUIName] shared a romantic evening ride"
 friend_evening_ride: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] bonded during an evening ride"
 friend_evening_ride_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] and [CHARACTER.GetShortUIName] bonded during an evening ride"
 
 nomad_events.0130.t: "A Good Deal"
 nomad_events.0130.desc: "An unfamiliar face pulls the reins of a couple of horses, trying to get them to calm down.\n\n"Quiet now," [merchant.GetSheHe] hushes them. "Ah, what a happy encounter!" [merchant.GetSheHe] turns [merchant.GetHerHis] body towards me with a wide smile.\n\n"If I could interest you in purchasing some of my wares," [merchant.GetSheHe] offers, pointing at the horses, "I have some more sheep right on that field too.""
 nomad_events.0130.a: ""Go. And leave your animals behind.""
 nomad_events.0130.b: ""I could use a decent merchant.""
 nomad_events.0130.c: ""I'll gladly take some.""
 nomad_events.0130.d: ""I'm not interested.""
 
 nomad_events.0140.t: "Far From Home"
 nomad_events.0140.desc: ""...Have you seen [merchant.GetHerHim]?", "Where do you think [merchant.GetSheHe] comes from?", "And what do you think of [merchant.GetHerHis] clothes?"\n\nThe muttering is almost unavoidable as I make my way through the camp. The reason is soon apparent: a strangely dressed [merchant.GetWomanMan] stands next to my fire.\n\n"Greetings, [ROOT.GetCharacter.Custom('GetMongolHonorific')] [ROOT.GetCharacter.GetTitleAsNameNoTooltip]. I am a [merchant.GetFaith.GetAdjectiveNoTooltip] merchant, stranded in this strange land. It is my desire to spend some years at your court.""
 nomad_events.0140.a: ""Tell me more of your [merchant.GetFaith.GetNameNoTooltip]...""
 nomad_events.0140.b: ""My camp welcomes you.""
 nomad_events.0140.c: ""Leave. Immediately.""
 nomad_events.0140.a.tt: "You gain a #P 50%#! discount for converting to [merchant.GetFaith.GetName]"
 
 nomad_events.0150.t: "One More Drink"
 nomad_events.0150.desc: "The [Glossary( 'kumis', 'KUMIS_GLOSS')] gets passed around in bowls filled to the brim. "Here, here!", [companion.GetTitledFirstName] gestures, trying to get some more. "Your [ROOT.Char.GetTitleAsNameNoTooltip] demands it!" [companion.GetSheHe] laughs, smiling at me. "You're slow as foals! Make haste!"\n\n"Ah!" Finally, a bowl gets passed to [companion.GetHerHis] hands, and [companion.GetSheHe] promptly offers it to me.\n\n"Let us now drink, my good [ROOT.Char.GetTitleAsNameNoTooltip], for the night is young and soon we will not be!""
 nomad_events.0150.a: ""Do you know who is a real coward? That [rival.GetFirstNameNoTooltip] idiot.""
 nomad_events.0150.a.tt: "This option is available because you have a [rival|E]"
 nomad_events.0150.b: ""Let us!""
 nomad_events.0150.c: "A delicious occassion to show off my constitution."
 KUMIS_GLOSS: "A fermented alcoholic beverage made from mare's milk, common across the Great Steppe. Known also as #EMP airag#! in Mongolic tongues."
 friend_drank_together: "[CHARACTER.GetShortUIName|U] and [TARGET_CHARACTER.GetShortUIName] shared a night of drinking and jokes"
 friend_drank_together_corresponding: "[TARGET_CHARACTER.GetShortUIName|U] and [CHARACTER.GetShortUIName] shared a night of drinking and jokes"
 
 nomad_events.0160.t: "A Nice Word"
 nomad_events.0160.desc.intro: ""There is something that has not left my mind," [spouse.GetFirstName] says, laying on the bed. "I have noticed something about you as of late."\n\n"
 nomad_events.0160.desc.dread: ""Your presence fills [ROOT.Char.GetWomenMen] with dread. They yell and flee and beg for your mercy.""
 nomad_events.0160.desc.prowess: ""Your prowess is unmatched. Other [ROOT.Char.GetWomenMen] turn their envious eyes at you, filled with jealousy." 
 nomad_events.0160.desc.lover: ""The love I feel for you keeps growing day after day. Like a wildflower, it never dies."
 nomad_events.0160.desc.brave: ""Your bravery inspires [ROOT.Char.GetWomenMen] and fills their hearts with the desire to follow you."
 nomad_events.0160.desc.generic: ""Your mind is as strong as your arm. [ROOT.Char.GetWomenMen|U] will follow you anywhere."
 nomad_events.0160.desc.outro: "I have been paying attention. And I am impressed."\n\n[spouse.GetSheHe|U] gestures for me to move closer."
 nomad_events.0160.a: ""Finally, you've come to your senses."" 
 nomad_events.0160.b: ""I love you too, my dear."" 
 nomad_events.0160.c: ""Make sure to tell everyone."" 
 lover_admirable_thing: "[TARGET_CHARACTER.GetShortUIName|U] confessed [TARGET_CHARACTER.GetHerHis] deep admiration for [CHARACTER.GetShortUIName]"
 lover_admirable_thing_corresponding: "[CHARACTER.GetShortUIName|U] confessed [CHARACTER.GetHerHis] deep admiration for [TARGET_CHARACTER.GetShortUIName]"
 
 nomad_events.0170.t: "Dreaded One"
 nomad_events.0170.desc: "[spouse.GetFirstName] is sitting by the hearth when I enter the tent. Startled, [spouse.GetSheHe] lets out a small sigh when [spouse.GetSheHe] sees me, lowering [spouse.GetHerHis] eyes.\n\n[spouse.GetSheHe|U] says nothing while I undress and splash some water over my face. After a while, the silence weighs too much:\n\n"I need to talk to you, my dear [ROOT.Char.GetTitleAsNameNoTooltip]," [spouse.GetHerHis] voice is quiet, "Everyone fears you. And I am no different than them," [spouse.GetSheHe] confesses."
 nomad_events.0170.a: ""Do you think me #EMP weak#!?""
 nomad_events.0170.b: ""I have listened to my anger for too long.""
 nomad_events.0170.c: ""It's the only way.""
 dread_spouse_modifier: "Better Feared"
 dread_spouse_modifier_desc: "Than loved."
 
 nomad_events.0180.t: "The Weakest Link"
 nomad_events.0180.desc: "I hear [rival.GetTitledFirstNamePossessive] laughter before I can see [rival.GetHerHim]. [rival.GetHerHis|U] back almost turned to me, [rival.GetHerHis] breath reeking of [Glossary( 'kumis', 'KUMIS_GLOSS')].\n\n"#EMP Who#! is going to govern us when [ROOT.Char.GetTitledFirstNameNoTooltip] leaves us for the birds? Will it be [child.GetFirstName]? [child.GetHerHis|U] arm is so weak that [child.GetSheHe] can barely prevent [child.GetHerHis] own fingers from falling off."\n\n"No. It will certainly not be sweet and docile [child.GetFirstNameNoTooltip].""
 nomad_events.0180.a: ""You will #EMP never#! speak of my kin like that again.""
 nomad_events.0180.b: "It's time for [child.GetFirstNameNoTooltip] to learn."
 nomad_events.0180.c: "Let [rival.GetFirstNamePossessiveNoTooltip] words be lost to the wind."
 
 nomad_events.0190.t: "Back When"
 nomad_events.0190.desc: ""You [Glossary( 'take the hat well', 'TAKE_HAT_GLOSS')], my good [ROOT.Char.GetTitleAsNameNoTooltip]," [friend.GetTitledFirstName] pulls the reins of [friend.GetHerHis] horse and pats [friend.GetHerHis] head until it calms down, laughing. "Oy! Easy there!"\n\n[friend.GetSheHe|U] turns [friend.GetHerHis] eyes back at me, "I can't believe you're the same you were all those years ago. Did you ever think we would end up like this?"\n\nAs [friend.GetSheHe] talks, I cannot help but smile, thinking of when [memory.GetDescription]."
 nomad_events.0190.a: ""You are as close to my heart as my own blood.""
 nomad_events.0190.b: ""With you, I feel at ease.""
 nomad_events.0190.c: ""Hah! And that's only the beginning!""
 nomad_events.0190.d: ""Let every tree hear of our story!""
 mpo_good_memory_modifier: "Warm Heart"
 mpo_good_memory_modifier_desc: "This character's good memories fill them with joy."
 TAKE_HAT_GLOSS: "Mongolian saying referencing power, being kingly."
 friend_cute_memory: "[CHARACTER.GetShortUIName] and [TARGET_CHARACTER.GetShortUIName] reminisced of a nice memory together, many years later."
 friend_cute_memory_corresponding: "[TARGET_CHARACTER.GetShortUIName] and [CHARACTER.GetShortUIName] reminisced of a nice memory together, many years later."
 
 nomad_events.0200.t: "In My Dreams"
 nomad_events.0200.desc.intro: "[courtier.GetTitledFirstName] takes a seat next to me while I finish my [Glossary( 'boal', 'BOL_GLOSS')]. With [courtier.GetHerHis] eyes focused on the flames, [courtier.GetSheHe] starts talking:\n\n"I had a dream last night. A white falcon descended"
 nomad_events.0200.desc.good: "from the moon and rested on your hand. He lit it with fire and flew away.""
 nomad_events.0200.desc.bad: "from the sun and was eaten by a wild dog. His body lay in a pool of blood.""
 nomad_events.0200.desc.outro: "\n\nThe heat from the fire seems to have increased. My forehead drips with sweat."
 nomad_events.0200.a: ""I shall carve my own destiny on fallen bones.""
 nomad_events.0200.b: ""Please, learn what this means.""
 nomad_events.0200.c: ""Bad omens only forge better [ROOT.Char.GetWomenMen].""
 nomad_events.0200.d: ""It will be what [ROOT.Char.GetFaith.HighGodName] demands.""
 mpo_no_omens_modifier: "Owned Destiny"
 mpo_no_omens_modifier_desc: "This character does not let dreams determine their fate."
 
 nomad_events.0210.t: "Nothing but Roots"
 nomad_events.0210.desc.intro: "Dogs wander around the camp, their numbers decreasing, their bones visible through thin skin. A sheep dropped dead last night. In the morning there was nothing left.\n\n"
 nomad_events.0210.desc.spouse: ""My dear..." [family.GetFirstName] approaches me, [family.GetSheHe] tightly grips a handful of roots. "I've been foraging all morning, but this is all I could find.""
 nomad_events.0210.desc.child: ""[ROOT.Char.GetMotherFather|U]..." [family.GetFirstName] approaches me, [family.GetHerHis] eyes are red and [family.GetHerHis] hands hold a handful of roots. "I've gathered these for you... I'm sorry I couldn't find more.""
 nomad_events.0210.aa: "[courtier.GetShortUINameNoTooltip] is looking very good lately..."
 nomad_events.0210.a: ""I do not need your pity.""
 nomad_events.0210.b.child: ""Thank you, my child.""
 nomad_events.0210.b.spouse: ""My love...""
 nomad_events.0210.c: ""I will not see you like this.""
 nomad_events_0210_c_tt: "Using the $mpo_ask_for_herd_interaction$ [character_interaction|E] will result in a higher [herd|E] donation during the next #value 5#! years"
 friend_offered_roots: "[TARGET_CHARACTER.GetShortUIName] offered some foraged roots to help [CHARACTER.GetShortUIName] during [CHARACTER.GetHerHis] time of need."
 friend_offered_roots_corresponding: "[CHARACTER.GetShortUIName] offered some foraged roots to help [TARGET_CHARACTER.GetShortUIName] during [TARGET_CHARACTER.GetHerHis] time of need."
 
 nomad_events.0220.t: "Weak Is the Arm"
 nomad_events.0220.desc: "[spouse.GetFirstName] cleans [spouse.GetHerHis] teeth with a splinter, laying on [spouse.GetHerHis] side. [spouse.GetSheHe|U] rolls [spouse.GetHerHis] eyes when [spouse.GetSheHe] finally notices I have entered the tent.\n\n"What have you done today?" [spouse.GetSheHe] questions, "Have you perhaps pet a lost lamb or have you kissed your enemies' toenails?"\n\n"I did not marry to marry a weak twig. You must stand strong like the mighty [ROOT.Char.GetCurrentLocation.Custom('GetRandomAppropriateTree')].""
 nomad_events.0220.a: ""You're right. This needs to end.""
 nomad_events.0220.b: ""I will train as much as I can.""
 nomad_events.0220.c: ""No use fighting against nature. I am who I am.""
 
 nomad_events.0230.t: "Homesick"
 nomad_events.0230.desc: "My eyes are heavy when I open them. There's no trace of the morning light. [spouse.GetFirstNamePossessive] quietly sobbing becomes apparent after I get adjusted to being awake.\n\n"I'm... I'm sorry. I didn't mean to disturb your sleep. I just... I have been missing home. It is not the same here. The [ROOT.Char.GetCurrentLocation.GetCulture.GetNameNoTooltip] lands will never feel [spouse.GetCulture.GetNameNoTooltip].""
 nomad_events.0230.a: ""I know how it feels.""
 nomad_events.0230.b: ""I will make this your home.""
 nomad_events.0230.c: ""You must leave the past behind.""
 lover_homesick_comfort: "[CHARACTER.GetShortUIName] comforted [TARGET_CHARACTER.GetShortUIName] when [TARGET_CHARACTER.GetSheHe] was feeling homesick."
 lover_homesick_comfort_corresponding: "[TARGET_CHARACTER.GetShortUIName] comforted [CHARACTER.GetShortUIName] when [CHARACTER.GetSheHe] was feeling homesick."
 mpo_hardened_modifier: "Resigned"
 mpo_hardened_modifier_desc: "This character learned that nostalgia is a dangerous thing."
 
 nomad_events.0240.t: "Unexpected Guests"
 nomad_events.0240.desc: "The bleating is incessant around the camp. "Make them stop!" I hear [courtier.GetTitledFirstName] lament, rubbing [courtier.GetHerHis] forehead in a pained grimace.\n\n"Ah, [ROOT.Char.GetTitleAsNameNoTooltip]! Finally you're here!" [courtier.GetSheHe] smiles, pointing at the flock of sheep standing next to [courtier.GetHerHim].\n\n"Our people have found this lost herd on the border with [ruler.GetTitledFirstNamePossessive] territory. We have reason to believe that they belong to [ruler.GetHerHim].""
 nomad_events.0240.a: ""Let's keep all except one. Send its head to [ruler.GetFirstNameNoTooltip].""
 nomad_events.0240.b: ""Send them back to [ruler.GetShortUINameNoTooltip].""
 nomad_events.0240.c: ""What a fortunate day.""
 mpo_honorable_ruler: "Honorable Shepherd"
 mpo_honorable_ruler_desc: "This character returned some stranded herd to its rightful owner."
 house_feud_stolen_herd: "stolen herd"
 house_feud_stolen_herd_flavor: "[ROOT.Var('house_feud_attacker').Char.GetFirstName] elevated [ROOT.Var('house_feud_attacker').Char.GetHerHis] already existing rivalry with [ROOT.Var('house_feud_victim').Char.GetFirstName] when [ROOT.Var('house_feud_attacker').Char.GetSheHe] stole [ROOT.Var('house_feud_victim').Char.GetHerHis] herd."
 friend_returned_herd: "[CHARACTER.GetShortUIName] proved being honorable by returning [TARGET_CHARACTER.GetShortUINamePossessive] herd."
 friend_returned_herd_corresponding: "[TARGET_CHARACTER.GetShortUIName] proved being honorable by returning [CHARACTER.GetShortUINamePossessive] herd."
 
 nomad_events.0250.t: "[priest.GetWomanMan|U] of [priest.GetFaith.HighGodName]"
 nomad_events.0250.desc: ""[ROOT.GetCharacter.Custom('GetMongolHonorific')|U] [ROOT.Char.GetTitleAsNameNoTooltip]," a strange voice calls out. "For many moons [priest.GetFaith.HighGodName] made me search for you."\n\n"In my dreams, I have seen you lay down at a wolf's feet, you opened your bloody mouth and from it the symbol of the [priest.GetFaith.ReligiousSymbol] fell.""
 nomad_events.0250.a: ""I recognise a prophecy when I hear one.""
 nomad_events.0250.b: ""Intriguing... stay with us.""
 nomad_events.0250.c: ""Nonsense! I banish you!""
 chosen_by_the_heavens_modifier: "Chosen by the Heavens"
 chosen_by_the_heavens_modifier_desc: "This character is convinced that they have been chosen by the heavens, and their people agree."
 
 nomad_events.0260.t: "Religious Matters"
 nomad_events.0260.desc: ""Greetings, [ROOT.Char.GetName]. My name is [priest.GetFullName]," the strange [priest.GetWomanMan] bows before me. "I come from the distant [distant_realm.GetBaseName] by mandate of my [other_ruler.GetLadyLord], the [other_ruler.GetTitledFirstName]."\n\n"It is by [other_ruler.GetHerHis] request that I am here to show you the ways of the true faith, [priest.GetFaith.GetName].""
 nomad_events.0260.a: ""You dare disrespect my faith!?""
 nomad_events.0260.b: ""I want to know more about [priest.GetFaith.GetNameNoTooltip].""
 nomad_events.0260.c: ""Your petty god is no match for [ROOT.Char.GetFaith.HighGodName].""
 nomad_events.0260.c.tt.crit_success: "Everyone is impressed"
 nomad_events.0260.c.tt.success: "[priest.GetShortUINameNoTooltip] is impressed"
 nomad_events.0260.c.tt.failure: "You look like a fool"
 nomad_events.0260.d: ""Out of my sight.""

 mpo_nomad_events.1080.t: "The Cangue-Wearer"
 mpo_nomad_events.1080.desc_high_intro: "[neighbor_ruler.GetTitledFirstName], whose yurt stands in nearby [neighbor_county.GetBaseNameNoTier], rides my grazelands unbidden. And, like wolves to the kill, my riders surround [neighbor_ruler.GetHerHis] armed band.\n\n"Great [ROOT.Char.GetTitleAsNameNoTooltip]!""
 mpo_nomad_events.1080.desc_low_intro: "[neighbor_ruler.GetTitledFirstName], who rules in nearby [neighbor_county.GetNameNoTier], rides my grazelands. With cries of alarm ringing out, I muster my [ROOT.Char.Custom('KnightCulturePluralNoTooltipLowercase')] and meet [neighbor_ruler.GetHerHis] armed band.\n\n"You — [ROOT.Char.GetTitleAsNameNoTooltip]!""
 mpo_nomad_events.1080.desc_1: "greets [neighbor_ruler.GetFirstNameNoTooltip], "We hunt a"
 mpo_nomad_events.1080.criminal: "criminal"
 mpo_nomad_events.1080.desc_2: "who has fled into your [ROOT.Char.GetCapitalLocation.GetTerrain.GetNameNoTooltip|l]. Even wearing the [Glossary( 'cangue', 'CANGUE_GLOSS' )] of punishment, this [escaped_warrior.GetFirstName] climbs like a goat; even sleepless, [escaped_warrior.GetSheHe] outwits my trackers."\n\n"Our quarry is in your territory, [ROOT.Char.GetTitleAsNameNoTooltip] — will you take up the hunt?""
 CANGUE_GLOSS: "A tool of punishment used in the steppe lands and East Asia. The #G cangue#! is a heavy wooden yoke secured over the shoulders. Borne for days or weeks, it will exhaust, humiliate, hinder movement, and perhaps even cause starvation by preventing the bearer from feeding themself."

 mpo_nomad_events.1080.a: "This runaway seems skilled and able..."
 mpo_nomad_events.1080.a.flavor: "[escaped_warrior.GetFirstNamePossessiveNoTooltip] strength will not rot away beneath a #EMP cangue#!. No, it will strengthen my horde!"
 mpo_nomad_events.1080.b: "Chase [neighbor_ruler.GetFirstNameNoTooltip] away with a storm of arrows."
 mpo_nomad_events.1080.b.flavor: "Fugitive or no, the [neighbor_ruler.GetTitleAsNameNoTooltip] has intruded here — and should be sent fleeing in agony!"
 mpo_nomad_events.1080.c: "We will ride the stray goat down."
BOUND_TO_FAMILY_WIDOW: "You swore to care for your family member's widow"


 ranged_and_searched_modifier: "Ranged and Searched"
 ranged_and_searched_modifier_desc: "Riding parties have traveled every valley, hollow, and crest... and in doing so have revealed sheltered pastures and hiding-places."
 family_widow_cant_divorce_tt: "@alert_icon! #alert_trial You cannot [divorce|E] [widow.GetFirstName] for #high 10 years#!#!"
 family_widow_cant_dismiss_tt: "@alert_icon! #alert_trial You cannot dismiss [widow.GetFirstName] for #high 10 years#!#!"
family_widow_seduce_romance_bonus_tt: "When targeting [widow.GetFirstName] with [GetScheme('seduce').GetTypeName] or [GetScheme('courting').GetTypeName] [schemes|E]: #P +20#! [success_chance|E]"
scheme_family_widow_seduce_romance: "Saved me from Widowhood: $VALUE|0=-+$"
inspired_in_wifely_duties_modifier: "Beloved and Inspired"
inspired_in_wifely_duties_modifier_desc: "This woman runs her household with vigorous devotion, as she knows well the love and loyalty of her in-laws."
concubine_lavished_attention_modifier: "Lavished with Attention"
concubine_lavished_attention_modifier_desc: "This woman has known a ruler's devotion and all its accompanying luxuries."
 truce_family_widow: "\nTruce agreed when [ROOT.Char.GetShortUIName] married the widow [widow.GetShortUIName]"

mpo_nomad_events.1091.t: "The Widow's Lot"
mpo_nomad_events.1091.desc: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('dead_husband'))|l] is dead. [dead_husband.GetFirstName] belongs to the breeze. [dead_husband.GetHerHis|U] widow, [widow.GetName], a part of our family since first [widow.GetSheHe] entered my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('dead_husband'))|l]'s yurt, mourns and weeps.\n\n[widow.GetFirstNamePossessiveNoTooltip|U] heart may belong to the [ROOT.Char.GetHouse.GetName], but [widow.GetHerHis] place with us, [widow.GetHerHis] protection, now depends on me... on my duty to take on what my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('dead_husband'))|l] has left behind.\n\n"
mpo_nomad_events.1091.desc.marry: "Our customs would have me marry [dead_husband.GetHerHis] [widow.GetTitledFirstNameNoTooltip]."
mpo_nomad_events.1091.desc.concubine: "Our customs would have me take [dead_husband.GetHerHis] [widow.GetTitledFirstNameNoTooltip] as my woman."
mpo_nomad_events.1091.a: "#EMP At last ― [widow.GetSheHe] is mine!#!"
mpo_nomad_events.1091.a.flavor: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('dead_husband'))|l]'s wife, #EMP a goddess#!, deserves every last scrap and dreg of my devotion."
mpo_nomad_events.1091.b: "Our marriage will please [widow_relative.GetTitledFirstNameNoTooltip]..."
mpo_nomad_events.1091.b.flavor: "...and me. This marriage will serve me well."
mpo_nomad_events.1091.c: "I will have #EMP all#! my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('dead_husband'))|l]'s fine things, yes."
mpo_nomad_events.1091.d: "My family protects its own. Always."
mpo_nomad_events.1091.e: "You beg with the dogs now, [widow.GetWomanMan]."

 mpo_nomad_events.1100.t: "The Pastures of [capital_province.GetTitle.GetNameNoTierNoTooltip]"
 mpo_nomad_events.1100.desc: "Dutiful herds of livestock, shepherds, and riders roam the [capital_province.GetTerrain.GetNameNoTooltip|l] around my great yurt. We are using this land, [capital_province.GetTitle.GetNameNoTier], for every scrubby bush and blade of grass it has.\n\n"
 mpo_nomad_events.1100.desc.camel: "But, in the dryness and the heat, little grows. Of our herds' four animals, only one shrugs at the emptiness and brays for want to wander the [capital_province.GetTerrain.GetNameNoTooltip|l] —  the camel.\n\nWhile our other creatures graze the finest spots, camels range all [capital_province.GetTitle.GetNameNoTierNoTooltip]."
 mpo_nomad_events.1100.desc.sheep: "The ground here is arid and rocky. Its coarse fare isn't to the taste of our horses and oxen, but to sheep and goats — this is a paradise.\n\nMilk and wool come to my [ROOT.Char.GetCulture.GetCollectiveNoun] in abundance."
 mpo_nomad_events.1100.desc.hunting: "But here the greenery rises too high: there is little open pasture. Our livestock grow lean, while my [ROOT.Char.GetCulture.GetCollectiveNoun] turn to their bows and their hunting-birds for sustenance.\n\nWe trade deerhides in place of sheep's wool."
 mpo_nomad_events.1100.desc.horses: "By [ROOT.Char.GetFaith.HighGodNamePossessive] will was such a place set aside for horses: a serene grass sea, where swift legs and noble souls serve our mounts to their contentment.\n\nHere, my [ROOT.Char.GetCulture.GetCollectiveNoun] graze their steeds until all are fat and happy."
 mpo_nomad_events.1100.a: "Where there be [capital_province.GetTerrain.GetNameNoTooltip|l], we are masters."
 mpo_nomad_events.1100.a.flavor: "To know a place is to know all the bounty it offers, readily and in secret."
 mpo_nomad_events.1100.b: "My people have no love for this place."
 mpo_nomad_events.1100.c.camel: "Trade other beasts for camels!"
 mpo_nomad_events.1100.c.sheep: "A fine lambing season comes."
 mpo_nomad_events.1100.c.hunting: "Here, we hunt or we starve."
 mpo_nomad_events.1100.c.horse: "A land for horses."

custom.every_camel_terrain_county_tt: "Every [realm|E] [county|E] with [GetTerrain( 'desert' ).GetName], [GetTerrain( 'desert_mountains' ).GetName] or [GetTerrain( 'oasis' ).GetName] [terrain|E]"
custom.every_sheep_terrain_county_tt: "Every [realm|E] [county|E] with [GetTerrain( 'mountains' ).GetName], [GetTerrain( 'hills' ).GetName] or [GetTerrain( 'drylands' ).GetName] [terrain|E]"
custom.every_hunting_terrain_county_tt: "Every [realm|E] [county|E] with [GetTerrain( 'forest' ).GetName], [GetTerrain( 'taiga' ).GetName], [GetTerrain( 'jungle' ).GetName] or [GetTerrain( 'wetlands' ).GetName] [terrain|E]"
custom.every_horse_terrain_county_tt: "Every [realm|E] [county|E] with [GetTerrain( 'steppe' ).GetName], [GetTerrain( 'plains' ).GetName] or [GetTerrain( 'floodplains' ).GetName] [terrain|E]"
major_county_fertility_gain_tt: "[county_fertility|E] increases by [EmptyScope.ScriptValue('major_county_fertility_gain')|P0]"
medium_county_fertility_gain_tt: "[county_fertility|E] increases by [EmptyScope.ScriptValue('medium_county_fertility_gain')|P0]"
minor_county_fertility_gain_tt: "[county_fertility|E] increases by [EmptyScope.ScriptValue('minor_county_fertility_gain')|P0]"
minor_county_fertility_loss_tt: "[county_fertility|E] decreases by [EmptyScope.ScriptValue('minor_county_fertility_loss')|P=N0]"
mpo_bountiful_sheep_cheaper_feasts.desc: "$feast_type_tsagaan_sar$ [GetActivityType( 'activity_feast' ).GetName] Cost: @gold_icon!#P -20%#!"
mpo_bountiful_hunting_cheaper_hunts_desc: "[GetActivityType( 'activity_hunt' ).GetName] Cost: @gold_icon!#P -20%#!"
mpo_restless_for_migration_modifier: "Restless Warband"
mpo_restless_for_migration_modifier_desc: "Every last one of this nomad's riders are ready to assail new lands."

mpo_bountiful_camels_modifier: "Plentiful Throngs of Camels"
mpo_bountiful_camels_modifier_desc: "This ruler's people are well-adapted to desert life, with many herds of camels."
mpo_bountiful_sheep_modifier: "Bountiful Herds of Sheep"
mpo_bountiful_sheep_modifier_desc: "Wool, sheep's milk and mutton are among the chief concerns of this ruler and their people."
mpo_bountiful_hunting_modifier: "Hunting Camps"
mpo_bountiful_hunting_modifier_desc: "This ruler's nomads principally support themselves by hunting game."
mpo_bountiful_horses_modifier: "Well-Fed Horses"
mpo_bountiful_horses_modifier_desc: "This nomad's hosts ride swiftly on plump, strong mounts, leading along plenty of spares."
mpo_bountiful_hunting_cheaper_hunts_tt: "[GetActivityType( 'activity_hunt' ).GetName] Cost: @gold_icon!#P -20%#! for #high 10 years#!"

mpo_bountiful_sheep_cheaper_feasts_tt: "$feast_type_tsagaan_sar$ [GetActivityType( 'activity_feast' ).GetName] Cost: @gold_icon!#P -20%#! for #high 10 years#!"
 
mpo_nomad_events.1110.t: "Wet Pastures"
mpo_nomad_events.1110.desc_river: "The waters of a green river sing"
mpo_nomad_events.1110.desc_sea: "The waters of a vast sea crash to shore"
mpo_nomad_events.1110.desc_lake: "The waters of a calm, blue lake rest"
mpo_nomad_events.1110.desc: "just beyond my camp in [capital_province.GetTitle.GetNameNoTier].\n\nMy [ROOT.Char.GetCulture.GetCollectiveNoun] stand in the shallows, crowing over a fish long as a saber, its dun-brown scales glowing in the sun. A local [dummy_gender.GetWomanMan] holds the thing high, boasting of the catch.\n\nThe great fish is proof there's fine meat to be won — should my [ROOT.Char.GetCulture.GetCollectiveNounNoTooltip] spend their days hunting creatures that graze in the water."
mpo_nomad_events.1110.a: "Build boats to ply these rich waters."
mpo_nomad_events.1110.a_repeat: "Our boats will serve us well."
mpo_nomad_events.1110.b: "I'll #EMP drown#! the [dummy_gender.GetWomanMan] who gets off [dummy_gender.GetHerHis] horse!"
mpo_nomad_events.1110.c: "Nets, weave plenty of nets."

custom.every_fishing_county_tt: "Every Coastal, Riverside or Lakeside [domain|E] [county|E]"
fishing_counties_gold_scaling: "#weak Gold gain is based on Coastal, Riverside and Lakeside Domain Counties#!"
maritime_tradition_unlock_tt: "#weak Available due to a nautical [cultural|E] [tradition|E]#!"
nomad_unlocked_fishing_yurt_flag_tt: "You unlock #high $fishing_yurt_01_domicile_building$#! for your #high $yurt_main_01_domicile_building$#! [yurt_building|E]"

mpo_nomad_events.1120.t: "Wolves of Winter"
mpo_nomad_events.1120.desc: "The icy wind does not howl alone in [capital_province.GetTitle.GetNameNoTier]. Not in this evil winter. Not this night.\n\n#EMP "Wolves! Wolves among the sheep!"#! come the cries, as my riders and I scrabble into our saddles.\n\nThe sheep, huddled together, make awful noises of terror. Dark-furred beasts drag at their legs, at their necks, and dart off toward the lightless wilderness."
mpo_nomad_events.1120.a: "Wolves? Pah! My riders are numberless."
mpo_nomad_events.1120.a.flavor: "No predator in [capital_county.GetNameNoTierNoTooltip] could possibly slip past my hordes..."
mpo_nomad_events.1120.b: "Ride hard — hem them in!"
mpo_nomad_events.1120.b.success: "No wolf is swifter than your horse"
mpo_nomad_events.1120.b.failure: "In the chaos, the wolves slip away"
mpo_nomad_events.1120.c: "#EMP Arrows! Arrows!#! I'll have their pelts!"
mpo_nomad_events.1120.c.success: "Your arrows end the beasts"
mpo_nomad_events.1120.c.failure: "Your arrows find horses and sheep"
mpo_nomad_events.1120.d: "Stop! They only cull the herd of the weak."
mpo_nomad_events.1120.d.flavor: "In this season, there are no lambs to be stolen: only the old and the sick. We should not deny those to the wolves."
