l_english: 

 peasantrepublic_government:0 "Peasant Republic"
 peasantrepublic_government_with_icon: "@government_type_peasantrepublic! $peasantrepublic_government$"
 peasantrepublic_government_adjective:0 "Peasant Republic"
 peasantrepublic_government_realm:0 "Peasant Republic"
 peasantrepublic_government_desc:0 "\n$game_concept_peasantrepublic_government_desc$"
 game_concept_peasantrepublic_government:0 "Peasant Republic"
 game_concept_peasantrepublic_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
 game_concept_farmstead:0 "Farm Estate"
 game_concept_farmstead_desc:0 "A small landholding where a farmer tends his lands."
 peasantrepublic_government_obligations:1 "Peasant Republic [obligations|E]"
 peasantrepublic_vassal: "Peasant Republic"
 peasantrepublic_vassal_desc: "$game_concept_peasantrepublic_government_desc$"
 farmstead_main_01_domicile_building: "Farmstead"
 farmstead_main_02_domicile_building: "Farmstead"
 farmstead_main_03_domicile_building: "Farmstead"
 farmstead_main_04_domicile_building: "Farmstead"
 farmstead_main_05_domicile_building: "Farmstead"
 peasantrepublic_icon_concept: "[peasantrepublic_i|E]"
 game_concept_peasantrepublic_i: "@government_type_peasantrepublic!"
 game_concept_farmstead_i: "@government_type_peasantrepublic!"
 barony_peasantrepublic: "City"
 baron_peasantrepublic_male: "Magistrate"
 baron_peasantrepublic_female: "Magistrate"
 county_peasantrepublic: "Judicate"
 count_peasantrepublic_male: "Judge"
 count_peasantrepublic_female: "Judge"
 duchy_peasantrepublic: "Peasant Republic"
 duke_peasantrepublic_male: "Grand Judge"
 duke_peasantrepublic_female: "Grand Judge"
 kingdom_peasantrepublic: "Grand Peasant Republic"
 king_peasantrepublic_male: "High Judge"
 king_peasantrepublic_female: "High Judge"
 empire_peasantrepublic: "Idyllic Peasant Republic"
 emperor_peasantrepublic_male: "Supreme Judge"
 emperor_peasantrepublic_female: "Supreme Judge"
 c_nf_colbrugha:0 "Farmstead of the $dynn_colbrugha$'s"
 c_nf_colbrugha_adj:0 "Farmer"
 c_nf_colbrugha_article:0 "The "
 government_locked_to_elective:0 "Government is locked to Elective"
 government_is_prepublic:0 "Has access to a [farmstead_i|E][farmstead|E]"
 farmstead_domicile_title: "Farmstead"
 farmstead_type: "Farmstead"
 farmstead_type_tooltip: "[farmstead_i|E][farmstead|E]"
 farmstead_domicile_type: "Farmstead"
 farmstead_domicile_type_possessive: "Farm's"
 farmstead_domicile_type_tooltip: "[farmstead_i|E][farmstead|E]"
 farmstead: "Farmstead"
 farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"

 saxon_elective_succession_law:1 "Peasant Elective"
 saxon_elective_succession_law_subname:0 "Farmer's Elective"
 saxon_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
 saxon_elective_candidates:0 "Children, Councillors, and Vassals"
 saxon_elective_candidates_tooltip:1 "In order to be a valid Candidate under Farmer's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
 saxon_elective_electors:0 "Representatives"
 saxon_elective_electors_tooltip:0 "In order to be a valid Voter under Farmer's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."

 farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
 domicile_farmstead: "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
 
 culture_parameter_use_farmer_republics: "This Culture uses [peasantrepublic_i|E][peasantrepublic_government|E]s instead of Republics"
 tradition_farmer_republics_name:0 "Peasant Freedom"
 tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."