##################################################
# Islamic Decisions

### Appoint a Righteous Caliph ###
appoint_a_righteous_caliph_decision = { # Appoint a righteous caliph
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	decision_group_type = major

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 48
		kingdom = 24
		empire = 24
		hegemony = 24
	}

	title = {
		first_valid = {
			triggered_desc = {
				trigger = { faith = faith:mutazila }
				desc = appoint_a_righteous_caliph_decision_mutazila_variant
			}
			triggered_desc = {
				trigger = {
					culture = { has_cultural_pillar = heritage_iranian }
				}
				desc = appoint_a_righteous_caliph_decision_general_iranian_variant
			}
			desc = appoint_a_righteous_caliph_decision
		}
	}

	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { faith = faith:mutazila }
				desc = appoint_a_righteous_caliph_decision_mutazila_variant_desc
			}
			triggered_desc = {
				trigger = {
					culture = { has_cultural_pillar = heritage_iranian }
				}
				desc = appoint_a_righteous_caliph_decision_general_iranian_variant_desc
			}
			desc = appoint_a_righteous_caliph_decision_desc
		}
	}

	selection_tooltip = appoint_a_righteous_caliph_decision_tooltip


	is_shown = {
		# Standard filter checks.
		is_landed_or_landless_administrative = yes
		exists = dynasty
		# Check some religious stuff; namely that you're the correct religion and your existing-HoF doesn't share your faith.
		religion = religion:islam_religion
		exists = faith.religious_head
		faith != faith.religious_head.faith
		# And filter out anyone who'd make this unreliable.
		OR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_feudal
			government_has_flag = government_is_clan
			government_allows = administrative
		}
	}

	is_valid = {
		# Must be independent.
		top_liege = this
		# Not during the Persian struggle
		trigger_if = { # Done this way to hide it for Spanish muslims and the like
			limit = {
				any_character_struggle = {
					involvement = involved
					is_struggle_type = persian_struggle
				}
			}
			custom_tooltip = {
				text = must_not_be_persia_involved_tt
				NOT = {
					any_character_struggle = {
						involvement = involved
						is_struggle_type = persian_struggle
					}
				}
			}
		}
		# Should have a decent piety level.
		piety_level >= high_piety_level
		# Must have a decent proportion of sub-realm counties of the faith.
		custom_description = {
			text = appoint_a_righteous_caliph_decision.need_at_least_ten_same_faith_counties
			any_sub_realm_county = {
				count >= appoint_a_righteous_caliph_decision_same_faith_county_count
				faith = root.faith
			}
		}
		# Can't be the current caliphal controller
		custom_description = {
			text = appoint_a_righteous_caliph_decision.cant_be_caliphal_controller
			NOT = {
				faith.religious_head = {
					any_liege_or_above = { this = root }
				}
			}
		}
		# Plus, you shouldn't be _too_ sinful, even with your piety level.
		custom_description = {
			text = appoint_a_righteous_caliph_decision.no_more_than_x_sinful_traits
			num_sinful_traits <= 2
		}
		# Now, pick any three of the valid reasons.
		calc_true_if = {
			amount >= 3

			# Sayyids get a free pass.
			has_trait = sayyid
			# Being outside of your caliph's diplo range helps.
			custom_description = {
				text = appoint_a_righteous_caliph_decision.caliph_not_in_diplo_range
				NOT = { in_diplomatic_range = faith.religious_head }
			}
			# Having a holy site.
			custom_description = {
				text = appoint_a_righteous_caliph_decision.control_one_holy_site
				faith = {
					any_holy_site = {
						count >= 1
						holder.top_liege = root
					}
				}
			}
			# Having *2* holy sites.
			custom_description = {
				text = appoint_a_righteous_caliph_decision.control_two_holy_sites
				faith = {
					any_holy_site = {
						count >= 2
						holder.top_liege = root
					}
				}
			}
			# Having a higher-than-minimum piety level.
			piety_level >= very_high_piety_level
			# And just having a caliph who doesn't live up to the root's faith's ideals.
			custom_description = {
				text = appoint_a_righteous_caliph_decision.caliph_has_x_or_more_traits_sinful_to_your_faith
				faith.religious_head = {
					num_sinful_traits = {
						value >= 2
						target = root.faith
					}
				}
			}
			# Has planned to schism off for a *while*.
			custom_description = {
				text = appoint_a_righteous_caliph_decision.has_wishes_to_schism_caliphate_flag
				has_character_flag = wishes_to_schism_caliphate_flag
			}
		}
	}

	is_valid_showing_failures_only = {
		is_available_adult = yes
		# Has to be around for the ceremony.
		not = { exists = involved_activity }
		has_contagious_deadly_disease_trigger = no
		# Has to be a valid priestly gender for the current faith.
		faith = { has_allowed_gender_for_clergy = root }
	}

	effect = {
		save_scope_as = founder
		faith.religious_head = { save_scope_as = old_caliph }
		show_as_tooltip = { appoint_a_righteous_caliph_scripted_effect = yes }
		# Notify co-faithists; we do this first so we can sort the feed message for how many did/didn't convert.
		faith = {
			every_faith_ruler = {
				limit = {
					highest_held_title_tier >= tier_county
					this != root
				}
				trigger_event = religious_decision.0602
			}
		}
		# Now notify other players.
		every_player = {
			limit = {
				OR = {
					religion = religion:islam_religion
					any_neighboring_and_across_water_top_liege_realm_owner = { this = root }
					any_liege_or_above = { religion = religion:islam_religion }
				}
				# Exempt same-faith characters, who already got an event.
				faith != root.faith
			}
			# Players who share the faith get
			trigger_event = religious_decision.0603
		}
		# Finally, we trigger the main conversion.
		trigger_event = religious_decision.0601
	}

	cost = {
		gold = {
			value = 0
			if = {
				limit = {
					has_treasury = no
				}
				add = 500
			}
		}
		treasury = {
			value = 0
			if = {
				limit = {
					has_treasury = yes
				}
				add = 500
			}
		}
		piety = 1000
	}

	ai_potential = {
		# Must be independent.
		top_liege = this
		# Should have a decent piety level.
		piety_level >= high_piety_level
		OR = {
			# Zealous people think they know better.
			has_trait = zealous
			# And cynics want that power for themselves.
			has_trait = cynical
			# We guide Muwalladi towards this at the first opportunity.
			faith = faith:muwalladi
		}
	}

	ai_will_do = {
		base = 100
	}
}

##################################################
# General Religious Decisions

### Take Vow of Poverty ###
take_vow_of_poverty_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = take_vow_of_poverty_decision_desc
	selection_tooltip = take_vow_of_poverty_decision_tooltip

	is_shown = {
		is_ruler = yes
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
		NOT = { has_character_modifier = vow_of_poverty_modifier }
	}

	effect = {
		add_character_modifier = {
			modifier = vow_of_poverty_modifier
		}

		stress_impact = {
			greedy = major_stress_impact_gain
			cynical = medium_stress_impact_gain
			ambitious = minor_stress_impact_gain
		}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 120
		duchy = 120
		kingdom = 120
		empire = 120
		hegemony = 120
	}

	ai_potential = {
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
		# AI considers taking if their income exceeds their expenses * 1.4 (decision will reduce it by 20%).
		monthly_character_income > monthly_character_expenses_plus_fourty_percent
	}

	ai_will_do = {
		base = 0

		# If ai_zeal is 20 points higher than ai_greed, becomes 100% chance.
		ai_value_modifier = {
			ai_zeal = 5
			ai_greed = -5
		}
	}
}

### Renounce Vow of Poverty ###
renounce_vow_of_poverty_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
	}
	desc = renounce_vow_of_poverty_decision_desc
	selection_tooltip = renounce_vow_of_poverty_decision_tooltip

	is_shown = {
		is_ruler = yes
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
		has_character_modifier = vow_of_poverty_modifier
	}

	effect = {
		add_piety = medium_piety_loss
		remove_character_modifier = vow_of_poverty_modifier

		stress_impact = {
			generous = major_stress_impact_gain
			zealous = medium_stress_impact_gain
			humble = minor_stress_impact_gain
		}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 60
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}

	ai_potential = {
		has_character_modifier = vow_of_poverty_modifier
		# AI will consider if we're spending more money than we're making, and their treasury is low.
		monthly_character_expenses > monthly_character_income
		short_term_gold < minor_gold_value
		long_term_gold < minor_gold_value
	}

	ai_will_do = {
		base = 0

		# If ai_rationality + ai_greed exceeds ai_zeal by 20 points or more, becomes 100% chance.
		ai_value_modifier = {
			ai_rationality = 5
			ai_zeal = -5
			ai_greed = 5
		}
	}
}

### Consolamentum: Initiate Endura ###
initiate_consolamentum_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	title = {
		first_valid = {
			triggered_desc = {
				trigger = {
					OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
				}
				desc = initiate_consolamentum_decision
			}
			desc = initiate_consolamentum_decision_alternate
		}
	}
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
				}
				desc = initiate_consolamentum_decision_desc
			}
			desc = initiate_consolamentum_decision_desc_alternate
		}
	}

	selection_tooltip = initiate_consolamentum_decision_tooltip

	is_shown = {
		faith = {
			has_doctrine_parameter = consolamentum_active
		}
	}

	is_valid = {
		OR = {
			age >= 60
			custom_description = {
				text = decision_consolamentum_health
				health <= 1
			}
			has_trait = incapable
		}
	}

	effect = {
		hidden_effect = {
			add_piety_level = 1
		}
		death = { death_reason = death_suicide}
		show_as_tooltip = {
			add_piety_level = 1
		}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 60
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}
	
	ai_potential = {		
		primary_heir ?= {
			dynasty = root.dynasty
		}
		is_at_war = no
	}

	ai_will_do = {
		base = 0

		# 100% chance at 50 zeal
		ai_value_modifier = {
			ai_zeal = 2
		}

		modifier = {
			add = 40
			is_close_family_of = primary_heir
		}
	}
}

### Seek Aid of the Spirits ###
seek_aid_of_the_spirits_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = {
		desc = seek_aid_of_the_spirits_decision_desc
		first_valid = {
			triggered_desc = {
				trigger = { has_government = landless_adventurer_government }
				desc = seek_aid_of_the_spirits_decision_desc_landless
			}
			desc = seek_aid_of_the_spirits_decision_desc_landed
		}
	}
	selection_tooltip = seek_aid_of_the_spirits_decision_tooltip

	is_shown = {
		faith = { has_doctrine_parameter = spirit_possession_active }
	}

	is_valid = {
		trigger_if = {
			limit = { exists = cp:councillor_court_chaplain }
			custom_description = {
				text = decision_has_court_chaplain
				exists = cp:councillor_court_chaplain
				cp:councillor_court_chaplain = {
					is_available_adult = yes
				}
			}
		}
		#If we're landless, let's see if we're mystic-savy
		trigger_if = {
			limit = { has_government = landless_adventurer_government }
			OR = {
				#We be mystic?
				has_trait = lifestyle_mystic
				#Or is this simply a very religious place/place with affinity?
				location = { county.faith = root.faith }
			}
		}
		NOT = { has_trait = possessed }
		custom_description = {
			text = decision_sought_aid_of_spirits
			NOT = { has_character_flag = flag_sought_aid_of_spirits }
		}
	}

	is_valid_showing_failures_only = {
	}

	effect = {
		custom_tooltip = seek_aid_of_the_spirits_decision_effect.tt
		trigger_event = religious_decision.0001
		add_character_flag = {
			flag = flag_sought_aid_of_spirits
			days = 1825
			}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 60
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 50

		# 100% chance at 50 zeal, 0% chance at -50 zeal.
		ai_value_modifier = {
			ai_zeal = 1
		}
	}
}

### Determine Bhakti ###
select_personal_deity_hinduism_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
	}
	desc = select_personal_deity_hinduism_decision_desc
	selection_tooltip = select_personal_deity_hinduism_decision_tooltip

	is_shown = {
		religion = religion:hinduism_religion
		faith = {
			has_doctrine_parameter = select_personal_god_active
		}
		NOT = { government_has_flag = government_is_mandala }
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		# Have to at _least_ not be in piety debt.
		piety >= 0
	}

	cooldown = { years = 2 }

	effect = {
		custom_tooltip = select_personal_deity_hinduism_decision_tt
		trigger_event = religious_decision.0101
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 96
		duchy = 96
		kingdom = 96
		empire = 96
		hegemony = 96
	}

	ai_potential = {
		piety >= minor_piety_value
		NOR = {
			has_character_modifier = bhakti_hinduism_ganga
			has_character_modifier = bhakti_hinduism_saraswati
			has_character_modifier = bhakti_hinduism_kali
			has_character_modifier = bhakti_hinduism_kubera
			has_character_modifier = bhakti_vaishnavism_lakishmi
			has_character_modifier = bhakti_vaishnavism_jagganath
			has_character_modifier = bhakti_vaishnavism_hayagriva
			has_character_modifier = bhakti_shaivism_parvati
			has_character_modifier = bhakti_shaivism_virabhadra
			has_character_modifier = bhakti_shaivism_munishwarar
			has_character_modifier = bhakti_shaivism_dakshinamoorthy
			has_character_modifier = bhakti_smartism_ganesha
			has_character_modifier = bhakti_smartism_vishnu
			has_character_modifier = bhakti_smartism_shiva
		}
	}

	ai_will_do = {
		base = 100
	}
}

### Determine Personal Deity ###
select_personal_deity_germanic_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
	}
	desc = select_personal_deity_germanic_decision_desc
	selection_tooltip = select_personal_deity_germanic_decision_tooltip

	is_shown = {
		# DLC check.
		has_fp1_dlc_trigger = yes
		# Following a valid religion & faith.
		religion = religion:germanic_religion
		faith = { has_doctrine_parameter = select_personal_god_active }
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		# Have to at _least_ not be in piety debt.
		piety >= 0
	}

	cooldown = { years = 2 }

	effect = {
		# Show the possible options.
		show_as_tooltip = {
			random_list = {
				desc = select_personal_deity_germanic_decision_tt
				100 = {
					show_chance = no
					desc = select_personal_deity_germanic_decision.select_odin
					add_character_modifier = bhakti_germanic_generic_odin
				}
				100 = {
					trigger = { is_vaguely_danish_bhakti_trigger = no }
					show_chance = no
					desc = select_personal_deity_germanic_decision.select_ullr
					add_character_modifier = bhakti_germanic_not_danish_ullr
				}
				100 = {
					trigger = { is_vaguely_danish_bhakti_trigger = yes }
					show_chance = no
					desc = select_personal_deity_germanic_decision.select_tyr
					add_character_modifier = bhakti_germanic_danish_tyr
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_germanic_decision.select_thor
					add_character_modifier = bhakti_germanic_generic_thor
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_germanic_decision.select_freyr
					add_character_modifier = bhakti_germanic_generic_freyr
				}
			}
		}
		# And the actual effect.
		trigger_event = religious_decision.0102
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 96
		duchy = 96
		kingdom = 96
		empire = 96
		hegemony = 96
	}

	ai_potential = {
		piety >= minor_piety_value
		NOR = {
			has_character_modifier = bhakti_germanic_generic_odin
			has_character_modifier = bhakti_germanic_not_danish_ullr
			has_character_modifier = bhakti_germanic_danish_tyr
			has_character_modifier = bhakti_germanic_generic_thor
			has_character_modifier = bhakti_germanic_generic_freyr
		}
	}

	ai_will_do = {
		base = 100
	}
}

### Meditate in Seclusion ###
meditate_in_seclusion_decision = {
	picture = {
		trigger = { religion = religion:shintoism_religion }
		reference = "gfx/interface/illustrations/holding_types/tgp_shinto_temple.dds"
	}
	picture = {
		trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } }
		reference = "gfx/interface/illustrations/holding_types/tgp_chinese_pagoda.dds"
	}
	picture = {
		trigger = { culture = { has_graphical_india_culture_group_trigger = yes } }
		reference = "gfx/interface/illustrations/holding_types/temple_india.dds"
	}
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = meditate_in_seclusion_decision_desc
	selection_tooltip = meditate_in_seclusion_decision_tooltip

	is_shown = {
		OR = {
			faith = {
				has_doctrine_parameter = meditation_mechanics_active
			}
			has_character_modifier = fp3_sufi_initiate_modifier #FP3 addition
			has_character_modifier = ep3_refreshed_and_relaxed
			has_trait = calm
		}
	}

	is_valid = {

	}

	is_valid_showing_failures_only = {
		is_available_adult = yes
		location = capital_province
	}

	effect = {
		custom_tooltip = meditate_in_seclusion_tooltip
		trigger_event = religious_decision.0201
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 120
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}
	cooldown = { months = 36 }

	ai_potential = {
		is_at_war = no
		stress >= 75
	}

	ai_will_do = {
		base = 100
	}
}

### Give Your [ROOT.Char.Custom2('RelationToMe', ROOT.Var('ancestor_to_bury').Char)|U] a Sky Burial ###
give_sky_burial_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	sort_order = 75

	desc = give_sky_burial_decision_desc
	selection_tooltip = give_sky_burial_decision_tooltip

	is_shown = {
		NOT = {
			has_dlc_feature = legends_of_the_dead
		}
		faith = {
			has_doctrine_parameter = sky_burials_active
		}
		has_variable = ancestor_to_bury
		var:ancestor_to_bury = {
			OR = {
				NOT = { exists = var:body_has_been_disposed }
				AND = {
					exists = var:body_has_been_disposed
					var:body_has_been_disposed = no
				}
			}
		}
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {

	}

	effect = {
		show_as_tooltip = {
			add_piety = major_piety_value
			if = {
				limit = {
					any_vassal = {
						faith = {
							has_doctrine_parameter = sky_burials_active
						}
					}
				}
				every_vassal = {
					limit = {
						faith = {
							has_doctrine_parameter = sky_burials_active
						}
					}
					custom = give_sky_burial_vassals
					add_opinion = {
						modifier = pleased_opinion
						target = root
						opinion = 20
					}
				}
			}
		}
		hidden_effect = {
			var:ancestor_to_bury = {
				set_dead_character_variable = {
					name = body_has_been_disposed
					value = yes
					years = 5
				}
			}
		}
		trigger_event = religious_decision.0302
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 36
		duchy = 36
		kingdom = 36
		empire = 36
		hegemony = 36
	}
	cooldown = { months = 12 }

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

### Raise a Runestone ###
raise_runestone_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = raise_runestone_decision_desc
	selection_tooltip = raise_runestone_decision_tooltip

	is_shown = {
		# Has access to a valid method of raising runestones.
		fp1_can_raise_stele_trigger = yes
		# Has a suitable ancestor available to bury.
		has_variable = ancestor_to_bury
		var:ancestor_to_bury = { dynasty = root.dynasty }
		# Use expanded version if we have FP1.
		has_fp1_dlc_trigger = no
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		is_landed = yes
	}

	effect = {
		#The modifier will only be active if a character of your dynasty holds it
		capital_province = {
			county = {
				set_variable = {
					name = ancestor_to_bury
					value = root.var:ancestor_to_bury
				}
				root = {
					send_interface_toast = {
						type = event_toast_effect_good
						title = raise_runestone_decision_toast
						left_icon = root

						prev = {
							add_county_modifier = {
								modifier = county_raised_runestone_modifier
							}
						}
					}
				}
			}
		}
		remove_variable = ancestor_to_bury
		add_piety = medium_piety_value
		add_legitimacy = medium_legitimacy_gain
		every_vassal = {
			limit = { fp1_can_raise_stele_trigger = yes }
			custom = raise_runestone_vassals
			add_opinion = {
				modifier = pleased_opinion
				target = root
				opinion = 10
			}
		}
		#Show a warning about it being destroyed if someone outside of your dynasty takes over the county it's built in
		custom_description_no_bullet = {
			text = raise_runestone_decision_warning
		}

		# Saga in Stone achievement tracking.
		if = {
			limit = {
				# Grab the player and any dynasty members of theirs.
				any_player = { dynasty = root.dynasty }
			}
			dynasty = {
				# Start a count if we don't have one.
				if = {
					limit = {
						NOT = { exists = var:saga_in_stone_achievement_tally }
					}
					set_variable = {
						name = saga_in_stone_achievement_tally
						value = 1
					}
				}
				# Otherwise, increment it.
				else = {
					change_variable = {
						name = saga_in_stone_achievement_tally
						add = 1
					}
				}
			}
		}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 36
		duchy = 36
		kingdom = 36
		empire = 36
		hegemony = 36
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

### Divine the Stars ###
divine_the_stars_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = divine_the_stars_decision_desc
	selection_tooltip = divine_the_stars_decision_tooltip

	is_shown = {
		faith = {
			has_doctrine_parameter = divine_the_stars_active
		}
	}

	is_valid_showing_failures_only = {
		custom_description = {
			text = divine_the_stars_trigger
			NOT = { has_character_flag = divining_the_stars }
		}
		NOR = {
			has_character_modifier = astrology_great_battle
			has_character_modifier = astrology_new_friends
			has_character_modifier = astrology_hard_work
			has_character_modifier = astrology_betrayal
			has_character_modifier = astrology_new_beginnings
		}
	}

	effect = {
		add_character_flag = divining_the_stars
		trigger_event = {
			id = religious_decision.0401
			days = { 14 28 }
		}
		custom_tooltip = divine_the_starts_effect
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 60
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

### Reveal True Faith ###
revoke_false_conversion_decision = {	#Reveal yourself as a crypto-religionist.
	ai_check_interval_by_tier = {
		barony = 0
		county = 60
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
	}
	desc = revoke_false_conversion_decision.desc
	selection_tooltip = revoke_false_conversion_decision.tt

	is_shown = {
		any_secret = {
			type = secret_crypto_religionist
		}
		this != faith.religious_head
	}

	is_valid = {
		is_adult = yes
	}

	is_valid_showing_failures_only = {
		custom_description = {
			text = cannot_be_atoned_krstjani_leader_flag
			NOT = { has_character_flag = atoned_krstjani_leader_flag }
		}
	}

	cost = {
		piety = {
			value = major_piety_value
			# Free if secret faith has sanctioned false conversions tenet
			if = {
				limit = { secret_faith ?= { has_doctrine_parameter = sanctioned_false_conversion } }
				multiply = 0
			}
		}
	}

	cooldown = { years = 20 }

	effect = {
		save_scope_value_as = {
			name = decision_piety_cost
			value = {
				add = major_piety_value
				if = { # Free if secret faith has sanctioned false conversions tenet
					limit = {
						secret_faith ?= {
							has_doctrine_parameter = sanctioned_false_conversion
						}
					}
					multiply = 0
				}
			}
		}
		trigger_event = false_conversion.0020
		if = {
			limit = { 
				this = { has_government = landless_adventurer_government } 
			}
			custom_tooltip = revoke_false_conversion_decision.desc.tt_landless
		}
		else = {
			custom_tooltip = revoke_false_conversion_decision.desc.tt
			custom_tooltip = revoke_false_conversion_decision.desc.tt_own_faith_counties
		}
	}

	ai_potential = {
		exists = secret_faith
		any_secret = { type = secret_crypto_religionist }
		liege.faith = { faith_hostility_level_comparison = { root.secret_faith <= root.faith } }
	}

	ai_will_do = {
		base = 25

		modifier = {	# Having a tolerant liege helps.
			add = 25
			liege.faith = { has_doctrine = doctrine_pluralism_pluralistic }
		}
		modifier = {	# If no one is fussed, and your old faith waxes while your current one wanes, then that seems like a good reason to jump ship.
			add = 35
			NOT = { liege.faith = { has_doctrine = doctrine_pluralism_fundamentalist } }
			secret_faith ?= { fervor >= medium_fervor_value }
			faith = { fervor <= medium_fervor_value }
		}
	}
}

### Amnesty for False Conversions ###
encourage_confession_of_false_conversions_decision = {	# Ask that crypto-religionists in your realm start practicing in the open.
	ai_check_interval_by_tier = {
		barony = 0
		county = 120
		duchy = 120
		kingdom = 120
		empire = 120
		hegemony = 120
	}
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
	}
	desc = encourage_confession_of_false_conversions_decision.desc
	selection_tooltip = encourage_confession_of_false_conversions_decision.tt

	cooldown = { days = 3650 }

	is_shown = {
		OR = {
			AND = {	# Pluralists will encourage anyone to convert.
				OR = {
					any_vassal = {	#... Be they person...
						any_secret = {
							type = secret_crypto_religionist
							is_known_by = root
						}
						liege.faith = {
							faith_hostility_level_comparison = { prev.secret_faith <= root.faith }
						}
					}
					any_sub_realm_county = {	#... Or county.
						has_variable = false_convert
						save_temporary_scope_as = current_county
						root.faith = {
							faith_hostility_level_comparison = {
								scope:current_county.var:false_convert <= scope:current_county.faith
							}
						}
					}
				}
				faith = { has_doctrine = doctrine_pluralism_pluralistic }
			}
			any_vassal = {	#Otherwise, you can have a vassal who practices your faith in secret.
				any_secret = {
					type = secret_crypto_religionist
					is_known_by = root
				}
				secret_faith = root.secret_faith
			}
			any_sub_realm_county = {	#... Or a county!
				has_variable = false_convert
				var:false_convert = root.secret_faith
			}
		}
	}

	is_valid = {
		is_adult = yes
		NOR = {
			has_trait = zealous
			dread > low_dread
			tyranny >= 1
		}
	}

	cost = {
		piety = major_piety_value
	}

	effect = {
		trigger_event = false_conversion.0030
		if = {
			limit = {
				faith = { has_doctrine = doctrine_pluralism_pluralistic }
			}
			custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_pluralist
			custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_paranoia
			custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_pluralist_counties
		}
		else = {
			custom_tooltip = encourage_confession_of_false_conversions_decision.desc.tt_coreligionist
			custom_tooltip = revoke_false_conversion_decision.desc.tt_own_faith_counties
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 25

		modifier = {	#A tolerant liege, including yourself, makes this more likely.
			add = 5
			liege.faith = { has_doctrine = doctrine_pluralism_pluralistic }
		}
		modifier = {	#A tolerant top-liege, including yourself, *also* makes this more likely.
			add = 5
			top_liege.faith = { has_doctrine = doctrine_pluralism_pluralistic }
		}
		modifier = {	#Planning for the future helps too.
			add = 5
			primary_heir.faith = { has_doctrine = doctrine_pluralism_pluralistic }
		}
		modifier = {	#If the faith isn't feeling militant, why should you?
			add = 10
			faith = { fervor <= medium_fervor_value }
		}
		modifier = {
			add = 10
			OR = {
				has_trait = compassionate
				has_trait = forgiving
				has_trait = honest
			}
		}
	}
}

### Abandon Secret Faith ###
abandon_crypto_faith_decision = {	#Abandon your secret faith.
	ai_check_interval_by_tier = {
		barony = 0
		county = 60
		duchy = 60
		kingdom = 60
		empire = 60
		hegemony = 60
	}
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
	}
	desc = abandon_crypto_faith_decision.desc
	selection_tooltip = abandon_crypto_faith_decision.tt

	is_shown = {
		any_secret = { type = secret_crypto_religionist }
	}

	is_valid = {
		is_adult = yes
		NOT = { has_trait = zealous }
	}


	cost = {
		#It shouldn't _cost_ piety to abandon your crypto faith in favor of your actual faith
	}

	cooldown = { years = 20 }

	effect = {
		custom_tooltip = abandon_crypto_faith_decision.tt
		random_secret = {
			type = secret_crypto_religionist
			remove_secret = yes
		}
		#Something to remember it by
		create_character_memory = {
			type = abandoned_crypto_faith_memory
		}
		scope:new_memory = {
			set_variable = {
				name = old_faith_to_reminisce
				value = prev.secret_faith #The one taking the decision
			}
		}
		if = {
			limit = { exists = var:old_faith_to_reminisce }
			#To prevent 'unused except in loc' errors :catto:
		}
		hidden_effect = { remove_character_secret_faith = yes }
	}

	ai_potential = {
		exists = secret_faith
		any_secret = {
			type = secret_crypto_religionist
		}
		liege.faith = {
			faith_hostility_level_comparison = { root.secret_faith <= root.faith }
		}
	}

	ai_will_do = {
		base = 0
		ai_value_modifier = {
			ai_zeal = -0.5
		}
	}
}

### Return Rome ###
return_rome_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = return_rome_decision_desc
	selection_tooltip = return_rome_decision_tooltip

	is_shown = {
		top_liege = this
		faith = faith:catholic
		exists = faith.religious_head
		faith.religious_head = {
			OR = {
				top_liege = this
				NOT = {
					any_liege_or_above = {
						this = root
					}
				}
			}
		}
		any_sub_realm_county = {
			this = title:c_roma
		}
		NAND = {
			is_ai = no
			NOT = {
				any_sub_realm_county = {
					NOT = {
						this = title:c_roma
					}
				}
			}
		}
		root != root.faith.religious_head
	}

	effect = {
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		title:c_roma = {
			change_title_holder = {
				holder = root.faith.religious_head
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change

		add_piety = major_piety_value

		faith.religious_head = {
			add_opinion = {
				target = root
				modifier = grateful_opinion
				opinion = 20
			}
		}

		stress_impact = {
			cynical = medium_stress_impact_gain
			ambitious = minor_stress_impact_gain
		}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 12
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}

	ai_potential = {
		is_at_war = no
		top_liege = this
		faith = faith:catholic
		ai_zeal > very_high_negative_ai_value
		title:c_roma = {
			holder = {
				is_ai = yes
			}
		}
	}

	ai_will_do = {
		base = 100

		modifier = { # If you fought the pope to get rome, don't immediately hand it back
			factor = 0
			faith.religious_head = {
				has_opinion_modifier = {
					target = root
					modifier = declared_war
				}
			}
		}
	}
}

### Ai Create Head Of Faith Decision ###
ai_create_head_of_faith_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	decision_group_type = major

	# Never shown, so it doesn't matter what we write here
	title = placeholder
	desc = placeholder
	confirm_text = placeholder
	selection_tooltip = placeholder

	is_shown = {
		is_ai = yes
		can_create_head_of_faith_title_trigger = { FAITH = root.faith }
		OR = {
			top_liege = this
			AND = {
				top_liege != this
				NOT = {
					any_liege_or_above = {
						faith = root.faith
					}
				}
			}
		}
		OR = {
			government_has_flag = government_is_tribal
			government_has_flag = government_is_feudal
			government_has_flag = government_is_clan
			government_allows = administrative
		}
	}

	effect = {
		faith = { save_scope_as = faith }
		create_head_of_faith_title_effect = yes
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 24
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}

	ai_potential = {
		is_adult = yes
		NOR = {
			faith = {
				has_doctrine_parameter = no_head_of_faith
			}
			exists = faith.religious_head
		}
	}

	ai_will_do = {
		base = 100
	}
}

### Invite Religious Exiles ###
invite_religious_exiles_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/tgp_silk_road.dds"
	}
	sort_order = 100
	
	cooldown = { years = 15 }

	is_shown = {
		has_tgp_dlc_trigger = yes
		NOT = { government_has_flag = government_is_herder }
		OR = {
			is_open_to_inviting_other_faiths_trigger = yes
			government_has_flag = government_is_mandala
		}
	}

	is_valid = {
		OR = {
			is_open_to_inviting_other_faiths_trigger = yes
			government_has_flag = government_is_mandala
		}
	}

	is_valid_showing_failures_only = {
		is_landed = yes
		custom_tooltip = {
			text = invite_exiles_same_faith_county_req
			any_sub_realm_county = {
				faith = root.faith
			}
		}
		custom_tooltip = {
			text = invite_exiles_anyone_req
			any_religion_global = {
				any_faith = {
					exists = var:converted_development
					var:converted_development >= 1
					NOT = {
						has_doctrine_parameter = unreformed
					}
					save_temporary_scope_as = faith_scope
					"root.capital_province.squared_distance(scope:faith_scope.var:associated_county.title_province)" <= squared_distance_mega
				}
			}
		}
	}

	desc = invite_religious_exiles_decision_desc

	cost = {
		piety = {
			value = major_piety_value
			if = {
				limit = {
					culture = {
						has_cultural_parameter = less_cost_to_invite_religious_exiles
					}
				}
				multiply = 0.5 # when changing, adjust less_cost_to_invite_religious_exiles string
			}
		}
	}

	widget = {
		gui = "decision_view_widget_option_list_generic"
		controller = decision_option_list_controller
		decision_to_second_step_button = "CHOOSE_EXILES_DECISION_NEXT_STEP_BUTTON"
		show_from_start = yes

		item = {
			value = invite_all_exiles
			current_description = invite_all_exiles
			localization = invite_all_exiles
			icon = "gfx/interface/icons/scheme_types/icon_scheme_befriend.dds"
			is_valid = {
				custom_tooltip = {
					text = invite_exiles_req
					any_religion_global = {
						any_faith = {
							exists = var:converted_development
							var:converted_development >= 1
							NOT = {
								has_doctrine_parameter = unreformed
							}
					
							exists = var:associated_culture
							exists = var:associated_county
							save_temporary_scope_as = faith_scope
							"root.capital_province.squared_distance(scope:faith_scope.var:associated_county.title_province)" <= squared_distance_mega
							root = {
								trigger_if = {
									limit = {
										has_variable_list = faiths_converted_in_counties
									}
									NOT = {
										is_target_in_variable_list = {
											name = faiths_converted_in_counties
											target = scope:faith_scope
										}
									}
								}
								any_held_title = {
									tier = tier_county
									faith = root.faith
									trigger_if = {
										limit = {
											has_variable_list = faiths_converted_in_the_county
										}
										NOT = {
											is_target_in_variable_list = {
												name = faiths_converted_in_the_county
												target = scope:faith_scope
											}
										}
									}
								}
							}
						}
					}
				}
			}
			ai_chance = {
				value = 100
			}
		}

		item = {
			value = invite_same_religion_exiles
			current_description = invite_same_religion_exiles
			localization = invite_same_religion_exiles
			icon = "gfx/interface/icons/court_position_types/court_guru_court_position.dds"
			is_valid = {
				custom_tooltip = {
					text = invite_exiles_req
					root.religion = {
						any_faith = {
							exists = var:converted_development
							var:converted_development >= 1
							NOT = {
								has_doctrine_parameter = unreformed
							}
					
							exists = var:associated_culture
							exists = var:associated_county
							save_temporary_scope_as = faith_scope
							"root.capital_province.squared_distance(scope:faith_scope.var:associated_county.title_province)" <= squared_distance_mega
							root = {
								trigger_if = {
									limit = {
										has_variable_list = faiths_converted_in_counties
									}
									NOT = {
										is_target_in_variable_list = {
											name = faiths_converted_in_counties
											target = scope:faith_scope
										}
									}
								}
								any_held_title = {
									tier = tier_county
									faith = root.faith
									trigger_if = {
										limit = {
											has_variable_list = faiths_converted_in_the_county
										}
										NOT = {
											is_target_in_variable_list = {
												name = faiths_converted_in_the_county
												target = scope:faith_scope
											}
										}
									}
								}
							}
						}
					}
				}
			}
			ai_chance = {
				value = 100
			}
		}

		item = {
			value = invite_same_faith_exiles
			current_description = invite_same_faith_exiles
			localization = invite_same_faith_exiles
			icon = "gfx/interface/icons/court_position_types/witness_camp_officer.dds"
			is_valid = {
				custom_tooltip = {
					text = invite_exiles_req
					root.faith = {
						exists = var:converted_development
						var:converted_development >= 1
						NOT = {
							has_doctrine_parameter = unreformed
						}
						save_temporary_scope_as = faith_scope
						"root.capital_province.squared_distance(scope:faith_scope.var:associated_county.title_province)" <= squared_distance_mega
					}
					any_held_title = {
						tier = tier_county
						faith = root.faith
					}
				}
			}
			ai_chance = {
				value = 100
			}
		}
	}

	effect = {
		custom_tooltip = invite_religious_exiles_decision_effect
		save_scope_as = root_scope
		save_scope_as = from_decision
		hidden_effect = {
			if = {
				limit = { scope:invite_all_exiles = yes }
				random_religion_global = {
					limit = {
						any_faith = {
							exists = var:converted_development
							var:converted_development >= 1
							NOT = {
								has_doctrine_parameter = unreformed
							}
					
							exists = var:associated_culture
							exists = var:associated_county
							save_temporary_scope_as = faith_scope
							var:associated_county.title_province = { save_temporary_scope_as = faith_scope_province }
							"scope:root_scope.capital_province.squared_distance(scope:faith_scope_province)" <= squared_distance_mega
							scope:root_scope = {
								trigger_if = {
									limit = {
										has_variable_list = faiths_converted_in_counties
									}
									NOT = {
										is_target_in_variable_list = {
											name = faiths_converted_in_counties
											target = scope:faith_scope
										}
									}
								}
								any_held_title = {
									tier = tier_county
									faith = scope:root_scope.faith
									trigger_if = {
										limit = {
											has_variable_list = faiths_converted_in_the_county
										}
										NOT = {
											is_target_in_variable_list = {
												name = faiths_converted_in_the_county
												target = scope:faith_scope
											}
										}
									}
								}
							}
						}
					}
					random_faith = {
						limit = {
							exists = var:converted_development
							var:converted_development >= 1
							NOT = {
								has_doctrine_parameter = unreformed
							}
					
							exists = var:associated_culture
							exists = var:associated_county
							save_temporary_scope_as = faith_scope
							var:associated_county.title_province = { save_temporary_scope_as = faith_scope_province }
							"scope:root_scope.capital_province.squared_distance(scope:faith_scope_province)" <= squared_distance_mega
							scope:root_scope = {
								trigger_if = {
									limit = {
										has_variable_list = faiths_converted_in_counties
									}
									NOT = {
										is_target_in_variable_list = {
											name = faiths_converted_in_counties
											target = scope:faith_scope
										}
									}
								}
								any_held_title = {
									tier = tier_county
									faith = scope:root_scope.faith
									trigger_if = {
										limit = {
											has_variable_list = faiths_converted_in_the_county
										}
										NOT = {
											is_target_in_variable_list = {
												name = faiths_converted_in_the_county
												target = scope:faith_scope
											}
										}
									}
								}
							}
						}
						save_scope_as = target_faith
						scope:root_scope = {
							if = {
								limit = {
									faith != scope:target_faith
								}
								save_scope_as = ruler_target
								save_scope_as = seeking_any_counties
								trigger_event = global_religion.1000
							}
							else = {
								save_scope_as = ruler_target
								save_scope_as = seeking_same_faith_counties
								trigger_event = global_religion.1000
							}
						}
					}
				}
			}
			else_if = {
				limit = { scope:invite_same_religion_exiles = yes }
				faith.religion = {
					random_faith = {
						limit = {
							exists = var:converted_development
							var:converted_development >= 1
							NOT = {
								has_doctrine_parameter = unreformed
							}
					
							exists = var:associated_culture
							exists = var:associated_county
							save_temporary_scope_as = faith_scope
							var:associated_county.title_province = { save_temporary_scope_as = faith_scope_province }
							"scope:root_scope.capital_province.squared_distance(scope:faith_scope_province)" <= squared_distance_mega
							scope:root_scope = {
								trigger_if = {
									limit = {
										has_variable_list = faiths_converted_in_counties
									}
									NOT = {
										is_target_in_variable_list = {
											name = faiths_converted_in_counties
											target = scope:faith_scope
										}
									}
								}
								any_held_title = {
									tier = tier_county
									faith = scope:root_scope.faith
									trigger_if = {
										limit = {
											has_variable_list = faiths_converted_in_the_county
										}
										NOT = {
											is_target_in_variable_list = {
												name = faiths_converted_in_the_county
												target = scope:faith_scope
											}
										}
									}
								}
							}
						}
						save_scope_as = target_faith
						scope:root_scope = {
							if = {
								limit = {
									faith != scope:target_faith
								}
								save_scope_as = ruler_target
								save_scope_as = seeking_any_counties
								trigger_event = global_religion.1000
							}
							else = {
								save_scope_as = ruler_target
								save_scope_as = seeking_same_faith_counties
								trigger_event = global_religion.1000
							}
						}
					}
				}
			}
			else_if = {
				limit = { scope:invite_same_faith_exiles = yes }
				faith = {
					save_scope_as = target_faith
					scope:root_scope = {
						save_scope_as = ruler_target
						save_scope_as = seeking_same_faith_counties
						trigger_event = global_religion.1000
					}
				}
			}
		}
		close_view = {
			view = decisions
			player = root
		}
	}
	
	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 190
		empire = 190
		hegemony = 190
	}

	ai_will_do = {
		base = 0
		modifier = {
			culture = {
				has_cultural_parameter = less_cost_to_invite_religious_exiles
			}
			add = 40
		}
	}
}

convert_to_confucianism = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/tgp_debate.dds"
	}
	sort_order = 101

	is_shown = {
		culture = { has_cultural_parameter = can_always_convert_to_confucianism }
		faith.religion != religion:confucianism_religion
	}

	is_valid = {
		 
	}

	cooldown = { years = 15 }

	desc = convert_to_confucianism_desc

	widget = {
		gui = "decision_view_widget_option_list_generic"
		controller = decision_option_list_controller
		decision_to_second_step_button = "CHOOSE_CONFUCIAN_FAITH_TO_CONVERT_TO"
		show_from_start = yes

		item = {
			value = jingxue
			current_description = convert_to_jingxue_via_tradition_desc
			localization = convert_to_jingxue
			icon = "gfx/interface/icons/faith/jingxue.dds"
			is_valid = {
				
			}
			ai_chance = {
				value = {
					add = root.ai_rationality
					min = 1
				}
			}
		}

		item = {
			value = daoxue
			current_description = convert_to_daoxue_via_tradition_desc
			localization = convert_to_daoxue
			icon = "gfx/interface/icons/faith/daoxue.dds"
			is_valid = {
			}
			ai_chance = {
				value = {
					add = root.ai_sociability
					min = 1
				}
			}
		}
	}

	cost = {
		piety = {
			value = 50
		}
	}

	effect = {
		if = {
			limit = {
				scope:jingxue = yes
			}
			set_character_faith = faith:jingxue
		}
		else = {
			set_character_faith = faith:daoxue
		}

		trigger_event = faith_conversion.1001
	}
	
	ai_check_interval_by_tier = {
		barony = 0
		county = 120
		duchy = 120
		kingdom = 120
		empire = 120
		hegemony = 0
	}

	ai_will_do = {
		base = 0
		modifier = {
			add = 100
			static_group_filter = {
				group = confucianism_drawn
				match = 0.05
			}
		}
		modifier = {
			add = -500
			has_character_flag = recent_convert
		}
	}
}

convert_to_taoism = {
	picture = {
		reference = "gfx/interface/illustrations/holding_types/tgp_chinese_pagoda.dds"
	}
	sort_order = 101
	
	cooldown = { years = 15 } #No cooldown needed as its not available if you take it

	is_shown = {
		culture = { has_cultural_parameter = can_always_convert_to_taoism }
		faith.religion != religion:taoism_religion
	}

	is_valid = {
		 
	}

	is_valid_showing_failures_only = {
		
	}

	desc = convert_to_taoism_desc

	cost = { #Uses normal conversion cost (which is discounted by the same tradition)
	}

	widget = {
		gui = "decision_view_widget_option_list_generic"
		controller = decision_option_list_controller
		decision_to_second_step_button = "CHOOSE_TAOIST_FAITH_TO_CONVERT_TO"
		show_from_start = yes

		item = {
			value = zhengyi
			current_description = convert_to_zhengyi_via_decision_desc
			localization = convert_to_zhengyi
			icon = "gfx/interface/icons/faith/taoism.dds"
			is_valid = {
				
			}
			ai_chance = {
				value = {
					add = root.ai_rationality
					multiply = -1
					min = 0
				}
			}
		}

		item = {
			value = shangqing
			current_description = convert_to_shangqing_via_decision_desc
			localization = convert_to_shangqing
			icon = "gfx/interface/icons/faith/shangqing.dds"
			is_valid = {
			}
			ai_chance = {
				value = {
					add = root.ai_greed
					multiply = -1
					min = 1
				}
			}
		}

		item = {
			value = quanzhen
			current_description = convert_to_quanzhen_via_decision_desc
			localization = convert_to_quanzhen
			icon = "gfx/interface/icons/faith/quanzhen.dds"
			is_valid = {
			}
			ai_chance = {
				value = {
					add = root.ai_zeal
					min = 1
				}
			}
		}
	}

	cost = {
		piety = {
			value = 50
		}
	}


	effect = {

		save_scope_as = root_scope

		if = {
			limit = {
				scope:zhengyi = yes
			}

			set_character_faith = faith:zhengyi

		}
		else_if = {
			limit = {
				scope:shangqing = yes
			}
			set_character_faith = faith:shangqing
		}
		else = {
			set_character_faith = faith:quanzhen

		}
		trigger_event = faith_conversion.1001
	}
	
	ai_check_interval_by_tier = {
		barony = 0
		county = 120
		duchy = 120
		kingdom = 120
		empire = 120
		hegemony = 0
	}

	ai_will_do = {
		base = 0
		

		modifier = {
			add = -20
			has_trait = zealous
		}
		modifier = {
			add = 100
			static_group_filter = {
				group = taoism_drawn
				match = 0.05
			}
		}
		modifier = {
			add = 10
			has_trait = lifestyle_mystic
		}
		modifier = {
			add = -500
			has_character_flag = recent_convert
		}
	}
}
