######################################################
#################### META INFO #######################
######################################################

widget = {
	size = { 100% 100% }
	name = "meta_info"
	visible = "[IsDefaultGUIMode]"
	layer = bottom

	using = Animation_ShowHide_Standard

	flowcontainer = {
		name = "observer_status"
		visible = "[And( Not(IsGameViewOpen('succession_event')), IsObserver )]"
		visible_at_creation = no
		parentanchor = bottom|left
		position = { 180 -110 }
		ignoreinvisible = yes
		margin_top = 2
		margin_left = 80
		margin_right = 2

		background = {
			using = Background_Area_Dark
		}

		text_single = {
			name = "global_observer_indication"
			visible = "[Not(GetPlayer.IsValid)]"
			text = "GLOBAL_OBSERVER"
		}

		text_single = {
			name = "player_observer_indication"
			visible = "[GetPlayer.IsValid]"
			text = "PLAYER_OBSERVER"
		}

		button_cancel = {
			name = "cancel_button"
			visible = "[GetPlayer.IsValid]"

			size = { 30 30 }
			onclick = "[ClearObserver]"
			tooltip = "OBSERVER_MODE_ON"
		}

		icon_observer = {
			size = { 30 30 }
			visible = "[Not(GetPlayer.IsValid)]"
		}
	}

	## Build version & Beta warning
	text_single = {
		name = "build_version_text"
		visible = "[And( Not(IsGameViewOpen('barbershop')), Not(LiveMode))]"
		position = { 5 5 }

		tooltip = "[GetBuildVersionDescription]"

		text = "VERSION_SHORT"
		default_format = "#low"
		max_width = 300
	}
	text_single = {
		name = "beta_warning_text"
		visible = "[And( Not(IsGameViewOpen('barbershop')), Not(LiveMode))]"
		position = { 5 22 }
		tooltip = "[GetBuildVersionDescription]"

		text = "BETA_BUILD"
		default_format = "#low"
		max_width = 300
	}

	error_horse = {
		parentanchor = bottom|left
		position = { 850 -10 }
		visible = "[And( Not(IsGameViewOpen('barbershop')), And( Not( IsPauseMenuShown ), Not(ReleaseMode) ) )]"
	}
	loaded_mods_icon = {
		parentanchor = bottom|left
		visible = "[And( Not( IsPauseMenuShown ), And( HasLoadedMods, Not(ReleaseMode) ) )]"
		tooltip = "[GetLoadedMods]"
		position = { 670 -5 }
	}
}

######################################################
#################### TOP RIGHT #######################
######################################################

#Top right: resources and alerts, outliner, and panel tabs
widget = {
	name = "ingame_topbar"
	visible = "[InGameTopbar.ShouldBeVisible]"
	size = { 100% 100% }
	layer = hud_layer
	using = Animation_ShowHide_Quick

	### Ruler Objectives
	container = {
		visible = "[And( GetPlayersRulerObjectiveDecision.IsValid, Not( IsGameViewOpen( 'hud_ruler_objective' )) )]"
		datacontext = "[GetPlayersRulerObjectiveDecision]"
		parentanchor = top|left
		position = { 8 16 }

		using = Animation_ShowHide_Quick

		button_round = {
			name = "ruler_objective_button"
			size = { 84 84 }
			alpha = 0.7

			onclick = "[ToggleGameView( 'hud_ruler_objective' )]"
			tooltip = "SHOW_RULER_OBJECTIVE"

			state = {
				name = _mouse_enter
				alpha = 1
				duration = 0.2
				using = Animation_Curve_Default
			}

			state = {
				name = _mouse_leave
				alpha = 0.7
				duration = 0.7
				using = Animation_Curve_Default
			}

			button_ruler_objective = {
				parentanchor = center
				alwaystransparent = yes
				size = { 64 64 }
			}
		}
	}

	### Outliner Button
	container = {
		visible = "[And(Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_outliner').GetValue, '(CFixedPoint)0' ) ), And( Not( IsGameViewOpen('barbershop') ), And( Not( IsPauseMenuShown ), And(Not(IsRightWindowOpen), IsDefaultGUIMode))))]"
		parentanchor = top|right
		position = { -3 55 }

		using = Animation_ShowHide_Quick

		button_round = {
			name = "outliner_button"
			size = { 35 35 }
			alpha = 0.7

			onclick = "[ToggleGameView('outliner')]"
			tooltip = "TOGGLE_OUTLINER"

			state = {
				name = _mouse_enter
				alpha = 1
				duration = 0.2
				using = Animation_Curve_Default
			}

			state = {
				name = _mouse_leave
				alpha = 0.7
				duration = 0.7
				using = Animation_Curve_Default
			}

			button_outliner = {
				parentanchor = center
				alwaystransparent = yes
				size = { 25 25 }
			}
		}
	}

	widget = {
		layer = hud_layer
		size = { 100% 88 }
		position = { 0 -24 }

		allow_outside = yes

		hbox = {
			### Alerts
			expand = {}
			notifications_alerts = {
				visible = "[And( Not(IsGameViewOpen('barbershop')), Not( IsPauseMenuShown ) )]"
				using = Animation_ShowHide_Quick
			}
			### Suggestions / Current Situation
			widget = {
				size = { 80 80 }
				widgetid = "suggestions_placer"
				visible = "[Not( IsPauseMenuShown )]"
			}

			spacer = {
				size = { 16 1 }
			}
			#### Top Right Bar
			resources_top_right_bar = {
				name = "top_bar"
				visible = "[And(Not( IsPauseMenuShown ), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_top_bar').GetValue, '(CFixedPoint)0' ) ))]"
			}
		}
	}

	### Main Tabs
	widget = {
		name = "main_tabs"
		visible = "[And(And(And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), Not(IsGameViewOpen('struggle'))), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_main_tabs').GetValue, '(CFixedPoint)0' ) ))]"
		parentanchor = top|right
		position = { 0 105 }
		size = { 50 0 }
		allow_outside = yes

		using = Animation_ShowHide_Quick

		vbox = {
			alwaystransparent = no
			filter_mouse = all
			visible = "[Not(IsGameViewOpen('barbershop'))]"
			margin = { 5 10 }

			Background = {
				visible = "[And(Not(IsRightWindowOpen) , Not(IsGameViewOpen('barbershop')) )]"
				texture = "gfx/interface/skinned/hud_maintab_bg_middle.dds"
				spriteType = CorneredTiled
				texture_density =  2
				margin = { 0 -50 }
			}

			Background = {
				visible = "[And(Not(IsRightWindowOpen) , Not(IsGameViewOpen('barbershop')) )]"
				spriteType = CorneredStretched
				spriteborder_top = 100
				parentanchor = top|right
				texture_density = 2
				size = { 50 100 }
				texture = "gfx/interface/skinned/hud_maintab_bg_top.dds"
			}

			Background = {
				visible = "[And(Not(IsRightWindowOpen) , Not(IsGameViewOpen('barbershop')) )]"
				spriteType = CorneredStretched
				spriteborder_bottom = 100
				parentanchor = top|right
				texture_density = 2
				size = { 50 100 }
				texture = "gfx/interface/skinned/hud_maintab_bg_bottom.dds"
			}

			vbox = {
				state = {
					name = _show
					alpha = 1
					duration = 0.1
					using = Animation_Curve_Default
				}

				state = {
					name = _hide
					duration = 0.6
					alpha = 0
					using = Animation_Curve_Default
				}

				hbox = {
					name = "tab_government_administration" #tutorial uses this

					widget_hud_main_tab = {

						datacontext = "[GetPlayer.GetTopLiege]"
						visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]"

						blockoverride "maintab_button"
						{
							texture = "gfx/interface/skinned/hud_maintab/maintab_administrative.dds"

							onclick = "[ToggleGameView( 'government_administration' )]"
							down = "[IsGameViewOpen( 'government_administration' )]"

							tooltip = "ADMINISTRATIVE_BUTTON"
						}
					}
					widget_hud_main_tab = {
						datacontext = "[GetPlayer.GetTopLiege]"
						visible = "[GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )]"

						blockoverride "maintab_button"
						{
							texture = "gfx/interface/skinned/hud_maintab/maintab_soryo_japan.dds"

							onclick = "[ToggleGameView( 'government_administration' )]"
							down = "[IsGameViewOpen( 'government_administration' )]"

							tooltip = "ADMINISTRATIVE_BUTTON"
						}
					}

					widget_hud_main_tab = {
						datacontext = "[GetPlayer.GetTopLiege]"
						visible = "[GetPlayer.GetGovernment.IsType( 'japan_administrative_government' )]"

						blockoverride "maintab_button"
						{
							texture = "gfx/interface/skinned/hud_maintab/maintab_ritsuryo_japan.dds"

							onclick = "[ToggleGameView( 'government_administration' )]"
							down = "[IsGameViewOpen( 'government_administration' )]"

							tooltip = "ADMINISTRATIVE_BUTTON"
						}
					}

					widget_hud_main_tab = {

						datacontext = "[GetPlayer.GetTopLiege]"
						visible = "[GetPlayer.GetGovernment.IsType( 'celestial_government' )]"

						blockoverride "maintab_button"
						{
							texture = "gfx/interface/skinned/hud_maintab/maintab_administrative_china.dds"

							onclick = "[ToggleGameView( 'government_administration' )]"
							down = "[IsGameViewOpen( 'government_administration' )]"

							tooltip = "ADMINISTRATIVE_BUTTON"
						}
					}
				}

				widget = {
					size = { 0 15 }
					layoutpolicy_horizontal = expanding

					icon = {
						datacontext = "[GetPlayer.GetTopLiege]"
						visible = "[And(Or( Character.GetGovernment.HasRule( 'noble_families' ), Character.GetGovernment.HasRule( 'administrative' ) ), And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)))]"
						size = { 25 15 }
						parentanchor = right|vcenter

						texture = "gfx/interface/skinned/hud_spike_big.dds"
						using = Animation_ShowHide_Standard
					}
				}

				widget_hud_main_tab = {
					name = "tab_my_realm_tutorial_uses_this"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_my_realm.dds"
						onclick = "[ToggleGameView('my_realm')]"
						shortcut = "my_realm_window"
						tooltip = "MY_REALM_BUTTON"
						down = "[IsGameViewOpen('my_realm')]"
					}
				}

				widget_hud_main_tab = {
					name = "tab_military_tutorial_uses_this"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_military.dds"

						onclick = "[ToggleGameViewData('military', GetPlayer.GetID)]"
						shortcut = "military_window"
						tooltip = "MILITARY_BUTTON"
						down = "[IsGameViewOpen('military')]"
					}
				}

				widget_hud_main_tab = {
					name = "tab_council"
					visible = "[Not( IsLandlessAdventurer( GetPlayer ) )]"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_council.dds"

						onclick = "[ToggleGameViewData('council_window', GetPlayer.GetID)]"
						shortcut = "council_window"
						tooltip = "COUNCIL_BUTTON"
						down = "[IsGameViewOpen('council_window')]"
					}
				}
			}

			widget = {
				layoutpolicy_horizontal = expanding
				size = { 0 15 }

				icon = {
					visible = "[And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode))]"
					parentanchor = right|vcenter
					texture = "gfx/interface/skinned/hud_spike_big.dds"
					size = { 25 15 }

					using = Animation_ShowHide_Standard
				}
			}

			vbox = {
				widget_hud_main_tab = {
					name = "tab_court_tutorial_uses_this"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_court.dds"

						onclick = "[ToggleGameViewData( 'court_window', GetPlayer.GetID )]"
						shortcut = "court_window"
						tooltip = "COURT_BUTTON"
						down = "[IsGameViewOpen( 'court_window' )]"
					}
				}

				widget_hud_main_tab = {
					name = "tab_intrigue" #tutorial uses this

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_intrigue.dds"

						onclick = "[ToggleGameViewData('intrigue_window', GetPlayer.GetID)]"
						shortcut = "intrigue_window"
						tooltip = "INTRIGUE_BUTTON"
						down = "[IsGameViewOpen('intrigue_window')]"
					}

				}

				widget_hud_main_tab = {
					name = "tab_factions" #tutorial uses this
					visible = "[Or( Or( GetPlayer.IsInAFaction, GetPlayer.IsLandedRuler ), GetPlayer.HasLiege)]"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_factions.dds"

						onclick = "[ToggleGameView('factions_window')]"
						shortcut = "factions_window"
						tooltip = "FACTION_BUTTON"
						down = "[IsGameViewOpen('factions_window')]"
					}
				}
			}

			widget = {
				layoutpolicy_horizontal = expanding
				size = { 0 15 }

				icon = {
					visible = "[And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode))]"
					parentanchor = right|vcenter
					texture = "gfx/interface/skinned/hud_spike_big.dds"
					size = { 25 15 }

					using = Animation_ShowHide_Standard
				}
			}

			vbox = {
				widget_hud_main_tab = {
					name = "tab_decisions" #tutorial uses this
					visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_decisions.dds"

						onclick = "[ToggleGameView('decisions')]"
						shortcut = "decision_window"
						tooltip = "DECISIONS_BUTTON"
						down = "[IsGameViewOpen('decisions')]"
					}
				}

				widget_hud_main_tab = {
					name = "tab_contracts"
					visible = "[Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))]"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_contracts.dds"

						onclick = "[ToggleGameView('decisions')]"
						shortcut = "decision_window"
						tooltip = "DECISIONS_BUTTON"
						down = "[IsGameViewOpen('decisions')]"
					}
				}

				widget_hud_main_tab = {
					name = "tab_activities"  #tutorial uses this

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_activities.dds"

						onclick = "[ToggleGameView('activity_list_window')]"
						shortcut = "activity_list_window"
						tooltip = "ACTIVITY_LIST_BUTTON"
						down = "[IsGameViewOpen('activity_list_window')]"
					}
				}

				widget_hud_main_tab = {
					name = "tab_situation"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_situations.dds"

						onclick = "[ToggleGameView( 'situations' )]"
						tooltip = "SITUATIONS_BUTTON"
						shortcut = "situations"
						down = "[IsGameViewOpen( 'situations' )]"
					}
				}

				widget_hud_main_tab = {
					datacontext = "[GetPlayer]"
					datacontext = "[AccessLocalPlayerCachedData]"
					datacontext = "[LocalPlayerCachedData.AccessNewArtifacts]"
					datacontext = "[LocalPlayerCachedData.AccessCourtEvents]"
					datacontext = "[Character.GetCourtGrandeurData]"
					visible = "[And(Character.HasRoyalCourt ,And(And( And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), HasDlcFeature( 'court_room_view' )), Not( IsLandlessAdventurer( GetPlayer ) )))]"
					allow_outside = yes
					name = "royal_court_button_tutorial_uses_this"

					tooltipwidget = {
						container_royal_court_tooltip = {}
					}

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_courtview.dds"
						onclick = "[Character.OpenRoyalCourtView( 'throne' )]"

						# Looping glow when you have unhandled court events or first get your royal court
						using = Animation_Glow_Pulse

						glow = {
							glow_radius = 8
							using = Glow_Standard
							using = Color_Bright_Yellow
							visible = "[Or( And( Character.HasRoyalCourt, Not( LocalPlayerCachedData.HasEverOpenedRoyalCourt ) ), GreaterThan_int32( LocalPlayerCourtEvents.GetNumberCourtEvents, '(int32)0' ) )]"
						}

						# Pulse when you get a new pending court event
						state = {
							name = "pending_court_event_start"
							next = "pending_court_event_a"
							position_x = 0
							duration = 0.2
							size = { 45 45 }
							using = Animation_Curve_Default
							trigger_when = "[GreaterThan_int32( Character.GetNumPendingCourtEvents, '(int32)0' )]"

							start_sound = {
								soundeffect = "event:/DLC/EP1/SFX/UI/Notifications/royal_court_event_available"
							}
						}

						state = {
							name = "pending_court_event_a"
							next = "pending_court_event_b"
							position_x = -30
							duration = 0.45
							size = { 85 85 }
							using = Animation_Curve_Default
						}

						state = {
							name = "pending_court_event_b"
							position_x = 0
							duration = 0.25
							size = { 45 45 }
							bezier = { 0.43 0 0.2 2.2 }
						}

						flowcontainer = {
							position = { -5 0 }
							direction = vertical
							ignoreinvisible = yes
							visible = "[Character.HasRoyalCourt]"
							datacontext = "[GetPlayer]"

							widget_royal_court_notification = {
								visible = "[And( GreaterThanOrEqualTo_int32( CourtGrandeurData.GetCurrentLevel, CourtGrandeurData.GetMinimumExpectedLevel ), Or( GreaterThan_int32( LocalPlayerNewArtifacts.GetNumNewArtifactsOfCategory( 'court' ), '(int32)0' ), Or( GreaterThan_int32( LocalPlayerCourtEvents.GetNumberCourtEvents, '(int32)0' ), GreaterThan_int32( Character.GetNumPendingCourtEvents, '(int32)0' ) ) ) )]"
							}

							widget_below_cgv_expectations = {
								visible = "[LessThan_int32( CourtGrandeurData.GetCurrentLevel, CourtGrandeurData.GetMinimumExpectedLevel )]"
							}
						}
					}
				}

				widget_hud_main_tab = {
					name = "tab_tax_jurisdiction"
					datacontext = "[GetPlayer]"
					enabled = "[Character.HasTaxSlots]"
					visible = "[Or( GetPlayer.GetGovernment.IsType( 'clan_government' ), Character.HasTaxSlots )]"

					blockoverride "maintab_button"
					{
						texture = "gfx/interface/skinned/hud_maintab/maintab_tax_jurisdictions.dds"

						onclick = "[ToggleGameViewData('manage_tax_slots', GetPlayer.GetID)]"
						down = "[IsGameViewOpen('manage_tax_slots')]"

						using = tooltip_ws

						tooltipwidget = {
							tax_jurisdictions_button_tooltip = {}
						}

						icon = {
							size = { 100% 100% }
							visible = "[GreaterThan_int32( GetPlayer.GetUnassignedVassalsCount, '(int32)0' )]"
							texture = "gfx/interface/skinned/hud_maintab/maintab_tax_jurisdictions.dds"

							glow = {
								glow_radius = 8
								using = Glow_Standard
								using = Color_Red
							}
							state = {
								name = a
								next = b
								alpha = 0.3
								trigger_on_create = yes
								duration = 1.2
								using = Animation_Curve_Default
							}

							state = {
								name = b
								next = a
								alpha = 0.5
								duration = 0.6
								using = Animation_Curve_Default
							}
						}

						icon = {
							visible = "[Or( Or( GreaterThan_int32( Character.GetUnassignedVassalsCount, '(int32)0' ), Not( Character.HasTaxSlots ) ), GreaterThan_int32( Character.GetUntaxedJurisdictionCount, '(int32)0' ) )]"
							size = { 25 25 }
							position = { -5 5}
							texture = "gfx/interface/icons/symbols/icon_warning.dds"

							icon = {
								size = { 100% 100% }
								alwaystransparent = yes
								texture = "gfx/interface/icons/symbols/icon_warning.dds"

								modify_texture = {
									texture = "gfx/interface/icons/focuses/hud_icon_mask.dds"
									blend_mode = alphamultiply
								}

								modify_texture = {
									texture = "gfx/interface/colors/red.dds"
									blend_mode = colordodge
								}

								state = {
									name = a
									next = b
									alpha = 0
									trigger_on_create = yes
									duration = 1.2
									using = Animation_Curve_Default
								}

								state = {
									name = b
									next = a
									alpha = 0.8
									duration = 0.6
									using = Animation_Curve_Default
								}
							}
						}
					}
				}
			}
		}

		# Invisible button to ensure that these shortcuts don't get hidden
		button = {
			size = { 0 0 }
			onclick = "[ToggleGameViewData( 'character', GetPlayer.GetID )]"
			shortcut = "character_window"
		}

		# widget = {
		# 	datacontext = "[GetPlayer]"
		# 	datacontext = "[AccessLocalPlayerCachedData]"
		# 	datacontext = "[LocalPlayerCachedData.AccessNewArtifacts]"
		# 	datacontext = "[LocalPlayerCachedData.AccessCourtEvents]"
		# 	datacontext = "[Character.GetCourtGrandeurData]"
		# 	visible = "[And( And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), HasDlcFeature( 'royal_court' ))]"
		# 	enabled = "[Character.HasRoyalCourt]"

		# 	parentanchor = bottom
		# 	position = { 4 50 }
		# 	size = { 45 45 }

		# 	icon = {
		# 		name = "royal_court_button_background"
		# 		visible = "[Not(IsRightWindowOpen)]"
		# 		size = { 45 45 }
		# 		texture = "gfx/interface/buttons/maintab_courtview_bg.dds"

		# 		allow_outside = yes

		# 		state = {
		# 			name = _show
		# 			alpha = 1
		# 			duration = 0.1
		# 			using = Animation_Curve_Default
		# 		}

		# 		state = {
		# 			name = _hide
		# 			duration = 0.6
		# 			alpha = 0
		# 			using = Animation_Curve_Default
		# 		}

		# 		state = {
		# 			name = "hud_tab_glow_courtview_enter"
		# 			duration = 0.03
		# 			using = Animation_Curve_Default

		# 			modify_texture = {
		# 				name = "glow_courtview"
		# 				alpha = 1
		# 			}
		# 		}

		# 		state = {
		# 			name = "hud_tab_glow_courtview_leave"
		# 			duration = 0.1
		# 			using = Animation_Curve_Default

		# 			modify_texture = {
		# 				name = "glow_courtview"
		# 				alpha = 0
		# 			}
		# 		}

		# 		modify_texture = {
		# 			name = "glow_courtview"
		# 			texture = "gfx/interface/buttons/maintab_courtview_bg_glow.dds"
		# 			alpha = 0
		# 		}
		# 	}

		# 	widget_hud_main_tab = {
		# 		allow_outside = yes
		# 		name = "royal_court_button_tutorial_uses_this"

		# 		tooltipwidget = {
		# 			container_royal_court_tooltip = {}
		# 		}

		# 		state = {
		# 			name = _mouse_hierarchy_enter
		# 			on_start = "[PdxGuiInterruptThenTriggerAllAnimations('hud_tab_glow_courtview_leave','hud_tab_glow_courtview_enter')]"
		# 			alpha = 1
		# 		}

		# 		state = {
		# 			name = _mouse_hierarchy_leave
		# 			on_start = "[PdxGuiInterruptThenTriggerAllAnimations('hud_tab_glow_courtview_enter','hud_tab_glow_courtview_leave')]"
		# 			alpha = 1
		# 		}

		# 		blockoverride "maintab_button"
		# 		{
		# 			texture = "gfx/interface/buttons/maintab_courtview.dds"
		# 			onclick = "[Character.OpenRoyalCourtView( 'throne' )]"

		# 			# Looping glow when you have unhandled court events or first get your royal court
		# 			using = Animation_Glow_Pulse

		# 			glow = {
		# 				glow_radius = 8
		# 				using = Glow_Standard
		# 				using = Color_Bright_Yellow
		# 				visible = "[Or( And( Character.HasRoyalCourt, Not( LocalPlayerCachedData.HasEverOpenedRoyalCourt ) ), GreaterThan_int32( LocalPlayerCourtEvents.GetNumberCourtEvents, '(int32)0' ) )]"
		# 			}

		# 			# Pulse when you get a new pending court event
		# 			state = {
		# 				name = "pending_court_event_start"
		# 				next = "pending_court_event_a"
		# 				position_x = 0
		# 				duration = 0.2
		# 				size = { 45 45 }
		# 				using = Animation_Curve_Default
		# 				trigger_when = "[GreaterThan_int32( Character.GetNumPendingCourtEvents, '(int32)0' )]"

		# 				start_sound = {
		# 					soundeffect = "event:/DLC/EP1/SFX/UI/Notifications/royal_court_event_available"
		# 				}
		# 			}

		# 			state = {
		# 				name = "pending_court_event_a"
		# 				next = "pending_court_event_b"
		# 				position_x = -30
		# 				duration = 0.45
		# 				size = { 85 85 }
		# 				using = Animation_Curve_Default
		# 			}

		# 			state = {
		# 				name = "pending_court_event_b"
		# 				position_x = 0
		# 				duration = 0.25
		# 				size = { 45 45 }
		# 				bezier = { 0.43 0 0.2 2.2 }
		# 			}

		# 			flowcontainer = {
		# 				position = { 0 6 }
		# 				parentanchor = bottom|hcenter
		# 				widgetanchor = center
		# 				direction = vertical
		# 				ignoreinvisible = yes
		# 				visible = "[Character.HasRoyalCourt]"
		# 				datacontext = "[GetPlayer]"

		# 				widget_royal_court_notification = {
		# 					visible = "[And( GreaterThanOrEqualTo_int32( CourtGrandeurData.GetCurrentLevel, CourtGrandeurData.GetMinimumExpectedLevel ), Or( GreaterThan_int32( LocalPlayerNewArtifacts.GetNumNewArtifactsOfCategory( 'court' ), '(int32)0' ), Or( GreaterThan_int32( LocalPlayerCourtEvents.GetNumberCourtEvents, '(int32)0' ), GreaterThan_int32( Character.GetNumPendingCourtEvents, '(int32)0' ) ) ) )]"
		# 				}

		# 				widget_below_cgv_expectations = {
		# 					visible = "[LessThan_int32( CourtGrandeurData.GetCurrentLevel, CourtGrandeurData.GetMinimumExpectedLevel )]"
		# 				}
		# 			}
		# 		}
		# 	}
		# }
	}

	widget_stress_sounds = {}
}

### Time Controls
icon = {
	name = "timeline_widget"
	visible = "[And(And( Not(IsGameViewOpen('barbershop')), And( And( Not( IsPauseMenuShown ), TimelineWidget.ShouldBeVisible ), Not(GetVariableSystem.Exists('royal_court_screenshot_window')))), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_timeline').GetValue, '(CFixedPoint)0' ) ))]"
	size = { 649 65 }
	parentanchor = bottom|right
	filter_mouse = all
	alwaystransparent = yes
	layer = top
	allow_outside = yes
	texture = "gfx/interface/skinned/hud_bg_gamespeed.dds"

	using = Animation_ShowHide_Quick

	widget = {
		parentanchor = bottom|right
		size = { 629 45 }
		allow_outside = yes

		icon = {
			parentanchor = top|right
			position = { 7 -15}
			texture = "gfx/interface/skinned/component_decoration/decoration_arch.dds"
			size = { 30 30 }
		}

		icon = {
			visible = "[IsManuallyPaused]"
			size = { 100% 100% }
			texture = "gfx/interface/skinned/hud_pause_indicator.dds"
			color = { 0.4 0.25 0.25 0.7 }

			state = {
				name = _show
				using = Animation_FadeIn_Quick
			}

			state = {
				name = _hide
				using = Animation_FadeOut_Standard
			}
		}

		icon = {
			visible = "[IsPausedByEvent]"
			size = { 100% 100% }
			texture = "gfx/interface/skinned/hud_pause_indicator.dds"
			color = { 0.3 0.3 0.3 0.7 }

			state = {
				name = _show
				using = Animation_FadeIn_Quick
			}

			state = {
				name = _hide
				using = Animation_FadeOut_Standard
			}
		}

		hotkeys_HUD = {}

		### Extra Buttons
		flowcontainer = {
			name = "extra_buttons_menu"
			visible = "[And( Not( IsPauseMenuShown ), GetVariableSystem.Exists( 'extra_buttons_expand' ))]"
			visible_at_creation = no
			parentanchor = bottom|right
			widgetanchor = bottom|hcenter
			position = { -570 -20 }
			alwaystransparent = no
			margin = { 40 40 }
			direction = vertical
			spacing = 3
			ignoreinvisible = yes
			allow_outside = yes

			background = {
				using = Background_Area_Dark
				margin = { -25 -25 }
			}

			state = {
				name = _show
				using = Animation_FadeIn_Quick

				position_y = -20
			}

			state = {
				name = _hide

				using = Animation_FadeOut_Quick
				position_y = 60
			}

			state = {
				name = _mouse_hierarchy_leave
				on_finish = "[GetVariableSystem.Clear( 'extra_buttons_expand' )]"
			}

			button_standard = {
				name = "find_character_button"
				text = "FIND_CHARACTER"
				onclick = "[ToggleGameView( 'character_finder' )]"
				onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"
				tooltip = "IM_TT_FIND_CHARACTER"
				shortcut = "character_finder"
			}

			button_standard = {
				name = "find_title_button"

				onclick = "[ToggleGameView( 'find_title' )]"
				onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"

				down = "[IsGameViewOpen('find_title')]"
				shortcut = "find_title_shortcut"

				text = "FIND_TITLE"
				tooltip = "IM_TT_FIND_TITLE"
			}

			button_standard = {
				name = "plagues_button"

				onclick = "[ToggleGameView( 'epidemics' )]"
				onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"

				down = "[IsGameViewOpen('epidemics')]"
				shortcut = "explore_plagues"

				text = "EXPLORE_PLAGUES"
				tooltip = "EXPLORE_PLAGUES_TT"
			}

			button_standard = {
				name = "legacy_button"
				text = "SHOW_LEGACY"
				onclick = "[ToggleGameViewData( 'lineage_view', GetPlayer.GetID )]"
				down = "[IsGameViewOpen('succession_event')]"
				onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"
				tooltip = "IM_TT_SHOW_LEGACY"
			}

			button_standard = {
				name = "go_to_capital_button"
				text = "GO_TO_CAPITAL"
				onclick = "[OnGoToPlayerCapital]"
				onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"
				shortcut = "go_to_capital"
				tooltip = "IM_TT_GO_TO_CAPITAL"
				visible = "[GetPlayer.IsValid]"
			}

			button_standard = {
				name = "toggle_message_settings_button"
				text = "MESSAGE_SETTINGS_WINDOW_NAME"
				onclick = "[ToggleMessageSettings]"
				onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"
				tooltip = "MESSAGE_SETTINGS_WINDOW_TT"
			}

			button_standard = {
				name = "toggle_music_player_button"
				text = "MUSIC_PLAYER_NAME"
				onclick = "[ToggleMusicPlayer]"
				tooltip = "MUSIC_PLAYER_OPEN_PLAYER_TT"
			}
		}

		hbox = {
			margin_left = 35
			allow_outside = yes

			hbox = {
				margin_top = 12
				spacing = 3

				button_dots = {
					name = "button_hud_extra_buttons"
					onclick = "[GetVariableSystem.Toggle( 'extra_buttons_expand' )]"
					tooltip = MORE_POPOUT_TT
					using = tooltip_ne
				}

				button_menu = {
					name = "pause_menu_button"
					onclick = "[OnPauseMenu]"
					tooltip = INGAME_MENU_TT
					using = tooltip_ne

					tooltipwidget = {
						using = TooltipWithFakeShortcut
						blockoverride "shortcut_text"
						{
							text = FAKE_ESCAPE
						}
					}
				}

				button_encyclopedia_small = {
					name = "encyclopedia_button_extended_menu"
					tooltip = "OPEN_ENCYCLOPEDIA"
					onclick = "[ToggleEncyclopedia]"
					shortcut = "encyclopedia"
					using = tooltip_ne
				}
			}

			hbox = {
				name = "tutorial_highlight_bottom_right_bar"
				layoutpolicy_horizontal = expanding
				layoutpolicy_vertical = expanding
				margin_right = 5
				margin_left = 15
				margin_top = 12
				allow_outside = yes

				## Date
				button_standard_hover = {
					name = "play_pause_button_tutorial_uses_this"

					layoutpolicy_horizontal = expanding
					layoutpolicy_vertical = expanding

					onclick = "[OnPause]"

					tooltip = "CURRENT_DATE_TOOLTIP"
					using = tooltip_nw
					tooltip_offset = { 0 10 }

					margin_widget = {
						visible = "[Not(Or(IsPausedByEvent, IsManuallyPaused))]"
						size = { 100% 100% }

						state = {
							name = _show
							using = Animation_FadeIn_Quick
						}

						state = {
							name = _hide
							using = Animation_FadeOut_Standard
						}

						Animation_HUD_daily_tick = {
							visible = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)1')]"
							size = { 100% 100% }

							blockoverride "duration"
							{
								duration = 30
							}

							blockoverride "alpha"
							{
								alpha = 0.3
							}
						}

						Animation_HUD_daily_tick = {
							visible = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)2')]"
							size = { 100% 100% }

							blockoverride "duration"
							{
								duration = 15
							}

							blockoverride "alpha"
							{
								alpha = 0.25
							}
						}

						Animation_HUD_daily_tick = {
							visible = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)3')]"
							size = { 100% 100% }

							blockoverride "duration"
							{
								duration = 7.5
							}

							blockoverride "alpha"
							{
								alpha = 0.2
							}
						}

						Animation_HUD_daily_tick = {
							visible = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)4')]"
							size = { 100% 100% }

							blockoverride "duration"
							{
								duration = 3.75
							}

							blockoverride "alpha"
							{
								alpha = 0.15
							}
						}

						Animation_HUD_daily_tick = {
							visible = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)5')]"
							size = { 100% 100% }

							blockoverride "duration"
							{
								duration = 1.9
							}

							blockoverride "alpha"
							{
								alpha = 0.15
							}
						}
					}

					hbox = {
						margin = { 5 0 }
						margin_bottom = 2

						hbox = {
							layoutpolicy_horizontal = expanding
							margin_top = 2
							margin_right = 2

							expand = {}

							text_single = {
								name = "date_text_sp"
								visible = "[Not(GameHasMultiplePlayers)]"
								layoutpolicy_horizontal = expanding

								text = "CURRENT_DATE"
								default_format = "#date"
								autoresize = no
								align = right|nobaseline
								using = Font_Size_Medium
							}

							text_single = {
								name = "date_text_mp"
								visible = "[GameHasMultiplePlayers]"
								layoutpolicy_horizontal = expanding

								text = "CURRENT_DATE"
								default_format = "#medium;glow_color:{0.1,0.1,0.1,1}"
								autoresize = no
								align = right|nobaseline
								using = Font_Size_Medium
							}
						}

						container = {
							name = "pause_play_icons"

							button_pause = {
								visible = "[Not(Or(IsPausedByEvent, IsManuallyPaused))]"
								alwaystransparent = yes
								parentanchor = center
							}

							button_play = {
								visible = "[Or(IsPausedByEvent, IsManuallyPaused)]"
								alwaystransparent = yes
								parentanchor = center
							}
						}
					}
				}

				button_normal = {
					shortcut = "decrease_speed"
					shortcut = "decrease_speed_2"
					shortcut = "decrease_speed_3"
					onclick = "[OnDecreaseGameSpeed]"
				}

				button_normal = {
					shortcut = "increase_speed"
					shortcut = "increase_speed_2"
					shortcut = "increase_speed_3"
					onclick = "[OnIncreaseGameSpeed]"
				}

				hbox = {
					layoutpolicy_vertical = expanding
					margin = { 0 -4 }
					allow_outside = yes

					icon = {
						name = "speed_indicator"
						layoutpolicy_vertical = expanding
						size = { 170 0 }
						framesize = { 200 28 }
						texture = "gfx/interface/hud/speed_indicator.dds"
						frame = "[GetCurrentGameSpeed]"
						tooltip = "CURRENT_SPEED_TOOLTIP"
						tooltip_offset = { 0 -170 }
						alpha = 0.8

						modify_texture = {
							visible = "[IsPausedByEvent]"
							texture = "gfx/interface/hud/speed_indicator_auto_pause.dds"
							spritetype = corneredtiled
							blend_mode = darken
							texture_density = 2
						}

						modify_texture = {
							visible = "[And(IsManuallyPaused, Not(IsPausedByEvent))]"
							texture = "gfx/interface/hud/speed_indicator_pause.dds"
							spritetype = corneredtiled
							blend_mode = darken
							texture_density = 2
						}

						modify_texture = {
							visible = "[Not(Or(IsPausedByEvent, IsManuallyPaused))]"
							texture = "gfx/interface/hud/speed_indicator_play.dds"
							spritetype = corneredtiled
							blend_mode = darken
							texture_density = 2
						}

						button = {
							visible = "[Not( GameHasMultiplePlayers )]"
							onclick = "[OnPause]"
							shortcut = "pause"
						}

						icon = {
							parentanchor = right|vcenter
							position = { 10 0 }
							size = { 15 90%}
							texture = "gfx/interface/skinned/overlay_stone.dds"
							color = { 0.32 0.32 0.32 1 }
						}

						icon = {
							size = { 100% 100% }
							texture = "gfx/interface/skinned/speed_indicator_frame.dds"
						}

						hbox = {
							margin_left = 6
							margin_right = 6

							button = {
								name = "speed_1"
								shortcut = "speed_1"
								layoutpolicy_horizontal = shrinking
								layoutpolicy_vertical = expanding
								size = { 34 18 }

								alwaystransparent = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)1')]"
								onclick = "[SetGameSpeed('(int32)0')]"
								tooltip = "CHANGE_SPEED_TOOLTIP_1"
								using = tooltip_ne

								alpha = 0

								state = {
									name = _mouse_enter
									alpha = 1
									duration = 0.1
									using = Animation_Curve_Default
								}

								state = {
									name = _mouse_leave
									alpha = 0
									duration = 0.1
									using = Animation_Curve_Default
								}

								margin_widget = {
									size = { 100% 100% }
									margin = { 0 8 }

									icon = {
										size = { 100% 100% }
										texture = "gfx/interface/hud/speed_indicator_mouseover.dds"
									}
								}
							}

							button = {
								name = "speed_2"
								shortcut = "speed_2"
								layoutpolicy_horizontal = shrinking
								layoutpolicy_vertical = expanding
								size = { 34 18 }

								alwaystransparent = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)2')]"
								onclick = "[SetGameSpeed('(int32)1')]"
								tooltip = "CHANGE_SPEED_TOOLTIP_2"
								using = tooltip_ne

								alpha = 0

								state = {
									name = _mouse_enter
									alpha = 1
									duration = 0.1
									using = Animation_Curve_Default
								}

								state = {
									name = _mouse_leave
									alpha = 0
									duration = 0.1
									using = Animation_Curve_Default
								}

								margin_widget = {
									size = { 100% 100% }
									margin = { 0 8 }

									icon = {
										size = { 100% 100% }
										texture = "gfx/interface/hud/speed_indicator_mouseover.dds"
									}
								}
							}

							button = {
								name = "speed_3"
								shortcut = "speed_3"
								layoutpolicy_horizontal = shrinking
								layoutpolicy_vertical = expanding
								size = { 34 18 }

								alwaystransparent = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)3')]"
								onclick = "[SetGameSpeed('(int32)2')]"
								tooltip = "CHANGE_SPEED_TOOLTIP_3"
								using = tooltip_ne

								alpha = 0

								state = {
									name = _mouse_enter
									alpha = 1
									duration = 0.1
									using = Animation_Curve_Default
								}

								state = {
									name = _mouse_leave
									alpha = 0
									duration = 0.1
									using = Animation_Curve_Default
								}

								margin_widget = {
									size = { 100% 100% }
									margin = { 0 8 }

									icon = {
										size = { 100% 100% }
										texture = "gfx/interface/hud/speed_indicator_mouseover.dds"
									}
								}
							}

							button = {
								name = "speed_4"
								shortcut = "speed_4"
								layoutpolicy_horizontal = shrinking
								layoutpolicy_vertical = expanding
								size = { 34 18 }

								alwaystransparent = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)4')]"
								onclick = "[SetGameSpeed('(int32)3')]"
								tooltip = "CHANGE_SPEED_TOOLTIP_4"
								using = tooltip_ne

								alpha = 0

								state = {
									name = _mouse_enter
									alpha = 1
									duration = 0.1
									using = Animation_Curve_Default
								}

								state = {
									name = _mouse_leave
									alpha = 0
									duration = 0.1
									using = Animation_Curve_Default
								}

								margin_widget = {
									size = { 100% 100% }
									margin = { 0 8 }

									icon = {
										size = { 100% 100% }
										texture = "gfx/interface/hud/speed_indicator_mouseover.dds"
									}
								}
							}

							button = {
								name = "speed_5"
								shortcut = "speed_5"
								layoutpolicy_horizontal = shrinking
								layoutpolicy_vertical = expanding
								size = { 34 18 }

								alwaystransparent = "[EqualTo_int32(GetCurrentGameSpeed, '(int32)5')]"
								onclick = "[SetGameSpeed('(int32)4')]"
								tooltip = "CHANGE_SPEED_TOOLTIP_5"
								using = tooltip_ne

								alpha = 0

								state = {
									name = _mouse_enter
									alpha = 1
									duration = 0.1
									using = Animation_Curve_Default
								}

								state = {
									name = _mouse_leave
									alpha = 0
									duration = 0.1
									using = Animation_Curve_Default
								}

								margin_widget = {
									size = { 100% 100% }
									margin = { 0 8 }

									icon = {
										size = { 100% 100% }
										texture = "gfx/interface/hud/speed_indicator_mouseover.dds"
									}
								}
							}
						}
					}
				}
			}

			# Just the hotkeys for increase/decrease speed
			container = {
				name = "speed_hotkeys"

				button = {
					name = "increase_speed"
					size = { 0 0 }

					shortcut = "increase_speed"
					shortcut = "increase_speed_2"
					shortcut = "increase_speed_3"
					onclick = "[OnIncreaseGameSpeed]"
					oversound = "event:/SFX/UI/Generic/sfx_ui_generic_pointer_over"
					clicksound = "event:/SFX/UI/Generic/sfx_ui_generic_increment"
				}

				button = {
					name = "decrease_speed"
					size = { 0 0 }

					shortcut = "decrease_speed"
					shortcut = "decrease_speed_2"
					shortcut = "decrease_speed_3"
					onclick = "[OnDecreaseGameSpeed]"
					oversound = "event:/SFX/UI/Generic/sfx_ui_generic_pointer_over"
					clicksound = "event:/SFX/UI/Generic/sfx_ui_generic_decrement"
				}
			}

			widget_gamespeed_sounds = {}
		}
	}
}

### Bottom edge
widget = {
	name = "bottom_bar"
	visible = "[And( Not( IsPauseMenuShown ), IsDefaultGUIMode )]"
	size = { 100% 100% }
	layer = bottom
	datacontext = "[GetPlayer]"

	using = Animation_ShowHide_Quick

	#### DYNAMIC BACKGROUND BEHIND THE CHARACTER PORTRAIT
	widget = {
		parentanchor = bottom|left
		position = { -100 -100}

		hbox = {
			visible = "[And(And(And( Not( IsGameViewOpen( 'barbershop' ) ), And( GetPlayer.IsValid, Not( GetVariableSystem.Exists( 'hide_bottom_left_HUD' ) ) ) ), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_character').GetValue, '(CFixedPoint)0' ) )), IsNomad( GetPlayer ))]"
			layoutpolicy_horizontal = expanding

			spacer = {
				visible = "[LessThanOrEqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)1' )]"
				size = { 364 1 }
			}

			spacer = {
				visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)2' )]"
				size = { 424 1 }
			}

			spacer = {
				visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)3' )]"
				size = { 484 1 }
			}

			spacer = {
				visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)4' )]"
				size = { 544 1 }
			}

			spacer = {
				visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)5' )]"
				size = { 604 1 }
			}

			spacer = {
				visible = "[GreaterThanOrEqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)6' )]"
				size = { 664 1 }
			}

			icon = {
				size = { 340 105 }
				texture = "gfx/interface/hud/nomad_widget.dds"
			}
		}
	}

	### TGP WIDGET BACKGROUND
	widget = {
		visible = "[And(And( Not( IsGameViewOpen( 'barbershop' ) ), And( GetPlayer.IsValid, Not( GetVariableSystem.Exists( 'hide_bottom_left_HUD' ) ) ) ), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_bottom_left_bar').GetValue, '(CFixedPoint)0' ) ))]"
		parentanchor = bottom|left
		widgetanchor = bottom|left
		position = { -6 0 }
		size = { 548 116 }

		# BACKGROUND MERIT + DYNASTIC CYCLE + MOVEMENTS
		icon = {
			visible = "[And(InGameBottomBar.ShouldShowDynasticCycle, Character.ShouldShowMerit)]"
			size = { 548 116 }
			texture =  "gfx/interface/hud/tgp_widget_background_big.dds"
		}

		# BACKGROUND MERIT + DYNASTIC CYCLE
		icon = {
			visible = "[And(GetSituation('dynastic_cycle').GetTopParticipantGroupByKey('other_rulers').IsCharacterParticipant( Character.Self ), Character.ShouldShowMerit)]"
			parentanchor = left
			size = { 474 116 }
			texture =  "gfx/interface/hud/tgp_widget_background_medium.dds"
		}

		# BACKGROUND ONLY MERIT WIDGET
		icon = {
			visible = "[And(Not( InGameBottomBar.ShouldShowDynasticCycle ), Character.ShouldShowMerit )]"
			parentanchor = left
			size = { 430 116 }
			texture =  "gfx/interface/hud/tgp_widget_background_small.dds"
		}

		# BACKGROUND ONLY MOVEMENT
		icon = {
			visible = "[And(InGameBottomBar.ShouldShowDynasticCycle, Not(Character.ShouldShowMerit))]"
			parentanchor = left
			position = { -10 25 }
			size = { 430 116 }
			texture =  "gfx/interface/hud/tgp_widget_background_small.dds"
		}
	}

	icon_hud_background_container = {
		visible = "[And(And( Not( IsGameViewOpen( 'barbershop' ) ), And( GetPlayer.IsValid, Not( GetVariableSystem.Exists( 'hide_bottom_left_HUD' ) ) ) ), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_bottom_left_bar').GetValue, '(CFixedPoint)0' ) ))]"
		parentanchor = bottom|left
		ignoreinvisible = yes
	}
	##### END OF BACKGROUND

	### BOTTOM LEFT CHARACTER PORTRAIT
	bottom_left_portrait = {
		parentanchor = bottom|left
	}

	### TGP WIDGET
	flowcontainer = {
		visible = "[And(And( Not( IsGameViewOpen( 'barbershop' ) ), And( GetPlayer.IsValid, Not( GetVariableSystem.Exists( 'hide_bottom_left_HUD' ) ) ) ), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_bottom_left_bar').GetValue, '(CFixedPoint)0' ) ))]"
		direction = horizontal
		widgetanchor = bottom|left
		parentanchor = bottom|left
		position = { 269 -58 }

		allow_outside = yes
		ignoreinvisible = yes

		widget_merit_hud = {
			name = "merit_button_tutorial_uses_this"
			datacontext = "[InGameBottomBar.GetMeritItem]"
			parentanchor = vcenter
			alwaystransparent = no
			filter_mouse = all
			size = { 74 94 }

			allow_outside = yes
		}

		spacer = {
			visible = "[Not(Character.ShouldShowMerit)]"
			size = { 7 0 }
		}

		widget = {
			size = { 120 60 }
			parentanchor = bottom

			allow_outside = yes

			flowcontainer = {
				parentanchor = left|vcenter
				position = { -5 0 }
				spacing = 5

				allow_outside = yes
				ignoreinvisible = yes

				button_merit_pool_item = {
					datacontext = "[InGameBottomBar.GetTopAdminMeritPool]"
					visible = "[Character.ShouldShowMerit]"
					allow_outside = yes

					blockoverride "button_onclick"
					{
						onclick = "[OpenGameViewData( 'government_administration', Character.Self)]"
					}

					blockoverride "default_format" {}
				}

				button_situation_group_banner = {
					datacontext = "[InGameBottomBar.GetDynasticCycle]"
					datacontext = "[InGameBottomBar.GetDynasticCycleGroup]"
					datacontext = "[SituationParticipantGroup.GetType]"
					visible = "[InGameBottomBar.ShouldShowDynasticCycle]"

					allow_outside = yes
				}
			}
		}
	}

	## Bottom left tabs
	left_edge_tabs = {
		parentanchor = bottom|left
		position = { -3 -100 }
	}

	## Bottom left CoA
	coa_realm_medium_crown = {
		visible = "[And(And(Not(IsGameViewOpen('barbershop')), And(And(IsDefaultGUIMode, GetPlayer.IsRuler), Not(GetVariableSystem.Exists( 'hide_ui_coa_bottom_left')))), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_character_model').GetValue, '(CFixedPoint)0' ) ))]"
		visible_at_creation = no
		parentanchor = bottom|left

		state = {
			name = _show
			using = Animation_Curve_Default
			duration = 0.25

			position = { 0 0 }
			alpha = 1
		}

		state = {
			name = _hide
			using = Animation_Curve_Default
			duration = 0.25

			position = { 0 50 }
			alpha = 0
		}

		blockoverride "coa_button"
		{
			tooltip = "[GetPlayer.GetDefaultRealmFlagTooltipPrimaryTitleClickInfo]"
			onclick = "[DefaultOnCoatOfArmsClick(GetPlayer.GetPrimaryTitle.GetID)]"
		}
	}

	### Legitimacy, Lifestyle, etc
	bottom_left_button_row = {
		parentanchor = bottom|left
		position = { 66 0 }
	}

	### Regular position
	bottom_left_temporary_statuses = {
		visible = "[Not( Or( InGameBottomBar.ShouldShowDynasticCycle, Character.ShouldShowMerit ) )]"
		parentanchor = bottom|left
		position = { 270 -62 }
	}

	### Positioned higher when you have the celestial widget
	bottom_left_temporary_statuses = {
		visible = "[Or( InGameBottomBar.ShouldShowDynasticCycle, Character.ShouldShowMerit )]"
		parentanchor = bottom|left
		position = { 277 -160 }
	}

	######################################################
	######### MAPMODES AND WARS AND INSPIRATIONS #########
	######################################################

	map_modes_debug = {
		visible = "[And( InDebugMode, And( Not( GetVariableSystem.Exists( 'mapmodes_expand' ) ), And(IsDefaultGUIMode, Not(IsRightWindowOpen))))]"
		visible_at_creation = no
		parentanchor = bottom|right
		position = { 0 -230 }

		filter_mouse = all
		alwaystransparent = no
		scale = 0.9
	}

	widget = { # Inspiration Details
		visible = "[And( InGameBottomBar.HasSelectedInspiration, And( IsDefaultGUIMode, Not( IsRightWindowOpen ) ) )]"
		visible_at_creation = no
		datacontext = "[InGameBottomBar.GetSelectedInspiration]"
		datacontext = "[Inspiration.GetOwner]"

		parentanchor = bottom|right
		position = { -200 -150 }
		using = Window_Background_Subwindow

		alwaystransparent = no
		filter_mouse = all

		state = {
			name = _show
			using = Animation_FadeIn_Quick
			using = Sound_WindowShow_Standard
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Quick
			using = Sound_WindowHide_Standard
		}

		vbox = {
			name = "selected_inspiration"
			set_parent_size_to_minimum = yes
			margin = { 4 4 }
			margin_bottom = 20
			spacing = 5

			vbox = {
				layoutpolicy_horizontal = expanding

				header_pattern = {
					layoutpolicy_horizontal = expanding

					blockoverride "header_text"
					{
						text = "SELECTED_INSPIRATION_HEADER"
					}

					blockoverride "button_close"
					{
						onclick = "[InGameBottomBar.ClearSelectedInspiration]"
					}

					blockoverride "button_back"
					{
						visible = no
					}
				}
			}

			hbox = {
				name = "selected_inspiration_data"
				layoutpolicy_horizontal = expanding
				layoutpolicy_vertical = expanding
				margin_left = 20


				background = {
					using = Background_Area
					layoutpolicy_horizontal = expanding
					margin_top = 14
				}

				portrait_shoulders = {
					name = "inspiration_owner_portrait"

					blockoverride "inspiration_status_icons"
					{
					}
				}

				vbox = {
					name = "text"
					layoutpolicy_horizontal = expanding
					margin_left = 10
					margin_bottom = 10
					margin_top = -14

					text_multi = {
						name = "inspiration_text"
						min_width = 300
						max_width = 300
						autoresize = yes
						text = "SELECTED_INSPIRATION_TEXT"
						margin_right = 10
						margin_top = 4
					}

					spacer = {
						size = { 0 6 }
					}

					hbox = {
						name = "recuirt_owner"
						layoutpolicy_horizontal = expanding
						spacing = 5

						text_single = {
							text = "[Character.GetRelationToString( GetPlayer )]"
							tooltip = "EXTENDED_RELATIONS_TOOLTIP"
						}

						button_recruit_character = {}

						warning_icon = {
							name = "wants_to_leave"
							visible = "[And( Character.CourtierWantsToLeaveCourt, Not( Character.IsImprisoned))]"
							size = { 20 20 }
							tooltip = "[Character.GetCourtierLeaveDescription]"
						}

						expand = {}
					}

					text_single = {
						name = "gold_invested"
						text = INSPIRATION_INVESTED_GOLD
						layoutpolicy_horizontal = expanding
						visible = "[Inspiration.GetSponsor.IsLocalPlayer]"
					}
				}
			}


			hbox = {
				layoutpolicy_horizontal = expanding
				margin_top = 4

				button_primary = {
					name = "sponsor_inspiration"
					text = START_SPONSOR_INSPIRATION
					visible = "[Not( Inspiration.GetSponsor.IsValid )]"

					enabled = "[Character.IsPlayerInteractionValid( 'fund_inspiration_interaction' )]"
					onclick = "[Character.OpenPlayerInteraction( 'fund_inspiration_interaction' )]"
					tooltip = "[Character.GetPlayerInteractionTooltip( 'fund_inspiration_interaction' )]"
				}
			}

			vbox = {
				name = "inspiration_progress"
				layoutpolicy_horizontal = expanding
				layoutpolicy_vertical = expanding
				margin_bottom = -8
				margin_top = -10
				spacing = 5

				visible = "[Inspiration.GetSponsor.IsValid]"

				text_single = {
					text = INSPIRATION_IN_PROGRESS
				}

				progressbar_segmented_chance = {
					name = "progress_bar"
					tooltip = "INSPIRATION_ITEM_PROGRESS_TOOLTIP"
					datamodel = "[GetSegmentedProgressChanceBar( GetDefine( 'NInspiration', 'MAX_PROGRESS' ), GetDefine( 'NInspiration', 'PROGRESS_FRAMES' ), Inspiration.GetProgress, Inspiration.GetProgressChance )]"
				}

				text_single = {
					text = INSPIRATION_ESTIMATED_REMAINING
					tooltip = INSPIRATION_ESTIMATED_TIME_TOOLTIP
				}

				expand = {
					layoutpolicy_vertical = expanding
				}
			}
		}
	}

	### Ongoing longer term objects and map modes
	# eg: Wars, Schemes, Inspirations
	flowcontainer = {
		visible = "[And(And(IsDefaultGUIMode, Not(IsRightWindowOpen)), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_bottom_right_temporary_statuses').GetValue, '(CFixedPoint)0' ) ))]"

		parentanchor = bottom|right
		widgetanchor = top|right
		position = { 0 -175 }
		alwaystransparent = yes
		ignoreinvisible = yes
		filter_mouse = all
		allow_outside = yes
		spacing = 30

		state = {
			name = _show
			using = Animation_FadeIn_Quick
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Quick
		}

		# In progress systems
		flowcontainer = {
			name = "in_progress_systems"
			ignoreinvisible = yes
			margin_top = 15
			visible = "[Not(IsGameViewOpen('barbershop'))]"


			### Raise/Disband armies ###

			container = {
				visible = "[Not(GetPlayer.HasActiveCompanionAISetting('raise_armies'))]"
				ignoreinvisible = yes
				parentanchor = vcenter

				button_raise_disband_armies = {
					name = "tutorial_highlight_raise_troops"
					visible = "[And( Character.IsAtWar, Not(Character.HasRaisedRegiments))]"
					visible_at_creation = no

					enabled = "[PlayerCanRaiseAnyRallyPoint]"
					onclick = "[PlayerRaiseAllRegiments]"
					onrightclick = "[PlayerRaiseAllRegimentsAtLocation]"
					button_ignore = none

					clicksound = "event:/SFX/UI/Unit/Army/sfx_ui_raise_army"

					onclick = "[PdxGuiTriggerAllAnimations('button_army')]"

					tooltip = "[GetPlayerRaiseAllTooltip]"

					animation_aggressive = {}
				}

				button_raise_disband_armies = {
					visible = "[PlayerShouldDisbandAll]"
					visible_at_creation = no

					onclick = "[PlayerDisbandAll]"
					enabled = "[PlayerCanDisbandAll]"
					clicksound = "event:/SFX/UI/Unit/Army/sfx_ui_unit_army_disband"

					blockoverride "text" {
						text = "DISBAND_ALL"
					}

					tooltip = "[GetDisbandAllTooltip]"
				}
			}


			### Inspirations ###
			flowcontainer = {
				name = "player_inspirations"
				parentanchor = vcenter
				spacing = 5
				margin = { 5 0 }
				allow_outside = yes

				datamodel = "[GetPlayer.GetSponsoredInspirations]"

				item = {
					button_normal = {
						datacontext = "[Inspiration.GetOwner]"
						size = { 60 60 }
						tooltip = "TT_INSPIRATION_WIDGET"
						using = tooltip_above
						onclick = "[InGameBottomBar.ToggleSelectedInspiration( Inspiration.Self )]"

						icon_round_button_base = {}

						icon = {
							visible = "[ObjectsEqual( InGameBottomBar.GetSelectedInspiration, Inspiration.Self )]"
							texture = "gfx/interface/buttons/button_lifestyles_active_frame.dds"
							size = { 100% 100% }
						}

						icon = {
							name = "progress_frame"
							texture = "gfx/interface/progressbars/action_progress_frame.dds"
							size = { 100% 100% }
							parentanchor = center
							alpha = 0.5
						}

						progresspie = {
							name = "progress"
							visible = "[And( Inspiration.GetSponsor.IsValid, Not( Inspiration.IsComplete ) )]"

							size = { 52 52  }
							texture = "gfx/interface/progressbars/action_progress_thin.dds"
							framesize = { 128 128 }
							frame = 2

							widgetanchor = center
							parentanchor = center

							min = 0
							max = 100

							value = "[Select_float( GreaterThan_int32( Inspiration.GetProgress, '(int32)0' ), CurrentAndMaxToProgressbarValueInt32( Inspiration.GetProgress, GetDefine( 'NInspiration', 'MAX_PROGRESS' ) ), '(float)2' )]"
						}

						highlight_icon = {
							texture = "[Inspiration.GetType.GetIcon]"
							alwaystransparent = yes
							size = { 40 40 }
							position = { 1 1 }
							parentanchor = center
						}
					}
				}
			}

			### Schemes ###
			flowcontainer = {
				name = "player_schemes"
				datamodel = "[InGameBottomBar.GetSchemes]"
				parentanchor = vcenter
				spacing = 10
				margin = { 5 0 }
				allow_outside = yes

				item = {
					button_normal = {
						name = "tutorial_highlight_lifestyle_HUD_button"
						onclick = "[BottomBarSchemeItem.OnClick]"
						onrightclick = "[BottomBarSchemeItem.OnClick]"
						onrightclick = "[PostCommand( BottomBarSchemeItem.TriggerSchemeHudClick )]"
						button_ignore = none
						datacontext = "[BottomBarSchemeItem.GetScheme]"
						tooltip = "BOTTOMBAR_SCHEME_TOOLTIP"
						size = { 90 112 }

						### Scheme exposed animation
						icon = {
							visible = "[Scheme.IsExposed]"
							parentanchor = center
							position = { 0 0 }
							size = { 120 135 }
							texture = "gfx/interface/colors/white.dds"
							using = Color_Red

							shaderfile = "gfx/FX/pdxgui_repeat_texture.shader"

							modify_texture = {
								name = "clouds"
								texture = "gfx/interface/component_masks/mask_clouds.dds"
								blend_mode = alphamultiply
								spriteType = corneredtiled
								texture_density = 3
							}

							modify_texture = {
								texture = "gfx/interface/component_masks/mask_glow.dds"
								mirror = vertical
								blend_mode = alphamultiply
							}

							state = {
								name = mask_a
								next = mask_b
								trigger_on_create = yes

								modify_texture = {
									name = "clouds"
									translate_uv = { 0 -1 }
								}
							}

							state = {
								name = mask_b
								next = mask_a
								duration = 8

								modify_texture = {
									name = "clouds"
									translate_uv = { 0 1 }
								}
							}
						}

						# Glow pulse animation when you have an opportunity
						icon = {
							visible = "[GreaterThan_int32( Scheme.GetAgentCharges, '(int32)0' )]"
							parentanchor = center
							position = { 0 4 }
							size = { 100 114 }
							texture = "gfx/interface/window_scheme/scheme_hud_bg_glow.dds"
							using = Color_Bright_Yellow
							alpha = 0

							modify_texture = {
								texture = "gfx/interface/component_masks/mask_clouds.dds"
								blend_mode = alphamultiply
								alpha = 0.8
							}

							state = {
								name = a
								next = b
								trigger_on_create = yes

								alpha = 0
								duration = 0
								scale = 1

								using = Animation_Curve_Default
							}

							state = {
								name = b
								next = c

								alpha = 1
								duration = 0.3
								scale = 1.07

								using = Animation_Curve_Default
							}

							state = {
								name = c
								next = d
								alpha = 0
								duration = 0.5
								scale = 1.1

								using = Animation_Curve_Default
							}

							state = {
								name = d
								next = a

								alpha = 0
								duration = 0
								delay = 3
								scale = 1
							}
						}

						highlight_icon = {
							texture = "gfx/interface/window_scheme/scheme_hud_bg.dds"
							size = { 100% 100% }
						}

						# Pogressbar & frame
						highlight_icon = {
							name = "progress_frame"
							texture = "gfx/interface/window_scheme/scheme_hud_bg_progress_frame.dds"
							size = { 100% 100% }
							parentanchor = center
							alpha = 0.5
						}

						progresspie = {
							name = "progress"
							position = { 0.3 -2.5 }
							size = { 76 76 }
							texture = "gfx/interface/progressbars/action_progress_thin.dds"
							framesize = { 128 128 }
							frame = 2
							widgetanchor = center
							parentanchor = center
							value = "[Scheme.GetProgressBar]"
							min = 0
							max = 1
							mirror = vertical|horizontal
						}

						# Target
						container = {
							parentanchor = center

							# Character Target
							container = {
								datacontext = "[Scheme.GetTargetCharacter]"
								visible = "[Character.IsValid]"
								parentanchor = center
								position = { 0 9 }

								portrait_scheme_hud = {}
							}

							# Title Target
							container = {
								datacontext = "[Scheme.GetTargetTitle]"
								visible = "[Title.IsValid]"
								parentanchor = center
								position = { 0 -12 }

								coa_title_tiny = {
									tooltip_visible = no
									alwaystransparent = yes
								}
							}

							# Faith Target
							container = {
								datacontext = "[Scheme.GetTargetFaith]"
								visible = "[Faith.IsValid]"
								parentanchor = center
								position = { 0 -12 }

								icon = {
									name = "faith_icon"
									texture = "[Faith.GetIcon]"
									size = { 40 40 }
								}
							}

							# Culture Target
							container = {
								datacontext = "[Scheme.GetTargetCulture]"
								visible = "[Culture.IsValid]"
								parentanchor = center
								position = { 0 -12 }

								text_single = {
									text = "HUD_GETCULTURE"
								}
							}
						}

						# Scheme type icon & bg
						widget = {
							parentanchor = bottom|hcenter
							position = { 0 -16 }

							highlight_icon = {
								parentanchor = center
								size = { 32 32 }
								texture = "gfx/interface/window_scheme/scheme_hud_icon_bg.dds"
								alwaystransparent = yes
							}

							highlight_icon = {
								texture = "[Scheme.GetSchemeType.GetIcon]"
								size = { 30 30 }
								alwaystransparent = yes
								parentanchor = center
							}
						}

						# Scheme success chance
						hbox = {
							parentanchor = center
							position = { 0 14 }
							maximumsize = { 30 20 }
							spacing = 2

							background = {
								using = Background_Area_Dark
							}

							icon = {
								name = success_icon
								size = { 20 20 }
								texture = "gfx/interface/icons/schemes/icon_scheme_success.dds"
							}

							text_single = {
								name = "success"
								text = "SCHEME_WIDGET_SUCCESS_CHANCE"
								align = nobaseline
								fontsize = 13 	# Smallest allowed fontsize
							}

							icon = {
								visible = "[Scheme.IsExposed]"
								size = { 20 20 }
								alwaystransparent = yes
								texture = "gfx/interface/icons/schemes/icon_discovered_scheme.dds"

								tooltip = "INTRIGUE_WINDOW_AGENT_DISCOVERED_TT"
							}
						}

						# Opportunities
						widget = {
							visible = "[GreaterThan_int32( Scheme.GetAgentCharges, '(int32)0' )]"
							parentanchor = top|right
							position = { 5 8 }
							size = { 45 22 }
							alwaystransparent = yes

							background = {
								using = Background_Area_Dark
								margin_right = 10

								modify_texture = {
									texture = "gfx/interface/component_masks/mask_fade_horizontal_middle.dds"
									blend_mode = alphamultiply
								}
							}

							flowcontainer = {
								parentanchor = center

								icon = {
									parentanchor = vcenter
									size = { 20 20 }
									texture = "gfx/interface/icons/schemes/icon_scheme_opportunity.dds"
								}

								text_single = {
									text = "[Scheme.GetAgentCharges]"
									default_format = "#high"
									max_width = 25
									align = nobaseline
								}
							}
						}

						### Countermeasure icon
						widget = {
							visible = "[And(Scheme.GetSchemeCountermeasureProtectingTarget.IsValid, Scheme.GetSchemeType.IsHostile)]"
							datacontext = "[Scheme.GetSchemeCountermeasureProtectingTarget]"
							parentanchor = top|left
							position = { 0 2 }
							size = { 30 30 }

							tooltip = "SCHEME_COUNTERMEASURE_PROTECTING_TARGET"

							background = {
								using = Background_Area_ExtraDark
								margin = { 2 2 }

								modify_texture = {
									texture = "gfx/interface/component_masks/mask_circle.dds"
									blend_mode = alphamultiply
								}
							}

							# The frame
							icon = {
								parentanchor = center
								size = { 30 30 }
								alwaystransparent = yes

								texture = "gfx/interface/icons/scheme_countermeasure_types/frame_purple.dds"
							}

							icon = {
								visible = "[SchemeCountermeasureType.IsValid]"
								parentanchor = center
								size = { 30 30 }
								alwaystransparent = yes

								texture = "[SchemeCountermeasureType.GetIcon]"
							}
						}
					}
				}
			}

			### Task Contacts ###
			flowcontainer = {
				name = "task_contracts"
				datamodel = "[GetPlayer.GetAcceptedTaskContracts]"
				parentanchor = vcenter
				ignoreinvisible = yes

				item = {
					button_task_contract_banner = {}
				}
			}

			### Epidemics in/near your realm ###
			button_epidemics = {
				name = "epidemics_hud"
				parentanchor = vcenter
				visible_at_creation = no
				visible = "[Or( InGameBottomBar.HasGlobalNotificationEpidemic, Or( DataModelHasItems( InGameBottomBar.GetEpidemicsInRealm ), DataModelHasItems( InGameBottomBar.GetEpidemicsBorderingRealm ) ) )]"
			}

			### Wars ###
			flowcontainer = {
				name = "wars"
				parentanchor = vcenter
				ignoreinvisible = yes

				flowcontainer = {
					name = "great_holy_wars"
					parentanchor = vcenter
					ignoreinvisible = yes

					flowcontainer = {
						ignoreinvisible = yes
						parentanchor = vcenter

						datamodel = "[GetPlayer.GetFaith.GetDefensiveGreatHolyWars]"

						item = {
							button_ghw_banner = {
								name = "defensive_ghw"
								parentanchor = vcenter

								blockoverride "ghw_tooltip"
								{
									tooltip = "GHW_OPEN_TOOLTIP_DEFENDER"
									using = tooltip_ne
								}
							}
						}
					}

					button_ghw_banner = {
						name = "player_faith_ghw"
						datacontext = "[GetPlayer.GetFaith.GetGreatHolyWar]"
						visible = "[GetPlayer.GetFaith.HasOffensiveGreatHolyWar]"
						visible_at_creation = no
						parentanchor = vcenter

						blockoverride "ghw_tooltip"
						{
							tooltip = "GHW_OPEN_TOOLTIP_ATTACKER"
							using = tooltip_ne
						}
					}
				}

				flowcontainer = {
					name = "raids_on_me"
					datamodel = "[GetPlayer.GetHostileRaiders]"
					parentanchor = vcenter

					item = {
						button_raid_banner = {
							parentanchor = vcenter
							tooltip = "RAID_ON_ME_TOOLTIP"
						}
					}
				}

				flowcontainer = {
					name = "raids_by_me"
					datamodel = "[GetPlayer.GetRaidTargets]"
					parentanchor = vcenter

					item = {
						button_raid_banner = {
							parentanchor = vcenter
							tooltip = "RAID_BY_ME_TOOLTIP"
						}
					}
				}

				flowcontainer = {
					name = "regular_wars"
					datamodel = "[InGameBottomBar.GetWarItems]"
					ignoreinvisible = yes

					item = {
						button_war_banner = {}
					}
				}
			}

			### Situations & Struggles ###
			flowcontainer = {
				name = "hud_situations_tutorial_uses_this"
				parentanchor = vcenter
				ignoreinvisible = yes

				flowcontainer = {
					name = "visible_situations"
					parentanchor = vcenter
					ignoreinvisible = yes

					datamodel = "[InGameBottomBar.GetVisibleSituations]"

					item = {
						button_situation_banner = {
							parentanchor = bottom
						}
					}
				}

				flowcontainer = {
					name = "visible_struggles"
					parentanchor = vcenter
					ignoreinvisible = yes

					datamodel = "[InGameBottomBar.GetVisibleStruggles]"

					item = {
						button_struggle_banner = {}
					}
				}

				button_situation_banner = {
					visible = "[InGameBottomBar.ShouldShowDynasticCycle]"
					datacontext = "[InGameBottomBar.GetDynasticCycle]"
					size = { 100 100 }
					name = "dynastic_cycle_highlight"

					onclick = "[OpenGuiTab( 'dynastic_cycle_tabs', 'dynastic_cycle' )]"

					blockoverride "tooltipwidget"
					{
						tooltip = "DYNASTIC_CYCLE_OPEN_CYCLE_TT"
						using = tooltip_ne
					}

					blockoverride "glow_visible"
					{
						visible = no
					}

					blockoverride "background_texture"
					{
						texture = "gfx/interface/hud/situation_background_dynastic_cycle.dds"
					}

					blockoverride "icon_size"
					{
						size = { 56 56 }
						position = { 0 1 }
					}

					blockoverride "progress_pie_visibility"
					{
						visible = yes
					}

					blockoverride "progresspie_size"
					{
						size = { 66 66 }
						position = { 0 1 }
					}
				}
			}
		}

		## Map Modes
		map_modes = {
			visible = "[Not(IsGameViewOpen('barbershop'))]"
			filter_mouse = all
			using = Animation_ShowHide_Quick
			alwaystransparent = no
			parentanchor = vcenter

			blockoverride "map_mode_tutorial"
			{
				widgetid = "map_mode_duchies_button"
			}
		}
	}
}

######################################################
############# MESSAGES AND NOTIFICATIONS #############
######################################################

### Message Feed
notifications_message_feed = {
	position = { -10 -135 }
	layer = bottom
}

### Toasts
notifications_toasts = {
	parentanchor = top|hcenter
	layer = middle
}

### Suggestions / Current Situation
notifications_suggestions = {
	layer = hud_layer

	attachto = {
		widgetid = "suggestions_placer"
	}
}

######################################################
################ TYPES AND TEMPLATES #################
######################################################


types HUD
{

	type icon_hud_background_container = container {
		icon_hud_background = {
			visible = "[LessThanOrEqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)1' )]"
			size = { 400 64 }
		}

		icon_hud_background = {
			visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)2' )]"
			size = { 460 64 }
		}

		icon_hud_background = {
			visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)3' )]"
			size = { 520 64 }
		}

		icon_hud_background = {
			visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)4' )]"
			size = { 580 64 }
		}

		icon_hud_background = {
			visible = "[EqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)5' )]"
			size = { 640 64 }
		}

		icon_hud_background = {
			visible = "[GreaterThanOrEqualTo_int32( InGameBottomBar.GetHudOptionalItemsCount, '(int32)6' )]"
			size = { 700 64 }
		}

	}
	type bottom_left_temporary_statuses = flowcontainer {
		name = "bottom_left_bar_temporary_statuses"

		datacontext = "[GetPlayer]"
		datacontext = "[Character.GetInvolvedActivity]"

		visible = "[And( Not( IsPauseMenuShown ), And( And( IsDefaultGUIMode, Character.IsValid ), Not( GetVariableSystem.Exists( 'hide_bottom_left_HUD') ) ) )]"
		visible_at_creation = no

		ignoreinvisible = yes
		alwaystransparent = no

		flowcontainer = {
			name = "involved_activity"

			visible = "[And( Activity.IsValid, Not( Activity.IsComplete ) )]"
			visible_at_creation = no

			spacing = 8

			activity_hud_button = {
				name = "activity_button"
			}

			button_hud_travel = {
				name = "activity_travel_button"
				datacontext = "[Character.GetTravelPlan]"
				visible = "[Character.IsTraveling]"
				parentanchor = "vcenter"

				text = "ACTIVITY_VIEW_TRAVEL"
				tooltip = "[SelectLocalization(Character.GetTravelPlan.GetData.IsTravelWithDomicile, 'TT_TRAVELING_WITH_DOMICILE_WIDGET', 'TT_TRAVELING_GENERIC_WIDGET')]"
				max_width = 160

				onclick = "[ToggleGameViewData('travel_planner', TravelPlan.GetID)]"
				onclick = "[Character.ZoomCameraTo]"
			}
		}

		button_normal = {
			name = "traveling"
			datacontext = "[Character.GetTravelPlan]"

			visible_at_creation = no
			visible = "[And( Character.IsTraveling, Or( Not( Activity.IsValid ), Activity.IsComplete ) )]"

			size = { 60 60 }

			onclick = "[ToggleGameViewData('travel_planner', TravelPlan.GetID)]"
			onclick = "[Character.ZoomCameraTo]"

			tooltip = "[SelectLocalization(Character.GetTravelPlan.GetData.IsTravelWithDomicile, 'TT_TRAVELING_WITH_DOMICILE_WIDGET', 'TT_TRAVELING_GENERIC_WIDGET')]"
			using = tooltip_above

			icon_round_button_base = {}

			icon = {
				name = "progress_frame"
				texture = "gfx/interface/progressbars/action_progress_frame.dds"
				size = { 100% 100% }
				parentanchor = center
				alpha = 0.5
			}

			progresspie = {
				name = "progress"
				size = { 50 50 }
				texture = "gfx/interface/progressbars/action_progress_thin.dds"
				framesize = { 128 128 }
				frame = 2
				widgetanchor = center
				parentanchor = center
				value = "[TravelPlan.GetData.GetNextDestinationProgress]"
				min = 0
				max = 1
			}

			highlight_icon = {
				texture = "gfx/interface/icons/travel/icon_travel_hud_placeholder.dds"
				alwaystransparent = yes
				size = { 45 45 }
				parentanchor = center
			}
		}

		button_normal = {
			name = "away_from_capital"

			visible_at_creation = no
			visible = "[And( Not( Character.IsTraveling ), And( Character.IsAwayFromHome, Or( Not( Activity.IsValid ), Activity.IsComplete ) ) )]"

			size = { 60 60 }
	
			onclick = "[Character.ZoomCameraTo]"

			tooltip = "TT_AWAY_FROM_HOME_WIDGET"
			using = tooltip_above

			icon = {
				texture = "gfx/interface/icons/activity_phases/button_activity_base.dds"
				size = { 100% 100% }
			}

			icon = {
				texture = "gfx/interface/icons/character_interactions/request_camp_follower_interaction.dds"
				alwaystransparent = yes
				size = { 35 35 }
				parentanchor = center
			}
		}
	}


	####
	#
	# NOTE: If you add a button in here, you must update InGameBottomBar.GetHudOptionalItemsCount and use a code defined function for visibility
	#       Otherwise, the background (which is placed behind the player portrait) will not extend properly
	#
	####


	type bottom_left_button_row = flowcontainer {
		name = "bottom_left_bar"
		visible = "[And(And( Not(IsGameViewOpen('barbershop')), And( Not( IsPauseMenuShown ), And(And(IsDefaultGUIMode, GetPlayer.IsValid), Not(GetVariableSystem.Exists( 'hide_bottom_left_HUD'))))), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_bottom_left_bar').GetValue, '(CFixedPoint)0' ) ))]"
		ignoreinvisible = yes
		alwaystransparent = no
		allow_outside = yes
		spacing = 4

		state = {
			name = _show
			using = Animation_Curve_Default
			duration = 0.21

			position = { 66 0 }
			alpha = 1
		}

		state = {
			name = _hide
			using = Animation_Curve_Default
			duration = 0.21

			position = { 30 50 }
			alpha = 0
		}

		button_normal = {
			name = "legitimacy_button"
			datacontext = "[Character.GetLegitimacyType]"
			datacontext = "[Character.GetLegitimacyLevel]"
			visible = "[InGameBottomBar.ShouldShowLegitimacyInHUD]"
			parentanchor = vcenter

			using = tooltip_ne

			tooltipwidget = {
				legitimacy_hud_tooltip = {
					datacontext = "[InGameBottomBar.GetLegitimacyBar]"
				}
			}

			size = { 48 48 }

			icon = {
				texture = "gfx/interface/icons/activity_phases/button_activity_base.dds"
				size = { 100% 100% }
			}

			icon = {
				name = "progress_frame"
				texture = "gfx/interface/progressbars/action_progress_frame.dds"
				size = { 100% 100% }
				#alpha = 0.5
			}

			icon = {
				parentanchor = vcenter
				position = { 6 0 }
				size = { 36 36 }

				texture = "[Character.GetLegitimacyType.GetLevelsIcon]"
				framesize = { 70 70 }
				frame = "[IntToFrameIndex( LegitimacyLevel.GetIndex )]"

				modify_texture = {
					name = "lvl_increase"
					texture = "gfx/interface/colors/gold.dds"
					blend_mode = colordodge
					alpha = 0
				}

				modify_texture = {
					name = "lvl_decrease"
					texture = "gfx/interface/colors/red.dds"
					blend_mode = colordodge
					alpha = 0
				}

				state = {
					name = "legitimacy_level_increase"
					next = "legitimacy_level_increase_2"

					modify_texture = {
						name = "lvl_increase"
						alpha = 0
					}
				}

				state = {
					name = "legitimacy_level_increase_2"
					next = "legitimacy_level_increase_3"
					duration = 0.4
					bezier = { 0.5 0 1 0.5 }

					modify_texture = {
						name = "lvl_increase"
						alpha = 0.7
					}
				}

				state = {
					name = "legitimacy_level_increase_3"
					duration = 0.5
					bezier = { 0 0.5 0.5 1 }

					modify_texture = {
						name = "lvl_increase"
						alpha = 0
					}
				}

				state = {
					name = "legitimacy_level_decrease"
					next = "legitimacy_level_decrease_2"

					modify_texture = {
						name = "lvl_decrease"
						alpha = 0
					}
				}

				state = {
					name = "legitimacy_level_decrease_2"
					next = "legitimacy_level_decrease_3"
					duration = 0.4
					bezier = { 0.5 0 1 0.5 }

					modify_texture = {
						name = "lvl_decrease"
						alpha = 0.7
					}
				}

				state = {
					name = "legitimacy_level_decrease_3"
					duration = 0.5
					bezier = { 0 0.5 0.5 1 }

					modify_texture = {
						name = "lvl_decrease"
						alpha = 0
					}
				}
			}

			progresspie = {
				name = "progress"
				size = { 42 42 }

				texture = "gfx/interface/progressbars/action_progress_thin_blue.dds"
				framesize = { 128 128 }
				frame = 2
				value = "[InGameBottomBar.GetLegitimacyProgress]"
				parentanchor = center

				modify_texture = {
					texture = "gfx/interface/colors/blue.dds"
					blend_mode = normal
				}
			}
		}

		widget = {
			name = "stress_widget"
			size = { 110 55 }
			alwaystransparent = no
			filter_mouse = all

			widget = {
				parentanchor = center
				size = { 180 108 }

				tooltip = "PLAYER_STRESS_TOOLTIP"
				using = tooltip_ne

				widget = {
					name = "progressbar"
					parentanchor = center
					widgetanchor = left|vcenter
					position = { -13 0 }
					size = { 60 20 }

					background = {
						texture = "gfx/interface/colors/white.dds"
						color = { 0.1 0.1 0.1 0.8 }
					}

					icon = {
						visible = "[EqualTo_int32(GetPlayer.GetStressLevel, '(int32)2')]"
						size = { 100% 100% }
						texture = "gfx/interface/colors/white.dds"
						color = { 1 0.1 0.1 0.2 }

						using = Animation_ShowHide_Standard

						state = {
							name = a
							next = b
							trigger_on_create = yes

							using = Animation_Curve_Default
							duration = 0.8
							alpha = 0
						}

						state = {
							name = b
							next = a

							using = Animation_Curve_Default
							duration = 1.5
							alpha = 1
						}
					}

					hbox = {
						widget = {
							layoutpolicy_horizontal = expanding
							layoutpolicy_vertical = expanding
							layoutstretchfactor_horizontal = "[GetProgressBarValueMaxScaled( GetPlayer.GetStressProgress, '(float)100', '(int32)60' )]"

							progressbar_hud_stress = {
								visible = "[GreaterThanOrEqualTo_int32(GetPlayer.GetStressLevel, '(int32)3')]"
								visible_at_creation = no
								size = { 100% 100% }

								using = Animation_ShowHide_Standard

								blockoverride "bar_color"
								{
									texture = "gfx/interface/colors/red.dds"
								}

								blockoverride "bar_color_flow"
								{
									texture = "gfx/interface/colors/gold.dds"
									alpha = 0.7
								}
							}

							progressbar_hud_stress = {
								visible = "[EqualTo_int32(GetPlayer.GetStressLevel, '(int32)2')]"
								visible_at_creation = no
								size = { 100% 100% }

								using = Animation_ShowHide_Standard

								blockoverride "bar_color"
								{
									texture = "gfx/interface/colors/orange.dds"
								}

								blockoverride "bar_color_flow"
								{
									texture = "gfx/interface/colors/white.dds"
									alpha = 0.3
								}
							}

							progressbar_hud_stress = {
								visible = "[EqualTo_int32(GetPlayer.GetStressLevel, '(int32)1')]"
								visible_at_creation = no
								size = { 100% 100% }

								using = Animation_ShowHide_Standard

								blockoverride "bar_color"
								{
									texture = "gfx/interface/colors/gold_darker.dds"
								}

								blockoverride "bar_color_flow"
								{
									texture = "gfx/interface/colors/white.dds"
									alpha = 0.3
								}
							}

							progressbar_hud_stress = {
								visible = "[EqualTo_int32(GetPlayer.GetStressLevel, '(int32)0')]"
								size = { 100% 100% }

								using = Animation_ShowHide_Standard

								blockoverride "bar_color"
								{
									texture = "gfx/interface/colors/blue.dds"
								}

								blockoverride "bar_color_flow"
								{
									texture = "gfx/interface/colors/white.dds"
									alpha = 0.3
								}
							}
						}

						widget = {
							layoutpolicy_horizontal = expanding
							layoutpolicy_vertical = expanding
							layoutstretchfactor_horizontal = "[GetProgressBarValueMaxOtherScaled( GetPlayer.GetStressProgress, '(float)100', '(int32)60' )]"
						}
					}
				}

				widget = {
					size = { 100% 100% }

					progressbar_hud_stress_glow = {
						texture = "gfx/interface/hud/hud_stress_glow_red.dds"

						blockoverride "animation_trigger_1"
						{
							name = "stress_level_increase"
						}

						blockoverride "animation_trigger_2"
						{
							name = "stress_increase"
						}
					}

					progressbar_hud_stress_glow = {
						texture = "gfx/interface/hud/hud_stress_glow_blue.dds"

						blockoverride "animation_trigger_1" {
							name = "stress_level_decrease"
						}

						blockoverride "animation_trigger_2"
						{
							name = "stress_decrease"
						}
					}

					progressbar_hud_stress_glow = {
						visible = "[EqualTo_int32(GetPlayer.GetStressLevel, '(int32)3')]"
						texture = "gfx/interface/hud/hud_stress_glow_red.dds"

						blockoverride "animation_trigger_1" {
							name = "lvl3_fire"
							trigger_on_create = yes
						}

						blockoverride "animation_trigger_2" {}
						blockoverride "lvl_3" {}
					}

					icon = {
						parentanchor = center
						position = { -30 0 }
						size = { 30 30 }
						texture = "gfx/interface/colors/white.dds"
						using = Color_Red


						modify_texture = {
							name = "mask_1"
							texture = "gfx/interface/component_masks/mask_glow.dds"
							blend_mode = alphamultiply
							rotate_uv = 1
						}

						modify_texture = {
							name = "mask_2"
							texture = "gfx/interface/component_masks/mask_glow.dds"
							blend_mode = alphamultiply
							rotate_uv = -1
						}

						modify_texture = {
							name = "mask_3"
							texture = "gfx/interface/component_masks/mask_clouds.dds"
							blend_mode = alphamultiply
							alpha = 0.1
						}

						modify_texture = {
							name = "mask_4"
							texture = "gfx/interface/component_masks/mask_circle.dds"
							blend_mode = mask
						}

						modify_texture = {
							name = "mask_3"
							texture = "gfx/interface/colors/gold.dds"
							blend_mode = add
						}

						state = {
							name = "stress_level_increase"
							next = b

							using = Animation_Curve_Default
							scale = 1
							alpha = 0
						}

						state = {
							name = b
							next = c

							duration = 0.6
							bezier = { 0.5 0 1 0.5 }

							scale = 5
							alpha = 0.7
						}

						state = {
							name = c
							duration = 0.3
							alpha = 0
							scale = 6
						}

						state = {
							name = rotate_a
							next = rotate_b
							trigger_on_create = yes

							modify_texture = {
								name = "mask_1"
								rotate_uv = 1
							}
						}

						state = {
							name = rotate_a
							next = rotate_b

							duration = 1

							modify_texture = {
								name = "mask_1"
								rotate_uv = 180
							}
						}

						state = {
							name = rotate_a_2
							next = rotate_b_2
							trigger_on_create = yes

							modify_texture = {
								name = "mask_2"
								rotate_uv = -1
							}
						}

						state = {
							name = rotate_a_2
							next = rotate_b_2

							duration = 1

							modify_texture = {
								name = "mask_2"
								rotate_uv = -180
							}
						}

						state = {
							name = rotate_a_3
							next = rotate_b_3
							trigger_on_create = yes

							modify_texture = {
								name = "mask_3"
								rotate_uv = 0
								alpha = 0.1
							}
						}

						state = {
							name = rotate_a_3
							next = rotate_b_3

							duration = 1

							modify_texture = {
								name = "mask_3"
								rotate_uv = 40
								alpha = 0.8
							}
						}
					}

					icon = {
						size = { 100% 100% }
						texture = "gfx/interface/skinned/hud_stress_bg.dds"

						icon = {
							parentanchor = vcenter
							position = { 41 0 }
							size = { 35 35 }

							texture = "gfx/interface/icons/stress/icon_stress_level.dds"
							framesize = { 70 70 }
							frame = "[IntToFrameIndex( GetPlayer.GetStressLevel )]"

							modify_texture = {
								visible = "[GreaterThanOrEqualTo_int32(GetPlayer.GetStressLevel, '(int32)2')]"
								name = "lvl3_glow"
								texture = "gfx/interface/colors/gold.dds"
								blend_mode = colordodge
								alpha = 0
							}

							modify_texture = {
								name = "lvl_increase"
								texture = "gfx/interface/colors/gold.dds"
								blend_mode = colordodge
								alpha = 0
							}

							state = {
								name = a
								next = b
								duration = 0.6
								trigger_on_create = yes
								using = Animation_Curve_Default

								modify_texture = {
									name = "lvl3_glow"
									alpha = 0.3
								}
							}

							state = {
								name = b
								next = a
								duration = 1.5
								using = Animation_Curve_Default

								modify_texture = {
									name = "lvl3_glow"
									alpha = 0
								}
							}

							state = {
								name = "stress_level_increase"
								next = "stress_level_increase_2"

								modify_texture = {
									name = "lvl_increase"
									alpha = 0
								}
							}

							state = {
								name = "stress_level_increase_2"
								next = "stress_level_increase_3"
								duration = 0.4
								bezier = { 0.5 0 1 0.5 }

								modify_texture = {
									name = "lvl_increase"
									alpha = 0.7
								}
							}

							state = {
								name = "stress_level_increase_3"
								duration = 0.5
								bezier = { 0 0.5 0.5 1 }

								modify_texture = {
									name = "lvl_increase"
									alpha = 0
								}
							}
						}
					}
				}
			}
		}

		spacer = {
			size = { 5 0 }
		}

		flowcontainer = {
			ignoreinvisible = yes
			margin_bottom = 5
			spacing = 4

			button_normal = {
				name = "lifestyle_button"
				visible = "[GetPlayer.IsAdult]"

				tooltip = "PLAYER_LIFESTYLE_TOOLTIP"
				using = tooltip_ne

				onclick = "[OpenGameViewData( 'lifestyle', GetPlayer.GetID )]"
				size = { 56 56 }

				icon_round_button_base = {}

				icon = {
					name = "progress_frame"
					texture = "gfx/interface/progressbars/action_progress_frame.dds"
					size = { 100% 100% }
					alpha = 0.5
				}

				highlight_icon_lifestyle_focus = {
					name = "tutorial_highlight_lifestyle_HUD_button"
					texture = "[GetPlayer.GetFocus.GetIcon]"
					alwaystransparent = yes
					size = { 100% 100% }

					modify_texture = {
						texture = "gfx/interface/icons/focuses/hud_icon_mask.dds"
						blend_mode = alphamultiply
					}
				}

				icon = {
					visible = "[And(Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_pulsating_lifestyle').GetValue, '(CFixedPoint)0' ) ),Or(GetPlayer.CanPlayerChangeMyFocus, Not( GetPlayer.GetLifestyle.IsValid )))]"
					size = { 100% 100% }
					alwaystransparent = yes
					texture = "[GetPlayer.GetFocus.GetIcon]"

					modify_texture = {
						texture = "gfx/interface/icons/focuses/hud_icon_mask.dds"
						blend_mode = alphamultiply
					}

					modify_texture = {
						texture = "gfx/interface/colors/gold.dds"
						blend_mode = add

					}

					modify_texture = {
						texture = "gfx/interface/colors/red.dds"
						blend_mode = colordodge
					}

					state = {
						name = a
						next = b
						alpha = 0
						trigger_on_create = yes
						duration = 1.2
						using = Animation_Curve_Default
					}

					state = {
						name = b
						next = a
						alpha = 0.8
						duration = 0.6
						using = Animation_Curve_Default
					}
				}

				progresspie = {
					name = "progress"
					size = { 48 48 }
					texture = "gfx/interface/progressbars/action_progress_thin.dds"
					framesize = { 128 128 }
					frame = 2
					value = "[GetPlayer.GetLifestyleExperienceProgress( GetPlayer.GetLifestyle.Self )]"
					widgetanchor = center
					parentanchor = center
					position = { 0 0 }
					min = 0
					max = 1
				}

				button_round = {
					datacontext = "[GetPlayer]"
					visible = "[And(GreaterThan_int32( Character.GetTotalPerkPoints, '(int32)0' ), Character.IsLocalPlayer)]"
					parentanchor = bottom|right
					position = { 7 3 }
					size = { 28 28 }
					framesize = { 82 82 }
					upframe = 1
					uphoverframe = 1
					uppressedframe = 1
					alwaystransparent = yes

					text_single = {
						parentanchor = center
						datacontext = "[GetPlayer]"
						text = "[Character.GetTotalPerkPoints]"
						default_format = "#high"
						max_width = 180
						align = nobaseline

						# animation_attention = {
						# 	visible = "[GreaterThan_int32( GetPlayer.GetTotalPerkPoints, '(int32)0' )]"
						# }
					}
				}

				animation_sonar = {
					texture = "gfx/interface/component_effects/effect_sonar_ring.dds"
					visible = "[GreaterThan_int32( GetPlayer.GetTotalPerkPoints, '(int32)0' )]"
				}
			}

			button_normal = {
				name = "education_button"
				visible = "[Not(GetPlayer.IsAdult)]"

				tooltip = "PLAYER_EDUCATION_FOCUS_TOOLTIP"
				using = tooltip_ne

				onclick = "[ToggleGameViewData( 'character_focus', GetPlayer.GetID )]"
				size = { 56 56 }

				icon_round_button_base = {}

				highlight_icon_lifestyle_focus = {
					texture = "[GetPlayer.GetFocus.GetIcon]"
					onclick = "[ToggleGameViewData( 'character_focus', GetPlayer.GetID )]"
					size = { 100% 100% }
					gfxtype = togglepushbuttongfx
					effectname = "NoHighlight"
					framesize = { 140 140 }

					modify_texture = {
						texture = "gfx/interface/icons/focuses/hud_icon_mask.dds"
						blend_mode = alphamultiply
					}
				}
			}


			widget = {
				size = { 56 56 }

				button_open_inventory = {
					name = "open_inventory_tutorial_uses_this"
					using = tooltip_ne

					size = { 55 55 }
					datacontext = "[GetPlayer]"
					blockoverride "highlight_icon_size"
					{
						size = { 40 40 }
					}
				}

				widget_new_artifacts = {
					position = { 6 2 }
					parentanchor = bottom|right
					visible = "[Or( GreaterThan_int32( LocalPlayerNewArtifacts.GetNumNewArtifactsOfCategory( 'inventory' ), '(int32)0' ), And( Not( GetPlayer.HasRoyalCourt ), GreaterThan_int32( LocalPlayerNewArtifacts.GetNumNewArtifactsOfCategory( 'court' ), '(int32)0' ) ) )]"
				}
			}

			button_round = {
				name = "open_diarchy_tutorial_uses_this"
				parentanchor = left
				onclick = "[ToggleGameViewData( 'diarchy', Character.GetID )]"
				visible = "[InGameBottomBar.ShouldShowDiarchyInHUD]"

				tooltip = "DIARCHY_WINDOW_OPEN_TOOLTIP"
				using = tooltip_ne
				size = { 56 56 }

				icon_round_button_base = {}

				button = {
					size = { 40 40 }
					alwaystransparent = yes
					parentanchor = center
					texture = "gfx/interface/icons/scale_of_power.dds"
				}

				icon_power_sharing_level = {
					name = "your_power_sharing_level"

					datacontext = "[GetPlayer.GetDiarchy]"
					visible = "[Diarchy.IsValid]"

					parentanchor = bottom|right
					position = { 3 3 }

				}

				icon_power_sharing_level = {
					name = "liege_power_sharing_level"

					datacontext = "[GetPlayer.GetLiege.GetDiarchy]"
					visible = "[And(GetPlayer.HasLiege, Diarchy.IsValid)]"

					parentanchor = bottom|right
					position = { 3 3 }
				}

			}

			# Radiance (enabled)
			button_normal = {
				datacontext = "[Character.GetRadianceBreakdown]"
				visible = "[InGameBottomBar.ShouldShowRadianceInHUD]"
				size = { 56 56 }

				using = tooltip_ne

				tooltip_visible = "[ValueBreakdown.HasTooltip]"
				tooltipwidget = {
					visible = "[ValueBreakdown.HasTooltip]"
					widget_value_breakdown_tooltip = {
						blockoverride "input_info_text" {
							text = "SELECT_MANDALA_MAPMODE"
							default_format = "#I"
						}
					}
				}

				onclick = "[ToggleMapMode( 'mandala' )]"

				icon_round_button_base = {
					parentanchor = center
					size = { 100% 100% }
				}

				button_icon = {
					alwaystransparent = yes
					texture = "gfx/interface/icons/flat_icons/mandala_radiance.dds"
					size = { 60% 60% }
					parentanchor = center
				}

			}

			button_round = {
				name = "hud_camp_button" #tutorial uses this
				widgetid = "hud_camp_button"
				datacontext = "[Character.GetDomicile]"
				visible = "[InGameBottomBar.ShouldShowDomicileInHUD]"
				parentanchor = left
				size = { 56 56 }
				using = tooltip_ne

				onclick = "[ToggleGameViewData( 'domicile', Domicile.Self )]"
				tooltip = "[Domicile.GetMapPinTooltip( Character.Self )]"

				icon_round_button_base = {}

				progresspie = {
					name = "progress"
					visible = "[Domicile.IsConstructing]"

					size = { 48 48 }
					texture = "gfx/interface/progressbars/action_progress_thin.dds"
					framesize = { 128 128 }
					frame = 2
					value = "[Domicile.GetConstructionProgress]"
					widgetanchor = center
					parentanchor = center
					position = { 0 0 }
					min = 0
					max = 1
				}

				button_icon = {
					size = { 40 40 }
					position = { 0 -1 }
					parentanchor = center
					alwaystransparent = yes
					texture = "[Domicile.GetType.GetIcon]"
				}
			}

			# Bloc
			button_normal = {
				name = "confederation_button" #tutorial uses this
				datacontext = "[GetPlayer.GetConfederation]"
				visible = "[InGameBottomBar.ShouldShowBlocInHUD]"
				parentanchor = left
				size = { 56 56 }

				onclick = "[OpenGameViewData( 'confederation_window', Confederation.GetID )]"

				using = tooltip_ne
				tooltip_offset = { 20 0 }

				tooltipwidget = {
					using = confederation_tooltip
				}

				icon_round_button_base = {
					alwaystransparent = yes
					parentanchor = center
					size = { 100% 100% }

					button_icon = {
						alwaystransparent = yes
						texture = "gfx/interface/icons/flat_icons/confederations.dds"
						size = { 60% 60% }
						parentanchor = center
					}
				}
			}

			button_normal = {
				name = "house_power_hud_button" #tutorial uses this
				datacontext = "[Character.GetHouse]"
				datacontext = "[DynastyHouse.GetHouseAspiration]"

				visible = "[And(InGameBottomBar.ShouldShowHousePowerInHUD, Not( IsLandlessAdventurer( GetPlayer ) ) )]"

				size = { 56 56 }

				onclick = "[ToggleGameViewData( 'house_aspiration_window', DynastyHouse.Self )]"
				tooltip = "OPEN_HOUSE_ASPIRATION_TT_SELECT"
				using = tooltip_ne

				icon_round_button_base = {
					parentanchor = center
					size = { 100% 100% }
				}

				powerful_family_bonus_icon = {
					parentanchor = center
					size = { 46 46 }
				}

				animation_sonar = {
					texture = "gfx/interface/component_effects/effect_sonar_ring.dds"
					visible = "[ObjectsEqual( GetHouseAspiration('no_aspect'),  HouseAspiration.Self)]"
				}
			}
		}

		spacer = {
			size = { 24 1 }
		}

		nomad_widget = {
			visible = "[IsNomad( GetPlayer )]"
			datacontext = "[InGameBottomBar.GetDomainFertilityProgressBar]"
		}

		widget_stress_sounds = {}
	}


	type left_edge_tabs = flowcontainer {
		name = "side_bottom_left_tabs"
		visible = "[And(And( Not( IsPauseMenuShown ), And(And(IsDefaultGUIMode, Character.IsValid), Not(GetVariableSystem.Exists( 'hide_bottom_left_HUD')))), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_bottom_left_bar').GetValue, '(CFixedPoint)0' ) ))]"
		visible_at_creation = no

		ignoreinvisible = yes
		alwaystransparent = no

		using = Animation_ShowHide_Standard

		widget = {
			parentanchor = left|top
			size = { 100% 150% }

			widget = {
				size = { 100% 100% }
				position = { -24 -20}

				Background = {
					texture = "gfx/interface/skinned/hud_maintab_bg_middle.dds"
					mirror = horizontal
					spriteType = CorneredTiled
					texture_density =  2
					margin = { 0 -50 }
				}

				Background = {
					spriteType = CorneredStretched
					spriteborder_top = 100
					parentanchor = top|right
					texture_density = 2
					size = { 50 100 }
					texture = "gfx/interface/skinned/hud_maintab_bg_top.dds"
					mirror = horizontal
				}

				Background = {
					spriteType = CorneredStretched
					spriteborder_bottom = 100
					parentanchor = top|right
					texture_density = 2
					size = { 50 100 }
					texture = "gfx/interface/skinned/hud_maintab_bg_bottom.dds"
					mirror = horizontal
				}

				Background = {
					size = { 100% 100% }
					margin_bottom = 100
					using = Background_Area_Dark

					modify_texture = {
						texture = "gfx/interface/component_masks/mask_fade_vertical_up.dds"
						blend_mode = alphaMultiply
					}

				}
			}
		}

		flowcontainer = {
			parentanchor = bottom
			ignoreinvisible = yes
			direction = vertical

			button_hud_character_bar = {
				name = "legend_tab"
				visible = "[HasDlcFeature( 'legends' )]"

				onclick = "[ToggleGameView( 'legends' )]"

				tooltipwidget = {
					legends_hud_tooltip = {}
				}

				using = tooltip_es
				tooltip_offset = { 20 0 }

				highlight_icon = {
					parentanchor = center
					position = { 0 1 }
					size = { 40 40 }
					texture = "gfx/interface/icons/legend_hud.dds"
					scale = 0.9

					glow = {
						color = { 0 0 0 0.8 }
						glow_radius = 3
						using = Glow_Standard
					}
				}
			}

			button_hud_character_bar = {
				name = "player_culture_button_tutorial_uses_this"
				datacontext = "[GetPlayer.GetCulture]"
				onclick = "[OpenGameViewData( 'culture_window', Culture.GetID )]"

				using = tooltip_es
				tooltip_offset = { 20 0 }

				tooltipwidget = {
					culture_tooltip_click = {}
				}

				highlight_icon = {
					parentanchor = center
					position = { 0 1 }
					size = { 40 40 }
					texture = "gfx/interface/icons/icon_culture.dds"

					glow = {
						color = { 0 0 0 0.8 }
						glow_radius = 3
						using = Glow_Standard
					}
				}
			}

			# Faith
			button_hud_character_bar = {
				name = "faith_button"
				datacontext = "[GetPlayer.GetFaith]"
				parentanchor = left

				onclick = "[OpenGameViewData( 'faith', GetPlayer.GetFaith.GetID )]"

				using = tooltip_es
				tooltip_offset = { 20 0 }

				tooltipwidget = {
					faith_tooltip_click = {}
				}

				highlight_icon = {
					texture = "[Faith.GetIcon]"
					size = { 40 40 }
					position = { 0 1 }
					parentanchor = center

					glow = {
						color = { 0 0 0 0.8 }
						glow_radius = 3
						using = Glow_Standard
					}
				}
			}

			# Confederation
			button_hud_character_bar = {
				name = "confederation_button" #tutorial uses this
				datacontext = "[GetPlayer.GetConfederation]"
				visible = "[And(Confederation.IsValid, Not(Confederation.GetType.IsHouseBasedConfederation))]"
				parentanchor = left

				onclick = "[OpenGameViewData( 'confederation_window', Confederation.GetID )]"

				using = tooltip_es
				tooltip_offset = { 20 0 }

				tooltipwidget = {
					using = confederation_tooltip
				}

				button = {
					visible = "[Not(Confederation.GetType.IsHouseBasedConfederation)]"
					parentanchor = top|hcenter
					alwaystransparent = yes
					position = { 0 -10 }
					size = { 42 42 }
					texture = "gfx/interface/icons/diplomatic_icons.dds"
					frame = "5"
					framesize = { 120 120 }
					tooltip_visible = no
				}

				coat_of_arms_icon = {
					visible = "[Not(Confederation.GetType.IsHouseBasedConfederation)]"
					parentanchor = center
					position = { 0 1 }
					size = { 28 28 }
					coat_of_arms = "[Confederation.GetConfederationCoA.GetTexture('(int32)56','(int32)56')]"
					coat_of_arms_slot = "[Confederation.GetConfederationCoA.GetSlot('(int32)56','(int32)56')]"
					coat_of_arms_mask = "gfx/interface/coat_of_arms/title_mask.dds"
					coat_of_arms_offset = "[DefaultCoATitleMaskOffset]"
					coat_of_arms_scale = "[DefaultCoATitleMaskScale]"

					modify_texture = {
						texture = "gfx/interface/coat_of_arms/coa_overlay.dds"
						blend_mode = overlay
						alpha = 0.4
					}

					coa_confederation_frame = {
						parentanchor = center
						texture = "gfx/interface/coat_of_arms/title_28.dds"
						size = { 36 36 }
					}
				}
			}

			# Dynasty House
			button_hud_character_bar = {
				name = "house_button"
				datacontext = "[GetPlayer.GetHouse]"
				onclick = "[DefaultOnHouseCoatOfArmsClick(DynastyHouse.GetID)]"
				parentanchor = left

				using = tooltip_es
				tooltip_offset = { 20 0 }

				tooltipwidget = {
					using = dynasty_house_tooltip
				}

				coa_house_tiny = {
					parentanchor = center
					position = { 0 1 }
					scale = 0.92

					blockoverride "coa_button"
					{
						alwaystransparent = yes
					}

					blockoverride "coa_tooltip"
					{}
				}
			}
		}
	}


	type bottom_left_portrait = container {
		datacontext = "[GetPlayer]"
		visible = "[And(And( Not(IsGameViewOpen('barbershop')) , And(GetPlayer.IsValid, Not(GetVariableSystem.Exists( 'hide_bottom_left_HUD')))), Not( GreaterThan_CFixedPoint( GetPlayer.MakeScope.Var('hide_ui_character_model').GetValue, '(CFixedPoint)0' ) ))]"
		visible_at_creation = no


		state = {
			name = _show
			using = Animation_Curve_Default
			duration = 0.15

			position = { 0 0 }
			alpha = 1
		}

		state = {
			name = _hide
			using = Animation_Curve_Default
			duration = 0.15

			position = { 0 50 }
			alpha = 0
		}

		portrait_hud = {
			scale = 1.3
			parentanchor = center
			position = { -20 -40 }
		}

		icon = {
			texture = "gfx/interface/hud/bottom_left_portrait_fade.dds"
			parentanchor = bottom|left
			color = { 0.12 0.12 0.12 1 }
		}

		icon = {
			texture = "gfx/interface/hud/bottom_left_portrait_fade.dds"
			parentanchor = bottom|left
			color = { 0.15 0.15 0.15 0.3 }
		}
	}




	type Animation_HUD_daily_tick = widget {
		using = Animation_ShowHide_Quick

		icon = {
			size = { 100% 100% }
			texture = "gfx/interface/colors/white.dds"
			shaderfile = "gfx/FX/pdxgui_repeat_texture.shader"
			color = { 0.63 0.59 0.68 1 }

			block "alpha"
			{
				alpha = 0.5
			}

			modify_texture = {
				name = "pattern"
				texture = "gfx/interface/component_masks/mask_clouds.dds"
				spriteType = corneredtiled
				blend_mode = alphamultiply
			}

			modify_texture = {
				texture = "gfx/interface/component_masks/mask_fade_horizontal_middle_thick.dds"
				blend_mode = alphamultiply
			}

			state = {
				name = a
				next = b
				duration = 0
				trigger_on_create = yes

				modify_texture = {
					name = "pattern"
					translate_uv = { 0 0 }
				}
			}

			state = {
				name = b
				next = a
				block "duration"
				{
					duration = 2
				}

				modify_texture = {
					name = "pattern"
					translate_uv = { -1 0 }
				}
			}
		}
	}

	type progressbar_hud_stress_glow = icon {
		size = { 100% 100% }

		block "lvl_3"
		{
			alpha = 0
		}

		shaderfile = "gfx/FX/pdxgui_repeat_texture.shader"

		modify_texture = {
			name = "clouds"
			texture = "gfx/interface/component_masks/mask_clouds.dds"
			blend_mode = alphamultiply
			spriteType = corneredtiled
			texture_density = 3
		}

		state = {
			name = mask_a
			next = mask_b
			trigger_on_create = yes

			modify_texture = {
				name = "clouds"
				translate_uv = { 0 -1 }
			}
		}

		state = {
			name = mask_b
			next = mask_a
			duration = 8

			modify_texture = {
				name = "clouds"
				translate_uv = { 0 1 }
			}
		}

		state = {
			block "animation_trigger_1"
			{
				name = "stress_level_increase"
			}
			next = "fade_out"

			duration = 0.2
			delay = 0.3
			bezier = { 0.5 0 1 0.5 }
			alpha = 1
		}

		block "lvl_3" {
			state = {
				block "animation_trigger_2"
				{
					name = "stress_increase"
				}
				next = "fade_out"

				duration = 0.2
				delay = 0.3
				bezier = { 0.5 0 1 0.5 }
				alpha = 1
			}

			state = {
				name = "fade_out"

				duration = 1.5
				bezier = { 0 0.5 0.5 1 }
				alpha = 0
			}
		}
	}

	type progressbar_hud_stress = icon {
		shaderfile = "gfx/FX/pdxgui_repeat_texture.shader"
		alpha = 0.8

		block "bar_color"
		{
			# texture = "gfx/interface/colors/red.dds"
		}

		modify_texture = {
			texture = "gfx/interface/component_masks/mask_rough_edges.dds"
			spriteType = Corneredtiled
			spriteborder = { 20 20 }
			blend_mode = alphamultiply
			texture_density = 5
		}

		modify_texture = {
			texture = "gfx/interface/component_masks/mask_fade_horizontal.dds"
			blend_mode = alphamultiply
			alpha = 0.3
		}

		modify_texture = {
			texture = "gfx/interface/component_masks/mask_scratches.dds"
			blend_mode = alphamultiply
			spriteType = corneredtiled
			alpha = 0.3
			texture_density = 3
		}

		modify_texture = {
			name = "flash"
			texture = "gfx/interface/colors/white.dds"
			blend_mode = colordodge
			alpha = 0
		}

		modify_texture = {
			visible = "[GreaterThanOrEqualTo_int32(GetPlayer.GetStressLevel, '(int32)2')]"
			name = "lvl3_glow"
			texture = "gfx/interface/colors/gold.dds"
			blend_mode = colordodge
			alpha = 0
		}

		modify_texture = {
			name = "clouds"
			texture = "gfx/interface/component_masks/mask_clouds_solid.dds"
			blend_mode = mask
			spriteType = corneredtiled
			texture_density = 1
		}

		modify_texture = {
			block "bar_color_flow"
			{
				# texture = "gfx/interface/colors/yellow.dds"
				alpha = 0.3
			}
			blend_mode = colordodge
		}

		state = {
			name = "lvl3_glow_a"
			next = "lvl3_glow_b"
			duration = 0.6
			trigger_on_create = yes
			using = Animation_Curve_Default

			modify_texture = {
				name = "lvl3_glow"
				alpha = 0.5
			}
		}

		state = {
			name = "lvl3_glow_b"
			next = "lvl3_glow_a"
			duration = 1.5
			using = Animation_Curve_Default

			modify_texture = {
				name = "lvl3_glow"
				alpha = 0
			}
		}

		state = {
			name = "stress_level_increase"
			next = "fade_out"

			duration = 0.1
			bezier = { 0.5 0 1 0.5 }

			modify_texture = {
				name = "flash"
				alpha = 0.6
			}
		}

		state = {
			name = "stress_increase"
			next = "fade_out"

			duration = 0.1
			bezier = { 0.5 0 1 0.5 }

			modify_texture = {
				name = "flash"
				alpha = 0.6
			}
		}

		state = {
			name = "fade_out"

			duration = 0.8
			bezier = { 0 0.5 0.5 1 }


			modify_texture = {
				name = "flash"
				alpha = 0
			}
		}

		state = {
			name = a
			next = b
			trigger_on_create = yes

			modify_texture = {
				name = "clouds"
				translate_uv = { 1 0 }
			}
		}

		state = {
			name = b
			next = a
			duration = 15

			modify_texture = {
				name = "clouds"
				translate_uv = { -1 0 }
			}
		}
	}

	type button_raise_disband_armies = button_standard {
		size = { 200 64 }
		datacontext = "[GetPlayer]"
		parentanchor = vcenter

		background = {
			using = Background_Area_Dark_Border
		}

		background = {
			using = Background_Area_Dark
		}

		margin_left = 45


		block "text" {
			text = "RAISE_ALL"
		}

		using = tooltip_ne

		icon = {
			texture = "gfx/interface/icons/icon_banner.dds"
			size = { 40 40 }
			alwaystransparent = yes
			parentanchor = left|vcenter
			position = { 10 0 }
		}

		state = {
			name = _show
			using = Animation_FadeIn_Quick
			position_y = 0
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Quick
			position_y = 20
		}
	}

	type button_hud_travel = button_standard {
		size = { 170 36 }
		datacontext = "[GetPlayer]"
		parentanchor = vcenter

		background = {
			using = Background_Area_Dark_Border
		}

		margin_left = 34

		using = tooltip_ne

		icon = {
			texture = "gfx/interface/icons/travel/icon_travel_hud_placeholder.dds"
			size = { 30 30 }
			alwaystransparent = yes
			parentanchor = left|vcenter
			position = { 8 0 }
		}

		state = {
			name = _show
			using = Animation_FadeIn_Quick
			position_y = 0
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Quick
			position_y = 20
		}
	}

	type button_war_banner = button_normal {
		visible = "[Not(IsGameViewOpen('barbershop'))]"
		size = { 78 82 }
		onclick = "[WarItem.OnClick]"
		tooltip = "[WarItem.GetTooltip]"
		using = tooltip_ne

		animation_sonar = {
			visible = "[WarItem.CanEnforceVictory]"
			texture = "gfx/interface/component_masks/mask_glow.dds"
			using = Color_Orange
		}

		##Show animation
		state = {
			name = _show
			next = banner_default
			using = Animation_FadeIn_Quick
			bezier = { 1 0 0.5 0.5 }
			size = { 86 88 }
			alpha = 1
			trigger_on_create = yes
		}

		state = {
			name = banner_default
			using = Animation_FadeIn_Standard
			size = { 78 82 }
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Standard
			bezier = { 1 0 0.5 0.5 }
			size = { 66 70 }
			alpha = 0
		}

		icon = {
			name = "enforce_victory_glow"
			visible = "[WarItem.CanEnforceVictory]"
			parentanchor = center
			size = { 100% 100% }
			scale = 1.2
			texture = "gfx/interface/icons/war_status/war_won_glow.dds"

			state = {
				trigger_on_create = yes
				name = a
				next = b

				using = Animation_Curve_Default
				duration = 1
				alpha = 1
			}

			state = {
				name = b
				next = a

				using = Animation_Curve_Default
				duration = 1.6
				alpha = 0.2
			}
		}

		button = {
			name = "enforce_victory_icon"
			visible = "[WarItem.CanEnforceVictory]"
			parentanchor = hcenter
			position = { 0 -27 }
			texture = "gfx/interface/icons/war_status/war_won_icon.dds"

			modify_texture = {
				name = "shimmer_war_banner"
				texture = "gfx/interface/component_effects/effect_shimmer.dds"
				blend_mode = colordodge
				translate_uv = { 1 1 }
				alpha = 0.8
			}

			state = {
				name = shimmer
				next = pause
				trigger_when = "[WarItem.CanEnforceVictory]"
				delay = 0.5
				bezier = { 0 0.9 1 0.4 }

				modify_texture = {
					name = "shimmer_war_banner"
					translate_uv = { 1 0.8 }
					alpha = 0.5
				}
			}

			state = {
				name = pause
				duration = 0.8

				modify_texture = {
					name = "shimmer_war_banner"
					translate_uv = { -1 -1 }
					alpha = 0.5
				}
			}
		}

		highlight_icon = {
			name = "war_icon"
			visible = "[WarItem.IsPlayerParticipant]"
			parentanchor = center
			size = { 100% 100% }
			texture = "gfx/interface/icons/war_status/war_icon.dds"

			modify_texture = {
				name = "shimmer_war_banner"
				texture = "gfx/interface/component_effects/effect_shimmer.dds"
				blend_mode = colordodge
				translate_uv = { 1 1 }
			}

			state = {
				name = shimmer
				next = pause
				trigger_when = "[WarItem.CanEnforceVictory]"
				delay = 0.5
				bezier = { 0 0.9 1 0.4 }

				modify_texture = {
					name = "shimmer_war_banner"
					translate_uv = { 1 0.5 }
					alpha = 0.5
				}
			}

			state = {
				name = pause
				duration = 0.8

				modify_texture = {
					name = "shimmer_war_banner"
					translate_uv = { -1 -1 }
					alpha = 0.5
				}
			}
		}

		highlight_icon = {
			name = "war_icon_liege"
			visible = "[Not(WarItem.IsPlayerParticipant)]"
			parentanchor = center
			size = { 100% 100% }
			texture = "gfx/interface/icons/war_status/war_icon_liege.dds"
		}

		coa_realm_small = {
			name = "enemy_realm"
			datacontext = "[WarItem.GetWar.GetPrimaryPlayerEnemy]"
			parentanchor = hcenter
			scale = 0.9
			position = { 0 25 }
			tooltip_visible = no
			alwaystransparent = yes
		}

		text_single = {
			name = "warscore"
			parentanchor = bottom|hcenter
			position = { 0 -7 }
			size = { 50 10 }
			align = center
			text = "[WarItem.GetWarScoreFraction|0%=+]"

			background = {
				using = Background_Area_Dark
			}
		}

		widget = {
			visible = "[WarItem.CanEnforceVictory]"

			state = {
				name = _show

				start_sound = {
					soundeffect = "event:/SFX/UI/War/sfx_ui_war_enforce_demand"
					soundparam = {
						name = StateChange
						value = 1.5
					}
				}
			}
		}
	}

	type button_task_contract_banner = button_normal {
		size = { 100 100 }

		icon = {
			visible = "[And( TaskContract.IsEasy, Not(TaskContract.IsCriminal) )]"
			size = { 100% 100% }
			texture = "gfx/interface/window_contract/pin_contract_1.dds"
		}
		icon = {
			visible = "[And( TaskContract.IsEasy, TaskContract.IsCriminal )]"
			size = { 100% 100% }
			texture = "gfx/interface/window_contract/pin_contract_1_crime.dds"
		}

		icon = {
			visible = "[And( TaskContract.IsMedium, Not(TaskContract.IsCriminal) )]"
			size = { 100% 100% }
			texture = "gfx/interface/window_contract/pin_contract_2.dds"
		}
		icon = {
			visible = "[And( TaskContract.IsMedium, TaskContract.IsCriminal )]"
			size = { 100% 100% }
			texture = "gfx/interface/window_contract/pin_contract_2_crime.dds"
		}

		icon = {
			visible = "[And( TaskContract.IsHard, Not(TaskContract.IsCriminal) )]"
			size = { 100% 100% }
			texture = "gfx/interface/window_contract/pin_contract_3.dds"
		}
		icon = {
			visible = "[And( TaskContract.IsHard, TaskContract.IsCriminal )]"
			size = { 100% 100% }
			texture = "gfx/interface/window_contract/pin_contract_3_crime.dds"
		}

		highlight_icon = {
			parentanchor = center
			alwaystransparent = yes
			texture = "[TaskContract.GetType.GetIcon]"
			size = { 40% 40% }
			position = { 0 -2 }
		}

		onclick = "[ToggleGameViewData('task_contract', TaskContract.Self )]"
		tooltip = "[TaskContract.GetName]"
		using = tooltip_ne
	}

	type button_situation_banner = button_normal {
		name = "situation_banner_item"
		size = { 90 90 }

		onclick = "[ToggleGameViewData(Situation.GetWindowName, Situation.GetID)]"

		block "tooltipwidget"
		{
			tooltipwidget = situation_tooltip
			using = tooltip_nw
		}

		widget = {
			name = "natural_disaster_highlight"
			size = { 100% 100% }
			visible = "[Or(EqualTo_string( 'impact' , Situation.GetTopCurrentPhase.GetType.GetKey ), EqualTo_string( 'warning' , Situation.GetTopCurrentPhase.GetType.GetKey ))]"
		}

		icon = {
			name = "below_glow"
			block "glow_visible"
			{
				visible = "[GreaterThan_CFixedPoint( Situation.GetTopCurrentPhase.GetRelativeProgress, '(CFixedPoint)0.8' )]"
			}
			size = { 100% 100% }
			texture = "gfx/interface/icons/character_interactions/icon_bg.dds"

			using = Animation_Glow_Pulse

			glow = {
				glow_radius = 5
				using = Glow_Standard
				using = Color_Bright_Yellow
			}
		}

		# Current phase
		widget = {
			size = { 100% 100% }
			datacontext = "[Situation.GetTopCurrentPhase]"
			parentanchor = center

			button = {
				size = { 88% 88% }
				parentanchor = center

				block "background_texture"
				{
					texture = "gfx/interface/window_situations/hud_situation_widget.dds"
				}
				alwaystransparent = yes
			}

			icon = {
				parentanchor = center
				block "icon_size"
				{
					size = { 60% 60% }
				}

				block "button_icon"
				{
					texture = "[Situation.GetIcon]"
				}
			}
		}

		progresspie = {
			block "progress_pie_visibility" {}
			block "progresspie_size"
			{
				size = { 70% 70% }
			}
			parentanchor = center
			value = "[Situation.GetTopCurrentPhase.GetRelativeProgress]"
			max = 1
			texture = "gfx/interface/progressbars/action_progress_thin.dds"
			framesize = { 128 128 }
			frame = 2
		}
	}

	type button_situation_group_banner = button_normal {
		name = "situation_group_banner_item"
		size = { 56 56 }

		onclick = "[ToggleGameViewData(Situation.GetWindowName, Situation.GetID)]"
		onclick = "[OpenGuiTab( 'dynastic_cycle_tabs', 'movements' )]"
		tooltip = "[SelectLocalization( And(SituationParticipantGroup.IsValid, InGameBottomBar.ShouldShowDynasticCycleOwnedLand), 'DYNASTIC_CYCLE_HUD_GROUP_OWNED_LAND_TOOLTIP', 'DYNASTIC_CYCLE_HUD_GROUP_POWER_TOOLTIP' )]"
		using = tooltip_ne

		# Current phase
		widget = {
			size = { 100% 100% }
			parentanchor = center

			button = {
				size = { 56 56 }
				parentanchor = center
				texture = "gfx/interface/buttons/button_lifestyles_base.dds"
				alwaystransparent = yes
			}

			button_icon = {
				visible = "[InGameBottomBar.ShouldShowMovementPower]"
				parentanchor = center
				position = { 0 -5 }
				size = { 27 27 }
				texture = "[SituationParticipantGroup.GetType.GetIcon]"
				alwaystransparent = yes
			}

			# Bigger icon that is centered in background when you don't have the banner with movement power
			button_icon = {
				visible = "[Not(InGameBottomBar.ShouldShowMovementPower)]"
				parentanchor = center
				size = { 35 35 }
				texture = "[SituationParticipantGroup.GetType.GetIcon]"
				alwaystransparent = yes
			}
		}

		icon = {
			visible = "[InGameBottomBar.ShouldShowMovementPower]"
			parentanchor = bottom|hcenter
			position = { 0 -3 }
			size = { 60 24 }
			texture = "gfx/interface/hud/tgp_widget_button_banner.dds"
			datacontext = "[SituationParticipantGroup]"

			using = tooltip_ne
			tooltip_offset = { 3 38 }

			flowcontainer = {
				parentanchor = center
				spacing = 3

				tooltip = "DYNASTIC_CYCLE_HUD_PERSONAL_MOVEMENT_POWER_TT"
				using = tooltip_ne
				tooltip_offset = { 0 -5 }

				widget = {
					parentanchor = vcenter
					size = { 12 24 }

					icon_flat_standard_gold = {
						parentanchor = vcenter
						position = { 0 2 }
						size = { 12 12 }
						texture = "gfx/interface/icons/flat_icons/group_power.dds"
						alwaystransparent = yes
					}
				}

				text_single = {
					parentanchor = vcenter
					text = "[InGameBottomBar.GetDynasticCycleMovementPower]"
					using = Font_Size_Tiny
					max_width = 40
				}
			}
		}

		icon = {
			size = { 25 25 }
			position = { -5 10 }

			texture = "gfx/interface/icons/dynastic_cycle/favored_by_hegemon.dds"
			visible = "[InGameBottomBar.IsDynasticCycleMovementFavored]"
			widgetanchor = center
			parentanchor = top|right

			tooltip = "DYNASTIC_CYCLE_WINDOW_FAVORED_MOVEMENT_TOOLTIP"
		}
	}

	type button_situations_scroll = button_normal {
		size = { 80 110 }

		onclick = "[ToggleGameViewData(Situation.GetWindowName, Situation.GetID)]"

		widget = {
			parentanchor = bottom|hcenter
			size = { 74 78 }

			highlight_icon = {
				size = { 74 78 }
				texture = "gfx/interface/window_situations/silk_road_hud_widget_bg.dds"
			}

			widget = {
				size = { 50 50 }
				parentanchor = center

				highlight_icon = {
					size = { 46 46 }
					parentanchor = center
					texture = "gfx/interface/icons/struggle_banners/icon_background_02.dds"
				}

				highlight_icon = {
					parentanchor = center
					size = { 34 34 }
					texture = "[Situation.GetIcon]"
				}
			}

			tooltip = "SITUATION_LIST_HUD_BUTTON"
		}
	}

	type button_struggle_banner = button_normal {
		name = "struggle_banner_tutorial_uses_this"

		size = { 110 110 }

		onclick = "[ToggleGameViewData('struggle', Struggle.GetID)]"

		onmousehierarchyenter = "[HighlightStruggle( Struggle.Self )]"
		onmousehierarchyleave = "[ClearHighlightedStruggleBorder]"

		state = {
			name = _show
			next = banner_default
			using = Animation_FadeIn_Quick
			bezier = { 1 0 0.5 0.5 }
			size = { 80 80 }
			alpha = 1
			trigger_on_create = yes
		}

		state = {
			name = banner_default
			using = Animation_FadeIn_Standard
			size = { 110 110 }
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Standard
			bezier = { 1 0 0.5 0.5 }
			size = { 80 80 }
			alpha = 0
		}

		# Animations
		struggle_phase_based_widget = {
			datacontext = "[Struggle.GetCurrentPhase]"
			visible = "[Struggle.HasPossibleEndingDecision]"
			parentanchor = center

			animation_sonar = {
				texture = "gfx/interface/component_masks/mask_glow.dds"
				using = Color_Orange
			}

			blockoverride "point_based_widget_content" {
				icon = {
					size = { 100% 100% }
					position = { 0 -12 }
					texture = "gfx/interface/icons/struggle_banners/upper_point_glow.dds"

					state = {
						trigger_on_create = yes
						name = a
						next = b

						using = Animation_Curve_Default
						duration = 1
						alpha = 1
					}

					state = {
						name = b
						next = a

						using = Animation_Curve_Default
						duration = 1.6
						alpha = 0.2
					}
				}
			}

			blockoverride "time_based_widget_content" {
				icon = {
					position = { 0 -12 }
					size = { 100% 100% }
					texture = "gfx/interface/icons/struggle_banners/upper_time_glow.dds"

					state = {
						trigger_on_create = yes
						name = a
						next = b

						using = Animation_Curve_Default
						duration = 1
						alpha = 1
					}

					state = {
						name = b
						next = a

						using = Animation_Curve_Default
						duration = 1.6
						alpha = 0.2
					}
				}
			}
		}

		# Leading phase
		struggle_phase_based_widget = {
			datacontext = "[Struggle.GetCurrentLeadingPhase]"

			blockoverride "point_based_widget_content" {
				icon = {
					size = { 100% 100% }
					texture = "gfx/interface/icons/struggle_banners/lower_point_banner.dds"
				}
			}

			blockoverride "time_based_widget_content" {
				icon = {
					size = { 100% 100% }
					texture = "gfx/interface/icons/struggle_banners/lower_time_banner.dds"
				}
			}

			blockoverride "ending_widget_content" {
				icon = {
					size = { 100% 100% }
					texture = "gfx/interface/icons/struggle_banners/lower_ending_banner.dds"
				}

				icon = {
					size = { 100% 100% }
					texture = "gfx/interface/component_effects/ending_banner_fire_01.dds"
					alpha = 0.25

					state = {
						trigger_on_create = yes
						name = a
						next = b

						using = Animation_Curve_Default
						duration = 1
						alpha = 0.25
					}

					state = {
						name = b
						next = a

						using = Animation_Curve_Default
						duration = 1
						alpha = 0
					}
				}

				icon = {
					size = { 100% 100% }
					texture = "gfx/interface/component_effects/ending_banner_fire_02.dds"
					alpha = 0

					state = {
						trigger_on_create = yes
						name = a
						next = b

						using = Animation_Curve_Default
						duration = 1
						alpha = 0
					}

					state = {
						name = b
						next = a

						using = Animation_Curve_Default
						duration = 1
						alpha = 0.25
					}
				}

				icon = {
					name = "ending_phase_glow"
					visible = "[Struggle.HasPossibleEndingDecision]"
					parentanchor = center
					size = { 100% 100% }
					texture = "gfx/interface/icons/struggle_banners/lower_ending_glow.dds"

					state = {
						trigger_on_create = yes
						name = a
						next = b

						using = Animation_Curve_Default
						duration = 1
						alpha = 0.5
					}

					state = {
						name = b
						next = a

						using = Animation_Curve_Default
						duration = 1.6
						alpha = 0.2
					}
				}
			}

			widget = {
				visible = "[Struggle.GetCurrentLeadingPhase.IsValid]"
				parentanchor = bottom|left
				size = { 25 25  }
				position = { 20 -14 }
			}
		}

		# Tie
		icon = {
			visible = "[Not(Struggle.GetCurrentLeadingPhase.IsValid)]"
			size = { 100% 100% }
			texture = "gfx/interface/icons/struggle_banners/lower_tied_banner.dds"
		}

		# Current phase
		struggle_phase_based_widget = {
			datacontext = "[Struggle.GetCurrentPhase]"
			blockoverride "point_based_widget_content" {
				struggle_highlight_icon = {
					visible = "[Struggle.IsInvolvedCharacter(Character.Self)]"
					blockoverride "texture" {
						texture = "gfx/interface/icons/struggle_banners/upper_point_involved_banner.dds"
					}
				}

				struggle_highlight_icon = {
					visible = "[Not(Struggle.IsInvolvedCharacter(Character.Self))]"
					blockoverride "texture" {
						texture = "gfx/interface/icons/struggle_banners/upper_point_interloper_banner.dds"
					}
				}

				widget = {
					size = { 52 52 }
					position = { 0 15 }
					parentanchor = top|hcenter

					icon = {
						size = { 52 52 }
						parentanchor = center
						texture = "gfx/interface/icons/struggle_banners/icon_background_02.dds"
					}

					icon = {
						parentanchor = center
						size = { 40 40 }
						texture = "[Struggle.GetCurrentPhase.GetIcon]"
					}
				}

				progressbar_standard = {
					size = { 60 12 }
					parentanchor = bottom|hcenter
					position = { 0 -20 }
					value = "[Struggle.GetProgress]"
					progresstexture = "gfx/interface/progressbars/progress_orange.dds"
				}

				widget_struggle_hourglass = { }
			}

			blockoverride "time_based_widget_content" {
				struggle_highlight_icon = {
					visible = "[Struggle.IsInvolvedCharacter(Character.Self)]"
					blockoverride "texture" {
						texture = "gfx/interface/icons/struggle_banners/upper_time_involved_banner.dds"
					}
				}

				struggle_highlight_icon = {
					size = { 100% 100% }
					visible = "[Struggle.IsInterloperCharacter(Character.Self)]"
					blockoverride "texture" {
						texture = "gfx/interface/icons/struggle_banners/upper_time_interloper_banner.dds"
					}
				}

				widget = {
					size = { 52 52 }
					parentanchor = top|hcenter
					position = { 1 18 }

					icon = {
						parentanchor = center
						texture = "gfx/interface/icons/struggle_banners/icon_background_02.dds"
						size = { 60 60 }
					}

					progresspie = {
						name = "progress"
						parentanchor = center
						size = { 52 52 }
						position = { 0 -1}
						texture = "gfx/interface/progressbars/action_progress_thin.dds"
						framesize = { 124 124 }
						frame = 2
						value = "[Struggle.GetProgress]"
					}

					icon = {
						parentanchor = center
						size = { 40 40 }
						texture = "[Struggle.GetCurrentPhase.GetIcon]"
					}
				}

				widget_struggle_hourglass = { }

				text_single = {
					text = "[Struggle.GetPhaseValue(Struggle.GetCurrentLeadingPhase)]"
					default_format = "#high"
					parentanchor = bottom|hcenter
					position = { 0 -14 }
				}
			}
		}

		widget = {
			size = { 80 110 }
			tooltipwidget = struggle_tooltip
			parentanchor = center
		}
	}

	type struggle_highlight_icon = highlight_icon {
		size = { 100% 100% }
		block "texture" {}

		##Pulse glow
		glow = {
			name = "glow_defined"
			glow_radius = 3
			using = Glow_Standard
			using = Color_Orange
			glow_alpha = 0
		}

		state = {
			name = struggle_pulse_glow
			next = struggle_pulse_glow_stop
			using = Animation_FadeIn_Quick
			bezier = { 1 0 0.5 0.5 }
			glow_alpha = 1
		}

		state = {
			name = struggle_pulse_glow_stop
			bezier = { 1 0 0.5 0.5 }
			duration = 0.3
			glow_alpha = 0
		}

		#white fill
		state = {
			name = struggle_pulse_icon
			next = struggle_pulse_icon_stop
			using = Animation_FadeIn_Quick
			bezier = { 1 0 0.5 0.5 }

			modify_texture = {
				name = "white_icon"
				alpha = 1
			}
		}

		state = {
			name = struggle_pulse_icon_stop
			bezier = { 1 0 0.5 0.5 }
			duration = 0.3

			modify_texture = {
				name = "white_icon"
				alpha = 0
			}
		}

		modify_texture = {
			name = "white_icon"
			texture = "gfx/interface/component_masks/mask_rough_edges.dds"
			blend_mode = colordodge
			alpha = 0
		}
	}

	type widget_struggle_hourglass = widget {
		visible = "[Struggle.IsInTransitionPhase]"
		position = { 0 0 }
		size = { 32 32 }

		icon = {
			parentanchor = center
			size = { 32 32 }
			texture = "gfx/interface/icons/struggle_banners/icon_background_dark.dds"

			#white fill
			state = {
				name = struggle_pulse_icon
				next = struggle_pulse_icon_stop
				using = Animation_FadeIn_Quick
				bezier = { 1 0 0.5 0.5 }

				modify_texture = {
					name = "white_icon"
					alpha = 1
				}
			}

			state = {
				name = struggle_pulse_icon_stop
				bezier = { 1 0 0.5 0.5 }
				duration = 0.3

				modify_texture = {
					name = "white_icon"
					alpha = 0
				}
			}

			modify_texture = {
				name = "white_icon"
				texture = "gfx/interface/component_masks/mask_rough_edges.dds"
				blend_mode = colordodge
				alpha = 0
			}
		}

		icon = {
			parentanchor = center
			size = { 30 30 }
			texture = "gfx/interface/icons/icon_time.dds"

			#white fill
			state = {
				name = struggle_pulse_icon
				next = struggle_pulse_icon_stop
				using = Animation_FadeIn_Quick
				bezier = { 1 0 0.5 0.5 }

				modify_texture = {
					name = "white_icon"
					alpha = 1
				}
			}

			state = {
				name = struggle_pulse_icon_stop
				bezier = { 1 0 0.5 0.5 }
				duration = 0.3

				modify_texture = {
					name = "white_icon"
					alpha = 0
				}
			}

			modify_texture = {
				name = "white_icon"
				texture = "gfx/interface/component_masks/mask_rough_edges.dds"
				blend_mode = colordodge
				alpha = 0
			}
		}
	}

	type button_ghw_banner = button_normal {
		size = { 78 82 }
		onclick = "[OpenGameViewData( 'great_holy_war', GreatHolyWar.GetID )]"

		block "ghw_tooltip"
		{
			raw_tooltip = "#D no tooltip :(#!"
		}

		##Show animation
		state = {
			name = _show
			next = banner_default
			using = Animation_FadeIn_Quick
			bezier = { 1 0 0.5 0.5 }
			size = { 86 88 }
			alpha = 1
			trigger_on_create = yes
		}

		state = {
			name = banner_default
			using = Animation_FadeIn_Standard
			size = { 78 82 }
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Standard
			bezier = { 1 0 0.5 0.5 }
			size = { 66 70 }
			alpha = 0
		}

		button = {
			name = "holy_war_icon_started"
			visible = "[GreatHolyWar.HasWarStarted]"
			onclick = "[OpenGameViewData( 'great_holy_war', GreatHolyWar.GetID )]"
			parentanchor = center
			size = { 100% 100% }
			texture = "gfx/interface/icons/war_status/holy_war_icon_started.dds"
		}

		button = {
			name = "holy_war_icon_prep"
			visible = "[Not(GreatHolyWar.HasWarStarted)]"
			onclick = "[OpenGameViewData( 'great_holy_war', GreatHolyWar.GetID )]"
			parentanchor = center
			size = { 100% 100% }
			texture = "gfx/interface/icons/war_status/holy_war_icon_prep.dds"
		}

		button = {
			name = "faith_icon"
			datacontext = "[GreatHolyWar.GetFaith]"
			onclick = "[OpenGameViewData( 'great_holy_war', GreatHolyWar.GetID )]"
			parentanchor = center
			position = { 1 -3 }
			size = { 35 35 }
			texture = "[Faith.GetIcon]"
		}
	}

	type button_raid_banner = button_normal {
		size = { 78 82 }
		onclick = "[DefaultOnCharacterClick(Character.GetID)]"
		using = tooltip_ne

		##Show animation
		state = {
			name = _show
			next = banner_default
			using = Animation_FadeIn_Quick
			bezier = { 1 0 0.5 0.5 }
			size = { 86 88 }
			alpha = 1
			trigger_on_create = yes
		}

		state = {
			name = banner_default
			using = Animation_FadeIn_Standard
			size = { 78 82 }
		}

		state = {
			name = _hide
			using = Animation_FadeOut_Standard
			bezier = { 1 0 0.5 0.5 }
			size = { 66 70 }
			alpha = 0
		}

		highlight_icon = {
			texture = "gfx/interface/icons/war_status/raid_icon.dds"
			size = { 100% 100% }
			parentanchor = center
		}

		coa_realm_small = {
			name = "enemy_realm"
			parentanchor = hcenter
			scale = 0.9
			position = { 0 12 }
			tooltip_visible = no
			alwaystransparent = yes
		}

		text_single = {
			name = "time_left"
			parentanchor = bottom|hcenter
			position = { 0 -7 }
			size = { 50 10 }
			align = center
			text = "[GetPlayer.GetRaidHostilityEnd( Character.Self ).GetTimeDiffFromNow]"

		}
	}

	type button_hud_character_bar = button_normal {
		effectname = "NoHighlight"

		framesize = { 103 102}
		size = { 52 52 }
		texture = "gfx/interface/skinned/button_hud_character_sidebar.dds"
		using = tooltip_ne

		state = {
			name = _show
			frame = 1
			position_x = 0

			using = Animation_Curve_Default
			duration = 0.25
		}

		state = {
			name = _mouse_hierarchy_enter
			frame = 2
			position_x = 3

			using = Animation_Curve_Default
			duration = 0.1
		}

		state = {
			name = _mouse_leave
			frame = 1
			position_x = 0

			using = Animation_Curve_Default
			duration = 0.25
		}

		state = {
			name = _mouse_press
			frame = 3
			position_x = 3
		}

		state = {
			name = _mouse_release
			frame = 2
			position_x = 0

			using = Animation_Curve_Default
			duration = 0.25
		}
	}

	type widget_hud_main_tab = widget {
		size = { 45 45 }
		using = tooltip_ws
		tooltip_offset = { 35 0 }

		button_normal = {
			parentanchor = center
			size = { 45 45 }

			scale = 1

			block "maintab_button" {}

			modify_texture = {
				name = "glow"
				texture = "gfx/interface/component_effects/effect_shimmer.dds"
				blend_mode = colordodge
				translate_uv = { 1 0 }
				alpha = 0
			}

			state = {
				name = _mouse_enter
				duration = 0.03
				scale = 1.2
				position_x = -3

				using = Animation_Curve_Default

				modify_texture = {
					name = "glow"
					translate_uv = { 0 0 }
					alpha = 0.4
				}
			}

			state = {
				name = _mouse_leave
				duration = 0.1
				scale = 1
				position_x = 0

				using = Animation_Curve_Default

				modify_texture = {
					name = "glow"
					translate_uv = { 1 0 }
					alpha = 0
				}
			}
		}
	}

	type hotkeys_HUD = widget {
		# Mapmodes
		button_normal = {
			onclick = "[SetMapMode('players')]"
			shortcut = "map_mode_8"
			enabled = "[Or(GameHasMultiplePlayers, InDebugMode)]"
		}

		button_normal = {
			onclick = "[SetMapMode('dejure_duchies')]"
			shortcut = "map_mode_9"
			shortcut = "mapmode_duchies_secondary"
		}

		button_normal = {
			onclick = "[SetMapMode('dejure_kingdoms')]"
			shortcut = "map_mode_10"
			shortcut = "mapmode_kingdoms_secondary"

		}

		button_normal = {
			onclick = "[SetMapMode('dejure_empires')]"
			shortcut = "map_mode_11"
			shortcut = "mapmode_empires_secondary"
		}

		button_normal = {
			onclick = "[SetMapMode('religions')]"
			shortcut = "map_mode_3"
			shortcut = "mapmode_faith_secondary"
		}

		button_normal = {
			onclick = "[SetMapMode('cultures')]"
			shortcut = "map_mode_2"
			shortcut = "mapmode_culture_secondary"
		}

		button_normal = {
			onclick = "[SetMapMode('houses')]"
			onclick = "[ClearExploringHouses]"
			shortcut = "map_mode_4"
			shortcut = "mapmode_house_secondary"
		}

		button_normal = {
			onclick = "[SetMapMode('realms')]"
			onclick = "[ClearExploringRealms]"
			shortcut = "map_mode_1"
		}

		button_normal = {
			onclick = "[SetMapMode('government')]"
			shortcut = "map_mode_5"
		}

		button_normal = {
			onclick = "[SetMapMode('epidemics')]"
			shortcut = "map_mode_16"
		}

		button_normal = {
			onclick = "[SetMapMode('legends')]"
			shortcut = "map_mode_17"
		}

		button_normal = {
			onclick = "[SetMapMode('landless_rulers')]"
			shortcut = "map_mode_18"
		}

		button_normal = {
			onclick = "[SetMapMode('migration_counties')]"
			shortcut = "map_mode_19"
		}

		button_normal = {
			onclick = "[SetMapMode('dejure_counties')]"
			shortcut = "map_mode_6"
		}

		button_normal = {
			onclick = "[SetMapMode('dejure_hegemonies')]"
			shortcut = "map_mode_20"
		}

		button_normal = {
			onclick = "[SetMapMode('court_languages')]"
			shortcut = "map_mode_7"
		}

		button_normal = {
			onclick = "[SetMapMode('terrain')]"
			shortcut = "map_mode_terrain"
		}

		button_normal = {
			onclick = "[SetMapMode('simple_terrain')]"
			shortcut = "map_mode_12"
		}

		button_normal = {
			onclick = "[SetMapMode('county_development')]"
			shortcut = "map_mode_13"
		}

		button_normal = {
			onclick = "[SetMapMode( 'economy_buildings' )]"
			shortcut = "map_mode_14"
		}

		button_normal = {
			onclick = "[SetMapMode( 'county_control' )]"
			shortcut = "map_mode_15"
		}

		button_normal = {
			onclick = "[SetMapMode( 'diplomatic_relations' )]"
			shortcut = "map_mode_diplomatic_relations"
		}

		button_normal = {
			onclick = "[SetMapMode( 'confederations' )]"
			shortcut = "map_mode_confederations"
		}

		button_normal = {
			name = "find_title_shortcut"
			onclick = "[ToggleGameView( 'find_title' )]"
			onclick = "[GetVariableSystem.Clear( 'extra_buttons_expand' )]"
			shortcut = "find_title_shortcut"
		}

		button_normal = {
			name = "plagues_shortcut"
			onclick = "[ToggleGameView( 'epidemics' )]"
			onclick = "[GetVariableSystem.Clear( 'extra_buttons_expand' )]"
			shortcut = "explore_plagues"
		}

		button_normal = {
			name = "legends_shortcut"
			onclick = "[ToggleGameView( 'legends' )]"
			onclick = "[GetVariableSystem.Clear( 'extra_buttons_expand' )]"
			shortcut = "explore_legends"
		}

		# 0 size button for shortcut to work
		button_normal = {
			name = "find_character_shortcut"
			onclick = "[ToggleGameView( 'character_finder' )]"
			onclick = "[GetVariableSystem.Clear( 'extra_buttons_expand' )]"
			shortcut = "character_finder"
		}

		# 0 size button for shortcut to work
		button_normal = {
			name = "encyclopedia_shortcut"
			onclick = "[ToggleEncyclopedia]"
			onclick = "[GetVariableSystem.Clear( 'extra_buttons_expand' )]"
			shortcut = "encyclopedia"
		}
		button_normal = {
			onclick = "[SetMapMode( 'mandala' )]"
			shortcut = "map_mode_mandala"
		}
	}

	type button_pause_hud = button_round {
		size = { 33 33 }

		enabled = "[Not(IsGameOver)]"
		onclick = "[OnPause]"
		oversound = "event:/SFX/UI/Generic/sfx_ui_generic_pointer_over"
		clicksound = "event:/SFX/UI/Generic/sfx_ui_generic_select"

		button_play = {
			visible = "[IsGamePaused]"
			size = { 35 35 }

			tooltip = "[SelectLocalization( IsGameOver, 'UNPAUSE_GAME_OVER', 'UNPAUSE_GAME')]"
			using = tooltip_ne
			alwaystransparent = yes
			parentanchor = center
		}

		button_pause = {
			visible = "[Not(IsGamePaused)]"
			size = { 35 35 }

			tooltip = "PAUSE_GAME"
			using = tooltip_ne
			alwaystransparent = yes
			parentanchor = center
		}
	}

	type container_resource_balance = container {
		text_single = {
			name = "balance_pos"
			visible = "[GreaterThanOrEqualTo_CFixedPoint(PlayerValueItem.GetBalance, '(CFixedPoint)0')]"
			text = "[PlayerValueItem.GetBalance|1=]"
			max_width = 110

			default_format = "#low"
		}

		text_single = {
			name = "balance_neg"
			visible = "[LessThan_CFixedPoint(PlayerValueItem.GetBalance, '(CFixedPoint)0')]"
			text = "[PlayerValueItem.GetBalance|1=]"
			max_width = 110

			default_format = "#N"
		}
	}

	type container_saving_indicator = container {
		visible = yes

		background = {
			name = "bg"
			texture = "gfx/interface/tooltips/tooltip_bg.dds"
			spriteType = Corneredtiled
			gfxtype = icongfx
			spriteborder = { 2 2 }
			shaderfile = "gfx/FX/pdxgui_default.shader"

		}

		background = {
			name = "frame"
			texture = "gfx/interface/tooltips/tooltip_frame.dds"
			gfxtype = icongfx
			spriteType = Corneredtiled
			spriteborder = { 20 20 }
			shaderfile = "gfx/FX/pdxgui_default.shader"


			modify_texture = {
				name = "overlay"
				texture = "gfx/interface/component_overlay/overlay_window.dds"
				spriteType = Corneredstretched
				spriteborder = { 0 0 }
				blend_mode = overlay
			}
		}

		flowcontainer = {
			spacing = 15
			margin = { 20 15 }

			progressbar = {
				size = { 44 44 }
				gfxtype = framedprogressbargfx
				texture = "gfx/interface/frontend/loading_progress.dds"
				framesize = { 88 88 }
				loopinterval = 2.0
				max = 0
			}

			text_single = {
				parentanchor = vcenter
				align = nobaseline
				using = Font_Size_Medium

				block "csi_text"
				{
					text = "AUTOSAVE_IN_PROGRESS"
				}
			}
		}
	}

	type resources_top_right_bar = hbox
	{
		layer = top

		using = Animation_ShowHide_Quick

		## Resources
		hbox = {
			name = "resources"
			visible = "[Not( IsGameViewOpen('barbershop') )]"

			hbox = {
				name = "spendables"
				layoutpolicy_horizontal = expanding
				layoutpolicy_vertical = expanding

				hbox = {
					name = "tutorial_highlight_resources_bar"
					layoutpolicy_horizontal = expanding
					layoutpolicy_vertical = expanding

					widget = {
						name = "gold"
						size = { 144 70 }

						state = {
							name = _mouse_enter
							on_start = "[InGameTopbar.ResetLastUpdateFrame]"
						}

						widget = {
							size = { 144 45 }

							tooltipwidget = {
								widget_gold_breakdown_tooltip = {
									blockoverride "income"
									{
										datacontext = "[InGameTopbar.GetGoldIncomeBreakdown]"
									}

									blockoverride "expenses"
									{
										datacontext = "[InGameTopbar.GetGoldExpensesBreakdown]"
									}
								}
							}
							using = tooltip_ne
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_start.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 7

									icon = {
										name = "gold_icon"
										size = { 30 30 }
										texture = "gfx/interface/icons/icon_gold.dds"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical
										ignoreinvisible = yes

										text_single = {
											name = "gold_value_positive"
											visible = "[GreaterThanOrEqualTo_CFixedPoint(GetPlayer.GetGold, '(CFixedPoint)0')]"
											text = "[GetPlayer.GetGold|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										text_single = {
											name = "gold_value_negative"
											visible = "[LessThan_CFixedPoint(GetPlayer.GetGold, '(CFixedPoint)0')]"
											text = "[GetPlayer.GetGold|0]"
											max_width = 50
											default_format = "#N"
											using = Font_Size_Medium
										}

										container = {
											text_single = {
												name = "balance_positive"
												visible = "[GreaterThanOrEqualTo_CFixedPoint(InGameTopbar.GetGoldBalance, '(CFixedPoint)0')]"
												text = "[InGameTopbar.GetGoldBalance|=1]"
												max_width = 50
												default_format = "#low"
											}

											text_single = {
												name = "balance_negative"
												visible = "[LessThan_CFixedPoint(InGameTopbar.GetGoldBalance, '(CFixedPoint)0')]"
												text = "[InGameTopbar.GetGoldBalance|=1]"
												max_width = 50
												default_format = "#N"
											}
										}
									}
								}
								spacer = {
									size = { 10 1}
								}
								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}

					widget = {
						name = "treasury"
						visible = "[GetPlayer.HasTreasury]"
						size = { 112 70 }
						allow_outside = yes

						state = {
							name = _mouse_enter
							on_start = "[InGameTopbar.ResetLastUpdateFrame]"
						}

						button = {
							size = { 112 45 }

							onclick = "[ToggleGameViewData( 'treasury_budget_change', GetPlayer.GetTopLiege.Self )]"
							enabled = "[GetPlayer.IsIndependentRuler]"

							tooltipwidget = {
								widget_gold_breakdown_tooltip = {
									blockoverride "my_gold"
									{
										text_single = {
											layoutpolicy_horizontal = expanding

											text = "[treasury_i] [GetPlayer.GetPrimaryTitle.GetNameNoTierNoTooltip] [treasury|E]"
											default_format = "#T"
										}
									}

									blockoverride "income"
									{
										datacontext = "[InGameTopbar.GetTreasuryIncomeBreakdown]"
									}

									blockoverride "expenses"
									{
										datacontext = "[InGameTopbar.GetTreasuryExpensesBreakdown]"
									}

									blockoverride "extra_info"
									{
										text_single = {
											visible = "[And( GetPlayer.IsIndependentRuler, IsAdministrativeRuler( GetPlayer ) )]"
											layoutpolicy_horizontal = expanding
											text = "CLICK_TO_OPEN_TREASURY_BUDGETING"
											default_format = "#I"
										}
									}
								}
							}
							using = tooltip_ne
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2
							allow_outside = yes

							hbox = {
								layoutpolicy_horizontal = expanding
								allow_outside = yes

								widget = {
									size = { 20 40 }
									allow_outside = yes

									vbox = {
										position = { -10 0 }
										parentanchor = center

										button_round = {
											size = { 20 20 }

											datacontext = "[GetPlayer]"
											datacontext = "[GetDecisionWithKey( 'extract_gold_from_treasury' )]"

											visible = "[Decision.IsShownForPlayer]"
											onclick = "[OpenGameViewData( 'decision_detail', Decision.Self)]"

											tooltip = "TRANSFER_TREASURY_TO_GOLD_DECISION_TOOLTIP"
											using = tooltip_se

											button_icon = {
												size = { 100% 100% }
												alwaystransparent = yes
												texture = "gfx/interface/icons/flat_icons/transfer_left.dds"
												enabled = "[Decision.IsPossibleForPlayer]"
											}
										}

										button_round = {
											size = { 20 20 }

											name = "transfer_gold_to_treasury_button_tutorial_uses_this"
											datacontext = "[GetPlayer]"
											enabled = "[Character.CanSendPlayerInteraction('transfer_small_gold_amount_to_treasury_interaction')]"
											onclick = "[Character.SendPlayerInteraction( Select_CString( IsCtrlDown, 'transfer_huge_gold_amount_to_treasury_interaction', 'transfer_small_gold_amount_to_treasury_interaction' ) )]"
											onrightclick = "[Character.SendPlayerInteraction( 'transfer_large_gold_amount_to_treasury_interaction' )]"
											button_ignore = none
											tooltip = "TRANSFER_GOLD_TO_TREASURY_INTERACTION_TOOLTIP"
											using = tooltip_se

											button_icon = {
												size = { 100% 100% }
												alwaystransparent = yes
												texture = "gfx/interface/icons/flat_icons/transfer_right.dds"
											}

											tooltip_offset = { 0 10 }
										}
									}
								}

								expand = {}

								hbox = {
									spacing = 7

									name = "treasury_tutorial_uses_this"

									icon = {
										name = "treasury_icon"
										size = { 30 30 }
										texture = "gfx/interface/icons/icon_imperial_treasury.dds"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical
										ignoreinvisible = yes

										text_single = {
											name = "treasury_value_positive"
											visible = "[GreaterThanOrEqualTo_CFixedPoint(GetPlayer.GetTreasury, '(CFixedPoint)0')]"
											text = "[GetPlayer.GetTreasury|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										text_single = {
											name = "treasury_value_negative"
											visible = "[LessThan_CFixedPoint(GetPlayer.GetTreasury, '(CFixedPoint)0')]"
											text = "[GetPlayer.GetTreasury|0]"
											max_width = 50
											default_format = "#N"
											using = Font_Size_Medium
										}

										container = {
											text_single = {
												name = "treasury_balance_positive"
												visible = "[GreaterThanOrEqualTo_CFixedPoint(InGameTopbar.GetTreasuryBalance, '(CFixedPoint)0')]"
												text = "[InGameTopbar.GetTreasuryBalance|=1]"
												max_width = 50
												default_format = "#low"
											}

											text_single = {
												name = "treasury_balance_negative"
												visible = "[LessThan_CFixedPoint(InGameTopbar.GetTreasuryBalance, '(CFixedPoint)0')]"
												text = "[InGameTopbar.GetTreasuryBalance|=1]"
												max_width = 50
												default_format = "#N"
											}
										}
									}
								}

								spacer = {
									size = { 10 1}
								}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}

					widget = {
						name = "barter_goods"
						datacontext = "[GetPlayer]"
						visible = "[GetPlayer.HasBarterGoods]"
						size = { 112 70 }

						state = {
							name = _mouse_enter
							on_start = "[InGameTopbar.ResetLastUpdateFrame]"
						}

						widget = {
							size = { 112 45 }
							using = tooltip_ne

							tooltipwidget = {
								widget_gold_breakdown_tooltip = {
									blockoverride "income"
									{
										datacontext = "[InGameTopbar.GetBarterGoodsIncomeBreakdown]"
									}

									blockoverride "expenses"
									{
										datacontext = "[InGameTopbar.GetBarterGoodsExpensesBreakdown]"
									}
								}
							}
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 7

									icon = {
										name = "barter_goods_icon"
										size = { 30 30 }
										texture = "gfx/interface/icons/icon_barter.dds"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical
										ignoreinvisible = yes

										text_single = {
											name = "barter_goods_value_positive"

											text = "[GetPlayer.GetCurrency('barter_goods')|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										container = {
											text_single = {
												name = "barter_goods_balance_positive"
												visible = "[GreaterThanOrEqualTo_CFixedPoint(InGameTopbar.GetBarterGoodsBalance, '(CFixedPoint)0')]"
												text = "[InGameTopbar.GetBarterGoodsBalance|=1]"
												max_width = 50
												default_format = "#low"
											}

											text_single = {
												name = "barter_goods_balance_negative"
												visible = "[LessThan_CFixedPoint(InGameTopbar.GetBarterGoodsBalance, '(CFixedPoint)0')]"
												text = "[InGameTopbar.GetBarterGoodsBalance|=1]"
												max_width = 50
												default_format = "#N"
											}
										}
									}
								}
								expand = {}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}

					widget = {
						name = "prestige"
						datacontext = "[InGameTopbar.GetPrestigeItem]"
						size = { 112 70 }

						widget = {
							size = { 112 45 }

							tooltipwidget = {
								widget_resource_value_tooltip = {}
							}
							using = tooltip_ne
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 7

									icon = {
										name = "prestige_icon"
										size = { 30 30 }
										texture = "[GetPlayer.GetPrestigeLevelTexture]"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical

										text_single = {
											name = "prestige_value"
											text = "[GetPlayer.GetPrestige|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										container_resource_balance = {}
									}
								}

								expand = {}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}



					widget = {
						name = "piety"
						datacontext = "[InGameTopbar.GetPietyItem]"
						size = { 112 70 }

						button = {
							size = { 112 45 }
							onclick = "[OpenGameViewData( 'faith', GetPlayer.GetFaith.GetID )]"

							using = tooltip_ne
							tooltipwidget = {
								widget_resource_value_tooltip = {}
							}
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 6

									icon = {
										name = "piety_icon"
										size = { 30 30 }
										texture = "[GetPlayer.GetPietyLevelTexture]"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical

										text_single = {
											name = "piety_value"
											text = "[GetPlayer.GetPiety|0]"

											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										container_resource_balance = {}
									}
								}

								expand = {}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}


					widget = {
						name = "provisions"
						visible = "[Or(IsLandlessAdventurer( GetPlayer ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' ) )]"
						size = { 112 70 }

						widget = {
							datacontext = "[GetPlayer.GetDomicile]"
							size = { 112 45 }

							tooltip = "[Domicile.GetProvisionsBreakdown]"
							using = tooltip_ne
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							datacontext = "[GetPlayer.GetDomicile]"
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 7

									icon = {
										name = "provisions_icon"
										size = { 30 30 }

										framesize = { 60 60 }
										frame = 0
										texture = "gfx/interface/icons/icon_camp_supply.dds"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical
										ignoreinvisible = yes

										text_single = {
											name = "provisions_value_positive"
											visible = "[Not( Or( Domicile.IsProvisionsLow, Domicile.IsProvisionsCritical ) )]"

											text = "[Domicile.GetProvisions|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										text_single = {
											name = "provisions_value_low"
											visible = "[Domicile.IsProvisionsLow]"

											text = "[Domicile.GetProvisions|0]"
											max_width = 50
											default_format = "#color_yellow"
											using = Font_Size_Medium
										}

										text_single = {
											name = "provisions_value_critical"
											visible = "[Domicile.IsProvisionsCritical]"

											text = "[Domicile.GetProvisions|0]"
											max_width = 50
											default_format = "#N"
											using = Font_Size_Medium
										}

										container = {
											text_single = {
												name = "provisions_max"
												text = "[Domicile.GetProvisionsMax]"
												max_width = 50
												default_format = "#low"
											}
										}
									}
								}
								expand = {}
								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}

							hbox = {
								layoutpolicy_horizontal = expanding
								spacing = 6


								vbox = {
									margin_top = -2
									layoutpolicy_vertical = expanding

									expand = {}
								}
							}
							expand = {}
						}
					}

					widget = {
						name = "influence"
						datacontext = "[InGameTopbar.GetInfluenceItem]"
						visible = "[GetPlayer.GetGovernment.HasGovernmentFlag( 'government_has_influence')]"
						size = { 112 70 }

						widget = {
							size = { 112 45 }

							tooltipwidget = {
								widget_resource_value_tooltip = {}
							}
							using = tooltip_ne
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 7

									icon = {
										name = "influence_icon"
										size = { 30 30 }
										texture = "[GetPlayer.GetInfluenceLevelTexture]"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical

										text_single = {
											name = "influence_value"
											text = "[GetPlayer.GetInfluence|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										container_resource_balance = {}
									}
								}

								expand = {}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}

					widget = {
						name = "renown"
						datacontext = "[InGameTopbar.GetDynastyPrestigeItem]"
						size = { 112 70 }
						layoutpolicy_vertical = expanding

						button = {
							size = { 112 45 }
							onclick = "[DefaultOnHouseCoatOfArmsClick(GetPlayer.GetHouse.GetID)]"

							using = tooltip_ne
							tooltipwidget = {
								widget_resource_value_tooltip = {}
							}
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 6

									icon = {
										visible = "[GetPlayer.IsDynast]"
										texture = "[GetPlayer.GetDynasty.GetDynastyPrestigeLevelTexture]"
										size = { 30 30 }
									}

									icon = {
										visible = "[Not(GetPlayer.IsDynast)]"
										texture = "[GetPlayer.GetDynasty.GetDynastyPrestigeLevelTexture]"
										size = { 30 30 }
										alpha = 0.3
									}

									flowcontainer = {
										visible = "[GetPlayer.IsDynast]"
										margin_bottom = 7
										spacing = -6
										direction = vertical

										text_single = {
											name = "prestige_value"
											text = "[GetPlayer.GetDynasty.GetPrestige|0]"

											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										container_resource_balance = {}
									}

									flowcontainer = {
										visible = "[Not(GetPlayer.IsDynast)]"
										margin_bottom = 7
										spacing = -6
										direction = vertical

										text_single = {
											name = "prestige_value_nodynast"
											text = "[GetPlayer.GetDynasty.GetPrestige|0]"

											max_width = 50
											default_format = "#low"
											using = Font_Size_Medium
										}

										container_resource_balance = {}
									}
								}

								expand = {}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}

					widget = {
						name = "herd"
						datacontext = "[GetPlayer]"
						datacontext = "[Character.GetDomicile]"
						visible = "[Or( IsNomad( GetPlayer ), Character.GetGovernment.HasGovernmentFlag( 'government_is_prepublic') )]"
						size = { 112 70 }

						state = {
							name = _mouse_enter
							on_start = "[InGameTopbar.ResetLastUpdateFrame]"
						}

						widget = {
							size = { 112 45 }
							using = tooltip_ne

							tooltipwidget = {
								herd_breakdown_hud_toolip = {}
							}
						}

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece.dds"
						}

						vbox = {
							margin_top = -2

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 7

									icon = {
										name = "herd_icon"
										size = { 30 30 }

										texture = "gfx/interface/icons/icon_herd.dds"
									}

									flowcontainer = {
										margin_bottom = 7
										spacing = -6
										direction = vertical
										ignoreinvisible = yes

										text_single = {
											name = "herd_value_positive"
											visible = "[Not( Domicile.IsAboveHerdLimit )]"

											text = "[Domicile.GetHerd|0]"
											max_width = 50
											default_format = "#high"
											using = Font_Size_Medium
										}

										text_single = {
											name = "above_herd_limit"
											visible = "[Domicile.IsAboveHerdLimit]"

											text = "[Domicile.GetHerd|0]"
											max_width = 50
											default_format = "#color_yellow"
											using = Font_Size_Medium
										}

										container = {
											text_single = {
												name = "army_from_herd"
												text = "[InGameTopbar.GetHerdChangeValue|=1]"
												max_width = 50
												default_format = "#low"
											}
										}
									}
								}
								expand = {}

								divider_light = {
									layoutpolicy_vertical = expanding
									alpha = 0.8
								}
							}
							expand = {}
						}
					}
				}

				hbox = {
					name = "military"
					datacontext = "[GetPlayer]"

					widget = {
						button = {
							size = { 112 45 }
							onclick = "[ToggleGameViewData('military', GetPlayer.GetID)]"

							tooltip = "[InGameTopbar.GetMilitaryTooltip]"
							using = tooltip_ne
						}

						size = { 112 70 }

						background = {
							texture = "gfx/interface/skinned/resource_panel_piece_light.dds"
						}

						### Stiches for the Nomadic UI skin placed as a separate texture to be able to place it perfectly aligned with texture change and tiling.
						### Placed on top of the divider that is there normally.
						widget = {
							name = "nomadic_stiches_divider"
							visible = "[IsNomad( GetPlayer )]"
							parentanchor = vcenter
							size = { 10 42 }
							position = { -6 -17 }

							icon = {
								parentanchor = center
								position = { 0 0 }
								size = { 10 42 }
								texture = "gfx/interface/hud/nomadic_resource_panel_stiches.dds"
							}
						}

						vbox = {
							margin_top = 4

							hbox = {
								layoutpolicy_horizontal = expanding
								expand = {}

								hbox = {
									spacing = 5
									icon = {
										name = "icon_soldier"
										texture = "gfx/interface/icons/icon_soldier.dds"
										size = { 25 25 }
									}

									flowcontainer = {
										direction = vertical
										datacontext = "[GetPlayerArmyComposition]"

										flowcontainer = {
											spacing = 2

											text_single = {
												name = "strength"
												text = "[InGameTopbar.GetCurrentTroopsCount]"
												default_format = "#high"
												align = nobaseline
											}

											army_quality_icon = {}
										}

										progressbar_standard = {
											name = "soldiers_max"
											size = { 40 8 }
											visible = "[NotEqualTo_int32(ArmyComposition.GetMaxNumberOfSoldiers, '(int32)0')]"

											min = 0
											max = "[IntToFloat(ArmyComposition.GetMaxNumberOfSoldiers)]"
											value = "[IntToFloat(ArmyComposition.GetCurrentNumberOfSoldiers)]"
										}
									}
								}

								expand = {}
							}

							expand = {}
						}
					}

					widget = {
						name = "domain_limit"
						visible = "[Not( IsLandlessAdventurer( GetPlayer ) )]"

						layoutpolicy_vertical = expanding

						button = {
							size = { 112 45 }
							onclick = "[ToggleGameViewData( 'my_realm', 'bookmark_domain' )]"

							tooltip = "[Character.GetDomainLimitTooltip]"
							using = tooltip_ne
						}

						size = { 112 70 }

						background = {
							texture = "gfx/interface/skinned/resource_panel_end.dds"
						}

						vbox = {
							margin_top = 4

							hbox = {
								margin_bottom = 16

								expand = {}
								hbox = {
									margin = { 5 5 }
									spacing = 5

									background = {
										visible = "[GreaterThan_int32( Character.GetDomainSize, Character.GetDomainLimit )]"
										using = Status_Bad
										margin_bottom = -3
									}

									icon = {
										texture = "gfx/interface/icons/icon_domain.dds"
										size = { 25 25 }
									}

									text_single = {
										name = "value"
										text = "[Character.GetDomainSize]/[Character.GetDomainLimit]"
										align = nobaseline
										margin_bottom = 1
										max_width = 110
									}
								}
								expand = {}
							}
							expand = {}
						}
					}
				}
			}
		}
	}

	type container_royal_court_tooltip = container
	{
		using = GeneralTooltipSetup
		alwaystransparent = no

		object_tooltip_pop_out = {
			blockoverride "title_text"
			{
				margin = { 0 8 }
				text = "ROYAL_COURT"
				default_format = "#T"
			}

			blockoverride "concept_link"
			{
				visible = no
			}

			blockoverride "main_description"
			{
				vbox = {
					layoutpolicy_horizontal = expanding

					cooltip_paragraph = {
						visible = "[Not( Character.HasRoyalCourt )]"
						text = "[Character.GetRoyalCourtBlockers]"
					}

					cooltip_paragraph = {
						visible = "[GreaterThan_int32( Character.GetNumPendingCourtEvents, '(int32)0' )]"
						text = "ROYAL_COURT_STATUS_PENDING_EVENTS_BULLET"
					}
					cooltip_paragraph = {
						visible = "[GreaterThan_int32( LocalPlayerNewArtifacts.GetNumNewArtifactsOfCategory( 'court' ), '(int32)0' )]"
						text = "ROYAL_COURT_STATUS_NEW_COURT_ARTIFACTS_BULLET"
					}
					cooltip_paragraph = {
						visible = "[And(LessThan_int32( CourtGrandeurData.GetCurrentLevel, CourtGrandeurData.GetMinimumExpectedLevel ),HasDlcFeature( 'royal_court' ))]"
						text = "ROYAL_COURT_STATUS_CGV_EXPECTATIONS_BULLET"
					}
					cooltip_paragraph = {
						visible = "[GreaterThan_int32( LocalPlayerCourtEvents.GetNumberCourtEvents, '(int32)0' )]"
						text = "ROYAL_COURT_STATUS_CURRENT_EVENTS_BULLET"
					}
				}
			}
		}
	}

	type activity_hud_button = button_normal
	{
		size = { 58 58 }

		tooltip = "TT_ACTIVITY_WIDGET"
		using = tooltip_above
		onclick = "[Activity.OpenActivityView]"

		icon_round_button_base = {}

		icon = {
			name = "progress_frame"
			texture = "gfx/interface/progressbars/action_progress_frame.dds"
			size = { 100% 100% }
			parentanchor = center
			alpha = 0.5
		}

		progresspie = {
			name = "progress"
			visible = "[Character.HasActivityState( 'travel' )]"
			size = { 50 50 }

			texture = "gfx/interface/progressbars/action_progress_thin.dds"

			framesize = { 128 128 }
			frame = 2

			widgetanchor = center
			parentanchor = center

			min = 0
			max = 1
			value = "[Character.GetTravelPlan.GetData.GetNextDestinationProgress]"
		}

		highlight_icon = {
			texture = "[Activity.GetType.GetIcon]"
			alwaystransparent = yes
			size = { 45 45 }
			parentanchor = center
		}
	}

	type icon_hud_background = icon {
		size = { 200 64 }
		texture = "gfx/interface/skinned/hud_bg_character_bar.dds"
		spritetype = corneredtiled
		spriteborder_left = 70
		spriteborder_right = 240
		texture_density = 2

		state = {
			name = _show
			using = Animation_Curve_Default
			duration = 0.21

			position = { 0 0 }
			alpha = 1
		}

		state = {
			name = _hide
			using = Animation_Curve_Default
			duration = 0.21

			position = { -36 50 }
			alpha = 0
		}
	}

	type tax_jurisdictions_button_tooltip = widget {
		alwaystransparent = no
		datacontext = "[GetPlayer]"

		vbox = {
			using = Background_Tooltip
			spacing = 10
			margin = { 20 10 }
			parentanchor = right|vcenter
			text_single = {
				text = "TAX_JURISDICTIONS_BUTTON"
				layoutpolicy_horizontal = expanding
			}

			hbox = {
				layoutpolicy_horizontal = expanding
				visible = "[Or( Or( GreaterThan_int32( Character.GetUnassignedVassalsCount, '(int32)0' ), Not( Character.HasTaxSlots ) ), GreaterThan_int32( Character.GetUntaxedJurisdictionCount, '(int32)0' ) )]"

				icon = {
					size = { 25 25 }
					texture = "gfx/interface/icons/symbols/icon_warning.dds"
				}

				vbox = {
					layoutpolicy_horizontal = expanding
					margin_left = 5

					text_single = {
						visible = "[GreaterThan_int32( Character.GetUntaxedJurisdictionCount, '(int32)0' )]"
						layoutpolicy_horizontal = expanding
						text = "TAX_SLOT_OVERVIEW_WINDOW_TAX_SLOTS_WARNING"
						default_format = "#N"
						max_width = 320
					}

					text_single = {
						visible = "[GreaterThan_int32( Character.GetUnassignedVassalsCount, '(int32)0' )]"
						layoutpolicy_horizontal = expanding
						text = "TAX_SLOT_OVERVIEW_WINDOW_UNASSIGNED_VASSALS_WARNING"
						default_format = "#N"
						max_width = 320
					}

					text_single = {
						visible = "[Not( Character.HasTaxSlots )]"
						layoutpolicy_horizontal = expanding
						text = "NO_TAX_SLOT_AVAILABLE"
						default_format = "#N"
						max_width = 320
					}
				}
			}
			expand = {}
		}
	}

	type administrative_button_tooltip = widget {
		alwaystransparent = no
		datacontext = "[GetPlayer]"

		vbox = {
			using = DefaultTooltipBackground
			spacing = 10
			margin = { 20 10 }
			parentanchor = right|vcenter

			text_single = {
				text = "ADMINISTRATIVE_BUTTON"
				layoutpolicy_horizontal = expanding
			}
			expand = {}
		}
	}

	type epidemic_hud_tooltip_list = vbox
	{
		layoutpolicy_horizontal = expanding
		spacing = 10

		background = {
			using = Background_Area_With_Header
			margin = { 10 7 }
			using = Mask_Rough_Edges
		}

		cooltip_paragraph = {
			block "heading_text"
			{
				raw_text = "#D Fill me#!"
			}
			default_format = "#S"
		}

		vbox = {
			layoutpolicy_horizontal = expanding
			spacing = 10

			block "epidemic_datamodel"
			{
			}

			item = {
				hbox = {
					layoutpolicy_horizontal = expanding
					spacing = 10
					visible = "[Epidemic.IsValidCheck]"

					background = {
						using = Background_Area
						using = Mask_Rough_Edges
						using = Background_Alternate_Datamodel
						margin = { 10 7 }
					}

					icon_epidemic = {
						tooltipwidget = epidemic_tooltip
					}

					vbox = {
						layoutpolicy_horizontal = expanding

						cooltip_paragraph = {
							text = "[Epidemic.GetName]"
							default_format = "#S"
						}

						cooltip_paragraph = {
							text = "EPIDEMIC_TOTAL_DEATH_TOLL"
						}

						block "item_extra_data"
						{
						}
					}

					expand = {}
				}
			}
		}
	}

	type epidemic_hud_tooltip = object_tooltip_pop_out
	{
		blockoverride "title_text"
		{
			text = "EPIDEMICS_TITLE"
			default_format = "#T"
		}

		blockoverride "concept_link"
		{
			visible = no
		}

		blockoverride "main_description"
		{
			vbox = {
				layoutpolicy_horizontal = expanding
				spacing = 16

				epidemic_hud_tooltip_list = {
					name = "realm_epidemics"
					visible = "[DataModelHasItems( InGameBottomBar.GetEpidemicsInRealm )]"

					blockoverride "heading_text"
					{
						text = "HUD_EPIDEMICS_IN_REALM"
					}
					blockoverride "epidemic_datamodel"
					{
						datamodel = "[InGameBottomBar.GetEpidemicsInRealm]"
					}
					blockoverride "item_extra_data"
					{
						cooltip_paragraph = {
							text = "EPIDMIC_TOOLTIP_DOMAIN_INFECTIONS"
						}
					}
				}

				epidemic_hud_tooltip_list = {
					name = "nearby_epidemics"
					visible = "[DataModelHasItems( InGameBottomBar.GetEpidemicsBorderingRealm )]"

					blockoverride "heading_text"
					{
						text = "HUD_EPIDEMICS_BORDERING_REALM"
					}
					blockoverride "epidemic_datamodel"
					{
						datamodel = "[InGameBottomBar.GetEpidemicsBorderingRealm]"
					}
				}

				epidemic_hud_tooltip_list = {
					name = "global_epidemics"
					visible = "[DataModelHasItems( InGameBottomBar.GetGlobalNotificationEpidemics )]"

					blockoverride "heading_text"
					{
						text = "HUD_EPIDEMICS_GLOBAL_NOTIFICATIONS"
					}
					blockoverride "epidemic_datamodel"
					{
						datamodel = "[InGameBottomBar.GetGlobalNotificationEpidemics]"
					}
					blockoverride "item_extra_data"
					{
						cooltip_paragraph = {
							text = "HUD_EPIDEMIC_GLOBAL_NOTIFICATION"
							default_format = "#flavor"
						}
					}
				}
			}
		}
	}

	type button_epidemics = button
	{
		size = { 80 80 }
		using = tooltip_ne

		onclick = "[ToggleGameView( 'epidemics' )]"

		tooltipwidget = {
			epidemic_hud_tooltip = {}
		}

		video_icon = {
			name = "epidemic_particules"
			size = { 80 80 }

			visible = "[InGameBottomBar.HasGlobalNotificationEpidemic]"

			gfxtype = videogfx
			shaderfile = ""
			video = "gfx/particles/fly.bk2"
			loop = yes

			modify_texture = {
				texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds"
				blend_mode = alphamultiply
				spriteType = corneredTiled
				alpha = 0.8
			}
			modify_texture = {
				texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds"
				blend_mode = alphamultiply
				spriteType = corneredTiled
				mirror = horizontal
				alpha = 0.8
			}
		}

		button = {
			name = "epidemic_icon_global_notify"
			visible = "[InGameBottomBar.HasGlobalNotificationEpidemic]"
			texture = "gfx/interface/hud/button_epidemics_black_plague.dds"
			size = { 100% 100% }
			alwaystransparent = yes
		}

		button = {
			name = "epidemic_icon"
			visible = "[Not( InGameBottomBar.HasGlobalNotificationEpidemic )]"
			texture = "gfx/interface/hud/button_epidemics.dds"
			size = { 100% 100% }
			alwaystransparent = yes
		}
	}

	type legends_hud_tooltip = object_tooltip_pop_out
	{
		blockoverride "title_text"
		{
			text = "LEGENDS_TITLE"
			default_format = "#T"
			margin = { 0 5 }
		}

		blockoverride "concept_link"
		{
			visible = no
		}

		blockoverride "main_description"
		{
			vbox = {
				layoutpolicy_horizontal = expanding
				spacing = 15

				datacontext = "[GetPlayer]"
				datacontext = "[Character.GetPromotedLegend]"
				datacontext = "[AccessLocalPlayerCachedData]"

				vbox = {
					name = "promoted_legend"
					layoutpolicy_horizontal = expanding
					spacing = 15

					visible = "[And( Legend.IsValid, Not( Legend.IsCompleted ) )]"

					background = {
						using = Background_Area_With_Header
						margin = { 10 7 }
						using = Mask_Rough_Edges
					}

					cooltip_paragraph = {
						datacontext = "[Character.GetPromotedLegend]"

						text = "PROMOTED_LEGEND"
						default_format = "#S"
					}

					hbox = {
						layoutpolicy_horizontal = expanding
						spacing = 10

						background = {
							using = Background_Area
							using = Mask_Rough_Edges
							using = Background_Alternate_Datamodel
							margin = { 10 7 }
						}

						icon_legend = {
							datacontext = "[Legend.GetType]"
							tooltipwidget = legend_tooltip
						}

						vbox = {
							layoutpolicy_horizontal = expanding

							cooltip_paragraph = {
								text = "[Legend.GetName]"
								default_format = "#S"
							}

							legend_summary_vbox = {}
						}

						expand = {}
					}
				}

				vbox = {
					name = "legend_seeds"
					layoutpolicy_horizontal = expanding

					cooltip_paragraph = {
						text = "LEGEND_SEEDS"
						default_format = "#S"
					}

					cooltip_paragraph = {
						text = "HUD_LEGEND_SEEDS"
						visible = "[Or( DataModelHasItems( Character.GetLegendSeeds ), DataModelHasItems( LocalPlayerCachedData.GetTriggeredLegendSeeds ) )]"
					}

					cooltip_paragraph = {
						text = "LEGEND_SEEDS_EMPTY"
						visible = "[And( IsDataModelEmpty( Character.GetLegendSeeds ), IsDataModelEmpty( LocalPlayerCachedData.GetTriggeredLegendSeeds ) )]"
					}
				}
			}
		}
	}

	type icon_power_sharing_level = highlight_icon {
		size = { 28 28 }

		texture = "gfx/interface/window_regency/regency_level_button_badge.dds"

		text_single = {
			align = nobaseline
			parentanchor = center
			raw_text = "[Diarchy.GetPowerLevel]"
		}
	}


	type legitimacy_hud_tooltip = object_tooltip_pop_out
	{
		visible = "[And(LegitimacyType.IsValid, Character.GetGovernment.HasRule( 'legitimacy' ))]"

		blockoverride "title_text"
		{
			margin = { 0 8 }
			text = "legitimacy_hud_tt"
			default_format = "#T"
		}

		blockoverride "concept_link"
		{
			text = "[legitimacy|E]"
		}

		blockoverride "subheading"
		{
			text_single = {
				layoutpolicy_horizontal = expanding
				autoresize = yes
				fontsize_min = 14
				using = Font_Size_Small
				text = "legitimacy_hud_tt_subheading"
				default_format = "#weak"
				fonttintcolor = "[TooltipInfo.GetTintColor]"
				max_width = 400

				margin_top = -4
			}
		}

		blockoverride "header_additions"
		{
			widget = {
				size = { 120 74 }

				widget = {
					size = { 240 74 }
					position = { -16 0 }
					visible = "[And( Not( IsNomad( GetPlayer ) ), Not( GetPlayer.GetGovernment.IsType( 'celestial_government' ) ) )]"

					proportional_icon = {
						size = { 100% 100% }
						visible = "[GreaterThanOrEqualTo_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
						texture = "gfx/interface/window_legend_chronicle/expected_legitimacy_decoration.dds"

						using = Mask_Rough_Edges

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds"
							blend_mode = alphaMultiply
						}
					}

					proportional_icon = {
						size = { 100% 100% }
						visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
						texture = "gfx/interface/window_legend_chronicle/under_expected_legitimacy_decoration.dds"

						using = Mask_Rough_Edges

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds"
							blend_mode = alphaMultiply
						}
					}
				}

				widget = {
					size = { 240 74 }
					position = { -16 0 }
					visible = "[IsNomad( GetPlayer )]"

					proportional_icon = {
						size = { 100% 100% }
						visible = "[GreaterThanOrEqualTo_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
						texture = "gfx/interface/illustrations/decisions/mpo_decision_great_khan.dds"
						mirror = horizontal

						using = Mask_Rough_Edges

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal.dds"
							blend_mode = alphaMultiply
						}
					}

					proportional_icon = {
						size = { 100% 100% }
						visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
						texture = "gfx/interface/illustrations/event_scenes/mpo_raid_burning_asian.dds"
						mirror = horizontal

						using = Mask_Rough_Edges

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal.dds"
							blend_mode = alphaMultiply
						}
					}
				}

				widget = {
					size = { 240 74 }
					position = { -16 0 }
					visible = "[GetPlayer.GetGovernment.IsType( 'celestial_government' )]"

					proportional_icon = {
						size = { 100% 100% }
						visible = "[GreaterThanOrEqualTo_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
						texture = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
						mirror = horizontal

						using = Mask_Rough_Edges

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal.dds"
							blend_mode = alphaMultiply
						}
					}

					proportional_icon = {
						size = { 100% 100% }
						visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
						texture = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_consolidation.dds"
						mirror = horizontal

						using = Mask_Rough_Edges

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal.dds"
							blend_mode = alphaMultiply
						}
					}
				}
			}
		}


		blockoverride "main_description"
		{
			vbox = {
				layoutpolicy_horizontal = expanding
				margin_right = 10

				hbox = {
					layoutpolicy_horizontal = expanding

					cooltip_paragraph = {
						text = "LEGITIMACY_EFFECTS"
						max_width = 500
					}
					expand = {
						layoutpolicy_horizontal = expanding
					}
				}
				spacer = {
					size = { 0 15 }
				}

				### LEGITIMACY BREAKDOWN
				hbox = {
					datacontext = "[Character.GetMonthlyLegitimacyTooltip]"
					visible = "[Not( EqualTo_CFixedPoint( Character.GetLegitimacy, '(CFixedPoint)0' ))]"
					layoutpolicy_horizontal = expanding
					using = tooltip_se

					text_single = {

						layoutpolicy_horizontal = expanding

						text = "[Character.GetMonthlyLegitimacy]"
						align = nobaseline
					}

					tooltip_visible = "[ValueBreakdown.HasTooltip]"
					tooltipwidget = {
						visible = "[ValueBreakdown.HasTooltip]"
						widget_value_breakdown_tooltip = {}
					}
					expand = {}
				}

				spacer = {
					size = { 0 15 }
				}

				hbox = {
					name = "track_header"
					layoutpolicy_horizontal = expanding
					spacing = 5
					margin_left = -10
					min_height = 45

					background = {
						using = Background_Area
						margin = { -5 -5 }

						modify_texture = {
							texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds"
							blend_mode = alphaMultiply
						}
					}

					icon_legitimacy_flat = {}

					text_single = {
						text = "LEGITIMACY_TRACK_TITLE"
						layoutpolicy_horizontal = expanding
						align = nobaseline
					}
				}

				margin_widget = {
					size = { 500 50 }
					margin = { 10 0 }

					datacontext = "[Character.GetLegitimacyType]"
					datacontext = "[Character.GetLegitimacyLevel]"

					hbox_complex_bar_progress = {
						layoutpolicy_horizontal = expanding
						margin_top = 30
					}

					hbox_complex_bar_levels = {
						layoutpolicy_horizontal = expanding
						position = { 0 -10 }
						blockoverride "marker"
						{
							widget_level_marker = {
								scale = 0.75

								# Hide last one, it is the maximum not an actual level
								visible = "[LessThan_int32( PdxGuiWidget.GetIndexInDataModel, GetDataModelSize( LegitimacyType.GetLevels ) )]"

								blockoverride "marker_addon" {
									icon = {
										texture = "gfx/interface/colors/white.dds"
										using = Mask_Rough_Edges
										position = { -4 28 }
										size = { 8 40 }
										alpha = 0.4

										visible = "[GreaterThan_int32( PdxGuiWidget.GetIndexInDataModel, '(int32)0' )]"
									}

									widget = {
										size = { 52 52 }
										position = { -26 24 }
										visible = "[And( EqualTo_int32( Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex, PdxGuiWidget.GetIndexInDataModel ), Not( Character.GetGovernment.HasRule( 'deny_powerful_vassal' ) ) ) ]"

										icon = {
											size = { 100% 100% }
											visible = "[Not(LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex ))]"
											texture = "gfx/interface/window_legend_chronicle/pin_expected_legitimacy.dds"
										}

										icon = {
											size = { 100% 100% }
											visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
											texture = "gfx/interface/window_legend_chronicle/pin_under_expected_legitimacy.dds"
										}

										widget = {
											parentanchor = center
											size = { 28 28 }

											icon_flat_standard_red = {
												size = { 100% 100% }
												visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex )]"
												texture = "[LegitimacyType.GetFlatIcon]"
											}

											icon_flat_standard = {
												size = { 100% 100% }
												visible = "[Not(LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex ))]"
												texture = "[LegitimacyType.GetFlatIcon]"
											}
										}
									}
									widget = {
										size = { 52 52 }
										position = { -26 24 }
										visible = "[And( EqualTo_int32( Character.GetAverageVassalLegitimacyExpectation.GetIndex, PdxGuiWidget.GetIndexInDataModel ), Character.GetGovernment.HasRule( 'deny_powerful_vassal' ) ) ]"

										icon = {
											size = { 100% 100% }
											visible = "[Not(LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAverageVassalLegitimacyExpectation.GetIndex ))]"
											texture = "gfx/interface/window_legend_chronicle/pin_expected_legitimacy.dds"
										}

										icon = {
											size = { 100% 100% }
											visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAverageVassalLegitimacyExpectation.GetIndex )]"
											texture = "gfx/interface/window_legend_chronicle/pin_under_expected_legitimacy.dds"
										}

										widget = {
											parentanchor = center
											size = { 28 28 }

											icon_flat_standard_red = {
												size = { 100% 100% }
												visible = "[LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAverageVassalLegitimacyExpectation.GetIndex )]"
												texture = "[LegitimacyType.GetFlatIcon]"
											}

											icon_flat_standard = {
												size = { 100% 100% }
												visible = "[Not(LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAverageVassalLegitimacyExpectation.GetIndex ))]"
												texture = "[LegitimacyType.GetFlatIcon]"
											}
										}
									}
								}

								blockoverride "visible_active"
								{
									visible = "[EqualTo_int32( LegitimacyLevel.GetIndex, PdxGuiWidget.GetIndexInDataModel )]"
								}

								blockoverride "visible_inactive"
								{
									visible = "[NotEqualTo_int32( LegitimacyLevel.GetIndex, PdxGuiWidget.GetIndexInDataModel )]"
								}

								blockoverride "marker_tooltip"
								{
									datacontext_from_model = {
										datamodel = "[LegitimacyType.GetLevels]"
										index = "[PdxGuiWidget.GetIndexInDataModel]"
									}
									tooltip = "LEGITIMACY_TRACK_TOOLTIP"
									using = tooltip_se
								}

								blockoverride "marker_text"
								{
									text = "[PdxGuiWidget.GetIndexInDataModel|V]"
								}
							}
						}
					}
				}

				spacer = {
					size = { 0 15 }
				}
				hbox = {
					layoutpolicy_horizontal = expanding

					vbox = {
						visible = "[Character.HasVassals]"
						spacing = 10
						layoutpolicy_horizontal = expanding

						cooltip_paragraph = {
							text = "LEGITIMACY_AVERAGE_EXPECTATIONS"
							visible = "[Not(Character.GetGovernment.HasRule( 'deny_powerful_vassal' ))]"
						}
						cooltip_paragraph = {
							text = "LEGITIMACY_AVERAGE_EXPECTATIONS_NO_POWERFUL_VASSALS"
							visible = "[Character.GetGovernment.HasRule( 'deny_powerful_vassal' )]"
						}

						cooltip_paragraph = {
							visible = "[And( LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAveragePowerfulVassalLegitimacyExpectation.GetIndex ), Not( Character.GetGovernment.HasRule( 'deny_powerful_vassal' ) ) ) ]"
							text = "LEGITIMACY_BELOW_AVERAGE_EXPECTATIONS"
						}
						cooltip_paragraph = {
							visible = "[And( LessThan_int32( LegitimacyLevel.GetIndex, Character.GetAverageVassalLegitimacyExpectation.GetIndex ), Character.GetGovernment.HasRule( 'deny_powerful_vassal' ) ) ]"
							text = "LEGITIMACY_BELOW_AVERAGE_EXPECTATIONS"
						}
					}
					expand = {
						layoutpolicy_horizontal = expanding
					}
				}
			}
		}
	}

	type hbox_merit_with_label = hbox {
		visible = "[Character.ShouldShowMerit]"
		spacing = 4
		margin = { 4 0 }

		block "hbox_merit_with_label_background"
		{
			background = {
				using = Background_Area
				margin = { 4 4 }
			}
		}

		widget_merit = {
			blockoverride "merit_widget_tooltip"
			{
				# use our own hitbox for the tooltip
			}
		}

		text_single = {
			name = "rank_number"
			visible = "[GreaterThanOrEqualTo_int32( Character.GetMeritLevel, '(int32)1' )]"
			text = "[GetMeritLevelShortNameNoTooltip( MeritItem.GetCurrentLevel )|V]"

			align = nobaseline
		}

		text_single = {
			name = "no_rank"
			visible = "[LessThanOrEqualTo_int32( Character.GetMeritLevel, '(int32)0' )]"
			text = "[GetMeritLevelShortNameNoTooltip( MeritItem.GetCurrentLevel )]"
			default_format = "#weak"
			max_width = 50

			align = nobaseline
		}

		tooltipwidget = {
			merit_hud_tooltip = {
				block "merit_tooltip" {}
			}
		}
	}

	type widget_merit = widget {
		visible = "[Character.ShouldShowMerit]"

		block "icon_size"
		{
			size = { 32 32 }
		}

		using = tooltip_ne

		block "merit_widget_tooltip"
		{
			tooltipwidget = {
				merit_hud_tooltip = {
					block "merit_tooltip" {}
				}
			}
		}

		block "background_texture"
		{
			icon = {
				texture = "gfx/interface/icons/activity_phases/button_activity_base.dds"
				size = { 100% 100% }
			}
		}

		icon = {
			name = "progress_frame"
			texture = "gfx/interface/progressbars/action_progress_frame.dds"
			size = { 100% 100% }
		}

		icon = {
			parentanchor = center
			size = { 66% 66% }

			texture = "[Character.GetMeritLevelTexture]"
			frame = "[IntToFrameIndex( Character.GetMeritLevel )]"

			modify_texture = {
				name = "lvl_increase"
				texture = "gfx/interface/colors/gold.dds"
				blend_mode = colordodge
				alpha = 0
			}

			modify_texture = {
				name = "lvl_decrease"
				texture = "gfx/interface/colors/red.dds"
				blend_mode = colordodge
				alpha = 0
			}

			state = {
				name = "merit_level_increase"
				next = "merit_level_increase_2"

				modify_texture = {
					name = "lvl_increase"
					alpha = 0
				}
			}

			state = {
				name = "merit_level_increase_2"
				next = "merit_level_increase_3"
				duration = 0.4
				bezier = { 0.5 0 1 0.5 }

				modify_texture = {
					name = "lvl_increase"
					alpha = 0.7
				}
			}

			state = {
				name = "merit_level_increase_3"
				duration = 0.5
				bezier = { 0 0.5 0.5 1 }

				modify_texture = {
					name = "lvl_increase"
					alpha = 0
				}
			}

			state = {
				name = "merit_level_decrease"
				next = "merit_level_decrease_2"

				modify_texture = {
					name = "lvl_decrease"
					alpha = 0
				}
			}

			state = {
				name = "merit_level_decrease_2"
				next = "merit_level_decrease_3"
				duration = 0.4
				bezier = { 0.5 0 1 0.5 }

				modify_texture = {
					name = "lvl_decrease"
					alpha = 0.7
				}
			}

			state = {
				name = "merit_level_decrease_3"
				duration = 0.5
				bezier = { 0 0.5 0.5 1 }

				modify_texture = {
					name = "lvl_decrease"
					alpha = 0
				}
			}
		}

		widget = {
			size = { 87% 87% }
			parentanchor = center

			progresspie = {
				name = "progress"

				size = { 100% 100% }
				texture = "gfx/interface/progressbars/action_progress_thin_blue.dds"
				framesize = { 128 128 }
				frame = 2
				min = 0
				max = 100
				value = "[MeritItem.GetProgress]"
			}

			icon = {
				name = "progress_capped"
				visible = "[And(Character.IsMeritCapped, Not( EqualTo_int32( Character.GetMeritLevel, '(int32)9' ) ) )]"


				size = { 100% 100% }
				texture = "gfx/interface/progressbars/action_progress_thin_red.dds"
				framesize = { 128 128 }
				frame = 2
			}
		}
	}

	type widget_merit_hud = widget {
		visible = "[And(Character.ShouldShowMerit, Character.IsAlive)]"
		size = { 74 94 }

		using = tooltip_ne

		block "merit_widget_tooltip"
		{
			tooltipwidget = {
				merit_hud_tooltip = {
					block "merit_tooltip" {}
				}
			}
		}

		# WIDGET BACKGROUND TEXTURE
		icon = {
			texture = "gfx/interface/hud/tgp_widget_merit_background.dds"
			size = { 100% 100% }
		}

		# MERIT ICON
		icon = {
			parentanchor = top|hcenter
			position = { 0 17 }
			size = { 40 40 }

			texture = "[Character.GetMeritLevelTexture]"
			frame = "[IntToFrameIndex( Character.GetMeritLevel )]"

			modify_texture = {
				name = "lvl_increase"
				texture = "gfx/interface/colors/gold.dds"
				blend_mode = colordodge
				alpha = 0
			}

			modify_texture = {
				name = "lvl_decrease"
				texture = "gfx/interface/colors/red.dds"
				blend_mode = colordodge
				alpha = 0
			}

			state = {
				name = "merit_level_increase"
				next = "merit_level_increase_2"

				modify_texture = {
					name = "lvl_increase"
					alpha = 0
				}
			}

			state = {
				name = "merit_level_increase_2"
				next = "merit_level_increase_3"
				duration = 0.4
				bezier = { 0.5 0 1 0.5 }

				modify_texture = {
					name = "lvl_increase"
					alpha = 0.7
				}
			}

			state = {
				name = "merit_level_increase_3"
				duration = 0.5
				bezier = { 0 0.5 0.5 1 }

				modify_texture = {
					name = "lvl_increase"
					alpha = 0
				}
			}

			state = {
				name = "merit_level_decrease"
				next = "merit_level_decrease_2"

				modify_texture = {
					name = "lvl_decrease"
					alpha = 0
				}
			}

			state = {
				name = "merit_level_decrease_2"
				next = "merit_level_decrease_3"
				duration = 0.4
				bezier = { 0.5 0 1 0.5 }

				modify_texture = {
					name = "lvl_decrease"
					alpha = 0.7
				}
			}

			state = {
				name = "merit_level_decrease_3"
				duration = 0.5
				bezier = { 0 0.5 0.5 1 }

				modify_texture = {
					name = "lvl_decrease"
					alpha = 0
				}
			}
		}

		# PROGRESS BAR
		widget = {
			parentanchor = top|hcenter
			position = { 0 9 }
			size = { 56 56 }

		
			progresspie = {
				name = "progress"

				size = { 100% 100% }
				texture = "gfx/interface/progressbars/action_progress_thin_blue.dds"
				framesize = { 128 128 }
				frame = 2
				min = 0
				max = 100
				value = "[MeritItem.GetProgress]"
			}


			icon = {	
				name = "progress_capped"
				visible = "[And(Character.IsMeritCapped, Not( EqualTo_int32( Character.GetMeritLevel, '(int32)9' ) ) )]"

				size = { 100% 100% }
				framesize = { 128 128 }
				texture = "gfx/interface/progressbars/action_progress_thin_red.dds"
				frame = 2
			}
		}

		# RANK
		text_single = {
			visible = "[GreaterThan_int32( Character.GetMeritLevel, '(int32)0' )]"
			parentanchor = bottom|hcenter
			position = { 0 -6 }

			text = "[GetMeritLevelShortNameNoTooltip( MeritItem.GetCurrentLevel )|V]"
			align = nobaseline
			using = Font_Size_Small
		}

		# IF YOU HAVE NO RANK
		text_single = {
			visible = "[EqualTo_int32( Character.GetMeritLevel, '(int32)0' )]"
			parentanchor = bottom|hcenter
			position = { 0 -5 }

			raw_text = "-"
			align = nobaseline
			using = Font_Size_Small
		}
	}

	type hbox_merit_complex_bar_progress = hbox {
		allow_outside = yes

		hbox = {
			layoutpolicy_horizontal = expanding
			layoutpolicy_vertical = expanding
			layoutstretchfactor_horizontal = "[MeritItem.GetMeritStretchFactor]"
			allow_outside = yes

			block "filled" {
				background = {
					spriteType = Corneredstretched
					spriteborder = { 3 3 }

					block "texture_merit" {
						texture = "gfx/interface/progressbars/progress_standard.dds"
					}
				}
			}
		}

		hbox = {
			layoutpolicy_horizontal = expanding
			layoutpolicy_vertical = expanding
			layoutstretchfactor_horizontal = "[MeritItem.GetOverflowMeritStretchFactor]"
			visible = "[GreaterThan_int32( MeritItem.GetOverflowMeritStretchFactor, '(int32)0' )]"
			allow_outside = yes

			tooltip = "MERIT_RANK_CAP_TT"

			block "next" {
				background = {
					spriteType = Corneredstretched
					spriteborder = { 3 3 }

					block "texture_overflow_merit" {
						texture = "gfx/interface/progressbars/progress_red.dds"
					}
				}
			}
		}

		hbox = {
			layoutpolicy_horizontal = expanding
			layoutpolicy_vertical = expanding
			layoutstretchfactor_horizontal = "[MeritItem.GetLeftoverSpaceStretchFactor]"
			allow_outside = yes

			block "empty" {
				background = {
					spriteType = Corneredstretched
					spriteborder = { 3 3 }

					block "texture_empty" {
						texture = "gfx/interface/progressbars/progress_black.dds"
					}
				}
			}
		}
	}

	type merit_hud_tooltip = object_tooltip_pop_out {
		datacontext = "[MeritItem.GetValueItem]"
		datacontext = "[MeritItem.GetComplexBar]"
		visible = "[Character.HasMerit]"

		blockoverride "title_text"
		{
			text = "[GetMeritModifierByLevel( Character.GetMeritLevel ).GetName]"
			default_format = "#T"
		}

		blockoverride "concept_link"
		{
			text = "[merit_level|E]"
		}

		blockoverride "subheading"
		{
			text_single = {
				max_width = 400
				layoutpolicy_horizontal = expanding

				text = "[Character.GetCareerPathDesc]"
				fonttintcolor = "[TooltipInfo.GetTintColor]"
				using = Font_Size_Small
				fontsize_min = 14
				autoresize = yes
				default_format = "#weak_glow"
			}
		}

		blockoverride "header_additions"
		{
			widget = {
				size = { 60 74 }

				icon = {
					size = { 64 64 }
					parentanchor = center
					position = { -8 0 }

					texture = "[Character.GetMeritLevelTexture]"
					frame = "[IntToFrameIndex( Character.GetMeritLevel )]"
				}
			}
		}

		blockoverride "main_description"
		{
			vbox = {
				layoutpolicy_horizontal = expanding
				margin_right = 5
				spacing = 16

				### MERIT EFFECTS
				vbox = {
					layoutpolicy_horizontal = expanding

					### modifier effects
					cooltip_paragraph = {
						visible = "[Not( StringIsEmpty( GetMeritLevelEffects( Character.GetMeritLevel ) ) )]"
						max_width = 500
						text = "[GetMeritLevelEffects( Character.GetMeritLevel )]"
					}

					### Merit affecting Movement Power
					cooltip_paragraph = {
						visible = "[Character.ShouldShowMovementPower]"
						max_width = 500
						text = "MERIT_MOVEMENT_POWER"
					}

					### Merit enabling appointment
					cooltip_paragraph = {
						max_width = 500
						name = "merit_appointment"
						layoutpolicy_horizontal = expanding

						text = "[GetMaxAppointmentRankDescription( 'merit', Character.GetMeritLevel )]"
					}
				}

				text_label_left = {
					layoutpolicy_horizontal = expanding

					text = "MERIT_PROGRESS_HEADING"
				}

				### MERIT COMPLEX PROGRESS BAR
				widget = {
					layoutpolicy_horizontal = expanding
					size = { 500 50 }

					hbox_merit_complex_bar_progress = {
						layoutpolicy_horizontal = expanding
						margin_top = 30
						margin_right = 16
						margin_left = 5
					}

					hbox_complex_bar_levels = {
						layoutpolicy_horizontal = expanding
						position = { 0 -10 }

						margin_right = 16

						blockoverride "marker"
						{
							widget_level_marker = {
								visible = "[And( GreaterThan_int32( ComplexBarItem.GetIndex, '(int32)0' ), LessThan_int32( PdxGuiWidget.GetIndexInDataModel, GetDataModelSize( ComplexBar.GetItems ) ) )]"
								scale = 0.75

								blockoverride "marker_size"
								{
									size = { 55 55 }
								}

								blockoverride "marker_size_inactive"
								{
									size = { 45 45 }
								}

								blockoverride "marker_addon" {
									icon = {
										texture = "gfx/interface/colors/white.dds"
										using = Mask_Rough_Edges
										position = { -4 42 }
										size = { 8 23 }
										alpha = 0.3

										visible = "[GreaterThan_int32( PdxGuiWidget.GetIndexInDataModel, '(int32)0' )]"
									}

									widget = {
										size = { 52 52 }
										position = { -26 24 }
										visible = "[EqualTo_int32( Add_int32( Character.GetMaxMeritLevelForCharacter, '(int32)1' ), PdxGuiWidget.GetIndexInDataModel )]"
										tooltip = "MERIT_RANK_CAP_TT"

										icon = {
											size = { 100% 100% }
											texture = "gfx/interface/window_legend_chronicle/pin_under_expected_legitimacy.dds"
										}

										icon_flat_standard_red = {
											parentanchor = center
											size = { 26 26 }
											texture = "gfx/interface/icons/domicile_building/domicile_lock_wagons.dds"
										}
									}
								}

								blockoverride "visible_active"
								{
									visible = "[EqualTo_int32( MeritItem.GetCurrentLevel, ComplexBarItem.GetIndex )]"
								}

								blockoverride "level_inactive_style"
								{
									datacontext = "[ComplexBarItem]"
									allow_outside = yes

									datacontext_from_model = {
										datamodel = "[MeritItem.GetLevels]"
										index = "[PdxGuiWidget.GetIndexInDataModel]"
									}

									modify_texture = {
										visible = "[GreaterThan_int32( ComplexBarItem.GetIndex, PlayerValueItem.GetMaxLevelIndex( Character.Self ) )]"
										texture = "gfx/interface/colors/black.dds"
										blend_mode = multiply
										alpha = 0.1
									}
								}

								blockoverride "visible_inactive"
								{
									visible = "[NotEqualTo_int32( MeritItem.GetCurrentLevel, ComplexBarItem.GetIndex )]"
								}

								blockoverride "marker_tooltip"
								{
									datacontext = "[ComplexBarItem]"

									datacontext_from_model = {
										datamodel = "[MeritItem.GetLevels]"
										index = "[PdxGuiWidget.GetIndexInDataModel]"
									}

									tooltip = "MERIT_PROGRESSBAR_MARKER_TOOLTIP"
									using = tooltip_se
								}

								blockoverride "marker_text"
								{
									text = "[GetMeritLevelShortNameNoTooltip( ComplexBarItem.GetIndex )]"
								}
							}
						}
					}
				}

				vbox = {
					layoutpolicy_horizontal = expanding

					hbox = {
						layoutpolicy_horizontal = expanding

						### MERIT TOTAL
						text_single = {
							layoutpolicy_horizontal = expanding

							text = "[Character.GetTotalMerit]"
							align = nobaseline
						}

						### MERIT CAP
						text_single = {
							visible = "[PlayerValueItem.HasNonStandardLevel( Character.Self )]"
							layoutpolicy_horizontal = expanding

							text = "[PlayerValueItem.GetMaxLevel( Character.Self )]"
							align = right|nobaseline
							default_format = "#underline"

							tooltip = "MAX_MERIT_RANK_BREAKDOWN_TOOLTIP"
						}
					}

					hbox = {
						layoutpolicy_horizontal = expanding

						### MERIT BREAKDOWN WITH TOOLTIP
						text_single = {
							datacontext = "[PlayerValueItem.GetBalanceGained]"

							text = "[Character.GetMeritBalanceBreakdown]"
							align = nobaseline

							tooltip_visible = "[ValueBreakdown.HasTooltip]"

							tooltipwidget = {
								widget_value_breakdown_tooltip = { }
							}
						}

						expand = {}
					}
				}

				### MERIT EXAMINATIONS
				vbox = {
					layoutpolicy_horizontal = expanding
					spacing = 5

					text_label_left = {
						layoutpolicy_horizontal = expanding

						text = "MERIT_TOOLTIP_COMPLETED_EXAMINATIONS"
					}

					hbox = {
						datacontext = "[Character.MakeScope]"
						spacing = 50

						widget_childrens_exam_status = {}

						widget_provincial_exam_status = {}

						widget_metropolitan_exam_status = {}

						widget_palace_exam_status = {}
					}

					text_single = {
						layoutpolicy_horizontal = expanding

						text = "MERIT_TOOLTIP_EXAMINATION_DISCLAIMER"
						default_format = "#weak"
					}
				}
			}
		}
	}

	type passed_examination_icon = icon_flat_standard_green
	{
		size = { 30 30 }
		texture = "gfx/interface/icons/flat_icons/passed_examination_icon.dds"

		background = {
			using = Background_Area_Solid

			block "background_margins"
			{
				margin = { -1 -1 }
			}
		}
	}

	type failed_examination_icon = icon_flat_standard_red
	{
		size = { 30 30 }
		texture = "gfx/interface/icons/flat_icons/failed_examination_icon.dds"

		background = {
			using = Background_Area_Solid

			margin = { -1 -1 }
		}
	}

	type herd_breakdown_hud_toolip = container
	{
		using = GeneralTooltipSetup
		alwaystransparent = no

		object_tooltip_pop_out = {
			blockoverride "title_text"
			{
				margin = { 0 8 }
				text = "DOMICILE_HERD_TITLE"
				default_format = "#T"

				block "herd_limit_breakdown"
				{
					datacontext = "[InGameTopbar.GetHerdLimitBreakdown( Domicile.Self )]"
				}
				tooltipwidget = {
					widget_value_breakdown_tooltip = {}
				}
			}

			blockoverride "concept_link"
			{
				visible = no
			}

			blockoverride "main_description"
			{
				vbox = {
					layoutpolicy_horizontal = expanding

					cooltip_paragraph = {
						visible = "[Domicile.IsAboveHerdLimit]"
						text = "[Domicile.GetAboveHerdLimitEffects]"
					}

					spacer = {
						visible = "[Domicile.IsAboveHerdLimit]"
						size = { 0 15 }
					}

					cooltip_paragraph = {
						block "herd_change_breakdown"
						{
							datacontext = "[InGameTopbar.GetHerdChangeBreakdown]"
						}

						text = "VALUE_BREAKDOWN_TEXT_LINK"

						tooltip_visible = "[ValueBreakdown.HasTooltip]"

						tooltipwidget = {
							widget_value_breakdown_tooltip = {}
						}
					}

					cooltip_paragraph = {
						block "herd_conversion_breakdown"
						{
							datacontext = "[InGameTopbar.GetHerdConversionBreakdown( Domicile.Self )]"
						}

						text = "VALUE_BREAKDOWN_TEXT_LINK"

						tooltip_visible = "[ValueBreakdown.HasTooltip]"

						tooltipwidget = {
							widget_value_breakdown_tooltip = {}
						}
					}

					spacer = {
						size = { 0 15 }
					}

					cooltip_paragraph = {
						visible = "[Character.HasRaisedHorde]"
						text = "DOMICILE_HERD_ALREADY_RAISED"
					}

					cooltip_paragraph = {
						visible = "[Not( Character.HasRaisedHorde )]"
						text = "DOMICILE_HERD_HERD_TO_RAISE"
					}
				}
			}
		}
	}
}
