l_english: 
 situation_the_great_steppe: "$situation_type_the_great_steppe$"
 situation_the_great_steppe_desc: "[SITUATION.GetType.GetDesc]"
 situation_type_the_great_steppe: "The Eurasian Climate"
 situation_type_the_great_steppe_desc: "$game_concept_the_great_steppe_desc$"
 
 situation_parameter_the_great_steppe_demand_herd_higher_rate: "The @herd_icon! #EMP $mpo_ask_for_herd_interaction$#! [character_interaction|E] will result in additional [herd|E]"
 situation_parameter_the_great_steppe_easier_obedience: "The @obedience_icon! #EMP $mpo_demand_obedience_interaction$#! [character_interaction|E] has a higher acceptance chance"
 situation_parameter_the_great_steppe_migration_acceptance_boost: "[GetGovernment( 'nomad_government' ).GetName] [rulers|E] are more likely to accept a [migration|E] request"
 situation_parameter_the_great_steppe_migration_morale_boost: "Every [courtier|E] gains [opinion|E] of their [liege|E] after a peaceful [migration|E]"
 situation_parameter_the_great_steppe_casus_belli_conquer_prestige_gain: "#EMP Conquer#! [casus_belli|E] gives [prestige|E]"
 situation_parameter_the_great_steppe_desperate_stance_decision: "The #EMP $mpo_desperate_stance_decision$#! [decision|E] becomes available"
 situation_parameter_the_great_steppe_easier_tributaries: "The @tributary_icon! #EMP $demand_tributary_interaction$#! [character_interaction|E] has a higher acceptance chance"
 situation_parameter_the_great_steppe_more_likely_ill: "Slightly higher chance to gain the [GetTrait('ill').GetName( GetNullCharacter )] [trait|E]"
 situation_parameter_the_great_steppe_free_humiliation: "The #EMP $humiliation_cb$#! [casus_belli|E] is free"
 situation_parameter_the_great_steppe_free_retaliation: "The #EMP $retaliation_cb$#! [casus_belli|E] is free"
 situation_parameter_the_great_steppe_cheaper_hunts: "[GetActivityType('activity_hunt').GetTextIcon][GetActivityType( 'activity_hunt').GetName]s are #V 50%#! cheaper to host"
 
 the_great_steppe_demand_herd_higher_rate_name: "Higher Demand Herd"
 the_great_steppe_easier_obedience_name: "Demand Obedience"
 the_great_steppe_migration_acceptance_boost_name: "Solidary Migration"
 the_great_steppe_migration_morale_boost_name: "Migration Morale"
 the_great_steppe_casus_belli_conquer_prestige_gain_name: "Battle Prestige"
 the_great_steppe_desperate_stance_decision_name: "Desperate Stance"
 
 catalyst_situation_passing_of_time_blessing: "Monthly Drift [situation_catalyst|E]"
 catalyst_situation_passing_of_time_blessing_desc: "Monthly Drift: Natural flow towards this [situation_phase|E]"
 catalyst_situation_passing_of_time_lucky_chance_blessing: "Unusual Drift [situation_catalyst|E]"
 catalyst_situation_passing_of_time_lucky_chance_blessing_desc: "Unusual Drift: Unusual climate conditions impulse the flow towards this [situation_phase|E]"
 catalyst_situation_passing_of_time_havsarsan: "Monthly Drift [situation_catalyst|E]"
 catalyst_situation_passing_of_time_havsarsan_desc: "Monthly Drift: Natural flow towards this [situation_phase|E]"
 catalyst_situation_passing_of_time_lucky_chance_havsarsan: "Unusual Drift [situation_catalyst|E]"
 catalyst_situation_passing_of_time_lucky_chance_havsarsan_desc: "Unusual Drift: Unusual climate conditions impulse the flow towards this [situation_phase|E]"
 
 drought_migration_opinion: "Migration in Time of Drought"
 mpo_the_great_steppe_migration_morale_boost_effect_tt: "Every [courtier|E] or [guest|E] gains #positive_value 15#! [opinion|E] #weak ($drought_migration_opinion$#!)"
 mpo_steppe_migration_lose_land_tt: "You lose #V [actor.GetPrimaryTitle.GetBaseName]#!"
 mpo_steppe_migration_migrate_to_tt: "#V [THIS.Char.GetUIName|U]#! will [migrate|E] to #V [target_title.GetBaseName]#!"
 mpo_steppe_migration_lose_vassal_tt: "#V [THIS.Char.GetName]#! is [disobedient|E] and will become your [tributary|E]"
 mpo_steppe_migration_keep_vassal_tt: "#V [THIS.Char.GetUIName|U]#! is [obedient|E] and will [migrate|E] with you to #V [target_title.GetBaseName]#!"
 
