l_english:

 mpo_establish_paiza_system_decision: "Establish Paiza System"
 mpo_establish_paiza_system_decision_desc: "A system of special tablets shall be established to attract wealthy foreigners and empower [ROOT.Char.GetTitleAsNamePossessiveNoTooltip] loyal subjects. [ROOT.Char.GetSheHe|U] who carries a [paiza|E] that bears the name of [ROOT.Char.GetTitledFirstNameNoTooltip] will carry my authority, and have safe passage through my lands. Those who dare disrespect my name will be put to death like dogs."
 mpo_establish_paiza_system_decision_tooltip: "Empower your loyal subjects"
 mpo_establish_paiza_system_decision_confirm: "By the power of Eternal Heaven"
 mpo_establish_paiza_system_decision_is_gurkhan: "You are the [gurkhan|E]"

 mpo_establish_paiza_system_decision.grant_paiza_interaction_unlocked: "Unlocks the #V $mpo_interaction_grant_paiza$#! [character_interaction|E] that can be used on your [courtiers|E], [vassals|E], and [tributaries|E]"
 mpo_establish_paiza_system_decision.request_paiza_interaction_unlocked: "Unlocks the #V $mpo_interaction_ask_for_paiza$#! [character_interaction|E] for your [vassals|E], [tributaries|E], and [adventurers|E] visiting your [court|E]"
 mpo_establish_paiza_system_decision.paiza_obedient: "Characters receiving Paiza [artifacts|E] become [obedient|E] to you."
 mpo_establish_paiza_system_decision.paiza_abuse_authority_unlocked: "@alert_icon! Characters bearing Paizas get access to the #V $mpo_abuse_authority_paiza_decision$#! [decision]"
 mpo_establish_paiza_system_decision.leverage_khan_authority_unlocked: "@alert_icon! Characters bearing Paizas get access to the #V $mpo_interaction_leverage_khan_authority$#! [interaction]"
 mpo_establish_paiza_system_decision.call_for_merchants_decision_unlocked: "Unlocks the [GetDecisionWithKey('mpo_call_for_merchants_decision').GetName] [decision|E]"
 mpo_establish_paiza_system_decision.paiza_recently_established: "Paiza System was already established by [THIS.Char.GetName]. [THIS.Char.GetHerHis|U] life prevents you from establishing a new one. Each of [THIS.Char.GetHerHis] pitiful breaths is an insult to your authority."

 mpo_decisions_events.0099.t: "Paiza System Established"
 mpo_decisions_events.0099.desc: "My power is like the steppe itself: endlessly stretching beyond the horizon. Yet I am like a single drop of water in the rain, fixed to only one place.\n\nBeyond the steppe, people of the cities are using ledgers to carry knowledge beyond their finite gaze. I will use their idea and give away Paizas. My loyal subjects will carry the most important words of all: #EMP my name.#!\n\n[ROOT.Char.GetTitledFirstNameNoTooltip]: those runes etched on the artifact shall bring fear and absolute obedience."
 mpo_decisions_events.0099.a: "My will made manifest."

 paiza_artifact_title: "[patron.GetTitledFirstNameNoTooltip] Paiza"
 paiza_artifact_desc: "[paiza|E], a simple yet menacing metal tablet that can bring power and woe alike. On the reverse the following words are etched:\n\nBy the power of Eternal Heaven. By the protection of the Imperial Good Fortune. An edict of the [patron.GetTitledFirstName]; any person whosoever who does not respect it shall be punished, shall die."

 mpo_call_for_merchants: "Summon Wealthy Visitors"

 mpo_call_for_merchants_decision: "$mpo_call_for_merchants$: Paiza"
 mpo_call_for_merchants_decision_desc: "The Great Steppe is far more magnificent than those fat, spoiled foreign cities. Yet they possess goods, contraptions, and ideas that may prove useful to us. Perhaps one of their wealthy fools will venture this far."
 mpo_call_for_merchants_decision_tooltip: "$mpo_call_for_merchants_decision.merchant_will_arrive$"
 mpo_call_for_merchants_decision_confirm: "Send the envoys"
 mpo_call_for_merchants_dead_merchant_toast: "Wealthy Visitor Dies on the Way"
 mpo_call_for_merchants_dead_merchant_desc: "The wealthy visitor [merchant.GetShortUIName] perished during [merchant.GetHerHis] travel"

 mpo_call_for_merchants_small_decision: "$mpo_call_for_merchants$: Local Offers"
 mpo_call_for_merchants_small_decision_desc: "$mpo_call_for_merchants_decision_desc$"
 mpo_call_for_merchants_small_decision_tooltip: "Improve your soldiers or enable [artifact|E] creation."
 mpo_call_for_merchants_small_decision_confirm: "Send the envoy"
 mpo_call_for_merchants_decision.merchant_will_arrive_smol: "$mpo_call_for_merchants_decision.merchant_will_arrive_generic$\n$BULLET_WITH_TAB$Around #P 20%#! of your [gold|E] investment"
 mpo_call_for_merchants_decision.merchant_will_arrive_generic: "A wealthy foreigner will travel to your court, leading a caravan bound for the well-developed, settled cities. Upon their return, you may receive the following benefits:\n$BULLET_WITH_TAB$Around #P 40%#! of your [gold|E] investement\n$BULLET_WITH_TAB$[artifact|E] creation materials that unlock the #V $commission_artifact_decision$#! [decision|E]\n$BULLET_WITH_TAB$Armaments for your [horde|E] and [archer_cavalry|E]"
 mpo_call_for_merchants_decision.gold_needed_smol: "More lucrative offers require a higher [gold|e] investment, up to 800 [gold_i|E]"


 mpo_call_for_merchants_decision.robbed_merchants: "The previous outsider who answered your summons vanished violently, and word of this has spread. It will be a while before another foolhardy soul dares to appear."
 mpo_call_for_merchants_decision.merchant_will_arrive: "$mpo_call_for_merchants_decision.merchant_will_arrive_generic$\n$BULLET_WITH_TAB$Random [innovation|E] progress"
 mpo_call_for_merchants_decision.buildings: "Various [internal_upgrades|E] to the [GetDomicileBuilding('trade_yurt_01').GetName] [yurt_building|E] offer additional benefits."
 mpo_call_for_merchants_decision.gold_needed: "More lucrative offers require a higher [gold|E] investment, up to 2400 [gold_i|E]"

 mpo_decisions_events.0100.t: "$mpo_call_for_merchants_decision$"
 mpo_decisions_events.0100.desc: "$mpo_decisions_events.2141.desc$"
 mpo_decisions_events.0100.a: "Bring me new ideas."
 mpo_decisions_events.0100.a_not_unlocked: "You do not have the [GetDomicileBuilding('trade_yurt_01').GetName] [yurt_building|E]"
 mpo_decisions_events.0100.b: "Steel will be put to good use."
 mpo_decisions_events.0100.c: "Armor for my Horde."
 mpo_decisions_events.0100.d: "Let us first exchange herd for gold."
 mpo_decisions_events.0100.d.unlocked: "You will be able to select your requested goods after the [herd|E] exchange.\n#weak You have access to this option because you have [GetDomicileBuilding('herd_trade_yurt_01').GetName] [yurt_building|E].#!"
 mpo_decisions_events.0100.e: "Your wealth. And your life. Now."
 mpo_decisions_events.0100.e.warning: "@alert_icon! #alert_trial No other wealthy visitor will dare to arrive in your court for two decades. You will not be able to take the #V $mpo_call_for_merchants_decision$#! during this period.#!"

 mpo_decisions_events.2141.t: "$mpo_call_for_merchants_small_decision$"
 mpo_decisions_events.2141.desc: "[paiza_merchant.GetName] arrived sooner than I expected, with dust on [paiza_merchant.GetHerHis] boots and a gleam in [paiza_merchant.GetHerHis] eyes.\n\n"Thank you for allowing my presence here, wise and powerful [ROOT.Char.GetTitleAsNameNoTooltip]. I heard that you are interested in goods from [merchant_origin.GetNameNoTier], goods I can bring to your yurt. I shall lead the caravan there and back again.\n\nI will humbly bring you what you wish. Is it raw steel from the finest furnaces? Suits of armor that can reflect any blow? Or something else?""
 mpo_decisions_events.2141.b: "$mpo_decisions_events.0100.b$"
 mpo_decisions_events.2141.c: "$mpo_decisions_events.0100.c$"
 mpo_decisions_events.2141.d: "$mpo_decisions_events.0100.d$"
 mpo_decisions_events.2141.d.unlocked: "$mpo_decisions_events.0100.d.unlocked$"
 mpo_decisions_events.2141.e: "$mpo_decisions_events.0100.e$"
 mpo_decisions_events.2141.e.warning: "$mpo_decisions_events.0100.e.warning$"
 mpo_decisions_events.2141.upon_merchant_return: "$mpo_decisions_events.0100.upon_merchant_return$"


 mpo_decisions_events.0100.upon_merchant_return: "When [paiza_merchant.GetNameNoTooltip] returns from [paiza_merchant.GetHerHis] voyage to [merchant_origin.GetName]:"

 mpo_decisions_events.0101.t: "Foreigner Returns"
 mpo_decisions_events.0101.desc: "[paiza_merchant.GetName] has arrived and now sips [Glossary( 'kumis', 'KUMIS_GLOSS')] in my yurt, after a long and ardous voyage to [merchant_origin.GetName].\n\nThe precious goods I requested are being unloaded. The steppe wolf and the city lamb found a way to coexist, if only for a while."
 mpo_decisions_events.0101.a: "Wonderful!"
 mpo_decisions_events.0101.b: "Tell me the tales of distant lands"
 mpo_decisions_events.0101.b.desc: "[paiza_merchant.GetName] will regale you with tales about the lands [paiza_merchant.GetSheHe] traveled through."

 mpo_decisions_events.2137.t: "The Travels of [paiza_merchant.GetFirstNameNoTooltip]"
 mpo_decisions_events.2137.desc_intro: "[paiza_merchant.GetName] gathers breath, looks into the distance and weaves a tale:\n#weak"
 mpo_decisions_events.2137.desc_interludium: "\n\n#![paiza_merchant.GetSheHe|U] gasps for breath, then rambles on about a different realm:\n#weak"
 mpo_decisions_events.2137.a: "I see"
 mpo_decisions_events.2137.b: "Tell me more!"
 mpo_decisions_events.2137.c: "Stay at my yurt."

 mpo_decisions_events.2138.t: "Herd for Gold"
 mpo_decisions_events.2138.desc: "You and [paiza_merchant.GetName] walk to your [GetDomicileBuilding('trade_yurt_01').GetName] to discuss the details. [paiza_merchant.GetSheHe|U] explains:\n\n"I can buy from you a sizeable amount of herd from you. I have made connections while I was travelling here. There is no wholesale buyer, but I should be able to visit enough small-time herders on my way back to make a profit. Or at least not lose that much.\n\nI extend this offer to you, out of respect to you and your majesty, my [ROOT.Char.GetTitleAsNameNoTooltip].""
 mpo_decisions_events.2138.desc_rate_1: "[GetDomicileBuilding('herd_trade_yurt_01').GetName] 6 [herd_i] for 1 [gold_i]"
 mpo_decisions_events.2138.desc_rate_2: "[GetDomicileBuilding('herd_trade_yurt_03').GetName] 4 [herd_i] for 1 [gold_i]"
 mpo_decisions_events.2138.desc_rate_3: "[GetDomicileBuilding('herd_trade_yurt_06').GetName] 2 [herd_i] for 1 [gold_i]"
 mpo_decisions_events.2138.a: "Deal."
 mpo_decisions_events.2138.b: "Give more, earn more."
 mpo_decisions_events.2138.c: "Let us go back."
 mpo_decisions_events.2138.c.desc: "You will not conduct the [herd|E] exchange and go back to discuss [paiza_merchant.GetNamePossessive] travel goal."
 mpo_decisions_events.2141.already_traded: "You already exchanged [herd|E] for [gold|E]"

 mpo_abuse_authority_paiza_decision: "Abuse Gurkhan's Authority"
 mpo_abuse_authority_paiza_decision_tooltip: "The [gurkhan|E] speaks through me!"
 mpo_abuse_authority_paiza_decision_desc: "I carry the name of the Gurkhan with me. The runes etched in my paiza strike fear in people's hearts. The land around me is fertile, yet the people living here are weak. I shall take from them what I can, not by my indomitable might, but through the name of the Gurkhan."
 mpo_abuse_authority_paiza_decision_confirm: "In the name of the [gurkhan|E]!"
 mpo_abuse_authority_paiza_decision.paiza_patron_not_topdog: "The [paiza|E] patron is no longer the [gurkhan|E]"
 mpo_abuse_authority_paiza_decision.not_topdog_realm_or_steppe: "[gurkhan|E]'s authority is not recognized here"
 mpo_abuse_authority_paiza_decision.no_more_paiza_abuse: "The [gurkhan|E] reacted to your deeds"
 mpo_abuse_authority_paiza_decision.region_already_abused: "These lands have already seen the abuse of the [gurkhan|E]'s authority"
 mpo_abuse_authority_paiza_decision.nothing_to_abuse: "There is no land ripe for abuse in this [location|E]"

 mpo_decisions_events.0110.t: "In the Name of the [paiza_patron.GetTitleAsNameNoTooltip]"
 mpo_decisions_events.0110.desc: "I am [paiza_patron.GetTitledFirstNamePossessive] #EMP loyal#! subject. I carry [paiza_patron.GetHerHis] name etched in metal and [paiza_patron.GetHerHis] will in my words and deeds. My strength is [paiza_patron.GetHerHis].\n\nThe weak [local_boi.GetName] can beg as much as I please. It will not change the Gurkhan's decree coming from my mouth.\n\nAll wealth, all suitable animals from these lands, must be gathered immediately and brought to me. For your weakness insults [paiza_patron.GetTitleAsNamePossessiveNoTooltip] authority and I shall put it all to... a #EMP better#! use."
 mpo_decisions_events.0110.a: "Gather everything that moves!"
 mpo_decisions_events.0110.b: ""Speak no word of it, you dogs!""
 mpo_decisions_events.0110.c: "I changed my mind."
 mpo_decisions_events.0110.d: "This is #EMP wrong.#! Move out!"
 mpo_decisions_events.0110.b.success: "Success"
 mpo_decisions_events.0110.b.success_desc: "Not a word about what happened here reaches [paiza_patron.GetTitledFirstName]"
 mpo_decisions_events.0110.b.failure: "[paiza_patron.GetTitledFirstName] hears about this abuse"
 custom.mpo_resources_gained_abuse: "Plunder from nearby [counties|E]"

 mpo_decisions_events.0111.t: "The Wrath of the Gurkhan"
 mpo_decisions_events.0111.desc: "The Gurkhan is like the steppe itself. [paiza_patron.GetNamePossessive] might and will stretch across it all. [paiza_patron.GetHerHis|U] name is whispered by the wind.\n\nI carried [paiza_patron.GetHerHis] name with me, etched in the metal of the Paiza. I have used it to bring fear and obedience into people's hearts. One time too many, it seems.\n\nNow it is my turn to fear. The Gurkhan has heard of my deeds and calls them an abuse of [paiza_patron.GetHerHis] word, of [paiza_patron.GetHerHis] name. And for that, I will become a gruesome example for all the steppe to see."
 mpo_decisions_events.0111.a: "I welcome judgement."
 mpo_decisions_events.0111.b: ""Ah, but my deeds were righteous, you see...""

 mpo_decisions_events.0112.t: "$mpo_decisions_events.0111.t$"
 mpo_decisions_events.0112.desc: "I am like the steppe itself. My might and will stretch across it all. My name is whispered by the wind.\n\nRiders carry my name with them, etched in the metal of their Paizas. Yet some of them twist it like serpents, greedy fools like [paiza_abuser.GetName] and [paiza_abuser_1.GetName]. Not so long ago [paiza_abuser.GetSheHe] prostrated [paiza_abuser.GetHerHis|U] wormlike body before me, now [paiza_abuser.GetSheHe]  abuses my loyal subjects, who are looking to me for answers, for justice. Let the wind carry my true will now!\n\n"The word just got back to me. Let them know [ROOT.Char.GetTitledFirstNameNoTooltip] step up to any castrated cur, [paiza_abuser.GetFirstNameNoTooltip], [paiza_abuser_1.GetFirstNameNoTooltip], whomever. My name is my name!""
 mpo_decisions_events.0112.a: "Bring me their heads!"
 mpo_decisions_events.0112.a.desc: "Other [characters|E] with your [paiza|E]s will be less willing to abuse your authority if both [paiza_abuser.GetFirstName] and [paiza_abuser_1.GetFirstName] are dead."
 mpo_decisions_events.0112.b: "I will let this slide... for now."
 mpo_decisions_events.0112.c: "Do not bother me ever again."
 mpo_decisions_events.0112.c.flavor: "Further abuse of your authority will happen, but you will not be notified anymore."


 mpo_paiza_abuse_counter_effect.random: "The [gurkhan|E]'s acts are as random as only humans can be"
 mpo_paiza_abuse_counter_effect.angry: "@warning_icon! The [gurkhan|E] is furious at your abuse of authority and is almost guaranteed to react"
 mpo_paiza_abuse_counter_effect.annoyed: "@alert_icon! The [gurkhan|E] is annoyed at your abuse of authority and is likely to react"
 mpo_paiza_abuse_counter_effect.indifferent: "The [gurkhan|E] is indifferent to your abuse of authority and will not take any action this time"
 mpo_paiza_abuse_counter_effect.khan_reaction_action: "@alert_icon! [gurkhan|E] will react #EMP violently#!"
 mpo_paiza_abuse_counter_effect.khan_reaction_angry: "[gurkhan|E] will be #EMP furious#! but will not take any action"
 mpo_paiza_abuse_counter_effect.khan_reaction_annoyed: "[gurkhan|E] will be #EMP annoyed#! but will not take any action"

 mpo_decisions_events.0111.a.effects: "[paiza_patron.GetName] gets an [imprisonment_reason|E] and [execute_reason|E] targeting you."
 mpo_decisions_events.0111.a.severe_effects: "[paiza_patron.GetName] gets an [imprisonment_reason|E] and [execute_reason|E] targeting you and your [close_family_members|E]."
 mpo_decisions_events.0111.a.survived_khans_wrath: "Despite surviving the Gurkhan's wrath, you will not be able to abuse his authority again."

 mpo_call_for_merchants_decision_is_gurkhan: "You are the [gurkhan|E]"

 mpo_paiza_abused_county_modifier: "Gurkhan Authority Abused"
 mpo_paiza_abused_county_modifier_desc: "[paiza|E]: Land has been plundered by its own populace in fear of the Gurkhan's name"

 mpo_fascination_leap_modifier: "Fascination Leap"
 mpo_fascination_leap_modifier_desc: "A #weak Jegun#! of skilled craftsmen and learned men brought from far away assists with bureaucracy and innovation"

 mpo_artifact_material_modifier: "Artifact Materials"
 mpo_artifact_material_modifier_desc: "This character has an ample supply of raw materials to fashion the most illustrious artifacts.\n\nUnlock the #V $commission_artifact_decision$#! [decision|E]"

 mpo_paiza_robbed_merchants: "Foreigners Robbed"
 mpo_paiza_robbed_merchants_desc: "This character has killed a wealthy foreigner who dared to do business in the steppe."

 abused_paiza_authority: "Abused Authority"
 gravely_abused_paiza_authority: "Gravely Abused Authority"
 abused_paiza_authority_family: "Family Abused Authority"

 paiza_merchant_skill_gold_percent: "You will get back around #P 40%#! of your [gold|E] investment. [paiza_merchant.GetName] high [skills|E] will increase this number"
 paiza_merchant_skill_gold_percent_smol: "You will get back around #P 20%#! of your [gold|E] investment. [paiza_merchant.GetName] high [skills|E] will increase this number"
 paiza_yurt_gold_percent_1: "[GetDomicileBuilding('camp_fire_capering_fools').GetName]:#P +5%#! profit increase"
 paiza_yurt_gold_percent_2: "[GetDomicileBuilding('camp_fire_capering_fools').GetName]:#P +10%#! profit increase"
 paiza_yurt_gold_percent_3: "[GetDomicileBuilding('camp_fire_capering_fools').GetName]:#P +20%#! profit increase"

 paiza_troops: "The Indomitable [paiza_merchant.GetCulture.GetCollectiveNoun]"

 paiza_fertility_modifier_1: "The Fertile Trade"
 paiza_fertility_modifier_1_desc: "Arrival of foreign merchant caravan have brought new goods and animals into the region, greatly boosting the diversity of species and thus fertility of this county"
 paiza_fertility_modifier_2: "$paiza_fertility_modifier_1$"
 paiza_fertility_modifier_2_desc: "$paiza_fertility_modifier_1_desc$"
 paiza_fertility_modifier_3: "$paiza_fertility_modifier_1$"
 paiza_fertility_modifier_3_desc: "$paiza_fertility_modifier_1_desc$"

 mpo_paiza_improve_maa_modifier: "Foreign Armor"
 mpo_paiza_improve_maa_modifier_desc: "Tumen of this character is fully clad in full suits of armor."

 paiza_merchant_on_route_tt: "Wealthy Visitor Traveling to Your Court"
 paiza_merchant_on_route_tt_desc: "[merchant.GetName], a daring [merchant.GetCulture.GetName], has departed from [merchant_origin.GetName]"

 yurt_paiza_bonuses_generic: "Additional trade effects from your [yurt_buildings|E]:"
 paiza_received_obedience_value: "[obedience|E] Score: #P +60#!"

 will_abuse_paiza_reason: "Plans to abuse Paiza: $VALUE|=+0$"

 nomad_yurt_paiza_fertility_gain_lvl_1_tooltip: "[GetDomicileBuilding('fertility_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_fertility_gain_lvl_1$"
 nomad_yurt_paiza_fertility_gain_lvl_2_tooltip: "[GetDomicileBuilding('fertility_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_fertility_gain_lvl_2$"
 nomad_yurt_paiza_fertility_gain_lvl_3_tooltip: "[GetDomicileBuilding('fertility_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_fertility_gain_lvl_3$"
 
 nomad_yurt_paiza_herd_gain_lvl_1_tooltip: "[GetDomicileBuilding('herd_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_herd_gain_lvl_1$"
 nomad_yurt_paiza_herd_gain_lvl_2_tooltip: "[GetDomicileBuilding('herd_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_herd_gain_lvl_2$"
 nomad_yurt_paiza_herd_gain_lvl_3_tooltip: "[GetDomicileBuilding('herd_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_herd_gain_lvl_3$"

 nomad_yurt_paiza_more_gold_lvl_1_tooltip: "[GetDomicileBuilding('merchant_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_more_gold_lvl_1$"
 nomad_yurt_paiza_more_gold_lvl_2_tooltip: "[GetDomicileBuilding('merchant_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_more_gold_lvl_2$"
 nomad_yurt_paiza_more_gold_lvl_3_tooltip: "[GetDomicileBuilding('merchant_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_more_gold_lvl_3$"

 nomad_yurt_paiza_char_gain_lvl_1_tooltip: "[GetDomicileBuilding('char_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_char_gain_lvl_1$"
 nomad_yurt_paiza_char_gain_lvl_2_tooltip: "[GetDomicileBuilding('char_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_char_gain_lvl_2$"
 nomad_yurt_paiza_char_gain_lvl_3_tooltip: "[GetDomicileBuilding('char_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_char_gain_lvl_3$"

 nomad_yurt_paiza_maa_gain_lvl_1_tooltip: "[GetDomicileBuilding('knight_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_maa_gain_lvl_1$"
 nomad_yurt_paiza_maa_gain_lvl_2_tooltip: "[GetDomicileBuilding('knight_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_maa_gain_lvl_2$"
 nomad_yurt_paiza_maa_gain_lvl_3_tooltip: "[GetDomicileBuilding('knight_trade_yurt_01').GetName]: $domicile_building_parameter_nomad_yurt_paiza_maa_gain_lvl_3$"

 already_received_a_paiza: "Already received a [paiza|E]"