l_english: 
 master_of_hunt_court_position_task_dangerous_game: "Track Dangerous Game"
 master_of_hunt_court_position_task_dangerous_game_desc: "Your $master_of_hunt_court_position$ will track down dangerous game, such as wolves or bears, that would yield a lot of prestige to hunt."
 master_of_hunt_court_position_task_dangerous_game_tt: "Every year your $master_of_hunt_court_position$ has a chance of [hunt_sighting_no_prefix|E] dangerous game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$"
 
 master_of_hunt_court_position_task_regular_game: "Track Regular Game"
 master_of_hunt_court_position_task_regular_game_desc: "Your $master_of_hunt_court_position$ will track down regular game, such as foxes or deer, that would yield an average amount of prestige to hunt."
 master_of_hunt_court_position_task_regular_game_tt: "Every year your $master_of_hunt_court_position$ has a chance of [hunt_sighting_no_prefix|E] regular game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$"
 
 master_of_hunt_court_position_task_legendary_game: "Track Legendary Game"
 master_of_hunt_court_position_task_legendary_game_desc: "Your $master_of_hunt_court_position$ will attempt to track down legendary beasts that would yield an enormous of prestige to hunt."
 master_of_hunt_court_position_task_legendary_game_tt: "Every year your $master_of_hunt_court_position$ has a small chance of [hunt_sighting_no_prefix|E] legendary game for you to[GetActivityType('activity_hunt').GetTextIcon][GetActivityType('activity_hunt').GetName]\n$master_of_hunt_court_position_task_generic_tt$"
 
 master_of_hunt_court_position_task_generic_tt: "The frequency of [hunt_sightings_no_prefix|E] increases with [aptitude|E] #weak (max one Sighting every 3 years)#!"
 
 court_jester_court_position_task_entertain_court: "Entertain Courtiers"
 court_jester_court_position_task_entertain_court_desc: "Your $court_jester_court_position$ will spend their time entertaining your courtiers with jokes, stories, and acrobatics."
 court_jester_court_position_task_entertain_court_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!\nIf their [aptitude|E] is at least $aptitude_good$, up to two [courtiers|E] can be targeted every year"
 foreign_emissary_court_position_task_entertain_court_tt: "Every year the $foreign_emissary_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!\nIf their [aptitude|E] is at least $aptitude_good$, up to two [courtiers|E] can be targeted every year"
 
 court_jester_court_position_task_fuel_the_rumour_mill: "Fuel the Rumor Mill"
 court_jester_court_position_task_fuel_the_rumour_mill_desc: "This character will spend their time spreading nonsensical rumors and misleading stories to slow down enemy schemes."
 court_jester_court_position_task_fuel_the_rumour_mill_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!"
 
 court_jester_court_position_task_abuse_the_jester: "Abuse the Jester"
 court_jester_court_position_task_abuse_the_jester_desc: "Your $court_jester_court_position$ will spend their time being abused and humiliated."
 court_jester_court_position_task_abuse_the_jester_tt: "Every year the $court_jester_court_position$ has a chance to reduce the [stress_loss_i] [stress|E] of a random [courtier|E] #weak (preferring those close to you, such as your [children|E])#!"
 
 court_artificer_court_position_task_martial: "Create Weapons, Armor, & go Adventuring"
 court_artificer_court_position_task_martial_desc: "Your $court_artificer_court_position$ will gather inspiration to make swords, shields, armor, and go adventuring for the martially-inclined ruler."
 court_artificer_court_position_task_martial_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Weapon#!, #V Armor#!, or #V Adventure#! [inspiration|E] #weak (preferring [artifacts|E] you do not already have)#!\n$court_artificer_court_position_task_improved_chances_tt$"
 
 court_artificer_court_position_task_learning: "Create Books & Tapestries"
 court_artificer_court_position_task_learning_desc: "Your $court_artificer_court_position$ will gather inspiration to make books, tapestries, or archemical concoctions to please the learned ruler."
 court_artificer_court_position_task_learning_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Book#!, #V Weaver#!, or #V Alchemy#! [inspiration|E] #weak (preferring [artifacts|E] you do not already have)#!\n$court_artificer_court_position_task_improved_chances_tt$"
 
 court_artificer_court_position_task_stewardship: "Create Crowns & Sculptures"
 court_artificer_court_position_task_stewardship_desc: "Your $court_artificer_court_position$ will gather inspiration to make regalia, crowns, thrones, and other artifacts for the stewardly ruler."
 court_artificer_court_position_task_stewardship_tt: "Every year the $court_artificer_court_position$ has a chance to gain a #V Smith#! or #V Artisan#! [inspiration|E]\n$court_artificer_court_position_task_improved_chances_tt$"
 
 court_artificer_court_position_task_improved_chances_tt: "Using this task drastically increases the chance of gaining an [inspiration|E]"
 
 must_have_an_equipped_illustrious_court_artifact: "You do #bold not#! have an equipped #V Illustrious#! [court_artifact|E]"
 must_have_upgradeable_artifact_tt: "You do #bold not#! have an equipped [artifact|E] that can be upgraded"
 
 antiquarian_court_position_task_scout_for_artifacts: "Search for Rare Artifacts"
 antiquarian_court_position_task_scout_for_artifacts_desc: "Your $antiquarian_court_position$ will scour ancient tomes and investigate loose rumors, searching for those who might be able to bring something spectacular back to court."
 antiquarian_court_position_task_scout_for_artifacts_tt: "Every year the $antiquarian_court_position$ has a chance to give someone at [court|E] an Adventure [inspiration|E] #weak (Chance increases with [aptitude|E])#!"
 antiquarian_inspired_adventurer_message: "$antiquarian_court_position$ Inspires Adventure!"
 antiquarian_inspired_adventurer_effect: "Your [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('adventure_target'))] [adventure_target.GetFirstName] gained an #V Adventure#! [inspiration|E]"
 
 antiquarian_court_position_task_improve_artifacts: "Improve Artifacts"
 antiquarian_court_position_task_improve_artifacts_desc: "Your $antiquarian_court_position$ will improve and polish artifacts so that they are as impressive and effective as they can possibly be."
 antiquarian_court_position_task_improve_artifacts_tt: "Every year the $antiquarian_court_position$ has a chance to improve an equipped [artifact|E]\nThe chance of improvement #weak (#bold not#! the quality)#! increases with [aptitude|E]\nCommon [artifacts|E] can be improved once, Masterworks twice, and so on"
 antiquarian_improved_artifact_message: "[artifact_target.GetName] Improved!"
 
 artifact_prowess_1_modifier: "Prowess"
 artifact_knight_effectiveness_1_modifier: "Knight Effectiveness"
 artifact_glory_hound_levy_contribution_mult_1_modifier: "Glory Hound Levy Contribution"
 artifact_enemy_hard_casualty_modifier_1_modifier: "Enemy Hard Casualty Modifier"
 artifact_plains_advantage_1_modifier: "Plains Advantage"
 artifact_farmlands_advantage_1_modifier: "Farmlands Advantage"
 artifact_hills_advantage_1_modifier: "Hills Advantage"
 artifact_mountains_advantage_1_modifier: "Mountains Advantage"
 artifact_desert_advantage_1_modifier: "Desert Advantage"
 artifact_desert_mountains_advantage_1_modifier: "Desert Mountain Advantage"
 artifact_oasis_advantage_1_modifier: "Oasis Advantage"
 artifact_jungle_advantage_1_modifier: "Jungle Advantage"
 artifact_forest_advantage_1_modifier: "Forest Advantage"
 artifact_taiga_advantage_1_modifier: "Taiga Advantage"
 artifact_wetlands_advantage_1_modifier: "Wetlands Advantage"
 artifact_steppe_advantage_1_modifier: "Steppe Advantage"
 artifact_floodplains_advantage_1_modifier: "Floodplains Advantage"
 artifact_drylands_advantage_1_modifier: "Drylands Advantage"
 artifact_controlled_province_advantage_1_modifier: "Controlled Territory Defender Advantage"
 artifact_hard_casualty_modifier_1_modifier: "Hard Casualty Modifier"
 artifact_monthly_minor_prestige_1_modifier: "Monthly Prestige"
 artifact_monthly_prestige_1_modifier: "Monthly Prestige"
 artifact_monthly_piety_1_modifier: "Monthly Piety"
 artifact_monthly_prestige_add_1_modifier: "Monthly Renown"
 artifact_short_reign_duration_mult_1_modifier: "Short Reign Reduction"
 artifact_short_reign_duration_mult_3_modifier: "$artifact_short_reign_duration_mult_1_modifier$"
 artifact_monthly_tyranny_1_modifier: "Monthly Tyranny Reduction"
 artifact_happy_powerful_vassal_tax_contribution_mult_1_modifier: "Powerful Vassal Councillor Tax Contribution"
 artifact_courtly_tax_contribution_mult_1_modifier: "Courtly Tax Contribution"
 artifact_courtly_vassal_opinion_1_modifier: "Courtly Opinion"
 artifact_powerful_vassal_opinion_1_modifier: "Powerful Vassal Opinion"
 artifact_parochial_vassal_opinion_1_modifier: "Parochial Opinion"
 artifact_parochial_tax_contribution_mult_1_modifier: "Parochial Tax Contribution"
 artifact_courtier_and_guest_opinion_1_modifier: "Courtier and Guest Opinion"
 artifact_men_at_arms_maintenance_1_modifier: "Men-at-Arms Maintenance Reduction"
 artifact_build_gold_cost_1_modifier: "Build Cost Reduction"
 artifact_domain_tax_mult_1_modifier: "Domain Taxes"
 artifact_zealot_vassal_opinion_1_modifier: "Zealot Opinion"
 artifact_zealot_tax_contribution_mult_1_modifier: "Zealot Tax Contribution"
 artifact_belligerent_tax_contribution_mult_1_modifier: "Belligerent Tax Contribution"
 artifact_court_grandeur_baseline_add_1_modifier: "Court Grandeur"
 artifact_development_growth_1_modifier: "Development Growth"
 artifact_glory_hound_vassal_opinion_1_modifier: "Glory Hound Opinion"
 artifact_belligerent_vassal_opinion_1_modifier: "Belligerent Opinion"
 artifact_vassal_limit_1_modifier: "Vassal Limit"
 artifact_owned_scheme_secrecy_add_1_modifier: "Scheme Secrecy"
 artifact_hostile_scheme_phase_duration_add_1_modifier: "Hostile Scheme Speed"
 artifact_personal_scheme_phase_duration_add_1_modifier: "Personal Scheme Speed"
 artifact_learn_language_scheme_phase_duration_add_1_modifier: "Learn Language Scheme Speed"
 artifact_monthly_lifestyle_xp_minor_modifier: "Monthly Lifestyle Experience"
 artifact_monthly_lifestyle_xp_miniscule_modifier: "Monthly Lifestyle Experience"
 artifact_glory_hound_tax_contribution_mult_1_modifier: "Glory Hound Tax Contribution"
 artifact_mercenary_hire_cost_mult_1_modifier: "Mercenary Hire Cost"
 artifact_fertility_growth_1_modifier: "Fertility Growth"
 artifact_herd_gain_1_modifier: "Herd Gain"
 artifact_herd_conversion_1_modifier: "Herd Conversion"
 artifact_health_gain_2_modifier: "Improved Health"
 artifact_dread_baseline_add_2_modifier: "Dread"
 artifact_pursue_efficiency_2_modifier: "Pursue Efficiency"
 artifact_controlled_province_advantage_5_modifier: "Controlled Province Advantage"
 artifact_negate_health_penalty_add_2_modifier: "Negate Health Penalty"
 artifact_scheme_resistance_add_3_modifier: "Scheme Resistance"
 
 antiquarian_court_position_task_exibit_artifacts: "Exibit Illustrious Artifacts"
 antiquarian_court_position_task_exibit_artifacts_desc: "Your $antiquarian_court_position$ will exibit your illustrious artifacts to the public, showing everyone that you are in possession of something truly unique."
 
 court_musician_court_position_task_bolster_legitimacy: "Bolster Legitimacy"
 court_musician_court_position_task_bolster_legitimacy_desc: "This character will strengthen your right to rule through song and dance."
 
 cupbearer_court_position_task_flatter_dignitaries: "Flatter Dignitaries"
 cupbearer_court_position_task_flatter_dignitaries_desc: "This character will make sure that the cups of those you care for the most runneth over with vigor."
 
 cupbearer_court_position_task_collect_tallage: "Collect Tallage"
 cupbearer_court_position_task_collect_tallage_desc: "Your $cupbearer_court_position$ will collect extra taxes from vassal socialites and revelers, the feasts must not run out of food and drink, after all!"
 cupbearer_court_position_task_collect_tallage_tt: "You do not have any [GetVassalStance( 'courtly' ).GetName] [vassals|E]"
 high_almoner_court_position_task_appease_zealots_tt: "You do not have any [GetVassalStance( 'zealot' ).GetName] [vassals|E]"
 
 chief_qadi_court_position_task_public_alms: "Lead Public Sadaqah"
 chief_qadi_court_position_task_public_alms_desc: "Your $chief_qadi_court_position$ will divide alms to the poor and destitute of your domain in your name."
 
 high_almoner_court_position_task_appease_zealots: "Appease Zealots"
 high_almoner_court_position_task_appease_zealots_desc: "This character will drum up your name in the eyes of the pious vassals of the realm."
 
 food_taster_court_position_task_brew_poisons: "Brew Poisons"
 food_taster_court_position_task_brew_poisons_desc: "This character will spend their time behind the scenes, concocting poisons for use in schemes."
 
 food_taster_court_position_task_ear_to_the_ground: "Keep an Ear to the Ground"
 food_taster_court_position_task_ear_to_the_ground_desc: "This character will spend their time hiding behind curtains, listening intently for rumors and gossip."
 
 court_poet_court_position_task_create_poetry: "Write Poetry"
 court_poet_court_position_task_create_poetry_desc: "Your $court_poet_court_position$ will spend their time penning and reciting beautiful poems about you, your realm, and your achievements."
 court_poet_court_position_task_create_poetry_tt: "Every year the $court_poet_court_position$ will write a poem, giving you a [modifier|E] improving either your [legitimacy|E], [piety|E], [advantage|E], or [attraction|E] for three years #weak (Effect increases with [aptitude|E])#!"
 court_poet_court_position_task_japanese_legacy_addendum: "Each finished Poem will provide a one time increase of [bloc_cohesion|E]"
 court_poet_poetry_desc: "[court_poet_from_task.Custom('GeneratePoem_Outro_Rhyming')]"
 court_poet_poetry_title: "[court_poet_from_task.Custom('GeneratePoem_Title')|U]"
 
 court_poet_romance_aptitude_1_modifier: "Court Poet: Poetry about Romance"
 court_poet_romance_aptitude_2_modifier: "$court_poet_romance_aptitude_1_modifier$"
 court_poet_romance_aptitude_3_modifier: "$court_poet_romance_aptitude_1_modifier$"
 court_poet_romance_aptitude_4_modifier: "$court_poet_romance_aptitude_1_modifier$"
 court_poet_romance_aptitude_5_modifier: "$court_poet_romance_aptitude_1_modifier$"
 
 court_poet_mourning_aptitude_1_modifier: "Court Poet: Poetry about Mourning"
 court_poet_mourning_aptitude_2_modifier: "$court_poet_mourning_aptitude_1_modifier$"
 court_poet_mourning_aptitude_3_modifier: "$court_poet_mourning_aptitude_1_modifier$"
 court_poet_mourning_aptitude_4_modifier: "$court_poet_mourning_aptitude_1_modifier$"
 court_poet_mourning_aptitude_5_modifier: "$court_poet_mourning_aptitude_1_modifier$"
 
 court_poet_legacy_aptitude_1_modifier: "Court Poet: Poetry about Legacy"
 court_poet_legacy_aptitude_2_modifier: "$court_poet_legacy_aptitude_1_modifier$"
 court_poet_legacy_aptitude_3_modifier: "$court_poet_legacy_aptitude_1_modifier$"
 court_poet_legacy_aptitude_4_modifier: "$court_poet_legacy_aptitude_1_modifier$"
 court_poet_legacy_aptitude_5_modifier: "$court_poet_legacy_aptitude_1_modifier$"
 
 court_poet_strife_aptitude_1_modifier: "Court Poet: Poetry about Strife"
 court_poet_strife_aptitude_2_modifier: "$court_poet_strife_aptitude_1_modifier$"
 court_poet_strife_aptitude_3_modifier: "$court_poet_strife_aptitude_1_modifier$"
 court_poet_strife_aptitude_4_modifier: "$court_poet_strife_aptitude_1_modifier$"
 court_poet_strife_aptitude_5_modifier: "$court_poet_strife_aptitude_1_modifier$"
 
 drinks_alcohol: "They drink alcohol"
