l_english: 

 urbanrepublic_government:0 "Urban Republic"
 urbanrepublic_government_with_icon: "@government_type_urbanrepublic! $urbanrepublic_government$"
 urbanrepublic_government_adjective:0 "Urban Republic"
 urbanrepublic_government_realm:0 "Urban Republic"
 urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
 game_concept_urbanrepublic_government:0 "Urban Republic"
 game_concept_urbanrepublic_government_desc:0 "A $Urban Republic$ is a region of land in which the Burghers control the reigns of government directing its efforts towards profits ."
 game_concept_palace:0 "Palace"
 game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
 urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
 urbanrepublic_vassal: "Urban Republic"
 urbanrepublic_vassal_desc: "$game_concept_urbanrepublic_government_desc$"
 palace_main_01_domicile_building: "Palace"
 palace_main_02_domicile_building: "Palace"
 palace_main_03_domicile_building: "Palace"
 palace_main_04_domicile_building: "Palace"
 palace_main_05_domicile_building: "Palace"
 urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
 game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
 game_concept_palace_i: "@domicile_palace_icon!"
 barony_urbanrepublic: "Town"
 baron_urbanrepublic_male: "Mayor"
 baron_urbanrepublic_female: "Mayor"
 county_urbanrepublic: "City"
 count_urbanrepublic_male: "Lord-Mayor"
 count_urbanrepublic_female: "Lady-Mayor"
 duchy_urbanrepublic: "Urban Republic"
 duke_urbanrepublic_male: "Lord-Prime-Minister"
 duke_urbanrepublic_female: "Lady-Prime-Minister"
 kingdom_urbanrepublic: "Most Grand Urban Republic"
 king_urbanrepublic_male: "Lord-High-Minister"
 king_urbanrepublic_female: "Lady-High Minister"
 empire_urbanrepublic: "Most Majestic Urban Republic"
 emperor_urbanrepublic_male: "Lord-Supreme-Minister"
 emperor_urbanrepublic_female: "Lady-Supreme-Minister"
 
 government_locked_to_elective:0 "Government is locked to Elective"
 government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
 palace_domicile_title: "Palace"
 palace_type: "Palace"
 palace_type_tooltip: "[palace_i|E][palace|E]"
 palace_domicile_type: "Palace"
 palace_domicile_type_possessive: "Palace's"
 palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
 palace: "Palace"
 palace_BUILDINGS: "[palace_i|E][palace|E]"
 monotown_holding: "Mono-Industry Town"
 monotown_holding_concept_key: "[monotown_holding|E]"
 tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
 
 
 domicile_palace: "Palace of the [scoped_merchant.GetHouse.GetNameNoTooltip]'s"
 
 urban_elective_succession_law:1 "Burgher Elective"
 urban_elective_succession_law_subname:0 "Burgher's Elective"
 urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
 urban_elective_candidates:0 "Children, Councillors, and Vassals"
 urban_elective_candidates_tooltip:1 "In order to be a valid Candidate under Burgher's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
 urban_elective_electors:0 "Representatives"
 urban_elective_electors_tooltip:0 "In order to be a valid Voter under Burgher's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."

 government_uses_monotowns:0 "Has access to the unique [monotown_holding|E] holding, a specialised holding that produces significant [barter_goods_i|E][trade_goods|E]"
 government_has_citizen_militia:0 "Has access to a Citizen Militia, an improved version of the Peasant Militia"
 government_elections_and_tax_influenced_by_influence:0 "The [influence_i|E][influence_level|E] of a character will impact his [voter_strength|E] in elections and [vassal_taxes|E] they receive"
 
 building_type_monotown_01: "Mono-Industry Town"
 building_monotown_01: "Mono-Industry Town"
 building_monotown_01_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
 building_type_monotown_02: "Mono-Industry Town"
 building_monotown_02: "Mono-Industry Town"
 building_monotown_02_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
 building_type_monotown_03: "Mono-Industry Town"
 building_monotown_03: "Mono-Industry Town"
 building_monotown_03_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
 building_type_monotown_04: "Mono-Industry Town"
 building_monotown_04: "Mono-Industry Town"
 building_monotown_04_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
 game_concept_monotown_holding: "Mono-Industry Town
 game_concept_monotown_holding_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
 NEOW_citizen_militia: "Citizen Militia"
 NEOW_citizen_militia_flavor: "Citizen Militia are well trained if not well equipped troops of the Cities."
 MY_REALM_WINDOW_BOOKMARK_REPUBLICS_TT: "Internal Influence"
 MY_REALM_WINDOW_BODY_TITLE_REPUBLICS: "Internal Influence"
 important_factors_in_elections_and_tax: "Important Factors in Elections and Tax:"

 palace_CONCEPT: "[palace_i|E][palace|E]"
 
 #culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
 #tradition_farmer_republics_name:0 "Urban Freedom"
 #tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
 
 living_quarters_palace_01_domicile_building: "Fine Living Quarters"
 living_quarters_palace_02_domicile_building: "Luxurious Bedchambers"
 living_quarters_palace_03_domicile_building: "Statuary Courtyards"
 living_quarters_palace_04_domicile_building: "Sumptuous Decorations"
 
 trophy_room_palace_01_domicile_building: "Trophy Room"
 trophy_room_palace_02_domicile_building: "Trophy Displays"
 trophy_room_palace_03_domicile_building: "War Table"
 trophy_room_palace_04_domicile_building: "Weapon Collection"
 
 office_palace_01_domicile_building: "Private Study"
 office_palace_02_domicile_building: "Courier's Office"
 office_palace_03_domicile_building: "Clerk's Office"
 office_palace_04_domicile_building: "Administrative Office"
 
 servants_quarters_palace_01_domicile_building: "Servant's Quarters"
 servants_quarters_palace_02_domicile_building: "Secluded Hallways"
 servants_quarters_palace_03_domicile_building: "Generous Staff Housing"
 servants_quarters_palace_04_domicile_building: "Chamberlain's Offices"
 
 library_palace_01_domicile_building: "Book Collection"
 library_palace_02_domicile_building: "Library"
 library_observatory_palace_03_domicile_building: "Observatory"
 library_observatory_palace_04_domicile_building: "Famed Observatory"
 library_education_palace_03_domicile_building: "Tutor's Office"
 library_education_palace_04_domicile_building: "Education Hall"
 
 bath_palace_01_domicile_building: "Bath"
 bath_palace_02_domicile_building: "Bathhouse"
 bath_palace_03_domicile_building: "Steam Baths"
 bath_palace_04_domicile_building: "Pleasure Houses"
 
 guest_room_palace_01_domicile_building: "Guest Room"
 guest_room_palace_02_domicile_building: "Guest Chambers"
 guest_room_palace_03_domicile_building: "Large Guest Chambers"
 guest_room_palace_04_domicile_building: "Visitor Wing"
 guest_room_palace_05_domicile_building: "Spacious Visitor Wing"
 guest_room_palace_06_domicile_building: "Luxurious Visitor Wing"
 
 wine_cellar_palace_01_domicile_building: "Wine Room"
 wine_cellar_palace_02_domicile_building: "Wine Cellar"
 wine_cellar_palace_03_domicile_building: "Immense Wine Cellar"
 
 courtyard_palace_01_domicile_building: "Courtyard"
 courtyard_palace_02_domicile_building: "Large Courtyard"
 courtyard_palace_03_domicile_building: "Grand Courtyard"
 courtyard_palace_04_domicile_building: "Majestic Courtyard"
 
 prison_palace_01_domicile_building: "Prison Cell"
 prison_palace_02_domicile_building: "Prison"
 prison_palace_03_domicile_building: "Oubliette"
 prison_palace_04_domicile_building: "Torture Chamber"

 reception_hall_palace_01_domicile_building: "Reception Hall"
 reception_hall_palace_02_domicile_building: "Grand Reception Hall"
 reception_hall_palace_03_domicile_building: "Grandiose Pavilion"
 reception_hall_palace_04_domicile_building: "Regal Ballroom"
 reception_hall_palace_05_domicile_building: "Imperial Belvedere"

 cabinet_of_curiosities_palace_01_domicile_building: "Cabinet of Curiosities"
 cabinet_of_curiosities_palace_02_domicile_building: "Hall of Wonders"
 cabinet_of_curiosities_palace_03_domicile_building: "Gallery of Marvels"

 grand_solar_palace_01_domicile_building: "Rustic Hearth"
 grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
 grand_solar_palace_03_domicile_building: "Spacious Family Solar"
 grand_solar_palace_04_domicile_building: "Salon of Heirlooms"
 
 balanced_canton_u: "Balanced Province"
 military_canton_u: "Military Province"
 civilian_canton_u: "Civilian Province"
 balanced_canton_u_desc: "Balanced Obligations for the Province."
 military_canton_u_desc: "Obligations focused on providing defence and levies to the Republic."
 civilian_canton_u_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
 balanced_canton_u_short: "Balanced"
 military_canton_u_short: "Military"
 civilian_canton_u_short: "Civilian"
 balanced_canton_p: "Balanced Province"
 military_canton_p: "Military Province"
 civilian_canton_p: "Civilian Province"
 balanced_canton_p_desc: "Balanced Obligations for the Province."
 military_canton_p_desc: "Obligations focused on providing defence and levies to the Republic."
 civilian_canton_p_desc: "Obligations focused on building up the province and providing wealth to their Republic's Coffers."
 balanced_canton_p_short: "Balanced"
 military_canton_p_short: "Military"
 civilian_canton_p_short: "Civilian"
 
 urbanrepublic_obligations: "Urban Republic Obligations"
 peasantrepublic_obligations: "Peasant Republic Obligations"