l_english:

mpo_nomad_events.1000.t: "A Rescued Head"
mpo_nomad_events.1000.army_camp: "Survivors of the bloody fight at [beheaded_warrior_location.GetName] join my host, whipping their horses to their last breath. From one's saddle-strings swings a dripping head — bearing the deathly face of"
mpo_nomad_events.1000.capital: "Survivors of the bloody fight at [beheaded_warrior_location.GetName] send word from the killing-grounds, and with the tidings... the dripping head of"
mpo_nomad_events.1000.family: "[beheaded_warrior.GetFirstName], my [ROOT.Char.Custom2('RelationToMe', SCOPE.sC('beheaded_warrior'))]."
mpo_nomad_events.1000.vassal: "[beheaded_warrior.GetName], my once-mighty subordinate."
mpo_nomad_events.1000.councillor: "[beheaded_warrior.GetName], my trusted councilor."
mpo_nomad_events.1000.generic_knight: "[beheaded_warrior.GetName], my honored [ROOT.Char.Custom('KnightCultureNoTooltip')|l]."
mpo_nomad_events.1000.desc: "\n\n"[beheaded_warrior.GetSheHe|U] died a warrior, fighting into the heart of [beheaded_warrior_foe.GetTitledFirstNamePossessive] warband until [beheaded_warrior.GetHerHis] head was struck from [beheaded_warrior.GetHerHis] shoulders! For love of [beheaded_warrior.GetHerHim], our riders recovered what they could."\n\nA cruel end... but our wise elders say the head of a noble warrior retains some of [beheaded_warrior.GetHerHis] vigor and destiny."
mpo_nomad_events.1000.a: "I will honor this great [beheaded_warrior.GetWomanMan]'s head."
mpo_nomad_events.1000.a.flavor: "[beheaded_warrior.GetTitledFirstNameNoTooltip] is to be placed on a white felt carpet, where my household will present [beheaded_warrior.GetHerHim] with ceremonial drinks and perform rites."
mpo_nomad_events.1000.b: "[beheaded_warrior.GetFirstNameNoTooltip] belongs with [beheaded_warrior.GetHerHis] people."
mpo_nomad_events.1000.c: "Have my [ROOT.Char.Custom('KnightCulturePluralNoTooltip')|l] revere their fallen comrade."
mpo_nomad_events.1000.d: "Put [beheaded_warrior.GetFirstNameNoTooltip] in the ground."

mpo_warriors_grave_modifier: "Beheaded Warrior's Grave"
mpo_warriors_grave_modifier_desc: "Sliced from its body in battle, a head distorted with war-cries is buried in this land's soil. This grave is oft-visited by families whose loved ones have ridden to war."

mpo_noble_warriors_grave_modifier: "Beheaded Noble's Grave"
mpo_noble_warriors_grave_modifier_desc: "Sliced from its body in battle, a head of high repute is buried in this land's soil. Its grave is a sacred place, well-known and oft-visited."
beheaded_accolade_successor_tt: "A fitting successor for [beheaded_warrior_accolade.GetName] will join your [court|E]"
custom.every_beheaded_family: "Every [close_family_member|E] of [beheaded_warrior.GetShortUIName]"

warriors_head_artifact: "[beheaded_warrior.GetTitledFirstNamePossessiveNoTooltip|U] Venerated Head"
kin_head_artifact_desc: "The decayed, unrecognizable face of [beheaded_warrior.GetFirstName], a beloved scion of House [beheaded_warrior.GetHouse.GetName], who was slain by [beheaded_warrior_foe.GetNamePossessive] forces in [beheaded_warrior_location.GetName]."
accolade_head_artifact_desc: "The gruesome remains of [beheaded_warrior.GetFirstName], a renowned [ROOT.Char.Custom('KnightCultureNoTooltip')|l] known as '[beheaded_warrior_accolade.GetName].' [beheaded_warrior_foe.GetNamePossessive|U] warriors claim the honor of felling [beheaded_warrior.GetHerHim] on the battlefield of [beheaded_warrior_location.GetName]."
warriors_head_artifact_desc: "The hacked-off head of the valiant [ROOT.Char.Custom('KnightCultureNoTooltip')|l] [beheaded_warrior.GetFirstName], who fell battling [beheaded_warrior_foe.GetNamePossessive] host in [beheaded_warrior_location.GetName]. Treated with reverence by fellow warriors, despite its foul smell."
keep_warrior_head_tt: "You keep [head_artifact.GetName]"

gain_illustrious_victim_head_artifact_tt: "Can keep [victim.GetFirstNamePossessive] head as a $illustrious$ [inventory_artifact|E]"
gain_famed_victim_head_artifact_tt: "Can keep [victim.GetFirstNamePossessive] head as a $famed$ [inventory_artifact|E]"
send_head_for_warscore_tt: "Sending [victim.GetFirstNamePossessive] head to [victim.GetHerHis] [heir|E] may increase their [peace|E] Acceptance towards #high you#!"
send_head_for_vassalization_tt: "Sending [victim.GetFirstNamePossessive] head to [victim.GetHerHis] [heir|E] may increase [vassalization|E] Acceptance"
send_head_for_hook_tt: "Sending [victim.GetFirstNamePossessive] head to [victim.GetHerHis] [heir|E] may provide a [weak_hook|E]"
send_head_for_prestige_tt: "May gain [prestige|E] by sending [victim.GetFirstNamePossessive] head to [victim.GetHerHis] [heir|E]"
send_head_for_obedience_tt: "Sending [victim.GetFirstNamePossessive] head to [victim.GetHerHis] [heir|E] may make them [obedient|E]"
headless_heir_rises_to_challenge_tt: "#N If the Recipient boldly swears revenge:#!"

mpo_nomad_events.1011.t: "Decapitation"
mpo_nomad_events.1011.desc_execution_spite: "[victim.GetName] spits curses and, even while the blade takes [victim.GetHerHis] head, glares up at me."
mpo_nomad_events.1011.desc_execution_beg: "[victim.GetName] gibbers and pleads for [victim.GetHerHis] life. Then, with one heavy blow, [victim.GetHerHis] head is cleaved from [victim.GetHerHis] shoulders."
mpo_nomad_events.1011.desc_execution_pray: "Still muttering prayers, [victim.GetName] is forced to [victim.GetHerHis] knees. Then, a single heavy blow separates [victim.GetHerHis] head from [victim.GetHerHis] shoulders."
mpo_nomad_events.1011.desc_bad_execution: "Not with a single clean blow, but with many rough strikes is [victim.GetNamePossessive] head hacked from [victim.GetHerHis] miserable body."
mpo_nomad_events.1011.desc: "\n\nI meet the [victim.GetCulture.GetName] ruler's eyes as they wildly roll their last, as [victim.GetHerHis] blood seeps into the dirt."
mpo_nomad_events.1011.desc_send_head: "\n\nIf [victim.GetFirstNamePossessiveNoTooltip] successor, [headless_heir.GetTitledFirstName], were to share this grim sight — [headless_heir.GetSheHe] might just learn to fear my power, my wolfish will..."
mpo_nomad_events.1011.desc_cant_send: "[victim.GetFirtNameNoTooltip] is a spent gobbet of meat, a meal for carrion..."
mpo_nomad_events.1011.desc_keep_head: "\n\n...or perhaps this famed head belongs with [ROOT.Char.GetSheHe] who took it."
mpo_nomad_events.1011.a: "Let no one forget this beheaded [victim.GetTitleAsNameNoTooltip]."
mpo_nomad_events.1011.a.flavor: "And that it was #EMP I#! who ended [victim.GetHerHis] glorious life!"
mpo_nomad_events.1011.b: "Send this 'gift' to [headless_heir.GetTitledFirstNameNoTooltip]."
mpo_nomad_events.1011.b.success: "Your cruel insult cows [headless_heir.GetTitledFirstNameNoTooltip]"
mpo_nomad_events.1011.b.fail: "[headless_heir.GetTitledFirstNameNoTooltip] boldly swears revenge"
mpo_nomad_events.1011.b.flavor: "The new master of [victim.GetPrimaryTitle.GetNameNoTierNoTooltip] must know the only end for my enemies! #EMP [headless_heir.GetSheHe|U] will look it in the eye!#!"
mpo_nomad_events.1011.c: "Leave [victim.GetFirstNameNoTooltip] for the vultures."
headless_heir_high_tier_warning_tt: "@alert_icon! #alert_trial Warning: [headless_heir.GetShortUIName] does not fear you!#!"
headless_heir_ignores_challenge_tt: "#P If the Recipient shrinks from this insult:#!"

mpo_nomad_events.1012.t: "The [victim.GetTitleAsNameNoTooltip] Returns"
mpo_nomad_events.1012.desc: "I deign to let old blood drip on my shoes, to grip cold skin in my fingers — for the severed head of [victim.GetName] has been returned to me.\n\n"An insult! A humiliation!" sound the cries in my ears, as children weep. My [ROOT.Char.Custom('KnightCulturePluralNoTooltip')|l] rattle their swords and swear revenge.\n\nBut was this ruined head sent only to strike fear in my heart? Or... does [executioner.GetTitledFirstName] hunger for my hatred?"
mpo_nomad_events.1012.a: "Honoring [victim.GetFirstNamePossessiveNoTooltip] remains matters most."
mpo_nomad_events.1012.a_flavor: "This 'insult' allows us to wash, decorate, and offer prayers before [victim.GetTitledFirstNamePossessiveNoTooltip] noble head."
mpo_nomad_events.1012.b: "#EMP This insult will be avenged!#!"
mpo_nomad_events.1012.b_flavor: "I have been sent the bloody face of war. The deathly voice of [victim.GetFirstName] calls for [executioner.GetTitledFirstNamePossessive] blood!"
mpo_nomad_events.1012.c: "I must back down, or face this fate..."

peace_acceptance_head_scare_tt: "[headless_heir.GetShortUINamePossessive] [peace|E] Acceptance towards #high you#!: #P +30#! for #high 20 years#!"
COWED_BY_SEVERED_HEAD_MODIFIER: "Cowed by predecessor's beheading: $VALUE|+=0$"
severed_head_revenge_modifier: "Seeking revenge for predecessor's beheading: $VALUE|+=0$"
severed_head_cb_revenge_tt: "[casus_belli|E] cost against #high [executioner.GetShortUIName]#!: #P -75%#!"
severed_head_vassalization_tt: "[headless_heir.GetShortUINamePossessive|U] [offer_vassalization|E] $ep3_laamps.0010.connector$ #high $demand_tributary_interaction$#! Acceptance towards [executioner.GetShortUIName]: #P +200#! for #high 20 years#!"

mpo_nomad_events.1013: "Killer of [victim.GetTitledFirstNameNoTooltip],"
mpo_nomad_events.1013.desc_takes_it_sedentary: "A savage threat mars my [headless_heir.Custom('ResidenceBuilding')|l] — the ripped-off head of a noble magnate, my own forebear.\n\nPlease, horse-lord! In [headless_heir.GetPrimaryTitle.GetNameNoTier], we rarely deal in such horrors, and have little taste for them. I would rather treat with you amicably than be so viciously reduced."
mpo_nomad_events.1013.desc_takes_it: "[victim.GetHerHis|U] [victim.GetCulture.GetCollectiveNoun] had hoped to look upon [victim.GetHerHim] once again. Now, [victim.GetHerHis] head sits in blood and their hearts are black with the unnatural sight.\n\nPlease, allow [victim.GetFirstName] to have peace in [headless_heir.GetFaith.PositiveAfterLife]. Spare us your mighty wrath!"
mpo_nomad_events.1013.desc_angeee: "By sending the head of [victim.GetPrimaryTitle.GetNameNoTierPossessive] master, you have sent me the bloody face of war; you have sent gray lips still screaming for vengeance.\n\nI will see your living body rot. I will fell you like an old tree.\n\nI will lay [victim.GetFirstNamePossessive] head among your bones."
mpo_nomad_events.1013.a.cowed: "Like a lamb, the [headless_heir.GetTitleAsNameNoTooltip] bleats and moans!"
mpo_nomad_events.1013.a.revenge: "And so... [headless_heir.GetFirstNameNoTooltip] swears revenge."

executed_head_artifact: "[victim.GetTitledFirstNamePossessiveNoTooltip|U] Regal Head"
executed_head_emperor_artifact_desc: "Still wearing a crown, with its gray lips and horse hair-augmented brows sewn into an imperious expression, the cut-off head of the [victim.GetTitleAsNameNoTooltip] of [victim.GetPrimaryTitle.GetNameNoTier] inspires awe and terror.\n\nIf such a mighty sovereign could face such a terrible fate, what horrors await for all the rest?"
executed_head_king_artifact_desc: "The last remnant of [victim.GetName], preserved and decorated as befits [victim.GetHerHis] rank in life. A testament to the ruthless will of its keeper."
nomad_defected_invite_desc: "You exiled this character within the last 5 years"
nomad_defector_wont_come_back_tt: "You cannot use #high Invite to Court#! on [rowdy_boy.GetShortUIName] for #high 5 years#!"
nomad_defector_family_tt: "[rowdy_boy.GetShortUINamePossessive] family members leave your court"
nomad_defector_family_wont_come_back_tt: "You cannot use #high Invite to Court#! on these exiles for #high 5 years#!"
nomad_defector_gain_all_courtiers_tt: "Gains some of your unemployed [courtiers|E]"




mpo_nomad_events.1020.t: "Hungriest Among the Brood"
mpo_nomad_events.1020.desc: "My [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rowdy_boy'))] [rowdy_boy.GetFirstName] has been restless of late.\n\n"Gnawing the bones of your meal! Sucking sour curds in the shade of your yurt! Is that #EMP my#! life?" [rowdy_boy.GetSheHe] spits. "I am ready to lead, [rowdy_boy.Custom2('RelationToMeShort', SCOPE.sC('root_scope'))]! And there are those among your [ROOT.Char.GetDomicile.GetCulture.GetName] host who would follow me."\n\nThis proud [rowdy_boy.GetHouse.GetName] warrior that I keep as a powerless pet... bares [rowdy_boy.GetHerHis] fangs."

mpo_nomad_events.1020.a: ""Be silent, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rowdy_boy'))]. Know your place.""
mpo_nomad_events.1020.b: ""None may challenge me and #EMP live!#!""
mpo_nomad_events.1020_duel_tt: "#V Duel#! [rowdy_boy.GetFirstName].\n@death_icon! #X This duel is to the death!#!\nIf you win, you will gain @skill_prowess_icon![prowess|E], @dread_icon![dread|E], @prestige_icon![prestige|E] and @stress_icon![stress|E]. If you lose, [rowdy_boy.GetShortUIName] will take over your [titles|E] as [primary_heir|E].\n\nYour [prowess|E]: [prowess_i]#V [root_scope.GetProwess]#!\n[rowdy_boy.GetFirstNamePossessive] [prowess|E]: [prowess_i]#V [rowdy_boy.GetProwess]#!"
mpo_nomad_events.1020.c: ""I have pastureland to spare.""
mpo_nomad_events.1020.c.flavor: "Let the upstart have [rowdy_boy.GetHerHis] own herds... under my domination."
mpo_nomad_events.1020.d: ""Ride far, and do honor to your name!""
mpo_nomad_events.1020.d.flavor: "[rowdy_boy.GetFirstNameNoTooltip] will have all [rowdy_boy.GetSheHe] needs to establish [rowdy_boy.GetHerselfHimself]."
mpo_nomad_events.1020.e: ""Will you not stay, if your [rowdy_boy.Custom2('RelationToMeShort', SCOPE.sC('root_scope'))] wishes it?""
mpo_nomad_events.1020.e.success: "[rowdy_boy.GetFirstNameNoTooltip] agrees to remain and serve"
mpo_nomad_events.1020.e.failure: "[rowdy_boy.GetFirstNameNoTooltip] and [rowdy_boy.GetHerHis] supporters slink off"
mpo_nomad_events.1020.f: ""You are banished, [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rowdy_boy'))]! Begone!""
mpo_nomad_events.1020.f.flavor: "The wild and lonely path of freedom awaits!"

attacked_family_opinion: "Attacked my Family Member"

mpo_nomad_events.1022.t: "Death of an Upstart"
mpo_nomad_events.1022.desc: "Like the panther that leaps heedlessly from a cliff, like the falcon that dives at its own shadow, like the he-camel who snaps at the heels of its colt... I have been consumed by wrath.\n\nAt the end of our duel of honor, [rowdy_boy.GetFirstName] – my own [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('rowdy_boy'))] – lies dead.\n\nAs the pounding drums of my rightful anger subside, I begin to hear the sounds of mourning. My people weep at the proof of my power."
mpo_nomad_events.1022.a: "I have done what a [ROOT.Char.GetTitleAsNameNoTooltip] must."

mpo_quelled_family_dissent_modifier: "Slew Dissenting Kin"
mpo_quelled_family_dissent_modifier_desc: "A family member who challenged this character's fearsome authority... did not survive long."

mpo_nomad_events.1030.t: "Education in the Three"
mpo_nomad_events.1030.desc: "As I consider the warrior skills of my [ROOT.Char.Custom('KnightCulturePluralNoTooltip')|l], my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('child'))] [child.GetFirstName] is brought to me.\n\n"[child.Custom2('RelationToMeShort', SCOPE.sC('root_scope'))|U]," the child asks, "which is chief among the three"
mpo_nomad_events.1030.desc_mongolic: "[Glossary( 'nadaam', 'NADAAM_GLOSS')]?"\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('child'))] may pledge [child.GetHerselfHimself] to the brutal test of [Glossary( 'bökh', 'BOKH_GLOSS')],"
mpo_nomad_events.1030.desc_non_mongolic: "great sports?"\n\nMy [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('child'))] may pledge [child.GetHerselfHimself] to the brutal test of wrestling,"
mpo_nomad_events.1030.desc.outro: "to the subtle art of the bow... or perhaps [child.GetSheHe] should master the horse-craft that guides our herds and brings our raiders swiftly home?""

NADAAM_GLOSS: "The #bold Erin Gurban Naadam#! or 'three manly games' are the principal sports practiced by Mongolic peoples since the Neolithic era, and the principal spectacles of festivals and competitions. These are: composite bow archery, wrestling and long-distance horse racing."
BOKH_GLOSS: "The ancient, traditional style of Mongolic wrestling, where the principal aim is to drag your opponent's upper body to the ground. Some styles permit techniques like the grabbing and kicking of legs, but in the main it is a test of raw strength and immovability, and it can last for hours."

mpo_nomad_events.1030.a: "Leave me to my training!"
mpo_nomad_events.1030.a.flavor: "Striving until you gasp and ache is all that matters!"
mpo_nomad_events.1030.b: "Prove you can stand firm as a mountain."
mpo_nomad_events.1030.c: "You will win supper with your arrows."
mpo_nomad_events.1030.c.flavor: "A marmot is far wilier than any of our range's targets... but at least it's a larger mark."
mpo_nomad_events.1030.d: "Earn the trust of a steed, [child.Custom('GirlBoy')]."
mpo_nomad_events.1030.d.flavor: "And upon your obedient horse, you may sing out and join in the long races."


 is_nomadic_tt: "You have [nomadic_government|E]"
 capital_county_not_in_steppe_tt: "Your [capital|E] is not in [the_great_steppe|E] zone"
 higher_prestige_cost_because_pagan_tt: "@warning_icon! #X @prestige_icon![prestige|E] cost is quadrupled because your [faith|E] is [GetFaithDoctrine('unreformed_faith_doctrine').GetBaseName]"

 nomad_domicile_buildings_converted: "[former_nomad.GetShortUINamePossessive|U] [domicile|E] [buildings|E] are exchanged for [gold_i][gold|E]"

 nomad_settling_gain_kingdom_counties_tt: "Is [revoked|E], if held by a different-[culture|E] [vassal|E]"

 mpo_nomad_events.1040.t: "A Home Beyond the Steppe"
 mpo_nomad_events.1040.desc: "#EMP Out, [defender.GetTitledFirstName]! Out, [expelled_culture.GetCollectiveNoun]!#! With your fat children on your shoulders, with your wealth scattered after you, flee the [ROOT.Char.GetCulture.GetName] rider and [dummy_soldier.GetHerHis] arrows!\n\n[target.GetBaseNameNoTierNoTooltip] is left to my people. No longer are we blown like dust across the plains! Here, settled lives are ours: the labors of remaining locals and our own commoners serve our comforts.\n\nIn [ROOT.Char.GetCapitalLocation.GetName], in the opulent [ROOT.Char.Custom('ResidenceBuilding')] that rules over its [ROOT.Char.GetCapitalLocation.GetTerrain.GetNameNoTooltip|l], my war-weary body will rest... as my mind begins to ponder"
 mpo_nomad_events.1040.desc_tribal: "where a settled [ROOT.Char.GetTitleAsNameNoTooltip] finds strength."
 mpo_nomad_events.1040.desc_clan: "a [ROOT.Char.GetTitleAsNamePossessiveNoTooltip] noble clan, and [ROOT.Char.GetHerHis] many taxes."
 mpo_nomad_events.1040.desc_feudal: "the laws of a feudal [ROOT.Char.GetTitleAsNameNoTooltip]."

 mpo_nomad_events.1040.a: "Here ends my people's wandering."

 overrunning_set_primary_title_tt: "[primary_title.GetBaseName] became your [primary_title|E]"
 overrunning_set_capital_tt: "[capital_county.GetName] became your [capital|E] [county|E]"
 overrunning_vassal_1_tt: "[vassal_1.GetTitledFirstName] gained [vassal_1_title.GetName]"
 overrunning_vassal_2_tt: "[vassal_2.GetTitledFirstName] gained [vassal_2_title.GetName]"
 overrunning_vassal_3_tt: "[vassal_3.GetTitledFirstName] gained [vassal_3_title.GetName]"
 overrunning_vassal_4_tt: "[vassal_4.GetTitledFirstName] gained [vassal_4_title.GetName]"
 overrunning_vassal_5_tt: "[vassal_5.GetTitledFirstName] gained [vassal_5_title.GetName]"

 overrunning_move_capital_tt: "A taken [county|E] becomes your [capital|E]"
 overrunning_vassals_gain_titles_tt: "[counties|E] and [duchies|E] are distributed among [vassals|E] who are [obedient|E], same-[culture|E] or approve of [attacker.GetShortUIName]"
 overrunning_convert_capital_duchy_tt: "[attacker.GetShortUINamePossessive|U] [capital|E] is converted to [attacker.GetShortUINamePossessive] [culture|E] and [faith|E]"
 overrunning_convert_dukes_capitals_tt: "[dukes|E]' [capitals|E] are converted to their [culture|E] and [faith|E]"
 overrunning_convert_tribal_counties_tt: "Additional [tribal|E] [counties|E] convert to their new [holder|E]'s [culture|E] and [faith|E]"

 FORMER_NOMAD_KINGDOM_NAME: "[attacker.GetCulture.GetNameNoTooltip] [target.GetBaseNameNoTierNoTooltip]"
 FORMER_NOMAD_KINGDOM_NAME_ADJ: "[attacker.GetCulture.GetNameNoTooltip]"
 former_nomad_army_name: "Loyal [army_getter.GetCulture.GetNameNoTooltip] Semi-Nomads"
 gold_army_for_herd_tt: "[former_nomad.GetShortUINamePossessive|U] [herd_i][herd|E] and [horde|E] are exchanged for @gold_icon![gold|E] and [special_troops|E]"
 attackers_counties_lose_development: "Taken [counties|E] lose @development_icon![development|E]"
 overrunning_gain_titular_kingdom_tt: "You gain a [kingdom|E]-[title_tier|E] [titular_title|E]"
 
 overrunning_war_white_peace_desc_attacker: "You lose some [GetLocalPlayerLegitimacyTextIcon][legitimacy|E] and @dread_icon![dread|E]."
 overrunning_war_white_peace_desc: "[attacker.GetShortUIName|U] loses some [attacker.GetLegitimacyType.GetTextIcon][legitimacy|E] and @dread_icon![dread|E]."
 overrunning_war_surrender_desc_attacker: "You lose significant [GetLocalPlayerLegitimacyTextIcon][legitimacy|E] and @dread_icon![dread|E]."
 overrunning_war_surrender_desc: "[attacker.GetShortUIName|U] loses significant [attacker.GetLegitimacyType.GetTextIcon][legitimacy|E] and @dread_icon![dread|E]."

herder_county_loses_fertility_tt: "[herder.GetShortUINamePossessive] [capital|E] loses [EmptyScope.ScriptValue('medium_county_fertility_loss')|N0] [county_fertility|E]"
neighbor_herders_lose_fertility_tt: ""
custom.every_neighboring_herder: "Every [herder|E] [county|E] neighboring your [domain|E]"
capital_county_loses_fertility_tt: "Loses [EmptyScope.ScriptValue('medium_county_fertility_loss')|N0] [county_fertility|E]"

mpo_nomad_events.1050.t: "Wider Grazelands"
mpo_nomad_events.1050.desc: "[herder.GetTitledFirstName], a shabby [herder.GetWomanMan] stinking of goats' piss, professes [herder.GetHerselfHimself] the minder of [herder_county.GetNameNoTierPossessive] nearby [herder.GetCapitalLocation.GetTerrain.GetNameNoTooltip|l].\n\n"Your [ROOT.Char.GetPrimaryTitle.GetAdjective] herders ignore the traditional bounds!" [herder.GetSheHe] says. "I move my flock to new ground, and the soil is barren! The wind carries the cackling of your riders, and the sounds of their fat horses!"\n\n"Can we not honestly share the land, [ROOT.Char.GetTitleAsName]?""
mpo_nomad_events.1050.a: "To me, traditional bounds mean #EMP nothing#!."
mpo_nomad_events.1050.b: ""Lend me your honest tongue, and your courage!""
mpo_nomad_events.1050.b.flavor: "I will make an honored rider of this putrid, loud-mouthed goatherd!"
mpo_nomad_events.1050.c: ""I will ruin those who wronged you.""
mpo_nomad_events.1050.c.flavor: "For it seems my herd has grown beyond my control..."
mpo_nomad_events.1050.d: ""#EMP Flee before my animals, goatherd!#!""

mpo_nomad_events.1060.t: "Bartering with Sheep"
mpo_nomad_events.1060.desc: "Just beyond my pastureland huddles the settlement of [neighbor_province.GetName], a place resounding with clanging hammers, the groan of wheels, the chatter of teeming [county_culture.GetName] crowds.\n\nWe visit to trade animals for refined goods. The soft-bellied merchants eye us with suspicion and fear.\n\n"Look, weapons worked in [neighbor.Custom('RegionalWeaponMetal')]! Fine [neighbor.Custom('RegionalFabric')] garb!" crow my companions. "And coins of precious metal!""
mpo_nomad_events.1060.a: "You think #EMP that's#! what a silver coin is worth...?"
mpo_nomad_events.1060.a.flavor: "These settled weaklings will soon learn that we 'savages' are not so easily swindled..."
mpo_nomad_events.1060.b: ""Snatch it all up! #EMP And ride hard!#!""
mpo_nomad_events.1060.b.flavor: "A true [ROOT.Char.Custom('GetDaughterSon')] of the steppe does not treat with the weak!"
mpo_nomad_events.1060.b.success: "Your posse escapes with the taken goods"
mpo_nomad_events.1060.b.failure: "You ditch your loot to narrowly escape"
mpo_nomad_events.1060.c: ""Bring furs, yogurt, fine horses!""
mpo_nomad_events.1060.c.flavor: "Trading our goods with [neighbor.GetTopLiege.GetPrimaryTitle.GetAdjectiveNoTooltip] settlements can only benefit us."

nomad_trading_mastery_modifier: "Trading Magnate"
nomad_trading_mastery_modifier_desc: "This nomad understands well the true value of foreign coins and luxury goods. Better even, perhaps, than their purveyors. "

nomad_trading_partners_modifier: "Sedentary Trading Agreements"
nomad_trading_partners_modifier_desc: "This nomad actively engages in the trading of pastoral animal products for tools, luxuries and coin."

mpo_nomad_events.1070.t: "Strayed in the Night"
mpo_nomad_events.1070.desc_intro: "I waken, with horse-breath in my mouth.\n\n"
mpo_nomad_events.1070.desc_has_horse: "As my steed [ROOT.Char.Custom('WarhorseStoryName')]"
mpo_nomad_events.1070.desc_new_horse: "As an unfamiliar steed"
mpo_nomad_events.1070.desc: "nuzzles me, the wind moans across the [ROOT.Char.GetCurrentLocation.GetTerrain.GetNameNoTooltip|l]. We two are alone in the wild.\n\nMy mind is a smooth stone — what #EMP happened#! between last dusk and this cold dawn? Have my people... abandoned me? No! Memories come,"
mpo_nomad_events.1070.desc_spiritual: "carrying the whispers of spirits, telling of the holy trance that roused me from bed, took me to a lone horse standing in moonlight..."
mpo_nomad_events.1070.desc_mental_thing: "howling my own mad midnight curses: though my kin tried to calm me, I could not be among them. I went into the night with just this quiet horse..."
mpo_nomad_events.1070.desc_new_drunk: "bearing heavy bowls of [Glossary( 'kumis', 'KUMIS_GLOSS')], hoof-beats, and the feeling of a dark mane pressed against my cheek..."
mpo_nomad_events.1070.a: "You are a loyal beast, aren't you?"
begin_warhorse_story_tt: "This horse becomes your beloved favorite"
mpo_nomad_events.1070.b: "Never again! I swear it, horse: #EMP never again!#!"
mpo_nomad_events.1070.c: "[ROOT.Char.GetFaith.HighGodNamePossessive] will brought me to this holy place."
mpo_nomad_events.1070.c.flavor: "I need not panic. There are natural forces here I am friend to, and they will lead me home."
mpo_nomad_events.1070.d: "Homeward! A nomad is never lost."
mpo_nomad_events.1070.d.flavor: "Even when his skull aches so sorely [ROOT.Char.GetSheHe] can hardly see..."
mpo_nomad_events.1070.d.success: "You retrace your horse's tracks"
mpo_nomad_events.1070.d.failure: "You do not find home before night returns"
mpo_nomad_events.1070.e: "Surely, horse, you recall the way back..."

nomad_alone_in_adversity_modifier: "Trusts in Horses"
nomad_alone_in_adversity_modifier_desc: "When in a terrible situation, this nomad trusts nothing more than the survival instinct and the speed of horses."
