l_english: 
 THE_GREAT_STEPPE_WINDOW_HEADER: "[Situation.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_SUBTITLE: "#P You are in the steppe #!"
 THE_GREAT_STEPPE_WINDOW_SUB_REGION_NAME: "[SituationSubRegion.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_SUB_REGION_PHASE_NAME: "[SituationSubRegion.GetCurrentPhase.GetType.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_GURKHAN_SUBTITLE: "Largest Ruler in Region"
 THE_GREAT_STEPPE_WINDOW_NOMADS_HEADER: "Rulers of [Situation.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_NOMAD_LABEL: "@herd_icon! #V [Character.GetHerdAndRaisedHorde|0]#!"
 THE_GREAT_STEPPE_WINDOW_NO_PREDICTION: "Appoint a $court_astrologer_court_position$ to get a [seasonal_prediction|E] of future [steppe_season|E] in [Situation.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_ASTROLOGER: "$court_astrologer_court_position$"
 THE_GREAT_STEPPE_WINDOW_HIRE_ASTROLOGER: "Hire $court_astrologer_court_position$"

 THE_GREAT_STEPPE_WINDOW_SEASON_REGION_HOME: "Your Region"
 THE_GREAT_STEPPE_WINDOW_SEASON_REGION: "[SituationSubRegion.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_SEASON_REGION_YOURS: "[SituationSubRegion.GetNameNoTooltip] #weak (Your location)#!"
 THE_GREAT_STEPPE_WINDOW_SEASON_CURRENT: "#high Current Season:#! [SITUATION_PHASE_TYPE.GetName]"
 THE_GREAT_STEPPE_WINDOW_SEASON_END: "This [steppe_season|E] ends on the [DATE.GetStringLong|V]"
 THE_GREAT_STEPPE_WINDOW_SEASON_EFFECTS: "Season Effects:"
 THE_GREAT_STEPPE_WINDOW_SEASON_NEXT_PREDICTION: "#indent_newline:2 Next [seasonal_prediction|E]:"
 THE_GREAT_STEPPE_WINDOW_SEASON_NEXT_PREDICTION_BULLET: "\n$EFFECT_LIST_BULLET$[SituationPhaseType.GetName] #Weak ($VALUE|0%$ Chance)#!"

 THE_GREAT_STEPPE_WINDOW_CHARACTER_LOCATION: "Located in [SituationSubRegion.GetNameNoTooltip]"
 THE_GREAT_STEPPE_WINDOW_CHARACTER_HERD: "[Character.GetFirstNamePossessiveNoTooltip] Herd Size: [herd_i]#V [Character.GetHerdAndRaisedHorde|0]#!"
 THE_GREAT_STEPPE_WINDOW_CHARACTER_MILITARY_STRENGTH: "Military Strength:"
 THE_GREAT_STEPPE_WINDOW_CHARACTER_COMBINED_MILITARY_STRENGTH: "$THE_GREAT_STEPPE_WINDOW_CHARACTER_MILITARY_STRENGTH$ [soldier_i] #V [Character.GetMilitaryStrengthText]#!"

 THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_SORT_HERD_SIZE: "Herd Size"
 THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_SORT_SUBREGION: "Region"
 THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_BUTTON: "All Rulers of the Region"
 THE_GREAT_STEPPE_WINDOW_HERD_LEADERBOARD_EMPTY: "No characters in the Region"

 THE_GREAT_STEPPE_SITUATION_INFO_FERTILITY_TITLE: "County Fertility"
 THE_GREAT_STEPPE_SITUATION_INFO_SEASONS_TITLE: "Seasons"
 THE_GREAT_STEPPE_SITUATION_INFO_MIGRATION_TITLE: "Migration"

 THE_GREAT_STEPPE_SITUATION_INFO_FERTILITY_EXPLANATION: "$game_concept_county_fertility_desc$"
 THE_GREAT_STEPPE_SITUATION_INFO_SEASONS_EXPLANATION: "$game_concept_steppe_seasons_desc$"
 THE_GREAT_STEPPE_SITUATION_INFO_MIGRATION_EXPLANATION: "$game_concept_migration_desc$"