2497 lines
No EOL
49 KiB
Text
2497 lines
No EOL
49 KiB
Text
#
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#namespace = bookmark
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#
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#
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################################
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## 867 - WRATH OF THE NORTHMEN #
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################################
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#
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####Æthelred isn't as cool as Alfred so we kill him
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#bookmark.0001 = { #by Mathilda Bjarnehed
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# type = character_event
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# hidden = yes
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#
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# trigger = {
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# this = character:33358 #Æthelred
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# is_ai = yes
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# player_heir ?= character:7627 #Alfred the Great
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# }
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#
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# immediate = {
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# if = {
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# limit = { is_at_war = yes }
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#
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# random_list = {
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# 20 = { #Very wounded
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# increase_wounds_effect = { REASON = battle }
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# if = {
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# limit = { is_alive = yes }
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# increase_wounds_effect = { REASON = battle }
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# }
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# if = {
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# limit = { is_alive = yes }
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# increase_wounds_effect = { REASON = battle }
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# }
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# if = {
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# limit = { is_alive = yes }
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# increase_wounds_effect = { REASON = battle }
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# }
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# }
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# 80 = { #Killed
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# random_war_enemy = {
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# if = {
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# limit = { is_commanding_army = yes }
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# save_scope_as = killer
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# }
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# else = {
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# random_knight = {
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# save_scope_as = killer
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# }
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# }
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# }
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# if = {
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# limit = { exists = scope:killer }
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# death = {
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# death_reason = death_hunting_accident
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# killer = scope:killer
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# }
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# }
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# }
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# }
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# }
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# else = {
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# random_list = {
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# 10 = { #Cancer
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# contract_disease_effect = { DISEASE = cancer TREATMENT_EVENT = no }
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# }
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# 90 = { #Hunting accident
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# death = {
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# death_reason = death_hunting_accident
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# }
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# }
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# }
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# }
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# }
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#}
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#
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#### Alfred is pretty cool so we give him a nickname
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#bookmark.0002 = { #by Mathilda Bjarnehed
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# type = character_event
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# title = bookmark.0002.t
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# desc = bookmark.0002.desc
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# theme = crown
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# left_portrait = {
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# character = root
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# animation = personality_honorable
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# }
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#
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# trigger = {
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# is_ai = no
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# top_liege = this
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# }
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#
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# #Resend
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# on_trigger_fail = {
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# if = {
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# limit = { is_ai = no }
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# trigger_event = {
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# id = bookmark.0002
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# days = 1800 #~5 years
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# }
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# }
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# }
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#
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# immediate = {
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# play_music_cue = "mx_cue_positive_effect"
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# capital_province = { save_scope_as = capital }
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# random_realm_province = {
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# limit = { this != scope:capital }
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# save_scope_as = province
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# }
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# give_nickname = nick_the_great
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# }
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#
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# option = {
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# name = bookmark.0002.a
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# }
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#}
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#
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#### The Ragnarsson brothers catch King Aella ##
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## The event can trigger when you imprison Aella as one of his sons
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## It also works for other norse!
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#
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#bookmark.0003 = { #by Mathilda Bjarnehed
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# type = character_event
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# hidden = yes
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#
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# trigger = {
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# scope:imprisoner.faith = { trait_is_virtue = vengeful }
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# scope:imprisoner = {
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# any_close_family_member = {
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# even_if_dead = yes
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# killer ?= root
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# save_temporary_scope_as = killed_character
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# }
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# }
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# #If the imprisoner don't know you're the killer you might reveal yourself if you're dumb or not sneaky
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# trigger_if = {
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# limit = {
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# any_secret = {
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# type = secret_murder
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# secret_target = scope:killed_character
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# NOT = { any_secret_knower = { this = scope:imprisoner } }
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# }
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# }
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# OR = {
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# has_trait = intellect_bad
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# has_trait = dull
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# intrigue <= medium_skill_rating
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# }
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# NOR = {
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# has_trait = shrewd
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# has_trait = intellect_good
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# has_trait = schemer
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# }
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# }
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# trigger_if = {
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# limit = { this = character:163103 } #Aella
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# NOT = {
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# is_target_in_global_variable_list = {
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# name = triggered_bookmark_events
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# target = flag:bookmark_867_northmen_aellas_capture
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# }
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# }
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# }
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# }
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#
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# immediate = {
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# if = {
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# limit = { this = character:163103 } #Aella
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# add_to_global_variable_list = {
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# name = triggered_bookmark_events
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# target = flag:bookmark_867_northmen_aellas_capture
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# }
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# }
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# save_scope_as = prisoner
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#
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# scope:imprisoner = {
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# random_close_family_member = {
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# even_if_dead = yes
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# limit = {
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# killer ?= root
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# this = character:163109 #Lodbrok
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# }
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# alternative_limit = {
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# killer ?= root
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# }
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# save_scope_as = dead
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# }
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# trigger_event = {
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# id = bookmark.0004
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# days = 1
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# }
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# }
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# }
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#}
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#
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#bookmark.0004 = { #by Mathilda Bjarnehed
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# type = character_event
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# title = bookmark.0004.t
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = { #You did not know they had killed your family-member
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# scope:prisoner = {
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# any_secret = {
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# type = secret_murder
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# secret_target = scope:dead
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# NOT = { any_secret_knower = { this = root } }
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# }
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# }
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# }
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# desc = bookmark.0004.desc_unknown
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# }
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# desc = bookmark.0004.desc
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# }
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# }
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# theme = dungeon
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# left_portrait = {
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# character = scope:prisoner
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# animation = fear
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# }
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# lower_right_portrait = scope:dead
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#
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# trigger = {
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# NOT = {
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# any_in_list = {
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# list = captured_rivals
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# this = scope:prisoner
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# }
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# }
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# }
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#
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# immediate = {
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# play_music_cue = "mx_cue_murder"
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# if = {
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# limit = {
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# scope:prisoner = {
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# any_secret = {
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# type = secret_murder
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# secret_target = scope:dead
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# NOT = { any_secret_knower = { this = root } }
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# }
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# }
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# }
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# scope:prisoner = {
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# random_secret = {
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# type = secret_murder
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# limit = {
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# secret_target = scope:dead
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# NOT = { any_secret_knower = { this = root } }
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# }
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# reveal_to = root
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# }
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# }
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# }
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# }
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#
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# #Blood eagle
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# option = {
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# name = bookmark.0004.a
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#
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# add_dread = medium_dread_gain
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# add_prestige = medium_prestige_gain
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# scope:prisoner = {
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# death = {
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# death_reason = death_execution_blood_eagle
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# killer = root
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# }
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# }
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# scope:dead = {
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# every_close_family_member = {
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# custom = bookmark.0004.a.custom
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# limit = { this != root }
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# add_opinion = {
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# modifier = pleased_opinion
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# opinion = 30
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# target = root
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# }
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# }
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# }
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# execute_opinion_effect = { VICTIM = scope:prisoner EXECUTIONER = root }
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#
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# ai_chance = {
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# base = 50
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# modifier = {
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# scope:dead = character:163109 #Lodbrok
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# add = 1000
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# }
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# }
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# }
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#
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# #Sacrifice to Odin
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# option = {
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# name = bookmark.0004.b
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# trigger = { faith = { has_doctrine_parameter = human_sacrifice_active } }
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#
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# add_piety = major_piety_gain
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# scope:prisoner = {
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# death = {
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# death_reason = death_execution_blood_eagle
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# killer = root
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# }
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# }
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# scope:dead = {
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# every_close_family_member = {
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# custom = bookmark.0004.a.custom
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# limit = { this != root }
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# add_opinion = {
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# modifier = pleased_opinion
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# opinion = 30
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# target = root
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# }
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# }
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# }
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# execute_opinion_effect = { VICTIM = scope:prisoner EXECUTIONER = root }
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#
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# ai_chance = {
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# base = 50
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# }
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# }
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#
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# #I have other plans...
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# option = {
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# name = bookmark.0004.c
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#
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# ai_chance = {
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# base = 0
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# modifier = {
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# ai_vengefulness <= medium_negative_ai_value
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# add = 100
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# }
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# }
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# }
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#}
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#
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################################
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## 867 - THE GREAT ADVENTURERS #
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################################
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#
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#### Daurama takes Bawo under her wing.
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#bookmark.0101 = {
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# type = character_event
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# title = bookmark.0101.t
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# desc = {
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# desc = bookmark.0101.desc_intro
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# scope:bayajidda = { is_alive = yes }
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# }
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# desc = bookmark.0101.desc_living
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# }
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# desc = bookmark.0101.desc_dead
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# }
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# }
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# theme = crown
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# left_portrait = {
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# character = root
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# animation = personality_rational
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# }
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# right_portrait = {
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# character = scope:bayajidda
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# }
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# lower_center_portrait = {
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# character = scope:bewo
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# }
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#
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# trigger = {
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# is_ai = no
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# character:251181 = { is_alive = yes }
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# }
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#
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# immediate = {
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# play_music_cue = "mx_cue_succession"
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# character:251180 = { save_scope_as = bayajidda }
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# character:251181 = { save_scope_as = bewo }
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# character:251252 = { save_scope_as = shawata }
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# title:k_hausaland = { save_scope_as = hausaland}
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# }
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#
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# # Remember your heritage, my child.
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# option = {
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# name = bookmark.0101.a
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#
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# #Move Bewo to Daurama's house.
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# custom_tooltip = bookmark.0101.a.tt
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# character:251181 = { set_house = root.house }
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# add_courtier = character:251181 #Move him to your court
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#
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# #Bayajidda is, understandably, a little hurt by all this.
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# character:251180 = {
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# add_opinion = {
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# modifier = hurt_opinion
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# target = root
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# opinion = -20
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# }
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# }
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#
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# ai_chance = {
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# base = 0 #The AI should never get this event, but if they do, shouldn't opt in.
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# }
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# }
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#
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# # He is my blood, whatever his name.
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# option = {
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# name = bookmark.0101.b
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#
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# character:251180 = {
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# add_opinion = {
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# modifier = pleased_opinion
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# target = root
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# opinion = 40
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# }
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# }
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# custom_tooltip = bookmark.0101.b.tt
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#
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# ai_chance = {
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# base = 100 #AI doesn't get this event, but should always pick no.
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# }
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# }
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#
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# # The Magajiya will continue to rule!
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# option = {
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# name = bookmark.0101.c
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#
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# add_realm_law_skip_effects = female_preference_law
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# scope:bewo = {
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# set_house = root.house
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# add_trait = disinherited
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# }
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# scope:shawata = {
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# if = {
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# limit = {
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# is_alive = yes
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# OR = {
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# matrilinear_marriage = yes
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# is_married = no
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# }
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# }
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# custom_tooltip = bookmark.0101.c.tt
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# }
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# else = {
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# custom_tooltip = bookmark.0101.b.tt
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# }
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# }
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#
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#
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# ai_chance = {
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# base = 0 #The AI should never get this event, but if they do, shouldn't opt in.
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# }
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# }
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#}
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####Radhanites were influential in Khazaria, so we spawn a bunch of them
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#bookmark.0200 = { #by James Beaumont
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# type = character_event
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# hidden = yes
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#
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# trigger = {
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# this = title:e_caspian-pontic_steppe.holder #Khagan of Khazaria
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# is_alive = yes
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# is_landed = yes
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# }
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#
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# immediate = {
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# create_character = {
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# location = title:e_caspian-pontic_steppe.holder.capital_province
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# trait = lifestyle_mystic
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# random_traits = yes
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# faith = faith:kabarism
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# culture = culture:radhanite
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# gender_female_chance = {
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# if = {
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# limit = { faith:kabarism = { has_doctrine = doctrine_gender_male_dominated } }
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# add = 0
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# }
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# else_if = {
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# limit = { faith:kabarism = { has_doctrine = doctrine_gender_female_dominated } }
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# add = 100
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# }
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# else = {
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# add = 50
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# }
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# }
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# save_scope_as = new_courtier
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# }
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# title:e_caspian-pontic_steppe.holder = { add_courtier = scope:new_courtier }
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# create_character = {
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# location = title:e_caspian-pontic_steppe.holder.capital_province
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# faith = faith:kabarism
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# culture = culture:radhanite
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# random_traits_list = {
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# count = 1
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# education_learning_2 = {}
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# education_learning_3 = {}
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# education_learning_4 = {}
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# }
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# random_traits = yes
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# gender_female_chance = {
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# if = {
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# limit = { faith:kabarism = { has_doctrine = doctrine_gender_male_dominated } }
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# add = 0
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# }
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# else_if = {
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# limit = { faith:kabarism = { has_doctrine = doctrine_gender_female_dominated } }
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# add = 100
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# }
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# else = {
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# add = 50
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# }
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# }
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# save_scope_as = new_courtier
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# }
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# title:e_caspian-pontic_steppe.holder = { add_courtier = scope:new_courtier }
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# create_character = {
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# location = title:e_caspian-pontic_steppe.holder.capital_province
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# age = { 18 35 }
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# random_traits_list = {
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# count = 1
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# education_martial_2 = {}
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# education_martial_3 = {}
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# education_martial_4 = {}
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# }
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# random_traits_list = {
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# count = 1
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# brave = {}
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# just = {}
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# }
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# random_traits_list = { #Something nice
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|
# honest = {}
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# gregarious = {}
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# trusting = {}
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# compassionate = {}
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# generous = {}
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|
# humble = {}
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|
# calm = {}
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|
# }
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|
# random_traits_list = {
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# count = 1
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|
# lustful = {}
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|
# chaste = {}
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|
# wrathful = {}
|
|
# arrogant = {}
|
|
# impatient = {}
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|
# patient = {}
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|
# impatient = {}
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|
# ambitious = {}
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# cynical = {}
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|
# zealous = {}
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# stubborn = {}
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# }
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# random_traits = no
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# martial = {
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# min_template_decent_skill
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# max_template_decent_skill
|
|
# }
|
|
# prowess = {
|
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# min_template_decent_skill
|
|
# max_template_decent_skill
|
|
# }
|
|
# faith = faith:kabarism
|
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# culture = culture:radhanite
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|
# gender_female_chance = {
|
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# add = 25
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|
# }
|
|
# save_scope_as = new_courtier
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|
# }
|
|
# title:e_caspian-pontic_steppe.holder = { add_courtier = scope:new_courtier }
|
|
# create_character = {
|
|
# location = title:e_caspian-pontic_steppe.holder.capital_province
|
|
# random_traits = yes
|
|
# faith = faith:kabarism
|
|
# culture = culture:radhanite
|
|
# gender_female_chance = {
|
|
# add = 25
|
|
# }
|
|
# save_scope_as = new_courtier
|
|
# }
|
|
# title:e_caspian-pontic_steppe.holder = { add_courtier = scope:new_courtier }
|
|
# create_character = {
|
|
# location = title:e_caspian-pontic_steppe.holder.capital_province
|
|
# random_traits = yes
|
|
# faith = faith:kabarism
|
|
# culture = culture:radhanite
|
|
# gender_female_chance = {
|
|
# add = 25
|
|
# }
|
|
# save_scope_as = new_courtier
|
|
# }
|
|
# title:e_caspian-pontic_steppe.holder = { add_courtier = scope:new_courtier }
|
|
# }
|
|
#}
|
|
#
|
|
###############
|
|
## 867 - MISC #
|
|
###############
|
|
#
|
|
###################################################
|
|
## In Memory of Your Good Taste
|
|
## by Ewan Cowhig Croft & Stu Taylor
|
|
## 0211 - 0220
|
|
###################################################
|
|
#
|
|
## Basileios has just murdered Michael.
|
|
### Credit to Stu Taylor of Dead Good Comics for the title line and entire lead-in to this event.
|
|
#bookmark.0211 = {
|
|
# type = character_event
|
|
# title = bookmark.0211.t
|
|
# desc = bookmark.0211.desc
|
|
# theme = murder_scheme
|
|
# left_portrait = {
|
|
# character = scope:basil
|
|
# animation = toast_goblet
|
|
# outfit_tags = { military_outfit no_cloak no_headgear }
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:michael
|
|
# animation = map_fear
|
|
# }
|
|
# override_background = { reference = ep3_byzantine_feast }
|
|
#
|
|
# trigger = { is_alive = yes }
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = "mx_cue_murder"
|
|
# character:1700 = { save_scope_as = basil }
|
|
# character:70490 = {
|
|
# save_scope_as = michael
|
|
# # Remove his nickname, which we have to leave on him for future bookmarks otherwise.
|
|
# hidden_effect = { remove_nickname = yes }
|
|
# }
|
|
# }
|
|
#
|
|
# # Michael the Drunkard.
|
|
# option = {
|
|
# name = bookmark.0211.a
|
|
# flavor = bookmark.0211.a.flavour
|
|
#
|
|
# scope:michael = { give_nickname = nick_the_drunkard_michael_iii }
|
|
# add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain }
|
|
#
|
|
# # No stress, no AI.
|
|
# }
|
|
#
|
|
# # Michael the Pious.
|
|
# option = {
|
|
# name = bookmark.0211.b
|
|
# trigger = { is_ai = no }
|
|
# flavor = bookmark.0211.b.flavour
|
|
#
|
|
# scope:michael = { give_nickname = nick_the_pious_michael_iii }
|
|
# add_piety = massive_piety_gain
|
|
#
|
|
# # No stress, no AI.
|
|
# }
|
|
#
|
|
# # Michael the Young.
|
|
# option = {
|
|
# name = bookmark.0211.c
|
|
# trigger = { is_ai = no }
|
|
# flavor = bookmark.0211.c.flavour
|
|
#
|
|
# scope:michael = { give_nickname = nick_the_young_michael_iii }
|
|
#
|
|
# domicile ?= {
|
|
# switch = {
|
|
# trigger = has_domicile_building
|
|
# vineyard_05 = { add_domicile_building = vineyard_06 }
|
|
# vineyard_04 = { add_domicile_building = vineyard_05 }
|
|
# vineyard_03 = { add_domicile_building = vineyard_04 }
|
|
# vineyard_02 = { add_domicile_building = vineyard_03 }
|
|
# vineyard_01 = { add_domicile_building = vineyard_02 }
|
|
# fallback = {
|
|
# if = {
|
|
# limit = { free_external_domicile_building_slots >= 1 }
|
|
# add_domicile_building = vineyard_01
|
|
# }
|
|
# else = {
|
|
# root = { add_prestige = major_prestige_gain }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# # No stress, no AI.
|
|
# }
|
|
#}
|
|
#
|
|
#
|
|
##########################
|
|
## 1066 - RAGS TO RICHES #
|
|
##########################
|
|
#
|
|
#### Matilda start-up event
|
|
#bookmark.1066 = {
|
|
# type = character_event
|
|
# title = bookmark.1066.t
|
|
# desc = bookmark.1066.desc
|
|
# theme = marriage
|
|
# override_background = { reference = ep2_wedding_ceremony }
|
|
# override_effect_2d = {
|
|
# reference = rain
|
|
# }
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = stress
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:hunchback
|
|
# animation = ecstasy
|
|
# }
|
|
# lower_right_portrait = {
|
|
# character = scope:hunchbacks_father
|
|
# }
|
|
# lower_left_portrait = {
|
|
# character = scope:mum
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# #this = character:7757
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = "mx_cue_succession"
|
|
# character:20248 = { save_scope_as = hunchback }
|
|
# character:11030 = { save_scope_as = hunchbacks_father }
|
|
# mother = { save_scope_as = mum }
|
|
# hidden_effect = {
|
|
# add_opinion = {
|
|
# target = scope:hunchback
|
|
# modifier = disgusted_opinion
|
|
# opinion = -75
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Murder the husband, with a *hefty* bonus (*Potentially* Historical Option)
|
|
# name = bookmark.1066.a
|
|
# flavor = bookmark.1066.a_flavor
|
|
#
|
|
# marry = scope:hunchback
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# NOT = {
|
|
# any_scheme = {
|
|
# type = murder
|
|
# scheme_target_character = scope:hunchback
|
|
# }
|
|
# }
|
|
# }
|
|
# start_scheme = {
|
|
# target_character = scope:hunchback
|
|
# type = murder
|
|
# }
|
|
# }
|
|
# custom_tooltip = diplomacy_family.2250.b.tt
|
|
# hidden_effect = {
|
|
# random_scheme = {
|
|
# type = murder
|
|
# limit = {
|
|
# scheme_target_character = scope:hunchback
|
|
# }
|
|
# add_scheme_modifier = {
|
|
# type = massive_extra_success_chance_modifier
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Physically abandon and permanently avoid him (Historical Option)
|
|
# name = bookmark.1066.b
|
|
# flavor = bookmark.1066.b_flavor
|
|
#
|
|
# add_character_modifier = {
|
|
# modifier = abandoned_marriage_modifier
|
|
# }
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# betrothed ?= scope:hunchback
|
|
# }
|
|
# break_betrothal = scope:hunchback
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# is_spouse_of = scope:hunchback
|
|
# }
|
|
# divorce_effect = {
|
|
# DIVORCER = root
|
|
# DIVORCEE = scope:hunchback
|
|
# }
|
|
# }
|
|
#
|
|
# scope:hunchbacks_father = {
|
|
# if = {
|
|
# limit = {
|
|
# NOT = {
|
|
# scope:hunchback = {
|
|
# is_courtier_of = scope:hunchbacks_father
|
|
# }
|
|
# }
|
|
# }
|
|
# add_courtier = scope:hunchback
|
|
# }
|
|
# }
|
|
#
|
|
# reverse_add_opinion = {
|
|
# target = scope:hunchback
|
|
# modifier = abandoned_me_opinion
|
|
# years = 30
|
|
# opinion = -50
|
|
# }
|
|
#
|
|
# reverse_add_opinion = {
|
|
# target = scope:hunchbacks_father
|
|
# modifier = insulted_opinion
|
|
# years = 30
|
|
# opinion = -50
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Use your influence to flip the lineality of the marriage
|
|
# name = bookmark.1066.c
|
|
# flavor = bookmark.1066.c_flavor
|
|
#
|
|
# add_piety = -100
|
|
#
|
|
# marry_matrilineal = scope:hunchback
|
|
#
|
|
# reverse_add_opinion = {
|
|
# target = scope:hunchbacks_father
|
|
# modifier = annoyed_opinion
|
|
# opinion = -20
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# modifier = {
|
|
# factor = 0
|
|
# scope:hunchbacks_father = {
|
|
# is_ai = no
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Just hope he dies...
|
|
# name = bookmark.1066.d
|
|
# flavor = lineality_warning
|
|
# add_internal_flag = dangerous
|
|
#
|
|
# marry = scope:hunchback
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## Matilda, a witch or not?
|
|
#bookmark.1067 = {
|
|
# type = character_event
|
|
# title = bookmark.1067.t
|
|
# desc = bookmark.1067.desc
|
|
# theme = faith
|
|
# override_background = { reference = bp1_bonfire }
|
|
# override_effect_2d = {
|
|
# reference = smoke
|
|
# }
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = personality_cynical
|
|
# }
|
|
#
|
|
# right_portrait = {
|
|
# character = scope:witch
|
|
# animation = happy_teacher
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# NOR = {
|
|
# is_witch_trigger = yes
|
|
# has_trait = lifestyle_herbalist
|
|
# }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = "mx_cue_epic_sacral_moment"
|
|
# if = {
|
|
# limit = {
|
|
# any_pool_character = {
|
|
# province = root.location
|
|
# is_physically_able_ai_adult = yes
|
|
# has_no_particular_noble_roots_trigger = yes
|
|
# is_female = yes
|
|
# age > root.age
|
|
# age >= 25
|
|
# has_education_intrigue_trigger = yes
|
|
# }
|
|
# }
|
|
# random_pool_character = {
|
|
# province = root.location
|
|
# limit = {
|
|
# is_physically_able_ai_adult = yes
|
|
# has_no_particular_noble_roots_trigger = yes
|
|
# is_female = yes
|
|
# age > root.age
|
|
# age >= 25
|
|
# has_education_intrigue_trigger = yes
|
|
# }
|
|
# save_scope_as = witch
|
|
# }
|
|
# }
|
|
# else = {
|
|
# hidden_effect = {
|
|
# create_character = {
|
|
# template = witchy_template
|
|
# gender_female_chance = 100
|
|
# location = root.location
|
|
# culture = root.location.culture
|
|
# faith = root.location.faith
|
|
# dynasty = none
|
|
# save_scope_as = witch
|
|
# }
|
|
# }
|
|
# }
|
|
# hidden_effect = {
|
|
# scope:witch ?= {
|
|
# if = {
|
|
# limit = {
|
|
# NOT = {
|
|
# has_trait = eccentric
|
|
# }
|
|
# }
|
|
# add_trait = eccentric
|
|
# }
|
|
# give_witch_secret_or_trait_effect = yes
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Embrace the knowledge
|
|
# name = bookmark.1067.a
|
|
# flavor = bookmark.1067.a_flavor
|
|
# add_internal_flag = dangerous
|
|
#
|
|
# set_focus = intrigue_skulduggery_focus
|
|
#
|
|
# add_intrigue_lifestyle_perk_points = 5
|
|
#
|
|
# give_witch_secret_or_trait_effect = yes
|
|
#
|
|
# add_trait = lifestyle_herbalist
|
|
#
|
|
# ai_chance = {
|
|
# base = 25
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # No, I'm pious!
|
|
# name = bookmark.1067.b
|
|
# flavor = bookmark.1067.b_flavor
|
|
#
|
|
# add_learning_lifestyle_xp = major_lifestyle_experience
|
|
#
|
|
# add_piety = 500
|
|
#
|
|
# add_learning_skill = 2
|
|
#
|
|
# ai_chance = {
|
|
# base = 75
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## Vratislav chooses whether to lay claims, or appease the emperor
|
|
#bookmark.1068 = {
|
|
# type = character_event
|
|
# title = bookmark.1068.t
|
|
# desc = bookmark.1068.desc
|
|
# theme = war
|
|
# override_background = { reference = ep2_travel_bridge }
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = personality_cynical
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:emperor
|
|
# animation = personality_cynical
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# exists = title:d_meissen.holder
|
|
# exists = title:d_lausitz.holder
|
|
# NOR = {
|
|
# has_claim_on = title:d_meissen
|
|
# has_claim_on = title:d_lausitz
|
|
# title:d_lausitz.holder = root
|
|
# title:d_meissen.holder = root
|
|
# }
|
|
# title:e_hre.holder ?= {
|
|
# this != root
|
|
# }
|
|
# is_vassal_of = title:e_hre.holder
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = "mx_cue_positive_effect"
|
|
# title:e_hre.holder = {
|
|
# save_scope_as = emperor
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Lay claim to the lands
|
|
# name = bookmark.1068.a
|
|
# flavor = bookmark.1068.a_flavor
|
|
# add_pressed_claim = title:d_meissen
|
|
# add_pressed_claim = title:d_lausitz
|
|
#
|
|
# ai_chance = {
|
|
# base = 25
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Appease the Emperor
|
|
# name = bookmark.1068.b
|
|
# flavor = bookmark.1068.b_flavor
|
|
#
|
|
# add_prestige = 500
|
|
# add_legitimacy_effect = { LEGITIMACY = medium_legitimacy_gain }
|
|
#
|
|
# scope:emperor = {
|
|
# add_opinion = {
|
|
# target = root
|
|
# modifier = pleased_opinion
|
|
# opinion = 30
|
|
# }
|
|
# }
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# scope:emperor = { is_ai = yes }
|
|
# can_add_hook = {
|
|
# target = scope:emperor
|
|
# type = favor_hook
|
|
# }
|
|
# }
|
|
# add_hook = {
|
|
# type = favor_hook
|
|
# target = scope:emperor
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 75
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## The matter of Jaromir
|
|
#bookmark.1069 = {
|
|
# type = character_event
|
|
# title = bookmark.1069.t
|
|
# desc = bookmark.1069.desc
|
|
# theme = faith
|
|
# override_background = { reference = holy_site_generic }
|
|
# override_effect_2d = {
|
|
# reference = rain
|
|
# }
|
|
# left_portrait = {
|
|
# character = character:john_monk
|
|
# animation = prayer
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:jaromir
|
|
# animation = dismissal
|
|
# }
|
|
# lower_right_portrait = root.faith.religious_head
|
|
#
|
|
# trigger = {
|
|
# character:528 ?= {
|
|
# is_alive = yes
|
|
# is_councillor_of = root
|
|
# }
|
|
# character:john_monk ?= {
|
|
# is_alive = yes
|
|
# }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = "mx_cue_negative"
|
|
# character:528 = {
|
|
# save_scope_as = jaromir
|
|
# }
|
|
# character:john_monk = {
|
|
# save_scope_as = john_monk
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Replace Jaromir with John
|
|
# name = bookmark.1069.a
|
|
# flavor = bookmark.1069.a_flavor
|
|
#
|
|
# faith.religious_head = {
|
|
# add_opinion = {
|
|
# target = root
|
|
# modifier = impious_opinion
|
|
# opinion = -30
|
|
# }
|
|
# }
|
|
#
|
|
# create_title_and_vassal_change = {
|
|
# type = granted
|
|
# save_scope_as = change
|
|
# }
|
|
# title:c_opava = {
|
|
# change_title_holder = {
|
|
# holder = scope:john_monk
|
|
# change = scope:change
|
|
# take_baronies = no
|
|
# }
|
|
# }
|
|
# resolve_title_and_vassal_change = scope:change
|
|
# scope:john_monk = {
|
|
# hidden_effect = {
|
|
# change_government = theocracy_government
|
|
# }
|
|
# }
|
|
# if = {
|
|
# limit = { character:528 = { is_councillor_of = root } }
|
|
# fire_councillor = character:528
|
|
# }
|
|
# assign_councillor_type = {
|
|
# type = councillor_court_chaplain
|
|
# remove_existing_councillor = yes
|
|
# target = character:john_monk
|
|
# }
|
|
# add_character_flag = {
|
|
# flag = bishop_assignment
|
|
# days = 1
|
|
# }
|
|
# ai_chance = {
|
|
# base = 25
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Make great concessions to Jaromir
|
|
# name = bookmark.1069.b
|
|
# flavor = bookmark.1069.b_flavor
|
|
#
|
|
# pay_short_term_gold = {
|
|
# target = scope:jaromir
|
|
# gold = medium_gold_value
|
|
# }
|
|
#
|
|
# scope:jaromir = {
|
|
# add_opinion = {
|
|
# target = root
|
|
# modifier = pleased_opinion
|
|
# opinion = 30
|
|
# }
|
|
# remove_relation_rival = root
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 75
|
|
# }
|
|
# }
|
|
#
|
|
# option = { # Make great concessions to Jaromir
|
|
# name = bookmark.1069.c
|
|
# flavor = bookmark.1069.c_flavor
|
|
#
|
|
# ai_chance = {
|
|
# base = 75
|
|
# }
|
|
# }
|
|
#
|
|
# after = {
|
|
# hidden_effect = {
|
|
# if = {
|
|
# limit = {
|
|
# has_character_flag = bishop_assignment
|
|
# }
|
|
# assign_councillor_type = {
|
|
# type = councillor_court_chaplain
|
|
# remove_existing_councillor = yes
|
|
# target = character:john_monk
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## A Norman Sicily
|
|
#bookmark.1070 = {
|
|
# type = character_event
|
|
# title = bookmark.1070.t
|
|
# desc = bookmark.1070.desc
|
|
# theme = war
|
|
# override_background = { reference = terrain }
|
|
#
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = hunting_knife_start
|
|
# }
|
|
#
|
|
# lower_right_portrait = scope:pope
|
|
# lower_left_portrait = scope:emperor
|
|
#
|
|
# trigger = {
|
|
#
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# play_music_cue = "mx_cue_positive_effect"
|
|
#
|
|
# title:e_hre.holder = { save_scope_as = emperor }
|
|
# root.faith.religious_head = { save_scope_as = pope }
|
|
#
|
|
# custom_tooltip = claim_sicily
|
|
# hidden_effect = {
|
|
# add_pressed_claim = title:d_salerno
|
|
# add_pressed_claim = title:c_napoli
|
|
# add_pressed_claim = title:d_capua
|
|
# add_pressed_claim = title:c_siracusa
|
|
# add_pressed_claim = title:c_agrigento
|
|
# add_pressed_claim = title:c_palermo
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1070.a
|
|
#
|
|
# add_pressed_claim = title:d_benevento
|
|
# add_pressed_claim = title:d_spoleto
|
|
# show_as_tooltip = {
|
|
# spawn_army = {
|
|
# levies = 750
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
# }
|
|
# hidden_effect = {
|
|
# spawn_army = {
|
|
# levies = 125
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = conrois
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# levies = 125
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = conrois
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# levies = 125
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = conrois
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
# }
|
|
#
|
|
# scope:emperor = {
|
|
# add_opinion = {
|
|
# target = root
|
|
# modifier = angry_opinion
|
|
# opinion = -30
|
|
# }
|
|
# }
|
|
#
|
|
# scope:pope = {
|
|
# add_opinion = {
|
|
# target = root
|
|
# modifier = angry_opinion
|
|
# opinion = -30
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1070.b
|
|
#
|
|
# add_pressed_claim = title:d_benevento
|
|
#
|
|
# show_as_tooltip = {
|
|
# spawn_army = {
|
|
# levies = 500
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
# }
|
|
# hidden_effect = {
|
|
# spawn_army = {
|
|
# levies = 125
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# levies = 125
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
# }
|
|
#
|
|
# scope:pope = {
|
|
# add_opinion = {
|
|
# target = root
|
|
# modifier = angry_opinion
|
|
# opinion = -30
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1070.c
|
|
#
|
|
# spawn_army = {
|
|
# levies = 125
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## The Pretender Monk
|
|
#bookmark.1071 = {
|
|
# type = character_event
|
|
# title = bookmark.1071.t
|
|
# desc = bookmark.1071.desc
|
|
# theme = martial
|
|
# override_background = { reference = throne_room }
|
|
#
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = thinking
|
|
# }
|
|
#
|
|
# right_portrait = {
|
|
# character = scope:raiktor
|
|
# animation = beg
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# gold >= 100
|
|
# is_at_war = no
|
|
# title:e_byzantium.holder ?= {
|
|
# this != root
|
|
# }
|
|
# }
|
|
#
|
|
# on_trigger_fail = {
|
|
# if = {
|
|
# limit = {
|
|
# title:e_byzantium.holder ?= {
|
|
# this != root
|
|
# }
|
|
# }
|
|
# trigger_event = {
|
|
# id = bookmark.1071
|
|
# days = 25
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# title:e_byzantium.holder ?= { save_scope_as = byz_emperor }
|
|
# create_character = {
|
|
# template = monk_character_template
|
|
# name = Raiktor
|
|
# culture = culture:greek
|
|
# faith = faith:orthodox
|
|
# age = 30
|
|
# gender_female_chance = 0
|
|
# save_scope_as = raiktor
|
|
# employer = root
|
|
# intrigue = { min_template_high_skill max_template_high_skill }
|
|
# learning = { min_template_high_skill max_template_high_skill }
|
|
# }
|
|
# hidden_effect = {
|
|
# scope:raiktor = {
|
|
# add_unpressed_claim = title:e_byzantium
|
|
# if = {
|
|
# limit = {
|
|
# has_trait = honest
|
|
# }
|
|
# remove_trait = honest
|
|
# }
|
|
# add_trait = deceitful
|
|
# add_trait = historical_character
|
|
# add_character_flag = raiktor
|
|
# set_variable = {
|
|
# name = show_historical_gui
|
|
# value = 1
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1071.a
|
|
#
|
|
# flavor = hard_raiktor_war
|
|
#
|
|
# custom_tooltip = start_raiktor_war
|
|
# custom_tooltip = gain_war_troops
|
|
#
|
|
# hidden_effect = {
|
|
# start_war = {
|
|
# cb = raiktor_claim_cb
|
|
# target = title:e_byzantium.holder
|
|
# claimant = scope:raiktor
|
|
# target_title = title:e_byzantium
|
|
# }
|
|
# random_character_war = {
|
|
# limit = {
|
|
# using_cb = raiktor_claim_cb
|
|
# }
|
|
# save_scope_as = war
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 10
|
|
# modifier = {
|
|
# factor = 0.1
|
|
# title:e_byzantium.holder ?= { is_ai = no }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1071.b
|
|
#
|
|
# flavor = easy_raiktor_war
|
|
#
|
|
# custom_tooltip = start_raiktor_conquest_war
|
|
# custom_tooltip = gain_war_troops
|
|
#
|
|
# hidden_effect = {
|
|
# start_war = {
|
|
# cb = raiktor_conquest_cb
|
|
# target = title:e_byzantium.holder
|
|
# claimant = scope:raiktor
|
|
# target_title = title:c_dyrrachion
|
|
# target_title = title:c_avlonas
|
|
# target_title = title:c_buthrotum
|
|
# }
|
|
# random_character_war = {
|
|
# limit = {
|
|
# using_cb = raiktor_conquest_cb
|
|
# }
|
|
# save_scope_as = war
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# war = scope:war
|
|
# levies = 300
|
|
# men_at_arms = {
|
|
# type = bowmen
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 75
|
|
# }
|
|
# men_at_arms = {
|
|
# type = armored_horsemen
|
|
# men = 25
|
|
# }
|
|
# location = root.capital_province
|
|
# name = norman_highwaymen
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# modifier = {
|
|
# factor = 0.1
|
|
# title:e_byzantium.holder ?= { is_ai = no }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1071.c
|
|
#
|
|
# scope:raiktor = { select_and_move_to_pool_effect = yes }
|
|
#
|
|
# ai_chance = {
|
|
# base = 10
|
|
# modifier = {
|
|
# factor = 10
|
|
# title:e_byzantium.holder ?= { is_ai = no }
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## Conquering Cordoba
|
|
#bookmark.1072 = {
|
|
# type = character_event
|
|
# title = bookmark.1072.t
|
|
# desc = bookmark.1072.desc
|
|
# theme = martial
|
|
# override_background = { reference = terrain_scope }
|
|
#
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = spymaster
|
|
# }
|
|
#
|
|
# right_portrait = {
|
|
# character = title:c_cordoba.holder
|
|
# animation = steward
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# exists = title:c_cordoba.holder
|
|
# NOT = { title:c_cordoba.holder = root }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# title:c_cordoba.holder = { save_scope_as = cordoba_holder }
|
|
# title:c_cordoba.title_province = { save_scope_as = background_terrain_scope }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1072.a
|
|
# trait = schemer
|
|
#
|
|
# custom_tooltip = intrigue_challenge
|
|
# add_character_flag = intrigue_duel_on_attack
|
|
#
|
|
# custom_tooltip = start_cordoba_war
|
|
# hidden_effect = {
|
|
# if = {
|
|
# limit = {
|
|
# title:c_cordoba.holder = {
|
|
# has_title = title:c_cabra
|
|
# }
|
|
# }
|
|
# start_war = {
|
|
# cb = county_conquest_cb
|
|
# target = title:c_cordoba.holder
|
|
# target_title = title:c_cordoba
|
|
# target_title = title:c_cabra
|
|
# }
|
|
# }
|
|
# else = {
|
|
# start_war = {
|
|
# cb = county_conquest_cb
|
|
# target = title:c_cordoba.holder
|
|
# target_title = title:c_cordoba
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 90
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1072.b
|
|
#
|
|
# spawn_army = {
|
|
# levies = 100
|
|
# men_at_arms = {
|
|
# type = abudrar
|
|
# men = 100
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# men = 50
|
|
# }
|
|
# location = root.capital_province
|
|
# name = event_troop_default_name
|
|
# }
|
|
#
|
|
# custom_tooltip = start_cordoba_war
|
|
# hidden_effect = {
|
|
# if = {
|
|
# limit = {
|
|
# title:c_cordoba.holder = {
|
|
# has_title = title:c_cabra
|
|
# }
|
|
# }
|
|
# start_war = {
|
|
# cb = county_conquest_cb
|
|
# target = title:c_cordoba.holder
|
|
# target_title = title:c_cordoba
|
|
# target_title = title:c_cabra
|
|
# }
|
|
# }
|
|
# else = {
|
|
# start_war = {
|
|
# cb = county_conquest_cb
|
|
# target = title:c_cordoba.holder
|
|
# target_title = title:c_cordoba
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 10
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1072.c
|
|
#
|
|
# ai_chance = {
|
|
# base = 0
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## The Seljuk Scion
|
|
#bookmark.1073 = {
|
|
# type = character_event
|
|
# title = bookmark.1073.t
|
|
# desc = bookmark.1073.desc
|
|
# theme = martial
|
|
# override_background = { reference = terrain_scope }
|
|
#
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = stress
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:alp_arslan
|
|
# animation = war_over_win
|
|
# }
|
|
# lower_left_portrait = scope:qutalmish
|
|
# lower_right_portrait = scope:tughril
|
|
#
|
|
# immediate = {
|
|
# character:3040 = { save_scope_as = alp_arslan }
|
|
# character:3033 = { save_scope_as = qutalmish }
|
|
# character:3038 = { save_scope_as = tughril }
|
|
# title:e_persia.title_capital_county.title_province = { save_scope_as = background_terrain_scope }
|
|
# show_as_tooltip = {
|
|
# scope:alp_arslan = {
|
|
# set_relation_rival = { reason = rival_killed_parent target = root }
|
|
# }
|
|
# add_realm_law = camp_purpose_mercenaries
|
|
# }
|
|
# if = {
|
|
# limit = {
|
|
# has_mpo_dlc_trigger = yes
|
|
# }
|
|
# spawn_army = {
|
|
# name = event_troop_default_name
|
|
# men_at_arms = {
|
|
# type = horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = steppe_raiders
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = heavy_horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# location = root.location
|
|
# origin = root.location
|
|
# }
|
|
# }
|
|
# else = {
|
|
# spawn_army = {
|
|
# name = event_troop_default_name
|
|
# men_at_arms = {
|
|
# type = horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = steppe_raiders
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = heavy_horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# location = root.location
|
|
# origin = root.location
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1073.a
|
|
# add_prestige_level = 1
|
|
# if = {
|
|
# limit = {
|
|
# has_mpo_dlc_trigger = yes
|
|
# }
|
|
# spawn_army = {
|
|
# name = event_troop_default_name
|
|
# men_at_arms = {
|
|
# type = horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = steppe_raiders
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = heavy_horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# location = root.location
|
|
# origin = root.location
|
|
# }
|
|
# }
|
|
# else = {
|
|
# spawn_army = {
|
|
# name = event_troop_default_name
|
|
# men_at_arms = {
|
|
# type = horse_archers
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_horsemen
|
|
# stacks = 2
|
|
# }
|
|
# men_at_arms = {
|
|
# type = light_footmen
|
|
# stacks = 2
|
|
# }
|
|
# location = root.location
|
|
# origin = root.location
|
|
# }
|
|
# }
|
|
# ai_chance = {
|
|
# base = 90
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.1073.b
|
|
# add_unpressed_claim = title:e_persia
|
|
# add_realm_law = camp_purpose_legitimists
|
|
# scope:alp_arslan = {
|
|
# set_relation_nemesis = { reason = rival_killed_parent target = root }
|
|
# }
|
|
# ai_chance = {
|
|
# base = 10
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
####We let the player decide which dynasty Sibylla's son will belong to avoid undesirable potential game overs
|
|
#bookmark.0300 = {
|
|
# type = character_event
|
|
# title = bookmark.0300.t
|
|
# desc = bookmark.0300.desc
|
|
#
|
|
# theme = family
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = personality_rational
|
|
# }
|
|
# lower_center_portrait = {
|
|
# character = scope:dead_husband
|
|
# animation = dead
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:baby_baudouin
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# is_ai = no
|
|
# character:223541 = {
|
|
# is_ai = yes
|
|
# is_alive = yes
|
|
# }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# character:223541 = { save_scope_as = baby_baudouin }
|
|
# character:223540 = { save_scope_as = dead_husband }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0300.a
|
|
#
|
|
# character:223541 = { set_house = root.house }
|
|
#
|
|
# ai_chance = {
|
|
# base = 0 # The AI shouldn't get this event, but should want to maintain the status quo if it did
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0300.b
|
|
#
|
|
# ai_chance = {
|
|
# base = 100 # AI doesn't get this event, but should always pick no.
|
|
# }
|
|
# custom_tooltip = bookmark.0300.b.tt
|
|
# }
|
|
#}
|
|
#
|
|
#bookmark.0400 = {
|
|
# type = character_event
|
|
# title = bookmark.0400.t
|
|
# desc = bookmark.0400.desc
|
|
#
|
|
# theme = family
|
|
#
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = disapproval
|
|
# }
|
|
# lower_left_portrait = {
|
|
# character = scope:brother
|
|
# }
|
|
# lower_right_portrait = {
|
|
# character = scope:child
|
|
# }
|
|
# right_portrait = {
|
|
# character = scope:emperor
|
|
# animation = pain
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# is_ai = no
|
|
# character:206651 = { # your husband
|
|
# is_alive = yes
|
|
# is_ai = yes
|
|
# is_landed = yes
|
|
# }
|
|
# character:206653 = { # your child
|
|
# is_alive = yes
|
|
# is_ai = yes
|
|
# top_liege = root.top_liege
|
|
# }
|
|
# character:tangut_liang_2 = { # your brother
|
|
# is_alive = yes
|
|
# is_ai = yes
|
|
# top_liege = root.top_liege
|
|
# }
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# character:206651 = { save_scope_as = emperor }
|
|
# character:206653 = { save_scope_as = child }
|
|
# character:tangut_liang_2 = { save_scope_as = brother }
|
|
# scope:emperor.primary_title = { save_scope_as = xia }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0400.a
|
|
#
|
|
# custom_tooltip = {
|
|
# text = bookmark.0400.a.tt
|
|
#
|
|
# scope:emperor = {
|
|
# every_held_title = {
|
|
# limit = {
|
|
# tier >= tier_county
|
|
# is_landless_type_title = no
|
|
# }
|
|
# add_to_list = titles_to_transfer
|
|
# }
|
|
# }
|
|
#
|
|
# create_title_and_vassal_change = {
|
|
# type = usurped
|
|
# save_scope_as = change
|
|
# add_claim_on_loss = yes
|
|
# }
|
|
#
|
|
# every_in_list = {
|
|
# list = titles_to_transfer
|
|
# change_title_holder = {
|
|
# holder = root
|
|
# change = scope:change
|
|
# }
|
|
# }
|
|
#
|
|
# scope:emperor = {
|
|
# every_vassal = {
|
|
# limit = {
|
|
# NOT = {
|
|
# this = root
|
|
# }
|
|
# }
|
|
# change_liege = {
|
|
# LIEGE = root
|
|
# CHANGE = scope:change
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# resolve_title_and_vassal_change = scope:change
|
|
#
|
|
# scope:emperor = {
|
|
# death = {
|
|
# death_reason = death_wounds
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# exists = cp:councillor_chancellor
|
|
# cp:councillor_chancellor != character:tangut_liang_2
|
|
# }
|
|
# fire_councillor = cp:councillor_chancellor
|
|
# assign_councillor_type = {
|
|
# type = councillor_chancellor
|
|
# target = character:tangut_liang_2
|
|
# }
|
|
# }
|
|
#
|
|
# every_child = {
|
|
# limit = {
|
|
# house != root.house
|
|
# }
|
|
# set_house = root.house
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 0
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0400.b
|
|
#
|
|
# custom_tooltip = {
|
|
# text = bookmark.0400.b.tt
|
|
# add_character_flag = has_had_diarch_intro_event_flag
|
|
#
|
|
# scope:emperor = {
|
|
# designate_diarch = root
|
|
# try_start_diarchy = regency
|
|
# set_diarchy_swing = 100
|
|
# if = {
|
|
# limit = {
|
|
# exists = cp:councillor_chancellor
|
|
# cp:councillor_chancellor != character:tangut_liang_2
|
|
# }
|
|
# fire_councillor = cp:councillor_chancellor
|
|
# scope:brother = {
|
|
# set_employer = scope:emperor
|
|
# }
|
|
# assign_councillor_type = {
|
|
# type = councillor_chancellor
|
|
# target = character:tangut_liang_2
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# change_influence = monumental_influence_gain
|
|
# add_prestige = monumental_prestige_gain
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
# option = {
|
|
# name = bookmark.0400.c
|
|
#
|
|
# custom_tooltip = {
|
|
# text = bookmark.0400.c.tt
|
|
# add_character_flag = has_had_diarch_intro_event_flag
|
|
#
|
|
# scope:emperor = {
|
|
# death = {
|
|
# death_reason = death_wounds
|
|
# }
|
|
# }
|
|
# scope:brother = {
|
|
# set_employer = scope:child
|
|
# }
|
|
# scope:child = {
|
|
# set_diarch = root
|
|
# set_diarchy_swing = 100
|
|
# if = {
|
|
# limit = {
|
|
# exists = cp:councillor_chancellor
|
|
# cp:councillor_chancellor != character:tangut_liang_2
|
|
# }
|
|
# fire_councillor = cp:councillor_chancellor
|
|
# assign_councillor_type = {
|
|
# type = councillor_chancellor
|
|
# target = character:tangut_liang_2
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# change_influence = monumental_influence_gain
|
|
# add_prestige = monumental_prestige_gain
|
|
#
|
|
# ai_chance = {
|
|
# base = 0
|
|
# }
|
|
# }
|
|
# after = {
|
|
# add_hook = {
|
|
# type = loyalty_hook
|
|
# target = scope:brother
|
|
# }
|
|
#
|
|
# scope:brother = {
|
|
# change_influence = massive_influence_gain
|
|
# add_prestige = massive_prestige_gain
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
#bookmark.0500 = {
|
|
# type = character_event
|
|
# title = bookmark.0500.t
|
|
# desc = bookmark.0500.desc
|
|
# window = big_event_window
|
|
# theme = merit
|
|
# override_background = bedchamber
|
|
#
|
|
# left_portrait = {
|
|
# character = root
|
|
# animation = disapproval
|
|
# }
|
|
#
|
|
# trigger = {
|
|
# }
|
|
#
|
|
# immediate = {
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0500.a
|
|
#
|
|
# add_character_modifier = {
|
|
# modifier = tgp_wiles_is_the_way_modifier
|
|
# years = 10
|
|
# }
|
|
#
|
|
# domicile ?= {
|
|
# hidden_effect = {
|
|
# add_domicile_building = east_asian_peasant_quarters_01
|
|
# add_domicile_building = east_asian_peasant_quarters_02
|
|
# add_domicile_building = east_asian_peasant_quarters_03
|
|
# }
|
|
# add_domicile_building = east_asian_peasant_quarters_04
|
|
# custom_tooltip = domicile_building_parameter_can_use_incite_revolts
|
|
# custom_tooltip = domicile_building_parameter_can_join_peasant_factions
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 100
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0500.b
|
|
#
|
|
# trigger = {
|
|
# is_landed = no
|
|
# }
|
|
#
|
|
# add_trait = conqueror
|
|
#
|
|
# create_title_and_vassal_change = {
|
|
# type = usurped
|
|
# save_scope_as = change
|
|
# }
|
|
# title:c_caozhou = {
|
|
# change_title_holder = {
|
|
# holder = root
|
|
# change = scope:change
|
|
# take_baronies = yes
|
|
# }
|
|
# }
|
|
# hidden_effect = {
|
|
# becomes_independent = {
|
|
# change = scope:change
|
|
# }
|
|
# }
|
|
# resolve_title_and_vassal_change = scope:change
|
|
#
|
|
# start_war = {
|
|
# casus_belli = admin_barbarian_conquest_cb
|
|
# target = title:d_biansong.holder
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# levies = 5000
|
|
# location = root.capital_province
|
|
# origin = root.capital_province
|
|
# inheritable = no
|
|
# uses_supply = yes
|
|
# name = faithful_followers
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 0
|
|
# }
|
|
# }
|
|
# option = {
|
|
# name = bookmark.0500.c
|
|
#
|
|
# trigger = {
|
|
# has_dlc_feature = roads_to_power
|
|
# }
|
|
#
|
|
# create_landless_adventurer_title_tooltip_effect = yes
|
|
# add_character_modifier = {
|
|
# modifier = ep3_voluntary_laamp_character_modifier
|
|
# years = 5
|
|
# }
|
|
# hidden_effect = {
|
|
# # Create Adventurer
|
|
# create_landless_adventurer_title_effect = {
|
|
# REASON = flag:runaway_allowed
|
|
# FLAVOR_CHAR = root
|
|
# }
|
|
# domicile ?= {
|
|
# change_provisions = major_provisions_gain
|
|
# }
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 0
|
|
# }
|
|
# }
|
|
#
|
|
# option = {
|
|
# name = bookmark.0500.d
|
|
#
|
|
# trigger = {
|
|
# is_landed = no
|
|
# }
|
|
#
|
|
# set_character_faith = faith:maitreya
|
|
#
|
|
# faith:maitreya = {
|
|
# change_fervor = {
|
|
# value = 100
|
|
# desc = maitreya_has_descended_fervor_desc
|
|
# }
|
|
# }
|
|
#
|
|
# add_character_modifier = claimed_mantle_of_maitreya_modifier
|
|
#
|
|
# hidden_effect = {
|
|
# set_global_variable = {
|
|
# name = the_maitreya_has_descended
|
|
# value = yes
|
|
# }
|
|
# }
|
|
# add_trait = peasant_leader
|
|
#
|
|
# create_title_and_vassal_change = {
|
|
# type = usurped
|
|
# save_scope_as = change
|
|
# }
|
|
# title:c_caozhou = {
|
|
# change_title_holder = {
|
|
# holder = root
|
|
# change = scope:change
|
|
# take_baronies = yes
|
|
# }
|
|
# }
|
|
# hidden_effect = {
|
|
# becomes_independent = {
|
|
# change = scope:change
|
|
# }
|
|
# }
|
|
# resolve_title_and_vassal_change = scope:change
|
|
#
|
|
# start_war = {
|
|
# casus_belli = admin_barbarian_conquest_cb
|
|
# target = title:d_biansong.holder
|
|
# }
|
|
#
|
|
# spawn_army = {
|
|
# levies = 5000
|
|
# location = root.capital_province
|
|
# origin = root.capital_province
|
|
# inheritable = no
|
|
# uses_supply = yes
|
|
# name = maitreya_devotees
|
|
# }
|
|
#
|
|
# ai_chance = {
|
|
# base = 0
|
|
# }
|
|
# }
|
|
#}
|
|
# |