1108 lines
24 KiB
Text
1108 lines
24 KiB
Text
#Scripted Modifiers used for buildings
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ai_general_building_modifier = {
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modifier = {
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add = -2
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scope:holder.capital_province != this
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}
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modifier = { # No time, must conquer!
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add = -1000
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scope:holder = {
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gold <= conqueror_safe_spending_gold
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has_variable = conqueror
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}
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}
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}
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ai_tier_1_building_modifier = {
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modifier = { # Try to build rank 1 buildings in your capital before anything else
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add = 20
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scope:holder.capital_province = this
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}
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}
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ai_tier_1_economical_building_preference_modifier = {
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modifier = { # Economy boom AI's like economy buildings
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add = 5
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scope:holder = {
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OR = {
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ai_has_economical_boom_personality = yes
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has_character_flag = ai_desire_economy_buildings
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}
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}
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}
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}
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ai_tier_1_pious_building_preference_modifier = {
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modifier = { # This building gives me piety!
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add = 5
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scope:holder = {
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ai_has_pious_builder_personality = yes
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}
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}
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}
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ai_economical_building_preference_modifier = {
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modifier = {
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add = ai_economic_preference_value
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scope:holder = {
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OR = {
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ai_rationality >= 25
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has_focus_or_focus_trait_trigger = { FOCUS = stewardship_wealth_focus }
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has_focus_or_focus_trait_trigger = { FOCUS = stewardship_domain_focus }
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monthly_character_income < monthly_character_expenses_times_three
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}
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}
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}
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}
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ai_pious_building_preference_modifier = {
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modifier = {
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add = ai_piety_preference_value
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scope:holder = {
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OR = {
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ai_zeal >= 25
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ai_has_pious_builder_personality = yes
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monthly_character_income < monthly_character_expenses_times_three
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}
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}
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}
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}
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ai_skirmisher_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = skirmishers
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}
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modifier = {
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_baltic
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has_cultural_pillar = heritage_ugro_permian
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has_cultural_pillar = heritage_balto_finnic
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culture_has_skirmisher_maa = yes
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}
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}
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}
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}
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modifier = {
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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max_number_maa_soldiers_of_base_type = {
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type = skirmishers
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value >= 600
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}
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}
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}
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modifier = {
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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number_maa_regiments_of_base_type = {
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type = skirmishers
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value <= 0
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}
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_frankish
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has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_latin
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}
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}
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}
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}
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}
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}
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ai_archer_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = archers
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}
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modifier = {
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_west_germanic
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_east_african
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has_cultural_pillar = heritage_indo_aryan
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has_cultural_pillar = heritage_dravidian
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has_cultural_pillar = heritage_burman
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has_cultural_pillar = heritage_chinese
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culture_has_archer_maa = yes
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}
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}
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}
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}
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modifier = {
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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max_number_maa_soldiers_of_base_type = {
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type = archers
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value >= 600
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}
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}
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}
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modifier = {
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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number_maa_regiments_of_base_type = {
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type = archers
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value <= 0
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}
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culture ?= { has_cultural_pillar = heritage_central_germanic }
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culture ?= { has_cultural_pillar = heritage_frankish }
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}
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}
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}
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}
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ai_heavy_infantry_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = heavy_infantry
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_north_germanic
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has_cultural_pillar = heritage_west_germanic
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has_cultural_pillar = heritage_east_slavic
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culture_has_heavy_infantry_maa = yes
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}
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}
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}
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}
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modifier = { # If the holder really likes the MaA type and is suited for it
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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max_number_maa_soldiers_of_base_type = {
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type = heavy_infantry
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value >= 400
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}
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}
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}
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modifier = { # If the holder doesn't care for the MaA type
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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number_maa_regiments_of_base_type = {
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type = heavy_infantry
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value <= 0
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}
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culture ?= { has_cultural_pillar = heritage_central_germanic }
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culture ?= { has_cultural_pillar = heritage_latin }
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}
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}
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}
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}
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ai_pikemen_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = pikemen
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_latin
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culture_has_pikemen_maa = yes
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}
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}
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}
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}
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modifier = { # If the holder really likes the MaA type and is suited for it
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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max_number_maa_soldiers_of_base_type = {
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type = pikemen
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value >= 400
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}
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}
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}
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modifier = { # If the holder doesn't care for the MaA type
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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number_maa_regiments_of_base_type = {
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type = pikemen
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value <= 0
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}
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}
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}
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}
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ai_light_cavalry_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = light_cavalry
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_arabic
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has_cultural_pillar = heritage_iranian
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has_cultural_pillar = heritage_berber
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has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_indo_aryan
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culture_has_light_cavalry_maa = yes
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}
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}
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}
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}
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modifier = { # If the holder really likes the MaA type and is suited for it
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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max_number_maa_soldiers_of_base_type = {
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type = light_cavalry
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value >= 400
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}
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culture ?= { has_cultural_pillar = heritage_iranian }
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# Steppe cultures
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culture ?= { has_cultural_pillar = heritage_turkic }
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culture ?= { has_cultural_pillar = heritage_mongolic }
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}
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}
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}
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modifier = { # If the holder doesn't care for the MaA type
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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number_maa_regiments_of_base_type = {
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type = light_cavalry
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value <= 0
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}
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_tibetan
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has_cultural_pillar = heritage_baltic
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has_cultural_pillar = heritage_burman
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has_cultural_pillar = heritage_somalian
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}
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}
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}
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}
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}
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}
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ai_heavy_cavalry_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = heavy_cavalry
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_frankish
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has_cultural_pillar = heritage_indo_aryan
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culture_has_heavy_cavalry_maa = yes
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}
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}
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}
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}
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modifier = { # If the holder really likes the MaA type and is suited for it
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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max_number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 100
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}
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culture ?= { has_cultural_pillar = heritage_iranian }
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# Steppe cultures
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culture ?= { has_cultural_pillar = heritage_turkic }
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culture ?= { has_cultural_pillar = heritage_mongolic }
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}
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}
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}
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modifier = { # If the holder doesn't care for the MaA type
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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number_maa_regiments_of_base_type = {
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type = heavy_cavalry
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value <= 0
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}
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culture ?= {
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OR = {
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has_cultural_pillar = heritage_tibetan
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has_cultural_pillar = heritage_baltic
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has_cultural_pillar = heritage_south_slavic
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has_cultural_pillar = heritage_sahelian
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has_cultural_pillar = heritage_senegambian
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has_cultural_pillar = heritage_west_african
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has_cultural_pillar = heritage_yoruba
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has_cultural_pillar = heritage_somalian
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has_cultural_pillar = heritage_east_african
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has_cultural_pillar = heritage_burman
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}
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}
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}
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}
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}
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}
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ai_compensate_heavy_cavalry_modifier = {
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modifier = {
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add = compensate_conflict_maa_bonus
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = { # Likes Heavy Cavalry
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_frankish
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has_cultural_pillar = heritage_indo_aryan
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has_cultural_pillar = heritage_iranian
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has_cultural_pillar = heritage_turkic
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has_cultural_pillar = heritage_mongolic
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culture_has_heavy_cavalry_maa = yes
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}
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OR = { # Dislikes Light Cavalry
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has_cultural_pillar = heritage_central_germanic
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has_cultural_pillar = heritage_tibetan
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has_cultural_pillar = heritage_baltic
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has_cultural_pillar = heritage_burman
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has_cultural_pillar = heritage_somalian
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}
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}
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}
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}
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}
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ai_compensate_light_cavalry_modifier = {
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modifier = {
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add = compensate_conflict_maa_bonus
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture ?= {
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OR = { # Likes Light Cavalry
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has_cultural_pillar = heritage_arabic
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has_cultural_pillar = heritage_berber
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has_cultural_pillar = heritage_iberian
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has_cultural_pillar = heritage_indo_aryan
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has_cultural_pillar = heritage_iranian
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has_cultural_pillar = heritage_turkic
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has_cultural_pillar = heritage_mongolic
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culture_has_light_cavalry_maa = yes
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}
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OR = { # Dislikes Heavy Cavalry
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has_cultural_pillar = heritage_tibetan
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has_cultural_pillar = heritage_baltic
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has_cultural_pillar = heritage_south_slavic
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has_cultural_pillar = heritage_sahelian
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has_cultural_pillar = heritage_senegambian
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has_cultural_pillar = heritage_west_african
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has_cultural_pillar = heritage_yoruba
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has_cultural_pillar = heritage_somalian
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has_cultural_pillar = heritage_east_african
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has_cultural_pillar = heritage_burman
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}
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}
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}
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}
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}
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ai_archer_cavalry_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = archer_cavalry
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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# Steppe cultures
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culture ?= { has_cultural_pillar = heritage_turkic }
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culture ?= { has_cultural_pillar = heritage_mongolic }
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}
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}
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}
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modifier = { # If the holder really likes the MaA type and is suited for it
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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max_number_maa_soldiers_of_base_type = {
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type = archer_cavalry
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value >= 400
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}
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# Steppe cultures
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culture ?= { has_cultural_pillar = heritage_turkic }
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culture ?= { has_cultural_pillar = heritage_mongolic }
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}
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}
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}
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modifier = { # If the holder doesn't care for the MaA type
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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number_maa_regiments_of_base_type = {
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type = archer_cavalry
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value <= 0
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}
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}
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}
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}
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ai_camels_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = camel_cavalry
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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culture = { has_cultural_pillar = heritage_arabic }
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culture = { has_cultural_pillar = heritage_berber }
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}
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}
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}
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modifier = { # If the holder really likes the MaA type and is suited for it
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add = really_likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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OR = {
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max_number_maa_soldiers_of_base_type = {
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type = camel_cavalry
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value >= 400
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}
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culture = { has_cultural_pillar = heritage_arabic }
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culture = { has_cultural_pillar = heritage_berber }
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}
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}
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}
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modifier = { # If the holder doesn't care for the MaA type
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add = dislikes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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number_maa_regiments_of_base_type = {
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type = camel_cavalry
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value <= 0
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}
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}
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}
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}
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ai_elephants_modifier = {
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modifier = {
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add = stationed_maa_bonus
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has_stationed_regiment_of_base_type = elephant_cavalry
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}
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modifier = { # If the holder has a preference for the MaA
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add = likes_maa_value
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scope:holder = {
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highest_held_title_tier >= tier_county
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culture = {
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OR = {
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has_cultural_pillar = heritage_dravidian
|
|
has_cultural_pillar = heritage_indo_aryan
|
|
has_cultural_pillar = heritage_burman
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = { # If the holder really likes the MaA type and is suited for it
|
|
add = really_likes_maa_value
|
|
scope:holder = {
|
|
highest_held_title_tier >= tier_county
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = elephant_cavalry
|
|
value >= 100
|
|
}
|
|
culture = { has_cultural_pillar = heritage_dravidian }
|
|
culture = { has_cultural_pillar = heritage_indo_aryan }
|
|
culture = { has_cultural_pillar = heritage_burman }
|
|
}
|
|
}
|
|
}
|
|
modifier = { # If the holder doesn't care for the MaA type
|
|
add = dislikes_maa_value
|
|
scope:holder = {
|
|
highest_held_title_tier >= tier_county
|
|
number_maa_regiments_of_base_type = {
|
|
type = elephant_cavalry
|
|
value <= 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_military_camps_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = military_camps_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_smiths_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = smiths_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = heavy_infantry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_stables_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = stables_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = heavy_cavalry
|
|
value >= 50
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_horse_pastures_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = horse_pastures_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = archer_cavalry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_hillside_grazing_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = hillside_grazing_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = archer_cavalry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = heavy_cavalry
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_warrior_lodges_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = warrior_lodges_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = heavy_infantry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_wind_furnaces_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = wind_furnace_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = pikemen
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = heavy_infantry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = heavy_cavalry
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_outposts_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = outposts_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = skirmishers
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = archers
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_camel_farms_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = camel_farms_01
|
|
scope:holder = {
|
|
OR = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = light_cavalry
|
|
value >= 200
|
|
}
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = camel_cavalry
|
|
value >= 200
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_stacking_bonus_elephant_pens_modifier = {
|
|
modifier = {
|
|
add = stacking_bonus_value
|
|
has_building_or_higher = elephant_pens_01
|
|
scope:holder = {
|
|
max_number_maa_soldiers_of_base_type = {
|
|
type = elephant_cavalry
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_anti_synergy_cavalry_modifier = {
|
|
modifier = {
|
|
add = anti_synergy_penalty_value
|
|
OR = {
|
|
#has_building_or_higher = camel_farms_01 # Economy building technically
|
|
has_building_or_higher = horse_pastures_01
|
|
has_building_or_higher = hillside_grazing_01
|
|
has_building_or_higher = stables_01
|
|
has_building_or_higher = jousting_lists_01
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_anti_synergy_armored_infantry_modifier = {
|
|
modifier = {
|
|
add = anti_synergy_penalty_value
|
|
OR = {
|
|
has_building_or_higher = smiths_01
|
|
has_building_or_higher = blacksmiths_01
|
|
has_building_or_higher = warrior_lodges_01
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_anti_synergy_light_infantry_modifier = {
|
|
modifier = {
|
|
add = anti_synergy_penalty_value
|
|
OR = {
|
|
has_building_or_higher = military_camps_01
|
|
has_building_or_higher = outposts_01
|
|
has_building_or_higher = archery_ranges_01
|
|
}
|
|
}
|
|
}
|
|
|
|
## Cultural Modifiers
|
|
culture_likely_to_fortify_modifier = {
|
|
modifier = {
|
|
factor = 5
|
|
scope:holder.culture ?= { has_cultural_parameter = ai_more_likely_to_fortify }
|
|
}
|
|
}
|
|
|
|
ai_tradeport_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = trade_ports_give_levies }
|
|
}
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = trade_ports_give_control_growth }
|
|
}
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = next_level_trade_ports }
|
|
}
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_pasture_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = pastures_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_coastal = yes
|
|
scope:holder.culture ?= { has_cultural_parameter = coastal_agriculture_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_hunting_grounds_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = hunting_archery_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_orchard_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = coastal_agriculture_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_farm_estate_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = coastal_agriculture_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = { # more productive building than the alternatives for this terrain type
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
scope:holder.culture = { # holder's culture, not province's
|
|
has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ai_paddy_fields_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
terrain = terraced_hills
|
|
terrain = wetlands
|
|
}
|
|
culture = { # province's culture, not holder's
|
|
has_cultural_parameter = champa_rice_building_bonuses
|
|
}
|
|
}
|
|
add = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = { # more productive building than the alternatives for this terrain type
|
|
terrain = jungle
|
|
terrain = hills
|
|
}
|
|
scope:holder.culture = { # holder's culture, not province's
|
|
has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_cereal_fields_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = coastal_agriculture_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_outposts_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = outposts_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_barracks_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = building_barracks_piety_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_logging_camp_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = logging_camps_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_peat_quarries_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = logging_camps_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = peat_quarries_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_hill_farms_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = hill_farms_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_elephant_pens_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture = { has_cultural_parameter = elephant_pens_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_plantations_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = plantations_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_quarries_improvement_from_culture_modifier = {
|
|
modifier = {
|
|
add = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
scope:holder.culture ?= { has_cultural_parameter = quarries_building_bonuses }
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
directive_to_fortify_modifier = {
|
|
modifier = {
|
|
add = 10
|
|
scope:holder = {
|
|
has_character_flag = vassal_directive_building_focus_fortification
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
}
|
|
|
|
directive_to_build_military_modifier = {
|
|
modifier = {
|
|
add = 10
|
|
scope:holder = {
|
|
has_character_flag = vassal_directive_building_focus_military
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
}
|
|
|
|
directive_to_build_economy_modifier = {
|
|
modifier = {
|
|
add = 10
|
|
scope:holder = {
|
|
has_character_flag = vassal_directive_building_focus_economy
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
}
|