N3OW/gfx/models/portraits/female_body/female_body.asset

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159 KiB (Stored with Git LFS)
Text

pdxmesh = {
name = "female_body_mesh"
file = "female_body.mesh"
import = {
type = skeletal_animation_set
name = "common_body"
}
meshsettings = {
name = "female_bodyShape"
index = 0
texture_diffuse = "female_body_diffuse.dds"
texture_normal = "female_body_normal.dds"
texture_specular = "female_body_properties.dds"
texture = { file = "female_body_ssao_color.dds" index = 3 }
shader = "portrait_skin"
shader_file = "gfx/FX/jomini/portrait.shader"
additional_shader_defines = {
"TRANSLUCENCY"
"THICKNESS_MAP"
}
}
blend_shape = { id = "female_bs_body_fat_1" type = "blendshapes/female_bs_body_fat_1.mesh" }
blend_shape = { id = "female_bs_body_gaunt_1" type = "blendshapes/female_bs_body_gaunt_1.mesh" }
blend_shape = { id = "female_bs_body_muscular_1" type = "blendshapes/female_bs_body_muscular_1.mesh" }
blend_shape = { id = "female_bs_body_old_1" type = "blendshapes/female_bs_body_old_1.mesh" }
blend_shape = { id = "female_bs_body_pregnant_1" type = "blendshapes/female_bs_body_pregnant_1.mesh" }
blend_shape = { id = "female_bs_body_breast_size_min" type = "blendshapes/female_bs_body_breast_size_min.mesh" }
blend_shape = { id = "female_bs_body_breast_size_max" type = "blendshapes/female_bs_body_breast_size_max.mesh" }
blend_shape = { id = "female_bs_body_dwarf_1" type = "blendshapes/female_bs_body_dwarf_1.mesh" }
blend_shape = { id = "female_bs_body_infant_1" type = "blendshapes/female_bs_body_infant_1.mesh" }
blend_shape = { id = "female_bs_body_clothed" type = "blendshapes/female_bs_body_clothed.mesh" }
blend_shape = { id = "female_bs_body_no_left_leg" type = "blendshapes/female_bs_body_no_left_leg.mesh" }
blend_shape = { id = "female_bs_body_neutral" type = "blendshapes/female_bs_body_neutral.mesh" }
blend_shape = { id = "female_bs_body_shrink_arms" type = "blendshapes/female_bs_body_shrink_arms.mesh" }
blend_shape = { id = "female_bs_body_shrink_belly" type = "blendshapes/female_bs_body_shrink_belly.mesh" }
blend_shape = { id = "female_bs_body_shrink_legs" type = "blendshapes/female_bs_body_shrink_legs.mesh" }
blend_shape = { id = "female_bs_body_shrink_feet" type = "blendshapes/female_bs_body_shrink_feet.mesh" }
blend_shape = { id = "female_bs_body_shrink_chest" type = "blendshapes/female_bs_body_shrink_chest.mesh" }
blend_shape = { id = "female_bs_body_shrink_hands" type = "blendshapes/female_bs_body_shrink_hands.mesh" }
blend_shape = { id = "female_bs_body_long_skirt" type = "blendshapes/female_bs_body_neutral.mesh" }
blend_shape = { id = "female_bs_body_breast_size_2_min" type = "blendshapes/female_bs_body_breast_size_min.mesh" }
blend_shape = { id = "female_bs_body_breast_size_2_max" type = "blendshapes/female_bs_body_breast_size_2_max.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_1" type = "blendshapes/female_bs_body_breast_shape_1.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_2" type = "blendshapes/female_bs_body_breast_shape_2.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_3" type = "blendshapes/female_bs_body_breast_shape_3.mesh" }
blend_shape = { id = "female_bs_body_breast_shape_4" type = "blendshapes/female_bs_body_breast_shape_4.mesh" }
additive_animation = { id = "body_height" type = "female_body_height.anim" }
additive_animation = { id = "body_infant_proportions" type = "female_body_infant_proportions.anim" }
additive_animation = { id = "body_no_left_arm" type = "female_body_no_left_arm.anim" }
additive_animation = { id = "body_hunchbacked" type = "female_body_hunchbacked.anim" }
additive_animation = { id = "body_clubfooted" type = "female_body_clubfooted.anim" }
additive_animation = { id = "body_body_shape_apple" type = "female_body_body_shape_apple.anim" }
additive_animation = { id = "body_body_shape_hourglass" type = "female_body_body_shape_hourglass.anim" }
additive_animation = { id = "body_body_shape_pear" type = "female_body_body_shape_pear.anim" }
additive_animation = { id = "body_body_shape_rectangle" type = "female_body_body_shape_rectangle.anim" }
additive_animation = { id = "body_body_shape_triangle" type = "female_body_body_shape_triangle.anim" }
additive_animation = { id = "body_dwarf" type = "female_body_dwarf.anim" }
additive_animation = { id = "body_fat" type = "female_body_fat.anim" }
additive_animation = { id = "body_prop" type = "female_body_prop.anim" }
additive_animation = { id = "body_cloak" type = "female_body_cloak.anim" }
animation = { id = "body_idle_1" type = "female_body_idle_1.anim" }
animation = { id = "body_idle_2" type = "female_body_idle_2.anim" }
animation = { id = "body_idle_3" type = "female_body_idle_3.anim" }
animation = { id = "body_idleInfant_1" type = "female_body_idleInfant_1.anim" }
animation = { id = "body_idleInfant_2" type = "female_body_idleInfant_2.anim" }
animation = { id = "body_idleInfant_3" type = "female_body_idleInfant_3.anim" }
animation = { id = "body_AI_honorable" type = "female_body_AI_honorable_1.anim" }
animation = { id = "body_AI_honorable_2" type = "female_body_AI_honorable_2.anim" }
animation = { id = "body_AI_honorableFat" type = "female_body_AI_honorableFat_1.anim" }
animation = { id = "body_AI_honorableFat_2" type = "female_body_AI_honorableFat_2.anim" }
animation = { id = "body_AI_honorableFatDwarf" type = "female_body_AI_honorableFatDwarf_1.anim" }
animation = { id = "body_AI_honorableFatDwarf_1" type = "female_body_AI_honorableFatDwarf_2.anim" }
animation = { id = "body_AI_greedy_1" type = "female_body_AI_greedy_1.anim" }
animation = { id = "body_AI_greedy_2" type = "female_body_AI_greedy_2.anim" }
animation = { id = "body_AI_greedy_3" type = "female_body_AI_greedy_3.anim" }
animation = { id = "body_AI_greedyFat" type = "female_body_AI_greedyFat_1.anim" }
animation = { id = "body_AI_greedyFat_2" type = "female_body_AI_greedyFat_2.anim" }
animation = { id = "body_AI_greedyFat_3" type = "female_body_AI_greedyFat_3.anim" }
animation = { id = "body_AI_greedyFatDwarf" type = "female_body_AI_greedyFatDwarf_1.anim" }
animation = { id = "body_AI_greedyFatDwarf_2" type = "female_body_AI_greedyFatDwarf_2.anim" }
animation = { id = "body_AI_greedyFatDwarf_3" type = "female_body_AI_greedyFatDwarf_3.anim" }
animation = { id = "body_AI_rational" type = "female_body_AI_rational_1.anim" }
animation = { id = "body_AI_rational_2" type = "female_body_AI_rational_2.anim" }
animation = { id = "body_AI_rationalFat" type = "female_body_AI_rationalFat_1.anim" }
animation = { id = "body_AI_rationalFat_2" type = "female_body_AI_rationalFat_2.anim" }
animation = { id = "body_AI_rationalFatDwarf" type = "female_body_AI_rationalFatDwarf_1.anim" }
animation = { id = "body_AI_rationalFatDwarf_2" type = "female_body_AI_rationalFatDwarf_2.anim" }
animation = { id = "body_AI_bold" type = "female_body_AI_bold_1.anim" }
animation = { id = "body_AI_bold_2" type = "female_body_AI_bold_2.anim" }
animation = { id = "body_AI_boldFat" type = "female_body_AI_boldFat_1.anim" }
animation = { id = "body_AI_boldFat_2" type = "female_body_AI_boldFat_2.anim" }
animation = { id = "body_AI_boldFatDwarf" type = "female_body_AI_boldFatDwarf_1.anim" }
animation = { id = "body_AI_boldFatDwarf_2" type = "female_body_AI_boldFatDwarf_2.anim" }
animation = { id = "body_AI_zealous" type = "female_body_AI_zealous_1.anim" }
animation = { id = "body_AI_zealous_2" type = "female_body_AI_zealous_2.anim" }
animation = { id = "body_AI_zealousFatDwarf" type = "female_body_AI_zealousFatDwarf_1.anim" }
animation = { id = "body_AI_zealousFatDwarf_2" type = "female_body_AI_zealousFatDwarf_2.anim" }
animation = { id = "body_AI_vengeful" type = "female_body_AI_vengeful_1.anim" }
animation = { id = "body_AI_vengeful_2" type = "female_body_AI_vengeful_2.anim" }
animation = { id = "body_AI_vengefulFat" type = "female_body_AI_vengefulFat_1.anim" }
animation = { id = "body_AI_vengefulFat_2" type = "female_body_AI_vengefulFat_2.anim" }
animation = { id = "body_AI_vengefulFatDwarf" type = "female_body_AI_vengefulFatDwarf_1.anim" }
animation = { id = "body_AI_vengefulFatDwarf_2" type = "female_body_AI_vengefulFatDwarf_2.anim" }
animation = { id = "body_AI_dishonorable" type = "female_body_AI_dishonorable_1.anim" }
animation = { id = "body_AI_dishonorable_2" type = "female_body_AI_dishonorable_2.anim" }
animation = { id = "body_AI_dishonorable_3" type = "female_body_AI_dishonorable_3.anim" }
animation = { id = "body_AI_dishonorableFat_1" type = "female_body_AI_dishonorableFat_1.anim" }
animation = { id = "body_AI_dishonorableFat_2" type = "female_body_AI_dishonorableFat_2.anim" }
animation = { id = "body_AI_dishonorableFat_3" type = "female_body_AI_dishonorableFat_3.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_1" type = "female_body_AI_dishonorableFatDwarf_1.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_2" type = "female_body_AI_dishonorableFatDwarf_2.anim" }
animation = { id = "body_AI_dishonorableFatDwarf_3" type = "female_body_AI_dishonorableFatDwarf_3.anim" }
animation = { id = "body_AI_content" type = "female_body_AI_content_1.anim" }
animation = { id = "body_AI_content_2" type = "female_body_AI_content_2.anim" }
animation = { id = "body_AI_contentFat" type = "female_body_AI_contentFat_1.anim" }
animation = { id = "body_AI_contentFat_2" type = "female_body_AI_contentFat_2.anim" }
animation = { id = "body_AI_contentFatDwarf" type = "female_body_AI_contentFatDwarf_1.anim" }
animation = { id = "body_AI_contentFatDwarf_2" type = "female_body_AI_contentFatDwarf_2.anim" }
animation = { id = "body_AI_irrational" type = "female_body_AI_irrational_1.anim" }
animation = { id = "body_AI_irrational_2" type = "female_body_AI_irrational_2.anim" }
animation = { id = "body_AI_irrationalFat" type = "female_body_AI_irrationalFat_1.anim" }
animation = { id = "body_AI_irrationalFat_2" type = "female_body_AI_irrationalFat_2.anim" }
animation = { id = "body_AI_irrationalFatDwarf" type = "female_body_AI_irrationalFatDwarf_1.anim" }
animation = { id = "body_AI_irrationalFatDwarf_2" type = "female_body_AI_irrationalFatDwarf_2.anim" }
animation = { id = "body_AI_coward" type = "female_body_AI_coward_1.anim" }
animation = { id = "body_AI_coward_2" type = "female_body_AI_coward_2.anim" }
animation = { id = "body_AI_cowardFatDwarf" type = "female_body_AI_cowardFatDwarf_1.anim" }
animation = { id = "body_AI_cowardFatDwarf_2" type = "female_body_AI_cowardFatDwarf_2.anim" }
animation = { id = "body_AI_cynical" type = "female_body_AI_cynical_1.anim" }
animation = { id = "body_AI_cynical_2" type = "female_body_AI_cynical_2.anim" }
animation = { id = "body_AI_cynicalFat" type = "female_body_AI_cynicalFat_1.anim" }
animation = { id = "body_AI_cynicalFat_2" type = "female_body_AI_cynicalFat_2.anim" }
animation = { id = "body_AI_cynicalFatDwarf" type = "female_body_AI_cynicalFatDwarf_1.anim" }
animation = { id = "body_AI_cynicalFatDwarf_2" type = "female_body_AI_cynicalFatDwarf_2.anim" }
animation = { id = "body_AI_forgiving" type = "female_body_AI_forgiving_1.anim" }
animation = { id = "body_AI_forgiving_2" type = "female_body_AI_forgiving_2.anim" }
animation = { id = "body_AI_forgiving_3" type = "female_body_AI_forgiving_3.anim" }
animation = { id = "body_AI_forgivingFat" type = "female_body_AI_forgivingFat_1.anim" }
animation = { id = "body_AI_forgivingFat_2" type = "female_body_AI_forgivingFat_2.anim" }
animation = { id = "body_AI_forgivingFat_3" type = "female_body_AI_forgivingFat_3.anim" }
animation = { id = "body_AI_forgivingFatDwarf" type = "female_body_AI_forgivingFatDwarf_1.anim" }
animation = { id = "body_AI_forgivingFatDwarf_2" type = "female_body_AI_forgivingFatDwarf_2.anim" }
animation = { id = "body_AI_forgivingFatDwarf_3" type = "female_body_AI_forgivingFatDwarf_3.anim" }
animation = { id = "body_AI_callous" type = "female_body_AI_callous_1.anim" }
animation = { id = "body_AI_callous_2" type = "female_body_AI_callous_2.anim" }
animation = { id = "body_AI_callousFat_1" type = "female_body_AI_callousFat_1.anim" }
animation = { id = "body_AI_callousFat_2" type = "female_body_AI_callousFat_2.anim" }
animation = { id = "body_AI_callousFatDwarf_1" type = "female_body_AI_callousFatDwarf_1.anim" }
animation = { id = "body_AI_callousFatDwarf_2" type = "female_body_AI_callousFatDwarf_2.anim" }
animation = { id = "body_AI_compassionate" type = "female_body_AI_compassionate_1.anim" }
animation = { id = "body_AI_compassionate_2" type = "female_body_AI_compassionate_2.anim" }
animation = { id = "body_AI_compassionateFat" type = "female_body_AI_compassionateFat_1.anim" }
animation = { id = "body_AI_compassionateFat_2" type = "female_body_AI_compassionateFat_2.anim" }
animation = { id = "body_AI_compassionateFatDwarf" type = "female_body_AI_compassionateFatDwarf_1.anim" }
animation = { id = "body_AI_compassionateFatDwarf_2" type = "female_body_AI_compassionateFatDwarf_2.anim" }
animation = { id = "body_bind_pose" type = "female_body_bind_pose.anim" }
animation = { id = "body_misc_pregnant_1" type = "female_body_misc_pregnant_1.anim" }
animation = { id = "body_misc_pregnant_2" type = "female_body_misc_pregnant_2.anim" }
animation = { id = "body_misc_pregnantFat_1" type = "female_body_misc_pregnantFat_1.anim" }
animation = { id = "body_misc_pregnantFat_2" type = "female_body_misc_pregnantFat_2.anim" }
animation = { id = "body_misc_pregnantFatDwarf_1" type = "female_body_misc_pregnantFatDwarf_1.anim" }
animation = { id = "body_misc_pregnantFatDwarf_2" type = "female_body_misc_pregnantFatDwarf_2.anim" }
animation = { id = "body_misc_pregnantSerious_1" type = "female_body_misc_pregnantSerious_1.anim" }
animation = { id = "body_misc_pregnantSerious_2" type = "female_body_misc_pregnantSerious_2.anim" }
animation = { id = "body_misc_pregnantSeriousFat_1" type = "female_body_misc_pregnantSeriousFat_1.anim" }
animation = { id = "body_misc_pregnantSeriousFat_2" type = "female_body_misc_pregnantSeriousFat_2.anim" }
animation = { id = "body_misc_pregnantSeriousFatDwarf_1" type = "female_body_misc_pregnantSeriousFatDwarf_1.anim" }
animation = { id = "body_misc_pregnantSeriousFatDwarf_2" type = "female_body_misc_pregnantSeriousFatDwarf_2.anim" }
animation = { id = "body_frontEnd_pregnant" type = "female_body_frontEnd_pregnant_1.anim" }
animation = { id = "body_frontEnd_pregnantFat" type = "female_body_frontEnd_pregnantFat_1.anim" }
animation = { id = "body_frontEnd_pregnantFatDwarf" type = "female_body_frontEnd_pregnantFatDwarf_1.anim" }
animation = { id = "body_frontEnd_middle" type = "female_body_frontEnd_middle.anim" }
animation = { id = "body_frontEnd_middleFat" type = "female_body_frontEnd_middleFat.anim" }
animation = { id = "body_frontEnd_middleFatDwarf" type = "female_body_frontEnd_middleFatDwarf.anim" }
animation = { id = "body_frontEnd_left" type = "female_body_frontEnd_left.anim" }
animation = { id = "body_frontEnd_leftFat" type = "female_body_frontEnd_leftFat.anim" }
animation = { id = "body_frontEnd_leftFatDwarf" type = "female_body_frontEnd_leftFatDwarf.anim" }
animation = { id = "body_frontEnd_right" type = "female_body_frontEnd_right.anim" }
animation = { id = "body_frontEnd_rightFat" type = "female_body_frontEnd_rightFat.anim" }
animation = { id = "body_frontEnd_rightFatDwarf" type = "female_body_frontEnd_rightFatDwarf.anim" }
animation = { id = "body_frontEnd_child" type = "female_body_frontEnd_child.anim" }
animation = { id = "body_frontEnd_infant" type = "female_body_frontEnd_infant_1.anim" }
animation = { id = "body_frontEnd_infant2" type = "female_body_frontEnd_infant2_1.anim" }
animation = { id = "body_jockey_walk" type = "female_body_jockey_walk.anim" }
animation = { id = "body_jockey_walk_var" type = "female_body_jockey_walk_var.anim" }
animation = { id = "body_throneRoom_ruler1_1" type = "female_body_throneRoom_ruler1_1.anim" }
animation = { id = "body_throneRoom_ruler1_2" type = "female_body_throneRoom_ruler1_2.anim" }
animation = { id = "body_throneRoom_ruler1_3" type = "female_body_throneRoom_ruler1_3.anim" }
animation = { id = "body_throneRoom_rulerFatDwarf1_1" type = "female_body_throneRoom_rulerFatDwarf1_1.anim" }
animation = { id = "body_throneRoom_rulerFatDwarf1_2" type = "female_body_throneRoom_rulerFatDwarf1_2.anim" }
animation = { id = "body_throneRoom_rulerFatDwarf1_3" type = "female_body_throneRoom_rulerFatDwarf1_3.anim" }
animation = { id = "body_throneRoom_ruler2_1" type = "female_body_throneRoom_ruler2_1.anim" }
animation = { id = "body_throneRoom_ruler2_2" type = "female_body_throneRoom_ruler2_2.anim" }
animation = { id = "body_throneRoom_ruler2_3" type = "female_body_throneRoom_ruler2_3.anim" }
animation = { id = "body_throneRoom_rulerFatDwarf2_1" type = "female_body_throneRoom_rulerFatDwarf2_1.anim" }
animation = { id = "body_throneRoom_rulerFatDwarf2_2" type = "female_body_throneRoom_rulerFatDwarf2_2.anim" }
animation = { id = "body_throneRoom_rulerFatDwarf2_3" type = "female_body_throneRoom_rulerFatDwarf2_3.anim" }
animation = { id = "body_throneRoom_ruler3_1" type = "female_body_throneRoom_ruler3_1.anim" }
animation = { id = "body_throneRoom_ruler3_2" type = "female_body_throneRoom_ruler3_2.anim" }
animation = { id = "body_throneRoom_ruler3_3" type = "female_body_throneRoom_ruler3_3.anim" }
animation = { id = "body_throneRoom_rulerChild1_1" type = "female_body_throneRoom_rulerChild1_1.anim" }
animation = { id = "body_throneRoom_rulerChild1_2" type = "female_body_throneRoom_rulerChild1_2.anim" }
animation = { id = "body_throneRoom_rulerChild1_3" type = "female_body_throneRoom_rulerChild1_3.anim" }
animation = { id = "body_chariot_neutral" type = "female_body_chariot_neutral.anim" }
animation = { id = "body_chariot_neutral_whip" type = "female_body_chariot_neutral_whip.anim" }
animation = { id = "body_chariot_happy" type = "female_body_chariot_happy.anim" }
animation = { id = "body_chariot_shocked" type = "female_body_chariot_shocked.anim" }
animation = { id = "body_chariot_w_horses_neutral" type = "female_body_chariot_w_horses_neutral.anim" }
animation = { id = "body_chariot_w_horses_neutral_whip" type = "female_body_chariot_w_horses_neutral_whip.anim" }
animation = { id = "body_chariot_w_horses_happy" type = "female_body_chariot_w_horses_happy.anim" }
animation = { id = "body_chariot_w_horses_shocked" type = "female_body_chariot_w_horses_shocked.anim" }
#animation = { id = "body_physician" type = "female_body_physician_active.anim" }
animation = { id = "body_council_marshal" type = "female_body_council_marshal.anim" }
animation = { id = "body_council_marshalFat" type = "female_body_council_marshalFat.anim" }
animation = { id = "body_council_steward" type = "female_body_council_steward.anim" }
animation = { id = "body_council_stewardFatDwarf" type = "female_body_council_stewardFatDwarf.anim" }
animation = { id = "body_council_chancellor" type = "female_body_council_chancellor.anim" }
animation = { id = "body_council_chancellorFat" type = "female_body_council_chancellorFat.anim" }
animation = { id = "body_council_chancellorFatDwarf" type = "female_body_council_chancellorFatDwarf.anim" }
animation = { id = "body_council_chaplain" type = "female_body_council_chaplain.anim" }
animation = { id = "body_council_chaplainFat" type = "female_body_council_chaplainFat.anim" }
animation = { id = "body_council_chaplainFatDwarf" type = "female_body_council_chaplainFatDwarf.anim" }
animation = { id = "body_council_spymaster" type = "female_body_council_spymaster.anim" }
animation = { id = "body_council_spymasterFatDwarf" type = "female_body_council_spymasterFatDwarf.anim" }
animation = { id = "body_praying" type = "female_body_praying.anim" }
animation = { id = "body_gongshou_start" type = "female_body_gongshou_start.anim" }
animation = { id = "body_gongshou_loop" type = "female_body_gongshou_loop.anim" }
animation = { id = "body_pondering_start" type = "female_body_pondering_start.anim" }
animation = { id = "body_pondering_loop" type = "female_body_pondering_loop.anim" }
animation = { id = "body_pondering_var_loop" type = "female_body_pondering_var_loop.anim" }
}
entity = {
name = "female_body_entity"
pdxmesh = "female_body_mesh"
game_data = {
portrait_entity_user_data = {
color_mask_remap_interval = {
interval = {0.0 1.0}
}
portrait_decal = {
body_part = torso
}
}
}
attribute = { name = "body_height" additive_animation = "body_height" default = 0.5 }
attribute = { name = "body_infant_proportions" additive_animation = "body_infant_proportions" default = 0.5 }
attribute = { name = "body_no_left_arm" additive_animation = "body_no_left_arm" default = 0.5 }
attribute = { name = "body_hunchbacked" additive_animation = "body_hunchbacked" default = 0.5 }
attribute = { name = "body_clubfooted" additive_animation = "body_clubfooted" default = 0.5 }
attribute = { name = "body_body_shape_apple" additive_animation = "body_body_shape_apple" default = 0.5 }
attribute = { name = "body_body_shape_hourglass" additive_animation = "body_body_shape_hourglass" default = 0.5 }
attribute = { name = "body_body_shape_pear" additive_animation = "body_body_shape_pear" default = 0.5 }
attribute = { name = "body_body_shape_rectangle" additive_animation = "body_body_shape_rectangle" default = 0.5 }
attribute = { name = "body_body_shape_triangle" additive_animation = "body_body_shape_triangle" default = 0.5 }
attribute = { name = "body_dwarf" additive_animation = "body_dwarf" default = 0 }
attribute = { name = "body_fat" additive_animation = "body_fat" default = 0 }
attribute = { name = "body_prop" additive_animation = "body_prop" default = 1 }
attribute = { name = "body_cloak" additive_animation = "body_cloak" default = 0 }
attribute = { name = "bs_body_fat_1" blend_shape = "female_bs_body_fat_1" }
attribute = { name = "bs_body_gaunt_1" blend_shape = "female_bs_body_gaunt_1" }
attribute = { name = "bs_body_muscular_1" blend_shape = "female_bs_body_muscular_1" }
attribute = { name = "bs_body_old_1" blend_shape = "female_bs_body_old_1" }
attribute = { name = "bs_body_pregnant_1" blend_shape = "female_bs_body_pregnant_1" }
attribute = { name = "bs_body_breast_size_min" blend_shape = "female_bs_body_breast_size_min" }
attribute = { name = "bs_body_breast_size_max" blend_shape = "female_bs_body_breast_size_max" }
attribute = { name = "bs_body_dwarf_1" blend_shape = "female_bs_body_dwarf_1" }
attribute = { name = "bs_body_infant_1" blend_shape = "female_bs_body_infant_1" }
attribute = { name = "bs_body_clothed" blend_shape = "female_bs_body_clothed" }
attribute = { name = "bs_body_no_left_leg" blend_shape = "female_bs_body_no_left_leg" }
attribute = { name = "bs_body_seated" blend_shape = "female_bs_body_neutral" }
attribute = { name = "bs_body_shrink_chest" blend_shape = "female_bs_body_shrink_chest" }
attribute = { name = "bs_body_shrink_legs" blend_shape = "female_bs_body_shrink_legs" }
attribute = { name = "bs_body_shrink_feet" blend_shape = "female_bs_body_shrink_feet" }
attribute = { name = "bs_body_shrink_arms" blend_shape = "female_bs_body_shrink_arms" }
attribute = { name = "bs_body_shrink_belly" blend_shape = "female_bs_body_shrink_belly" }
attribute = { name = "bs_body_shrink_hands" blend_shape = "female_bs_body_shrink_hands" }
attribute = { name = "bs_body_long_skirt" blend_shape = "female_bs_body_long_skirt" default = 0 }
#### Blendshapes for offset cloak and armor
attribute = { name = "bs_cloak_offset" blend_shape = "female_bs_body_neutral" }
attribute = { name = "bs_body_breast_size_2_min" blend_shape = "female_bs_body_breast_size_2_min" }
attribute = { name = "bs_body_breast_size_2_max" blend_shape = "female_bs_body_breast_size_2_max" }
attribute = { name = "bs_body_breast_shape_1" blend_shape = "female_bs_body_breast_shape_1" }
attribute = { name = "bs_body_breast_shape_2" blend_shape = "female_bs_body_breast_shape_2" }
attribute = { name = "bs_body_breast_shape_3" blend_shape = "female_bs_body_breast_shape_3" }
attribute = { name = "bs_body_breast_shape_4" blend_shape = "female_bs_body_breast_shape_4" }
default_state = "none"
state = { name = "none" animation = "body_idle_1" }
# state = { name = "idle_entry" animation = "body_idle_1" chance = 10 looping = no next_state = "idle" }
state = { name = "idle_entry" animation = "body_idle_1" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_1" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_2" chance = 10 looping = no next_state = "idle" }
state = { name = "idle" animation = "body_idle_3" chance = 10 looping = no next_state = "idle" }
# idleFat uses infant animations because infant animations are exactly the same with what idleFat would look like
state = { name = "idleFat_entry" animation = "body_idleInfant_1" chance = 10 looping = no next_state = "idleFat" }
state = { name = "idleFat" animation = "body_idleInfant_1" chance = 10 looping = no next_state = "idleFat" }
state = { name = "idleFat" animation = "body_idleInfant_2" chance = 2 looping = no next_state = "idleFat" }
state = { name = "idleFat" animation = "body_idleInfant_3" chance = 2 looping = no next_state = "idleFat" }
state = { name = "idleInfant_entry" animation = "body_idleInfant_1" chance = 10 looping = no next_state = "idleInfant" }
state = { name = "idleInfant" animation = "body_idleInfant_1" chance = 10 looping = no next_state = "idleInfant" }
state = { name = "idleInfant" animation = "body_idleInfant_2" chance = 10 looping = no next_state = "idleInfant" }
state = { name = "idleInfant" animation = "body_idleInfant_3" chance = 10 looping = no next_state = "idleInfant" }
state = { name = "bind_pose" animation = "body_bind_pose" looping = no next_state = "bind_pose" }
state = { name = "AI_honorable_entry" animation = "body_AI_honorable" chance = 10 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorable" animation = "body_AI_honorable" chance = 10 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorable" animation = "body_AI_honorable_2" chance = 2 looping = no next_state = "AI_honorable" }
state = { name = "AI_honorableFat_entry" animation = "body_AI_honorableFat" chance = 10 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFat" animation = "body_AI_honorableFat" chance = 10 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFat" animation = "body_AI_honorableFat_2" chance = 2 looping = no next_state = "AI_honorableFat" }
state = { name = "AI_honorableFatDwarf_entry" animation = "body_AI_honorableFatDwarf" chance = 10 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_honorableFatDwarf" animation = "body_AI_honorableFatDwarf" chance = 10 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_honorableFatDwarf" animation = "body_AI_honorableFatDwarf_1" chance = 3 looping = no next_state = "AI_honorableFatDwarf" }
state = { name = "AI_greedy_entry" animation = "body_AI_greedy_1" chance = 10 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_1" chance = 10 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_2" chance = 1 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedy" animation = "body_AI_greedy_3" chance = 1 looping = no next_state = "AI_greedy" }
state = { name = "AI_greedyFat_entry" animation = "body_AI_greedyFat" chance = 10 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat" chance = 10 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat_2" chance = 1 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFat" animation = "body_AI_greedyFat_3" chance = 1 looping = no next_state = "AI_greedyFat" }
state = { name = "AI_greedyFatDwarf_entry" animation = "body_AI_greedyFatDwarf" chance = 10 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf" chance = 10 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf_2" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_greedyFatDwarf" animation = "body_AI_greedyFatDwarf_3" chance = 1 looping = no next_state = "AI_greedyFatDwarf" }
state = { name = "AI_rational_entry" animation = "body_AI_rational" chance = 10 looping = no next_state = "AI_rational" }
state = { name = "AI_rational" animation = "body_AI_rational" chance = 10 looping = no next_state = "AI_rational" }
state = { name = "AI_rational" animation = "body_AI_rational_2" chance = 1 looping = no next_state = "AI_rational" }
state = { name = "AI_rationalFat_entry" animation = "body_AI_rationalFat" chance = 10 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFat" animation = "body_AI_rationalFat" chance = 10 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFat" animation = "body_AI_rationalFat_2" chance = 1 looping = no next_state = "AI_rationalFat" }
state = { name = "AI_rationalFatDwarf_entry" animation = "body_AI_rationalFatDwarf" chance = 10 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_rationalFatDwarf" animation = "body_AI_rationalFatDwarf" chance = 10 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_rationalFatDwarf" animation = "body_AI_rationalFatDwarf_2" chance = 1 looping = no next_state = "AI_rationalFatDwarf" }
state = { name = "AI_bold_entry" animation = "body_AI_bold" chance = 10 looping = no next_state = "AI_bold" }
state = { name = "AI_bold" animation = "body_AI_bold" chance = 10 looping = no next_state = "AI_bold" }
state = { name = "AI_bold" animation = "body_AI_bold_2" chance = 2 looping = no next_state = "AI_bold" }
state = { name = "AI_boldFat_entry" animation = "body_AI_boldFat" chance = 10 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFat" animation = "body_AI_boldFat" chance = 10 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFat" animation = "body_AI_boldFat_2" chance = 2 looping = no next_state = "AI_boldFat" }
state = { name = "AI_boldFatDwarf_entry" animation = "body_AI_boldFatDwarf" chance = 10 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_boldFatDwarf" animation = "body_AI_boldFatDwarf" chance = 10 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_boldFatDwarf" animation = "body_AI_boldFatDwarf_2" chance = 2 looping = no next_state = "AI_boldFatDwarf" }
state = { name = "AI_zealous_entry" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealous" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealous" animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealous" }
state = { name = "AI_zealousFat_entry" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFat" animation = "body_AI_zealous" chance = 10 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFat" animation = "body_AI_zealous_2" chance = 2 looping = no next_state = "AI_zealousFat" }
state = { name = "AI_zealousFatDwarf_entry" animation = "body_AI_zealousFatDwarf" chance = 10 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_zealousFatDwarf" animation = "body_AI_zealousFatDwarf" chance = 10 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_zealousFatDwarf" animation = "body_AI_zealousFatDwarf_2" chance = 2 looping = no next_state = "AI_zealousFatDwarf" }
state = { name = "AI_vengeful_entry" animation = "body_AI_vengeful" chance = 10 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengeful" animation = "body_AI_vengeful" chance = 10 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengeful" animation = "body_AI_vengeful_2" chance = 3 looping = no next_state = "AI_vengeful" }
state = { name = "AI_vengefulFat_entry" animation = "body_AI_vengefulFat" chance = 10 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFat" animation = "body_AI_vengefulFat" chance = 10 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFat" animation = "body_AI_vengefulFat_2" chance = 3 looping = no next_state = "AI_vengefulFat" }
state = { name = "AI_vengefulFatDwarf_entry" animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_vengefulFatDwarf" animation = "body_AI_vengefulFatDwarf" chance = 10 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_vengefulFatDwarf" animation = "body_AI_vengefulFatDwarf_2" chance = 3 looping = no next_state = "AI_vengefulFatDwarf" }
state = { name = "AI_dishonorable_entry" animation = "body_AI_dishonorable" chance = 10 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable" chance = 10 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable_2" chance = 6 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorable" animation = "body_AI_dishonorable_3" chance = 5 looping = no next_state = "AI_dishonorable" }
state = { name = "AI_dishonorableFat_entry" animation = "body_AI_dishonorableFat_1" chance = 10 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_1" chance = 10 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_2" chance = 6 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFat" animation = "body_AI_dishonorableFat_3" chance = 5 looping = no next_state = "AI_dishonorableFat" }
state = { name = "AI_dishonorableFatDwarf_entry" animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_1" chance = 10 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_2" chance = 6 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_dishonorableFatDwarf" animation = "body_AI_dishonorableFatDwarf_3" chance = 5 looping = no next_state = "AI_dishonorableFatDwarf" }
state = { name = "AI_content_entry" animation = "body_AI_content" chance = 10 looping = no next_state = "AI_content" }
state = { name = "AI_content" animation = "body_AI_content" chance = 10 looping = no next_state = "AI_content" }
state = { name = "AI_content" animation = "body_AI_content_2" chance = 1 looping = no next_state = "AI_content" }
state = { name = "AI_contentFat_entry" animation = "body_AI_contentFat" chance = 10 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFat" animation = "body_AI_contentFat" chance = 10 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFat" animation = "body_AI_contentFat_2" chance = 1 looping = no next_state = "AI_contentFat" }
state = { name = "AI_contentFatDwarf_entry" animation = "body_AI_contentFatDwarf" chance = 10 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_contentFatDwarf" animation = "body_AI_contentFatDwarf" chance = 10 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_contentFatDwarf" animation = "body_AI_contentFatDwarf_2" chance = 1 looping = no next_state = "AI_contentFatDwarf" }
state = { name = "AI_irrational_entry" animation = "body_AI_irrational" chance = 10 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrational" animation = "body_AI_irrational" chance = 10 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrational" animation = "body_AI_irrational_2" chance = 1 looping = no next_state = "AI_irrational" }
state = { name = "AI_irrationalFat_entry" animation = "body_AI_irrationalFat" chance = 10 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFat" animation = "body_AI_irrationalFat" chance = 10 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFat" animation = "body_AI_irrationalFat_2" chance = 1 looping = no next_state = "AI_irrationalFat" }
state = { name = "AI_irrationalFatDwarf_entry" animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_irrationalFatDwarf" animation = "body_AI_irrationalFatDwarf" chance = 10 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_irrationalFatDwarf" animation = "body_AI_irrationalFatDwarf_2" chance = 1 looping = no next_state = "AI_irrationalFatDwarf" }
state = { name = "AI_coward_entry" animation = "body_AI_coward" chance = 10 looping = no next_state = "AI_coward" }
state = { name = "AI_coward" animation = "body_AI_coward" chance = 10 looping = no next_state = "AI_coward" }
state = { name = "AI_coward" animation = "body_AI_coward_2" chance = 3 looping = no next_state = "AI_coward" }
state = { name = "AI_cowardFatDwarf_entry" animation = "body_AI_cowardFatDwarf" chance = 10 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cowardFatDwarf" animation = "body_AI_cowardFatDwarf" chance = 10 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cowardFatDwarf" animation = "body_AI_cowardFatDwarf_2" chance = 3 looping = no next_state = "AI_cowardFatDwarf" }
state = { name = "AI_cynical_entry" animation = "body_AI_cynical" chance = 10 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynical" animation = "body_AI_cynical" chance = 10 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynical" animation = "body_AI_cynical_2" chance = 4 looping = no next_state = "AI_cynical" }
state = { name = "AI_cynicalFat_entry" animation = "body_AI_cynicalFat" chance = 10 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFat" animation = "body_AI_cynicalFat" chance = 10 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFat" animation = "body_AI_cynicalFat_2" chance = 4 looping = no next_state = "AI_cynicalFat" }
state = { name = "AI_cynicalFatDwarf_entry" animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_cynicalFatDwarf" animation = "body_AI_cynicalFatDwarf" chance = 10 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_cynicalFatDwarf" animation = "body_AI_cynicalFatDwarf_2" chance = 4 looping = no next_state = "AI_cynicalFatDwarf" }
state = { name = "AI_forgiving_entry" animation = "body_AI_forgiving" chance = 10 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving" chance = 10 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving_2" chance = 2 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgiving" animation = "body_AI_forgiving_3" chance = 1 looping = no next_state = "AI_forgiving" }
state = { name = "AI_forgivingFat_entry" animation = "body_AI_forgivingFat" chance = 10 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat" chance = 10 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat_2" chance = 2 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFat" animation = "body_AI_forgivingFat_3" chance = 1 looping = no next_state = "AI_forgivingFat" }
state = { name = "AI_forgivingFatDwarf_entry" animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf" chance = 10 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf_2" chance = 2 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_forgivingFatDwarf" animation = "body_AI_forgivingFatDwarf_3" chance = 1 looping = no next_state = "AI_forgivingFatDwarf" }
state = { name = "AI_callous_entry" animation = "body_AI_callous" chance = 10 looping = no next_state = "AI_callous" }
state = { name = "AI_callous" animation = "body_AI_callous" chance = 10 looping = no next_state = "AI_callous" }
state = { name = "AI_callous" animation = "body_AI_callous_2" chance = 4 looping = no next_state = "AI_callous" }
state = { name = "AI_callousFat_entry" animation = "body_AI_callousFat_1" chance = 10 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFat" animation = "body_AI_callousFat_1" chance = 10 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFat" animation = "body_AI_callousFat_2" chance = 4 looping = no next_state = "AI_callousFat" }
state = { name = "AI_callousFatDwarf_entry" animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_callousFatDwarf" animation = "body_AI_callousFatDwarf_1" chance = 10 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_callousFatDwarf" animation = "body_AI_callousFatDwarf_2" chance = 4 looping = no next_state = "AI_callousFatDwarf" }
state = { name = "AI_compassionate_entry" animation = "body_AI_compassionate" chance = 10 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionate" animation = "body_AI_compassionate" chance = 10 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionate" animation = "body_AI_compassionate_2" chance = 5 looping = no next_state = "AI_compassionate" }
state = { name = "AI_compassionateFat_entry" animation = "body_AI_compassionateFat" chance = 10 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFat" animation = "body_AI_compassionateFat" chance = 10 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFat" animation = "body_AI_compassionateFat_2" chance = 5 looping = no next_state = "AI_compassionateFat" }
state = { name = "AI_compassionateFatDwarf_entry" animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "AI_compassionateFatDwarf" animation = "body_AI_compassionateFatDwarf" chance = 10 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "AI_compassionateFatDwarf" animation = "body_AI_compassionateFatDwarf_2" chance = 5 looping = no next_state = "AI_compassionateFatDwarf" }
state = { name = "council_marshal" animation = "body_council_marshal" }
state = { name = "council_marshalFat" animation = "body_council_marshalFat" }
state = { name = "council_marshalFatDwarf" animation = "body_council_marshalFat" }
state = { name = "council_spymaster" animation = "body_council_spymaster" }
state = { name = "council_spymasterFatDwarf" animation = "body_council_spymasterFatDwarf" }
state = { name = "council_steward" animation = "body_council_steward" }
state = { name = "council_stewardFatDwarf" animation = "body_council_stewardFatDwarf" }
state = { name = "council_chancellor" animation = "body_council_chancellor" }
state = { name = "council_chancellorFat" animation = "body_council_chancellorFat" }
state = { name = "council_chancellorFatDwarf" animation = "body_council_chancellorFatDwarf" }
state = { name = "council_chaplain" animation = "body_council_chaplain" }
state = { name = "council_chaplainFat" animation = "body_council_chaplainFat" }
state = { name = "council_chaplainFatDwarf" animation = "body_council_chaplainFatDwarf" }
### States for Emotions ###
state = { name = "emotion_angry" animation = "body_emotion_angry" looping = no next_state = "emotion_angry" }
state = { name = "emotion_angryFat" animation = "body_emotion_angry_Fat" looping = no next_state = "emotion_angryFat" }
state = { name = "emotion_angryFatDwarf" animation = "body_emotion_angry_FatDwarf" looping = no next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_angry_entry" animation = "body_emotion_angry_start" looping = no next_state = "emotion_angry" }
state = { name = "emotion_angryFat_entry" animation = "body_emotion_angry_start_Fat" looping = no next_state = "emotion_angryFat" }
state = { name = "emotion_angryFatDwarf_entry" animation = "body_emotion_angry_start_FatDwarf" looping = no next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_angry_entry" animation = "body_emotion_angry_start_var" looping = no next_state = "emotion_angry" }
state = { name = "emotion_angryFat_entry" animation = "body_emotion_angry_start_var_Fat" looping = no next_state = "emotion_angryFat" }
state = { name = "emotion_angryFatDwarf_entry" animation = "body_emotion_angry_start_var_FatDwarf" looping = no next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_angry_entry" animation = "body_emotion_angry_start_var2" looping = no next_state = "emotion_angry" }
state = { name = "emotion_angryFat_entry" animation = "body_emotion_angry_start_var2_Fat" looping = no next_state = "emotion_angryFat" }
state = { name = "emotion_angryFatDwarf_entry" animation = "body_emotion_angry_start_var2_FatDwarf" looping = no next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_rage_entry" animation = "body_emotion_angry_start" looping = no next_state = "emotion_angry" }
state = { name = "emotion_rageFat_entry" animation = "body_emotion_angry_start_Fat" looping = no next_state = "emotion_angryFat" }
state = { name = "emotion_rageFatDwarf_entry" animation = "body_emotion_angry_start_FatDwarf" looping = no next_state = "emotion_angryFatDwarf" }
state = { name = "emotion_sadness_entry" animation = "body_emotion_sadness_start" looping = no next_state = "emotion_sadness" }
state = { name = "emotion_sadness" animation = "body_emotion_sadness" looping = no next_state = "emotion_sadness" }
state = { name = "emotion_sadnessFat_entry" animation = "body_emotion_sadness_Fat" looping = no next_state = "emotion_sadnessFat" }
state = { name = "emotion_sadnessFat" animation = "body_emotion_sadness_Fat" looping = no next_state = "emotion_sadnessFat" }
state = { name = "emotion_sadnessFatDwarf_entry" animation = "body_emotion_sadness_FatDwarf" looping = no next_state = "emotion_sadnessFatDwarf" }
state = { name = "emotion_sadnessFatDwarf" animation = "body_emotion_sadness_FatDwarf" looping = no next_state = "emotion_sadnessFatDwarf" }
state = { name = "emotion_disgust_entry" animation = "body_emotion_disgust_start" looping = no next_state = "emotion_disgust" }
state = { name = "emotion_disgust" animation = "body_emotion_disgust" looping = no next_state = "emotion_disgust" }
state = { name = "emotion_disgustFat_entry" animation = "body_emotion_disgust_start_Fat" looping = no next_state = "emotion_disgustFat" }
state = { name = "emotion_disgustFat" animation = "body_emotion_disgust_Fat" looping = no next_state = "emotion_disgustFat" }
state = { name = "emotion_disgustFatDwarf_entry" animation = "body_emotion_disgust_start_FatDwarf" looping = no next_state = "emotion_disgustFatDwarf" }
state = { name = "emotion_disgustFatDwarf" animation = "body_emotion_disgust_FatDwarf" looping = no next_state = "emotion_disgustFatDwarf" }
state = { name = "emotion_disapproving_entry" animation = "body_emotion_disapproving" looping = no next_state = "emotion_disapproving" }
state = { name = "emotion_disapproving" animation = "body_emotion_disapproving" looping = no next_state = "emotion_disapproving" }
state = { name = "emotion_disapprovingFat_entry" animation = "body_emotion_disapproving_Fat" looping = no next_state = "emotion_disapprovingFat" }
state = { name = "emotion_disapprovingFat" animation = "body_emotion_disapproving_Fat" looping = no next_state = "emotion_disapprovingFat" }
state = { name = "emotion_disapprovingFatDwarf_entry" animation = "body_emotion_disapproving_FatDwarf" looping = no next_state = "emotion_disapprovingFatDwarf" }
state = { name = "emotion_disapprovingFatDwarf" animation = "body_emotion_disapproving_FatDwarf" looping = no next_state = "emotion_disapprovingFatDwarf" }
state = { name = "emotion_worry_entry" animation = "body_emotion_worry_start" looping = no next_state = "emotion_worry" }
state = { name = "emotion_worry" animation = "body_emotion_worry" looping = no next_state = "emotion_worry" }
state = { name = "emotion_worryFat_entry" animation = "body_emotion_worry_start_Fat" looping = no next_state = "emotion_worryFat" }
state = { name = "emotion_worryFat" animation = "body_emotion_worry_Fat" looping = no next_state = "emotion_worryFat" }
state = { name = "emotion_worryFatDwarf_entry" animation = "body_emotion_worry_start_FatDwarf" looping = no next_state = "emotion_worryFatDwarf" }
state = { name = "emotion_worryFatDwarf" animation = "body_emotion_worry_FatDwarf" looping = no next_state = "emotion_worryFatDwarf" }
state = { name = "emotion_admiration_entry" animation = "body_emotion_admiration_start" looping = no next_state = "emotion_admiration" }
state = { name = "emotion_admiration" animation = "body_emotion_admiration" looping = no next_state = "emotion_admiration" }
state = { name = "emotion_admirationFat_entry" animation = "body_emotion_admiration_start_Fat" looping = no next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFat" animation = "body_emotion_admiration_Fat" looping = no next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFatDwarf_entry" animation = "body_emotion_admiration_start_FatDwarf" looping = no next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_admirationFatDwarf" animation = "body_emotion_admiration_FatDwarf" looping = no next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_admiration_entry" animation = "body_emotion_admiration_start_var2" looping = no next_state = "emotion_admiration" }
state = { name = "emotion_admirationFat_entry" animation = "body_emotion_admiration_start_var2_Fat" looping = no next_state = "emotion_admirationFat" }
state = { name = "emotion_admirationFatDwarf_entry" animation = "body_emotion_admiration_start_var2_FatDwarf" looping = no next_state = "emotion_admirationFatDwarf" }
state = { name = "emotion_love_start" animation = "body_emotion_love_start" looping = no next_state = "emotion_love" }
state = { name = "emotion_love" animation = "body_emotion_love" looping = no next_state = "emotion_love" }
# All intro animation variations below must be the same frame length or they will become out of sync.
state = { name = "emotion_happy_entry" animation = "body_emotion_happy_start" looping = no next_state = "emotion_happy" }
state = { name = "emotion_happy_entry" animation = "body_emotion_happy_start_point" looping = no next_state = "emotion_happy" }
state = { name = "emotion_happy" animation = "body_emotion_happy" looping = no next_state = "emotion_happy" }
state = { name = "emotion_happyFat_entry" animation = "body_emotion_happy_start_Fat" looping = no next_state = "emotion_happyFat" }
state = { name = "emotion_happyFat_entry" animation = "body_emotion_happy_start_point_Fat" looping = no next_state = "emotion_happyFat" }
state = { name = "emotion_happyFat" animation = "body_emotion_happy_Fat" looping = no next_state = "emotion_happyFat" }
state = { name = "emotion_happyFatDwarf_entry" animation = "body_emotion_happy_start_FatDwarf" looping = no next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_happyFatDwarf_entry" animation = "body_emotion_happy_start_point_FatDwarf" looping = no next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_happyFatDwarf" animation = "body_emotion_happy_FatDwarf" looping = no next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_happyFatDwarf_entry" animation = "body_emotion_happy_start_clap_FatDwarf" looping = no next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_happyFat_entry" animation = "body_emotion_happy_start_clap_Fat" looping = no next_state = "emotion_happyFat" }
state = { name = "emotion_happy_entry" animation = "body_emotion_happy_start_clap" looping = no next_state = "emotion_happy" }
state = { name = "emotion_ecstasyFatDwarf_entry" animation = "body_emotion_happy_start_clap_FatDwarf" looping = no next_state = "emotion_happyFatDwarf" }
state = { name = "emotion_ecstasyFat_entry" animation = "body_emotion_happy_start_clap_Fat" looping = no next_state = "emotion_happyFat" }
state = { name = "emotion_ecstasy_entry" animation = "body_emotion_happy_start_clap" looping = no next_state = "emotion_happy" }
state = { name = "emotion_boredom_entry" animation = "body_emotion_boredom" looping = no next_state = "emotion_boredom" }
state = { name = "emotion_boredom" animation = "body_emotion_boredom" looping = no next_state = "emotion_boredom" }
#state = { name = "emotion_boredomFatDwarf_entry" animation = "body_emotion_boredom_FatDwarf" looping = no next_state = "emotion_boredomFatDwarf" }
#state = { name = "emotion_boredomFatDwarf" animation = "body_emotion_boredom_FatDwarf" looping = no next_state = "emotion_boredomFatDwarf" }
state = { name = "emotion_sick_entry" animation = "body_emotion_sick" looping = no next_state = "emotion_sick" }
state = { name = "emotion_sick" animation = "body_emotion_sick" looping = no next_state = "emotion_sick" }
state = { name = "emotion_sickFatDwarf_entry" animation = "body_emotion_sick_FatDwarf" looping = no next_state = "emotion_sickFatDwarf" }
state = { name = "emotion_sickFatDwarf" animation = "body_emotion_sick_FatDwarf" looping = no next_state = "emotion_sickFatDwarf" }
state = { name = "emotion_scheme_entry" animation = "body_emotion_scheme" looping = no next_state = "emotion_scheme" }
state = { name = "emotion_scheme" animation = "body_emotion_scheme" looping = no next_state = "emotion_scheme" }
state = { name = "emotion_schemeFat_entry" animation = "body_emotion_scheme_Fat" looping = no next_state = "emotion_schemeFat" }
state = { name = "emotion_schemeFat" animation = "body_emotion_scheme_Fat" looping = no next_state = "emotion_schemeFat" }
state = { name = "emotion_schemeFatDwarf_entry" animation = "body_emotion_scheme_FatDwarf" looping = no next_state = "emotion_schemeFatDwarf" }
state = { name = "emotion_schemeFatDwarf" animation = "body_emotion_scheme_FatDwarf" looping = no next_state = "emotion_schemeFatDwarf" }
state = { name = "emotion_disbelief_entry" animation = "body_emotion_disbelief_start" looping = no next_state = "emotion_disbelief" }
state = { name = "emotion_disbelief" animation = "body_emotion_disbelief" looping = no next_state = "emotion_disbelief" }
state = { name = "emotion_disbeliefFat_entry" animation = "body_emotion_disbelief_start_Fat" looping = no next_state = "emotion_disbeliefFat" }
state = { name = "emotion_disbeliefFat" animation = "body_emotion_disbelief_Fat" looping = no next_state = "emotion_disbeliefFat" }
state = { name = "emotion_disbeliefFatDwarf_entry" animation = "body_emotion_disbelief_start_FatDwarf" looping = no next_state = "emotion_disbeliefFatDwarf" }
state = { name = "emotion_disbeliefFatDwarf" animation = "body_emotion_disbelief_FatDwarf" looping = no next_state = "emotion_disbeliefFatDwarf" }
state = { name = "emotion_fear_entry" animation = "body_emotion_fear_start" looping = no next_state = "emotion_fear" }
state = { name = "emotion_fear" animation = "body_emotion_fear" looping = no next_state = "emotion_fear" }
state = { name = "emotion_fearFat_entry" animation = "body_emotion_fear_start_Fat" looping = no next_state = "emotion_fearFat" }
state = { name = "emotion_fearFat" animation = "body_emotion_fear_Fat" looping = no next_state = "emotion_fearFat" }
state = { name = "emotion_fearFatDwarf_entry" animation = "body_emotion_fear_start_FatDwarf" looping = no next_state = "emotion_fearFatDwarf" }
state = { name = "emotion_fearFatDwarf" animation = "body_emotion_fear_FatDwarf" looping = no next_state = "emotion_fearFatDwarf" }
state = { name = "emotion_shame_entry" animation = "body_emotion_shame" looping = no next_state = "emotion_shame" }
state = { name = "emotion_shame" animation = "body_emotion_shame" looping = no next_state = "emotion_shame" }
state = { name = "emotion_shameFat_entry" animation = "body_emotion_shame_Fat" looping = no next_state = "emotion_shameFat" }
state = { name = "emotion_shameFat" animation = "body_emotion_shame_Fat" looping = no next_state = "emotion_shameFat" }
state = { name = "emotion_shameFatDwarf_entry" animation = "body_emotion_shame_FatDwarf" looping = no next_state = "emotion_shameFatDwarf" }
state = { name = "emotion_shameFatDwarf" animation = "body_emotion_shame_FatDwarf" looping = no next_state = "emotion_shameFatDwarf" }
state = { name = "emotion_stressed_entry" animation = "body_emotion_stressed_start" looping = no next_state = "emotion_stressed" }
state = { name = "emotion_stressed" animation = "body_emotion_stressed" looping = no next_state = "emotion_stressed" }
state = { name = "emotion_stressedFat_entry" animation = "body_emotion_stressed_start_Fat" looping = no next_state = "emotion_stressedFat" }
state = { name = "emotion_stressedFat" animation = "body_emotion_stressed_Fat" looping = no next_state = "emotion_stressedFat" }
state = { name = "emotion_stressedFatDwarf_entry" animation = "body_emotion_stressed_start_FatDwarf" looping = no next_state = "emotion_stressedFatDwarf" }
state = { name = "emotion_stressedFatDwarf" animation = "body_emotion_stressed_FatDwarf" looping = no next_state = "emotion_stressedFatDwarf" }
state = { name = "emotion_dismissive_entry" animation = "body_emotion_dismissive_start" looping = no next_state = "emotion_dismissive" }
state = { name = "emotion_dismissive" animation = "body_emotion_dismissive" looping = no next_state = "emotion_dismissive" }
state = { name = "emotion_dismissiveFat_entry" animation = "body_emotion_dismissive_start_Fat" looping = no next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFat" animation = "body_emotion_dismissive_Fat" looping = no next_state = "emotion_dismissiveFat" }
state = { name = "emotion_dismissiveFatDwarf_entry" animation = "body_emotion_dismissive_start_FatDwarf" looping = no next_state = "emotion_dismissiveFatDwarf" }
state = { name = "emotion_dismissiveFatDwarf" animation = "body_emotion_dismissive_FatDwarf" looping = no next_state = "emotion_dismissiveFatDwarf" }
state = { name = "emotion_schadenfreude_entry" animation = "body_emotion_schadenfreude_start" looping = no next_state = "emotion_schadenfreude" }
state = { name = "emotion_schadenfreude" animation = "body_emotion_schadenfreude" looping = no next_state = "emotion_schadenfreude" }
state = { name = "emotion_schadenfreudeFat_entry" animation = "body_emotion_schadenfreude_start_Fat" looping = no next_state = "emotion_schadenfreudeFat" }
state = { name = "emotion_schadenfreudeFat" animation = "body_emotion_schadenfreude_Fat" looping = no next_state = "emotion_schadenfreudeFat" }
state = { name = "emotion_schadenfreudeFatDwarf_entry" animation = "body_emotion_schadenfreude_start_FatDwarf" looping = no next_state = "emotion_schadenfreudeFatDwarf" }
state = { name = "emotion_schadenfreudeFatDwarf" animation = "body_emotion_schadenfreude_FatDwarf" looping = no next_state = "emotion_schadenfreudeFatDwarf" }
state = { name = "emotion_flirty_entry" animation = "body_emotion_flirty" looping = no next_state = "emotion_flirty" }
state = { name = "emotion_flirty" animation = "body_emotion_flirty" looping = no next_state = "emotion_flirty" }
state = { name = "emotion_flirtyLeft_entry" animation = "body_emotion_flirtyLeft" looping = no next_state = "emotion_flirtyLeft" }
state = { name = "emotion_flirtyLeft" animation = "body_emotion_flirtyLeft" looping = no next_state = "emotion_flirtyLeft" }
state = { name = "emotion_paranoia_entry" animation = "body_emotion_paranoia" looping = no next_state = "emotion_paranoia" }
state = { name = "emotion_paranoia" animation = "body_emotion_paranoia" looping = no next_state = "emotion_paranoia" }
state = { name = "emotion_paranoiaFat_entry" animation = "body_emotion_paranoia_Fat" looping = no next_state = "emotion_paranoiaFat" }
state = { name = "emotion_paranoiaFat" animation = "body_emotion_paranoia_Fat" looping = no next_state = "emotion_paranoiaFat" }
state = { name = "emotion_paranoiaFatDwarf_entry" animation = "body_emotion_paranoia_FatDwarf" looping = no next_state = "emotion_paranoiaFatDwarf" }
state = { name = "emotion_paranoiaFatDwarf" animation = "body_emotion_paranoia_FatDwarf" looping = no next_state = "emotion_paranoiaFatDwarf" }
state = { name = "emotion_grief_entry" animation = "body_emotion_grief" looping = no next_state = "emotion_grief" }
state = { name = "emotion_grief" animation = "body_emotion_grief" looping = no next_state = "emotion_grief" }
state = { name = "emotion_griefFat_entry" animation = "body_emotion_grief_Fat" looping = no next_state = "emotion_griefFat" }
state = { name = "emotion_griefFat" animation = "body_emotion_grief_Fat" looping = no next_state = "emotion_griefFat" }
state = { name = "emotion_griefFatDwarf_entry" animation = "body_emotion_grief_FatDwarf" looping = no next_state = "emotion_griefFatDwarf" }
state = { name = "emotion_griefFatDwarf" animation = "body_emotion_grief_FatDwarf" looping = no next_state = "emotion_griefFatDwarf" }
state = { name = "emotion_shock_entry" animation = "body_emotion_shock_start" looping = no next_state = "emotion_shock" }
state = { name = "emotion_shock_entry" animation = "body_emotion_shock_start_var" looping = no next_state = "emotion_shock" }
state = { name = "emotion_shock" animation = "body_emotion_shock" looping = no next_state = "emotion_shock" }
state = { name = "emotion_shockFat_entry" animation = "body_emotion_shock_start_Fat" looping = no next_state = "emotion_shockFat" }
state = { name = "emotion_shockFat_entry" animation = "body_emotion_shock_start_var_Fat" looping = no next_state = "emotion_shockFat" }
state = { name = "emotion_shockFat" animation = "body_emotion_shock_Fat" looping = no next_state = "emotion_shockFat" }
state = { name = "emotion_shockFatDwarf_entry" animation = "body_emotion_shock_start_FatDwarf" looping = no next_state = "emotion_shockFatDwarf" }
state = { name = "emotion_shockFatDwarf_entry" animation = "body_emotion_shock_start_var_FatDwarf" looping = no next_state = "emotion_shockFatDwarf" }
state = { name = "emotion_shockFatDwarf" animation = "body_emotion_shock_FatDwarf" looping = no next_state = "emotion_shockFatDwarf" }
state = { name = "emotion_pain_entry" animation = "body_emotion_pain" looping = no next_state = "emotion_pain" }
state = { name = "emotion_pain" animation = "body_emotion_pain" looping = no next_state = "emotion_pain" }
state = { name = "emotion_painFat_entry" animation = "body_emotion_pain_Fat" looping = no next_state = "emotion_painFat" }
state = { name = "emotion_painFat" animation = "body_emotion_pain_Fat" looping = no next_state = "emotion_painFat" }
state = { name = "emotion_painFatDwarf_entry" animation = "body_emotion_pain_FatDwarf" looping = no next_state = "emotion_painFatDwarf" }
state = { name = "emotion_painFatDwarf" animation = "body_emotion_pain_FatDwarf" looping = no next_state = "emotion_painFatDwarf" }
state = { name = "emotion_beg_entry" animation = "body_emotion_beg" looping = no next_state = "emotion_beg" }
state = { name = "emotion_beg" animation = "body_emotion_beg" looping = no next_state = "emotion_beg" }
state = { name = "emotion_poison" animation = "body_emotion_poison" looping = no next_state = "emotion_poison" }
state = { name = "emotion_poisonFatDwarf" animation = "body_emotion_poison_FatDwarf" looping = no next_state = "emotion_poisonFatDwarf" }
state = { name = "emotion_poisonFatDwarf" animation = "body_emotion_poison_FatDwarf" looping = no next_state = "emotion_poisonFatDwarf" }
state = { name = "emotion_thinking_entry" animation = "body_emotion_thinking_start" looping = no next_state = "emotion_thinking" }
state = { name = "emotion_thinking" animation = "body_emotion_thinking" looping = no next_state = "emotion_thinking" }
state = { name = "emotion_thinkingFat_entry" animation = "body_emotion_thinking_start_Fat" looping = no next_state = "emotion_thinkingFat" }
state = { name = "emotion_thinkingFat" animation = "body_emotion_thinking_Fat" looping = no next_state = "emotion_thinkingFat" }
state = { name = "emotion_thinkingFatDwarf_entry" animation = "body_emotion_thinking_start_FatDwarf" looping = no next_state = "emotion_thinkingFatDwarf" }
state = { name = "emotion_thinkingFatDwarf" animation = "body_emotion_thinking_FatDwarf" looping = no next_state = "emotion_thinkingFatDwarf" }
state = { name = "oneHandedAggressive1_entry" animation = "body_oneHandedAggressive1_1" chance = 15 looping = no next_state = "oneHandedAggressive1" }
state = { name = "oneHandedAggressive1" animation = "body_oneHandedAggressive1_1" chance = 15 looping = no next_state = "oneHandedAggressive1" }
state = { name = "oneHandedAggressive1" animation = "body_oneHandedAggressive1_2" chance = 15 looping = no next_state = "oneHandedAggressive1" }
state = { name = "twoHandedAggressive1_entry" animation = "body_twoHandedAggressive1_1" chance = 15 looping = no next_state = "twoHandedAggressive1" }
state = { name = "twoHandedAggressive1" animation = "body_twoHandedAggressive1_1" chance = 15 looping = no next_state = "twoHandedAggressive1" }
state = { name = "twoHandedAggressive1" animation = "body_twoHandedAggressive1_2" chance = 18 looping = no next_state = "twoHandedAggressive1" }
state = { name = "twoHandedAggressiveFat1_entry" animation = "body_twoHandedAggressiveFat1_1" chance = 15 looping = no next_state = "twoHandedAggressiveFat1" }
state = { name = "twoHandedAggressiveFat1" animation = "body_twoHandedAggressiveFat1_1" chance = 15 looping = no next_state = "twoHandedAggressiveFat1" }
state = { name = "twoHandedAggressiveFat1" animation = "body_twoHandedAggressiveFat1_2" chance = 18 looping = no next_state = "twoHandedAggressiveFat1" }
state = { name = "twoHandedAggressiveFatDwarf1_entry" animation = "body_twoHandedAggressiveFatDwarf1_1" chance = 15 looping = no next_state = "twoHandedAggressiveFatDwarf1" }
state = { name = "twoHandedAggressiveFatDwarf1" animation = "body_twoHandedAggressiveFatDwarf1_1" chance = 15 looping = no next_state = "twoHandedAggressiveFatDwarf1" }
state = { name = "twoHandedAggressiveFatDwarf1" animation = "body_twoHandedAggressiveFatDwarf1_2" chance = 18 looping = no next_state = "twoHandedAggressiveFatDwarf1" }
state = { name = "twoHandedAggressive2_entry" animation = "body_twoHandedAggressive2_1" chance = 15 looping = no next_state = "twoHandedAggressive2" }
state = { name = "twoHandedAggressive2" animation = "body_twoHandedAggressive2_1" chance = 15 looping = no next_state = "twoHandedAggressive2" }
state = { name = "twoHandedAggressive2" animation = "body_twoHandedAggressive2_2" chance = 18 looping = no next_state = "twoHandedAggressive2" }
state = { name = "twoHandedAggressiveFat2_entry" animation = "body_twoHandedAggressiveFat2_1" chance = 15 looping = no next_state = "twoHandedAggressiveFat2" }
state = { name = "twoHandedAggressiveFat2" animation = "body_twoHandedAggressiveFat2_1" chance = 15 looping = no next_state = "twoHandedAggressiveFat2" }
state = { name = "twoHandedAggressiveFat2" animation = "body_twoHandedAggressiveFat2_2" chance = 18 looping = no next_state = "twoHandedAggressiveFat2" }
state = { name = "twoHandedAggressiveFatDwarf2_entry" animation = "body_twoHandedAggressiveFatDwarf2_1" chance = 15 looping = no next_state = "twoHandedAggressiveFatDwarf2" }
state = { name = "twoHandedAggressiveFatDwarf2" animation = "body_twoHandedAggressiveFatDwarf2_1" chance = 15 looping = no next_state = "twoHandedAggressiveFatDwarf2" }
state = { name = "twoHandedAggressiveFatDwarf2" animation = "body_twoHandedAggressiveFatDwarf2_2" chance = 18 looping = no next_state = "twoHandedAggressiveFatDwarf2" }
state = { name = "celebrateOneHanded1_entry" animation = "body_celebrateOneHanded1_1" chance = 15 looping = no next_state = "celebrateOneHanded1" }
state = { name = "celebrateOneHanded1" animation = "body_celebrateOneHanded1_1" chance = 15 looping = no next_state = "celebrateOneHanded1" }
state = { name = "celebrateOneHanded1" animation = "body_celebrateOneHanded1_2" chance = 15 looping = no next_state = "celebrateOneHanded1" }
state = { name = "celebrateOneHanded1" animation = "body_celebrateOneHanded1_3" chance = 15 looping = no next_state = "celebrateOneHanded1" }
state = { name = "celebrateOneHanded2_entry" animation = "body_celebrateOneHanded2_1" chance = 15 looping = no next_state = "celebrateOneHanded2" }
state = { name = "celebrateOneHanded2" animation = "body_celebrateOneHanded2_1" chance = 15 looping = no next_state = "celebrateOneHanded2" }
state = { name = "celebrateOneHanded2" animation = "body_celebrateOneHanded2_2" chance = 15 looping = no next_state = "celebrateOneHanded2" }
state = { name = "celebrateOneHanded2" animation = "body_celebrateOneHanded2_3" chance = 15 looping = no next_state = "celebrateOneHanded2" }
state = { name = "celebrateTwoHanded1_entry" animation = "body_celebrateTwoHanded1_1" chance = 15 looping = no next_state = "celebrateTwoHanded1" }
state = { name = "celebrateTwoHanded1" animation = "body_celebrateTwoHanded1_1" chance = 15 looping = no next_state = "celebrateTwoHanded1" }
state = { name = "celebrateTwoHanded1" animation = "body_celebrateTwoHanded1_2" chance = 15 looping = no next_state = "celebrateTwoHanded1" }
state = { name = "celebrateTwoHanded1" animation = "body_celebrateTwoHanded1_3" chance = 15 looping = no next_state = "celebrateTwoHanded1" }
state = { name = "emotion_loss1_entry" animation = "body_emotion_loss1_1" chance = 15 looping = no next_state = "emotion_loss1" }
state = { name = "emotion_loss1" animation = "body_emotion_loss1_1" chance = 15 looping = no next_state = "emotion_loss1" }
state = { name = "emotion_loss1" animation = "body_emotion_loss1_2" chance = 15 looping = no next_state = "emotion_loss1" }
state = { name = "emotion_lossFat1_entry" animation = "body_emotion_lossFat1_1" chance = 15 looping = no next_state = "emotion_lossFat1" }
state = { name = "emotion_lossFat1" animation = "body_emotion_lossFat1_1" chance = 15 looping = no next_state = "emotion_lossFat1" }
state = { name = "emotion_lossFat1" animation = "body_emotion_lossFat1_2" chance = 15 looping = no next_state = "emotion_lossFat1" }
#fp2
state = { name = "chessCertainWin1_entry" animation = "body_chessCertainWin_1" looping = no next_state = "chessCertainWin2" }
state = { name = "chessCertainWin2" animation = "body_chessCertainWin_2" looping = no next_state = "chessCertainWin1" }
state = { name = "chessCertainWin1" animation = "body_chessCertainWin_1" looping = no next_state = "chessCertainWin2" }
state = { name = "chessCocky1_entry" animation = "body_chessCocky_1" looping = no next_state = "chessCocky2" }
state = { name = "chessCocky2" animation = "body_chessCocky_2" looping = no next_state = "chessCocky3" }
state = { name = "chessCocky3" animation = "body_chessCocky_3" looping = no next_state = "chessCocky1" }
state = { name = "chessCocky1" animation = "body_chessCocky_1" looping = no next_state = "chessCocky2" }
state = { name = "lantern1_entry" animation = "body_lantern_1" looping = no next_state = "lantern1" }
state = { name = "lantern1" animation = "body_lantern_1" looping = no next_state = "lantern1" }
state = { name = "eyeroll_entry" animation = "body_eyeroll_1" next_state = "eyeroll" }
state = { name = "eyeroll" animation = "body_eyeroll_1" next_state = "eyeroll" }
state = { name = "eavesdrop_entry" animation = "body_eavesdrop_1" next_state = "eavesdrop" }
state = { name = "eavesdrop" animation = "body_eavesdrop_1" next_state = "eavesdrop" }
state = { name = "assassin_entry" animation = "body_assassin_1" next_state = "assassin" }
state = { name = "assassin" animation = "body_assassin_1" next_state = "assassin" }
state = { name = "toast1_entry" animation = "body_toast_1" looping = no next_state = "toast2" }
state = { name = "toast1" animation = "body_toast_1" looping = no next_state = "toast2" }
state = { name = "toast2" animation = "body_toast_2" looping = no next_state = "toast1" }
state = { name = "drink_entry" animation = "body_drink" looping = no next_state = "drink_loop" }
state = { name = "drink_loop" animation = "body_drink_loop" looping = no next_state = "drink_loop" }
state = { name = "drink_loop" animation = "body_drink_loop" looping = no next_state = "drink_loop" }
state = { name = "drink_loop" animation = "body_drink_loop" looping = no next_state = "drink_entry" }
state = { name = "emotion_laugh_entry" animation = "body_emotion_laugh_1" next_state = "emotion_laugh" }
state = { name = "emotion_laugh" animation = "body_emotion_laugh_1" next_state = "emotion_laugh" }
#fp2 end
state = { name = "waroverview_attacker" animation = "body_waroverview_attacker" }
state = { name = "waroverview_attackerFatDwarf" animation = "body_waroverview_attackerFatDwarf" }
state = { name = "waroverview_defender" animation = "body_waroverview_defender" }
state = { name = "waroverview_defenderFat" animation = "body_waroverview_defenderFat" }
state = { name = "waroverview_defenderFatDwarf" animation = "body_waroverview_defenderFatDwarf" }
state = { name = "event_newborn_entry" animation = "body_event_newborn" next_state = "event_newborn" }
state = { name = "event_newborn" animation = "body_event_newborn" }
state = { name = "event_newbornFat" animation = "body_event_newborn_Fat" }
state = { name = "event_newbornFatDwarf" animation = "body_event_newborn_FatDwarf" }
state = { name = "misc_arrest" animation = "body_misc_arrest" }
state = { name = "misc_arrestFatDwarf" animation = "body_misc_arrestFatDwarf" }
state = { name = "misc_dungeon" animation = "body_misc_dungeon" }
state = { name = "misc_wounded2" animation = "body_misc_wounded2_1" chance = 10 looping = no next_state = "misc_wounded2" }
state = { name = "misc_wounded2" animation = "body_misc_wounded2_2" chance = 3 looping = no next_state = "misc_wounded2" }
state = { name = "misc_wounded2FatDwarf" animation = "body_misc_wounded2FatDwarf_1" chance = 10 looping = no next_state = "misc_wounded2FatDwarf" }
state = { name = "misc_wounded2FatDwarf" animation = "body_misc_wounded2FatDwarf_2" chance = 3 looping = no next_state = "misc_wounded2FatDwarf" }
state = { name = "misc_pregnant_entry" animation = "body_misc_pregnant_1" chance = 10 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnant" animation = "body_misc_pregnant_1" chance = 10 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnant" animation = "body_misc_pregnant_2" chance = 5 looping = no next_state = "misc_pregnant" }
state = { name = "misc_pregnantFat_entry" animation = "body_misc_pregnantFat_1" chance = 10 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFat" animation = "body_misc_pregnantFat_1" chance = 10 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFat" animation = "body_misc_pregnantFat_2" chance = 5 looping = no next_state = "misc_pregnantFat" }
state = { name = "misc_pregnantFatDwarf_entry" animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantFatDwarf" animation = "body_misc_pregnantFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantFatDwarf" animation = "body_misc_pregnantFatDwarf_2" chance = 5 looping = no next_state = "misc_pregnantFatDwarf" }
state = { name = "misc_pregnantSerious_entry" animation = "body_misc_pregnantSerious_1" chance = 10 looping = no next_state = "misc_pregnantSerious" }
state = { name = "misc_pregnantSerious" animation = "body_misc_pregnantSerious_1" chance = 10 looping = no next_state = "misc_pregnantSerious" }
state = { name = "misc_pregnantSerious" animation = "body_misc_pregnantSerious_2" chance = 5 looping = no next_state = "misc_pregnantSerious" }
state = { name = "misc_pregnantSeriousFat_entry" animation = "body_misc_pregnantSeriousFat_1" chance = 10 looping = no next_state = "misc_pregnantSeriousFat" }
state = { name = "misc_pregnantSeriousFat" animation = "body_misc_pregnantSeriousFat_1" chance = 10 looping = no next_state = "misc_pregnantSeriousFat" }
state = { name = "misc_pregnantSeriousFat" animation = "body_misc_pregnantSeriousFat_2" chance = 5 looping = no next_state = "misc_pregnantSeriousFat" }
state = { name = "misc_pregnantSeriousFatDwarf_entry" animation = "body_misc_pregnantSeriousFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantSeriousFatDwarf" }
state = { name = "misc_pregnantSeriousFatDwarf" animation = "body_misc_pregnantSeriousFatDwarf_1" chance = 10 looping = no next_state = "misc_pregnantSeriousFatDwarf" }
state = { name = "misc_pregnantSeriousFatDwarf" animation = "body_misc_pregnantSeriousFatDwarf_2" chance = 5 looping = no next_state = "misc_pregnantSeriousFatDwarf" }
state = { name = "frontEnd_middle_entry" animation = "body_frontEnd_middle" chance = 100 looping = no next_state = "frontEnd_middle" }
state = { name = "frontEnd_middle" animation = "body_frontEnd_middle" chance = 100 looping = no next_state = "frontEnd_middle" }
state = { name = "frontEnd_middleFat_entry" animation = "body_frontEnd_middleFat" chance = 100 looping = no next_state = "frontEnd_middleFat" }
state = { name = "frontEnd_middleFat" animation = "body_frontEnd_middleFat" chance = 100 looping = no next_state = "frontEnd_middleFat" }
state = { name = "frontEnd_middleFatDwarf_entry" animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no next_state = "frontEnd_middleFatDwarf" }
state = { name = "frontEnd_middleFatDwarf" animation = "body_frontEnd_middleFatDwarf" chance = 100 looping = no next_state = "frontEnd_middleFatDwarf" }
state = { name = "frontEnd_left_entry" animation = "body_frontEnd_left" chance = 100 looping = no next_state = "frontEnd_left" }
state = { name = "frontEnd_left" animation = "body_frontEnd_left" chance = 100 looping = no next_state = "frontEnd_left" }
state = { name = "frontEnd_leftFat_entry" animation = "body_frontEnd_leftFat" chance = 100 looping = no next_state = "frontEnd_leftFat" }
state = { name = "frontEnd_leftFat" animation = "body_frontEnd_leftFat" chance = 100 looping = no next_state = "frontEnd_leftFat" }
state = { name = "frontEnd_leftFatDwarf_entry" animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no next_state = "frontEnd_leftFatDwarf" }
state = { name = "frontEnd_leftFatDwarf" animation = "body_frontEnd_leftFatDwarf" chance = 100 looping = no next_state = "frontEnd_leftFatDwarf" }
state = { name = "frontEnd_right_entry" animation = "body_frontEnd_right" chance = 100 looping = no next_state = "frontEnd_right" }
state = { name = "frontEnd_right" animation = "body_frontEnd_right" chance = 100 looping = no next_state = "frontEnd_right" }
state = { name = "frontEnd_rightFat_entry" animation = "body_frontEnd_rightFat" chance = 100 looping = no next_state = "frontEnd_rightFat" }
state = { name = "frontEnd_rightFat" animation = "body_frontEnd_rightFat" chance = 100 looping = no next_state = "frontEnd_rightFat" }
state = { name = "frontEnd_rightFatDwarf_entry" animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no next_state = "frontEnd_rightFatDwarf" }
state = { name = "frontEnd_rightFatDwarf" animation = "body_frontEnd_rightFatDwarf" chance = 100 looping = no next_state = "frontEnd_rightFatDwarf" }
state = { name = "frontEnd_child" animation = "body_frontEnd_child" }
state = { name = "frontEnd_infant" animation = "body_frontEnd_infant" chance = 100 looping = no next_state = "frontEnd_infant" }
state = { name = "frontEnd_infant2" animation = "body_frontEnd_infant2" chance = 100 looping = no next_state = "frontEnd_infant2" }
state = { name = "frontEnd_pregnant" animation = "body_frontEnd_pregnant" chance = 100 looping = no next_state = "frontEnd_pregnant" }
state = { name = "frontEnd_pregnantFat" animation = "body_frontEnd_pregnantFat" chance = 100 looping = no next_state = "frontEnd_pregnantFat" }
state = { name = "frontEnd_pregnantFatDwarf" animation = "body_frontEnd_pregnantFatDwarf" chance = 100 looping = no next_state = "frontEnd_pregnantFatDwarf" }
state = { name = "throneRoom_chancellor_entry" animation = "body_throneRoom_chancellor_1" chance = 10 looping = no next_state = "throneRoom_chancellor" }
state = { name = "throneRoom_chancellor" animation = "body_throneRoom_chancellor_1" chance = 10 looping = no next_state = "throneRoom_chancellor" }
state = { name = "throneRoom_chancellor" animation = "body_throneRoom_chancellor_2" chance = 8 looping = no next_state = "throneRoom_chancellor" }
state = { name = "throneRoom_chancellor" animation = "body_throneRoom_chancellor_3" chance = 7 looping = no next_state = "throneRoom_chancellor" }
state = { name = "throneRoom_kneel1_entry" animation = "body_throneRoom_kneel1_1" chance = 10 looping = no next_state = "throneRoom_kneel1" }
state = { name = "throneRoom_kneel1" animation = "body_throneRoom_kneel1_1" chance = 10 looping = no next_state = "throneRoom_kneel1" }
state = { name = "throneRoom_kneel2_entry" animation = "body_throneRoom_kneel2_1" chance = 10 looping = no next_state = "throneRoom_kneel2" }
state = { name = "throneRoom_kneel2" animation = "body_throneRoom_kneel2_1" chance = 10 looping = no next_state = "throneRoom_kneel2" }
state = { name = "throneRoom_curtsey1_entry" animation = "body_throneRoom_curtsey1_1" chance = 10 looping = no next_state = "throneRoom_curtsey1" }
state = { name = "throneRoom_curtsey1" animation = "body_throneRoom_curtsey1_1" chance = 10 looping = no next_state = "throneRoom_curtsey1" }
state = { name = "throneRoom_messenger1_entry" animation = "body_throneRoom_messenger1_1" chance = 10 looping = no next_state = "throneRoom_messenger1" }
state = { name = "throneRoom_messenger1" animation = "body_throneRoom_messenger1_1" chance = 10 looping = no next_state = "throneRoom_messenger1" }
state = { name = "throneRoom_messenger2_entry" animation = "body_throneRoom_messenger2_1" chance = 10 looping = no next_state = "throneRoom_messenger2" }
state = { name = "throneRoom_messenger2" animation = "body_throneRoom_messenger2_1" chance = 10 looping = no next_state = "throneRoom_messenger2" }
state = { name = "throneRoom_messenger3_entry" animation = "body_throneRoom_messenger3_1" chance = 10 looping = no next_state = "throneRoom_messenger3" }
state = { name = "throneRoom_messenger3" animation = "body_throneRoom_messenger3_1" chance = 10 looping = no next_state = "throneRoom_messenger3" }
state = { name = "throneRoom_ruler_entry" animation = "body_throneRoom_ruler1_1" chance = 10 looping = no next_state = "throneRoom_ruler1" }
state = { name = "throneRoom_ruler_entry" animation = "body_throneRoom_ruler2_1" chance = 30 looping = no next_state = "throneRoom_ruler2" }
state = { name = "throneRoom_rulerFatDwarf_entry" animation = "body_throneRoom_rulerFatDwarf1_1" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf1" }
state = { name = "throneRoom_rulerFatDwarf_entry" animation = "body_throneRoom_rulerFatDwarf2_1" chance = 30 looping = no next_state = "throneRoom_rulerFatDwarf2" }
state = { name = "throneRoom_ruler1_entry" animation = "body_throneRoom_ruler1_1" chance = 10 looping = no next_state = "throneRoom_ruler1" }
state = { name = "throneRoom_ruler1" animation = "body_throneRoom_ruler1_1" chance = 10 looping = no next_state = "throneRoom_ruler1" }
state = { name = "throneRoom_ruler1" animation = "body_throneRoom_ruler1_2" chance = 10 looping = no next_state = "throneRoom_ruler1" }
state = { name = "throneRoom_ruler1" animation = "body_throneRoom_ruler1_3" chance = 10 looping = no next_state = "throneRoom_ruler1" }
state = { name = "throneRoom_rulerFatDwarf1_entry" animation = "body_throneRoom_rulerFatDwarf1_1" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf1" }
state = { name = "throneRoom_rulerFatDwarf1" animation = "body_throneRoom_rulerFatDwarf1_1" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf1" }
state = { name = "throneRoom_rulerFatDwarf1" animation = "body_throneRoom_rulerFatDwarf1_2" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf1" }
state = { name = "throneRoom_rulerFatDwarf1" animation = "body_throneRoom_rulerFatDwarf1_3" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf1" }
state = { name = "throneRoom_ruler2_entry" animation = "body_throneRoom_ruler2_1" chance = 10 looping = no next_state = "throneRoom_ruler2" }
state = { name = "throneRoom_ruler2" animation = "body_throneRoom_ruler2_1" chance = 10 looping = no next_state = "throneRoom_ruler2" }
state = { name = "throneRoom_ruler2" animation = "body_throneRoom_ruler2_2" chance = 10 looping = no next_state = "throneRoom_ruler2" }
state = { name = "throneRoom_ruler2" animation = "body_throneRoom_ruler2_3" chance = 10 looping = no next_state = "throneRoom_ruler2" }
state = { name = "throneRoom_rulerFatDwarf2_entry" animation = "body_throneRoom_rulerFatDwarf2_1" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf2" }
state = { name = "throneRoom_rulerFatDwarf2" animation = "body_throneRoom_rulerFatDwarf2_1" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf2" }
state = { name = "throneRoom_rulerFatDwarf2" animation = "body_throneRoom_rulerFatDwarf2_2" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf2" }
state = { name = "throneRoom_rulerFatDwarf2" animation = "body_throneRoom_rulerFatDwarf2_3" chance = 10 looping = no next_state = "throneRoom_rulerFatDwarf2" }
state = { name = "throneRoom_ruler3_entry" animation = "body_throneRoom_ruler3_1" chance = 10 looping = no next_state = "throneRoom_ruler3" }
state = { name = "throneRoom_ruler3" animation = "body_throneRoom_ruler3_1" chance = 10 looping = no next_state = "throneRoom_ruler3" }
state = { name = "throneRoom_ruler3" animation = "body_throneRoom_ruler3_2" chance = 10 looping = no next_state = "throneRoom_ruler3" }
state = { name = "throneRoom_ruler3" animation = "body_throneRoom_ruler3_3" chance = 10 looping = no next_state = "throneRoom_ruler3" }
state = { name = "throneRoom_rulerChild1_entry" animation = "body_throneRoom_rulerChild1_1" looping = yes }
#state = { name = "throneRoom_rulerChild1_entry" animation = "body_throneRoom_rulerChild1_1" chance = 10 looping = no next_state = "throneRoom_rulerChild1" }
#state = { name = "throneRoom_rulerChild1" animation = "body_throneRoom_rulerChild1_1" chance = 10 looping = no next_state = "throneRoom_rulerChild1" }
#state = { name = "throneRoom_rulerChild1" animation = "body_throneRoom_rulerChild1_2" chance = 10 looping = no next_state = "throneRoom_rulerChild1" }
#state = { name = "throneRoom_rulerChild1" animation = "body_throneRoom_rulerChild1_3" chance = 10 looping = no next_state = "throneRoom_rulerChild1" }
state = { name = "throneRoom_conversation1_entry" animation = "body_throneRoom_conversation1_1" chance = 20 looping = no next_state = "throneRoom_conversation1" }
state = { name = "throneRoom_conversation1" animation = "body_throneRoom_conversation1_1" chance = 20 looping = no next_state = "throneRoom_conversation1" }
state = { name = "throneRoom_conversation1" animation = "body_throneRoom_conversation1_2" chance = 15 looping = no next_state = "throneRoom_conversation1" }
state = { name = "throneRoom_conversation1" animation = "body_throneRoom_conversation1_3" chance = 5 looping = no next_state = "throneRoom_conversation1" }
state = { name = "throneRoom_conversationFatDwarf1_entry" animation = "body_throneRoom_conversationFatDwarf1_1" chance = 12 looping = no next_state = "throneRoom_conversationFatDwarf1" }
state = { name = "throneRoom_conversationFatDwarf1" animation = "body_throneRoom_conversationFatDwarf1_1" chance = 12 looping = no next_state = "throneRoom_conversationFatDwarf1" }
state = { name = "throneRoom_conversationFatDwarf1" animation = "body_throneRoom_conversationFatDwarf1_2" chance = 12 looping = no next_state = "throneRoom_conversationFatDwarf1" }
state = { name = "throneRoom_conversationFatDwarf1" animation = "body_throneRoom_conversationFatDwarf1_3" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf1" }
state = { name = "throneRoom_conversation2_entry" animation = "body_throneRoom_conversation2_1" chance = 15 looping = no next_state = "throneRoom_conversation2" }
state = { name = "throneRoom_conversation2" animation = "body_throneRoom_conversation2_1" chance = 15 looping = no next_state = "throneRoom_conversation2" }
state = { name = "throneRoom_conversation2" animation = "body_throneRoom_conversation2_2" chance = 8 looping = no next_state = "throneRoom_conversation2" }
state = { name = "throneRoom_conversationFatDwarf2_entry" animation = "body_throneRoom_conversationFatDwarf2_1" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf2" }
state = { name = "throneRoom_conversationFatDwarf2" animation = "body_throneRoom_conversationFatDwarf2_1" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf2" }
state = { name = "throneRoom_conversationFatDwarf2" animation = "body_throneRoom_conversationFatDwarf2_2" chance = 8 looping = no next_state = "throneRoom_conversationFatDwarf2" }
state = { name = "throneRoom_conversation3_entry" animation = "body_throneRoom_conversation3_1" chance = 15 looping = no next_state = "throneRoom_conversation3" }
state = { name = "throneRoom_conversation3" animation = "body_throneRoom_conversation3_1" chance = 15 looping = no next_state = "throneRoom_conversation3" }
state = { name = "throneRoom_conversation3" animation = "body_throneRoom_conversation3_2" chance = 8 looping = no next_state = "throneRoom_conversation3" }
state = { name = "throneRoom_conversationFat3_entry" animation = "body_throneRoom_conversationFat3_1" chance = 15 looping = no next_state = "throneRoom_conversationFat3" }
state = { name = "throneRoom_conversationFat3" animation = "body_throneRoom_conversationFat3_1" chance = 15 looping = no next_state = "throneRoom_conversationFat3" }
state = { name = "throneRoom_conversationFat3" animation = "body_throneRoom_conversationFat3_2" chance = 8 looping = no next_state = "throneRoom_conversationFat3" }
state = { name = "throneRoom_conversationFatDwarf3_entry" animation = "body_throneRoom_conversationFatDwarf3_1" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf3" }
state = { name = "throneRoom_conversationFatDwarf3" animation = "body_throneRoom_conversationFatDwarf3_1" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf3" }
state = { name = "throneRoom_conversationFatDwarf3" animation = "body_throneRoom_conversationFatDwarf3_2" chance = 8 looping = no next_state = "throneRoom_conversationFatDwarf3" }
state = { name = "throneRoom_conversation4_entry" animation = "body_throneRoom_conversation4_1" chance = 15 looping = no next_state = "throneRoom_conversation4" }
state = { name = "throneRoom_conversation4" animation = "body_throneRoom_conversation4_1" chance = 15 looping = no next_state = "throneRoom_conversation4" }
state = { name = "throneRoom_conversation4" animation = "body_throneRoom_conversation4_2" chance = 8 looping = no next_state = "throneRoom_conversation4" }
state = { name = "throneRoom_conversationFat4_entry" animation = "body_throneRoom_conversationFat4_1" chance = 15 looping = no next_state = "throneRoom_conversationFat4" }
state = { name = "throneRoom_conversationFat4" animation = "body_throneRoom_conversationFat4_1" chance = 15 looping = no next_state = "throneRoom_conversationFat4" }
state = { name = "throneRoom_conversationFat4" animation = "body_throneRoom_conversationFat4_2" chance = 8 looping = no next_state = "throneRoom_conversationFat4" }
state = { name = "throneRoom_conversationFatDwarf4_entry" animation = "body_throneRoom_conversationFatDwarf4_1" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf4" }
state = { name = "throneRoom_conversationFatDwarf4" animation = "body_throneRoom_conversationFatDwarf4_1" chance = 15 looping = no next_state = "throneRoom_conversationFatDwarf4" }
state = { name = "throneRoom_conversationFatDwarf4" animation = "body_throneRoom_conversationFatDwarf4_2" chance = 8 looping = no next_state = "throneRoom_conversationFatDwarf4" }
state = { name = "throneRoom_cheer1_entry" animation = "body_throneRoom_cheer1_1" chance = 15 looping = no next_state = "throneRoom_cheer1" }
state = { name = "throneRoom_cheer1" animation = "body_throneRoom_cheer1_1" chance = 15 looping = no next_state = "throneRoom_cheer1" }
state = { name = "throneRoom_cheer1" animation = "body_throneRoom_cheer1_2" chance = 12 looping = no next_state = "throneRoom_cheer1" }
state = { name = "throneRoom_cheer1" animation = "body_throneRoom_cheer1_3" chance = 15 looping = no next_state = "throneRoom_cheer1" }
state = { name = "throneRoom_cheerFat1_entry" animation = "body_throneRoom_cheerFat1_1" chance = 15 looping = no next_state = "throneRoom_cheerFat1" }
state = { name = "throneRoom_cheerFat1" animation = "body_throneRoom_cheerFat1_1" chance = 15 looping = no next_state = "throneRoom_cheerFat1" }
state = { name = "throneRoom_cheerFat1" animation = "body_throneRoom_cheerFat1_2" chance = 15 looping = no next_state = "throneRoom_cheerFat1" }
state = { name = "throneRoom_cheerFat1" animation = "body_throneRoom_cheerFat1_3" chance = 15 looping = no next_state = "throneRoom_cheerFat1" }
state = { name = "throneRoom_cheerFatDwarf1_entry" animation = "body_throneRoom_cheerFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_cheerFatDwarf1" }
state = { name = "throneRoom_cheerFatDwarf1" animation = "body_throneRoom_cheerFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_cheerFatDwarf1" }
state = { name = "throneRoom_cheerFatDwarf1" animation = "body_throneRoom_cheerFatDwarf1_2" chance = 15 looping = no next_state = "throneRoom_cheerFatDwarf1" }
state = { name = "throneRoom_cheerFatDwarf1" animation = "body_throneRoom_cheerFatDwarf1_3" chance = 15 looping = no next_state = "throneRoom_cheerFatDwarf1" }
state = { name = "throneRoom_cheer2_entry" animation = "body_throneRoom_cheer2_1" chance = 15 looping = no next_state = "throneRoom_cheer2" }
state = { name = "throneRoom_cheer2" animation = "body_throneRoom_cheer2_1" chance = 15 looping = no next_state = "throneRoom_cheer2" }
state = { name = "throneRoom_cheer2" animation = "body_throneRoom_cheer2_2" chance = 15 looping = no next_state = "throneRoom_cheer2" }
state = { name = "throneRoom_cheer2" animation = "body_throneRoom_cheer2_3" chance = 15 looping = no next_state = "throneRoom_cheer2" }
# state = { name = "throneRoom_cheerFat2_entry" animation = "body_throneRoom_cheerFat2_1" chance = 15 looping = no next_state = "throneRoom_cheerFat1" }
# state = { name = "throneRoom_cheerFat2" animation = "body_throneRoom_cheerFat2_1" chance = 15 looping = no next_state = "throneRoom_cheerFat2" }
# state = { name = "throneRoom_cheerFat2" animation = "body_throneRoom_cheerFat2_2" chance = 12 looping = no next_state = "throneRoom_cheerFat2" }
# state = { name = "throneRoom_cheerFat2" animation = "body_throneRoom_cheerFat2_3" chance = 12 looping = no next_state = "throneRoom_cheerFat2" }
# state = { name = "throneRoom_cheerFatDwarf2_entry" animation = "body_throneRoom_cheerFatDwarf2_1" chance = 15 looping = no next_state = "throneRoom_cheerFatDwarf2" }
# state = { name = "throneRoom_cheerFatDwarf2" animation = "body_throneRoom_cheerFatDwarf2_1" chance = 15 looping = no next_state = "throneRoom_cheerFatDwarf2" }
# state = { name = "throneRoom_cheerFatDwarf2" animation = "body_throneRoom_cheerFatDwarf2_2" chance = 12 looping = no next_state = "throneRoom_cheerFatDwarf2" }
# state = { name = "throneRoom_cheerFatDwarf2" animation = "body_throneRoom_cheerFatDwarf2_3" chance = 12 looping = no next_state = "throneRoom_cheerFatDwarf2" }
state = { name = "throneRoom_applaud1_entry" animation = "body_throneRoom_applaud1_1" looping = no next_state = "throneRoom_applaud1" }
state = { name = "throneRoom_applaud1" animation = "body_throneRoom_applaud1_1" looping = no next_state = "throneRoom_applaud2" }
state = { name = "throneRoom_applaud2" animation = "body_throneRoom_applaud1_2" looping = no next_state = "throneRoom_applaud1" }
# state = { name = "throneRoom_applaudFat1_entry" animation = "body_throneRoom_applaudFat1_1" looping = no next_state = "throneRoom_applaudFat1" }
# state = { name = "throneRoom_applaudFat1" animation = "body_throneRoom_applaudFat1_1" looping = no next_state = "throneRoom_applaudFat1" }
# state = { name = "throneRoom_applaudFat1" animation = "body_throneRoom_applaudFat1_2" looping = no next_state = "throneRoom_applaudFat1" }
state = { name = "throneRoom_applaudFatDwarf1_entry" animation = "body_throneRoom_applaudFatDwarf1_1" looping = no next_state = "throneRoom_applaudFatDwarf1" }
state = { name = "throneRoom_applaudFatDwarf1" animation = "body_throneRoom_applaudFatDwarf1_1" looping = no next_state = "throneRoom_applaudFatDwarf2" }
state = { name = "throneRoom_applaudFatDwarf2" animation = "body_throneRoom_applaudFatDwarf1_2" looping = no next_state = "throneRoom_applaudFatDwarf1" }
state = { name = "throneRoom_bow1_entry" animation = "body_throneRoom_bow1_1" chance = 15 looping = no next_state = "throneRoom_bow1" }
state = { name = "throneRoom_bow1" animation = "body_throneRoom_bow1_1" chance = 15 looping = no next_state = "throneRoom_bow1" }
state = { name = "throneRoom_bow1" animation = "body_throneRoom_bow1_2" chance = 8 looping = no next_state = "throneRoom_bow1" }
state = { name = "throneRoom_bowFat1_entry" animation = "body_throneRoom_bowFat1_1" chance = 15 looping = no next_state = "throneRoom_bowFat1" }
state = { name = "throneRoom_bowFat1" animation = "body_throneRoom_bowFat1_1" chance = 15 looping = no next_state = "throneRoom_bowFat1" }
state = { name = "throneRoom_bowFat1" animation = "body_throneRoom_bowFat1_2" chance = 8 looping = no next_state = "throneRoom_bowFat1" }
state = { name = "throneRoom_bowFatDwarf1_entry" animation = "body_throneRoom_bowFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_bowFatDwarf1" }
state = { name = "throneRoom_bowFatDwarf1" animation = "body_throneRoom_bowFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_bowFatDwarf1" }
state = { name = "throneRoom_bowFatDwarf1" animation = "body_throneRoom_bowFatDwarf1_2" chance = 8 looping = no next_state = "throneRoom_bowFatDwarf1" }
state = { name = "throneRoom_bow2_entry" animation = "body_throneRoom_bow2_1" chance = 15 looping = no next_state = "throneRoom_bow2" }
state = { name = "throneRoom_bow2" animation = "body_throneRoom_bow2_1" chance = 15 looping = no next_state = "throneRoom_bow2" }
state = { name = "throneRoom_bow2" animation = "body_throneRoom_bow2_2" chance = 8 looping = no next_state = "throneRoom_bow2" }
state = { name = "throneRoom_bowFat2_entry" animation = "body_throneRoom_bowFat2_1" chance = 15 looping = no next_state = "throneRoom_bowFat2" }
state = { name = "throneRoom_bowFat2" animation = "body_throneRoom_bowFat2_1" chance = 15 looping = no next_state = "throneRoom_bowFat2" }
state = { name = "throneRoom_bowFat2" animation = "body_throneRoom_bowFat2_2" chance = 8 looping = no next_state = "throneRoom_bowFat2" }
state = { name = "throneRoom_bowFatDwarf2_entry" animation = "body_throneRoom_bowFatDwarf2_1" chance = 15 looping = no next_state = "throneRoom_bowFatDwarf2" }
state = { name = "throneRoom_bowFatDwarf2" animation = "body_throneRoom_bowFatDwarf2_1" chance = 15 looping = no next_state = "throneRoom_bowFatDwarf2" }
state = { name = "throneRoom_bowFatDwarf2" animation = "body_throneRoom_bowFatDwarf2_2" chance = 8 looping = no next_state = "throneRoom_bowFatDwarf2" }
state = { name = "throneRoom_bow3_entry" animation = "body_throneRoom_bow3_1" chance = 15 looping = no next_state = "throneRoom_bow3" }
state = { name = "throneRoom_bow3" animation = "body_throneRoom_bow3_1" chance = 15 looping = no next_state = "throneRoom_bow3" }
state = { name = "throneRoom_bow3" animation = "body_throneRoom_bow3_2" chance = 8 looping = no next_state = "throneRoom_bow3" }
state = { name = "throneRoom_oneHandedPassive1_entry" animation = "body_throneRoom_oneHandedPassive1_1" chance = 15 looping = no next_state = "throneRoom_oneHandedPassive1" }
state = { name = "throneRoom_oneHandedPassive1" animation = "body_throneRoom_oneHandedPassive1_1" chance = 15 looping = no next_state = "throneRoom_oneHandedPassive1" }
state = { name = "throneRoom_oneHandedPassive1" animation = "body_throneRoom_oneHandedPassive1_2" chance = 15 looping = no next_state = "throneRoom_oneHandedPassive1" }
state = { name = "throneRoom_oneHandedPassive1" animation = "body_throneRoom_oneHandedPassive1_3" chance = 15 looping = no next_state = "throneRoom_oneHandedPassive1" }
state = { name = "throneRoom_oneHandedPassiveFat1_entry" animation = "body_throneRoom_oneHandedPassiveFat1_1" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFat1" }
state = { name = "throneRoom_oneHandedPassiveFat1" animation = "body_throneRoom_oneHandedPassiveFat1_1" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFat1" }
state = { name = "throneRoom_oneHandedPassiveFat1" animation = "body_throneRoom_oneHandedPassiveFat1_2" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFat1" }
state = { name = "throneRoom_oneHandedPassiveFat1" animation = "body_throneRoom_oneHandedPassiveFat1_3" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFat1" }
state = { name = "throneRoom_oneHandedPassiveFatDwarf1_entry" animation = "body_throneRoom_oneHandedPassiveFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFatDwarf1" }
state = { name = "throneRoom_oneHandedPassiveFatDwarf1" animation = "body_throneRoom_oneHandedPassiveFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFatDwarf1" }
state = { name = "throneRoom_oneHandedPassiveFatDwarf1" animation = "body_throneRoom_oneHandedPassiveFatDwarf1_2" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFatDwarf1" }
state = { name = "throneRoom_oneHandedPassiveFatDwarf1" animation = "body_throneRoom_oneHandedPassiveFatDwarf1_3" chance = 15 looping = no next_state = "throneRoom_oneHandedPassiveFatDwarf1" }
state = { name = "throneRoom_twoHandedPassive1_entry" animation = "body_throneRoom_twoHandedPassive1_1" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1" }
state = { name = "throneRoom_twoHandedPassive1" animation = "body_throneRoom_twoHandedPassive1_1" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1" }
state = { name = "throneRoom_twoHandedPassive1" animation = "body_throneRoom_twoHandedPassive1_2" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1" }
state = { name = "throneRoom_twoHandedPassive1" animation = "body_throneRoom_twoHandedPassive1_3" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1" }
state = { name = "throneRoom_twoHandedPassive1_shield_entry" animation = "body_throneRoom_twoHandedPassiveShield1_1" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1_shield" }
state = { name = "throneRoom_twoHandedPassive1_shield" animation = "body_throneRoom_twoHandedPassiveShield1_1" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1_shield" }
state = { name = "throneRoom_twoHandedPassive1_shield" animation = "body_throneRoom_twoHandedPassiveShield1_2" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1_shield" }
state = { name = "throneRoom_twoHandedPassive1_shield" animation = "body_throneRoom_twoHandedPassiveShield1_3" chance = 15 looping = no next_state = "throneRoom_twoHandedPassive1_shield" }
state = { name = "throneRoom_writerIdle1_entry" animation = "body_throneRoom_writerIdle1_1" looping = no next_state = "throneRoom_writerIdle1" }
state = { name = "throneRoom_writerIdle1" animation = "body_throneRoom_writerIdle1_1" chance = 15 looping = no next_state = "throneRoom_writerIdle1" }
state = { name = "throneRoom_writerIdle1" animation = "body_throneRoom_writerIdle1_2" chance = 15 looping = no next_state = "throneRoom_writerIdle1" }
state = { name = "throneRoom_writerIdle1" animation = "body_throneRoom_writerIdle1_3" chance = 15 looping = no next_state = "throneRoom_writerIdle1" }
state = { name = "throneRoom_writerIdle1" animation = "body_throneRoom_writerIdle1_3" chance = 15 looping = no next_state = "throneRoom_writerTransitionWriting1" }
state = { name = "throneRoom_writerTransitionWriting1" animation = "body_throneRoom_writerTransitionWriting1_1" chance = 15 looping = no next_state = "throneRoom_writerWriting1" }
state = { name = "throneRoom_writerWriting1" animation = "body_throneRoom_writerWriting1_1" chance = 15 looping = no next_state = "throneRoom_writerWriting1" }
state = { name = "throneRoom_writerWriting1" animation = "body_throneRoom_writerWriting1_1" chance = 10 looping = no next_state = "throneRoom_writerTransitionIdle1" }
state = { name = "throneRoom_writerTransitionIdle1" animation = "body_throneRoom_writerTransitionIdle1_1" chance = 15 looping = no next_state = "throneRoom_writerIdle1" }
state = { name = "throneRoom_writerIdleFatDwarf1_entry" animation = "body_throneRoom_writerIdleFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_writerIdleFatDwarf1" }
state = { name = "throneRoom_writerIdleFatDwarf1" animation = "body_throneRoom_writerIdleFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_writerIdleFatDwarf1" }
state = { name = "throneRoom_writerIdleFatDwarf1" animation = "body_throneRoom_writerIdleFatDwarf1_2" chance = 15 looping = no next_state = "throneRoom_writerIdleFatDwarf1" }
state = { name = "throneRoom_writerIdleFatDwarf1" animation = "body_throneRoom_writerIdleFatDwarf1_3" chance = 15 looping = no next_state = "throneRoom_writerIdleFatDwarf1" }
state = { name = "throneRoom_writerIdleFatDwarf1" animation = "body_throneRoom_writerIdleFatDwarf1_3" chance = 15 looping = no next_state = "throneRoom_writerTransitionWritingFatDwarf1" }
state = { name = "throneRoom_writerTransitionWritingFatDwarf1" animation = "body_throneRoom_writerTransitionWritingFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_writerWritingFatDwarf1" }
state = { name = "throneRoom_writerWritingFatDwarf1" animation = "body_throneRoom_writerWritingFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_writerWritingFatDwarf1" }
state = { name = "throneRoom_writerWritingFatDwarf1" animation = "body_throneRoom_writerWritingFatDwarf1_1" chance = 10 looping = no next_state = "throneRoom_writerTransitionIdleFatDwarf1" }
state = { name = "throneRoom_writerTransitionIdleFatDwarf1" animation = "body_throneRoom_writerTransitionIdleFatDwarf1_1" chance = 15 looping = no next_state = "throneRoom_writerIdleFatDwarf1" }
#############################
# N3OW #
#############################
animation = { id = "scepter_oneHandedPassive1NEOW" type = "female_body_scepter_oneHandedPassive1NEOW.anim" }
### Hunts ###
state = { name = "crossbow_aim_loop_entry" animation = "body_crossbow_aim_loop" chance = 15 looping = no next_state = "crossbow_aim_loop" }
state = { name = "crossbow_aim_loop" animation = "body_crossbow_aim_loop" chance = 15 looping = no next_state = "crossbow_aim_transition_down" }
state = { name = "crossbow_aim_transition_down" animation = "body_crossbow_aim_transition_down" chance = 15 looping = no next_state = "crossbow_aim_down_loop" }
state = { name = "crossbow_aim_down_loop" animation = "body_crossbow_aim_down_loop" chance = 15 looping = no next_state = "crossbow_aim_transition_up" }
state = { name = "crossbow_aim_transition_up" animation = "body_crossbow_aim_transition_up" chance = 15 looping = no next_state = "crossbow_aim_loop" }
state = { name = "hunting_horn_entry" animation = "body_hunting_horn_start" looping = no next_state = "hunting_horn_loop" }
state = { name = "hunting_horn_loop" animation = "body_hunting_horn_loop" looping = no next_state = "hunting_horn_loop" }
state = { name = "hunting_hornFat_entry" animation = "body_hunting_horn_start_Fat" looping = no next_state = "hunting_hornFat_loop" }
state = { name = "hunting_hornFat_loop" animation = "body_hunting_horn_loop_Fat" looping = no next_state = "hunting_hornFat_loop" }
state = { name = "hunting_hornFatDwarf_entry" animation = "body_hunting_horn_start_FatDwarf" looping = no next_state = "hunting_hornFatDwarf_loop" }
state = { name = "hunting_hornFatDwarf_loop" animation = "body_hunting_horn_loop_FatDwarf" looping = no next_state = "hunting_hornFatDwarf_loop" }
# Start animation into infinite looping state
state = { name = "hunting_carcass_start_entry" animation = "body_hunting_carcass_start" looping = no next_state = "hunting_carcass_loop" }
state = { name = "hunting_carcass_loop" animation = "body_hunting_carcass_loop" looping = no next_state = "hunting_carcass_loop" }
# Start animation into infinite looping state
state = { name = "hunting_knife_start_entry" animation = "body_hunting_knife_start" looping = no next_state = "hunting_knife_loop" }
state = { name = "hunting_knife_loop" animation = "body_hunting_knife_loop" looping = no next_state = "hunting_knife_loop" }
state = { name = "hunting_knifeFat_entry" animation = "body_hunting_knife_start_Fat" looping = no next_state = "hunting_knifeFat_loop" }
state = { name = "hunting_knifeFat_loop" animation = "body_hunting_knife_loop_Fat" looping = no next_state = "hunting_knifeFat_loop" }
state = { name = "hunting_knifeFatDwarf_entry" animation = "body_hunting_knife_start_FatDwarf" looping = no next_state = "hunting_knifeFatDwarf_loop" }
state = { name = "hunting_knifeFatDwarf_loop" animation = "body_hunting_knife_loop_FatDwarf" looping = no next_state = "hunting_knifeFatDwarf_loop" }
# Start animation into infinite looping state
state = { name = "hunting_falcon_start_entry" animation = "body_hunting_falcon_start" looping = no next_state = "hunting_falcon_loop" }
state = { name = "hunting_falcon_loop" animation = "body_hunting_falcon_loop" looping = no next_state = "hunting_falcon_loop" }
# One looping idle state
state = { name = "hunting_bow_aim_entry" animation = "body_hunting_bow_aim" looping = no next_state = "hunting_bow_aim" }
state = { name = "hunting_bow_aim" animation = "body_hunting_bow_aim" next_state = "hunting_bow_aim" }
state = { name = "hunting_bow_down_entry" animation = "body_hunting_bow_down" chance = 10 looping = no next_state = "hunting_bow_down" }
state = { name = "hunting_bow_down" animation = "body_hunting_bow_down" chance = 10 looping = no next_state = "hunting_bow_down_look" }
state = { name = "hunting_bow_down_look" animation = "body_hunting_bow_down_look" chance = 10 looping = no next_state = "hunting_bow_down" }
state = { name = "hunting_longbow_entry" animation = "body_hunting_longbow" chance = 10 looping = no next_state = "hunting_longbow" }
state = { name = "hunting_longbow" animation = "body_hunting_longbow" chance = 10 looping = no next_state = "hunting_longbow_look" }
state = { name = "hunting_longbow_look" animation = "body_hunting_longbow_look" chance = 10 looping = no next_state = "hunting_longbow" }
### Tournaments ###
state = { name = "sword_coup_degrace_entry" animation = "body_sword_coup_degrace_start" looping = no next_state = "sword_coup_degrace_loop" }
state = { name = "sword_coup_degrace_loop" animation = "body_sword_coup_degrace_loop" looping = no next_state = "sword_coup_degrace_loop" }
state = { name = "wrestling_victory_entry" animation = "body_wrestling_victory_start" looping = no next_state = "wrestling_victory_loop" }
state = { name = "wrestling_victory_loop" animation = "body_wrestling_victory_loop" looping = no next_state = "wrestling_victory_loop" }
state = { name = "sword_yield_start_entry" animation = "body_sword_yield_start" looping = no next_state = "sword_yield_loop" }
state = { name = "sword_yield_loop" animation = "body_sword_yield_loop" looping = no next_state = "sword_yield_loop" }
state = { name = "wrestling_yield_start_entry" animation = "body_wrestling_yield_start" looping = no next_state = "wrestling_yield_loop" }
state = { name = "wrestling_yield_loop" animation = "body_wrestling_yield_loop" looping = no next_state = "wrestling_yield_loop" }
### Horse rider ####
# state = { name = "horse_idle_entry" animation = "body_horse_idle_1" looping = no next_state = "horse_idle_1" }
# state = { name = "horse_idle_1" animation = "body_horse_idle_1" looping = no next_state = "horse_idle_1" }
state = { name = "jockey_lance_tilted_entry" animation = "body_jockey_lance_tilted" looping = no next_state = "jockey_lance_tilted" }
state = { name = "jockey_lance_tilted" animation = "body_jockey_lance_tilted" looping = no next_state = "jockey_lance_tilted" }
state = { name = "jockey_idle_entry" animation = "body_jockey_idle" looping = no next_state = "jockey_idle" }
state = { name = "jockey_idle" animation = "body_jockey_idle" looping = no next_state = "jockey_idle" }
state = { name = "jockey_idle" animation = "body_jockey_idle" looping = no next_state = "jockey_idle" }
state = { name = "jockey_idle" animation = "body_jockey_idle" looping = no next_state = "jockey_idle" }
state = { name = "jockey_idle" animation = "body_jockey_idle" looping = no next_state = "jockey_idle" }
state = { name = "jockey_victory_entry" animation = "body_jockey_victory" looping = no next_state = "jockey_victory_loop" }
state = { name = "jockey_victory_loop" animation = "body_jockey_victory_loop" looping = no next_state = "jockey_victory_loop" }
state = { name = "jockey_loss_entry" animation = "body_jockey_lance_loss" looping = no next_state = "jockey_loss_looping" }
state = { name = "jockey_loss_looping" animation = "body_jockey_loss_looping" looping = no next_state = "jockey_loss_looping" }
state = { name = "jockey_lance_couched_gallop_entry" animation = "body_jockey_lance_couched_gallop" looping = no next_state = "jockey_lance_couched_gallop" }
state = { name = "jockey_lance_couched_gallop" animation = "body_jockey_lance_couched_gallop" looping = no next_state = "jockey_lance_couched_gallop" }
state = { name = "jockey_walk_entry" animation = "body_jockey_walk" looping = no next_state = "jockey_walk" }
state = { name = "jockey_walk" animation = "body_jockey_walk" looping = no next_state = "jockey_walk" }
state = { name = "jockey_walk" animation = "body_jockey_walk" looping = no next_state = "jockey_walk" }
state = { name = "jockey_walk" animation = "body_jockey_walk" looping = no next_state = "jockey_walk" }
state = { name = "jockey_walk" animation = "body_jockey_walk" looping = no next_state = "jockey_walk_var" }
state = { name = "jockey_walk_var" animation = "body_jockey_walk_var" looping = no next_state = "jockey_walk" }
state = { name = "jockey_gallop_entry" animation = "body_jockey_gallop" looping = no next_state = "jockey_gallop" }
state = { name = "jockey_gallop" animation = "body_jockey_gallop" looping = no next_state = "jockey_gallop" }
### Weddings ###
state = { name = "wedding_groom_right_idle_entry" animation = "body_wedding_groom_right_idle" looping = no next_state = "wedding_groom_right_idle" }
state = { name = "wedding_groom_right_idle" animation = "body_wedding_groom_right_idle" looping = no next_state = "wedding_groom_right_idle" }
state = { name = "wedding_groom_right_idleFat_entry" animation = "body_wedding_groom_right_idle_Fat" looping = no next_state = "wedding_groom_right_idleFat" }
state = { name = "wedding_groom_right_idleFat" animation = "body_wedding_groom_right_idle_Fat" looping = no next_state = "wedding_groom_right_idleFat" }
state = { name = "wedding_groom_right_idleFatDwarf_entry" animation = "body_wedding_groom_right_idle_FatDwarf" looping = no next_state = "wedding_groom_right_idleFatDwarf" }
state = { name = "wedding_groom_right_idleFatDwarf" animation = "body_wedding_groom_right_idle_FatDwarf" looping = no next_state = "wedding_groom_right_idleFatDwarf" }
# state = { name = "wedding_groom_left_idle_entry" animation = "body_wedding_groom_left_idle" looping = no next_state = "wedding_groom_left_idle" }
# state = { name = "wedding_groom_left_idle" animation = "body_wedding_groom_left_idle" looping = no next_state = "wedding_groom_left_idle" }
state = { name = "wedding_bride_left_idle_entry" animation = "body_wedding_bride_left_idle" looping = no next_state = "wedding_bride_left_idle" }
state = { name = "wedding_bride_left_idle" animation = "body_wedding_bride_left_idle" looping = no next_state = "wedding_bride_left_idle" }
state = { name = "wedding_bride_left_idleFat_entry" animation = "body_wedding_bride_left_idle_Fat" looping = no next_state = "wedding_bride_left_idleFat" }
state = { name = "wedding_bride_left_idleFat" animation = "body_wedding_bride_left_idle_Fat" looping = no next_state = "wedding_bride_left_idleFat" }
state = { name = "wedding_bride_left_idleFatDwarf_entry" animation = "body_wedding_bride_left_idle_FatDwarf" looping = no next_state = "wedding_bride_left_idleFatDwarf" }
state = { name = "wedding_bride_left_idleFatDwarf" animation = "body_wedding_bride_left_idle_FatDwarf" looping = no next_state = "wedding_bride_left_idleFatDwarf" }
# state = { name = "wedding_bride_right_idle_entry" animation = "body_wedding_bride_right_idle" looping = no next_state = "wedding_bride_right_idle" }
# state = { name = "wedding_bride_right_idle" animation = "body_wedding_bride_right_idle" looping = no next_state = "wedding_bride_right_idle" }
state = { name = "wedding_priest_idle_entry" animation = "body_wedding_priest_idle" looping = no next_state = "wedding_priest_idle" }
state = { name = "wedding_priest_idle" animation = "body_wedding_priest_idle" looping = no next_state = "wedding_priest_idle" }
state = { name = "wedding_priest_idleFat_entry" animation = "body_wedding_priest_idle_Fat" looping = no next_state = "wedding_priest_idleFat" }
state = { name = "wedding_priest_idleFat" animation = "body_wedding_priest_idle_Fat" looping = no next_state = "wedding_priest_idleFat" }
state = { name = "wedding_priest_idleFatDwarf_entry" animation = "body_wedding_priest_idle_FatDwarf" looping = no next_state = "wedding_priest_idleFatDwarf" }
state = { name = "wedding_priest_idleFatDwarf" animation = "body_wedding_priest_idle_FatDwarf" looping = no next_state = "wedding_priest_idleFatDwarf" }
state = { name = "reception_groom_left_idle_entry" animation = "body_reception_groom_left_idle" looping = no next_state = "reception_groom_left_idle" }
state = { name = "reception_groom_left_idle" animation = "body_reception_groom_left_idle" looping = no next_state = "reception_groom_left_idle" }
state = { name = "reception_groom_left_idleFat_entry" animation = "body_reception_groom_left_idle_Fat" looping = no next_state = "reception_groom_left_idleFat" }
state = { name = "reception_groom_left_idleFat" animation = "body_reception_groom_left_idle_Fat" looping = no next_state = "reception_groom_left_idleFat" }
state = { name = "reception_groom_left_idleFatDwarf_entry" animation = "body_reception_groom_left_idle_FatDwarf" looping = no next_state = "reception_groom_left_idleFatDwarf" }
state = { name = "reception_groom_left_idleFatDwarf" animation = "body_reception_groom_left_idle_FatDwarf" looping = no next_state = "reception_groom_left_idleFatDwarf" }
state = { name = "reception_bride_right_idle_entry" animation = "body_reception_bride_right_idle" looping = no next_state = "reception_bride_right_idle" }
state = { name = "reception_bride_right_idle" animation = "body_reception_bride_right_idle" looping = no next_state = "reception_bride_right_idle" }
state = { name = "reception_bride_right_idleFat_entry" animation = "body_reception_bride_right_idle_Fat" looping = no next_state = "reception_bride_right_idleFat" }
state = { name = "reception_bride_right_idleFat" animation = "body_reception_bride_right_idle_Fat" looping = no next_state = "reception_bride_right_idleFat" }
state = { name = "reception_bride_right_idleFatDwarf_entry" animation = "body_reception_bride_right_idle_FatDwarf" looping = no next_state = "reception_bride_right_idleFatDwarf" }
state = { name = "reception_bride_right_idleFatDwarf" animation = "body_reception_bride_right_idle_FatDwarf" looping = no next_state = "reception_bride_right_idleFatDwarf" }
state = { name = "wedding_happy_cry_loop_entry" animation = "body_wedding_happy_cry_loop1" looping = no next_state = "wedding_happy_cry_loop" }
state = { name = "wedding_happy_cry_loop" animation = "body_wedding_happy_cry_loop1" looping = no next_state = "wedding_happy_cry_loop" }
state = { name = "wedding_happy_cry_loop" animation = "body_wedding_happy_cry_loop2" looping = no next_state = "wedding_happy_cry_loop" }
state = { name = "wedding_happy_cry_loop" animation = "body_wedding_happy_cry_loop3" looping = no next_state = "wedding_happy_cry_loop" }
state = { name = "wedding_happy_cryFat_loop_entry" animation = "body_wedding_happy_cry_loop1_Fat" looping = no next_state = "wedding_happy_cryFat_loop" }
state = { name = "wedding_happy_cryFat_loop" animation = "body_wedding_happy_cry_loop1_Fat" looping = no next_state = "wedding_happy_cryFat_loop" }
state = { name = "wedding_happy_cryFat_loop" animation = "body_wedding_happy_cry_loop2_Fat" looping = no next_state = "wedding_happy_cryFat_loop" }
state = { name = "wedding_happy_cryFat_loop" animation = "body_wedding_happy_cry_loop3_Fat" looping = no next_state = "wedding_happy_cryFat_loop" }
state = { name = "wedding_happy_cryFatDwarf_loop_entry" animation = "body_wedding_happy_cry_loop1_FatDwarf" looping = no next_state = "wedding_happy_cryFatDwarf_loop" }
state = { name = "wedding_happy_cryFatDwarf_loop" animation = "body_wedding_happy_cry_loop1_FatDwarf" looping = no next_state = "wedding_happy_cryFatDwarf_loop" }
state = { name = "wedding_happy_cryFatDwarf_loop" animation = "body_wedding_happy_cry_loop2_FatDwarf" looping = no next_state = "wedding_happy_cryFatDwarf_loop" }
state = { name = "wedding_happy_cryFatDwarf_loop" animation = "body_wedding_happy_cry_loop3_FatDwarf" looping = no next_state = "wedding_happy_cryFatDwarf_loop" }
state = { name = "wedding_drunk_start_entry" animation = "body_wedding_drunk_start" looping = no next_state = "wedding_drunk_loop" }
state = { name = "wedding_drunk_loop" animation = "body_wedding_drunk_loop" looping = no next_state = "wedding_drunk_loop" }
state = { name = "wedding_drunkFat_start_entry" animation = "body_wedding_drunk_start_Fat" looping = no next_state = "wedding_drunkFat_loop" }
state = { name = "wedding_drunkFat_loop" animation = "body_wedding_drunk_loop_Fat" looping = no next_state = "wedding_drunkFat_loop" }
state = { name = "wedding_drunkFatDwarf_start_entry" animation = "body_wedding_drunk_start_FatDwarf" looping = no next_state = "wedding_drunkFatDwarf_loop" }
state = { name = "wedding_drunkFatDwarf_loop" animation = "body_wedding_drunk_loop_FatDwarf" looping = no next_state = "wedding_drunkFatDwarf_loop" }
state = { name = "wedding_objection_start_entry" animation = "body_wedding_objection_start" looping = no next_state = "wedding_objection_loop" }
state = { name = "wedding_objection_loop" animation = "body_wedding_objection_loop" looping = no next_state = "wedding_objection_loop" }
#################################################################################################################################################################
# BP2 #
#################################################################################################################################################################
state = { name = "emotion_angry_go_to_room_start_entry" animation = "body_emotion_angry_go_to_room_start" looping = no next_state = "emotion_angry_go_to_room_loop" }
state = { name = "emotion_angry_go_to_room_loop" animation = "body_emotion_angry_go_to_room_loop" looping = no next_state = "emotion_angry_go_to_room_loop" }
state = { name = "emotion_teen_cry_loop1" animation = "body_emotion_teen_cry_loop1" looping = no next_state = "emotion_teen_cry_loop2" }
state = { name = "emotion_teen_cry_loop2" animation = "body_emotion_teen_cry_loop2" looping = no next_state = "emotion_teen_cry_loop1" }
state = { name = "emotion_child_cry_loop1" animation = "body_emotion_child_cry_loop1" looping = no next_state = "emotion_child_cry_loop2" }
state = { name = "emotion_child_cry_loop2" animation = "body_emotion_child_cry_loop2" looping = no next_state = "emotion_child_cry_loop1" }
state = { name = "emotion_infant_cry_loop1" animation = "body_emotion_infant_cry_loop1" looping = no next_state = "emotion_infant_cry_loop2" }
state = { name = "emotion_infant_cry_loop2" animation = "body_emotion_infant_cry_loop2" looping = no next_state = "emotion_infant_cry_loop1" }
state = { name = "child_clutching_ball_start_entry" animation = "body_child_clutching_ball_start" looping = no next_state = "child_clutching_ball_loop" }
state = { name = "child_clutching_ball_loop" animation = "body_child_clutching_ball_loop" looping = no next_state = "child_clutching_ball_loop" }
state = { name = "child_clutching_doll_start_entry" animation = "body_child_clutching_doll_start" looping = no next_state = "child_clutching_doll_loop" }
state = { name = "child_clutching_doll_loop" animation = "body_child_clutching_doll_loop" looping = no next_state = "child_clutching_doll_loop" }
state = { name = "emotion_stressed_teaching_loop1" animation = "body_emotion_stressed_teaching_loop1" looping = no next_state = "emotion_stressed_teaching_loop2" }
state = { name = "emotion_stressed_teaching_loop2" animation = "body_emotion_stressed_teaching_loop2" looping = no next_state = "emotion_stressed_teaching_loop1" }
state = { name = "emotion_happy_teaching_loop1" animation = "body_emotion_happy_teaching_loop1" looping = no next_state = "emotion_happy_teaching_loop2" }
state = { name = "emotion_happy_teaching_loop2" animation = "body_emotion_happy_teaching_loop2" looping = no next_state = "emotion_happy_teaching_loop1" }
state = { name = "child_hobby_horse_loop" animation = "body_child_hobby_horse_loop" looping = no next_state = "child_hobby_horse_loop" }
state = { name = "manic_entry" animation = "body_manic_start" looping = no next_state = "manic_loop" }
state = { name = "manic_loop" animation = "body_manic_loop" looping = no next_state = "manic_loop" }
state = { name = "eccentric_entry" animation = "body_eccentric_start" looping = no next_state = "eccentric_loop" }
state = { name = "eccentric_loop" animation = "body_eccentric_loop" looping = no next_state = "eccentric_loop" }
state = { name = "reading_loop" animation = "body_reading_loop" looping = no next_state = "reading_loop" }
state = { name = "peekaboo_start" animation = "body_peekaboo_start" looping = no next_state = "peekaboo_loop" }
state = { name = "peekaboo_loop" animation = "body_peekaboo_loop" looping = no next_state = "peekaboo_start" }
#################################################################################################################################################################
# # CE1 #
#################################################################################################################################################################
state = { name = "cough" animation = "body_cough" looping = no next_state = "cough" }
state = { name = "shiver" animation = "body_shiver" looping = no next_state = "shiver" }
state = { name = "stomach_sick_start" animation = "body_stomach_sick" looping = no next_state = "stomach_sick_loop" }
state = { name = "stomach_sick_loop" animation = "body_stomach_sick_loop" looping = no next_state = "stomach_sick_loop" }
state = { name = "shawm_active" animation = "body_shawm_active" looping = no next_state = "shawm_active" }
state = { name = "shawm_idle" animation = "body_shawm_idle" looping = no next_state = "shawm_idle" }
state = { name = "qanun_active" animation = "body_qanun_active" looping = no next_state = "qanun_active" }
state = { name = "qanun_idle" animation = "body_qanun_idle" looping = no next_state = "qanun_idle1" }
state = { name = "qanun_idle1" animation = "body_qanun_idle" looping = no next_state = "qanun_idle_var" }
state = { name = "qanun_idle_var" animation = "body_qanun_idle_var" looping = no next_state = "qanun_idle" }
state = { name = "lute_active" animation = "body_lute_active" looping = no next_state = "lute_active" }
state = { name = "lute_idle" animation = "body_lute_idle" looping = no next_state = "lute_idle1" }
state = { name = "lute_idle1" animation = "body_lute_idle" looping = no next_state = "lute_idle_var" }
state = { name = "lute_idle_var" animation = "body_lute_idle_var" looping = no next_state = "lute_idle" }
state = { name = "chifonie_active" animation = "body_chifonie_active" looping = no next_state = "chifonie_active" }
state = { name = "chifonie_idle" animation = "body_chifonie_idle" looping = no next_state = "chifonie_idle" }
state = { name = "alto_flute_active" animation = "body_alto_flute_active" looping = no next_state = "alto_flute_active" }
state = { name = "alto_flute_idle" animation = "body_alto_flute_idle" looping = no next_state = "alto_flute_idle1" }
state = { name = "alto_flute_idle1" animation = "body_alto_flute_idle" looping = no next_state = "alto_flute_idle_var" }
state = { name = "alto_flute_idle_var" animation = "body_alto_flute_idle_var" looping = no next_state = "alto_flute_idle" }
state = { name = "page_flipping" animation = "body_page_flipping" looping = no next_state = "page_flipping" }
state = { name = "hero_flex" animation = "body_hero_flex" looping = no next_state = "hero_flex_loop" }
state = { name = "hero_flex_loop" animation = "body_hero_flex_loop" looping = no next_state = "hero_flex_loop" }
state = { name = "writing" animation = "body_writing" looping = no next_state = "writing" }
state = { name = "delirium" animation = "body_delirium" looping = no next_state = "delirium" }
state = { name = "physician" animation = "body_physician" looping = no next_state = "physician" }
state = { name = "emotion_disappointed" animation = "body_emotion_disappointed" looping = no next_state = "emotion_disappointed_loop" }
state = { name = "emotion_disappointed_loop" animation = "body_emotion_disappointed_loop" looping = no next_state = "emotion_disappointed_loop" }
state = { name = "dancing_plague_loop" animation = "body_dance_plague_loop" looping = no next_state = "dancing_plague_loop" }
state = { name = "dancing_loop" animation = "body_dance_loop" looping = no next_state = "dancing_loop1" }
state = { name = "dancing_loop1" animation = "body_dance_loop" looping = no next_state = "dancing_spin" }
state = { name = "dancing_spin" animation = "body_dance_spin" looping = no next_state = "dancing_loop" }
state = { name = "dead" animation = "body_dead" looping = no next_state = "dead" }
state = { name = "wailing" animation = "body_wailing" looping = no next_state = "wailing_loop" }
state = { name = "wailing_loop" animation = "body_wailing_loop" looping = no next_state = "wailing_loop" }
#################################################################################################################################################################
# EP3 #
#################################################################################################################################################################
state = { name = "obsequious_bow" animation = "body_obsequious_bow" looping = no next_state = "obsequious_bow_loop" }
state = { name = "obsequious_bow_loop" animation = "body_obsequious_bow_loop" looping = no next_state = "obsequious_bow_loop" }
state = { name = "bribing" animation = "body_bribing_idle" looping = no next_state = "bribing_showing" }
state = { name = "bribing_showing" animation = "body_bribing_showing" looping = no next_state = "bribing" }
state = { name = "betting" animation = "body_bet_start" looping = no next_state = "betting_loop" }
state = { name = "betting_loop" animation = "body_bet_loop" looping = no next_state = "betting_loop" }
state = { name = "stayback" animation = "body_stayback_start" looping = no next_state = "stayback_loop" }
state = { name = "stayback_loop" animation = "body_stayback_loop" looping = no next_state = "stayback_loop" }
state = { name = "scepter" animation = "body_scepter" looping = no next_state = "scepter" }
state = { name = "acknowledging" animation = "body_acknowledging" looping = no next_state = "acknowledging" }
state = { name = "debating" animation = "body_debating" looping = no next_state = "debating" }
state = { name = "jockey_wave" animation = "body_jockey_wave" looping = no next_state = "jockey_wave" }
state = { name = "survey_start" animation = "body_survey_start" looping = no next_state = "survey_loop" }
state = { name = "survey_loop" animation = "body_survey_loop" looping = no next_state = "survey_loop" }
state = { name = "chariot_neutral" animation = "body_chariot_neutral" looping = no next_state = "chariot_neutral_whip" }
state = { name = "chariot_neutral" animation = "body_chariot_neutral" looping = no next_state = "chariot_neutral" }
state = { name = "chariot_neutral_whip" animation = "body_chariot_neutral_whip" looping = no next_state = "chariot_neutral" }
state = { name = "chariot_happy" animation = "body_chariot_happy" looping = no next_state = "chariot_happy" }
state = { name = "chariot_shocked" animation = "body_chariot_shocked" looping = no next_state = "chariot_shocked" }
state = { name = "inspect_weapon_1" animation = "body_inspect_weapon_1" looping = no next_state = "inspect_weapon_1" }
state = { name = "inspect_weapon_1" animation = "body_inspect_weapon_1" looping = no next_state = "inspect_weapon_2" }
state = { name = "inspect_weapon_2" animation = "body_inspect_weapon_2" looping = no next_state = "inspect_weapon_1" }
state = { name = "emotion_thinking_scepter_start" animation = "body_emotion_thinking_scepter_start" looping = no next_state = "emotion_thinking_scepter_loop" }
state = { name = "emotion_thinking_scepter_loop" animation = "body_emotion_thinking_scepter_loop" looping = no next_state = "emotion_thinking_scepter_loop" }
state = { name = "emotion_thinking_scepter_loop" animation = "body_emotion_thinking_scepter_loop" looping = no next_state = "emotion_thinking_scepter_action" }
state = { name = "emotion_thinking_scepter_action" animation = "body_emotion_thinking_scepter_action" looping = no next_state = "emotion_thinking_scepter_loop" }
state = { name = "chariot_w_horses_neutral" animation = "body_chariot_w_horses_neutral" looping = no next_state = "chariot_w_horses_neutral_whip" }
state = { name = "chariot_w_horses_neutral" animation = "body_chariot_w_horses_neutral" looping = no next_state = "chariot_w_horses_neutral" }
state = { name = "chariot_w_horses_neutral_whip" animation = "body_chariot_w_horses_neutral_whip" looping = no next_state = "chariot_w_horses_neutral" }
state = { name = "chariot_w_horses_happy" animation = "body_chariot_w_horses_happy" looping = no next_state = "chariot_w_horses_happy" }
state = { name = "chariot_w_horses_shocked" animation = "body_chariot_w_horses_shocked" looping = no next_state = "chariot_w_horses_shocked" }
state = { name = "praying" animation = "body_praying" looping = no next_state = "praying" }
state = { name = "shocked_entry" animation = "body_shocked_entry" looping = no next_state = "shocked_idle" }
state = { name = "shocked_idle" animation = "body_shocked_idle" looping = no next_state = "shocked_idle" }
state = { name = "storytelling" animation = "body_storytelling" looping = no next_state = "storytelling_idle" }
state = { name = "storytelling_idle" animation = "body_storytelling_idle" looping = no next_state = "storytelling_idle" }
state = { name = "marshal_shield" animation = "body_marshal_shield" looping = no next_state = "marshal_shield" }
state = { name = "bow_idle" animation = "body_bow_idle" looping = no next_state = "bow_idle" }
state = { name = "interested_start" animation = "body_interested_start" looping = no next_state = "interested_loop" }
state = { name = "interested_loop" animation = "body_interested_loop" looping = no next_state = "interested_loop" }
state = { name = "interested_left_start" animation = "body_interested_left_start" looping = no next_state = "interested_left_loop" }
state = { name = "interested_left_loop" animation = "body_interested_left_loop" looping = no next_state = "interested_left_loop" }
state = { name = "menacing" animation = "body_menacing" looping = no next_state = "menacing" }
state = { name = "threatening" animation = "body_threatening" looping = no next_state = "threatening" }
state = { name = "incapable" animation = "body_incapable" looping = no next_state = "incapable" }
#################################################################################################################################################################
# BP3 #
#################################################################################################################################################################
state = { name = "survey_staff_entry" animation = "body_survey_staff_entry" looping = no next_state = "survey_staff_loop" }
state = { name = "survey_staff_loop" animation = "body_survey_staff_loop" looping = no next_state = "survey_staff_loop" }
state = { name = "holding_staff_loop" animation = "body_holding_staff_loop" looping = no next_state = "holding_staff_loop" }
#################################################################################################################################################################
# CE2 #
#################################################################################################################################################################
state = { name = "horse_archer_aggressive_start" animation = "body_horse_archer_aggressive_start" looping = no next_state = "horse_archer_aggressive_loop" }
state = { name = "horse_archer_aggressive_var_start" animation = "body_horse_archer_aggressive_var_start" looping = no next_state = "horse_archer_aggressive_loop" }
state = { name = "horse_archer_aggressive_loop" animation = "body_horse_archer_aggressive_loop" looping = no next_state = "horse_archer_aggressive_loop" }
state = { name = "horse_archer_idle" animation = "body_horse_archer_idle" looping = no next_state = "horse_archer_idle" }
state = { name = "horse_archer_idle" animation = "body_horse_archer_idle" looping = no next_state = "horse_archer_idle_var" }
state = { name = "horse_archer_idle_var" animation = "body_horse_archer_idle_var" looping = no next_state = "horse_archer_idle" }
state = { name = "horse_surveying_idle" animation = "body_horse_surveying_idle" looping = no next_state = "horse_surveying_idle" }
state = { name = "horse_surveying_idle" animation = "body_horse_surveying_idle" looping = no next_state = "horse_surveying_action" }
state = { name = "horse_surveying_action" animation = "body_horse_surveying_action" looping = no next_state = "horse_surveying_idle" }
state = { name = "horse_exhausted" animation = "body_horse_exhausted" looping = no next_state = "horse_exhausted" }
state = { name = "horse_conversing_idle_right" animation = "body_horse_conversing_idle_right" looping = no next_state = "horse_conversing_idle_right" }
state = { name = "horse_conversing_idle_right" animation = "body_horse_conversing_idle_right" looping = no next_state = "horse_conversing_idle_right" }
state = { name = "horse_conversing_idle_right" animation = "body_horse_conversing_idle_right" looping = no next_state = "horse_conversing_action_right" }
state = { name = "horse_conversing_action_right" animation = "body_horse_conversing_action_right" looping = no next_state = "horse_conversing_idle_right" }
state = { name = "horse_conversing_idle_left" animation = "body_horse_conversing_idle_left" looping = no next_state = "horse_conversing_idle_left" }
state = { name = "horse_conversing_idle_left" animation = "body_horse_conversing_idle_left" looping = no next_state = "horse_conversing_idle_left" }
state = { name = "horse_conversing_idle_left" animation = "body_horse_conversing_idle_left" looping = no next_state = "horse_conversing_action_left" }
state = { name = "horse_conversing_action_left" animation = "body_horse_conversing_action_left" looping = no next_state = "horse_conversing_idle_left" }
state = { name = "horse_sword_shield" animation = "body_horse_sword_shield" looping = no next_state = "horse_sword_shield" }
state = { name = "horse_sword_shield" animation = "body_horse_sword_shield" looping = no next_state = "horse_sword_shield_charge" }
state = { name = "horse_sword_shield_charge" animation = "body_horse_sword_shield_charge" looping = no next_state = "horse_sword_shield" }
state = { name = "herder" animation = "body_herder" looping = no next_state = "herder" }
state = { name = "standing_horse" animation = "body_standing_horse" looping = no next_state = "standing_horse_loop" }
state = { name = "standing_horse_loop" animation = "body_standing_horse_loop" looping = no next_state = "standing_horse_loop" }
state = { name = "kami_prayer" animation = "body_kami_prayer" looping = no next_state = "kami_prayer_loop" }
state = { name = "kami_prayer_loop" animation = "body_kami_prayer_loop" looping = no next_state = "kami_prayer_loop" }
state = { name = "kagura_dance" animation = "body_kagura_dance" looping = no next_state = "kagura_dance" }
state = { name = "gongshou_start" animation = "body_gongshou_start" looping = no next_state = "gongshou_loop" }
state = { name = "gongshou_loop" animation = "body_gongshou_loop" looping = no next_state = "gongshou_loop" }
state = { name = "wu_shu_bao_quan_li" animation = "body_wu_shu_bao_quan_li" looping = no next_state = "wu_shu_bao_quan_li" }
state = { name = "prostration_start" animation = "body_prostration_start" looping = no next_state = "prostration_loop" }
state = { name = "prostration_loop" animation = "body_prostration_loop" looping = no next_state = "prostration_loop" }
state = { name = "seiza" animation = "body_seiza" looping = no next_state = "seiza" }
state = { name = "sitting" animation = "body_sitting" looping = no next_state = "sitting" }
state = { name = "guqin_active" animation = "body_guqin_active" looping = no next_state = "guqin_active" }
state = { name = "guqin_idle" animation = "body_guqin_idle" looping = no next_state = "guqin_idle" }
state = { name = "fanning" animation = "body_fanning" looping = no next_state = "fanning" }
state = { name = "fanning" animation = "body_fanning" looping = no next_state = "fanning_talking" }
state = { name = "fanning_talking" animation = "body_fanning_talking" looping = no next_state = "fanning" }
state = { name = "fanning_coyly_loop" animation = "body_fanning" looping = no next_state = "fanning_coyly_loop" }
state = { name = "fanning_coyly_loop" animation = "body_fanning" looping = no next_state = "fanning_coyly" }
state = { name = "fanning_coyly" animation = "body_fanning_coyly" looping = no next_state = "fanning_coyly_loop" }
state = { name = "gunbai" animation = "body_gunbai" looping = no next_state = "gunbai" }
state = { name = "jodan_no_kamae" animation = "body_jodan_no_kamae" looping = no next_state = "jodan_no_kamae" }
state = { name = "chudan_no_kamae" animation = "body_chudan_no_kamae" looping = no next_state = "chudan_no_kamae" }
state = { name = "gedan_no_kamae" animation = "body_gedan_no_kamae" looping = no next_state = "gedan_no_kamae" }
state = { name = "hasso_no_kamae" animation = "body_hasso_no_kamae" looping = no next_state = "hasso_no_kamae" }
state = { name = "waki_gamae" animation = "body_waki_gamae" looping = no next_state = "waki_gamae" }
state = { name = "pondering_start" animation = "body_pondering_start" looping = no next_state = "pondering_loop" }
state = { name = "pondering_loop" animation = "body_pondering_loop" looping = no next_state = "pondering_loop" }
state = { name = "pondering_loop" animation = "body_pondering_loop" looping = no next_state = "pondering_var_loop" }
state = { name = "pondering_var_loop" animation = "body_pondering_var_loop" looping = no next_state = "pondering_loop" }
state = { name = "holding_hu_1" animation = "body_holding_hu_1" looping = no next_state = "holding_hu_1" }
state = { name = "holding_hu_2" animation = "body_holding_hu_2" looping = no next_state = "holding_hu_2" }
state = { name = "holding_hu_3" animation = "body_holding_hu_3" looping = no next_state = "holding_hu_3" }
state = { name = "throneRoom_ruler_hu" animation = "body_throneRoom_ruler_hu" looping = no next_state = "throneRoom_ruler_hu" }
state = { name = "throneRoom_ruler_jp" animation = "body_throneRoom_ruler_jp" looping = no next_state = "throneRoom_ruler_jp" }
state = { name = "emperor" animation = "body_emperor" looping = no next_state = "emperor" }
state = { name = "council_spymaster_asia" animation = "body_council_spymaster_asia" chance = 3 looping = no next_state = "council_spymaster_asia" }
state = { name = "council_spymaster_asia" animation = "body_council_spymaster_asia" chance = 1 looping = no next_state = "council_spymaster_asia_action" }
state = { name = "council_spymaster_asia_action" animation = "body_council_spymaster_asia_action" looping = no next_state = "council_spymaster_asia" }
state = { name = "AI_cynical_asia" animation = "body_AI_cynical_asia" looping = no next_state = "AI_cynical_asia" }
state = { name = "AI_cynical_asia" animation = "body_AI_cynical_asia" looping = no next_state = "AI_cynical_asia_action" }
state = { name = "AI_cynical_asia_action" animation = "body_AI_cynical_asia_action" looping = no next_state = "AI_cynical_asia" }
state = { name = "AI_honorable_asia" animation = "body_AI_honorable_asia" looping = no next_state = "AI_honorable_asia" }
state = { name = "AI_compassionate_asia" animation = "body_AI_compassionate_asia" looping = no next_state = "AI_compassionate_asia" }
state = { name = "AI_coward_asia" animation = "body_AI_coward_asia" looping = no next_state = "AI_coward_asia" }
state = { name = "nervous" animation = "body_nervous" looping = no next_state = "nervous" }
state = { name = "AI_dishonorable_asia" animation = "body_AI_dishonorable_asia" looping = no next_state = "AI_dishonorable_asia" }
state = { name = "holding_scrolls" animation = "body_holding_scrolls" looping = no next_state = "holding_scrolls" }
state = { name = "AI_greedy_asia" animation = "body_AI_greedy_asia" looping = no next_state = "AI_greedy_asia" }
state = { name = "council_chancellor_asia" animation = "body_council_chancellor_asia" looping = no next_state = "council_chancellor_asia" }
state = { name = "council_chancellor_asia" animation = "body_council_chancellor_asia" looping = no next_state = "council_chancellor_asia_action" }
state = { name = "council_chancellor_asia_action" animation = "body_council_chancellor_asia_action" looping = no next_state = "council_chancellor_asia" }
state = { name = "idle_spear" animation = "body_idle_spear" looping = no next_state = "idle_spear" }
state = { name = "crowning_loop" animation = "body_crowning_loop" looping = no next_state = "crowning_loop" }
state = { name = "crowning_action" animation = "body_crowning_action" looping = no next_state = "crowning_loop" }
state = { name = "marshal_asia" animation = "body_marshal_asia_1" looping = no next_state = "marshal_asia" }
state = { name = "marshal_asia" animation = "body_marshal_asia_2" looping = no next_state = "marshal_asia" }
state = { name = "marshal_asia" animation = "body_marshal_asia_3" looping = no next_state = "marshal_asia" }
state = { name = "AI_bold_asia" animation = "body_AI_bold_asia" looping = no next_state = "AI_bold_asia" }
state = { name = "AI_callous_asia" animation = "body_AI_callous_asia" looping = no next_state = "AI_callous_asia" }
state = { name = "serving_tray" animation = "body_serving_tray" looping = no next_state = "serving_tray" }
state = { name = "AI_vengeful_asia" animation = "body_AI_vengeful_asia" looping = no next_state = "AI_vengeful_asia" }
state = { name = "japanese_drink" animation = "body_japanese_drink" looping = no next_state = "japanese_drink_loop" }
state = { name = "japanese_drink_loop" animation = "body_drink_loop" looping = no next_state = "japanese_drink_loop" }
state = { name = "holding_crutch" animation = "body_holding_crutch" looping = no next_state = "holding_crutch" }
#################################################################################################################################################################
# N3OW #
#################################################################################################################################################################
state = { name = "scepter_oneHandedPassive1NEOW" animation = "scepter_oneHandedPassive1NEOW" looping = yes }
}