N3OW/gfx/portraits/portrait_modifiers/01_headgear_base.txt
2026-04-24 15:49:15 +02:00

5396 lines
105 KiB
Text

# Tags:
# rank_headgear: any headgear that signifies a certain title. crowns, pope hat etc.
headgear_base = {
usage = game
selection_behavior = weighted_random
priority = 1
## SP5 Symbols of Authority ##
sp5_western_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp5_western_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
has_sp5_dlc_triggers = yes
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = western
}
}
}
}
sp5_western_high_nobility = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp5_western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 25
is_female = yes
has_sp5_dlc_triggers = yes
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = western
}
}
}
}
# sp5_byzantine_imperial = {
# dna_modifiers = {
# accessory = {
# mode = add
# gene = headgear
# template = sp5_byzantine_imperial
# range = { 0 1 } # For the randomness to work correctly
# }
# }
# weight = {
# base = 0
# modifier = {
# add = 50
# has_sp5_dlc_triggers = yes
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = byzantine
# }
# }
# modifier = {
# factor = 0
# NOT = {
# has_title = title:e_byzantium
# }
# }
# }
# }
## SP4 Crowns of the World ##
sp4_mena_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp4_mena_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 30
# has_sp4_dlc_trigger = yes
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = mena
# }
# }
# modifier = {
# add = 60
# has_sp4_dlc_trigger = yes
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = turkic
# }
# }
# modifier = {
# factor = 0 # Should NOT show up if we're not in the right era
# OR = {
# portrait_era1_trigger = yes
# portrait_era2_trigger = yes
# }
# }
}
}
sp4_rus_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp4_rus_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 100
# has_sp4_dlc_trigger = yes
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = rus
# }
# }
# modifier = {
# add = -50
# has_pol_dlc_trigger = yes
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = west_slavic
# }
# OR = {
# portrait_era3_trigger = yes
# portrait_era4_trigger = yes
# }
# }
}
}
sp4_western_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp4_western_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# has_sp4_dlc_trigger = yes
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# }
# modifier = {
# factor = 0 # Should NOT show up if we're not in the right era
# OR = {
# portrait_era1_trigger = yes
# portrait_era2_trigger = yes
# }
# }
}
}
## SP3 ##
sp3_western_royalty_era3 = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp3_western_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era3_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 100
# has_dlc_feature = couture_of_the_capets
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = french
# }
# }
# modifier = {
# add = 90
# has_dlc_feature = couture_of_the_capets
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# }
# modifier = {
# factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
# has_ep2_dlc_trigger = yes
# OR = {
# portrait_era1_trigger = yes
# portrait_era2_trigger = yes
# }
# NAND = {
# portrait_era1_trigger = no
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = french
# }
# }
# }
}
}
sp3_western_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp3_western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# is_female = no
# has_dlc_feature = couture_of_the_capets
# portrait_high_nobles_headgear_trigger = {
# CULTURE_INPUT = western
# }
# }
# modifier = {
# factor = 0
# has_ep2_dlc_trigger = yes
# OR = {
# portrait_era1_trigger = yes
# portrait_era2_trigger = yes
# }
# NAND = {
# portrait_era1_trigger = no
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = french
# }
# }
# }
}
}
sp3_western_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp3_western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# is_female = yes
# has_dlc_feature = couture_of_the_capets
# portrait_low_nobles_clothing_trigger = {
# CULTURE_INPUT = western
# }
# }
# modifier = {
# factor = 0
# has_ep2_dlc_trigger = yes
# NOR = {
# portrait_era3_trigger = yes
# portrait_era4_trigger = yes
# }
# }
}
}
## SP2 ##
sp2_western_imperial_era1 = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp2_western_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era1_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 90
# has_dlc_feature = elegance_of_the_empire
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# }
# modifier = {
# add = 90
# has_dlc_feature = elegance_of_the_empire
# OR = {
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# is_female = yes
# }
# modifier = {
# factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
# has_ep2_dlc_trigger = yes
# NOT = {
# portrait_era1_trigger = yes
# }
# }
}
}
sp2_western_imperial_era2 = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp2_western_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era2_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 90
# has_dlc_feature = elegance_of_the_empire
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# }
# modifier = {
# add = 90
# has_dlc_feature = elegance_of_the_empire
# OR = {
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# is_female = yes
# }
# modifier = {
# factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
# has_ep2_dlc_trigger = yes
# NOT = {
# portrait_era2_trigger = yes
# }
# }
}
}
sp2_western_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sp2_western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era2_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
has_dlc_feature = elegance_of_the_empire
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = western
}
}
modifier = {
factor = 0
has_ep2_dlc_trigger = yes
NOR = {
portrait_era2_trigger = yes
portrait_era3_trigger = yes
}
}
}
}
## DDE HRE ##
dde_hre_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_hre_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = dde_hre # CULTURE_INPUT gets added into the trigger referenced in 00_clothing_triggers.txt so it's important the input is a correct match to an existing culture trigger
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
NOR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
dde_hre_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_hre_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = dde_hre } # common/scripted_modifiers/00_portrait_modifiers.txt
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = dde_hre
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
NOR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
dde_hre_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_hre_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era3_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = dde_hre
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
NOR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
dde_hre_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_hre_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era3_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = dde_hre
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
NOR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
# Reichskrone
# dde_hre_imperial = {
# dna_modifiers = {
# accessory = {
# mode = add
# gene = headgear
# template = dde_hre_imperial
# range = { 0 1 } # For the randomness to work correctly
# }
# accessory = { # Can be combined with veils
# mode = add
# gene = additive_headgear
# template = ep2_western_era2_veils
# range = { 0 1 } # For the randomness to work correctly
# }
# }
# weight = {
# base = 0
# modifier = {
# add = 100 # always pick the HRE crown over the western one
# portrait_reichskrone_trigger = yes
# }
# }
# }
## Western ##
western_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = western
}
NOT = { has_ep2_dlc_trigger = yes }
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = western
}
NOT = { has_ep2_dlc_trigger = yes }
}
}
}
ep2_western_era1_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era1_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep2_western_era2_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era2_trigger = yes
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era2_trigger = yes
}
}
}
ep2_western_era3_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era3_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era3_trigger = yes
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era3_trigger = yes
}
}
}
fp4_western_era3_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp4_western_era3_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = western
}
portrait_era3_trigger = yes
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = western
}
portrait_era3_trigger = yes
}
}
}
western_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
court_fashion_level_4_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = western
}
NOT = { has_ep2_dlc_trigger = yes }
}
}
}
ep2_western_era1_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era1_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
court_fashion_level_4_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep2_western_era2_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
court_fashion_level_4_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era2_trigger = yes
}
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era2_trigger = yes
}
}
}
ep2_western_era3_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era3_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
court_fashion_level_4_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era3_trigger = yes
}
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
OR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
fp4_western_era3_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp4_western_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
court_fashion_level_4_headgear_trigger = {
CULTURE_INPUT = western
}
has_ce1_dlc_trigger = yes
OR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = western
}
has_ce1_dlc_trigger = yes
OR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
western_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = western
}
NOT = { has_ep2_dlc_trigger = yes }
}
}
}
ep2_western_era1_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era1_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era1_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep2_western_era2_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era2_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era2_trigger = yes
}
}
}
ep2_western_era3_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era3_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
OR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
western_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = western
}
NOT = { has_ep2_dlc_trigger = yes }
}
}
}
ep1_western_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_western_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = western
}
}
modifier = {
factor = 0
NOT = {
has_ep1_dlc_trigger = yes
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
NOT = {
portrait_era2_trigger = yes
}
}
}
}
ep1_western_era1_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_western_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era1_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# }
# modifier = {
# factor = 0
# NOT = {
# has_ep1_dlc_trigger = yes
# }
# }
# modifier = {
# factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
# has_ep2_dlc_trigger = yes
# NOT = {
# portrait_era1_trigger = yes
# }
# }
}
}
ep2_western_era1_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era1_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era1_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# has_ep2_dlc_trigger = yes
# portrait_era1_trigger = yes
# }
}
}
ep2_western_era2_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era2_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
portrait_era2_trigger = yes
}
modifier = {
factor = 0
has_ce1_dlc_trigger = yes
}
}
}
ep2_western_era3_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_era3_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era3_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = western
}
has_ep2_dlc_trigger = yes
OR = {
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
ep1_italian_royalty = { # The Iron Crown of Lombardy
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_italian_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = western
}
culture = {
has_cultural_pillar = heritage_latin
}
has_ep1_dlc_trigger = yes
}
}
}
fp4_western_era2_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp4_western_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era2_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = western
# }
# has_ce1_dlc_trigger = yes
# portrait_era2_trigger = yes
# }
}
}
western_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# NOT = { has_ep2_dlc_trigger = yes }
# }
# modifier = {
# add = 50
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# NOT = { has_ep2_dlc_trigger = yes }
# }
}
}
ep2_western_era1_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep2_western_era1_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era1_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# has_ep2_dlc_trigger = yes
# portrait_era1_trigger = yes
# }
# modifier = {
# add = 50
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# has_ep2_dlc_trigger = yes
# portrait_era1_trigger = yes
# }
}
}
ep2_western_era2_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era2_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# has_ep2_dlc_trigger = yes
# OR = {
# portrait_era2_trigger = yes
# portrait_era3_trigger = yes
# }
# }
# modifier = {
# add = 50
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# has_ep2_dlc_trigger = yes
# OR = {
# portrait_era2_trigger = yes
# portrait_era3_trigger = yes
# }
# }
}
}
ep2_western_era4_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = ep2_western_era3_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = western
# }
# has_ep2_dlc_trigger = yes
# OR = {
# portrait_era4_trigger = yes
# }
# }
# modifier = {
# add = 50
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = northern
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = sami
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = ugro_permian
# }
# }
# has_ep2_dlc_trigger = yes
# OR = {
# portrait_era4_trigger = yes
# }
# }
}
}
#RTT headgear
monarchs_journey_late_unlock = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = monarchs_journey_unleashed
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 10
current_date >= 1300.1.1
OR = {
portrait_western_clothing_trigger = yes
portrait_western_clothing_spouse_trigger = yes
}
OR = {
AND = {
is_lowborn = no
is_female = yes
}
AND = {
government_has_flag = government_is_republic
highest_held_title_tier <= tier_barony
}
}
trigger_if = {
limit = {
is_ruler = yes
}
primary_title.tier <= tier_duchy
}
}
modifier = {
add = 30
portrait_era4_trigger = yes
portrait_low_nobles_trigger = {
CULTURE_INPUT = western
}
}
}
}
## Byzantine ##
byzantine_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = byzantine_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = byzantine
}
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = byzantine
}
}
modifier = {
factor = 0
has_ep3_dlc_trigger = yes
}
}
}
ep3_byzantine_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era1_commoner
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
OR = {
portrait_era1_trigger = yes
portrait_era2_trigger = yes
}
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
OR = {
portrait_era1_trigger = yes
portrait_era2_trigger = yes
}
}
}
}
byzantine_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = byzantine_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = byzantine }
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = byzantine
}
}
modifier = {
factor = 0
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep3_byzantine_era1_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era1_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# court_fashion_level_4_headgear_trigger = {
# CULTURE_INPUT = byzantine
# }
# has_ep3_dlc_trigger = yes
# portrait_era1_trigger = yes
# }
# modifier = {
# add = 50
# portrait_low_nobles_clothing_trigger = {
# CULTURE_INPUT = byzantine
# }
# has_ep3_dlc_trigger = yes
# portrait_era1_trigger = yes
# }
}
}
ep3_byzantine_era1_bare_headed_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = no_headgear
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = byzantine
}
portrait_high_nobles_clothing_trigger = {
CULTURE_INPUT = byzantine
}
}
NOR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = byzantine
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = byzantine
}
}
}
modifier = {
add = 80
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = byzantine
}
}
}
}
ep3_byzantine_era2_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era2_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
court_fashion_level_4_headgear_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
OR = {
portrait_era2_trigger = yes
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
OR = {
portrait_era2_trigger = yes
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
byzantine_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = byzantine_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = byzantine
}
}
modifier = {
factor = 0
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep3_byzantine_era1_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era1_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 10
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep3_byzantine_era2_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era2_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
OR = {
portrait_era2_trigger = yes
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
byzantine_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = byzantine_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = byzantine
}
}
modifier = {
factor = 0
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep3_byzantine_era1_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era1_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 85
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = byzantine
# }
# has_ep3_dlc_trigger = yes
# portrait_era1_trigger = yes
# }
}
}
ep3_byzantine_era2_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era2_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 85
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = byzantine
# }
# has_ep3_dlc_trigger = yes
# OR = {
# portrait_era2_trigger = yes
# portrait_era3_trigger = yes
# portrait_era4_trigger = yes
# }
# }
}
}
byzantine_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = byzantine_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = byzantine
}
}
modifier = {
factor = 0
has_ep3_dlc_trigger = yes
}
}
}
ep1_byzantine_imperial = { # Crown of Justinian
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_byzantine_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = byzantine
# }
# }
# modifier = {
# factor = 0
# NOT = {
# has_title = title:e_byzantium
# }
# }
# modifier = {
# factor = 0
# NOT = {
# has_ep1_dlc_trigger = yes
# }
# }
# modifier = {
# factor = 0
# has_ep3_dlc_trigger = yes
# OR = {
# portrait_era3_trigger = yes
# portrait_era4_trigger = yes
# }
# }
# }
}
ep3_byzantine_era1_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era1_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 85
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
ep3_byzantine_era2_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep3_byzantine_era2_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 85
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = byzantine
}
has_ep3_dlc_trigger = yes
OR = {
portrait_era2_trigger = yes
portrait_era3_trigger = yes
portrait_era4_trigger = yes
}
}
}
}
## INDIAN ##
indian_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = indian_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = indian
}
}
modifier = { # Non-european jesters should not use the jester hat
add = 1000
portrait_jester_trigger = {
CULTURE_INPUT = indian
}
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = indian
}
}
}
}
indian_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = indian_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = indian }
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = indian
}
}
}
}
indian_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = indian_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = indian
}
}
}
}
indian_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = indian_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = indian
}
}
}
}
ep1_indian_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_indian_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 100
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = indian
# }
# culture = {
# has_cultural_pillar = heritage_burman
# }
# has_ep1_dlc_trigger = yes
# }
# modifier = {
# add = 20000
# has_character_flag = wear_makuta
# }
# modifier = {
# add = 50
# OR = {
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = southeast_asian
# }
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = southeast_asian
# }
# }
# }
# modifier = {
# add = 50
# OR = {
# portrait_high_nobles_headgear_trigger = {
# CULTURE_INPUT = southeast_asian
# }
# }
# has_tgp_dlc_trigger = no
# }
}
}
indian_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = indian_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 50
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = indian
# }
# }
}
}
ep1_indian_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_indian_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 100
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = indian
# }
# culture = {
# has_cultural_pillar = heritage_burman
# }
# has_ep1_dlc_trigger = yes
# }
}
}
## MENA ##
mena_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = mena
}
}
modifier = { # Non-european jesters should not use the jester hat
add = 1000
portrait_jester_trigger = {
CULTURE_INPUT = mena
}
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = mena
}
}
modifier = {
add = -36 # Slightly lower if north african is valid
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
mena_mayors = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 60
portrait_mayor_headgear_trigger = {
CULTURE_INPUT = mena
}
}
modifier = {
add = -36 # Slightly lower if north african is valid
portrait_mayor_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
mena_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = mena }
modifier = {
add = {
value = 50
if = {
limit = {
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
add = -36 # Slightly lower if iranian or north african is valid
}
}
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = mena
}
}
}
}
mena_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = mena
}
}
modifier = {
add = -36 # Slightly lower if iranian or north african is valid
OR = {
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
}
mena_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = mena
}
}
modifier = {
add = -36 # Slightly lower if iranian or north african is valid
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
}
ep1_mena_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_mena_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = mena
}
culture = {
has_cultural_pillar = heritage_east_african
}
religion = religion:islam_religion
has_ep1_dlc_trigger = yes
}
}
}
mena_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = mena
}
}
modifier = {
add = -36 # Slightly lower if iranian or north african is valid
OR = {
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
}
ep1_persian_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_persian_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = mena
}
culture = {
has_cultural_pillar = heritage_iranian
}
has_ep1_dlc_trigger = yes
}
}
}
## DDE ABBASID ##
dde_abbasid_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_abbasid_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = dde_abbasid
}
}
modifier = {
add = -36 # Slightly lower if north african is valid
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
dde_abbasid_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_abbasid_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = dde_abbasid
}
}
modifier = {
add = -36 # Slightly lower if iranian or north african is valid
OR = {
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
}
dde_abbasid_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_abbasid_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = dde_abbasid
}
}
modifier = {
add = -36 # Slightly lower if north african is valid
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
#modifier = {
# add = -36 # Slightly lower if iranian is valid
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = fp3_iranian
# }
#}
}
}
dde_abbasid_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = dde_abbasid_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 100 # pick over mena
is_male = yes # only male headgear here
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = dde_abbasid
}
}
modifier = {
add = -56 # Slightly lower if iranian or north african is valid
is_male = yes # only male headgear here
OR = {
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
}
## Steppe ##
steppe_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = steppe_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = steppe
}
}
modifier = { # Non-european jesters should not use the jester hat
add = 1000
portrait_jester_trigger = {
CULTURE_INPUT = steppe
}
NOR = {
portrait_western_clothing_trigger = yes
portrait_byzantine_clothing_trigger = yes
portrait_northern_clothing_trigger = yes
}
}
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = steppe
}
}
modifier = {
add = -70
portrait_commoner_trigger = {
CULTURE_INPUT = khitan
}
has_cp9_dlc_trigger = yes
}
}
}
mpo_mongol_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mpo_mongol_commoner
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 20
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = steppe
}
has_mpo_dlc_trigger = yes
}
modifier = {
add = -10
portrait_commoner_trigger = {
CULTURE_INPUT = khitan
}
has_cp9_dlc_trigger = yes
}
}
}
steppe_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = steppe_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = steppe }
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = steppe
}
}
}
}
mpo_mongol_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mpo_mongol_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = steppe }
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = steppe
}
has_mpo_dlc_trigger = yes
}
modifier = {
add = -50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp3_turkic
}
}
}
}
steppe_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = steppe_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = steppe
}
NOR = {
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = steppe
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = steppe
}
}
}
}
}
steppe_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = steppe_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
OR = {
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = steppe
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = steppe
}
}
}
modifier = {
add = -10
has_mpo_dlc_trigger = yes
}
modifier = {
add = -30
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = khitan
}
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = khitan
}
}
has_cp9_dlc_trigger = yes
}
}
}
ep1_steppe_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_steppe_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
OR = {
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = steppe
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = steppe
}
}
}
modifier = {
add = -40
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = khitan
}
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = khitan
}
}
has_cp9_dlc_trigger = yes
}
modifier = {
factor = 0
NOR = {
has_ep1_dlc_trigger = yes
has_mpo_dlc_trigger = yes
}
}
}
}
mpo_mongol_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mpo_mongol_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 85
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = steppe
}
has_mpo_dlc_trigger = yes
}
modifier = {
add = -75
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = khitan
}
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = khitan
}
}
has_cp9_dlc_trigger = yes
}
}
}
mpo_mongol_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mpo_mongol_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 85
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = steppe
}
has_mpo_dlc_trigger = yes
}
modifier = {
add = -85
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = fp3_turkic
}
has_mpo_dlc_trigger = yes
}
modifier = {
add = -75
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = khitan
}
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = khitan
}
}
has_cp9_dlc_trigger = yes
}
}
}
## Northern Pagans ##
northern_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = northern_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 70
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = northern
}
}
modifier = {
add = 30
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = northern
}
}
}
}
northern_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = northern_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = northern }
modifier = {
add = 50
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = northern
}
}
}
}
northern_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = northern_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = northern
}
}
}
}
northern_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = northern_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = northern
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = sami
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = ugro_permian
}
}
}
}
}
## AFR ##
afr_berber_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = afr_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = afr_berber
}
}
modifier = {
add = 21
portrait_commoner_no_mayors_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
afr_berber_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = afr_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = afr_berber }
modifier = {
add = 51
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
afr_berber_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = afr_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
afr_berber_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = afr_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
afr_berber_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = afr_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = afr_berber
}
}
}
}
## POL ##
pol_west_slavic_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = pol_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 90
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = west_slavic
}
}
modifier = {
add = 30
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = west_slavic
}
}
}
}
pol_west_slavic_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = pol_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = west_slavic }
modifier = {
add = 80
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = west_slavic
}
}
}
}
pol_west_slavic_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = pol_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = west_slavic
}
}
}
}
pol_west_slavic_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = pol_royalty
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = west_slavic
}
}
modifier = {
factor = 0
has_sp4_dlc_trigger = yes
OR = {
portrait_era1_trigger = yes
portrait_era2_trigger = yes
}
}
}
}
pol_west_slavic_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = pol_imperial
range = { 0 1 } # For the randomness to work correctly
}
accessory = { # Can be combined with veils
mode = add
gene = additive_headgear
template = western_veils
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = west_slavic
}
}
}
}
## CCP4 Sami ##
ccp4_sami_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp4_sami_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 90
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = sami
}
}
modifier = {
add = 30
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = sami
}
}
}
}
ccp4_sami_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp4_sami_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = sami }
modifier = {
add = 80
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = sami
}
}
}
}
ccp4_sami_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp4_sami_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = sami
}
}
}
}
## CCP4 Khanty ##
ccp4_ugro_permian_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp4_khanty_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 90
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = ugro_permian
}
}
modifier = {
add = 30
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = ugro_permian
}
}
}
}
ccp4_ugro_permian_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp4_khanty_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = ugro_permian }
modifier = {
add = 80
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = ugro_permian
}
}
}
}
ccp4_ugro_permian_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp4_khanty_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = ugro_permian
}
}
}
}
## FP3 Iranian ##
fp3_iranian_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp3_iranian_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp3_iranian }
modifier = {
add = 51 # Slightly higher
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp3_iranian
}
}
}
}
fp3_iranian_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp3_iranian_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
}
}
}
fp3_iranian_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp3_iranian_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = fp3_turkic
}
}
}
}
}
fp3_iranian_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp3_iranian_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
OR = {
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = fp3_iranian
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = fp3_turkic
}
}
}
}
}
## FP3 Turkic ##
fp3_turkic_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp3_turkic_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp3_turkic }
modifier = {
add = 51 # Slightly higher
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp3_turkic
}
}
}
}
fp3_turkic_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp3_turkic_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp3_turkic
}
}
}
}
## FP2 Iberian ##
fp2_iberian_muslim_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_muslim_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = fp2_iberian_muslim
}
}
modifier = {
add = 41 # Slightly higher
portrait_commoner_no_mayors_trigger = {
CULTURE_INPUT = fp2_iberian_muslim
}
}
}
}
fp2_iberian_muslim_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_muslim_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp2_iberian_muslim }
modifier = {
add = 51 # Slightly higher
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp2_iberian_muslim
}
}
}
}
fp2_iberian_muslim_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_muslim_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp2_iberian_muslim
}
}
}
}
fp2_iberian_muslim_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_muslim_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = fp2_iberian_muslim
}
}
}
}
fp2_iberian_christian_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_christian_common
range = { 0 1 } # For the randomness to work correctly
}
}
outfit_tags = { iberian_christian_shrimp_wrap }
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = fp2_iberian_christian
}
}
modifier = {
add = 41 # Slightly higher
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = fp2_iberian_christian
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
fp2_iberian_christian_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_christian_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp2_iberian_christian }
modifier = {
add = 60 # Slightly higher
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp2_iberian_christian
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
fp2_iberian_christian_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_christian_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 60 # Slightly higher
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp2_iberian_christian
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
fp2_iberian_christian_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp2_christian_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = fp2_iberian_christian
}
}
modifier = {
factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
has_ep2_dlc_trigger = yes
portrait_era1_trigger = yes
}
}
}
## FP1 NORSE ##
fp1_norse_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp1_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = fp1_norse
}
}
modifier = {
add = 41 # Slightly higher
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = fp1_norse
}
}
}
}
fp1_norse_low_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp1_low_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp1_norse }
modifier = {
add = 51 # Slightly higher
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = fp1_norse
}
}
}
}
fp1_norse_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp1_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = fp1_norse
}
}
}
}
fp1_norse_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp1_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 51 # Slightly higher
OR = {
AND = {
has_dlc_feature = the_northern_lords
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = northern
}
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = fp1_norse
}
}
}
}
}
fp1_norse_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = fp1_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 100 # pick over northern
OR = {
AND = {
has_dlc_feature = the_northern_lords
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = northern
}
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = fp1_norse
}
}
}
}
}
## Sub-Saharan Africans ##
african_commoners = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sub_saharan_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = african
}
}
modifier = { # Non-european jesters should not use the jester hat
add = 1000
portrait_jester_trigger = {
CULTURE_INPUT = african
}
}
modifier = {
add = 50
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = african
}
}
}
}
sub_saharan_high_nobles = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sub_saharan_high_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = african
}
}
}
}
sub_saharan_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sub_saharan_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_african_headgear_trigger = yes
}
}
}
ep1_sub_saharan_royalty = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_sub_saharan_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_royalty_african_headgear_trigger = yes
}
modifier = {
factor = 0
NOT = {
has_ep1_dlc_trigger = yes
}
}
}
}
sub_saharan_imperial = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = sub_saharan_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 50
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = african
}
}
}
}
sub_saharan_war = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_war
range = { 0 1 } # For the randomness to work correctly
}
}
outfit_tags = { military_outfit }
weight = {
base = 0
modifier = {
add = 100
portrait_war_nobles_helmet_trigger = {
CULTURE_INPUT = african
}
}
}
}
jester_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ep1_jester
range = { 0 1 }
}
}
outfit_tags = { jester_outfit }
weight = {
base = -100
modifier = {
add = 1000
OR = {
portrait_jester_trigger = { CULTURE_INPUT = western }
portrait_jester_trigger = { CULTURE_INPUT = byzantine }
portrait_jester_trigger = { CULTURE_INPUT = northern }
}
}
modifier = {
factor = 0
OR = {
is_adult = no
should_be_naked_trigger = yes
}
}
}
}
master_assassin_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_stealth
range = { 0 1 }
}
}
weight = {
base = -100
modifier = {
add = 1000
has_court_position = master_assassin_court_position
}
modifier = {
factor = 0
OR = {
is_adult = no
should_be_naked_trigger = yes
}
}
}
}
#RTT headgear
monarchs_journey_late_unlock = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = monarchs_journey_unleashed
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = -100
modifier = {
add = 110
current_date >= 1300.1.1
OR = {
portrait_western_clothing_trigger = yes
portrait_western_clothing_spouse_trigger = yes
}
OR = {
AND = {
is_lowborn = no
is_female = yes
}
AND = {
government_has_flag = government_is_republic
highest_held_title_tier <= tier_barony
}
}
}
}
}
hajj_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_common
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 500
exists = this
OR = {
portrait_ep2_hajj_clothes_trigger = yes
portrait_ep2_ihram_clothes_trigger = yes
}
}
}
}
# EP2 - WEDDINGS
wedding_western_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = western_wedding
range = { 0 1 } # For the randomness to work correctly
}
}
outfit_tags = { spouse_outfit }
weight = {
base = 0
modifier = {
add = 1000
has_ep2_dlc_trigger = yes
portrait_ep2_wedding_clothes_trigger = yes
OR = {
portrait_western_clothing_trigger = yes
portrait_northern_clothing_trigger = yes
}
}
}
}
wedding_mena_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = mena_wedding
range = { 0 1 } # For the randomness to work correctly
}
}
outfit_tags = { spouse_outfit }
weight = {
base = 0
modifier = {
add = 1000
has_ep2_dlc_trigger = yes
portrait_ep2_wedding_clothes_trigger = yes
OR = {
portrait_mena_clothing_trigger = yes
portrait_african_clothing_trigger = yes
portrait_indian_clothing_trigger = yes
portrait_steppe_clothing_trigger = yes
}
}
}
}
wedding_byz_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = byzantine_wedding
range = { 0 1 } # For the randomness to work correctly
}
}
outfit_tags = { spouse_outfit }
weight = {
base = 0
modifier = {
add = 1000
has_ep2_dlc_trigger = yes
portrait_ep2_wedding_clothes_trigger = yes
portrait_byzantine_clothing_trigger = yes
}
}
}
## TGP - Chinese ##
chinese_commoner_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_commoner
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = chinese
}
has_tgp_dlc_trigger = yes
}
modifier = {
add = 21
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = chinese
}
has_tgp_dlc_trigger = yes
}
}
}
chinese_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_era1_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = chinese }
modifier = {
add = 50
is_merit_based_official = no
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = chinese
}
has_tgp_dlc_trigger = yes
NOT = { exists = global_var:chinese_fashion_change }
}
}
}
chinese_family_head_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_era2_nobility
accessory = m_headgear_sec_tgp_chinese_nob_01
}
}
weight = {
base = 0
modifier = {
add = 100
is_ruler = yes
is_landed = no
highest_held_title_tier <= tier_duchy
is_house_head = yes
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = chinese
}
portrait_high_nobles_clothing_trigger = {
CULTURE_INPUT = chinese
}
}
has_tgp_dlc_trigger = yes
exists = global_var:chinese_fashion_change
}
modifier = { #For Tangut King
add = 120
government_has_flag = government_has_merit
highest_held_title_tier >= tier_duchy
portrait_high_nobles_clothing_trigger = {
CULTURE_INPUT = tangut
}
has_tgp_dlc_trigger = yes
has_cp9_dlc_trigger = yes
}
}
}
chinese_nobility_headgear_no_dlc = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_era1_nobility
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = chinese }
modifier = {
add = 51
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = chinese
}
portrait_high_nobles_clothing_trigger = {
CULTURE_INPUT = chinese
}
}
has_tgp_dlc_trigger = no
}
}
}
chinese_high_nobility_headgear_tang = { # Intentionally included as free content
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_era1_nobility
accessory = m_headgear_sec_tgp_chinese_hi_nob_01
}
}
weight = {
base = 0
modifier = {
add = 51
is_merit_based_official = yes
OR = {
liege.culture = {
has_clothing_gfx = chinese_clothing_gfx
}
culture = {
has_clothing_gfx = chinese_clothing_gfx
}
}
OR = {
NOT = { exists = global_var:chinese_fashion_change }
portrait_era4_trigger = yes # for Ming style
}
}
}
}
chinese_high_nobility_headgear_song = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_era2_nobility
accessory = m_headgear_sec_tgp_chinese_nob_02
}
}
weight = {
base = 0
modifier = {
add = 51
is_merit_based_official = yes
OR = {
liege.culture = {
has_clothing_gfx = chinese_clothing_gfx
NOT = { has_clothing_gfx = korean_clothing_gfx }
}
culture = {
has_clothing_gfx = chinese_clothing_gfx
NOT = { has_clothing_gfx = korean_clothing_gfx }
}
}
has_tgp_dlc_trigger = yes
exists = global_var:chinese_fashion_change
}
}
}
chinese_royalty_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = chinese
}
has_tgp_dlc_trigger = yes
}
}
}
chinese_adjacent_royalty_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_royalty
accessory = m_headgear_sec_tgp_chinese_roy_01
}
}
weight = {
base = 0
modifier = {
add = 100
is_independent_ruler = yes
government_has_flag = government_has_merit
NOT = {
government_has_flag = government_is_celestial
}
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = chinese
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = korean
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = viet
}
}
has_tgp_dlc_trigger = yes
}
}
}
chinese_adjacent_royalty_headgear_era_2 = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_imperial
accessory = m_headgear_sec_tgp_chinese_imp_02
}
}
weight = {
base = 0
modifier = {
add = 100
is_independent_ruler = yes
government_has_flag = government_has_merit
NOT = {
government_has_flag = government_is_celestial
}
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = chinese
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = korean
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = viet
}
}
NOT = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = dali
}
}
has_tgp_dlc_trigger = yes
exists = global_var:chinese_fashion_change
}
}
}
chinese_adjacent_imperial_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_chinese_imperial
accessory = m_headgear_sec_tgp_chinese_imp_02
}
}
weight = {
base = 0
modifier = {
add = 100
is_independent_ruler = yes
highest_held_title_tier = tier_empire
government_has_flag = government_has_merit
NOT = {
government_has_flag = government_is_celestial
}
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = chinese
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = korean
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = viet
}
}
has_tgp_dlc_trigger = yes
exists = global_var:chinese_fashion_change
}
}
}
# chinese_imperial_headgear_tang = { # Intentionally included as free content
# dna_modifiers = {
# accessory = {
# mode = add
# gene = headgear
# template = tgp_chinese_imperial
# accessory = m_headgear_sec_tgp_chinese_imp_02
# }
# }
# weight = {
# base = 0
# modifier = {
# add = 110
# OR = {
# primary_spouse.primary_title ?= title:h_china
# primary_title ?= title:h_china
# }
# NOT = { exists = global_var:chinese_fashion_change }
# }
# modifier = {
# add = 110
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = khitan
# }
# government_has_flag = government_has_merit
# }
# modifier = {
# add = 100
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = chinese
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = chinese
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = korean
# }
# }
# NOT = { primary_title ?= title:h_china }
# }
# modifier = {
# add = 110
# OR = {
# primary_title ?= title:h_china
# portrait_imperial_nobles_headgear_trigger = {
# CULTURE_INPUT = korean
# }
# }
# has_tgp_dlc_trigger = no
# }
# modifier = {
# add = -1000
# is_landed = no
# tgp_has_minister_title = yes
# }
# }
# }
# chinese_imperial_headgear_song = {
# dna_modifiers = {
# accessory = {
# mode = add
# gene = headgear
# template = tgp_chinese_era2_imperial
# accessory = m_headgear_sec_tgp_chinese_imp_01
# }
# }
# weight = {
# base = 0
# modifier = {
# add = 110
# OR = {
# primary_title ?= title:h_china
# primary_spouse.primary_title ?= title:h_china
# }
# has_tgp_dlc_trigger = yes
# exists = global_var:chinese_fashion_change
# }
# modifier = {
# add = 110
# OR = {
# portrait_imperial_headgear_trigger = {
# CULTURE_INPUT = jurchen
# }
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = tangut
# }
# }
# is_ruler = yes
# government_has_flag = government_has_merit
# has_tgp_dlc_trigger = yes
# }
# }
# }
## TGP - Japanese ##
tgp_japanese_commoner_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_japanese_commoner
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_commoner_headgear_fallback_trigger = {
CULTURE_INPUT = japanese
}
has_tgp_dlc_trigger = yes
}
modifier = {
add = 21
portrait_commoner_clothing_trigger = {
CULTURE_INPUT = japanese
}
has_tgp_dlc_trigger = yes
}
}
}
tgp_japanese_low_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_japanese_nobility
range = { 0 1 }
}
}
weight = {
base = 0
# modifier = {
# add = 51
# portrait_low_nobles_clothing_trigger = {
# CULTURE_INPUT = japanese
# }
# has_tgp_dlc_trigger = yes
# }
}
}
tgp_japanese_high_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_japanese_high_nobility
range = { 0 1 }
}
}
weight = {
base = 0
# modifier = {
# add = 51
# portrait_high_nobles_headgear_trigger = {
# CULTURE_INPUT = japanese
# }
# has_tgp_dlc_trigger = yes
# }
}
}
japanese_royalty_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_japanese_royalty
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
# modifier = {
# add = 250
# portrait_royalty_headgear_trigger = {
# CULTURE_INPUT = japanese
# }
# has_tgp_dlc_trigger = yes
# }
# modifier = {
# add = 1000
# has_tgp_dlc_trigger = yes
# is_alive = yes
# is_adult = yes
# culture = { has_clothing_gfx = japanese_clothing_gfx }
# tgp_is_in_ceremonial_house_trigger = yes
# top_liege.primary_title.var:administrative_ui_special_title.current_heir ?= this
# }
}
}
japanese_shogun_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_japanese_shogun
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 151
government_is_japanese_trigger = yes
OR = {
tgp_is_ceremonial_regent_trigger = yes # Not 'actual' ruler
trigger_if = {
limit = { exists = top_liege }
is_councillor_of = top_liege
}
AND = {
is_house_head = yes
is_landed = yes
liege = top_liege
has_same_government = top_liege
trigger_if = {
limit = { exists = top_liege }
is_councillor_of = top_liege
}
trigger_else = { always = no }
}
}
NOT = { tgp_is_ceremonial_liege_trigger = yes }
has_tgp_dlc_trigger = yes
}
}
}
# japanese_imperial_headgear = {
# dna_modifiers = {
# accessory = {
# mode = add
# gene = headgear
# template = tgp_japanese_imperial
# range = { 0 1 } # For the randomness to work correctly
# }
# }
# weight = {
# base = 0
# modifier = {
# add = 51
# portrait_imperial_nobles_headgear_trigger = {
# CULTURE_INPUT = japanese
# }
# has_tgp_dlc_trigger = yes
# }
# modifier = {
# add = 1000
# has_title = title:k_chrysanthemum_throne
# portrait_imperial_nobles_headgear_trigger = {
# CULTURE_INPUT = japanese
# }
# }
# }
# }
## TGP - Korean ##
tgp_korean_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_korean_nobility
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 51
is_merit_based_official = yes
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = korean
}
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = korean
}
}
has_tgp_dlc_trigger = yes
}
}
}
korean_imperial_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_korean_imperial
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 121
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = korean
}
has_tgp_dlc_trigger = yes
}
}
}
## TGP - Khmer ##
tgp_khmer_low_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_southeast_nobility
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 51
OR = {
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
}
OR = {
has_tgp_dlc_trigger = yes
has_ep2_dlc_trigger = yes
}
}
}
}
tgp_khmer_high_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_southeast_nobility
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 51
has_tgp_dlc_trigger = yes
trigger_if = {
limit = { has_ep2_dlc_trigger = yes }
OR = {
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
}
}
trigger_else = {
OR = {
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
}
}
}
}
}
tgp_khmer_royal_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_southeast_royal
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 51
OR = {
has_tgp_dlc_trigger = yes
has_ep2_dlc_trigger = yes
}
OR = {
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
}
}
}
}
tgp_khmer_imperial_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_southeast_imperial
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 200
OR = {
has_tgp_dlc_trigger = yes
has_ep2_dlc_trigger = yes
}
portrait_imperial_headgear_trigger = {
CULTURE_INPUT = southeast_asian
}
}
}
}
## TGP - Ainu ##
tgp_ainu_commoner_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = tgp_ainu_commoner
range = { 0 1 }
}
}
weight = {
base = 0
modifier = {
add = 200
has_tgp_dlc_trigger = yes
portrait_ainu_clothing_trigger = yes
}
}
}
## CCP7 EMISHI AINU ##
ccp7_emishi_commoner_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp7_emishi_com
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 200
portrait_commoner_trigger = {
CULTURE_INPUT = emishi
}
has_cp7_dlc_trigger = yes
}
}
}
ccp7_emishi_low_noble_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp7_emishi_lo_nob
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 200
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = emishi
}
}
has_cp7_dlc_trigger = yes
}
}
}
ccp7_emishi_high_noble_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp7_emishi_hi_nob
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 200
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = emishi
}
has_cp7_dlc_trigger = yes
}
}
}
ccp7_emishi_ruler_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp7_ainu_sapanpe
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 200
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = emishi
}
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = emishi
}
portrait_royalty_clothing_trigger = {
CULTURE_INPUT = emishi
}
}
is_ruler = yes
has_cp7_dlc_trigger = yes
}
}
}
## CCP7 NIVKH NANAI ##
ccp7_nivkh_commoner_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp7_nivkh_com
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 200
portrait_commoner_trigger = {
CULTURE_INPUT = nivkh
}
has_cp7_dlc_trigger = yes
}
}
}
ccp7_nivkh_noble_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp7_nivkh_lo_nob
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
add = 200
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = nivkh
}
#portrait_high_nobles_clothing_trigger = {
# CULTURE_INPUT = nivkh
#}
}
has_cp7_dlc_trigger = yes
}
}
}
## CCP9 ##
ccp9_liao_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_high_nobility_headgear
accessory = m_headgear_ccp9_lia_hi_01
}
accessory = {
mode = add
gene = headgear
template = ccp9_high_nobility_headgear
accessory = f_headgear_ccp9_lia_hi_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 130
OR = {
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = khitan
}
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = khitan
}
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = khitan
}
}
has_cp9_dlc_trigger = yes
}
}
}
ccp9_liao_commoner_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_commoner_headgear
accessory = f_headgear_ccp9_lia_lo_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 60
portrait_commoner_trigger = {
CULTURE_INPUT = khitan
}
is_female = yes
has_cp9_dlc_trigger = yes
}
}
}
ccp9_dali_low_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_low_nobility_headgear
accessory = m_headgear_ccp9_dal_lo_01
}
}
weight = {
base = 0
modifier = {
add = 70
OR = {
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = dali
}
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = dali
}
}
is_male = yes
has_cp9_dlc_trigger = yes
}
}
}
ccp9_dali_high_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_high_nobility_headgear
accessory = m_headgear_ccp9_dal_hi_01
}
}
weight = {
base = 0
modifier = {
add = 130
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = dali
}
is_male = yes
has_cp9_dlc_trigger = yes
}
}
}
# ccp9_silla_royalty_headgear = {
# dna_modifiers = {
# accessory = {
# mode = add
# gene = headgear
# template = ccp9_royalty_headgear
# accessory = m_headgear_ccp9_sil_roy_01
# }
# accessory = {
# mode = add
# gene = headgear
# template = ccp9_royalty_headgear
# accessory = f_headgear_ccp9_sil_roy_01
# type = female
# }
# }
# weight = {
# base = 0
# modifier = {
# add = 110
# primary_title ?= title:k_silla
# portrait_era1_trigger = yes
# has_cp9_dlc_trigger = yes
# }
# }
# }
ccp9_uyghur_low_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_low_nobility_headgear
accessory = f_headgear_ccp9_uyg_nob_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 130
portrait_low_nobles_clothing_trigger = {
CULTURE_INPUT = uyghur
}
is_female = yes
has_cp9_dlc_trigger = yes
}
}
}
ccp9_uyghur_royalty_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_royalty_headgear
accessory = m_headgear_ccp9_uyg_roy_01
}
accessory = {
mode = add
gene = headgear
template = ccp9_royalty_headgear
accessory = f_headgear_ccp9_uyg_roy_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 150
OR = {
portrait_imperial_nobles_headgear_trigger = {
CULTURE_INPUT = uyghur
}
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = uyghur
}
}
has_cp9_dlc_trigger = yes
}
}
}
ccp9_uyghur_high_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_high_nobility_headgear
accessory = m_headgear_ccp9_uyg_hi_01
}
accessory = {
mode = add
gene = headgear
template = ccp9_high_nobility_headgear
accessory = f_headgear_ccp9_uyg_nob_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = uyghur
}
has_cp9_dlc_trigger = yes
}
}
}
ccp9_tangut_high_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_high_nobility_headgear
accessory = f_headgear_ccp9_tan_nob_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 100
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = tangut
}
is_female = yes
has_cp9_dlc_trigger = yes
}
}
}
ccp9_tangut_royalty_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_royalty_headgear
accessory = f_headgear_ccp9_tan_roy_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 150
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = tangut
}
is_female = yes
has_cp9_dlc_trigger = yes
}
}
}
ccp9_jurchen_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_low_nobility_headgear
accessory = m_headgear_ccp9_jur_nob_01
}
accessory = {
mode = add
gene = headgear
template = ccp9_low_nobility_headgear
accessory = f_headgear_ccp9_jur_nob_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 80
portrait_low_nobles_trigger = {
CULTURE_INPUT = jurchen
}
has_cp9_dlc_trigger = yes
}
modifier = {
add = 150
portrait_high_nobles_headgear_trigger = {
CULTURE_INPUT = jurchen
}
has_cp9_dlc_trigger = yes
}
}
}
ccp9_ming_nobility_headgear = {
dna_modifiers = {
accessory = {
mode = add
gene = headgear
template = ccp9_low_nobility_headgear
accessory = f_headgear_ccp9_min_nob_01
type = female
}
}
weight = {
base = 0
modifier = {
add = 130
OR = {
portrait_high_nobles_clothing_trigger = {
CULTURE_INPUT = chinese
}
portrait_royalty_clothing_trigger = {
CULTURE_INPUT = chinese
}
}
is_female = yes
has_cp9_dlc_trigger = yes
portrait_era4_trigger = yes
}
modifier = {
add = -140
portrait_royalty_headgear_trigger = {
CULTURE_INPUT = dali
}
is_male = yes
highest_held_title_tier >= tier_kingdom
has_cp9_dlc_trigger = yes
}
}
}
}