3814 lines
95 KiB
Text
3814 lines
95 KiB
Text
### Cultural weapons ###
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one_handed_axe = {
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portrait_modifier = { # Equipped
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trigger = {
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any_equipped_character_artifact = { artifact_type = axe }
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}
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animations_props = artifact_axe_equipped_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Norse
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trigger = {
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culture = { has_clothing_gfx = northern_clothing_gfx }
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}
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animations_props = artisan_axe_northern_pagan_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Steppe
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trigger = {
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culture = { has_clothing_gfx = mongol_clothing_gfx }
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}
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animations_props = artisan_axe_steppe_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # MENA
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trigger = {
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culture = {
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OR = {
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has_clothing_gfx = mena_clothing_gfx
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has_clothing_gfx = iberian_christian_clothing_gfx
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has_clothing_gfx = iberian_muslim_clothing_gfx
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}
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}
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}
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animations_props = artisan_axe_mena_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Mediterranean
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trigger = {
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culture = { has_clothing_gfx = byzantine_clothing_gfx }
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}
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animations_props = artisan_axe_mediterranean_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # African
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trigger = {
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culture = { has_clothing_gfx = african_clothing_gfx }
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}
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animations_props = artisan_axe_african_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Indian
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trigger = {
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OR = {
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culture = { has_clothing_gfx = indian_clothing_gfx }
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culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
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}
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}
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animations_props = artisan_axe_indian_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Chinese
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trigger = {
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OR = {
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culture = { has_clothing_gfx = chinese_clothing_gfx }
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culture = { has_unit_gfx = japanese_unit_gfx }
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}
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}
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animations_props = tgp_chinese_axe_01
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Western / any
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animations_props = artisan_axe_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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}
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one_handed_mace = {
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portrait_modifier = { # Equipped
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trigger = {
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any_equipped_character_artifact = { artifact_type = mace }
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}
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animations_props = artifact_mace_equipped_prop
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animations = AI_vengeful_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Norse
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trigger = {
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culture = { has_clothing_gfx = northern_clothing_gfx }
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}
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animations_props = ep2_northern_mace_prop
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animations = AI_vengeful_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Steppe
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trigger = {
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culture = { has_clothing_gfx = mongol_clothing_gfx }
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}
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animations_props = artisan_mace_steppe_prop
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animations = AI_vengeful_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # MENA
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trigger = {
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culture = {
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OR = {
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has_clothing_gfx = mena_clothing_gfx
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has_clothing_gfx = iberian_christian_clothing_gfx
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has_clothing_gfx = iberian_muslim_clothing_gfx
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}
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}
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}
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animations_props = artisan_mace_mena_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Mediterranean
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trigger = {
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culture = { has_clothing_gfx = byzantine_clothing_gfx }
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}
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animations_props = artisan_mace_byzantine_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # African
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trigger = {
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culture = { has_clothing_gfx = african_clothing_gfx }
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}
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animations_props = artisan_mace_african_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Indian
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trigger = {
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OR = {
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culture = { has_clothing_gfx = indian_clothing_gfx }
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culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
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}
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}
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animations_props = artisan_mace_indian_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Western / any
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animations_props = artisan_mace_western_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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}
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one_handed_mace_no_additives = {
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portrait_modifier = { # Equipped
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trigger = {
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any_equipped_character_artifact = { artifact_type = mace }
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}
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animations_props = artifact_mace_equipped_prop
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animations = AI_vengeful_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Norse
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trigger = {
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culture = { has_clothing_gfx = northern_clothing_gfx }
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}
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animations_props = ep2_northern_mace_prop
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animations = AI_vengeful_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Steppe
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trigger = {
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culture = { has_clothing_gfx = mongol_clothing_gfx }
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}
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animations_props = artisan_mace_steppe_prop
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animations = AI_vengeful_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # MENA
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trigger = {
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culture = {
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OR = {
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has_clothing_gfx = mena_clothing_gfx
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has_clothing_gfx = iberian_christian_clothing_gfx
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has_clothing_gfx = iberian_muslim_clothing_gfx
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}
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}
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}
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animations_props = artisan_mace_mena_prop
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animations = council_marshal_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Mediterranean
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trigger = {
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culture = { has_clothing_gfx = byzantine_clothing_gfx }
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}
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animations_props = artisan_mace_byzantine_prop
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animations = council_marshal_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # African
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trigger = {
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culture = { has_clothing_gfx = african_clothing_gfx }
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}
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animations_props = artisan_mace_african_prop
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animations = council_marshal_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Indian
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trigger = {
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OR = {
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culture = { has_clothing_gfx = indian_clothing_gfx }
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culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
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}
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}
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animations_props = artisan_mace_indian_prop
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animations = council_marshal_decal
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Western / any
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animations_props = artisan_mace_western_prop
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animations = council_marshal_decal
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animations = female_prop_fix_additive
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}
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}
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one_handed_sword = {
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portrait_modifier = { # Equipped
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trigger = {
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any_equipped_character_artifact = { artifact_type = sword }
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}
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animations_props = artifact_sword_equipped_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Hunting
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trigger = {
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involved_activity ?= { has_activity_type = activity_hunt }
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}
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animations_props = ep2_hunting_sword_right_attachment
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # CCP5
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trigger = {
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AND = {
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has_dlc_feature = high_medieval_warfare_attire
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OR = {
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = french
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = norman
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}
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portrait_commoner_armor_trigger = {
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CULTURE_INPUT = breton
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}
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}
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portrait_era3_trigger = yes
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}
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}
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animations_props = marshal_ccp5_french_prop
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # POL
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trigger = {
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AND = {
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has_dlc_feature = west_slavic_attire
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culture = { has_clothing_gfx = west_slavic_clothing_gfx }
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}
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}
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animations_props = marshal_pol_prop
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animations = council_marshal_decal
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animations = cloak_additive
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}
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portrait_modifier = { # Berber
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trigger = {
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culture = { has_clothing_gfx = afr_berber_clothing_gfx }
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}
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animations_props = marshal_afr_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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}
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portrait_modifier = { # Norse
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trigger = {
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culture = { has_clothing_gfx = northern_clothing_gfx }
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}
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animations_props = marshal_fp1_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Iberian Christian
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trigger = {
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culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
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}
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animations_props = marshal_fp2_christian_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Iberian Muslim
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trigger = {
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culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
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}
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animations_props = marshal_fp2_muslim_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Steppe
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trigger = {
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culture = { has_clothing_gfx = mongol_clothing_gfx }
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}
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animations_props = artisan_sword_steppe_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Mediterranean
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trigger = {
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culture = { has_clothing_gfx = byzantine_clothing_gfx }
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}
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animations_props = artisan_sword_byzantine_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Indian
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trigger = {
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OR = {
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culture = { has_clothing_gfx = indian_clothing_gfx }
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culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
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}
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}
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animations_props = artisan_sword_indian_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Chinese
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trigger = {
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culture = { has_clothing_gfx = chinese_clothing_gfx }
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}
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animations_props = tgp_chinese_sword_01
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Japanese
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trigger = {
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culture = { has_unit_gfx = japanese_unit_gfx }
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}
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animations_props = tgp_japanese_sword_01
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # African / MENA
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trigger = {
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culture = {
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OR = {
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has_clothing_gfx = african_clothing_gfx
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has_clothing_gfx = mena_clothing_gfx
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}
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}
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}
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animations_props = artisan_sword_mena_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Longsword
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trigger = {
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culture = {
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has_unit_gfx = western_unit_gfx
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has_cultural_era_or_later = culture_era_late_medieval
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}
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OR = {
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AND = {
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involved_activity ?= {
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has_activity_type = activity_tournament
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has_current_phase = tournament_phase_duel
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}
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is_in_guest_subset = { name = qualified }
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}
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is_landed = yes
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is_knight = yes
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}
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sword_unique_gfx_trigger = no
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}
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animations_props = ep2_western_long_sword_right_attachment
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Western
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animations_props = marshal_prop
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animations = council_marshal_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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}
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one_handed_dagger = {
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portrait_modifier = { # Equipped
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trigger = {
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any_equipped_character_artifact = { artifact_type = dagger }
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}
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animations_props = artifact_dagger_equipped_prop
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animations = AI_vengeful_decal
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animations = fat_additive
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animations = dwarf_additive
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animations = female_prop_fix_additive
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}
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portrait_modifier = { # Hunt
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trigger = {
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NOT = { any_equipped_character_artifact = { artifact_type = dagger } }
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involved_activity ?= { has_activity_type = activity_hunt }
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location = { geographical_region = world_europe }
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}
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animations_props = ep2_hunting_knife_right_attachment
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animations = AI_vengeful_decal
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}
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portrait_modifier = { # Berber
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trigger = {
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culture = { has_clothing_gfx = afr_berber_clothing_gfx }
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}
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animations_props = spymaster_afr_prop
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animations = AI_vengeful_decal
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}
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portrait_modifier = { # Norse
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trigger = {
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culture = { has_clothing_gfx = northern_clothing_gfx }
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}
|
|
animations_props = spymaster_fp1_prop
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = spymaster_fp2_prop
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
}
|
|
animations_props = spymaster_mena_prop
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_dagger_01
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_dagger_01
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = southeast_asian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = spymaster_indian_prop
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Late Western (Rondel)
|
|
trigger = {
|
|
culture = { has_innovation = innovation_plate_armor }
|
|
dagger_unique_gfx_trigger = no
|
|
}
|
|
animations_props = rondel_dagger_prop
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = spymaster_prop
|
|
animations = AI_vengeful_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
two_handed_spear = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
}
|
|
animations_props = artifact_spear_equipped_prop
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
NOT = { any_equipped_character_artifact = { artifact_type = spear } }
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
spear_unique_gfx_trigger = no
|
|
}
|
|
animations_props = ep2_boar_spear_right_attachment
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = artisan_indian_spear_prop_right_hand
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_mena_spear_prop_right_hand
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = artisan_african_spear_prop_right_hand
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_polearm_01_right
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = artisan_spear_prop_right_hand
|
|
animations = AI_vengeful_decal
|
|
}
|
|
}
|
|
|
|
two_handed_hammer = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = hammer }
|
|
}
|
|
animations_props = artifact_hammer_equipped_prop
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_hammer_mena_prop
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = artisan_hammer_prop
|
|
animations = AI_vengeful_decal
|
|
}
|
|
}
|
|
|
|
lefthanded_one_handed_sword = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
animations_props = artifact_sword_equipped_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # CCP5
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = high_medieval_warfare_attire
|
|
OR = {
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = french
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = norman
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = breton
|
|
}
|
|
}
|
|
portrait_era3_trigger = yes
|
|
}
|
|
}
|
|
animations_props = marshal_ccp5_french_prop_left
|
|
animations = council_marshal_decal
|
|
animations = cloak_additive
|
|
}
|
|
|
|
portrait_modifier = { # POL
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = west_slavic_attire
|
|
culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = marshal_pol_prop_left
|
|
animations = council_marshal_decal
|
|
animations = cloak_additive
|
|
}
|
|
|
|
portrait_modifier = { # Berber
|
|
trigger = {
|
|
culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
|
}
|
|
animations_props = marshal_afr_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Norse
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp1_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Christian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_christian_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Muslim
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_muslim_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_steppe_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_byzantine_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = artisan_sword_indian_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_sword_01_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_sword_01_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African / MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_sword_mena_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western
|
|
animations_props = marshal_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
horse_sword_shield = {
|
|
|
|
portrait_modifier = { # MENA shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = afr_berber_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # SEA shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_unit_gfx = southeast_asian_unit_gfx
|
|
}
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = tgp_sea_shield_01
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_indian_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = tgp_chinese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = tgp_japanese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_mediterranean_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Jousting shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
NOT = { any_equipped_character_artifact = { artifact_type = sword } }
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
sword_unique_gfx_trigger = no
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = ep2_hunting_sword_right_attachment
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # POL
|
|
trigger = {
|
|
has_dlc_feature = west_slavic_attire
|
|
culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_pol_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # AFR
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = north_african_attire
|
|
OR = {
|
|
culture = culture:butr
|
|
culture = culture:baranis
|
|
culture = culture:zaghawa
|
|
culture = culture:maghrebi
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_afr_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # FP1
|
|
trigger = {
|
|
has_dlc_feature = the_northern_lords
|
|
culture = culture:norse
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_fp1_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Berber
|
|
trigger = {
|
|
culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_afr_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Northern
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_fp1_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Christian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_fp2_christian_prop
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Muslim
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_fp2_muslim_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artisan_sword_steppe_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artisan_sword_byzantine_prop
|
|
animations_props = ep1_mediterranean_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # SEA
|
|
trigger = {
|
|
culture = { has_unit_gfx = southeast_asian_unit_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artisan_sword_indian_prop
|
|
animations_props = tgp_sea_shield_01
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artisan_sword_indian_prop
|
|
animations_props = ep1_indian_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = tgp_chinese_sword_01
|
|
animations_props = tgp_chinese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = tgp_japanese_sword_01
|
|
animations_props = tgp_japanese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African / MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = artisan_sword_mena_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = ep2_horse_01_cgallop
|
|
animations_props = marshal_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
long_swords = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations = council_marshal_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Tachi Japan
|
|
trigger = {
|
|
culture = {
|
|
has_graphical_east_asia_culture_group_trigger = yes
|
|
}
|
|
}
|
|
animations_props = tgp_japanese_sword_01
|
|
animations = council_marshal_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Longsword
|
|
animations_props = ep2_western_long_sword_right_attachment
|
|
animations = council_marshal_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
### Council ###
|
|
|
|
council_spymaster = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = dagger }
|
|
}
|
|
animations_props = artifact_dagger_equipped_prop
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Berber
|
|
trigger = {
|
|
culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
|
}
|
|
animations_props = spymaster_afr_prop
|
|
animations = AI_vengeful_decal
|
|
}
|
|
|
|
portrait_modifier = { # Norse
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = spymaster_fp1_prop
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = spymaster_fp2_prop
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
}
|
|
animations_props = spymaster_mena_prop
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_dagger_01
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_dagger_01
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = southeast_asian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = spymaster_indian_prop
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = spymaster_prop
|
|
animations = AI_vengeful_decal
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
council_marshal = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
}
|
|
animations_props = ep2_hunting_sword_right_attachment
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # CCP5
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = high_medieval_warfare_attire
|
|
OR = {
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = french
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = norman
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = breton
|
|
}
|
|
}
|
|
portrait_era3_trigger = yes
|
|
}
|
|
}
|
|
animations_props = marshal_ccp5_french_prop
|
|
animations = council_marshal_decal
|
|
animations = cloak_additive
|
|
}
|
|
|
|
portrait_modifier = { # POL
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = west_slavic_attire
|
|
culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = marshal_pol_prop
|
|
animations = council_marshal_decal
|
|
animations = cloak_additive
|
|
}
|
|
|
|
portrait_modifier = { # Berber
|
|
trigger = {
|
|
culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
|
}
|
|
animations_props = marshal_afr_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Norse
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp1_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Christian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_christian_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Muslim
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_muslim_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_steppe_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_byzantine_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = artisan_sword_indian_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_sword_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_sword_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African / MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_sword_mena_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Longsword
|
|
trigger = {
|
|
culture = {
|
|
has_unit_gfx = western_unit_gfx
|
|
has_cultural_era_or_later = culture_era_late_medieval
|
|
}
|
|
OR = {
|
|
AND = {
|
|
involved_activity ?= {
|
|
has_activity_type = activity_tournament
|
|
has_current_phase = tournament_phase_duel
|
|
}
|
|
is_in_guest_subset = { name = qualified }
|
|
}
|
|
is_landed = yes
|
|
is_knight = yes
|
|
}
|
|
}
|
|
animations_props = ep2_western_long_sword_right_attachment
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western
|
|
animations_props = marshal_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
council_steward = {
|
|
|
|
portrait_modifier = { # FP2
|
|
trigger = {
|
|
static_group_filter = {
|
|
group = alternative_purse
|
|
match = 0.5
|
|
}
|
|
}
|
|
animations_props = steward_fp2_prop
|
|
animations = council_steward_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = steward_prop
|
|
animations = council_steward_decal
|
|
}
|
|
}
|
|
|
|
council_chancellor = {
|
|
|
|
portrait_modifier = { # FP1
|
|
trigger = {
|
|
has_dlc_feature = the_northern_lords
|
|
culture = { has_unit_gfx = norse_unit_gfx }
|
|
}
|
|
animations_props = chancellor_fp1_prop
|
|
animations = council_chancellor_decal
|
|
}
|
|
|
|
portrait_modifier = { # FP2
|
|
trigger = {
|
|
culture = {
|
|
NOR = {
|
|
has_unit_gfx = western_unit_gfx
|
|
has_unit_gfx = norse_unit_gfx
|
|
has_unit_gfx = northern_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = chancellor_fp2_prop
|
|
animations = council_chancellor_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = chancellor_prop
|
|
animations = council_chancellor_decal
|
|
}
|
|
}
|
|
|
|
council_marshal_shield = {
|
|
|
|
portrait_modifier = { # MENA shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = afr_berber_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_indian_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_mediterranean_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Jousting shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = tgp_chinese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese shield with artifact sword
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
culture = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = tgp_japanese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
}
|
|
animations_props = ep2_hunting_sword_right_attachment
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # SEA
|
|
trigger = {
|
|
culture = { has_unit_gfx = southeast_asian_unit_gfx }
|
|
}
|
|
animations_props = artisan_sword_indian_prop
|
|
animations_props = tgp_sea_shield_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # CCP5
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = high_medieval_warfare_attire
|
|
OR = {
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = french
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = norman
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = breton
|
|
}
|
|
}
|
|
portrait_era3_trigger = yes
|
|
}
|
|
}
|
|
animations_props = marshal_ccp5_french_prop
|
|
animations = council_marshal_decal
|
|
animations = cloak_additive
|
|
}
|
|
|
|
portrait_modifier = { # POL
|
|
trigger = {
|
|
has_dlc_feature = west_slavic_attire
|
|
culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
|
}
|
|
animations_props = marshal_pol_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # AFR
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = north_african_attire
|
|
OR = {
|
|
culture = culture:butr
|
|
culture = culture:baranis
|
|
culture = culture:zaghawa
|
|
culture = culture:maghrebi
|
|
}
|
|
}
|
|
}
|
|
animations_props = marshal_afr_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # FP1
|
|
trigger = {
|
|
has_dlc_feature = the_northern_lords
|
|
culture = culture:norse
|
|
}
|
|
animations_props = marshal_fp1_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # FP2 Christian
|
|
trigger = {
|
|
has_dlc_feature = the_fate_of_iberia
|
|
OR = {
|
|
culture = { has_unit_gfx = iberian_christian_unit_gfx }
|
|
AND = {
|
|
any_character_struggle = {
|
|
is_struggle_type = iberian_struggle
|
|
}
|
|
religion = religion:christianity_religion
|
|
}
|
|
}
|
|
}
|
|
animations_props = marshal_fp2_christian_prop
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # FP2 Muslim
|
|
trigger = {
|
|
has_dlc_feature = the_fate_of_iberia
|
|
OR = {
|
|
culture = { has_unit_gfx = iberian_muslim_unit_gfx }
|
|
AND = {
|
|
any_character_struggle = {
|
|
is_struggle_type = iberian_struggle
|
|
}
|
|
religion = religion:islam_religion
|
|
}
|
|
}
|
|
}
|
|
animations_props = marshal_fp2_muslim_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # POL
|
|
trigger = {
|
|
culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
|
}
|
|
animations_props = marshal_pol_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Berber
|
|
trigger = {
|
|
culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
|
}
|
|
animations_props = marshal_afr_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Norse
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp1_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Christian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_christian_prop
|
|
animations_props = ep2_western_jousting_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Muslim
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_muslim_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_steppe_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_byzantine_prop
|
|
animations_props = ep1_mediterranean_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_indian_prop
|
|
animations_props = ep1_indian_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_sword_01
|
|
animations_props = tgp_chinese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_sword_01
|
|
animations_props = tgp_japanese_shield_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # African / MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_sword_mena_prop
|
|
animations_props = ep1_mena_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western
|
|
animations_props = marshal_prop
|
|
animations_props = ep1_western_shield
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
}
|
|
|
|
### Throne room passive ###
|
|
|
|
throneRoom_one_handed_passive_1 = {
|
|
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
NOT = { any_equipped_character_artifact = { artifact_type = sword } }
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
}
|
|
animations_props = ep2_hunting_sword_right_attachment
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = sword }
|
|
}
|
|
animations_props = artifact_sword_equipped_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Norse
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp1_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # CCP5
|
|
trigger = {
|
|
AND = {
|
|
has_dlc_feature = high_medieval_warfare_attire
|
|
OR = {
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = french
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = norman
|
|
}
|
|
portrait_commoner_armor_trigger = {
|
|
CULTURE_INPUT = breton
|
|
}
|
|
}
|
|
portrait_era3_trigger = yes
|
|
}
|
|
}
|
|
animations_props = marshal_ccp5_french_prop
|
|
animations = council_marshal_decal
|
|
animations = cloak_additive
|
|
}
|
|
|
|
portrait_modifier = { # POL
|
|
trigger = {
|
|
culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
|
}
|
|
animations_props = marshal_pol_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Berber
|
|
trigger = {
|
|
culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
|
}
|
|
animations_props = marshal_afr_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Christian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_christian_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iberian Muslim
|
|
trigger = {
|
|
culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
|
}
|
|
animations_props = marshal_fp2_muslim_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_steppe_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = artisan_sword_byzantine_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = artisan_sword_indian_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_sword_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_sword_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_sword_mena_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Longsword
|
|
trigger = {
|
|
NOT = { any_equipped_character_artifact = { artifact_type = sword } }
|
|
culture = {
|
|
has_unit_gfx = western_unit_gfx
|
|
has_cultural_era_or_later = culture_era_late_medieval
|
|
}
|
|
OR = {
|
|
AND = {
|
|
involved_activity ?= {
|
|
has_activity_type = activity_tournament
|
|
has_current_phase = tournament_phase_duel
|
|
}
|
|
is_in_guest_subset = { name = qualified }
|
|
}
|
|
is_landed = yes
|
|
is_knight = yes
|
|
}
|
|
}
|
|
animations_props = ep2_western_long_sword_right_attachment
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = marshal_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
throneRoom_one_handed_passive_2 = {
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = axe }
|
|
}
|
|
animations_props = artifact_axe_equipped_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Norse
|
|
trigger = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
animations_props = artisan_axe_northern_pagan_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = artisan_axe_steppe_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_axe_mena_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = artisan_axe_mediterranean_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = artisan_axe_african_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = artisan_axe_indian_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_axe_01
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = artisan_axe_prop
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
throneRoom_two_handed_passive_1 = {
|
|
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
NOT = { any_equipped_character_artifact = { artifact_type = spear } }
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
}
|
|
animations_props = ep2_boar_spear_left_attachment
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = artisan_indian_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA / Steppe
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_mena_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = artisan_african_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_polearm_01_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = artisan_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
throneRoom_two_handed_passive_shield = {
|
|
portrait_modifier = { # Hunting
|
|
trigger = {
|
|
involved_activity ?= { has_activity_type = activity_hunt }
|
|
}
|
|
animations_props = ep2_boar_spear_left_attachment
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = ep1_western_shield_right
|
|
}
|
|
|
|
portrait_modifier = { # SEA shield with artifact spear
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
culture = {
|
|
has_unit_gfx = southeast_asian_unit_gfx
|
|
}
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations_props = tgp_sea_shield_01_right
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA shield with artifact spear
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = african_clothing_gfx
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = afr_berber_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations_props = ep1_mena_shield_right
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian shield with artifact spear
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations_props = ep1_indian_shield_right
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean shield with artifact spear
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations_props = ep1_mediterranean_shield_right
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Chinese shield with artifact spear
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations_props = tgp_chinese_shield_01_right
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Japanese shield with artifact spear
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations_props = tgp_japanese_shield_01_right
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = spear }
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = ep1_western_shield_right
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
animations_props = artifact_spear_equipped_prop_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations_props = ep1_mediterranean_shield_right
|
|
}
|
|
|
|
portrait_modifier = { # SEA
|
|
trigger = {
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
animations_props = artisan_indian_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = tgp_sea_shield_01_right
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
animations_props = artisan_indian_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = ep1_indian_shield_right
|
|
}
|
|
|
|
portrait_modifier = { # MENA / Steppe
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = artisan_mena_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = ep1_mena_shield_right
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = artisan_african_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = ep1_mena_shield_right
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_polearm_01_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = tgp_chinese_shield_01_right
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = {
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_polearm_01_left
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = tgp_japanese_shield_01_right
|
|
}
|
|
|
|
portrait_modifier = { # Western / any
|
|
animations_props = artisan_spear_prop_left_hand
|
|
animations = council_marshal_decal
|
|
animations = fat_additive
|
|
animations = dwarf_additive
|
|
animations = female_prop_fix_additive
|
|
animations_props = ep1_western_shield_right
|
|
}
|
|
}
|
|
|
|
### Shortbow ###
|
|
|
|
hunting_shortbow_rest_bluntarrow = {
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = ep2_steppe_bowBlunt_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_mediterranean_bowBlunt_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = ep2_african_bowBlunt_01_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_short_bowBlunt_01_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
hunting_shortbow_rest_arrow = {
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = ep2_steppe_bow_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_mediterranean_bow_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = ep2_african_bow_01_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_short_bow_01_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
hunting_shortbow_aim_arrow = {
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = ep2_steppe_bow_01_a_drawn_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_mediterranean_bow_01_a_drawn_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = ep2_african_bow_01_drawn_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_short_bow_01_drawn_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
hunting_shortbow_aim_bluntarrow = {
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = ep2_steppe_bow_01_a_aimBlunt_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep2_mediterranean_bow_01_a_aimBlunt_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = ep2_african_bow_01_aimBlunt_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_short_bow_01_aimBlunt_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
### Longbow ###
|
|
|
|
hunting_longbow_rest_bluntarrow = {
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep2_indian_bowBlunt_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Japan
|
|
trigger = {
|
|
culture = { has_clothing_gfx = japanese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_japanese_bow_blunt_01
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_long_bowBlunt_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
hunting_longbow_rest_arrow = {
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep2_indian_bow_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Japan
|
|
trigger = {
|
|
culture = { has_clothing_gfx = japanese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_japanese_bow_01
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_long_bow_01_a_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
hunting_longbow_aim_arrow = {
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep2_indian_bow_01_a_drawn_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Japan
|
|
trigger = {
|
|
culture = { has_clothing_gfx = japanese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_japanese_bow_01_drawn
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_long_bow_01_a_drawn_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
hunting_longbow_aim_bluntarrow = {
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep2_indian_bow_01_a_aimBlunt_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Japan
|
|
trigger = {
|
|
culture = { has_clothing_gfx = japanese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_japanese_bow_01_blunt_drawn
|
|
animations = council_marshal_decal
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = ep2_long_bow_01_a_aimBlunt_left_attachment
|
|
animations = council_marshal_decal
|
|
}
|
|
}
|
|
|
|
### Horse Archer ###
|
|
|
|
horse_archer_short_bow_with_arrow = {
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = steppe_bow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = mediterranean_bow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = african_bow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = short_bow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
horse_archer_short_bow_without_arrow = {
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
animations_props = steppe_bow_no_arrow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = mediterranean_bow_no_arrow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # African
|
|
trigger = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
animations_props = african_bow_no_arrow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = short_bow_no_arrow
|
|
animations = council_marshal_decal
|
|
animations = no_cloak
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
### Cultural Goblets ###
|
|
|
|
cultural_goblets = {
|
|
portrait_modifier = { # SKULL GOBLET
|
|
trigger = {
|
|
any_equipped_character_artifact = { artifact_type = goblet }
|
|
}
|
|
animations_props = skull_goblet
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
culture = { has_clothing_gfx = southeast_asian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep1_indian_goblet_basic
|
|
}
|
|
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = { has_clothing_gfx = chinese_clothing_gfx }
|
|
}
|
|
animations_props = tgp_chinese_goblet_01
|
|
}
|
|
|
|
portrait_modifier = { # Japanese
|
|
trigger = {
|
|
culture = { has_unit_gfx = japanese_unit_gfx }
|
|
}
|
|
animations_props = tgp_japanese_cup
|
|
}
|
|
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep1_mediterranean_goblet_basic
|
|
}
|
|
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = ep1_mena_goblet_basic
|
|
}
|
|
|
|
portrait_modifier = { # Western
|
|
trigger = {
|
|
culture = { has_clothing_gfx = western_clothing_gfx }
|
|
}
|
|
animations_props = ep1_western_goblet_basic
|
|
}
|
|
|
|
portrait_modifier = { # Equipped
|
|
animations_props = goblet
|
|
}
|
|
}
|
|
|
|
### Coronation Crowns ###
|
|
|
|
coronation_crowns = {
|
|
|
|
#More specific ones
|
|
|
|
portrait_modifier = { # HRE
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
primary_title = title:e_hre
|
|
}
|
|
}
|
|
trigger_else = {
|
|
primary_title = title:e_hre
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_western_imperial
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Iranian
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = iranian_clothing_gfx }
|
|
culture = { has_clothing_gfx = turkic_clothing_gfx }
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
culture = { has_clothing_gfx = iranian_clothing_gfx }
|
|
culture = { has_clothing_gfx = turkic_clothing_gfx }
|
|
}
|
|
}
|
|
}
|
|
animations_props = m_headgear_sec_fp3_iranian_imp
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Italian
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
OR = {
|
|
primary_title = title:k_italy
|
|
primary_title = title:e_italy
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
OR = {
|
|
primary_title = title:k_italy
|
|
primary_title = title:e_italy
|
|
}
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_ep1_crown_of_lombardy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
# Female only
|
|
|
|
portrait_modifier = { # Western Female Early
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = yes
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
NOT = {has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = yes
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
NOT = {has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
}
|
|
}
|
|
animations_props = f_headgear_sec_sp2_western_imperial
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Rus Female
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = yes
|
|
culture = { has_clothing_gfx = east_slavic_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = yes
|
|
culture = { has_clothing_gfx = east_slavic_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = f_headgear_sp4_rus_roy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Byz Female
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = yes
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = yes
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = f_headgear_sec_ep3_byzantine_era1_roy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mena Female
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = yes
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = yes
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = f_headgear_sp4_mena_roy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # High Western Female
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = yes
|
|
culture = {
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
has_clothing_gfx = western_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = yes
|
|
culture = {
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
has_clothing_gfx = western_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = f_headgear_sp4_western_roy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
# Male only
|
|
|
|
portrait_modifier = { # Rus Male
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = no
|
|
culture = { has_clothing_gfx = east_slavic_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = no
|
|
culture = { has_clothing_gfx = east_slavic_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = m_headgear_sp4_rus_roy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Early Western
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
NOT = {
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
NOT = {
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
}
|
|
}
|
|
}
|
|
}
|
|
animations_props = m_headgear_sec_ep2_western_era1_roy
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Mena Male
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
is_female = no
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
is_female = no
|
|
culture = { has_clothing_gfx = mena_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_mena_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
# All
|
|
|
|
portrait_modifier = { # Iberian King
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_fp2_iberian_christian_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Byzantine King Tier
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
highest_held_title_tier = tier_kingdom
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
highest_held_title_tier = tier_kingdom
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_byzantine_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Byzantine
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_byzantine_imperial
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Northern
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = northern_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_fp1_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Sub Saharan Imperial
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_sub_saharan_imperial
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Sub Saharan
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = african_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_sub_saharan_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian Imperial
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_indian_imperial
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = indian_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_indian_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe Imperial
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
animations_props = m_headgear_sec_mpo_mongol_imp
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Steppe
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = mongol_clothing_gfx }
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_steppe_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western Imperial
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
highest_held_title_tier >= tier_empire
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
highest_held_title_tier >= tier_empire
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
|
|
}
|
|
}
|
|
}
|
|
animations_props = m_headgear_sec_ep2_western_era1_imp
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western King
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
highest_held_title_tier = tier_kingdom
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
highest_held_title_tier = tier_kingdom
|
|
culture = {
|
|
has_clothing_gfx = western_clothing_gfx
|
|
has_cultural_era_or_later = culture_era_high_medieval
|
|
}
|
|
}
|
|
}
|
|
animations_props = male_headgear_secular_western_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Western
|
|
trigger = {
|
|
trigger_if = {
|
|
limit = {
|
|
exists = involved_activity
|
|
}
|
|
involved_activity.activity_host = {
|
|
culture = { has_clothing_gfx = western_clothing_gfx }
|
|
}
|
|
}
|
|
trigger_else = {
|
|
culture = { has_clothing_gfx = western_clothing_gfx }
|
|
}
|
|
}
|
|
##This headgear is misnamed and is generic western imperial
|
|
animations_props = male_headgear_secular_dde_hre_imperial
|
|
animations = female_prop_fix_additive
|
|
}
|
|
|
|
portrait_modifier = { # Any
|
|
animations_props = male_headgear_secular_steppe_royalty
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
### Hu ###
|
|
|
|
hu = {
|
|
portrait_modifier = {
|
|
trigger = {
|
|
top_liege = this
|
|
government_has_flag = government_has_merit
|
|
}
|
|
animations = female_prop_fix_additive
|
|
animations_props = tgp_gui_01_a
|
|
}
|
|
portrait_modifier = {
|
|
trigger = {
|
|
merit_level < 5
|
|
}
|
|
animations = female_prop_fix_additive
|
|
animations_props = tgp_hu_01_a
|
|
}
|
|
portrait_modifier = {
|
|
trigger = {
|
|
merit_level >= 5
|
|
}
|
|
animations = female_prop_fix_additive
|
|
animations_props = tgp_hu_01_b
|
|
}
|
|
}
|
|
|
|
### Cultural Books ###
|
|
|
|
open_book = {
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_book_left
|
|
}
|
|
portrait_modifier = { # Western
|
|
animations_props = bp2_reading_book_prop
|
|
}
|
|
}
|
|
|
|
open_book_w_writing_tool_left = {
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = open_book_left_writing_chinese
|
|
}
|
|
portrait_modifier = { # Western
|
|
animations_props = open_book_left_writing
|
|
}
|
|
}
|
|
|
|
open_book_w_writing_tool_right = {
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = open_book_right_writing_chinese
|
|
}
|
|
portrait_modifier = { # Western
|
|
animations_props = open_book_right_writing
|
|
}
|
|
}
|
|
|
|
paged_book = {
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = tgp_paged_chinese_book
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Western
|
|
animations_props = fp4_paged_book_prop
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
closed_book = {
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep1_mena_book
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # India
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = southeast_asian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep1_indian_book
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep1_mediterranean_book
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # China
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_book
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Everything else - not great bc big cross
|
|
animations_props = ep1_western_book
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|
|
|
|
closed_book_w_writing_tool = {
|
|
portrait_modifier = { # MENA
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = mena_clothing_gfx
|
|
has_clothing_gfx = mongol_clothing_gfx
|
|
has_clothing_gfx = iberian_muslim_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep1_mena_book_writing
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Indian
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = indian_clothing_gfx
|
|
has_clothing_gfx = southeast_asian_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep1_indian_book_writing
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Mediterranean
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = iberian_christian_clothing_gfx
|
|
has_clothing_gfx = byzantine_clothing_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = ep1_mediterranean_book_writing
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Chinese
|
|
trigger = {
|
|
culture = {
|
|
OR = {
|
|
has_clothing_gfx = chinese_clothing_gfx
|
|
has_unit_gfx = japanese_unit_gfx
|
|
}
|
|
}
|
|
}
|
|
animations_props = tgp_chinese_book_writing
|
|
animations = female_prop_fix_additive
|
|
}
|
|
portrait_modifier = { # Western
|
|
animations_props = ep1_western_book_writing
|
|
animations = female_prop_fix_additive
|
|
}
|
|
}
|