3768 lines
81 KiB
Text
3768 lines
81 KiB
Text
#Events for strategy lifestyle focus
|
|
|
|
#STRATEGY REGULAR EVENTS
|
|
# 1051 - Well-known commander, by Sean Hughes
|
|
# 2000 - Translate old texts (Learning skill challenge), Mathilda Bjarnehed
|
|
# 2020-2022 - Developing cunning/manipulative tactics (Intrigue skill challenge), Sean Hughes
|
|
# 2030-2032 - Logistics and securing provisions (Stewardship skill challenge), Sean Hughes
|
|
# 3010-3014 - Decide between two vassal's proposed strategies for a war, Sean Hughes
|
|
|
|
#STRATEGY SPECIAL EVENTS
|
|
# 1301-1399 - Storm Your Own Castle, by Linnéa Thimrén
|
|
# 1401-1499 - March gone awry, by Petter Vilberg
|
|
|
|
|
|
############################
|
|
# STRATEGY: REGULAR EVENTS #
|
|
############################
|
|
|
|
namespace = martial_strategy
|
|
|
|
##################################################
|
|
# General Gossip
|
|
# by Sean Hughes
|
|
# 1051
|
|
##################################################
|
|
|
|
martial_strategy.1051 = {
|
|
type = character_event
|
|
title = martial_strategy.1051.t
|
|
desc = martial_strategy.1051.desc
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = armory
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = inspect_weapon
|
|
}
|
|
|
|
trigger = {
|
|
#Character must be experienced strategist
|
|
OR = {
|
|
has_trait = strategist
|
|
has_trait = gallant
|
|
}
|
|
|
|
#Character needs at least two event options available to get this
|
|
calc_true_if = {
|
|
amount >= 2
|
|
has_trait = brave
|
|
has_trait = wrathful
|
|
has_trait = sadistic
|
|
has_trait = zealous
|
|
OR = {
|
|
has_trait = patient
|
|
AND = {
|
|
has_trait = calm
|
|
NOT = { has_trait = impatient}
|
|
}
|
|
}
|
|
OR = {
|
|
has_trait = callous
|
|
AND = {
|
|
has_trait = ambitious
|
|
NOR = {
|
|
has_trait = impatient
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Only once per character.
|
|
NOT = {
|
|
has_character_flag = had_event_martial_strategy_1051
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = { #-1 at 5 martial, 0 at 10 martial, 1 at 15 martial etc.
|
|
value = martial
|
|
subtract = medium_skill_rating
|
|
multiply = 0.2
|
|
}
|
|
}
|
|
|
|
#More available event options make a more interesting event, so we increase the chance of this occuring.
|
|
modifier = {
|
|
has_trait = brave
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = wrathful
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = zealous
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = calm
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = callous
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = patient
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = ambitious
|
|
add = 0.2
|
|
}
|
|
modifier = {
|
|
has_trait = sadistic
|
|
add = 0.5 # Sadistic modifies 2 options, so it's weighted heavier than the others.
|
|
}
|
|
|
|
modifier = {
|
|
OR = {
|
|
has_any_nickname = no
|
|
has_bad_nickname = yes
|
|
}
|
|
factor = 0.2
|
|
}
|
|
upweight_for_focus_modifier = { FOCUS = martial_strategy_focus }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_martial_strategy_1051
|
|
years = 5
|
|
}
|
|
}
|
|
|
|
#Option A: Gain prestige for simply being good at what you do.
|
|
option = {
|
|
#Special option text if Humble.
|
|
name = {
|
|
trigger = { has_trait = humble }
|
|
text = martial_strategy.1051.a.humble
|
|
}
|
|
name = {
|
|
trigger = { NOT = { has_trait = humble }}
|
|
text = martial_strategy.1051.a
|
|
}
|
|
|
|
#Being Humble or Arrogant is in-line with this option's flavor text.
|
|
trait = humble
|
|
trait = arrogant
|
|
|
|
#Lesser effect for being Humble, since this event is all about bolstering your reputation.
|
|
if = {
|
|
limit = {
|
|
has_trait = humble
|
|
}
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = arrogant
|
|
}
|
|
set_nickname_effect = { NICKNAME = nick_the_imperious }
|
|
add_prestige = major_prestige_gain
|
|
}
|
|
else = {
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
}
|
|
|
|
#Option B: Gain a defensive character modifier for being Brave/Unyielding Defender.
|
|
option = {
|
|
#Special option text if you are Unyielding Defender.
|
|
name = {
|
|
trigger = { NOT = { has_trait = unyielding_defender }}
|
|
text = martial_strategy.1051.b.brave
|
|
}
|
|
name = {
|
|
trigger = {
|
|
has_trait = unyielding_defender
|
|
}
|
|
text = martial_strategy.1051.b.stalwart
|
|
}
|
|
|
|
#Must be Brave for this option to appear.
|
|
trigger = {
|
|
has_trait = brave
|
|
}
|
|
trait = brave
|
|
trait = unyielding_defender
|
|
|
|
if = {
|
|
#If we're Unyielding Defender, we gain a special nickname as well as gaining the modifier for an extended duration.
|
|
limit = {
|
|
has_trait = unyielding_defender
|
|
}
|
|
set_nickname_effect = { NICKNAME = nick_the_stalwart }
|
|
add_character_modifier = {
|
|
modifier = warfare_unshakable_reputation_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
else = {
|
|
#Otherwise gain a normal nickname and standard duration modifier
|
|
set_nickname_effect = { NICKNAME = nick_the_brave }
|
|
add_character_modifier = {
|
|
modifier = warfare_unshakable_reputation_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#Option C: Gain an offensive character modifier for being Wrathful/Sadistic/Aggressive Attacker.
|
|
option = {
|
|
#If we're Sadistic, we get special event text for this choice.
|
|
name = {
|
|
trigger = { has_trait = sadistic }
|
|
text = martial_strategy.1051.c.feareater
|
|
}
|
|
name = {
|
|
trigger = { NOT = { has_trait = sadistic }}
|
|
text = martial_strategy.1051.c.wrathful
|
|
}
|
|
|
|
#Must be Wrathful and not Craven for this option to appear.
|
|
trigger = {
|
|
has_trait = wrathful
|
|
|
|
NOT = { has_trait = craven }
|
|
}
|
|
trait = wrathful
|
|
trait = sadistic
|
|
|
|
if = {
|
|
#If we're also Sadistic, we get a special nickname and as well as gaining the modifier for an extended duration.
|
|
limit = {
|
|
has_trait = sadistic
|
|
}
|
|
set_nickname_effect = { NICKNAME = nick_feareater }
|
|
|
|
add_character_modifier = {
|
|
modifier = warfare_ferocious_reputation_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
else = {
|
|
#Otherwise, we get a different nickname and the modifier for a normal duration.
|
|
set_nickname_effect = { NICKNAME = nick_the_fury }
|
|
|
|
add_character_modifier = {
|
|
modifier = warfare_ferocious_reputation_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option D: Gain piety, or lose piety to gain dread for being Zealous/Sadistic
|
|
option = {
|
|
#Option text dependant on what comination of traits you have.
|
|
name = {
|
|
trigger = {
|
|
has_trait = zealous
|
|
NOT = { has_trait = sadistic }
|
|
}
|
|
text = martial_strategy.1051.d.zealous
|
|
}
|
|
name = {
|
|
trigger = {
|
|
has_trait = sadistic
|
|
has_trait = zealous
|
|
}
|
|
text = martial_strategy.1051.d.zealoussadistic
|
|
}
|
|
name = {
|
|
trigger = {
|
|
has_trait = sadistic
|
|
NOT = { has_trait = zealous }
|
|
}
|
|
text = martial_strategy.1051.d.sadistic
|
|
}
|
|
|
|
#Must have at least one of these two traits.
|
|
trigger = {
|
|
OR = {
|
|
has_trait = zealous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
trait = sadistic
|
|
trait = zealous
|
|
|
|
|
|
if = {
|
|
#If both Sadistic and Zealous, we gain both Piety and Dread as well as a special nickname.
|
|
limit = {
|
|
has_trait = sadistic
|
|
has_trait = zealous
|
|
}
|
|
|
|
set_nickname_effect = { NICKNAME = nick_the_merciless }
|
|
|
|
add_piety = major_piety_gain
|
|
add_dread = major_dread_gain
|
|
}
|
|
else_if = {
|
|
#If Sadistic, we lose some Piety but gain Dread.
|
|
limit = {
|
|
has_trait = sadistic
|
|
}
|
|
|
|
set_nickname_effect = { NICKNAME = nick_the_merciless }
|
|
|
|
add_piety = miniscule_piety_loss
|
|
add_dread = major_dread_gain
|
|
}
|
|
else = {
|
|
#If only Zealous, we can some Piety.
|
|
set_nickname_effect = { NICKNAME = nick_the_holy }
|
|
add_piety = major_piety_gain
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy.1051.e.patient
|
|
trigger = {
|
|
OR = {
|
|
has_trait = patient
|
|
AND = {
|
|
has_trait = calm
|
|
NOT = { has_trait = impatient }
|
|
}
|
|
}
|
|
}
|
|
trait = patient
|
|
trait = calm
|
|
|
|
set_nickname_effect = { NICKNAME = nick_the_hawk }
|
|
add_prestige = medium_prestige_gain
|
|
add_stress = medium_stress_loss
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy.1051.f.ambitious
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
AND = {
|
|
has_trait = ambitious
|
|
NOR = {
|
|
has_trait = sadistic
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trait = callous
|
|
trait = ambitious
|
|
|
|
set_nickname_effect = { NICKNAME = nick_the_unrelenting }
|
|
add_prestige = medium_prestige_gain
|
|
add_dread = minor_dread_gain
|
|
}
|
|
}
|
|
|
|
|
|
#Texts on old battles
|
|
#by Mathilda Bjarnehed
|
|
#Read an old scroll or a newer tome?
|
|
martial_strategy.2000 = {
|
|
type = character_event
|
|
title = martial_strategy.2000.t
|
|
desc = {
|
|
desc = martial_strategy.2000.start.desc
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
game_start_date >= 1066.10.15
|
|
location = { geographical_region = world_europe }
|
|
}
|
|
desc = martial_strategy.2000.hastings.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
NOR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_steppe
|
|
}
|
|
}
|
|
NOT = { faith = { religion_tag = islam_religion } }
|
|
}
|
|
desc = martial_strategy.2000.tours.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
NOR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_steppe
|
|
}
|
|
}
|
|
faith = { religion_tag = islam_religion }
|
|
}
|
|
desc = martial_strategy.2000.palaceofthemartyrs.desc #(tours but arabic name!)
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
NOR = {
|
|
geographical_region = world_india
|
|
geographical_region = world_steppe
|
|
}
|
|
}
|
|
}
|
|
desc = martial_strategy.2000.catalaunianplains.desc #Not India/plains
|
|
}
|
|
desc = martial_strategy.2000.constantinople.desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
location = {
|
|
NOR = {
|
|
geographical_region = world_europe
|
|
geographical_region = world_africa
|
|
}
|
|
}
|
|
}
|
|
desc = martial_strategy.2000.vapati.desc
|
|
}
|
|
}
|
|
desc = martial_strategy.2000.end.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = study
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = page_flipping
|
|
}
|
|
|
|
trigger = {
|
|
NOR = {
|
|
has_character_flag = had_event_martial_strategy_2000
|
|
has_character_modifier = studied_the_battle_of_gaixia
|
|
has_character_modifier = studied_the_battle_of_red_cliffs
|
|
has_character_modifier = studied_the_battle_of_thermopylae
|
|
has_character_modifier = studied_the_battle_of_teutoburg_forest
|
|
has_character_modifier = studied_an_old_battle
|
|
has_character_modifier = studying_ancient_texts
|
|
}
|
|
NOT = { has_character_modifier = studied_an_old_battle }
|
|
}
|
|
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = { #-1 at 5 learning, 0 at 10 learning, 1 at 15 learning etc.
|
|
value = learning
|
|
subtract = medium_skill_rating
|
|
multiply = 0.2
|
|
}
|
|
}
|
|
modifier = { #Because the modifiers are awesome when you're commanding
|
|
is_at_war = yes
|
|
add = 1
|
|
}
|
|
upweight_for_focus_modifier = { FOCUS = martial_strategy_focus }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_martial_strategy_2000
|
|
days = 1825
|
|
}
|
|
}
|
|
|
|
#Just read the new one
|
|
option = {
|
|
name = martial_strategy.2000.a
|
|
|
|
add_character_modifier = {
|
|
modifier = studied_an_old_battle
|
|
years = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = diligent
|
|
add = -90
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = learning
|
|
subtract = 10
|
|
multiply = -10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Try to translate the old book
|
|
option = {
|
|
name = martial_strategy.2000.b
|
|
duel = {
|
|
skill = learning
|
|
value = medium_skill_rating
|
|
desc = outcome_in_a_few_days
|
|
60 = {
|
|
desc = martial_strategy.2000.b.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 5
|
|
}
|
|
show_as_tooltip = {
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience #Must match in 2000, 2001 and 2002
|
|
}
|
|
custom_tooltip = martial_strategy.2000.b.success.tt
|
|
trigger_event = { id = martial_strategy.2001 days = 5 } #You uncover old knowledge!
|
|
|
|
}
|
|
40 = {
|
|
desc = martial_strategy.2000.b.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -5
|
|
}
|
|
custom_tooltip = martial_strategy.2000.b.failure.tt
|
|
trigger_event = { id = martial_strategy.2002 days = 5 } #You fail to read the text
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lazy = minor_stress_impact_gain
|
|
impatient = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = impatient
|
|
}
|
|
add = -90
|
|
}
|
|
modifier = {
|
|
add = {
|
|
value = learning
|
|
subtract = 10
|
|
multiply = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#You translated the book and gained ancient knowledge!
|
|
martial_strategy.2001 = {
|
|
type = character_event
|
|
title = martial_strategy.2000.t
|
|
desc = {
|
|
desc = martial_strategy.2001.start.desc
|
|
random_valid = {
|
|
triggered_desc = {
|
|
trigger = { var:ancient_battle = flag:gaixia }
|
|
desc = martial_strategy.2001.gaixia.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:ancient_battle = flag:red_cliffs }
|
|
desc = martial_strategy.2001.red_cliffs.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:ancient_battle = flag:thermopylae }
|
|
desc = martial_strategy.2001.thermopylae.desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { var:ancient_battle = flag:teutoburg_forest }
|
|
desc = martial_strategy.2001.teutoburg_forest.desc
|
|
}
|
|
#triggered_desc = {
|
|
# trigger = { var:ancient_battle = flag:cannae }
|
|
# desc = martial_strategy.2001.cannae.desc
|
|
#}
|
|
#triggered_desc = {
|
|
# trigger = { var:ancient_battle = flag:gaugamela }
|
|
# desc = martial_strategy.2001.gaugamela.desc
|
|
#}
|
|
}
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = study
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = happy_teacher
|
|
}
|
|
|
|
immediate = {
|
|
hidden_effect = {
|
|
#Which battle did you read about?
|
|
random_list = {
|
|
1 = {
|
|
modifier = {
|
|
factor = 0
|
|
has_character_modifier = studied_the_battle_of_gaixia
|
|
}
|
|
set_variable = { name = ancient_battle value = flag:gaixia }
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
factor = 0
|
|
has_character_modifier = studied_the_battle_of_red_cliffs
|
|
}
|
|
set_variable = { name = ancient_battle value = flag:red_cliffs }
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
factor = 0
|
|
has_character_modifier = studied_the_battle_of_thermopylae
|
|
}
|
|
set_variable = { name = ancient_battle value = flag:thermopylae }
|
|
}
|
|
1 = {
|
|
modifier = {
|
|
factor = 0
|
|
has_character_modifier = studied_the_battle_of_teutoburg_forest
|
|
}
|
|
set_variable = { name = ancient_battle value = flag:teutoburg_forest }
|
|
}
|
|
#1 = { set_variable = { name = ancient_battle value = flag:cannae } }
|
|
#1 = { set_variable = { name = ancient_battle value = flag:gaugamela } }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #I must try this out!
|
|
name = martial_strategy.2001.a
|
|
|
|
|
|
if = {
|
|
limit = { var:ancient_battle = flag:gaixia }
|
|
add_character_modifier = {
|
|
modifier = studied_the_battle_of_gaixia
|
|
years = 20
|
|
}
|
|
}
|
|
if = {
|
|
limit = { var:ancient_battle = flag:red_cliffs }
|
|
add_character_modifier = {
|
|
modifier = studied_the_battle_of_red_cliffs
|
|
years = 20
|
|
}
|
|
}
|
|
if = {
|
|
limit = { var:ancient_battle = flag:thermopylae }
|
|
add_character_modifier = {
|
|
modifier = studied_the_battle_of_thermopylae
|
|
years = 20
|
|
}
|
|
}
|
|
if = {
|
|
limit = { var:ancient_battle = flag:teutoburg_forest }
|
|
add_character_modifier = {
|
|
modifier = studied_the_battle_of_teutoburg_forest
|
|
years = 20
|
|
}
|
|
}
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience #Must match in 2000, 2001 and 2002
|
|
}
|
|
|
|
option = { #So interesting, books are great!
|
|
name = martial_strategy.2001.b
|
|
|
|
add_character_modifier = {
|
|
modifier = studying_ancient_texts
|
|
years = 20
|
|
}
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience #Must match in 2000, 2001 and 2002
|
|
}
|
|
|
|
after = {
|
|
hidden_effect = {
|
|
remove_variable = ancient_battle
|
|
}
|
|
}
|
|
}
|
|
|
|
#You failed to translate the book... bummer!
|
|
martial_strategy.2002 = {
|
|
type = character_event
|
|
title = martial_strategy.2000.t
|
|
desc = martial_strategy.2002.desc
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = study
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = stressed_teacher
|
|
}
|
|
|
|
#Keep going
|
|
option = {
|
|
name = martial_strategy.2002.a
|
|
|
|
stress_impact = { #Should mirror the stress in the toast above
|
|
base = medium_stress_gain
|
|
lazy = medium_stress_impact_gain
|
|
impatient = medium_stress_impact_gain
|
|
}
|
|
|
|
duel = {
|
|
skill = learning
|
|
value = medium_skill_rating
|
|
desc = outcome_in_a_few_days
|
|
90 = {
|
|
desc = martial_strategy.2000.b.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 5
|
|
}
|
|
show_as_tooltip = {
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience #Must match in 2000, 2001 and 2002
|
|
}
|
|
custom_tooltip = martial_strategy.2000.b.success.tt
|
|
trigger_event = { id = martial_strategy.2001 days = 5 } #You uncover old knowledge!
|
|
|
|
}
|
|
10 = {
|
|
desc = martial_strategy.2000.b.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -5
|
|
}
|
|
hidden_effect = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = martial_strategy.2000.b.failure
|
|
left_icon = root
|
|
show_as_tooltip = {
|
|
stress_impact = {
|
|
base = medium_stress_gain
|
|
lazy = medium_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
#Give up
|
|
option = {
|
|
name = martial_strategy.2002.b
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################################
|
|
# Manipulative Tactics (Intrigue Skill Challenge)
|
|
# by Sean Hughes
|
|
# 2020-2022
|
|
##################################################
|
|
|
|
martial_strategy.2020 = {
|
|
type = character_event
|
|
title = martial_strategy.2020.t
|
|
desc = {
|
|
desc = martial_strategy.2020.opening
|
|
first_valid = {
|
|
triggered_desc = { #Text for characters who have the Deceitful trait.
|
|
trigger = { has_trait = deceitful }
|
|
desc = martial_strategy.2020.desc.deceitful
|
|
}
|
|
triggered_desc = { #Text for characters who already have a good martial education.
|
|
trigger = {
|
|
OR = {
|
|
has_trait = education_martial_3
|
|
has_trait = education_martial_4
|
|
has_trait = education_martial_5
|
|
}
|
|
}
|
|
desc = martial_strategy.2020.desc.martial
|
|
}
|
|
triggered_desc = { #Text for characters who have the Ambitious trait.
|
|
trigger = { has_trait = ambitious }
|
|
desc = martial_strategy.2020.desc.ambitious
|
|
}
|
|
desc = martial_strategy.2020.desc #Generic text lines for characters who don't meet any special conditions.
|
|
}
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_callous
|
|
}
|
|
|
|
trigger = {
|
|
has_lifestyle = martial_lifestyle
|
|
|
|
NOR = {
|
|
#Event can only happen once every 5 years.
|
|
has_character_flag = had_event_martial_strategy_2020
|
|
has_character_modifier = warfare_cunning_gambit_succeeded_modifier
|
|
has_character_modifier = warfare_hit_and_run_tactics_modifier
|
|
has_character_modifier = warfare_terrain_advantage_modifier
|
|
}
|
|
#you have to have at least a couple of retinues to do "war games"
|
|
maa_regiments_count > 1
|
|
}
|
|
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = { #-1 at 5 intrigue, 0 at 10 intrigue, 1 at 15 intrigue etc.
|
|
value = intrigue
|
|
subtract = medium_skill_rating
|
|
multiply = 0.2
|
|
}
|
|
}
|
|
upweight_for_focus_modifier = { FOCUS = martial_strategy_focus }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_martial_strategy_2020
|
|
days = 1825
|
|
}
|
|
}
|
|
|
|
#Attempt a cunning maneuver. High risk, high reward option.
|
|
option = {
|
|
name = martial_strategy.2020.a
|
|
|
|
duel = {
|
|
skill = intrigue
|
|
value = 10
|
|
|
|
desc = outcome_in_a_few_days
|
|
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
trigger_event = { id = martial_strategy.2021 days = 5 } #Your soldiers pull off the maneuver.
|
|
desc = martial_strategy.2020.a.success
|
|
show_as_tooltip = {
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience
|
|
add_character_modifier = {
|
|
modifier = warfare_cunning_gambit_succeeded_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
trigger_event = { id = martial_strategy.2022 days = 5 } #Your soldiers' line collapses.
|
|
desc = martial_strategy.2020.a.failure
|
|
show_as_tooltip = {
|
|
add_prestige = minor_prestige_loss
|
|
set_nickname_effect = { NICKNAME = nick_the_foolish }
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
honest = medium_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -200
|
|
ai_boldness = 100
|
|
ai_energy = 50
|
|
}
|
|
|
|
# Rational characters know when they have a good chance of winning the duel
|
|
compare_modifier = {
|
|
trigger = {
|
|
ai_rationality >= 10
|
|
}
|
|
value = {
|
|
value = intrigue
|
|
add = -10
|
|
}
|
|
multiplier = 1000 # -10,000 at 0 Stewardship, +0 at 10 Stewardship, +10,000 at 20 Stewardship
|
|
}
|
|
}
|
|
}
|
|
|
|
#Focus on hit-and-run tactics. Guaranteed low-impact modifier reward.
|
|
option = {
|
|
name = martial_strategy.2020.b
|
|
|
|
add_character_modifier = {
|
|
modifier = warfare_hit_and_run_tactics_modifier
|
|
years = 5
|
|
}
|
|
|
|
stress_impact = {
|
|
honest = minor_stress_impact_gain
|
|
brave = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -100
|
|
ai_energy = -50
|
|
ai_boldness = -50
|
|
}
|
|
}
|
|
}
|
|
|
|
#Reject these dirty tactics. No benefit apart from avoiding stress.
|
|
option = {
|
|
name = {
|
|
text = martial_strategy.2020.d
|
|
}
|
|
name = {
|
|
trigger = { has_trait = brave }
|
|
text = martial_strategy.2020.d.brave
|
|
}
|
|
flavor = martial_strategy.2020.d.flavor
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
schemer = medium_stress_impact_gain
|
|
deceitful = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
brave = minor_stress_impact_loss
|
|
just = minor_stress_impact_loss
|
|
honest = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 300
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Cunning maneuver succeeds.
|
|
martial_strategy.2021 = {
|
|
type = character_event
|
|
title = martial_strategy.2021.t
|
|
desc = {
|
|
desc = martial_strategy.2020.desc.opening
|
|
desc = martial_strategy.2021.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = war_over_win
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy.2021.a
|
|
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience
|
|
add_character_modifier = { #Bonus hard casualties in combat
|
|
modifier = warfare_cunning_gambit_succeeded_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
#Cunning maneuver fails.
|
|
martial_strategy.2022 = {
|
|
type = character_event
|
|
title = martial_strategy.2022.t
|
|
desc = {
|
|
desc = martial_strategy.2020.desc.opening
|
|
desc = martial_strategy.2022.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = war_over_loss
|
|
}
|
|
|
|
option = { #Return to using more conventional tactics
|
|
name = martial_strategy.2022.b
|
|
add_prestige = minor_prestige_loss
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
set_nickname_effect = { NICKNAME = nick_the_foolish }
|
|
}
|
|
else = {
|
|
random = {
|
|
chance = 15
|
|
set_nickname_effect = { NICKNAME = nick_the_foolish }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
##################################################
|
|
# Support The Troops (Stewardship Skill Challenge)
|
|
# by Sean Hughes
|
|
# 2030-2032
|
|
##################################################
|
|
|
|
|
|
martial_strategy.2030 = {
|
|
type = character_event
|
|
title = martial_strategy.2030.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = { #Text for characters who have the Diligent trait.
|
|
trigger = { has_trait = diligent }
|
|
desc = martial_strategy.2030.desc.diligent
|
|
}
|
|
triggered_desc = { #Text for characters who have the Ambitious trait.
|
|
trigger = { has_trait = ambitious }
|
|
desc = martial_strategy.2030.desc.ambitious
|
|
}
|
|
desc = martial_strategy.2030.desc.fallback #Text lines for characters who don't meet any special conditions.
|
|
}
|
|
desc = martial_strategy.2030.desc.end
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = armory
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = reading
|
|
}
|
|
|
|
trigger = {
|
|
has_lifestyle = martial_lifestyle
|
|
|
|
NOR = {
|
|
#Event can only happen once every 5 years.
|
|
has_character_flag = had_event_martial_strategy_2030
|
|
has_character_modifier = warfare_well_provisioned_troops_modifier
|
|
has_character_modifier = warfare_troops_lacking_provisions_modifier
|
|
}
|
|
}
|
|
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = { #-1 at 5 stewardship, 0 at 10 stewardship, 1 at 15 stewardship etc.
|
|
value = stewardship
|
|
subtract = medium_skill_rating
|
|
multiply = 0.2
|
|
}
|
|
}
|
|
upweight_for_focus_modifier = { FOCUS = martial_strategy_focus }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_martial_strategy_2030
|
|
days = 1825
|
|
}
|
|
}
|
|
|
|
#Work on creating a network of merchants to supply your men.
|
|
option = {
|
|
name = martial_strategy.2030.a
|
|
|
|
|
|
duel = {
|
|
skill = stewardship
|
|
value = 10
|
|
|
|
desc = outcome_in_a_few_days
|
|
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = martial_strategy.2030.a.success.tt
|
|
trigger_event = { id = martial_strategy.2031 days = 5 } #Your soldiers pull off the maneuver.
|
|
show_as_tooltip = {
|
|
add_character_modifier = {
|
|
modifier = warfare_well_provisioned_troops_modifier
|
|
years = 5
|
|
}
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = martial_strategy.2030.a.failure.tt
|
|
trigger_event = { id = martial_strategy.2032 days = 5 } #Your soldiers' line collapses.
|
|
show_as_tooltip = {
|
|
add_character_modifier = {
|
|
modifier = warfare_troops_lacking_provisions_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lazy = medium_stress_impact_gain
|
|
impatient = medium_stress_impact_gain
|
|
shy = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 100
|
|
ai_greed = 100
|
|
ai_energy = 50
|
|
}
|
|
|
|
# Rational characters know when they have a good chance of winning the duel
|
|
compare_modifier = {
|
|
trigger = {
|
|
ai_rationality >= 10
|
|
}
|
|
value = {
|
|
value = stewardship
|
|
add = -10
|
|
}
|
|
multiplier = 1000 # -10,000 at 0 Stewardship, +0 at 10 Stewardship, +10,000 at 20 Stewardship
|
|
}
|
|
}
|
|
}
|
|
|
|
#Pay a bunch of money for the supplies.
|
|
option = {
|
|
name = martial_strategy.2030.b
|
|
|
|
trigger = {
|
|
OR = {
|
|
short_term_gold >= medium_gold_value_check
|
|
is_ai = no
|
|
}
|
|
}
|
|
|
|
remove_treasury_or_gold = medium_treasury_or_gold_value
|
|
add_character_modifier = {
|
|
modifier = warfare_well_provisioned_troops_modifier
|
|
years = 5
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -50
|
|
ai_greed = -150
|
|
}
|
|
}
|
|
}
|
|
|
|
#Just let your men loot and pillage for their supplies.
|
|
option = {
|
|
name = martial_strategy.2030.c
|
|
|
|
add_character_modifier = {
|
|
modifier = warfare_accustomed_to_foraging_modifier
|
|
years = 5
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_gain
|
|
diligent = medium_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -100
|
|
ai_compassion = -100
|
|
ai_greed = 100
|
|
ai_energy = -50
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Merchant network successfully established.
|
|
martial_strategy.2031 = {
|
|
type = character_event
|
|
title = martial_strategy.2031.t
|
|
desc = martial_strategy.2031.desc
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = armory
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = steward
|
|
}
|
|
|
|
immediate = {
|
|
add_martial_lifestyle_xp = medium_lifestyle_experience
|
|
}
|
|
|
|
option = { #Bonus to supply limit/reduced maintence costs.
|
|
name = martial_strategy.2031.a
|
|
|
|
add_character_modifier = {
|
|
modifier = warfare_well_provisioned_troops_modifier
|
|
years = 5
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Benefit via raw cash.
|
|
name = martial_strategy.2031.b
|
|
add_gold = medium_gold_value
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
honest = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_honor = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Scammed by untrustworthy merchants
|
|
martial_strategy.2032 = {
|
|
type = character_event
|
|
title = martial_strategy.2032.t
|
|
desc = martial_strategy.2032.desc
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = armory
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = disappointed
|
|
}
|
|
|
|
immediate = {
|
|
add_character_modifier = {
|
|
modifier = warfare_troops_lacking_provisions_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
text = martial_strategy.2032.a
|
|
}
|
|
name = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = forgiving
|
|
has_trait = compassionate
|
|
has_trait = humble
|
|
}
|
|
}
|
|
text = martial_strategy.2032.a.forgiving
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# Discussion of Strategy
|
|
# by Sean Hughes
|
|
# 3010-3014
|
|
##################################################
|
|
|
|
#Triggers for determining which strategy each commander wants to use.
|
|
scripted_trigger martial_strategy_3010_wrathful_trigger = {
|
|
OR = { #Favors direct attacks
|
|
has_trait = wrathful
|
|
has_trait = impatient
|
|
has_trait = vengeful
|
|
has_trait = sadistic
|
|
has_trait = aggressive_attacker
|
|
}
|
|
}
|
|
|
|
scripted_trigger martial_strategy_3010_greedy_trigger = {
|
|
OR = {#Favors pillaging
|
|
has_trait = greedy
|
|
has_trait = gluttonous
|
|
has_trait = reaver
|
|
}
|
|
}
|
|
|
|
scripted_trigger martial_strategy_3010_patient_trigger = {
|
|
OR = {#Favors fighting defensively
|
|
has_trait = patient
|
|
has_trait = humble
|
|
has_trait = calm
|
|
has_trait = military_engineer
|
|
has_trait = unyielding_defender
|
|
}
|
|
}
|
|
|
|
scripted_trigger martial_strategy_3010_craven_trigger = {
|
|
#Wants to avoid fighting as much as possible.
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = shy
|
|
}
|
|
}
|
|
|
|
scripted_trigger martial_strategy_3010_flexible_trigger = {
|
|
OR = {#Favors a more flexible strategy
|
|
has_trait = fickle
|
|
has_trait = logistician
|
|
has_trait = flexible_leader
|
|
}
|
|
}
|
|
|
|
scripted_trigger martial_strategy_patient_commander_trigger = {
|
|
OR = {
|
|
martial_strategy_3010_patient_trigger = yes #Basic personality check requirement
|
|
martial_strategy_3010_craven_trigger = yes #Special personality option
|
|
martial_strategy_3010_flexible_trigger = yes #Special personality option
|
|
}
|
|
NOR = {
|
|
has_trait = wrathful
|
|
has_trait = impatient
|
|
}
|
|
|
|
martial_strategy_3010_valid_commander = yes
|
|
}
|
|
|
|
scripted_trigger martial_strategy_impatient_commander_trigger = {
|
|
OR = {
|
|
martial_strategy_3010_wrathful_trigger = yes #Basic personality check requirement
|
|
martial_strategy_3010_greedy_trigger = yes #Special personality option
|
|
}
|
|
NOR = {
|
|
has_trait = patient
|
|
has_trait = calm
|
|
}
|
|
martial_strategy_3010_valid_commander = yes
|
|
}
|
|
|
|
scripted_trigger martial_strategy_3010_valid_commander = {
|
|
can_be_combatant_based_on_gender_trigger = {ARMY_OWNER = root}
|
|
is_alive = yes
|
|
is_imprisoned = no
|
|
NOT = { is_at_war_with = root }
|
|
has_contagious_deadly_disease_trigger = no
|
|
}
|
|
|
|
scripted_effect add_impatient_commanders_modifier_effect = {
|
|
if = { limit = { scope:impatient_commander = { martial_strategy_3010_greedy_trigger = yes} }
|
|
add_character_modifier = { modifier = warfare_greedy_strategy_modifier days = 1825}
|
|
}
|
|
else = {
|
|
add_character_modifier = { modifier = warfare_wrathful_strategy_modifier days = 1825}
|
|
}
|
|
}
|
|
|
|
scripted_effect add_patient_commanders_modifier_effect = {
|
|
if = { limit = { scope:patient_commander = { martial_strategy_3010_craven_trigger = yes} }
|
|
add_character_modifier = { modifier = warfare_craven_strategy_modifier days = 1825}
|
|
}
|
|
else_if = { limit = { scope:patient_commander = { martial_strategy_3010_flexible_trigger = yes} }
|
|
add_character_modifier = { modifier = warfare_flexible_strategy_modifier days = 1825}
|
|
}
|
|
else = {
|
|
add_character_modifier = { modifier = warfare_patient_strategy_modifier days = 1825}
|
|
}
|
|
}
|
|
|
|
martial_strategy.3010 = {
|
|
type = character_event
|
|
title = martial_strategy.3010.t
|
|
desc = {
|
|
desc = martial_strategy.3010.desc.start
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:impatient_commander = { martial_strategy_3010_greedy_trigger = yes} }
|
|
desc = martial_strategy.3010.desc.greedy
|
|
}
|
|
desc = martial_strategy.3010.desc.wrathful
|
|
}
|
|
desc = martial_strategy.3010.desc.middle
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:patient_commander = { martial_strategy_3010_craven_trigger = yes } }
|
|
desc = martial_strategy.3010.desc.craven
|
|
}
|
|
triggered_desc = {
|
|
trigger = { scope:patient_commander = { martial_strategy_3010_flexible_trigger = yes } }
|
|
desc = martial_strategy.3010.desc.flexible
|
|
}
|
|
desc = martial_strategy.3010.desc.patient
|
|
}
|
|
desc = martial_strategy.3010.desc.end
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = scope:impatient_commander
|
|
right_portrait = scope:patient_commander
|
|
|
|
trigger = {
|
|
is_at_war = yes
|
|
is_available_adult_or_is_commanding = yes
|
|
|
|
NOT = { has_character_flag = had_event_martial_strategy_3010 } #Can only happen once every 5 years.
|
|
|
|
any_knight = {
|
|
martial_strategy_patient_commander_trigger = yes
|
|
save_temporary_scope_as = vassal_1
|
|
}
|
|
any_knight = {
|
|
martial_strategy_impatient_commander_trigger = yes
|
|
this != scope:vassal_1
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 2 #Because this is only available while at war, but it's nice to get it then
|
|
upweight_for_focus_modifier = { FOCUS = martial_strategy_focus }
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_martial_strategy_3010
|
|
years = 10
|
|
}
|
|
|
|
#Get our first commander for the meeting.
|
|
random_knight = {
|
|
limit = {
|
|
#We want to get two commanders with relatively opposed viewpoints.
|
|
martial_strategy_impatient_commander_trigger = yes
|
|
save_temporary_scope_as = impatient_commander
|
|
root = {
|
|
any_knight = {
|
|
martial_strategy_patient_commander_trigger = yes
|
|
this != scope:impatient_commander
|
|
}
|
|
}
|
|
}
|
|
weight = {
|
|
base = 1
|
|
#Higher-tier vassals are more likely to be part of the strategy meeting, due to their power and/or assumed stake in the war.
|
|
compare_modifier = {
|
|
value = highest_held_title_tier
|
|
multiplier = 5
|
|
}
|
|
|
|
#High martial chatacters are much more likely to sit in on the meeting.
|
|
compare_modifier = {
|
|
value = martial
|
|
multiplier = 30
|
|
}
|
|
|
|
#Your powerful vassals get their own stacking modifier on top of everything else.
|
|
modifier = {
|
|
is_powerful_vassal = yes
|
|
factor = 10
|
|
}
|
|
|
|
# If they're actually commanding your army, they're much, much more likely to be chosen!
|
|
modifier = {
|
|
is_commanding_army = yes
|
|
factor = 50
|
|
}
|
|
}
|
|
save_scope_as = impatient_commander
|
|
|
|
}
|
|
|
|
#Get our second commander for the meeting.
|
|
random_knight = {
|
|
limit = {
|
|
#We want to get two commanders with relatively opposed viewpoints.
|
|
martial_strategy_patient_commander_trigger = yes
|
|
this != scope:impatient_commander
|
|
}
|
|
|
|
weight = {
|
|
base = 1
|
|
#Higher-tier vassals are more likely to be part of the strategy meeting, due to their power and/or assumed stake in the war.
|
|
compare_modifier = {
|
|
value = highest_held_title_tier
|
|
multiplier = 5
|
|
}
|
|
|
|
#High martial chatacters are more likely to sit in on the meeting.
|
|
compare_modifier = {
|
|
value = martial
|
|
multiplier = 30
|
|
}
|
|
|
|
#Your powerful vassals get their own stacking modifier on top of everything else.
|
|
modifier = {
|
|
is_powerful_vassal = yes
|
|
factor = 10
|
|
}
|
|
|
|
# If they're actually commanding your army, they're much, much more likely to be chosen!
|
|
modifier = {
|
|
is_commanding_army = yes
|
|
factor = 50
|
|
}
|
|
}
|
|
save_scope_as = patient_commander
|
|
}
|
|
}
|
|
|
|
#High martial skill lets you fuse the two strategies together.
|
|
option = {
|
|
name = martial_strategy.3010.o_martial
|
|
trigger = {
|
|
martial >= 18
|
|
}
|
|
|
|
skill = martial
|
|
|
|
#Everyone gets both strategies!
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
trigger_event = martial_strategy.3014
|
|
}
|
|
|
|
scope:patient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
trigger_event = martial_strategy.3014
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
ai_value_modifier = {
|
|
ai_rationality = 200
|
|
ai_energy = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
#Pick the more aggressive option.
|
|
option = {
|
|
name = martial_strategy.3010.a
|
|
|
|
# Share impatient strategy with commander.
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
trigger_event = martial_strategy.3011
|
|
|
|
#Impatient commander is happy you picked him.
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
add_impatient_commanders_modifier_effect = yes
|
|
scope:patient_commander = {
|
|
trigger_event = martial_strategy.3012
|
|
|
|
#Patient commander is upset you dismissed his plan..
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = -50
|
|
ai_greed = 100
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#Pick the more defensive option.
|
|
option = {
|
|
name = martial_strategy.3010.b
|
|
|
|
# Share patient strategy with commander.
|
|
scope:patient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
trigger_event = martial_strategy.3011
|
|
|
|
#Patient commander is happy you picked him.
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
add_patient_commanders_modifier_effect = yes
|
|
scope:impatient_commander = {
|
|
trigger_event = martial_strategy.3012
|
|
|
|
#Impatient commander is upset you dismissed his plan..
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 50
|
|
ai_greed = -100
|
|
}
|
|
}
|
|
}
|
|
|
|
#Each commander gets to employ their own strategy.
|
|
option = {
|
|
name = martial_strategy.3010.c
|
|
|
|
#Impatient commander gets their own strategy as a modifier.
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
trigger_event = martial_strategy.3013
|
|
|
|
#Pleased that you let them do their own thing.
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
|
|
#Patient commander gets their own strategy as a modifer.
|
|
scope:patient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
trigger_event = martial_strategy.3013
|
|
|
|
#Pleased that you let them do their own thing.
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pleased_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 100
|
|
ai_greed = -100
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#The commander whose strategy got picked is informed of their liege's decision.
|
|
martial_strategy.3011 = {
|
|
type = character_event
|
|
title = martial_strategy.3011.t
|
|
desc = {
|
|
desc = martial_strategy.3010.desc.response.start
|
|
desc = martial_strategy.3011.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = scope:my_liege
|
|
right_portrait = scope:other_commander
|
|
|
|
immediate = {
|
|
|
|
liege = {
|
|
save_scope_as = my_liege
|
|
}
|
|
|
|
scope:impatient_commander = {
|
|
if = {
|
|
limit = {
|
|
this = root
|
|
}
|
|
scope:patient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_opinion = {
|
|
target = scope:my_liege
|
|
modifier = pleased_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
scope:patient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
save_scope_as = other_commander
|
|
}
|
|
scope:my_liege = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:impatient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
scope:patient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
add_opinion = {
|
|
target = scope:my_liege
|
|
modifier = pleased_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
scope:impatient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:my_liege = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
text = martial_strategy.3011.a
|
|
}
|
|
name = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:my_liege
|
|
value <= -10
|
|
}
|
|
}
|
|
text = martial_strategy.3011.a.disapprove
|
|
}
|
|
}
|
|
}
|
|
|
|
#The commander whose strategy got rejected is informed of their liege's decision.
|
|
martial_strategy.3012 = {
|
|
type = character_event
|
|
title = martial_strategy.3012.t
|
|
desc = {
|
|
desc = martial_strategy.3010.desc.response.start
|
|
desc = martial_strategy.3012.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = scope:my_liege
|
|
right_portrait = scope:other_commander
|
|
|
|
immediate = {
|
|
|
|
liege = {
|
|
save_scope_as = my_liege
|
|
}
|
|
|
|
scope:impatient_commander = {
|
|
if = {
|
|
limit = {
|
|
this = root
|
|
}
|
|
scope:patient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
scope:impatient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:patient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:my_liege = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:impatient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
show_as_tooltip = {
|
|
scope:patient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
}
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
}
|
|
scope:my_liege = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
text = martial_strategy.3012.a
|
|
}
|
|
name = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:my_liege
|
|
value <= -10
|
|
}
|
|
}
|
|
text = martial_strategy.3012.a.disapprove
|
|
}
|
|
}
|
|
}
|
|
|
|
#The commanders are both informed that their liege is letting them do what they want.
|
|
martial_strategy.3013 = {
|
|
type = character_event
|
|
title = martial_strategy.3013.t
|
|
desc = {
|
|
desc = martial_strategy.3010.desc.response.start
|
|
desc = martial_strategy.3013.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = scope:my_liege
|
|
right_portrait = scope:other_commander
|
|
|
|
immediate = {
|
|
|
|
liege = {
|
|
save_scope_as = my_liege
|
|
}
|
|
|
|
scope:impatient_commander = {
|
|
if = {
|
|
limit = {
|
|
this = root
|
|
}
|
|
scope:patient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
}
|
|
scope:patient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:impatient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
show_as_tooltip = {
|
|
scope:patient_commander = {
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy.3013.a
|
|
}
|
|
}
|
|
|
|
#The commanders are both informed that their liege took each of their strategies and fused them together!
|
|
martial_strategy.3014 = {
|
|
type = character_event
|
|
title = martial_strategy.3014.t
|
|
desc = {
|
|
desc = martial_strategy.3010.desc.response.start
|
|
desc = martial_strategy.3014.desc
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
left_portrait = scope:my_liege
|
|
right_portrait = scope:other_commander
|
|
|
|
immediate = {
|
|
|
|
liege = {
|
|
save_scope_as = my_liege
|
|
}
|
|
|
|
scope:impatient_commander = {
|
|
if = {
|
|
limit = {
|
|
this = root
|
|
}
|
|
scope:patient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
|
|
show_as_tooltip = {
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:patient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:my_liege = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:impatient_commander = {
|
|
save_scope_as = other_commander
|
|
}
|
|
show_as_tooltip = {
|
|
scope:patient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:impatient_commander = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
scope:my_liege = {
|
|
add_impatient_commanders_modifier_effect = yes
|
|
add_patient_commanders_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
text = martial_strategy.3014.a
|
|
}
|
|
name = {
|
|
trigger = {
|
|
opinion = {
|
|
target = scope:my_liege
|
|
value <= -10
|
|
}
|
|
}
|
|
text = martial_strategy.3014.a.disapprove
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
############################
|
|
# STRATEGY: SPECIAL EVENTS #
|
|
############################
|
|
|
|
namespace = martial_strategy_special
|
|
|
|
#########################
|
|
# Storm Your Own Castle # by Linnéa Thimrén
|
|
#########################
|
|
|
|
scripted_trigger martial_strategy_special_1301_defender_trigger = {
|
|
is_available_healthy_ai_adult = yes
|
|
this != root
|
|
OR = {
|
|
has_lifestyle = martial_lifestyle
|
|
is_knight = yes
|
|
has_council_position = councillor_marshal
|
|
}
|
|
}
|
|
|
|
#Will you practice castle-taking or look at defenses?
|
|
martial_strategy_special.1301 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1301.t
|
|
desc = martial_strategy_special.1301.desc
|
|
|
|
left_portrait = root # I've gone ahead and updated most animations now that we have weapons - Hugo
|
|
right_portrait = scope:siege_proposer
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = courtyard
|
|
}
|
|
|
|
trigger = {
|
|
has_focus = martial_strategy_focus
|
|
exists = capital_county
|
|
NOT = { has_character_flag = had_event_martial_strategy_special_1301 }
|
|
OR = {
|
|
AND = {
|
|
exists = cp:councillor_marshal
|
|
cp:councillor_marshal = { martial_strategy_special_1301_defender_trigger = yes }
|
|
}
|
|
any_knight = {
|
|
martial_strategy_special_1301_defender_trigger = yes
|
|
}
|
|
any_relation = {
|
|
type = friend
|
|
martial_strategy_special_1301_defender_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
|
|
hidden_effect = {
|
|
add_character_flag = had_event_martial_strategy_special_1301
|
|
add_character_flag = {
|
|
flag = is_in_martial_special_event
|
|
days = 200
|
|
}
|
|
|
|
#Save defender
|
|
if = {
|
|
limit = {
|
|
exists = cp:councillor_marshal
|
|
cp:councillor_marshal = { martial_strategy_special_1301_defender_trigger = yes }
|
|
}
|
|
cp:councillor_marshal = { add_to_list = possible_defenders }
|
|
}
|
|
every_knight = {
|
|
limit = { martial_strategy_special_1301_defender_trigger = yes }
|
|
add_to_list = possible_defenders
|
|
}
|
|
every_relation = {
|
|
type = friend
|
|
limit = { martial_strategy_special_1301_defender_trigger = yes }
|
|
add_to_list = possible_defenders
|
|
}
|
|
random_in_list = {
|
|
list = possible_defenders
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_friend = root
|
|
add = 4
|
|
}
|
|
modifier = {
|
|
has_council_position = councillor_marshal
|
|
add = 3
|
|
}
|
|
}
|
|
save_scope_as = siege_proposer
|
|
if = {
|
|
limit = {
|
|
root = { is_ai = no }
|
|
}
|
|
get_quirk_character_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#let's go
|
|
option = {
|
|
name = martial_strategy_special.1301.b
|
|
flavor = martial_strategy_special.1301.b.tt
|
|
trigger_event = {
|
|
id = martial_strategy_special.1302
|
|
days = { 3 7 }
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:siege_proposer
|
|
modifier = pleased_opinion
|
|
opinion = 10
|
|
}
|
|
custom_tooltip = martial_lifestyle_perk_indication
|
|
}
|
|
|
|
#nah thanks
|
|
option = {
|
|
name = martial_strategy_special.1301.a
|
|
capital_county.title_province = {
|
|
add_province_modifier = {
|
|
modifier = increased_castle_defense
|
|
days = 3650
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
#Let the game begin! Storm the gate or climb the walls?
|
|
martial_strategy_special.1302 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1302.t
|
|
desc = martial_strategy_special.1302.desc
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_cynical
|
|
}
|
|
right_portrait = {
|
|
character = scope:siege_proposer
|
|
animation = throne_room_one_handed_passive_1
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = courtyard
|
|
}
|
|
|
|
immediate = {
|
|
set_variable = {
|
|
name = storm_castle_points #to keep track of how you're doing
|
|
value = 0
|
|
days = 800
|
|
}
|
|
set_variable = {
|
|
name = storm_castle_step
|
|
value = 1
|
|
days = 800
|
|
}
|
|
|
|
#Setting a commander trait option
|
|
random_list = {
|
|
1 = {
|
|
trigger = { has_trait = military_engineer }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:military_engineer
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = flexible_leader }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:flexible_leader
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Special option! militarty_engineer <- LÅT STÅ
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:military_engineer
|
|
}
|
|
trait = military_engineer
|
|
name = martial_strategy_special.1302.c
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
trigger_event = {
|
|
id = martial_strategy_special.1303
|
|
days = { 3 7 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { #Special option! flexible_leader
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:flexible_leader
|
|
}
|
|
trait = flexible_leader
|
|
name = martial_strategy_special.1302.d
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
trigger_event = {
|
|
id = martial_strategy_special.1303
|
|
days = { 3 7 }
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { #A riskier option that gives a higher reward
|
|
name = martial_strategy_special.1302.a
|
|
flavor = martial_strategy_special.13.a.tt
|
|
|
|
add_martial_lifestyle_xp = minor_lifestyle_experience
|
|
|
|
duel = {
|
|
skill = prowess
|
|
value = average_skill_level
|
|
60 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 2.5
|
|
min = -59
|
|
}
|
|
desc = martial_strategy_special.1302.a.tt1
|
|
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = martial_strategy_special.1302.a.tt1
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
40 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -2.5
|
|
min = -39
|
|
}
|
|
desc = martial_strategy_special.1302.a.tt2
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = martial_strategy_special.1302.a.tt2
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.poorly
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
patient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = 50
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = impatient
|
|
has_trait = aggressive_attacker
|
|
has_trait = reckless
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = martial_strategy_special.1303
|
|
days = { 3 7 }
|
|
}
|
|
}
|
|
|
|
option = { #A safer option that doesn't pay off as well
|
|
name = martial_strategy_special.1302.b
|
|
flavor = martial_strategy_special.13.b.tt
|
|
custom_tooltip = martial_strategy_special.storm_castle.well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 1
|
|
}
|
|
stress_impact = {
|
|
impatient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = 50
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
trigger_event = {
|
|
id = martial_strategy_special.1304
|
|
days = { 3 7 }
|
|
}
|
|
}
|
|
}
|
|
|
|
#Fighting up stairs
|
|
martial_strategy_special.1303 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1303.t
|
|
desc = {
|
|
desc = martial_strategy_special.1303.desc
|
|
triggered_desc = {
|
|
trigger = { var:storm_castle_step = 3 } #This is the last points event
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { var:storm_castle_points >= 3 }
|
|
desc = martial_strategy_1303.winning
|
|
}
|
|
desc = martial_strategy_1303.losing
|
|
}
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = aggressive_sword
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = corridor_day
|
|
}
|
|
|
|
|
|
trigger = {
|
|
exists = var:storm_castle_points #If it runs out in MP, kill the event
|
|
}
|
|
|
|
immediate = {
|
|
change_variable = {
|
|
name = storm_castle_step
|
|
add = 1
|
|
}
|
|
|
|
#Setting a commander trait option
|
|
random_list = {
|
|
1 = {
|
|
trigger = { has_trait = organizer }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:organizer
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = cautious_leader }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:cautious_leader
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = reckless }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:reckless
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Special option! organizer
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:organizer
|
|
}
|
|
trait = organizer
|
|
name = martial_strategy_special.1303.c
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { #Special option! cautious_leader
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:cautious_leader
|
|
}
|
|
trait = cautious_leader
|
|
name = martial_strategy_special.1303.d
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { #Special option! reckless
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:reckless
|
|
}
|
|
trait = reckless
|
|
name = martial_strategy_special.1303.e
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy_special.1303.a
|
|
flavor = martial_strategy_special.13.a.tt
|
|
add_martial_lifestyle_xp = minor_lifestyle_experience
|
|
duel = {
|
|
skill = diplomacy
|
|
value = average_skill_level
|
|
|
|
60 = {
|
|
desc = martial_strategy_special.1303.a.tt1
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 2.5
|
|
min = -59
|
|
}
|
|
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = martial_strategy_special.1303.a.tt1
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
40 = {
|
|
desc = martial_strategy_special.1303.a.tt2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -2.5
|
|
min = -39
|
|
}
|
|
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = martial_strategy_special.1303.a.tt2
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.poorly
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
craven = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = 50
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = impatient
|
|
has_trait = aggressive_attacker
|
|
has_trait = reckless
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy_special.1303.b
|
|
flavor = martial_strategy_special.13.b.tt
|
|
random_list = {
|
|
90 = {
|
|
modifier = {
|
|
add = 30
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = patient
|
|
}
|
|
}
|
|
desc = martial_strategy_special.1303.b.tt1
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = martial_strategy_special.1303.b.tt1
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
10 = {
|
|
modifier = {
|
|
add = 5
|
|
has_trait = impatient
|
|
}
|
|
desc = martial_strategy_special.1303.b.tt2
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = martial_strategy_special.1303.b.tt2
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.poorly
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
impatient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = 50
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = patient
|
|
has_trait = flexible_leader
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Protect them with your body
|
|
option = {
|
|
trigger = { #I don't have any of the cool commander options
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:special_commander_option
|
|
}
|
|
NOR = {
|
|
scope:special_commander_option = flag:organizer
|
|
scope:special_commander_option = flag:cautious_leader
|
|
scope:special_commander_option = flag:reckless
|
|
}
|
|
}
|
|
}
|
|
name = martial_strategy_special.1303.f
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
|
|
random = {
|
|
chance = {
|
|
value = 50
|
|
subtract = {
|
|
value = prowess
|
|
multiply = 2
|
|
}
|
|
}
|
|
increase_wounds_no_death_effect = { REASON = fight }
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
brave = sub_medium_stress_impact_loss
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { var:storm_castle_step = 2 }
|
|
trigger_event = {
|
|
id = martial_strategy_special.1304
|
|
days = { 3 7 }
|
|
}
|
|
}
|
|
else = {
|
|
trigger_event = {
|
|
id = martial_strategy_special.1399
|
|
days = { 3 7 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Fighting on battlement
|
|
martial_strategy_special.1304 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1304.t
|
|
desc = {
|
|
desc = martial_strategy_special.1304.desc
|
|
triggered_desc = {
|
|
trigger = { var:storm_castle_step = 3 } #This is the last points event
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { var:storm_castle_points >= 3 }
|
|
desc = martial_strategy_1303.winning
|
|
}
|
|
desc = martial_strategy_1303.losing
|
|
}
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = aggressive_spear
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = courtyard
|
|
}
|
|
|
|
trigger = {
|
|
exists = var:storm_castle_points #If it runs out in MP, kill the event
|
|
}
|
|
|
|
immediate = {
|
|
change_variable = {
|
|
name = storm_castle_step
|
|
add = 1
|
|
}
|
|
|
|
#Setting a commander trait option
|
|
random_list = {
|
|
1 = {
|
|
trigger = { has_trait = aggressive_attacker }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:aggressive_attacker
|
|
}
|
|
}
|
|
1 = {
|
|
trigger = { has_trait = unyielding_defender }
|
|
save_scope_value_as = {
|
|
name = special_commander_option
|
|
value = flag:unyielding_defender
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Special option! aggressive_attacker
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:aggressive_attacker
|
|
}
|
|
trait = aggressive_attacker
|
|
name = martial_strategy_special.1304.c
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { #Special option! unyielding_defender
|
|
trigger = {
|
|
exists = scope:special_commander_option
|
|
scope:special_commander_option = flag:unyielding_defender
|
|
}
|
|
trait = unyielding_defender
|
|
name = martial_strategy_special.1304.d
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
option = { #Risky
|
|
name = martial_strategy_special.1304.a
|
|
flavor = martial_strategy_special.13.a.tt
|
|
add_martial_lifestyle_xp = minor_lifestyle_experience
|
|
duel = {
|
|
skill = martial
|
|
value = average_skill_level
|
|
|
|
60 = {
|
|
desc = martial_strategy_special.1304.a.tt1
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 2.5
|
|
min = -59
|
|
}
|
|
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = martial_strategy_special.1304.a.tt1
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
}
|
|
}
|
|
40 = {
|
|
desc = martial_strategy_special.1304.a.tt2
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -2.5
|
|
min = -39
|
|
}
|
|
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = martial_strategy_special.1304.a.tt2
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.poorly
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
patient = minor_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = 50
|
|
OR = {
|
|
has_trait = brave
|
|
has_trait = impatient
|
|
has_trait = aggressive_attacker
|
|
has_trait = reckless
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Safe
|
|
name = martial_strategy_special.1304.b
|
|
flavor = martial_strategy_special.13.b.tt
|
|
random_list = {
|
|
90 = {
|
|
desc = martial_strategy_special.1304.b.tt1
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = martial_strategy_special.1304.b.tt1
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
10 = {
|
|
modifier = {
|
|
add = 20
|
|
has_trait = impatient
|
|
}
|
|
desc = martial_strategy_special.1304.b.tt2
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = martial_strategy_special.1304.b.tt2
|
|
left_icon = root
|
|
custom_tooltip = martial_strategy_special.storm_castle.poorly
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
impatient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
modifier = {
|
|
add = 50
|
|
OR = {
|
|
has_trait = patient
|
|
has_trait = diligent
|
|
has_trait = unyielding_defender
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Hurt them for reals!
|
|
option = {
|
|
trigger = { #I don't have any of the cool commander options
|
|
trigger_if = {
|
|
limit = {
|
|
exists = scope:special_commander_option
|
|
}
|
|
NOR = {
|
|
scope:special_commander_option = flag:unyielding_defender
|
|
scope:special_commander_option = flag:aggressive_attacker
|
|
}
|
|
}
|
|
}
|
|
name = martial_strategy_special.1304.f
|
|
|
|
add_tyranny = minor_tyranny_gain
|
|
add_dread = minor_dread_gain
|
|
|
|
custom_tooltip = martial_strategy_special.storm_castle.very_well
|
|
change_variable = {
|
|
name = storm_castle_points
|
|
add = 2
|
|
}
|
|
|
|
random_knight = {
|
|
increase_wounds_no_death_effect = { REASON = fight }
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
forgiving = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
|
|
sadistic = minor_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { var:storm_castle_step = 2 }
|
|
trigger_event = {
|
|
id = martial_strategy_special.1303
|
|
days = { 3 7 }
|
|
}
|
|
}
|
|
else = {
|
|
trigger_event = {
|
|
id = martial_strategy_special.1399
|
|
days = { 3 7 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#END
|
|
martial_strategy_special.1399 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1399.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:storm_castle_points >= 3
|
|
}
|
|
desc = martial_strategy_special.1399.desc_win
|
|
}
|
|
desc = martial_strategy_special.1399.desc_loose
|
|
}
|
|
desc = martial_strategy_special.1399.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:storm_castle_points >= 3
|
|
}
|
|
desc = martial_strategy_special.1399.desc_win2
|
|
}
|
|
triggered_desc = {
|
|
desc = martial_strategy_special.1399.desc_loose2
|
|
}
|
|
}
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { var:storm_castle_points >= 3 }
|
|
animation = celebrate_sword
|
|
}
|
|
animation = throne_room_one_handed_passive_1
|
|
}
|
|
right_portrait = {
|
|
character = scope:siege_proposer
|
|
triggered_animation = {
|
|
trigger = { root = { var:storm_castle_points >= 3 } }
|
|
animation = admiration
|
|
}
|
|
animation = celebrate_spear
|
|
}
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = courtyard
|
|
}
|
|
|
|
trigger = {
|
|
exists = var:storm_castle_points #If it runs out in MP, kill the event
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy_special.1399.a
|
|
trigger = {
|
|
var:storm_castle_points > 3
|
|
}
|
|
add_martial_lifestyle_perk_points = 1
|
|
if = {
|
|
limit = {
|
|
exists = capital_county
|
|
}
|
|
capital_county.title_province = {
|
|
add_province_modifier = {
|
|
modifier = minor_increased_castle_defense
|
|
days = 3650
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy_special.1399.b
|
|
trigger = {
|
|
var:storm_castle_points <= 3
|
|
}
|
|
if = {
|
|
limit = { exists = capital_county }
|
|
capital_county = {
|
|
add_county_modifier = {
|
|
modifier = minor_increased_castle_defense
|
|
days = 3650
|
|
}
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
remove_character_flag = is_in_martial_special_event
|
|
remove_variable = storm_castle_points
|
|
remove_variable = storm_castle_step
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#################################
|
|
# MARCH GONE AWRY, by Petter Vilberg
|
|
# 1400 - 1499
|
|
#################################
|
|
#Structure explanation:
|
|
# 1401 sets up the loop
|
|
# Every successive event needs to:
|
|
# The immediate must mark the event as having been used, and block itself from happening again in this cycle
|
|
# An option with a cost must fire the search_for_troops_event_selection event selection
|
|
# Giving up should route the player to the failure event (1499)
|
|
# Eventually, an increasing random weight will send the character to the success event (1498)
|
|
# Each event should have a "free" option that continues the chain, unlocked by traits or other conditions
|
|
|
|
|
|
scripted_effect martial_strategy_special_1401_give_up_effect = {
|
|
custom_tooltip = martial_strategy_special.1401.give_up
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
stubborn = minor_stress_impact_gain
|
|
lazy = minor_stress_impact_loss
|
|
fickle = minor_stress_impact_loss
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
id = martial_strategy_special.1499
|
|
days = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
#Setup
|
|
martial_strategy_special.1401 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1401.t
|
|
desc = {
|
|
desc = martial_strategy_special.1401.opening
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:commander
|
|
}
|
|
desc = martial_strategy_special.1401.commander
|
|
}
|
|
desc = martial_strategy_special.1401.officer_fallback
|
|
}
|
|
desc = martial_strategy_special.1401.end
|
|
}
|
|
theme = martial_strategy_focus
|
|
left_portrait = {
|
|
character = root
|
|
animation = boredom
|
|
}
|
|
right_portrait = scope:commander
|
|
|
|
trigger = {
|
|
has_focus = martial_strategy_focus
|
|
is_landed = yes
|
|
NOT = { has_character_flag = had_event_martial_strategy_special_1401 }
|
|
any_knight = { basic_is_available_ai = yes }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = is_in_martial_special_event
|
|
days = 100
|
|
}
|
|
add_character_flag = had_event_martial_strategy_special_1401
|
|
random_knight = {
|
|
limit = { basic_is_available_ai = yes }
|
|
save_scope_as = commander
|
|
} #Done here to guarantee it is applied, no matter the outcome
|
|
capital_barony = {
|
|
save_scope_as = capital
|
|
}
|
|
}
|
|
|
|
option = { #Start looping towards ranking up
|
|
name = martial_strategy_special.1401.a
|
|
flavor = martial_strategy_special.1401.a.tt
|
|
hidden_effect = {
|
|
set_variable = {
|
|
name = search_for_troops_event_count
|
|
value = 0
|
|
days = 365
|
|
}
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
custom_tooltip = martial_lifestyle_perk_indication
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { #No thanks.
|
|
name = martial_strategy_special.1401.b
|
|
|
|
scope:commander = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
}
|
|
remove_character_flag = is_in_martial_special_event
|
|
|
|
ai_chance = {
|
|
base = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Soldiers are hanging out in a local tavern
|
|
martial_strategy_special.1402 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1402.t
|
|
desc = martial_strategy_special.1402.desc
|
|
theme = martial_strategy_focus
|
|
override_background = {
|
|
reference = bp1_crossroads_inn
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = stress
|
|
}
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_character_flag = had_event_1402
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_1402
|
|
days = 365
|
|
}
|
|
change_variable = {
|
|
name = search_for_troops_event_count
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
option = { #Pay for the tavern to throw them out
|
|
name = martial_strategy_special.1402.a
|
|
flavor = martial_strategy_special.1402.a.tt
|
|
remove_short_term_gold = minor_gold_value
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -0.5
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
has_trait = generous
|
|
}
|
|
modifier = {
|
|
add = -80
|
|
short_term_gold < minor_gold_value_check
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Have a drink with them, and feast until they come with!
|
|
name = martial_strategy_special.1402.b
|
|
flavor = martial_strategy_special.1402.b.tt
|
|
add_prestige = minor_prestige_loss
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
temperate = medium_stress_impact_gain
|
|
vengeful = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = -0.75
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Give up
|
|
name = martial_strategy_special.1402.c
|
|
martial_strategy_special_1401_give_up_effect = yes
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
|
|
option = { #I can convince them!
|
|
name = martial_strategy_special.1402.d
|
|
flavor =martial_strategy_special.1402.d.tt
|
|
trigger = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_diplomacy_lifestyle_trait_trigger = yes
|
|
}
|
|
}
|
|
trait = gregarious
|
|
trait = diplomat
|
|
trait = family_first
|
|
trait = august
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
}
|
|
}
|
|
|
|
|
|
#Soldiers have run out of water and are camped by a lake
|
|
martial_strategy_special.1403 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1403.t
|
|
desc = martial_strategy_special.1403.desc
|
|
theme = martial_strategy_focus
|
|
left_portrait = root
|
|
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_character_flag = had_event_1403
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_1403
|
|
days = 365
|
|
}
|
|
change_variable = {
|
|
name = search_for_troops_event_count
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
option = { #Have your knights carry water
|
|
name = martial_strategy_special.1403.a
|
|
flavor = martial_strategy_special.1403.a.tt
|
|
add_prestige = minor_prestige_loss
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_gain
|
|
lazy = minor_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
modifier = {
|
|
add = -100
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Have them march home
|
|
name = martial_strategy_special.1403.b
|
|
flavor = martial_strategy_special.1403.b.tt
|
|
if = {
|
|
limit = { exists = capital_county }
|
|
capital_county = {
|
|
add_county_modifier = {
|
|
modifier = martial_strategy_reduced_capital_levy_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = minor_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_vengefulness = 1
|
|
ai_rationality = -0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Give up
|
|
name = martial_strategy_special.1403.c
|
|
martial_strategy_special_1401_give_up_effect = yes
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
|
|
option = { #I think I can come up with a solution for this...
|
|
name = martial_strategy_special.1403.d
|
|
flavor = martial_strategy_special.1403.d.tt
|
|
trigger = {
|
|
OR = {
|
|
has_trait = logistician
|
|
has_trait = military_engineer
|
|
}
|
|
}
|
|
trait = logistician
|
|
trait = military_engineer
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
lazy = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#A knight has taken it upon themselves to continue training
|
|
martial_strategy_special.1404 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1404.t
|
|
desc = martial_strategy_special.1404.desc
|
|
theme = martial_strategy_focus
|
|
left_portrait = root
|
|
right_portrait = scope:knight
|
|
lower_right_portrait = scope:soldier_friend
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_character_flag = had_event_1404
|
|
}
|
|
any_knight = {
|
|
is_available_ai = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_1404
|
|
days = 365
|
|
}
|
|
change_variable = {
|
|
name = search_for_troops_event_count
|
|
add = 1
|
|
}
|
|
if = {
|
|
limit = { any_relation = { type = soldier_friend } }
|
|
random_relation = {
|
|
type = soldier_friend
|
|
save_scope_as = soldier_friend
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_available_ai = yes
|
|
}
|
|
save_scope_as = knight
|
|
}
|
|
}
|
|
|
|
option = { # I am the real commander here!
|
|
name = martial_strategy_special.1404.a
|
|
flavor = martial_strategy_special.1404.a.tt
|
|
|
|
scope:knight = {
|
|
add_opinion = {
|
|
modifier = insult_opinion
|
|
target = root
|
|
opinion = -20
|
|
}
|
|
}
|
|
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 0.5
|
|
ai_compassion = -0.25
|
|
ai_rationality = 0.25
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # We will drill until they get it right!
|
|
name = martial_strategy_special.1404.b
|
|
flavor = martial_strategy_special.1404.b.tt
|
|
|
|
add_character_modifier = {
|
|
modifier = upset_troops_modifier
|
|
days = 1825
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
forgiving = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.25
|
|
ai_vengefulness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Give up
|
|
name = martial_strategy_special.1404.c
|
|
martial_strategy_special_1401_give_up_effect = yes
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
}
|
|
|
|
option = { #My soldier friend can handle this instead of the sergeant
|
|
name = martial_strategy_special.1404.d
|
|
flavor = martial_strategy_special.1404.d.tt
|
|
|
|
trigger = {
|
|
any_relation = { type = soldier_friend }
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#The troops have started listening to a local preacher
|
|
martial_strategy_special.1405 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1405.t
|
|
desc = martial_strategy_special.1405.desc
|
|
left_portrait = root
|
|
right_portrait = {
|
|
character = scope:zealot
|
|
animation = personality_zealous
|
|
}
|
|
theme = martial_strategy_focus
|
|
|
|
trigger = {
|
|
NOT = {
|
|
has_character_flag = had_event_1405
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
}
|
|
|
|
immediate = {
|
|
add_character_flag = {
|
|
flag = had_event_1405
|
|
days = 365
|
|
}
|
|
change_variable = {
|
|
name = search_for_troops_event_count
|
|
add = 1
|
|
}
|
|
create_character = {
|
|
location = scope:capital.title_province
|
|
gender_female_chance = root_faith_clergy_gender_female_chance
|
|
age = { 16 60 }
|
|
culture = root.culture
|
|
faith = root.faith
|
|
trait = zealous
|
|
random_traits_list = {
|
|
count = 2
|
|
calm = {}
|
|
brave = {}
|
|
gregarious = {}
|
|
ambitious = {}
|
|
stubborn = {}
|
|
arrogant = {}
|
|
}
|
|
save_scope_as = zealot
|
|
}
|
|
}
|
|
|
|
option = { #Emphasise that I am the ruler chosen by HIGH GOD
|
|
name = martial_strategy_special.1405.a
|
|
flavor = martial_strategy_special.1405.a.tt
|
|
|
|
add_prestige = medium_prestige_gain
|
|
add_character_modifier = {
|
|
modifier = martial_strategy_claimed_divine_right_modifier
|
|
years = 5
|
|
}
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
cynical = medium_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
hidden_effect = {
|
|
scope:zealot = {
|
|
death = {
|
|
death_reason = death_disappearance
|
|
}
|
|
}
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Have the preacher sent away
|
|
name = martial_strategy_special.1405.b
|
|
flavor = martial_strategy_special.1405.b.tt
|
|
|
|
scope:zealot = {
|
|
add_opinion = {
|
|
modifier = angry_opinion
|
|
target = root
|
|
opinion = -25
|
|
}
|
|
}
|
|
add_piety = minor_piety_loss
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
stress_impact = {
|
|
zealous = minor_stress_impact_gain
|
|
forgiving = minor_stress_impact_gain
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 0.5
|
|
ai_boldness = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Give up
|
|
name = martial_strategy_special.1405.c
|
|
martial_strategy_special_1401_give_up_effect = yes
|
|
ai_chance = {
|
|
base = 1
|
|
}
|
|
|
|
hidden_effect = {
|
|
scope:zealot = {
|
|
death = {
|
|
death_reason = death_disappearance
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Convince the preacher to side with you
|
|
name = martial_strategy_special.1405.d
|
|
flavor = martial_strategy_special.1405.d.tt
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = zealous
|
|
has_trait = holy_warrior
|
|
}
|
|
}
|
|
trait = holy_warrior
|
|
trait = zealous
|
|
|
|
add_courtier = scope:zealot
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = search_for_troops_event_selection
|
|
days = { 5 15 }
|
|
}
|
|
}
|
|
custom_tooltip = martial_strategy_special.1401.continue_search_tooltip
|
|
ai_chance = {
|
|
base = 1000
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:zealot = {
|
|
silent_disappearance_ai_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#Successful Conclusion!
|
|
martial_strategy_special.1498 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1498.t
|
|
desc = martial_strategy_special.1498.desc
|
|
|
|
theme = martial_strategy_focus
|
|
left_portrait = root
|
|
|
|
trigger = {
|
|
var:search_for_troops_event_count > 1
|
|
}
|
|
|
|
weight_multiplier = { #Increase the likelihood of succeeding for every event that has fired.
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
var:search_for_troops_event_count > 2
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
var:search_for_troops_event_count > 3
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
hidden_effect = {
|
|
remove_character_flag = had_event_1402
|
|
remove_character_flag = had_event_1403
|
|
remove_character_flag = had_event_1404
|
|
remove_character_flag = had_event_1405
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy_special.1498.a
|
|
add_martial_lifestyle_perk_points = 1
|
|
}
|
|
|
|
after = {
|
|
hidden_effect = {
|
|
remove_variable = search_for_troops_event_count
|
|
}
|
|
}
|
|
}
|
|
|
|
#Failed Conclusion
|
|
martial_strategy_special.1499 = {
|
|
type = character_event
|
|
title = martial_strategy_special.1499.t
|
|
desc = martial_strategy_special.1499.desc
|
|
theme = martial_strategy_focus
|
|
left_portrait = root
|
|
|
|
|
|
immediate = {
|
|
hidden_effect = {
|
|
remove_character_flag = had_event_1402
|
|
remove_character_flag = had_event_1403
|
|
remove_character_flag = had_event_1404
|
|
remove_character_flag = had_event_1405
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = martial_strategy_special.1499.a
|
|
add_character_modifier = {
|
|
modifier = self_sufficient_troops_modifier
|
|
days = 1825
|
|
}
|
|
}
|
|
|
|
after = {
|
|
hidden_effect = {
|
|
remove_variable = search_for_troops_event_count
|
|
}
|
|
}
|
|
}
|