1845 lines
41 KiB
Text
1845 lines
41 KiB
Text
namespace = ep2_wedding
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# ON START - CEREMONY - BLOODY WEDDING
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ep2_wedding.0101 = {
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type = activity_event
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title = ep2_wedding.0101.t
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desc = {
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desc = ep2_wedding.0101.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = { root = scope:spouse_1 }
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desc = ep2_wedding.0101.desc.spouse
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}
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triggered_desc = {
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trigger = { has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 } }
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desc = ep2_wedding.0101.desc.bad
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}
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triggered_desc = {
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trigger = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 } }
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desc = ep2_wedding.0101.desc.good
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}
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}
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}
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theme = bloody_wedding_ceremony
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left_portrait = {
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character = root
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animation = schadenfreude
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}
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right_portrait = {
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character = scope:spouse_2
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animation = admiration
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}
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immediate = {
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play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Feasts/ep2_event_grand_murder_feast"
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scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
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scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
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random_dummy_gender_soldier_effect = { SCOPE_NAME = dummy_gender } #for loc
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}
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option = { #kill all of them
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name = {
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trigger = { scope:spouse_2 = { is_lowborn = no } }
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text = ep2_wedding.0101.a
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}
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name = {
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trigger = { scope:spouse_2 = { is_lowborn = yes } }
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text = ep2_wedding.0101.a_lowborn
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}
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custom_tooltip = ep2_wedding.0101.a.tt
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set_variable = bloody_wedding_murder_family_var
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = arbitrary
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has_trait = paranoid
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has_trait = deceitful
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has_trait = wrathful
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has_trait = vengeful
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has_trait = callous
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has_trait = sadistic
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}
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NOT = { has_trait = calm }
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add = 50
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}
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modifier = {
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OR = {
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has_trait = calm
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has_trait = compassionate
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has_trait = forgiving
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has_trait = just
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has_trait = honest
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}
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add = -50
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}
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}
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}
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option = { #kill only the spouse
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name = ep2_wedding.0101.b
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custom_tooltip = ep2_wedding.0101.a.tt
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set_variable = bloody_wedding_murder_solo_var
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = just
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has_trait = brave
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has_trait = temperate
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has_trait = impatient
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}
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NOT = { has_trait = wrathful }
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add = 50
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}
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}
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}
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option = { #kill only the spouse - during OUR wedding night
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name = ep2_wedding.0101.c
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custom_tooltip = ep2_wedding.0101.c.tt
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trigger = {
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root = scope:spouse_1
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scope:spouse_2 = { is_ai = yes } #too complex to account for this if it's a player
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NOT = {
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scope:activity = {
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any_attending_character = {
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is_close_or_extended_family_of = scope:spouse_2
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is_ai = no
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}
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}
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}
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}
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set_variable = bloody_wedding_murder_spouse_var
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = just
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has_trait = brave
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has_trait = patient
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has_trait = craven
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}
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add = 50
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}
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}
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}
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option = { #back down
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name = ep2_wedding.0101.d
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custom_tooltip = ep2_wedding.0101.d.tt
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set_variable = {
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name = bloody_wedding_backed_down_var
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years = 1
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}
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ai_chance = {
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base = 10 #unlikely to back down once it's started
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modifier = { #UNLESS
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OR = {
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has_trait = calm
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has_trait = compassionate
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has_trait = forgiving
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has_trait = just
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has_trait = honest
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}
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has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
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add = 200
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}
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}
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}
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}
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# ON COMPLETE BANQUET - MASSACRE - BLOODY WEDDING - KILL EVERYONE
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scripted_trigger ep2_wedding_0202_valid_family_member_trigger = {
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is_close_or_extended_family_of = scope:spouse_2
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this != root
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is_close_family_or_spouse_of_root_trigger = no
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this != scope:spouse_2
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}
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ep2_wedding.0202 = {
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type = activity_event
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title = {
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first_valid = {
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triggered_desc = {
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trigger = {
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root = scope:spouse_1
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}
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desc = ep2_wedding.0202.t.spouse
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}
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triggered_desc = {
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desc = ep2_wedding.0202.t
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}
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}
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}
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desc = {
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desc = ep2_wedding.0202.desc.intro
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random_valid = {
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triggered_desc = {
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trigger = { #compassionate
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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}
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}
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desc = ep2_wedding.0202.desc.compassionate
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}
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triggered_desc = { #paranoid
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trigger = {
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has_trait = paranoid
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}
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desc = ep2_wedding.0202.desc.paranoid
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}
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triggered_desc = { #zealous
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trigger = {
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has_trait = zealous
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}
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desc = ep2_wedding.0202.desc.zealous
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}
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triggered_desc = { #sadistic
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trigger = {
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OR = {
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has_trait = sadistic
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has_trait = callous
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has_trait = torturer
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}
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}
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desc = ep2_wedding.0202.desc.sadistic
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}
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triggered_desc = { #cannibal
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trigger = {
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is_cannibal_trigger = yes
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}
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desc = ep2_wedding.0202.desc.cannibal
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}
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triggered_desc = { #craven
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trigger = {
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has_trait = craven
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}
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desc = ep2_wedding.0202.desc.craven
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}
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triggered_desc = { #arrogant
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trigger = {
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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}
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NOT = { has_trait = humble }
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}
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desc = ep2_wedding.0202.desc.arrogant
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}
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triggered_desc = { #lazy
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trigger = {
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has_trait = lazy
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}
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desc = ep2_wedding.0202.desc.lazy
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}
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triggered_desc = { #just
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trigger = {
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OR = {
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has_trait = just
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has_trait = honest
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}
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}
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desc = ep2_wedding.0202.desc.just
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}
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triggered_desc = { #wrathful
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trigger = {
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OR = {
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has_trait = wrathful
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has_trait = stubborn
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has_trait = vengeful
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}
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NOT = { has_trait = calm }
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}
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desc = ep2_wedding.0202.desc.wrathful
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}
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desc = ep2_wedding.0202.desc.fallback
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}
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desc = ep2_wedding.0202.desc.outro
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}
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theme = bloody_wedding_banquet
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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has_trait = calm
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has_trait = craven
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}
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}
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animation = worry
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}
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animation = schadenfreude
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}
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center_portrait = {
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character = scope:mercenary_1
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animation = aggressive_sword
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}
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right_portrait = {
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character = scope:spouse_2
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animation = fear
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}
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lower_center_portrait = {
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trigger = { exists = scope:entourage_1 }
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character = scope:entourage_1
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}
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lower_right_portrait = {
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trigger = { exists = scope:entourage_2 }
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character = scope:entourage_2
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}
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lower_left_portrait = {
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trigger = { exists = scope:entourage_3 }
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character = scope:entourage_3
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}
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cooldown = { years = 3 } #so you don't get it again and again
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trigger = {
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exists = scope:activity
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has_variable = bloody_wedding_murder_family_var
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}
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immediate = {
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play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Feasts/ep2_event_grand_murder_feast"
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scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
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scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
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random_dummy_gender_soldier_effect = { SCOPE_NAME = dummy_gender } #for loc
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hidden_effect = {
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create_character = {
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template = mercenary
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dynasty = none
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location = root.location
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culture = root.location.culture
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faith = root.location.faith
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gender_female_chance = root_soldier_female_chance
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save_scope_as = mercenary_1
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}
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create_character = { #random peasant is present so the whole activity doesn't cancel
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template = servant_character
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dynasty = none
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location = root.location
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culture = root.location.culture
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faith = root.location.faith
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gender_female_chance = 50
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save_scope_as = shocked_rob
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}
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scope:shocked_rob = {
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add_to_activity = scope:activity
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}
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}
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if = {
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limit = {
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scope:activity = {
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any_attending_character = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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}
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}
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}
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scope:activity = {
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random_attending_character = {
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limit = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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}
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save_scope_as = entourage_1
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}
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random_attending_character = {
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limit = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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this != scope:entourage_1
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}
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save_scope_as = entourage_2
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}
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random_attending_character = {
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limit = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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this != scope:entourage_1
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this != scope:entourage_2
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}
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save_scope_as = entourage_3
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}
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}
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}
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}
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option = {
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name = {
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trigger = { scope:spouse_2 = { is_lowborn = no } }
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text = ep2_wedding.0202.a
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}
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name = {
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trigger = { scope:spouse_2 = { is_lowborn = yes } }
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text = ep2_wedding.0202.a.lowborn
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}
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if = {
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limit = { scope:spouse_2 = { is_ai = no } }
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scope:spouse_2 = { trigger_event = ep2_wedding.0204 }
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}
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else_if = {
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limit = {
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scope:activity = {
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any_attending_character = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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is_ai = no #there's a player family member
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}
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}
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}
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scope:activity = {
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every_attending_character = {
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limit = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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is_ai = no #there's a player family member
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}
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trigger_event = ep2_wedding.0204
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}
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}
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}
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else = {
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if = {
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limit = {
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scope:activity = {
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any_attending_character = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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}
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}
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}
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scope:activity = {
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every_attending_character = {
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limit = {
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ep2_wedding_0202_valid_family_member_trigger = yes
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}
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custom = every_attending_relative_of_spouse_2
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death = {
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death_reason = death_bloody_wedding
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}
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}
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}
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}
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show_as_tooltip = { #we wanna show this
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scope:spouse_2 = {
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death = { death_reason = death_bloody_wedding }
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scope:host = {
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add_secret = {
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type = secret_murder
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target = scope:spouse_2
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}
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}
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}
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}
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hidden_effect = { #this does the effect
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unknown_murder_effect = {
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VICTIM = scope:spouse_2
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MURDERER = root
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REASON = death_bloody_wedding
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}
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}
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create_character_memory = {
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type = grand_wedding_massacre
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participants = {
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spouse_1 = scope:spouse_1
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spouse_2 = scope:spouse_2
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}
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}
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}
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}
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after = {
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if = {
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limit = { is_ai = yes }
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scope:mercenary_1 = { silent_disappearance_effect = yes }
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}
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hidden_effect = {
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scope:activity = { progress_activity_phase_after = { days = 1 } }
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}
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}
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}
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# ON COMPLETE BANQUET - MASSACRE - BLOODY WEDDING - KILL THE SPOUSE
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ep2_wedding.0203 = {
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type = activity_event
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title = {
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first_valid = {
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triggered_desc = {
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trigger = {
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root = scope:spouse_1
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}
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desc = ep2_wedding.0203.t.spouse
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}
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triggered_desc = {
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desc = ep2_wedding.0203.t
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}
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}
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}
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desc = {
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desc = ep2_wedding.0203.desc.intro
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random_valid = {
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triggered_desc = {
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trigger = { #compassionate
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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}
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}
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desc = ep2_wedding.0203.desc.compassionate
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}
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triggered_desc = { #paranoid
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trigger = {
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has_trait = paranoid
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}
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desc = ep2_wedding.0203.desc.paranoid
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}
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triggered_desc = { #zealous
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trigger = {
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has_trait = zealous
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}
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desc = ep2_wedding.0203.desc.zealous
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}
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triggered_desc = { #sadistic
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trigger = {
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OR = {
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has_trait = sadistic
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has_trait = callous
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has_trait = torturer
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}
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}
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desc = ep2_wedding.0203.desc.sadistic
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}
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triggered_desc = { #cannibal
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trigger = {
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is_cannibal_trigger = yes
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}
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desc = ep2_wedding.0203.desc.cannibal
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}
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triggered_desc = { #craven
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trigger = {
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has_trait = craven
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}
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desc = ep2_wedding.0203.desc.craven
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}
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triggered_desc = { #arrogant
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trigger = {
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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}
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NOT = { has_trait = humble }
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}
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desc = ep2_wedding.0203.desc.arrogant
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}
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triggered_desc = { #just
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trigger = {
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OR = {
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has_trait = just
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has_trait = honest
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}
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}
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desc = ep2_wedding.0203.desc.just
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}
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triggered_desc = { #wrathful
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trigger = {
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OR = {
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has_trait = wrathful
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has_trait = stubborn
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has_trait = vengeful
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}
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NOT = { has_trait = calm }
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}
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desc = ep2_wedding.0203.desc.wrathful
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}
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desc = ep2_wedding.0203.desc.fallback
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}
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desc = ep2_wedding.0203.desc.outro
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}
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theme = bloody_wedding_banquet
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = compassionate
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has_trait = forgiving
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has_trait = calm
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has_trait = craven
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}
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}
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animation = worry
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}
|
|
animation = schadenfreude
|
|
}
|
|
center_portrait = {
|
|
character = scope:my_agent
|
|
animation = aggressive_dagger
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse_2
|
|
animation = shock
|
|
}
|
|
cooldown = { years = 3 } #so you don't get it again and again
|
|
|
|
trigger = {
|
|
exists = scope:activity
|
|
has_variable = bloody_wedding_murder_solo_var
|
|
}
|
|
|
|
immediate = {
|
|
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Feasts/ep2_event_grand_murder_feast"
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
#save scopes for the celebration_spy_character template
|
|
location.faith = {
|
|
save_scope_as = guest_faith
|
|
}
|
|
location.culture = {
|
|
save_scope_as = guest_culture
|
|
}
|
|
hidden_effect = {
|
|
create_character = {
|
|
template = celebration_spy_character
|
|
dynasty = none
|
|
location = root.location
|
|
gender_female_chance = root_soldier_female_chance
|
|
save_scope_as = my_agent
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_wedding.0203.a
|
|
if = {
|
|
limit = { scope:spouse_2 = { is_ai = no } }
|
|
scope:spouse_2 = { trigger_event = ep2_wedding.0204 }
|
|
}
|
|
else = {
|
|
show_as_tooltip = { #we wanna show this
|
|
scope:spouse_2 = {
|
|
death = { death_reason = death_bloody_wedding }
|
|
add_secret = {
|
|
type = secret_murder
|
|
target = scope:spouse_2
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = { #this does the effect
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:spouse_2
|
|
MURDERER = root
|
|
REASON = death_bloody_wedding
|
|
}
|
|
}
|
|
create_character_memory = {
|
|
type = grand_wedding_solo_kill
|
|
participants = {
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = { is_ai = yes }
|
|
scope:my_agent = { silent_disappearance_effect = yes }
|
|
}
|
|
hidden_effect = {
|
|
scope:activity = { progress_activity_phase_after = { days = 1 } }
|
|
}
|
|
}
|
|
}
|
|
|
|
# ON START WNIGHT - MASSACRE - BLOODY WEDDING - WEDDING NIGHT KILL
|
|
|
|
ep2_wedding.3060 = {
|
|
type = activity_event
|
|
title = ep2_wedding.3060.t
|
|
desc = ep2_wedding.3060.desc
|
|
theme = wedding_night_activity
|
|
left_portrait = {
|
|
character = root
|
|
animation = flirtation_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse_2
|
|
animation = flirtation
|
|
}
|
|
|
|
cooldown = { years = 3 }
|
|
|
|
immediate = {
|
|
play_sound_effect = "event:/DLC/EP2/SFX/Events/Grand_Activities/Feasts/ep2_event_grand_murder_feast"
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
}
|
|
|
|
#Go for it
|
|
option = {
|
|
name = ep2_wedding.3060.a
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:spouse_2
|
|
65 = { #you kill them
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_wedding.3060.a.success
|
|
send_interface_toast = {
|
|
left_icon = scope:spouse_2
|
|
title = ep2_wedding.3060.a.success
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:spouse_2
|
|
MURDERER = root
|
|
REASON = death_mysterious
|
|
}
|
|
}
|
|
create_character_memory = {
|
|
type = grand_wedding_solo_kill
|
|
participants = {
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
give_nickname = nick_the_just_widowed
|
|
}
|
|
35 = { #they survive
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_wedding.3060.a.failure
|
|
send_interface_toast = {
|
|
left_icon = scope:spouse_2
|
|
title = ep2_wedding.3060.a.failure
|
|
scope:spouse_2 = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = suspicion_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
}
|
|
set_variable = bloody_murder_fail
|
|
}
|
|
}
|
|
stress_impact = {
|
|
calm = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Offer some drink (poisoned)
|
|
option = {
|
|
name = ep2_wedding.3060.b
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_herbalist
|
|
has_trait = witch
|
|
has_trait = lifestyle_physician
|
|
has_trait = whole_of_body
|
|
has_trait = lifestyle_gardener
|
|
has_trait = schemer
|
|
}
|
|
}
|
|
duel = {
|
|
skill = intrigue
|
|
target = scope:spouse_2
|
|
80 = { #you kill them
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_wedding.3060.b.success
|
|
send_interface_toast = {
|
|
left_icon = scope:spouse_2
|
|
title = ep2_wedding.3060.b.success
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:spouse_2
|
|
MURDERER = root
|
|
REASON = death_mysterious
|
|
}
|
|
}
|
|
create_character_memory = {
|
|
type = grand_wedding_solo_kill
|
|
participants = {
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
give_nickname = nick_the_just_widowed
|
|
}
|
|
20 = { #they survive
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_wedding.3060.b.failure
|
|
send_interface_toast = {
|
|
left_icon = scope:spouse_2
|
|
title = ep2_wedding.3060.b.failure
|
|
scope:spouse_2 = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = suspicion_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
}
|
|
set_variable = bloody_murder_fail
|
|
}
|
|
}
|
|
stress_impact = {
|
|
impatient = medium_stress_impact_gain
|
|
wrathful = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = impatient
|
|
has_trait = wrathful
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Cut their throat
|
|
option = {
|
|
name = ep2_wedding.3060.c
|
|
flavor = ep2_wedding.3060.c.flavor
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_hunter
|
|
has_trait = torturer
|
|
has_trait = lifestyle_blademaster
|
|
has_trait = kinslayer
|
|
has_trait = aggressive_attacker
|
|
has_trait = murderer
|
|
has_trait = wrathful
|
|
has_trait = deceitful
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
}
|
|
}
|
|
duel = {
|
|
skills = { prowess intrigue }
|
|
target = scope:spouse_2
|
|
80 = { #you kill them
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_wedding.3060.c.success
|
|
send_interface_toast = {
|
|
left_icon = scope:spouse_2
|
|
title = ep2_wedding.3060.c.success
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:spouse_2
|
|
MURDERER = root
|
|
REASON = death_mysterious
|
|
}
|
|
}
|
|
create_character_memory = {
|
|
type = grand_wedding_solo_kill
|
|
participants = {
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
give_nickname = nick_the_just_widowed
|
|
}
|
|
20 = { #they survive
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = ep2_wedding.3060.c.failure
|
|
send_interface_toast = {
|
|
left_icon = scope:spouse_2
|
|
title = ep2_wedding.3060.c.failure
|
|
scope:spouse_2 = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = suspicion_opinion
|
|
opinion = -50
|
|
}
|
|
}
|
|
}
|
|
set_variable = bloody_murder_fail
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
calm = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = craven
|
|
has_trait = calm
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#I actually like this person
|
|
option = {
|
|
name = ep2_wedding.3060.d
|
|
if = {
|
|
limit = {
|
|
scope:spouse_2 = { has_any_fertility_relationship_with_root_trigger = no }
|
|
}
|
|
set_relation_wedding_good_fertility = scope:spouse_2
|
|
}
|
|
progress_towards_lover_effect = {
|
|
CHARACTER = scope:spouse_2
|
|
REASON = lover_romantic_wedding_night
|
|
OPINION = 20
|
|
}
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:spouse_2
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
set_variable = {
|
|
name = bloody_wedding_backed_down_var
|
|
years = 1
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
wrathful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
hidden_effect = {
|
|
scope:activity = { progress_activity_phase_after = { days = 1 } }
|
|
}
|
|
remove_character_flag = is_naked
|
|
scope:spouse_2 = {
|
|
remove_character_flag = is_naked
|
|
}
|
|
}
|
|
}
|
|
|
|
# ON START WNIGHT - THE CLEANING UP - BLOODY WEDDING - HOST
|
|
ep2_wedding.0301 = {
|
|
type = activity_event
|
|
title = ep2_wedding.0301.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = { #Your mercenaries killed everyone
|
|
trigger = {
|
|
has_variable = bloody_wedding_murder_family_var
|
|
}
|
|
desc = ep2_wedding.0301.desc.family
|
|
}
|
|
triggered_desc = { #Agent killed the spouse
|
|
trigger = {
|
|
has_variable = bloody_wedding_murder_solo_var
|
|
}
|
|
desc = ep2_wedding.0301.desc.agent
|
|
}
|
|
triggered_desc = { #Spouse died during the wedding night
|
|
trigger = {
|
|
has_variable = bloody_wedding_murder_spouse_var
|
|
}
|
|
desc = ep2_wedding.0301.desc.wedding_night
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = { #You're the spouse - wedding night kill
|
|
trigger = {
|
|
scope:spouse_1 = root
|
|
has_variable = bloody_wedding_murder_spouse_var
|
|
}
|
|
desc = ep2_wedding.0301.spouse_wnight
|
|
}
|
|
triggered_desc = { #You're the spouse
|
|
trigger = {
|
|
scope:spouse_1 = root
|
|
}
|
|
desc = ep2_wedding.0301.spouse
|
|
}
|
|
desc = ep2_wedding.0301.non_spouse #you're not the spouse
|
|
}
|
|
}
|
|
theme = bloody_wedding_banquet
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
this = scope:spouse_1
|
|
}
|
|
animation = grief
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
center_portrait = {
|
|
trigger = { exists = scope:shocked_guest }
|
|
character = scope:shocked_guest
|
|
animation = shock
|
|
}
|
|
right_portrait = {
|
|
trigger = {
|
|
root != scope:spouse_1
|
|
}
|
|
character = scope:spouse_1
|
|
animation = grief
|
|
}
|
|
lower_right_portrait = scope:spouse_2
|
|
cooldown = { years = 3 }
|
|
|
|
trigger = {
|
|
exists = scope:activity
|
|
}
|
|
|
|
immediate = {
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
if = {
|
|
limit = {
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
is_alive = yes
|
|
is_adult = yes
|
|
this != scope:activity.special_guest:spouse_1
|
|
this != scope:spouse_2
|
|
this != scope:host
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_adult = yes
|
|
this != scope:activity.special_guest:spouse_1
|
|
this != scope:host
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = -5
|
|
is_close_family_or_spouse_of_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 2
|
|
is_close_or_extended_family_of = scope:spouse_2
|
|
}
|
|
}
|
|
save_scope_as = shocked_guest
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #What a tragedy!
|
|
name = ep2_wedding.0301.a
|
|
scope:spouse_1 = {
|
|
remove_character_modifier = wedding_fertility_delay_modifier
|
|
}
|
|
}
|
|
|
|
after = {
|
|
if = {
|
|
limit = {
|
|
this = scope:host
|
|
}
|
|
scope:host = {
|
|
save_scope_as = root_scope
|
|
trigger_event = ep2_wedding.0955
|
|
}
|
|
}
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = {
|
|
this != scope:host
|
|
this != scope:spouse_1
|
|
}
|
|
trigger_event = ep2_wedding.0956
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# ON START - THE CLEANING UP - BLOODY WEDDING - SURVIVORS / this is the event where the guests realize it's a bloody wedding
|
|
ep2_wedding.0302 = {
|
|
type = activity_event
|
|
title = ep2_wedding.0302.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = { #Host killed everyone
|
|
trigger = {
|
|
scope:host = { has_variable = bloody_wedding_murder_family_var }
|
|
}
|
|
desc = ep2_wedding.0302.desc.family
|
|
}
|
|
triggered_desc = { #Agent killed the spouse
|
|
trigger = {
|
|
scope:host = { has_variable = bloody_wedding_murder_solo_var }
|
|
}
|
|
desc = ep2_wedding.0302.desc.agent
|
|
}
|
|
triggered_desc = { #Spouse died during the wedding night
|
|
trigger = {
|
|
scope:host = { has_variable = bloody_wedding_murder_spouse_var }
|
|
}
|
|
desc = ep2_wedding.0302.desc.wedding_night
|
|
}
|
|
}
|
|
first_valid = {
|
|
triggered_desc = { #Spouse!
|
|
trigger = {
|
|
this = scope:spouse_1
|
|
}
|
|
desc = ep2_wedding.0302.spouse
|
|
}
|
|
triggered_desc = { #Good relationship
|
|
trigger = {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
|
|
}
|
|
desc = ep2_wedding.0302.good
|
|
}
|
|
triggered_desc = { #Bad relationship
|
|
trigger = {
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
|
|
}
|
|
desc = ep2_wedding.0302.bad
|
|
}
|
|
triggered_desc = { #You admire the hustle
|
|
trigger = {
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_trait = torturer
|
|
has_trait = vengeful
|
|
}
|
|
}
|
|
desc = ep2_wedding.0302.sadistic
|
|
}
|
|
desc = ep2_wedding.0302.indifferent
|
|
}
|
|
}
|
|
theme = bloody_wedding_banquet
|
|
left_portrait = {
|
|
character = root
|
|
animation = fear
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse_1
|
|
animation = grief
|
|
}
|
|
lower_center_portrait = scope:spouse_2
|
|
cooldown = { years = 3 }
|
|
override_sound = { reference = "event:/SFX/Events/Themes/sfx_event_theme_type_intrigue" }
|
|
|
|
trigger = {
|
|
exists = scope:activity
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_murder
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
if = {
|
|
limit = {
|
|
scope:host = { has_variable = bloody_wedding_murder_family_var }
|
|
}
|
|
show_as_tooltip = {
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = {
|
|
OR = {
|
|
is_close_or_extended_family_of = scope:spouse_2
|
|
this = scope:spouse_2
|
|
}
|
|
}
|
|
custom = every_attending_relative_of_spouse_2
|
|
death = {
|
|
death_reason = death_bloody_wedding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:host = {
|
|
OR = {
|
|
has_variable = bloody_wedding_murder_solo_var
|
|
has_variable = bloody_wedding_murder_spouse_var
|
|
}
|
|
}
|
|
}
|
|
show_as_tooltip = {
|
|
scope:spouse_2 = {
|
|
death = {
|
|
death_reason = death_bloody_wedding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = ep2_wedding.0302.a
|
|
}
|
|
}
|
|
|
|
# CONCLUSION - BLOODY WEDDING - HOST
|
|
ep2_wedding.0955 = {
|
|
type = activity_event
|
|
title = ep2_wedding.0955.t
|
|
desc = {
|
|
desc = ep2_wedding.0955.desc.intro
|
|
first_valid = {
|
|
triggered_desc = { #failed - you're spouses
|
|
trigger = {
|
|
has_variable = bloody_murder_fail
|
|
}
|
|
desc = ep2_wedding.0955.desc.failed
|
|
}
|
|
desc = ep2_wedding.0955.desc.murder
|
|
}
|
|
first_valid = {
|
|
triggered_desc = { #Good relationship
|
|
trigger = {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
|
|
NOT = { has_variable = bloody_murder_fail }
|
|
}
|
|
desc = ep2_wedding.0955.good
|
|
}
|
|
triggered_desc = { #Bad relationship
|
|
trigger = {
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
|
|
NOT = { has_variable = bloody_murder_fail }
|
|
}
|
|
desc = ep2_wedding.0955.bad
|
|
}
|
|
triggered_desc = { #Rejoice
|
|
trigger = {
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_trait = torturer
|
|
has_trait = vengeful
|
|
}
|
|
NOT = { has_variable = bloody_murder_fail }
|
|
}
|
|
desc = ep2_wedding.0955.sadistic
|
|
}
|
|
triggered_desc = { #Repent, kinda
|
|
trigger = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = just
|
|
has_trait = trusting
|
|
}
|
|
NOT = { has_variable = bloody_murder_fail }
|
|
}
|
|
desc = ep2_wedding.0955.compassionate
|
|
}
|
|
triggered_desc = { #Meh
|
|
trigger = { NOT = { has_variable = bloody_murder_fail } }
|
|
desc = ep2_wedding.0955.indifferent
|
|
}
|
|
}
|
|
}
|
|
theme = bloody_wedding_banquet
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_variable = bloody_murder_fail }
|
|
animation = anger
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
right_portrait ={
|
|
trigger = { scope:spouse_2 = { is_alive = yes } }
|
|
character = scope:spouse_2
|
|
animation = schadenfreude
|
|
}
|
|
cooldown = { years = 3 }
|
|
|
|
immediate = {
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = { has_variable = bloody_murder_fail }
|
|
text = ep2_wedding.0955.a.failure
|
|
}
|
|
name = {
|
|
trigger = { NOT = { has_variable = bloody_murder_fail } }
|
|
text = ep2_wedding.0955.a
|
|
}
|
|
show_as_tooltip = {
|
|
disburse_murder_wedding_host_rewards = yes
|
|
}
|
|
#Stress rewards
|
|
stress_impact = {
|
|
paranoid = massive_stress_impact_loss
|
|
callous = massive_stress_impact_loss
|
|
sadistic = massive_stress_impact_loss
|
|
compassionate = massive_stress_impact_gain
|
|
just = massive_stress_impact_gain
|
|
calm = major_stress_impact_gain
|
|
}
|
|
|
|
hidden_effect = {
|
|
if = { #if you haven't failed
|
|
limit = {
|
|
NOT = { has_variable = bloody_murder_fail }
|
|
}
|
|
trigger_event = { #cleans up the variables with enough delay for the guest events
|
|
id = ep2_wedding.0958
|
|
days = 7
|
|
}
|
|
if = { #if they have a parent they always send the letter unless they're too nice
|
|
limit = {
|
|
scope:activity.var:spouse_2_var = {
|
|
any_parent = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
}
|
|
}
|
|
scope:activity.var:spouse_2_var = {
|
|
random_parent = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
}
|
|
save_scope_as = avenging_family
|
|
}
|
|
}
|
|
random = {
|
|
chance = 100
|
|
modifier = {
|
|
add = -25
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = calm
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
}
|
|
trigger_event = {
|
|
id = ep2_wedding.0957
|
|
days = 14
|
|
}
|
|
}
|
|
}
|
|
else_if = { #if they have a close family member it's a random chance
|
|
limit = {
|
|
scope:activity.var:spouse_2_var = {
|
|
any_close_family_member = {
|
|
is_available_ai_adult = yes
|
|
NOT = { is_parent_of = scope:activity.var:spouse_2_var }
|
|
}
|
|
}
|
|
}
|
|
scope:activity.var:spouse_2_var = {
|
|
random_close_family_member = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
NOT = { is_parent_of = scope:activity.var:spouse_2_var }
|
|
}
|
|
save_scope_as = avenging_family
|
|
}
|
|
}
|
|
random = {
|
|
chance = 50
|
|
modifier = {
|
|
add = 25
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = calm
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
trigger_event = {
|
|
id = ep2_wedding.0957
|
|
days = 14
|
|
}
|
|
}
|
|
}
|
|
else_if = { #if they have an extended family member it's a a bit errr
|
|
limit = {
|
|
scope:activity.var:spouse_2_var = {
|
|
any_close_or_extended_family_member = {
|
|
is_available_ai_adult = yes
|
|
NOT = { is_close_family_of = scope:activity.var:spouse_2_var }
|
|
}
|
|
}
|
|
}
|
|
scope:activity.var:spouse_2_var = {
|
|
random_close_or_extended_family_member = {
|
|
limit = {
|
|
is_available_ai_adult = yes
|
|
NOT = { is_close_family_of = scope:activity.var:spouse_2_var }
|
|
}
|
|
save_scope_as = avenging_family
|
|
}
|
|
}
|
|
random = {
|
|
chance = 20
|
|
modifier = {
|
|
add = 25
|
|
OR = {
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
has_trait = callous
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 25
|
|
has_any_bad_relationship_with_root_trigger = yes
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = calm
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -25
|
|
has_any_good_relationship_with_root_trigger = yes
|
|
}
|
|
trigger_event = {
|
|
id = ep2_wedding.0957
|
|
days = 14
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep2_wedding.0958 = { #variable clean up - done in an event so they persist for the guests
|
|
hidden = yes
|
|
immediate = {
|
|
remove_variable ?= bloody_wedding_murder_family_var
|
|
remove_variable ?= bloody_wedding_murder_solo_var
|
|
remove_variable ?= bloody_wedding_murder_spouse_var
|
|
}
|
|
}
|
|
|
|
# CONCLUSION - BLOODY WEDDING - SURVIVOR
|
|
ep2_wedding.0956 = {
|
|
type = activity_event
|
|
title = ep2_wedding.0956.t
|
|
desc = ep2_wedding.0956.desc
|
|
theme = bloody_wedding_banquet
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
animation = sadness
|
|
}
|
|
lower_right_portrait = scope:host
|
|
cooldown = { years = 3 }
|
|
|
|
immediate = {
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
}
|
|
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 }
|
|
}
|
|
text = ep2_wedding.0956.a.good
|
|
}
|
|
name = {
|
|
trigger = {
|
|
NOT = { has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse_2 } }
|
|
}
|
|
text = ep2_wedding.0956.a
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_trait = torturer
|
|
has_trait = sadistic
|
|
has_trait = vengeful
|
|
has_trait = callous
|
|
}
|
|
}
|
|
show_as_tooltip = { #handed out to the host in their event
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
target = scope:host
|
|
opinion = 20
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
show_as_tooltip = {
|
|
add_opinion = {
|
|
modifier = suspicion_opinion
|
|
target = scope:host
|
|
opinion = -25
|
|
}
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
create_character_memory = {
|
|
type = grand_wedding_massacre_guest
|
|
participants = {
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
stress_impact = {
|
|
torturer = major_stress_impact_loss
|
|
sadistic = major_stress_impact_loss
|
|
callous = major_stress_impact_loss
|
|
vengeful = major_stress_impact_loss
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
### PLAYER ONLY EVENTS ###
|
|
|
|
# MASSACRE - SOMEONE IS TRYING TO KILL YOU
|
|
ep2_wedding.0204 = {
|
|
type = activity_event
|
|
title = ep2_wedding.0204.t
|
|
desc = {
|
|
desc = ep2_wedding.0204.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
#you only get this event if the host chose family kill
|
|
this != scope:spouse_2
|
|
}
|
|
desc = ep2_wedding.0204.desc.family.non_spouse
|
|
}
|
|
#we assume you're the spouse otherwise
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:host = { has_variable = bloody_wedding_murder_family_var }
|
|
}
|
|
desc = ep2_wedding.0204.desc.family
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:host = { has_variable = bloody_wedding_murder_solo_var }
|
|
}
|
|
desc = ep2_wedding.0204.desc.solo
|
|
}
|
|
}
|
|
}
|
|
theme = bloody_wedding_banquet
|
|
left_portrait = {
|
|
character = scope:mercenary_1
|
|
animation = aggressive_axe
|
|
}
|
|
center_portrait = {
|
|
character = root
|
|
animation = fear
|
|
}
|
|
right_portrait = {
|
|
character = scope:mercenary_2
|
|
animation = aggressive_sword
|
|
}
|
|
lower_center_portrait = {
|
|
trigger = {
|
|
root != scope:spouse_2
|
|
NOT = { scope:host = { has_variable = bloody_wedding_murder_solo_var } }
|
|
}
|
|
character = scope:spouse_2
|
|
}
|
|
lower_right_portrait = {
|
|
trigger = {
|
|
exists = scope:entourage_1
|
|
root != scope:entourage_1
|
|
NOT = { scope:host = { has_variable = bloody_wedding_murder_solo_var } }
|
|
}
|
|
character = scope:entourage_1
|
|
}
|
|
lower_left_portrait = {
|
|
trigger = {
|
|
exists = scope:entourage_2
|
|
root != scope:entourage_2
|
|
NOT = { scope:host = { has_variable = bloody_wedding_murder_solo_var } }
|
|
}
|
|
character = scope:entourage_2
|
|
}
|
|
cooldown = { years = 3 }
|
|
|
|
immediate = {
|
|
play_music_cue = mx_cue_murder
|
|
scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
|
|
scope:activity.var:spouse_2_var = { save_scope_as = spouse_2 }
|
|
save_scope_as = murder_victim
|
|
hidden_effect = {
|
|
create_character = {
|
|
template = mercenary
|
|
dynasty = none
|
|
location = root.location
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_soldier_female_chance
|
|
save_scope_as = mercenary_1
|
|
}
|
|
create_character = {
|
|
template = mercenary
|
|
dynasty = none
|
|
location = root.location
|
|
culture = root.location.culture
|
|
faith = root.location.faith
|
|
gender_female_chance = root_soldier_female_chance
|
|
save_scope_as = mercenary_2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { #Skill duel to get out
|
|
name = ep2_wedding.0204.a
|
|
duel = {
|
|
skill = prowess
|
|
value = medium_skill_rating
|
|
# Die, unfortunately
|
|
60 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = ep2_wedding.0204.a.tt.failure
|
|
#no need for your own toast if you die
|
|
scope:host = {
|
|
send_interface_toast = {
|
|
title = ep2_wedding.0204.a.tt.success.host #these are flipped in loc
|
|
right_icon = scope:murder_victim
|
|
scope:murder_victim = {
|
|
death = {
|
|
death_reason = death_bloody_wedding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
# Save yourself
|
|
40 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
min = 5
|
|
desc = ep2_wedding.0204.a.tt.success
|
|
send_interface_toast = {
|
|
title = ep2_wedding.0204.a.tt.success
|
|
left_icon = scope:murder_victim
|
|
}
|
|
scope:host = {
|
|
send_interface_toast = {
|
|
title = ep2_wedding.0204.a.tt.failure.host
|
|
right_icon = scope:murder_victim
|
|
if = {
|
|
limit = { root = scope:spouse_2 }
|
|
set_variable = bloody_murder_fail
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { root = scope:spouse_2 }
|
|
create_character_memory = {
|
|
type = grand_wedding_massacre_spouse_survivor
|
|
participants = {
|
|
host = scope:host
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
create_character_memory = {
|
|
type = grand_wedding_massacre_survivor
|
|
participants = {
|
|
host = scope:host
|
|
spouse_1 = scope:spouse_1
|
|
spouse_2 = scope:spouse_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:spouse_2 ?= { is_ai = yes }
|
|
}
|
|
custom_tooltip = {
|
|
text = ep2_wedding.0204.a.spouse_2_murder.tt
|
|
unknown_murder_effect = {
|
|
VICTIM = scope:spouse_2
|
|
MURDERER = scope:host
|
|
REASON = death_bloody_wedding
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
ep2_wedding_0202_valid_family_member_trigger = yes
|
|
is_ai = yes
|
|
this != root
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = {
|
|
ep2_wedding_0202_valid_family_member_trigger = yes
|
|
is_ai = yes
|
|
this != root
|
|
}
|
|
custom = every_attending_relative_of_spouse_2
|
|
death = {
|
|
death_reason = death_bloody_wedding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bloody Wedding follow up event
|
|
|
|
ep2_wedding.0957 = {
|
|
type = letter_event
|
|
opening = {
|
|
desc = ep2_wedding.0957.opening
|
|
}
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { scope:avenging_family = { is_parent_of = scope:spouse_2 } }
|
|
desc = ep2_wedding.0957.desc.parent
|
|
}
|
|
desc = ep2_wedding.0957.desc
|
|
}
|
|
}
|
|
sender = scope:avenging_family
|
|
|
|
option = {
|
|
name = ep2_wedding.0957.a
|
|
if = {
|
|
limit = {
|
|
#DLC check
|
|
has_bp1_dlc_trigger = yes
|
|
scope:avenging_family.house.house_head = {
|
|
valid_for_feud_events_with_target_trigger = { TARGET = root }
|
|
}
|
|
}
|
|
scope:avenging_family = {
|
|
house_feud_start_effect = {
|
|
# Feuding House Head
|
|
ACTOR = scope:avenging_family
|
|
# Target House Head
|
|
TARGET = root
|
|
# Feud Reason
|
|
REASON = bloody_wedding
|
|
# House Member attacker if relevant, otherwise same as ACTOR
|
|
ATTACKER = scope:avenging_family
|
|
# House Member victim if relevant, otherwise same as TARGET
|
|
VICTIM = scope:spouse_2
|
|
}
|
|
}
|
|
}
|
|
scope:spouse_2 = {
|
|
every_close_family_member = {
|
|
custom = ep2_wedding.0957.a.tt
|
|
limit = {
|
|
is_close_family_or_spouse_of_root_trigger = no
|
|
this != scope:avenging_family
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = bloody_wedding_family_opinion
|
|
}
|
|
}
|
|
}
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
}
|