1859 lines
37 KiB
Text
1859 lines
37 KiB
Text
namespace = ep2_locale_events
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# You flex to impress someone
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# by Veronica Pazos
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scripted_trigger ep2_locale_events_5020_valid_lover = {
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this != root
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is_ai = yes
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is_alive = yes
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OR = {
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has_relation_lover = root
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is_spouse_of = root
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}
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activity_is_valid_tournament_contestant = no
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}
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ep2_locale_events.5020 = {
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type = activity_event
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title = ep2_locale_events.5020.t
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desc = ep2_locale_events.5020.desc
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theme = tournament_grounds
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left_portrait = {
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character = root
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animation = marshal
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}
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right_portrait = {
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character = scope:impressed_lover
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animation = flirtation
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}
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lower_center_portrait = scope:impressed_rival
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cooldown = { years = 1 }
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trigger = {
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activity_is_competing_trigger = yes
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scope:activity = {
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has_active_locale = tournament_locale_tournament_grounds
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any_attending_character = { # lover
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ep2_locale_events_5020_valid_lover = yes
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}
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any_guest_subset_current_phase = { # rival
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name = contestant
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is_ai = yes
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is_healthy = yes
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this != root
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}
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}
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activity_tournament_prowess_contest_trigger = yes
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}
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immediate = {
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if = {
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limit = {
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has_activity_intent = woo_attendee_intent
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intent_target ?= { is_alive = yes }
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}
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intent_target = { save_scope_as = impressed_lover }
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}
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else = {
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scope:activity = {
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random_attending_character = {
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limit = { ep2_locale_events_5020_valid_lover = yes }
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weight = {
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base = 1
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modifier = {
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add = 100
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is_spouse_of = root
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}
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modifier = {
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add = 2
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has_relation_soulmate = root
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}
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}
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save_scope_as = impressed_lover
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}
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}
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}
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scope:activity = {
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random_guest_subset_current_phase = {
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name = contestant
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limit = {
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is_ai = yes
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is_healthy = yes
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this != root
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activity_is_competing_trigger = yes
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}
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weight = {
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base = 1
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modifier = {
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add = 100
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has_relation_rival = root
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}
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activity_recurring_character_weight_modifier = { VALUE = 50 }
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}
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save_scope_as = impressed_rival
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}
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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factor = 2
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OR = {
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has_activity_intent = win_contest_intent
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has_activity_intent = woo_attendee_intent
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}
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}
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}
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# Impress your lover
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option = {
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name = ep2_locale_events.5020.a
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duel = {
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skill = prowess
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value = average_skill_rating
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50 = {
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desc = ep2_locale_events.5020.a.success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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}
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send_interface_toast = {
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title = ep2_locale_events.5020.a.success
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left_icon = root
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right_icon = scope:impressed_lover
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if = {
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limit = {
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NOT = { has_relation_wedding_good_fertility = scope:impressed_lover }
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}
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custom_tooltip = {
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text = ep2_locale_events.5020.a.success.tt
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set_relation_wedding_good_fertility = scope:impressed_lover
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}
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}
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else = {
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add_character_modifier = {
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modifier = tournament_ground_flexing
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years = 10
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}
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}
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}
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}
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50 = {
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desc = ep2_locale_events.5020.a.failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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}
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send_interface_toast = {
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title = ep2_locale_events.5020.a.failure
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left_icon = root
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right_icon = scope:impressed_lover
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}
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}
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}
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stress_impact = {
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humble = medium_stress_impact_gain
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callous = medium_stress_impact_gain
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vengeful = medium_stress_impact_gain
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sadistic = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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has_trait = humble
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has_trait = callous
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has_trait = vengeful
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has_trait = sadistic
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}
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}
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}
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}
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# Impress your rival
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option = {
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name = ep2_locale_events.5020.b
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duel = {
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skill = prowess
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target = scope:impressed_rival
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50 = {
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desc = ep2_locale_events.5020.b.success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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}
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send_interface_toast = {
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title = ep2_locale_events.5020.b.success
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left_icon = root
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right_icon = scope:impressed_rival
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scope:impressed_rival = {
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activity_tournament_change_contestant_score_effect = { SCORE = decrease_major }
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}
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}
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}
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50 = {
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desc = ep2_locale_events.5020.b.failure
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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}
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send_interface_toast = {
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title = ep2_locale_events.5020.b.failure
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left_icon = root
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right_icon = scope:impressed_rival
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add_prestige = minor_prestige_loss
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}
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}
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}
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stress_impact = {
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calm = medium_stress_impact_gain
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humble = medium_stress_impact_gain
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lustful = medium_stress_impact_gain
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forgiving = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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has_trait = humble
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has_trait = calm
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has_trait = forgiving
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has_trait = lustful
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}
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}
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}
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}
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# I'm doing this for MYSELF
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option = {
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name = ep2_locale_events.5020.c
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trigger = { activity_is_competing_trigger = yes }
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activity_tournament_change_contestant_score_effect = { SCORE = increase_minor }
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stress_impact = {
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arrogant = medium_stress_impact_gain
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vengeful = medium_stress_impact_gain
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lustful = major_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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has_trait = arrogant
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has_trait = vengeful
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has_trait = lustful
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}
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}
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}
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}
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}
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# Two moons appear in the sky, based on the accounts of John of Worcester 1106
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# by Veronica Pazos
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scripted_effect ep2_locale_events_1520_superstitious_effect = {
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if = {
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limit = {
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NOT = { has_character_modifier = bp1_superstition_modifier }
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is_ai = no
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}
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random = {
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chance = 50
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send_interface_toast = {
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title = ep2_locale_events.1520.superstitious
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left_icon = root
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add_character_modifier = bp1_superstition_modifier
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}
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}
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}
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}
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ep2_locale_events.1520 = {
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type = activity_event
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title = ep2_locale_events.1520.t
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desc = ep2_locale_events.1520.desc
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theme = tournament_locale_temple
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = { has_trait = cynical }
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animation = disbelief
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}
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animation = admiration
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}
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right_portrait = {
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character = scope:tournament_priest
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animation = shock
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}
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cooldown = { years = 5 }
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override_background = { reference = temple }
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trigger = {
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scope:activity = {
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has_active_locale = tournament_locale_religious_building
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}
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NOT = { has_variable = had_1520_var } #once in a lifetime
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}
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immediate = {
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set_variable = had_1520_var
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if = {
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limit = {
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scope:activity = {
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exists = var:tournament_priest
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var:tournament_priest = { is_alive = yes }
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}
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}
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scope:activity = {
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var:tournament_priest = { save_scope_as = tournament_priest }
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}
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}
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else = {
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scope:activity = {
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random_attending_character = {
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limit = {
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this != root
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is_ai = yes
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is_adult = yes
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NOT = { has_trait = cynical }
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}
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weight = {
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base = 1
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modifier = {
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add = 5
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has_trait = zealous
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}
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modifier = {
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add = 5
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has_trait = paranoid
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}
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}
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save_scope_as = tournament_priest
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}
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}
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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factor = 2
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OR = {
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has_trait = paranoid
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has_trait = zealous
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}
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}
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}
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# It means that I'll win
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option = {
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name = ep2_locale_events.1520.a
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if = {
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limit = { activity_is_competing_trigger = yes }
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activity_tournament_change_contestant_score_effect = { SCORE = increase_major }
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}
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else = {
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add_martial_lifestyle_xp = major_lifestyle_xp
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}
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ep2_locale_events_1520_superstitious_effect = yes
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stress_impact = {
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humble = medium_stress_impact_gain
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cynical = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 2
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OR = {
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has_lifestyle = martial_lifestyle
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has_activity_intent = win_contest_intent
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}
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = humble
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has_trait = cynical
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}
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}
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}
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}
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# It means that I'm gonna get money - round as a coin!
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option = {
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name = ep2_locale_events.1520.b
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add_stewardship_lifestyle_xp = major_lifestyle_xp
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ep2_locale_events_1520_superstitious_effect = yes
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stress_impact = {
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generous = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 2
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OR = {
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has_trait = greedy
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has_trait = avaricious
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has_lifestyle = stewardship_lifestyle
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}
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}
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modifier = {
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factor = 0
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has_trait = generous
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}
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}
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}
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# It's two beheaded people
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option = {
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name = ep2_locale_events.1520.c
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add_intrigue_lifestyle_xp = major_lifestyle_xp
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ep2_locale_events_1520_superstitious_effect = yes
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stress_impact = {
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compassionate = medium_stress_impact_gain
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gregarious = medium_stress_impact_gain
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calm = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 2
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OR = {
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has_trait = callous
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has_trait = sadistic
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has_lifestyle = intrigue_lifestyle
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}
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}
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modifier = {
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factor = 0
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OR = {
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has_trait = compassionate
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has_trait = gregarious
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has_trait = calm
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}
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}
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}
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}
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# I know what this is
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option = {
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name = ep2_locale_events.1520.d
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trigger = {
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learning >= high_skill_rating
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}
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show_as_unavailable = {
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learning < high_skill_rating
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}
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add_character_modifier = tournament_astronomy_modifier #forever
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stress_impact = {
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ambitious = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 2
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learning >= high_skill_rating
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}
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modifier = {
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factor = 0
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has_trait = ambitious
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}
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}
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}
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# It means nothing
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option = {
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name = ep2_locale_events.1520.e
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stress_impact = {
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base = medium_stress_impact_loss
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cynical = major_stress_impact_loss
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paranoid = major_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 2
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has_trait = cynical
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}
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modifier = {
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factor = 0
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has_trait = paranoid
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}
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}
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}
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}
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# People at the camp are falling ill
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# by Veronica Pazos
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ep2_locale_events.3010 = {
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type = activity_event
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title = ep2_locale_events.3010.t
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desc = ep2_locale_events.3010.desc
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theme = tournament_locale_camp
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = cynical
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has_trait = callous
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has_trait = sadistic
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}
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}
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animation = schadenfreude
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}
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animation = disbelief
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}
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right_portrait = {
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character = scope:alerted_physician
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animation = disgust
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}
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cooldown = { years = 1 }
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override_background = { reference = army_camp }
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trigger = {
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scope:activity = {
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has_active_locale = tournament_locale_visitor_camp
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any_attending_character = {
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this != root
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activity_is_valid_tournament_contestant = yes
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count >= 2 #there's someone to investigate, and someone to approve in the follow up
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}
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}
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}
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immediate = {
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if = {
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limit = {
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scope:activity = {
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any_attending_character = {
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this != ROOT
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has_court_position = court_physician_court_position
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}
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}
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}
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scope:activity = {
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random_attending_character = {
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limit = {
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this != ROOT
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has_court_position = court_physician_court_position
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}
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save_scope_as = alerted_physician
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}
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}
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}
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else = {
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scope:activity = {
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ordered_attending_character = {
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limit = {
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this != root
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}
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order_by = {
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value = learning
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if = {
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limit = {
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has_trait = lifestyle_physician
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}
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add = 15
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}
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if = {
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limit = {
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has_trait = whole_of_body
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}
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add = 10
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}
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if = {
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limit = {
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has_trait = lifestyle_herbalist
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}
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add = 5
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}
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}
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save_scope_as = alerted_physician
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}
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}
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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factor = 2
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scope:activity = {
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any_attending_character = {
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this != ROOT
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has_court_position = court_physician_court_position
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}
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}
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}
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}
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# There must be an explanation
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option = {
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name = ep2_locale_events.3010.a
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scope:alerted_physician = {
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duel = {
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skill = learning
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value = average_skill_rating
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50 = {
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desc = ep2_locale_events.3010.a.success
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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}
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root = {
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send_interface_toast = {
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title = ep2_locale_events.3010.a.success
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right_icon = scope:alerted_physician
|
|
custom_tooltip = {
|
|
text = ep2_locale_events.3010.a.success.tt
|
|
trigger_event = ep2_locale_events.3011
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = ep2_locale_events.3010.a.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
root = {
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.3010.a.failure
|
|
right_icon = scope:alerted_physician
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# It's a curse!
|
|
option = {
|
|
name = ep2_locale_events.3010.b
|
|
flavor = ep2_locale_events.3010.b.flavor
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = tournament_not_cursed_modifier
|
|
years = 10
|
|
}
|
|
}
|
|
add_piety = minor_piety_loss
|
|
stress_impact = {
|
|
cynical = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = cynical
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# If paranoid you think someone is sabotaging the tournament and coming for you
|
|
option = {
|
|
name = ep2_locale_events.3010.c
|
|
trigger = { has_trait = paranoid }
|
|
add_character_modifier = {
|
|
modifier = tournament_not_cursed_modifier
|
|
years = 10
|
|
}
|
|
stress_impact = {
|
|
paranoid = major_stress_impact_loss #you caught them
|
|
calm = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = calm
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Well, not my problem
|
|
option = {
|
|
name = ep2_locale_events.3010.d
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
add_dread = minor_dread_gain
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
callous = major_stress_impact_loss
|
|
sadistic = major_stress_impact_loss
|
|
gregarious = medium_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#You discover people dumping their waste into the stream
|
|
|
|
scripted_effect ep2_locale_events_3011_warning_effect = {
|
|
if = {
|
|
limit = {
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 100
|
|
is_powerful_vassal_of = root
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
is_vassal_of = root
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
save_scope_as = vassal_1
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
this != scope:vassal_1
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
this != scope:vassal_1
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 100
|
|
is_powerful_vassal_of = root
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
is_vassal_of = root
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
save_scope_as = vassal_2
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:activity = {
|
|
any_attending_character = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
this != scope:vassal_1
|
|
this != scope:vassal_2
|
|
}
|
|
}
|
|
}
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
this != root
|
|
activity_is_valid_tournament_contestant = yes
|
|
this != scope:vassal_1
|
|
this != scope:vassal_2
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 100
|
|
is_powerful_vassal_of = root
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
is_vassal_of = root
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 25
|
|
}
|
|
save_scope_as = vassal_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ep2_locale_events.3011 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.3011.t
|
|
desc = ep2_locale_events.3011.desc
|
|
theme = tournament_locale_camp
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
}
|
|
animation = schadenfreude
|
|
}
|
|
animation = disgust
|
|
}
|
|
right_portrait = {
|
|
character = scope:alerted_physician
|
|
animation = laugh
|
|
}
|
|
override_background = { reference = army_camp }
|
|
|
|
# Tell them to stop
|
|
option = {
|
|
name = ep2_locale_events.3011.a
|
|
ep2_locale_events_3011_warning_effect = yes
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Let them go on so you can win
|
|
option = {
|
|
name = {
|
|
trigger = {
|
|
scope:activity = {
|
|
any_guest_subset_current_phase = { #participating
|
|
name = contestant
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
text = ep2_locale_events.3011.b.contestant
|
|
}
|
|
name = {
|
|
trigger = { exists = scope:contest_champion }
|
|
text = ep2_locale_events.3011.b.champion
|
|
}
|
|
name = {
|
|
trigger = {
|
|
scope:activity = {
|
|
NOT = {
|
|
any_guest_subset_current_phase = {
|
|
name = contestant
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
NOT = { exists = scope:contest_champion }
|
|
}
|
|
text = ep2_locale_events.3011.b
|
|
}
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
exists = scope:contest_champion
|
|
scope:contest_champion = { activity_is_competing_trigger = yes }
|
|
}
|
|
scope:contest_champion = {
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_medium }
|
|
}
|
|
}
|
|
else = {
|
|
if = {
|
|
limit = { has_lifestyle = intrigue_lifestyle }
|
|
add_intrigue_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
add_character_modifier = {
|
|
modifier = tournament_not_cursed_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
stress_impact = {
|
|
compassionate = medium_stress_impact_gain
|
|
gregarious = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = gregarious
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Do you wanna buy new horseshoes?
|
|
# by Veronica Pazos
|
|
|
|
ep2_locale_events.3510 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.3510.t
|
|
desc = ep2_locale_events.3510.desc
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:farrier
|
|
animation = marshal
|
|
}
|
|
artifact = {
|
|
target = scope:horseshoe_artifact
|
|
position = lower_center_portrait
|
|
}
|
|
cooldown = { years = 1 }
|
|
override_background = { reference = armory }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
OR = {
|
|
has_current_phase = tournament_phase_joust
|
|
has_current_phase = tournament_phase_melee
|
|
has_current_phase = tournament_phase_horse_race
|
|
}
|
|
exists = var:tournament_farrier
|
|
var:tournament_farrier = { is_alive = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
scope:activity = {
|
|
var:tournament_farrier = { save_scope_as = farrier }
|
|
}
|
|
hidden_effect = {
|
|
scope:farrier = {
|
|
create_artifact = {
|
|
name = good_luck_horseshoe_artifact
|
|
description = good_luck_horseshoe_artifact_desc
|
|
type = miscellaneous
|
|
visuals = small_box
|
|
modifier = artifact_stress_gain_2_modifier
|
|
save_scope_as = horseshoe_artifact
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
scope:activity = {
|
|
any_guest_subset_current_phase = { #you're participating
|
|
name = contestant
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy them for you
|
|
option = {
|
|
name = ep2_locale_events.3510.a
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_major }
|
|
}
|
|
else = {
|
|
add_martial_lifestyle_xp = medium_lifestyle_xp
|
|
if = {
|
|
limit = { is_ai = no }
|
|
random_list = {
|
|
10 = {
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.3510.a.prowess
|
|
left_icon = root
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
5 = {
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.3510.a.martial
|
|
left_icon = root
|
|
add_martial_skill = 1
|
|
}
|
|
}
|
|
10 = {
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.3510.a.prestige
|
|
left_icon = root
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
pay_short_term_gold = {
|
|
target = scope:farrier
|
|
gold = {
|
|
value = minor_gold_value
|
|
max = 15
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = greedy
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Buy them for your knights
|
|
option = {
|
|
name = ep2_locale_events.3510.b
|
|
add_character_modifier = {
|
|
modifier = tournament_new_horseshoes_modifier
|
|
years = 20
|
|
}
|
|
every_active_accolade = {
|
|
custom = custom.every_acclaimed_knight
|
|
add_glory = minor_glory_gain
|
|
}
|
|
if = {
|
|
limit = { activity_is_competing_trigger = yes }
|
|
activity_tournament_change_contestant_score_effect = { SCORE = decrease_medium }
|
|
}
|
|
pay_short_term_gold = {
|
|
target = scope:farrier
|
|
gold = {
|
|
value = medium_gold_value
|
|
max = 25
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# They're good luck!
|
|
option = {
|
|
name = ep2_locale_events.3510.c
|
|
scope:horseshoe_artifact = { set_owner = root }
|
|
pay_short_term_gold = {
|
|
target = scope:farrier
|
|
gold = {
|
|
value = minor_gold_value
|
|
max = 5
|
|
}
|
|
}
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_loss
|
|
cynical = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = cynical
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Nah
|
|
option = {
|
|
name = ep2_locale_events.3510.d
|
|
stress_impact = {
|
|
paranoid = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = paranoid
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Visit to the local churchyard
|
|
# by Veronica Pazos
|
|
|
|
ep2_locale_events.1530 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1530.t
|
|
desc = {
|
|
desc = ep2_locale_events.1530.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
age <= 25
|
|
}
|
|
desc = ep2_locale_events.1530.desc.young
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
age >= 26
|
|
age <= 40
|
|
}
|
|
desc = ep2_locale_events.1530.desc.middle
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
age > 40
|
|
}
|
|
desc = ep2_locale_events.1530.desc.old
|
|
}
|
|
}
|
|
}
|
|
theme = tournament_locale_temple
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = cynical
|
|
has_trait = callous
|
|
}
|
|
}
|
|
animation = boredom
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
has_trait = deviant
|
|
}
|
|
animation = flirtation_left
|
|
}
|
|
animation = personality_honorable
|
|
}
|
|
cooldown = { years = 1 }
|
|
override_background = { reference = temple }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_religious_building
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
learning >= high_skill_rating
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
scope:activity = { has_current_phase = tournament_phase_recital }
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
piety_level >= medium_piety_level
|
|
}
|
|
}
|
|
|
|
# Try to find an ancestor
|
|
option = {
|
|
name = ep2_locale_events.1530.a
|
|
trigger = { exists = dynasty }
|
|
random_list = {
|
|
10 = { #you find someone
|
|
desc = ep2_locale_events.1530.a.success
|
|
show_chance = no
|
|
modifier = {
|
|
factor = 2
|
|
location.culture = root.culture
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
exists = dynasty
|
|
dynasty.dynasty_prestige_level <= low_dynasty_prestige_level
|
|
}
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1530.a.success
|
|
left_icon = root
|
|
dynasty ?= { add_dynasty_prestige = medium_dynasty_prestige_value }
|
|
}
|
|
}
|
|
20 = { #you don't
|
|
desc = ep2_locale_events.1530.a.failure
|
|
show_chance = no
|
|
modifier = {
|
|
factor = 2
|
|
dynasty.dynasty_prestige_level >= high_dynasty_prestige_level
|
|
}
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1530.a.failure
|
|
left_icon = root
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = zealous
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
prestige <= minor_prestige_value
|
|
}
|
|
}
|
|
}
|
|
|
|
# Reflect
|
|
option = {
|
|
name = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
text = ep2_locale_events.1530.b.christian
|
|
}
|
|
name = {
|
|
trigger = { NOT = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } } }
|
|
text = ep2_locale_events.1530.b.fallback
|
|
}
|
|
add_piety = medium_piety_gain
|
|
stress_impact = {
|
|
cynical = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = cynical
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
piety_level >= medium_piety_level
|
|
}
|
|
}
|
|
}
|
|
|
|
# Practice for a recital
|
|
option = {
|
|
name = ep2_locale_events.1530.c
|
|
trigger = {
|
|
scope:activity = { has_current_phase = tournament_phase_recital }
|
|
activity_is_competing_trigger = yes
|
|
}
|
|
activity_tournament_change_contestant_score_effect = { SCORE = increase_major }
|
|
stress_impact = {
|
|
lifestyle_poet = medium_stress_impact_loss
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 2
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
has_trait = lifestyle_poet
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
|
|
# If you're a deviant you... well
|
|
option = {
|
|
name = ep2_locale_events.1530.d
|
|
trigger = { has_trait = deviant }
|
|
stress_impact = {
|
|
base = major_stress_impact_loss
|
|
zealous = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = zealous
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
has_trait = deviant
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Ask the weaponsmith to improve your weapon
|
|
# by Veronica Pazos
|
|
|
|
ep2_locale_events.4540 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.4540.t
|
|
desc = {
|
|
desc = ep2_locale_events.4540.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity = {
|
|
any_guest_subset_current_phase = { #you're participating
|
|
name = contestant
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.4540.desc.contestant
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:activity = {
|
|
NOT = {
|
|
any_guest_subset_current_phase = {
|
|
name = contestant
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = ep2_locale_events.4540.desc.fallback
|
|
}
|
|
}
|
|
desc = ep2_locale_events.4540.desc.outro
|
|
}
|
|
theme = tournament_locale_forge
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_honorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:weaponsmith
|
|
animation = marshal
|
|
}
|
|
artifact = {
|
|
target = scope:my_weapon
|
|
position = lower_center_portrait
|
|
}
|
|
cooldown = { years = 1 }
|
|
override_background = { reference = armory }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_artisans
|
|
exists = var:tournament_weaponsmith
|
|
var:tournament_weaponsmith = { is_alive = yes }
|
|
}
|
|
any_character_artifact = { #you have a weapon
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
scope:activity = {
|
|
var:tournament_weaponsmith = { save_scope_as = weaponsmith }
|
|
}
|
|
if = {
|
|
limit = { #equipped artifacts first
|
|
any_equipped_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
}
|
|
random_equipped_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = primary_armament
|
|
}
|
|
save_scope_as = my_weapon
|
|
}
|
|
}
|
|
else_if = { #then unequipped but illustrious
|
|
limit = {
|
|
any_character_artifact = {
|
|
artifact_slot_type = primary_armament
|
|
rarity = illustrious
|
|
}
|
|
}
|
|
random_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = primary_armament
|
|
rarity = illustrious
|
|
}
|
|
save_scope_as = my_weapon
|
|
}
|
|
}
|
|
else = { #then random
|
|
random_character_artifact = {
|
|
limit = { artifact_slot_type = primary_armament }
|
|
save_scope_as = my_weapon
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
scope:activity = {
|
|
any_guest_subset_current_phase = { #you're participating
|
|
name = contestant
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Sharpen sword
|
|
option = {
|
|
name = ep2_locale_events.4540.a
|
|
custom_tooltip = ep2_locale_events.4540.a.tt
|
|
pay_short_term_gold = {
|
|
target = scope:weaponsmith
|
|
gold = {
|
|
value = medium_gold_value
|
|
max = 20
|
|
}
|
|
}
|
|
scope:my_weapon = {
|
|
set_artifact_description = ep2_locale_events_artifact_sharp_desc
|
|
add_artifact_modifier = artifact_tournament_sharpened_blade_modifier
|
|
}
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = zealous
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Inscribe a carving - prayer
|
|
option = {
|
|
name = {
|
|
trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
text = ep2_locale_events.4540.b.christian
|
|
}
|
|
name = {
|
|
trigger = {
|
|
NOT = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
}
|
|
text = ep2_locale_events.4540.b.fallback
|
|
}
|
|
pay_short_term_gold = {
|
|
target = scope:weaponsmith
|
|
gold = {
|
|
value = medium_gold_value
|
|
max = 20
|
|
}
|
|
}
|
|
scope:my_weapon = {
|
|
set_artifact_description = ep2_locale_events_artifact_prayer_desc
|
|
add_artifact_modifier = artifact_monthly_piety_7_modifier
|
|
}
|
|
stress_impact = {
|
|
cynical = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = cynical
|
|
has_trait = greedy
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Inscribe your motto
|
|
option = {
|
|
name = ep2_locale_events.4540.c
|
|
pay_short_term_gold = {
|
|
target = scope:weaponsmith
|
|
gold = {
|
|
value = medium_gold_value
|
|
max = 20
|
|
}
|
|
}
|
|
scope:my_weapon = {
|
|
set_artifact_description = ep2_locale_events_artifact_motto_desc
|
|
add_artifact_modifier = artifact_monthly_prestige_7_modifier
|
|
}
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = zealous
|
|
has_trait = humble
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Nah Im fine
|
|
option = {
|
|
name = ep2_locale_events.4540.d
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bet on a game of cards, based on a 15th c. card game / Repeatable
|
|
# by Veronica Pazos
|
|
|
|
scripted_trigger ep2_locale_events_1060_valid_gambler = {
|
|
this != ROOT
|
|
is_physically_able_ai_adult = yes
|
|
NOT = { has_trait = temperate }
|
|
}
|
|
|
|
scripted_effect ep2_locale_events_1060_betting_effect = {
|
|
random_list = {
|
|
50 = {
|
|
desc = ep2_locale_events.1060.a.success
|
|
show_chance = no
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1060.a.success
|
|
left_icon = root
|
|
add_gold = {
|
|
value = tiny_gold_value
|
|
max = 5
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
desc = ep2_locale_events.1060.a.failure
|
|
show_chance = no
|
|
send_interface_toast = {
|
|
title = ep2_locale_events.1060.a.failure
|
|
left_icon = root
|
|
}
|
|
}
|
|
}
|
|
pay_short_term_gold = {
|
|
target = scope:tournament_gambler
|
|
gold = {
|
|
value = tiny_gold_value
|
|
max = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
ep2_locale_events.1060 = {
|
|
type = activity_event
|
|
title = ep2_locale_events.1060.t
|
|
desc = ep2_locale_events.1060.desc
|
|
theme = tournament_locale_tavern
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = temperate
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = laugh
|
|
}
|
|
right_portrait = {
|
|
character = scope:tournament_gambler
|
|
animation = chess_cocky
|
|
}
|
|
override_background = { reference = tavern }
|
|
|
|
trigger = {
|
|
scope:activity = {
|
|
has_active_locale = tournament_locale_tavern
|
|
any_attending_character = {
|
|
ep2_locale_events_1060_valid_gambler = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
scope:activity = {
|
|
random_attending_character = {
|
|
limit = {
|
|
ep2_locale_events_1060_valid_gambler = yes
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 5
|
|
has_trait = arbitrary
|
|
}
|
|
modifier = {
|
|
add = 2
|
|
has_trait = profligate
|
|
}
|
|
}
|
|
save_scope_as = tournament_gambler
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 2
|
|
has_trait = arbitrary
|
|
}
|
|
modifier = {
|
|
factor = 2
|
|
has_activity_intent = reduce_stress_intent
|
|
}
|
|
}
|
|
|
|
# Bet that you have a higher card
|
|
option = {
|
|
name = ep2_locale_events.1060.a
|
|
ep2_locale_events_1060_betting_effect = yes
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
arbitrary = medium_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
temperate = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = temperate
|
|
has_trait = greedy
|
|
has_trait = zealous
|
|
can_make_expensive_purchase_trigger = { PRICE = minor_gold_value }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Bet that you have a lower card
|
|
option = {
|
|
name = ep2_locale_events.1060.b
|
|
ep2_locale_events_1060_betting_effect = yes
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
arbitrary = medium_stress_impact_loss
|
|
greedy = medium_stress_impact_gain
|
|
temperate = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = temperate
|
|
has_trait = greedy
|
|
has_trait = zealous
|
|
can_make_expensive_purchase_trigger = { PRICE = minor_gold_value }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Don't bet
|
|
option = {
|
|
name = ep2_locale_events.1060.c
|
|
add_piety = minor_piety_gain
|
|
stress_impact = {
|
|
arbitrary = medium_stress_impact_gain
|
|
profligate = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = zealous
|
|
has_trait = humble
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|