5977 lines
142 KiB
Text
5977 lines
142 KiB
Text
# These have to be duplicated for each of the 4 Kurultai. In other words, if you make a change in one of them, reflect it across all of them
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# Kurultai 1
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task_kurultai_default_1 = {
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default_task = yes
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position = councillor_kurultai_1
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_kurultai_default.dds"
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background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
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frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
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glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
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}
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council_owner_modifier = {
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name = task_kurultai_default_modifier
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herd_gain_mult = 0.01
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herd_capacity_mult = 0.01
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scale = kurultai_manage_herd_final_value
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}
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task_type = task_type_general
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task_progress = task_progress_infinite
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effect_desc = {
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desc = task_kurultai_default_effect_desc
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desc = task_kurultai_default_herd_gain_desc
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desc = {
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desc = council_task_possible_side_effects
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## Positive
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# Gain Herd
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triggered_desc = {
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trigger = {
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scope:councillor = {
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diplomacy >= low_skill_rating
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}
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}
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desc = task_kurultai_default_gain_herd
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}
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# Bonus Army
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triggered_desc = {
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trigger = {
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exists = root.capital_province
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scope:councillor = {
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diplomacy >= high_skill_rating
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}
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}
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desc = task_kurultai_default_bonus_army
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}
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## Negative
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# Lose Herd
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triggered_desc = {
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trigger = {
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scope:councillor = {
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diplomacy <= very_high_skill_rating
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}
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}
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desc = task_kurultai_default_lose_herd
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}
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# Lose Control
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triggered_desc = {
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trigger = {
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is_landed = yes
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scope:councillor = {
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diplomacy <= decent_skill_rating
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}
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}
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desc = task_kurultai_default_lose_control
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}
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}
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}
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monthly_on_action = task_help_herders_on_action
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is_valid_showing_failures_only = {
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tgp_natural_disaster_councillor_available_for_task_trigger = yes
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}
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ai_will_do = {
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value = 500
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if = { #
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limit = {
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scope:councillor = { highest_skill = diplomacy }
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}
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add = 500
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}
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}
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}
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task_kurultai_fertility_1 = {
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position = councillor_kurultai_1
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task_type = task_type_county
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county_target = realm
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ai_county_target = domain
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task_progress = task_progress_value
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task_current_value = scope:county.county_fertility
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task_max_value = 100 # Highest possible county fertility
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highlight_own_realm = yes
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_kurultai_fertility.dds"
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background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
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frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
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glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
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}
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county_modifier = {
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name = task_kurultai_fertility_modifier
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county_fertility_growth_mult = 0.01
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scale = kurultai_increased_fertility_scale_value
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}
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potential_county = {
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exists = scope:county.holder
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scope:county = { is_landless_type_title = no }
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custom_tooltip = {
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text = task_kurultai_use_fertility
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scope:county.holder = {
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OR = {
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_herder
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}
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}
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}
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custom_tooltip = {
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text = task_kurultai_fertility_only_one_target
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scope:county = {
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NOR = {
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is_target_of_council_task = task_kurultai_fertility_2
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is_target_of_council_task = task_kurultai_fertility_3
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is_target_of_council_task = task_kurultai_fertility_4
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}
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}
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}
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custom_tooltip = {
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text = task_kurultai_exploited_only_one_target
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scope:county = {
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NOR = {
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is_target_of_council_task = task_kurultai_exploit_area_2
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is_target_of_council_task = task_kurultai_exploit_area_3
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is_target_of_council_task = task_kurultai_exploit_area_4
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}
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}
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}
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}
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effect_desc = {
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desc = task_kurultai_fertility_effect_desc
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desc = task_kurultai_fertility_gain_desc
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desc = {
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desc = council_task_possible_side_effects
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## Positive
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# Increase Fertility
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triggered_desc = {
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trigger = {
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scope:councillor = {
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stewardship >= low_skill_rating
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}
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}
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desc = task_kurultai_fertility_increase_fertility
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}
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# Increase Popular Opinion
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triggered_desc = {
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trigger = {
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exists = root.capital_province
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scope:councillor = {
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stewardship >= high_skill_rating
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}
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}
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desc = task_kurultai_fertility_county_opinion
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}
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## Negative
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# Lose Fertility
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triggered_desc = {
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trigger = {
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scope:councillor = {
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stewardship <= very_high_skill_rating
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}
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}
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desc = task_kurultai_fertility_reduce_fertility
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}
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# Prestige Loss
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triggered_desc = {
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trigger = {
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scope:councillor = {
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stewardship <= decent_skill_rating
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}
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}
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desc = task_kurultai_fertility_lose_prestige
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}
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}
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}
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monthly_on_action = task_manage_fertility_on_action
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is_valid_showing_failures_only = {
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tgp_natural_disaster_councillor_available_for_task_trigger = yes
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}
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ai_will_do = {
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value = 500
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if = { #
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limit = {
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scope:councillor = { highest_skill = stewardship }
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}
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add = 500
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}
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if = {
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limit = {
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capital_county ?= {
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uses_county_fertility = yes
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county_fertility <= 50
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}
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}
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add = 1000
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}
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# AI directive
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if = {
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limit = {
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scope:councillor_liege = {
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has_character_flag = vassal_directive_manage_fertility
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vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
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}
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}
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add = 10000
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if = {
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limit = {
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scope:councillor_liege.cp:councillor_kurultai_2 ?= {
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is_performing_council_task = task_kurultai_fertility_2
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}
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}
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divide = 4
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}
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if = {
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limit = {
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scope:councillor_liege.cp:councillor_kurultai_3 ?= {
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is_performing_council_task = task_kurultai_fertility_3
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}
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}
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divide = 4
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}
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if = {
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limit = {
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scope:councillor_liege.cp:councillor_kurultai_4 ?= {
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is_performing_council_task = task_kurultai_fertility_4
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}
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}
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divide = 4
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}
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}
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}
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}
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task_kurultai_control_1 = {
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position = councillor_kurultai_1
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task_type = task_type_county
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county_target = realm
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ai_county_target = domain
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task_progress = task_progress_value
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task_current_value = scope:councillor_liege.marshal_increase_control_current_progress
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task_max_value = 100 # Highest possible county control
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highlight_own_realm = yes
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restart_on_finish = yes # If it "finishes" by removing a corruption modifier, there'll still be control to regain
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asset = {
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icon = "gfx/interface/icons/council_task_types/task_kurultai_control.dds"
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background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
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frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
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glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
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}
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effect_desc = {
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desc = task_kurultai_control_effect_desc
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desc = task_kurultai_increase_control_effect_desc
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desc = {
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desc = council_task_possible_side_effects
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triggered_desc = {
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trigger = {
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scope:councillor_liege = {
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any_active_accolade = {
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has_accolade_parameter = accolade_increase_control_bonus
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}
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}
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}
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desc = task_increase_control_acclaimed_knight_subdues_peasantry
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}
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triggered_desc = {
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trigger = {
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martial > mediocre_skill_rating
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}
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desc = task_increase_control_increase_opinion
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}
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triggered_desc = {
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trigger = {
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martial > mediocre_skill_rating
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}
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desc = task_increase_control_baron_opinion_increase
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}
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triggered_desc = {
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trigger = {
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martial < high_skill_rating
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}
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desc = task_increase_control_lose_opinion
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}
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triggered_desc = {
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trigger = {
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martial < high_skill_rating
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}
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desc = task_increase_control_lose_control
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}
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triggered_desc = {
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trigger = {
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martial < high_skill_rating
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}
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desc = task_increase_control_baron_opinion_loss
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}
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}
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}
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# TOTAL PROGRESS MUST MATCH THE TOTAL OF THE COUNTY MODIFIERS BELOW
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# Add all new progress values to the script value marshal_increase_control_total
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# Note that for Increase Control, the County Modifiers apply the actual values, while progress is for player info only
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progress = {
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value = 0
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add = {
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value = marshal_increase_control_base
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desc = INCREASE_CONTROL_BASE
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}
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add = {
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value = scope:councillor.marshal_increase_county_control_monthly_change
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desc = SCALED_COUNCILLOR_MARTIAL_VALUE
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}
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# Relation Bonuses/Penalties
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if = { # Friend
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limit = {
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scope:councillor_liege = {
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has_relation_friend = scope:councillor
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NOT = { has_relation_best_friend = scope:councillor }
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}
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}
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add = {
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value = scope:councillor.marshal_increase_control_monthly_increase_friend_bonus
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desc = COUNCILLOR_IS_YOUR_FRIEND
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}
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}
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if = { # Best Friend
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limit = {
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scope:councillor_liege = {
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has_relation_best_friend = scope:councillor
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}
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}
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add = {
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value = scope:councillor.marshal_increase_control_monthly_increase_best_friend_bonus
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desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
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}
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}
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if = { # Rival
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limit = {
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scope:councillor_liege = {
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has_relation_rival = scope:councillor
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NOT = { has_relation_nemesis = scope:councillor }
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}
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}
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add = {
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value = scope:councillor.marshal_increase_control_monthly_increase_rival_bonus
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desc = COUNCILLOR_IS_YOUR_RIVAL
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}
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}
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if = { # Nemesis
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limit = {
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scope:councillor_liege = {
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has_relation_nemesis = scope:councillor
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}
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}
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add = {
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value = scope:councillor.marshal_increase_control_monthly_increase_nemesis_bonus
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desc = COUNCILLOR_IS_YOUR_NEMESIS
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}
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}
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if = {
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limit = {
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scope:councillor_liege = { has_perk = strict_organization_perk }
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}
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add = {
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value = scope:councillor.marshal_increase_county_control_perk_bonus_monthly_change
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desc = INCREASE_CONTROL_PERK_BONUS_VALUE
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}
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}
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if = {
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limit = {
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councillor_liege_has_erudition_legacy_5_perk = yes
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}
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add = {
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value = scope:councillor.marshal_increase_county_control_erudition_bonus_monthly_change
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desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
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}
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}
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if = {
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limit = {
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councillor_liege_has_family_business_bonus = yes
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}
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add = {
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value = scope:councillor.marshal_increase_county_control_family_business_bonus_monthly_change
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desc = FAMILY_BUSINESS_BONUS_VALUE
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}
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}
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if = {
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limit = {
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councillor_liege_has_consulted_house_bonus = yes
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}
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add = {
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value = scope:councillor.marshal_increase_county_control_consulted_house_bonus_monthly_change
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desc = CONSULTED_HOUSE_BONUS_VALUE
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}
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}
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if = {
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limit = {
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scope:councillor = { has_character_modifier = event_bonus_to_county_control }
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}
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add = {
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value = scope:councillor.marshal_increase_county_control_experience_bonus_monthly_change
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desc = INCREASE_COUNTY_CONTROL_EXPERIENCE_BONUS_VALUE
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}
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}
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if = {
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limit = { exists = scope:county }
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multiply = {
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value = scope:county.monthly_county_control_growth_factor
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desc = MARSHAL_COUNTY_SPEED_MODIFIERS
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}
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}
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if = {
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limit = {
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exists = scope:county
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scope:county = { has_county_modifier = petition_liege_county_control_modifier }
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}
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add = {
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value = scope:councillor.petition_liege_county_control_modifier_value
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desc = MARSHAL_INCREASE_CONTROL_LOCAL_COUNTY_MODIFIERS
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}
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}
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#EP3
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if = {
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limit = {
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scope:councillor_liege = {
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employs_court_position = court_jester_court_position
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court_position:court_jester_court_position = {
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has_character_flag = famous_mime_control
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}
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}
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}
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add = {
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value = scope:councillor_liege.court_position:court_jester_court_position.marshal_court_jester_contribution_value
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desc = MARSHAL_INCREASE_CONTROL_MIME_MODIFIER
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}
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}
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}
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full_progress = marshal_increase_control_full_progress
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custom_other_loc = MARSHAL_COUNTY_SPEED_OTHER
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potential_county = {
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scope:county = {
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is_landless_type_title = no
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custom_description = {
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text = potential_county_control_task_trigger
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OR = {
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has_county_corruption_trigger = yes
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county_control < full_county_control
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}
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}
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# If the growth factor is 0, no amount of trying to control helps
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# (happens when the county is under siege/occupied most likely)
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monthly_county_control_growth_factor > 0
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custom_tooltip = {
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text = potential_county_control_task_only_one_target
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scope:county = {
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NOR = {
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is_target_of_council_task = task_kurultai_control_2
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is_target_of_council_task = task_kurultai_control_3
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is_target_of_council_task = task_kurultai_control_4
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}
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}
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}
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}
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}
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county_modifier = {
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name = marshal_increase_control_modifier
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monthly_county_control_growth_add = 1
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scale = marshal_increase_control_total
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}
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on_start_task_county = {
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#spawn a task contract
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if = {
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limit = {
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scope:councillor_liege = {
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is_independent_ruler = yes
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}
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any_player = {
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is_landless_adventurer = yes
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is_within_diplo_range = { CHARACTER = scope:councillor }
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any_character_task_contract = {
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has_task_contract_type = laamp_help_increase_control_contract
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count <= council_task_contracts_limit_value
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}
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can_create_task_contract = {
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type_name = laamp_help_increase_control_contract
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employer = scope:councillor
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}
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save_temporary_scope_as = player_laamp
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}
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}
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scope:player_laamp = {
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create_task_contract = {
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task_contract_type = laamp_help_increase_control_contract
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task_contract_tier = scope:councillor.task_contract_tier_value
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location = scope:county.title_province
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task_contract_employer = scope:councillor
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target = scope:councillor.liege
|
|
destination = scope:county.title_province
|
|
save_scope_as = task_contract
|
|
}
|
|
}
|
|
}
|
|
}
|
|
on_finish_task_county = {
|
|
if = {
|
|
limit = {
|
|
scope:county = {
|
|
has_county_corruption_trigger = yes
|
|
}
|
|
}
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
change_county_control = -25
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = increase_control_monthly_on_action
|
|
|
|
on_monthly_county = {
|
|
random = {
|
|
chance = scope:councillor.marshal_remove_county_corruption_chance
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 1000 # Highest prio
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_at_war = no
|
|
}
|
|
}
|
|
add = 19000
|
|
}
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
is_performing_council_task = task_organize_levies
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
if = { # Stop doing this if Organize levies could help you lose less gold during a war
|
|
limit = {
|
|
NOT = {
|
|
is_performing_council_task = task_organize_levies
|
|
}
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
monthly_character_income < monthly_character_expenses
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_court_astrologer_1 = {
|
|
position = councillor_kurultai_1
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_court_astrologer.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
liege_or_court_owner ?= {
|
|
employs_court_position = court_astrologer_court_position
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_court_astrologer_modifier
|
|
monthly_piety_gain_mult = 0.01
|
|
scale = kurultai_court_astrologer_piety_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_court_astrologer_piety_desc
|
|
desc = task_kurultai_court_astrologer_aptitude_desc
|
|
# You have the Zealous Proselytizer perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = zealous_proselytizer_perk }
|
|
}
|
|
desc = task_kurultai_court_astrologer_zealous_proselytizer_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_piety
|
|
}
|
|
# Gain Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_piety
|
|
}
|
|
# Lose Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_astrologer_on_action
|
|
|
|
ai_will_do = {
|
|
value = 250
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = learning }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
piety < 50
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_domestic_affairs_1 = {
|
|
position = councillor_kurultai_1
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_domestic_affairs.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_domestic_affairs_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_2
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_3
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_domestic_affairs_effect_desc
|
|
# Direct Vassal Opinion
|
|
desc = task_domestic_affairs_direct_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Parochial Vassal Opinion
|
|
desc = task_domestic_affairs_parochial_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Tyranny Loss
|
|
desc = task_domestic_affairs_tyranny_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_tyranny_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_tyranny_food_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_improved_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_improve_vassal_contract
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_end_internal_war
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_force_vassal_partition
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_worsen_contract
|
|
}
|
|
}
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
remove_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
direct_vassal_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_parochial_opinion_modifier
|
|
parochial_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
tyranny_loss_mult = 0.01
|
|
scale = chancellor_domestic_affairs_tyranny_total
|
|
}
|
|
|
|
monthly_on_action = task_domestic_affairs_side_effects
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value < root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
change_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
add = root.chancellor_domestic_affairs_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value > root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
if = { # Do this if you have a faction against you, every little bit helps
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
any_targeting_faction = {
|
|
OR = {
|
|
faction_is_type = independence_faction
|
|
faction_is_type = nation_fracturing_faction
|
|
faction_is_type = liberty_faction
|
|
faction_is_type = claimant_faction
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
if = { # Get rid of tyranny
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
OR = {
|
|
AND = { # Somewhat rational characters prefer this over the prestige of foreign affairs
|
|
ai_rationality > -25
|
|
NOT = { has_trait = arrogant }
|
|
tyranny >= 5
|
|
}
|
|
AND = { # If you're arrogant or deeply irrational, it'll take a long time for you to realize
|
|
OR = {
|
|
ai_rationality <= -25
|
|
has_trait = arrogant
|
|
}
|
|
tyranny >= 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_exploit_area_1 = {
|
|
position = councillor_kurultai_1
|
|
|
|
task_type = task_type_county
|
|
county_target = domain
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100.0001 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_exploit_area.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = {
|
|
is_landless_type_title = no
|
|
county_fertility > 0
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:county.holder = { is_ai = yes }
|
|
}
|
|
NOT = { scope:county = scope:county.holder.capital_county }
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_2
|
|
is_target_of_council_task = task_kurultai_fertility_3
|
|
is_target_of_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_2
|
|
is_target_of_council_task = task_kurultai_exploit_area_3
|
|
is_target_of_council_task = task_kurultai_exploit_area_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
county_fertility_decline_add = -1
|
|
scale = kurultai_exploit_area_fertility_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
monthly_income_from_herd_mult = 0.01
|
|
scale = kurultai_exploit_area_income_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_exploit_effect_desc
|
|
desc = task_kurultai_exploit_fertility_desc
|
|
desc = task_kurultai_exploit_income_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Gold
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_gold
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_dread
|
|
}
|
|
## Negative
|
|
# Reduce Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_reduce_fertility
|
|
}
|
|
# Reduce County Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_lose_county_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_exploit_area_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
# Only do this if they are running out of money
|
|
if = {
|
|
limit = {
|
|
gold < 15
|
|
}
|
|
add = 2500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_raider_1 = {
|
|
position = councillor_kurultai_1
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_raider.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
hostile_county_attrition_raiding = -0.01
|
|
max_loot_mult = 0.01
|
|
scale = kurultai_organize_raiders_loot_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
raid_speed = 0.01
|
|
movement_speed_land_raiding = 0.01
|
|
scale = kurultai_organize_raiders_raid_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_raider_loot_desc
|
|
desc = task_kurultai_raider_attrition_desc
|
|
desc = task_kurultai_raider_raiding_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_prestige
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
martial >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_dread
|
|
}
|
|
## Negative
|
|
# Lose Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_prestige
|
|
}
|
|
# Lose Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_dread
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_raiders_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_raider_2
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_raider_3
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_raider_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
monthly_on_action = task_organize_raiders_on_action
|
|
|
|
ai_will_do = {
|
|
value = 100
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = martial }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_army = {
|
|
is_raid_army = yes
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_culture_1 = {
|
|
position = councillor_kurultai_1
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
is_shown = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:councillor_liege = { tgp_has_access_to_ministry_trigger = yes }
|
|
}
|
|
has_council_position = councillor_court_chaplain
|
|
}
|
|
trigger_else = {
|
|
has_council_position = councillor_kurultai_1
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
trigger = { tgp_has_access_to_ministry_trigger = no }
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_culture.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
asset = {
|
|
trigger = { tgp_has_access_to_ministry_trigger = yes }
|
|
icon = "gfx/interface/icons/council_task_types/task_culture_minister.dds"
|
|
background = "gfx/interface/buttons/button_round_bg.dds"
|
|
frame = "gfx/interface/buttons/button_round_frame.dds"
|
|
glow = "gfx/particles/halo.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_culture_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_culture_2
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_culture_3
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_culture_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
remove_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value < root.kurultai_culture_max_value
|
|
}
|
|
change_variable = {
|
|
name = kurultai_culture_variable_value
|
|
add = root.kurultai_culture_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value > root.kurultai_culture_max_value
|
|
}
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = root.kurultai_culture_max_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_culture_cooldown_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = task_kurultai_culture_hybridization_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_acceptance
|
|
}
|
|
# Gain Different Culture Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_acceptance
|
|
}
|
|
# Lose Different Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_explore_cultures_on_action
|
|
|
|
ai_will_do = {
|
|
value = 0 # They will never do this
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_explore_cultures
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_culture_2
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_culture_3
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_culture_4
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Kurultai 2
|
|
task_kurultai_default_2 = {
|
|
default_task = yes
|
|
position = councillor_kurultai_2
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_default.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_default_modifier
|
|
herd_gain_mult = 0.01
|
|
herd_capacity_mult = 0.01
|
|
scale = kurultai_manage_herd_final_value
|
|
}
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_default_effect_desc
|
|
desc = task_kurultai_default_herd_gain_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Herd
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
diplomacy >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_gain_herd
|
|
}
|
|
# Bonus Army
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
diplomacy >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_bonus_army
|
|
}
|
|
## Negative
|
|
# Lose Herd
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
diplomacy <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_lose_herd
|
|
}
|
|
# Lose Control
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
diplomacy <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_lose_control
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_help_herders_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 500
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = diplomacy }
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_fertility_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_county
|
|
county_target = realm
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_fertility.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_fertility_modifier
|
|
county_fertility_growth_mult = 0.01
|
|
scale = kurultai_increased_fertility_scale_value
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = { is_landless_type_title = no }
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_1
|
|
is_target_of_council_task = task_kurultai_fertility_3
|
|
is_target_of_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_1
|
|
is_target_of_council_task = task_kurultai_exploit_area_3
|
|
is_target_of_council_task = task_kurultai_exploit_area_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_fertility_effect_desc
|
|
desc = task_kurultai_fertility_gain_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Increase Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_increase_fertility
|
|
}
|
|
# Increase Popular Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_county_opinion
|
|
}
|
|
## Negative
|
|
# Lose Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_reduce_fertility
|
|
}
|
|
# Prestige Loss
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_lose_prestige
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_fertility_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 500
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = stewardship }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
capital_county ?= {
|
|
uses_county_fertility = yes
|
|
county_fertility <= 50
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_manage_fertility
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_1
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_3
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_control_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_county
|
|
county_target = realm
|
|
ai_county_target = domain
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:councillor_liege.marshal_increase_control_current_progress
|
|
task_max_value = 100 # Highest possible county control
|
|
|
|
highlight_own_realm = yes
|
|
restart_on_finish = yes # If it "finishes" by removing a corruption modifier, there'll still be control to regain
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_control.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_increase_control_effect_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
any_active_accolade = {
|
|
has_accolade_parameter = accolade_increase_control_bonus
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_acclaimed_knight_subdues_peasantry
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_increase_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_baron_opinion_increase
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_control
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_baron_opinion_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
# TOTAL PROGRESS MUST MATCH THE TOTAL OF THE COUNTY MODIFIERS BELOW
|
|
# Add all new progress values to the script value marshal_increase_control_total
|
|
# Note that for Increase Control, the County Modifiers apply the actual values, while progress is for player info only
|
|
progress = {
|
|
value = 0
|
|
add = {
|
|
value = marshal_increase_control_base
|
|
desc = INCREASE_CONTROL_BASE
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_monthly_change
|
|
desc = SCALED_COUNCILLOR_MARTIAL_VALUE
|
|
}
|
|
# Relation Bonuses/Penalties
|
|
if = { # Friend
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_friend = scope:councillor
|
|
NOT = { has_relation_best_friend = scope:councillor }
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_friend_bonus
|
|
desc = COUNCILLOR_IS_YOUR_FRIEND
|
|
}
|
|
}
|
|
if = { # Best Friend
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_best_friend = scope:councillor
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_best_friend_bonus
|
|
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
|
|
}
|
|
}
|
|
if = { # Rival
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_rival = scope:councillor
|
|
NOT = { has_relation_nemesis = scope:councillor }
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_rival_bonus
|
|
desc = COUNCILLOR_IS_YOUR_RIVAL
|
|
}
|
|
}
|
|
if = { # Nemesis
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_nemesis = scope:councillor
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_nemesis_bonus
|
|
desc = COUNCILLOR_IS_YOUR_NEMESIS
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = { has_perk = strict_organization_perk }
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_perk_bonus_monthly_change
|
|
desc = INCREASE_CONTROL_PERK_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_erudition_bonus_monthly_change
|
|
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_family_business_bonus_monthly_change
|
|
desc = FAMILY_BUSINESS_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_consulted_house_bonus_monthly_change
|
|
desc = CONSULTED_HOUSE_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor = { has_character_modifier = event_bonus_to_county_control }
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_experience_bonus_monthly_change
|
|
desc = INCREASE_COUNTY_CONTROL_EXPERIENCE_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:county }
|
|
multiply = {
|
|
value = scope:county.monthly_county_control_growth_factor
|
|
desc = MARSHAL_COUNTY_SPEED_MODIFIERS
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:county
|
|
scope:county = { has_county_modifier = petition_liege_county_control_modifier }
|
|
}
|
|
add = {
|
|
value = scope:councillor.petition_liege_county_control_modifier_value
|
|
desc = MARSHAL_INCREASE_CONTROL_LOCAL_COUNTY_MODIFIERS
|
|
}
|
|
}
|
|
#EP3
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
employs_court_position = court_jester_court_position
|
|
court_position:court_jester_court_position = {
|
|
has_character_flag = famous_mime_control
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor_liege.court_position:court_jester_court_position.marshal_court_jester_contribution_value
|
|
desc = MARSHAL_INCREASE_CONTROL_MIME_MODIFIER
|
|
}
|
|
}
|
|
}
|
|
|
|
full_progress = marshal_increase_control_full_progress
|
|
custom_other_loc = MARSHAL_COUNTY_SPEED_OTHER
|
|
|
|
potential_county = {
|
|
scope:county = {
|
|
is_landless_type_title = no
|
|
custom_description = {
|
|
text = potential_county_control_task_trigger
|
|
OR = {
|
|
has_county_corruption_trigger = yes
|
|
county_control < full_county_control
|
|
}
|
|
}
|
|
# If the growth factor is 0, no amount of trying to control helps
|
|
# (happens when the county is under siege/occupied most likely)
|
|
monthly_county_control_growth_factor > 0
|
|
custom_tooltip = {
|
|
text = potential_county_control_task_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_control_1
|
|
is_target_of_council_task = task_kurultai_control_3
|
|
is_target_of_council_task = task_kurultai_control_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = marshal_increase_control_modifier
|
|
monthly_county_control_growth_add = 1
|
|
scale = marshal_increase_control_total
|
|
}
|
|
|
|
on_start_task_county = {
|
|
#spawn a task contract
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_independent_ruler = yes
|
|
}
|
|
any_player = {
|
|
is_landless_adventurer = yes
|
|
is_within_diplo_range = { CHARACTER = scope:councillor }
|
|
any_character_task_contract = {
|
|
has_task_contract_type = laamp_help_increase_control_contract
|
|
count <= council_task_contracts_limit_value
|
|
}
|
|
can_create_task_contract = {
|
|
type_name = laamp_help_increase_control_contract
|
|
employer = scope:councillor
|
|
}
|
|
save_temporary_scope_as = player_laamp
|
|
}
|
|
}
|
|
scope:player_laamp = {
|
|
create_task_contract = {
|
|
task_contract_type = laamp_help_increase_control_contract
|
|
task_contract_tier = scope:councillor.task_contract_tier_value
|
|
location = scope:county.title_province
|
|
task_contract_employer = scope:councillor
|
|
target = scope:councillor.liege
|
|
destination = scope:county.title_province
|
|
save_scope_as = task_contract
|
|
}
|
|
}
|
|
}
|
|
}
|
|
on_finish_task_county = {
|
|
if = {
|
|
limit = {
|
|
scope:county = {
|
|
has_county_corruption_trigger = yes
|
|
}
|
|
}
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
change_county_control = -25
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = increase_control_monthly_on_action
|
|
|
|
on_monthly_county = {
|
|
random = {
|
|
chance = scope:councillor.marshal_remove_county_corruption_chance
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 1000 # Highest prio
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_at_war = no
|
|
}
|
|
}
|
|
add = 19000
|
|
}
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
is_performing_council_task = task_organize_levies
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
if = { # Stop doing this if Organize levies could help you lose less gold during a war
|
|
limit = {
|
|
NOT = {
|
|
is_performing_council_task = task_organize_levies
|
|
}
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
monthly_character_income < monthly_character_expenses
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_court_astrologer_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_court_astrologer.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
liege_or_court_owner ?= {
|
|
employs_court_position = court_astrologer_court_position
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_court_astrologer_modifier
|
|
monthly_piety_gain_mult = 0.01
|
|
scale = kurultai_court_astrologer_piety_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_court_astrologer_piety_desc
|
|
desc = task_kurultai_court_astrologer_aptitude_desc
|
|
# You have the Zealous Proselytizer perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = zealous_proselytizer_perk }
|
|
}
|
|
desc = task_kurultai_court_astrologer_zealous_proselytizer_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_piety
|
|
}
|
|
# Gain Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_piety
|
|
}
|
|
# Lose Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_astrologer_on_action
|
|
|
|
ai_will_do = {
|
|
value = 250
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = learning }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
piety < 50
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_domestic_affairs_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_domestic_affairs.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_domestic_affairs_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_1
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_3
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_domestic_affairs_effect_desc
|
|
# Direct Vassal Opinion
|
|
desc = task_domestic_affairs_direct_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Parochial Vassal Opinion
|
|
desc = task_domestic_affairs_parochial_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Tyranny Loss
|
|
desc = task_domestic_affairs_tyranny_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_tyranny_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_tyranny_food_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_improved_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_improve_vassal_contract
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_end_internal_war
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_force_vassal_partition
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_worsen_contract
|
|
}
|
|
}
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
remove_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
direct_vassal_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_parochial_opinion_modifier
|
|
parochial_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
tyranny_loss_mult = 0.01
|
|
scale = chancellor_domestic_affairs_tyranny_total
|
|
}
|
|
|
|
monthly_on_action = task_domestic_affairs_side_effects
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value < root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
change_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
add = root.chancellor_domestic_affairs_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value > root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
if = { # Do this if you have a faction against you, every little bit helps
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
any_targeting_faction = {
|
|
OR = {
|
|
faction_is_type = independence_faction
|
|
faction_is_type = nation_fracturing_faction
|
|
faction_is_type = liberty_faction
|
|
faction_is_type = claimant_faction
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
if = { # Get rid of tyranny
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
OR = {
|
|
AND = { # Somewhat rational characters prefer this over the prestige of foreign affairs
|
|
ai_rationality > -25
|
|
NOT = { has_trait = arrogant }
|
|
tyranny >= 5
|
|
}
|
|
AND = { # If you're arrogant or deeply irrational, it'll take a long time for you to realize
|
|
OR = {
|
|
ai_rationality <= -25
|
|
has_trait = arrogant
|
|
}
|
|
tyranny >= 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_exploit_area_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_county
|
|
county_target = domain
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100.0001 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_exploit_area.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = {
|
|
county_fertility > 0
|
|
is_landless_type_title = no
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:county.holder = { is_ai = yes }
|
|
}
|
|
NOT = { scope:county = scope:county.holder.capital_county }
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_1
|
|
is_target_of_council_task = task_kurultai_fertility_3
|
|
is_target_of_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_1
|
|
is_target_of_council_task = task_kurultai_exploit_area_3
|
|
is_target_of_council_task = task_kurultai_exploit_area_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
county_fertility_decline_add = -1
|
|
scale = kurultai_exploit_area_fertility_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
monthly_income_from_herd_mult = 0.01
|
|
scale = kurultai_exploit_area_income_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_exploit_effect_desc
|
|
desc = task_kurultai_exploit_fertility_desc
|
|
desc = task_kurultai_exploit_income_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Gold
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_gold
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_dread
|
|
}
|
|
## Negative
|
|
# Reduce Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_reduce_fertility
|
|
}
|
|
# Reduce County Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_lose_county_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_exploit_area_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
# Only do this if they are running out of money
|
|
if = {
|
|
limit = {
|
|
gold < 15
|
|
}
|
|
add = 2500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_raider_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_raider.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
hostile_county_attrition_raiding = -0.01
|
|
max_loot_mult = 0.01
|
|
scale = kurultai_organize_raiders_loot_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
raid_speed = 0.01
|
|
movement_speed_land_raiding = 0.01
|
|
scale = kurultai_organize_raiders_raid_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_raider_loot_desc
|
|
desc = task_kurultai_raider_attrition_desc
|
|
desc = task_kurultai_raider_raiding_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_prestige
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
martial >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_dread
|
|
}
|
|
## Negative
|
|
# Lose Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_prestige
|
|
}
|
|
# Lose Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_dread
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_raiders_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_raider_1
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_raider_3
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_raider_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
monthly_on_action = task_organize_raiders_on_action
|
|
|
|
ai_will_do = {
|
|
value = 100
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = martial }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_army = {
|
|
is_raid_army = yes
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_culture_2 = {
|
|
position = councillor_kurultai_2
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_culture.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_culture_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_culture_1
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_culture_3
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_culture_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
remove_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value < root.kurultai_culture_max_value
|
|
}
|
|
change_variable = {
|
|
name = kurultai_culture_variable_value
|
|
add = root.kurultai_culture_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value > root.kurultai_culture_max_value
|
|
}
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = root.kurultai_culture_max_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_culture_cooldown_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = task_kurultai_culture_hybridization_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_acceptance
|
|
}
|
|
# Gain Different Culture Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_acceptance
|
|
}
|
|
# Lose Different Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_explore_cultures_on_action
|
|
|
|
ai_will_do = {
|
|
value = 0 # They will never do this
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_explore_cultures
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_culture_1
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_culture_3
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_culture_4
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Kurultai 3
|
|
task_kurultai_default_3 = {
|
|
default_task = yes
|
|
position = councillor_kurultai_3
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_default.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_default_modifier
|
|
herd_gain_mult = 0.01
|
|
herd_capacity_mult = 0.01
|
|
scale = kurultai_manage_herd_final_value
|
|
}
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_default_effect_desc
|
|
desc = task_kurultai_default_herd_gain_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Herd
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
diplomacy >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_gain_herd
|
|
}
|
|
# Bonus Army
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
diplomacy >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_bonus_army
|
|
}
|
|
## Negative
|
|
# Lose Herd
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
diplomacy <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_lose_herd
|
|
}
|
|
# Lose Control
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
diplomacy <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_lose_control
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_help_herders_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 500
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = diplomacy }
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_fertility_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_county
|
|
county_target = realm
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_fertility.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_fertility_modifier
|
|
county_fertility_growth_mult = 0.01
|
|
scale = kurultai_increased_fertility_scale_value
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = { is_landless_type_title = no }
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_1
|
|
is_target_of_council_task = task_kurultai_fertility_2
|
|
is_target_of_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_1
|
|
is_target_of_council_task = task_kurultai_exploit_area_2
|
|
is_target_of_council_task = task_kurultai_exploit_area_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_fertility_effect_desc
|
|
desc = task_kurultai_fertility_gain_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Increase Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_increase_fertility
|
|
}
|
|
# Increase Popular Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_county_opinion
|
|
}
|
|
## Negative
|
|
# Lose Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_reduce_fertility
|
|
}
|
|
# Prestige Loss
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_lose_prestige
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_fertility_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 500
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = stewardship }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
capital_county ?= {
|
|
uses_county_fertility = yes
|
|
county_fertility <= 50
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_manage_fertility
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_1
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_2
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_control_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_county
|
|
county_target = realm
|
|
ai_county_target = domain
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:councillor_liege.marshal_increase_control_current_progress
|
|
task_max_value = 100 # Highest possible county control
|
|
|
|
highlight_own_realm = yes
|
|
restart_on_finish = yes # If it "finishes" by removing a corruption modifier, there'll still be control to regain
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_control.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_increase_control_effect_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
any_active_accolade = {
|
|
has_accolade_parameter = accolade_increase_control_bonus
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_acclaimed_knight_subdues_peasantry
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_increase_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_baron_opinion_increase
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_control
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_baron_opinion_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
# TOTAL PROGRESS MUST MATCH THE TOTAL OF THE COUNTY MODIFIERS BELOW
|
|
# Add all new progress values to the script value marshal_increase_control_total
|
|
# Note that for Increase Control, the County Modifiers apply the actual values, while progress is for player info only
|
|
progress = {
|
|
value = 0
|
|
add = {
|
|
value = marshal_increase_control_base
|
|
desc = INCREASE_CONTROL_BASE
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_monthly_change
|
|
desc = SCALED_COUNCILLOR_MARTIAL_VALUE
|
|
}
|
|
# Relation Bonuses/Penalties
|
|
if = { # Friend
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_friend = scope:councillor
|
|
NOT = { has_relation_best_friend = scope:councillor }
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_friend_bonus
|
|
desc = COUNCILLOR_IS_YOUR_FRIEND
|
|
}
|
|
}
|
|
if = { # Best Friend
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_best_friend = scope:councillor
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_best_friend_bonus
|
|
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
|
|
}
|
|
}
|
|
if = { # Rival
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_rival = scope:councillor
|
|
NOT = { has_relation_nemesis = scope:councillor }
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_rival_bonus
|
|
desc = COUNCILLOR_IS_YOUR_RIVAL
|
|
}
|
|
}
|
|
if = { # Nemesis
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_nemesis = scope:councillor
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_nemesis_bonus
|
|
desc = COUNCILLOR_IS_YOUR_NEMESIS
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = { has_perk = strict_organization_perk }
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_perk_bonus_monthly_change
|
|
desc = INCREASE_CONTROL_PERK_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_erudition_bonus_monthly_change
|
|
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_family_business_bonus_monthly_change
|
|
desc = FAMILY_BUSINESS_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_consulted_house_bonus_monthly_change
|
|
desc = CONSULTED_HOUSE_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor = { has_character_modifier = event_bonus_to_county_control }
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_experience_bonus_monthly_change
|
|
desc = INCREASE_COUNTY_CONTROL_EXPERIENCE_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:county }
|
|
multiply = {
|
|
value = scope:county.monthly_county_control_growth_factor
|
|
desc = MARSHAL_COUNTY_SPEED_MODIFIERS
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:county
|
|
scope:county = { has_county_modifier = petition_liege_county_control_modifier }
|
|
}
|
|
add = {
|
|
value = scope:councillor.petition_liege_county_control_modifier_value
|
|
desc = MARSHAL_INCREASE_CONTROL_LOCAL_COUNTY_MODIFIERS
|
|
}
|
|
}
|
|
#EP3
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
employs_court_position = court_jester_court_position
|
|
court_position:court_jester_court_position = {
|
|
has_character_flag = famous_mime_control
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor_liege.court_position:court_jester_court_position.marshal_court_jester_contribution_value
|
|
desc = MARSHAL_INCREASE_CONTROL_MIME_MODIFIER
|
|
}
|
|
}
|
|
}
|
|
|
|
full_progress = marshal_increase_control_full_progress
|
|
custom_other_loc = MARSHAL_COUNTY_SPEED_OTHER
|
|
|
|
potential_county = {
|
|
scope:county = {
|
|
is_landless_type_title = no
|
|
custom_description = {
|
|
text = potential_county_control_task_trigger
|
|
OR = {
|
|
has_county_corruption_trigger = yes
|
|
county_control < full_county_control
|
|
}
|
|
}
|
|
# If the growth factor is 0, no amount of trying to control helps
|
|
# (happens when the county is under siege/occupied most likely)
|
|
monthly_county_control_growth_factor > 0
|
|
custom_tooltip = {
|
|
text = potential_county_control_task_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_control_1
|
|
is_target_of_council_task = task_kurultai_control_2
|
|
is_target_of_council_task = task_kurultai_control_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = marshal_increase_control_modifier
|
|
monthly_county_control_growth_add = 1
|
|
scale = marshal_increase_control_total
|
|
}
|
|
|
|
on_start_task_county = {
|
|
#spawn a task contract
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_independent_ruler = yes
|
|
}
|
|
any_player = {
|
|
is_landless_adventurer = yes
|
|
is_within_diplo_range = { CHARACTER = scope:councillor }
|
|
any_character_task_contract = {
|
|
has_task_contract_type = laamp_help_increase_control_contract
|
|
count <= council_task_contracts_limit_value
|
|
}
|
|
can_create_task_contract = {
|
|
type_name = laamp_help_increase_control_contract
|
|
employer = scope:councillor
|
|
}
|
|
save_temporary_scope_as = player_laamp
|
|
}
|
|
}
|
|
scope:player_laamp = {
|
|
create_task_contract = {
|
|
task_contract_type = laamp_help_increase_control_contract
|
|
task_contract_tier = scope:councillor.task_contract_tier_value
|
|
location = scope:county.title_province
|
|
task_contract_employer = scope:councillor
|
|
target = scope:councillor.liege
|
|
destination = scope:county.title_province
|
|
save_scope_as = task_contract
|
|
}
|
|
}
|
|
}
|
|
}
|
|
on_finish_task_county = {
|
|
if = {
|
|
limit = {
|
|
scope:county = {
|
|
has_county_corruption_trigger = yes
|
|
}
|
|
}
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
change_county_control = -25
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = increase_control_monthly_on_action
|
|
|
|
on_monthly_county = {
|
|
random = {
|
|
chance = scope:councillor.marshal_remove_county_corruption_chance
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 1000 # Highest prio
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_at_war = no
|
|
}
|
|
}
|
|
add = 19000
|
|
}
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
is_performing_council_task = task_organize_levies
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
if = { # Stop doing this if Organize levies could help you lose less gold during a war
|
|
limit = {
|
|
NOT = {
|
|
is_performing_council_task = task_organize_levies
|
|
}
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
monthly_character_income < monthly_character_expenses
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_court_astrologer_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_court_astrologer.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
liege_or_court_owner ?= {
|
|
employs_court_position = court_astrologer_court_position
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_court_astrologer_modifier
|
|
monthly_piety_gain_mult = 0.01
|
|
scale = kurultai_court_astrologer_piety_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_court_astrologer_piety_desc
|
|
desc = task_kurultai_court_astrologer_aptitude_desc
|
|
# You have the Zealous Proselytizer perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = zealous_proselytizer_perk }
|
|
}
|
|
desc = task_kurultai_court_astrologer_zealous_proselytizer_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_piety
|
|
}
|
|
# Gain Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_piety
|
|
}
|
|
# Lose Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_astrologer_on_action
|
|
|
|
ai_will_do = {
|
|
value = 250
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = learning }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
piety < 50
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_domestic_affairs_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_domestic_affairs.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_domestic_affairs_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_1
|
|
}
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_2
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_domestic_affairs_effect_desc
|
|
# Direct Vassal Opinion
|
|
desc = task_domestic_affairs_direct_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Parochial Vassal Opinion
|
|
desc = task_domestic_affairs_parochial_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Tyranny Loss
|
|
desc = task_domestic_affairs_tyranny_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_tyranny_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_tyranny_food_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_improved_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_improve_vassal_contract
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_end_internal_war
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_force_vassal_partition
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_worsen_contract
|
|
}
|
|
}
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
remove_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
direct_vassal_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_parochial_opinion_modifier
|
|
parochial_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
tyranny_loss_mult = 0.01
|
|
scale = chancellor_domestic_affairs_tyranny_total
|
|
}
|
|
|
|
monthly_on_action = task_domestic_affairs_side_effects
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value < root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
change_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
add = root.chancellor_domestic_affairs_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value > root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
if = { # Do this if you have a faction against you, every little bit helps
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
any_targeting_faction = {
|
|
OR = {
|
|
faction_is_type = independence_faction
|
|
faction_is_type = nation_fracturing_faction
|
|
faction_is_type = liberty_faction
|
|
faction_is_type = claimant_faction
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
if = { # Get rid of tyranny
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
OR = {
|
|
AND = { # Somewhat rational characters prefer this over the prestige of foreign affairs
|
|
ai_rationality > -25
|
|
NOT = { has_trait = arrogant }
|
|
tyranny >= 5
|
|
}
|
|
AND = { # If you're arrogant or deeply irrational, it'll take a long time for you to realize
|
|
OR = {
|
|
ai_rationality <= -25
|
|
has_trait = arrogant
|
|
}
|
|
tyranny >= 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_exploit_area_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_county
|
|
county_target = domain
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100.0001 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_exploit_area.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = {
|
|
is_landless_type_title = no
|
|
county_fertility > 0
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:county.holder = { is_ai = yes }
|
|
}
|
|
NOT = { scope:county = scope:county.holder.capital_county }
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_1
|
|
is_target_of_council_task = task_kurultai_fertility_2
|
|
is_target_of_council_task = task_kurultai_fertility_4
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_1
|
|
is_target_of_council_task = task_kurultai_exploit_area_2
|
|
is_target_of_council_task = task_kurultai_exploit_area_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
county_fertility_decline_add = -1
|
|
scale = kurultai_exploit_area_fertility_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
monthly_income_from_herd_mult = 0.01
|
|
scale = kurultai_exploit_area_income_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_exploit_effect_desc
|
|
desc = task_kurultai_exploit_fertility_desc
|
|
desc = task_kurultai_exploit_income_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Gold
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_gold
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_dread
|
|
}
|
|
## Negative
|
|
# Reduce Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_reduce_fertility
|
|
}
|
|
# Reduce County Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_lose_county_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_exploit_area_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
# Only do this if they are running out of money
|
|
if = {
|
|
limit = {
|
|
gold < 15
|
|
}
|
|
add = 2500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_raider_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_raider.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
hostile_county_attrition_raiding = -0.01
|
|
max_loot_mult = 0.01
|
|
scale = kurultai_organize_raiders_loot_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
raid_speed = 0.01
|
|
movement_speed_land_raiding = 0.01
|
|
scale = kurultai_organize_raiders_raid_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_raider_loot_desc
|
|
desc = task_kurultai_raider_attrition_desc
|
|
desc = task_kurultai_raider_raiding_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_prestige
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
martial >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_dread
|
|
}
|
|
## Negative
|
|
# Lose Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_prestige
|
|
}
|
|
# Lose Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_dread
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_raiders_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_raider_1
|
|
}
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_raider_2
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_raider_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
monthly_on_action = task_organize_raiders_on_action
|
|
|
|
ai_will_do = {
|
|
value = 100
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = martial }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_army = {
|
|
is_raid_army = yes
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_culture_3 = {
|
|
position = councillor_kurultai_3
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_culture.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_culture_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_culture_1
|
|
}
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_culture_2
|
|
}
|
|
cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_culture_4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
remove_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value < root.kurultai_culture_max_value
|
|
}
|
|
change_variable = {
|
|
name = kurultai_culture_variable_value
|
|
add = root.kurultai_culture_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value > root.kurultai_culture_max_value
|
|
}
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = root.kurultai_culture_max_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_culture_cooldown_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = task_kurultai_culture_hybridization_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_acceptance
|
|
}
|
|
# Gain Different Culture Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_acceptance
|
|
}
|
|
# Lose Different Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_explore_cultures_on_action
|
|
|
|
ai_will_do = {
|
|
value = 0 # They will never do this
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_explore_cultures
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_culture_1
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_culture_2
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_4 ?= {
|
|
is_performing_council_task = task_kurultai_culture_4
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Kurultai 4
|
|
task_kurultai_default_4 = {
|
|
default_task = yes
|
|
position = councillor_kurultai_4
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_default.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_default_modifier
|
|
herd_gain_mult = 0.01
|
|
herd_capacity_mult = 0.01
|
|
scale = kurultai_manage_herd_final_value
|
|
}
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_default_effect_desc
|
|
desc = task_kurultai_default_herd_gain_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Herd
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
diplomacy >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_gain_herd
|
|
}
|
|
# Bonus Army
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
diplomacy >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_bonus_army
|
|
}
|
|
## Negative
|
|
# Lose Herd
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
diplomacy <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_lose_herd
|
|
}
|
|
# Lose Control
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
diplomacy <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_default_lose_control
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_help_herders_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 500
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = diplomacy }
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_fertility_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_county
|
|
county_target = realm
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_fertility.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_fertility_modifier
|
|
county_fertility_growth_mult = 0.01
|
|
scale = kurultai_increased_fertility_scale_value
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = { is_landless_type_title = no }
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_1
|
|
is_target_of_council_task = task_kurultai_fertility_2
|
|
is_target_of_council_task = task_kurultai_fertility_3
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_1
|
|
is_target_of_council_task = task_kurultai_exploit_area_2
|
|
is_target_of_council_task = task_kurultai_exploit_area_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_fertility_effect_desc
|
|
desc = task_kurultai_fertility_gain_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Increase Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_increase_fertility
|
|
}
|
|
# Increase Popular Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_county_opinion
|
|
}
|
|
## Negative
|
|
# Lose Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_reduce_fertility
|
|
}
|
|
# Prestige Loss
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_fertility_lose_prestige
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_fertility_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 500
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = stewardship }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
capital_county ?= {
|
|
uses_county_fertility = yes
|
|
county_fertility <= 50
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_manage_fertility
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_1
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_2
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_fertility_3
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_control_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_county
|
|
county_target = realm
|
|
ai_county_target = domain
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:councillor_liege.marshal_increase_control_current_progress
|
|
task_max_value = 100 # Highest possible county control
|
|
|
|
highlight_own_realm = yes
|
|
restart_on_finish = yes # If it "finishes" by removing a corruption modifier, there'll still be control to regain
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_control.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_increase_control_effect_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
any_active_accolade = {
|
|
has_accolade_parameter = accolade_increase_control_bonus
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_acclaimed_knight_subdues_peasantry
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_increase_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_baron_opinion_increase
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_control
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
martial < high_skill_rating
|
|
}
|
|
desc = task_increase_control_baron_opinion_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
# TOTAL PROGRESS MUST MATCH THE TOTAL OF THE COUNTY MODIFIERS BELOW
|
|
# Add all new progress values to the script value marshal_increase_control_total
|
|
# Note that for Increase Control, the County Modifiers apply the actual values, while progress is for player info only
|
|
progress = {
|
|
value = 0
|
|
add = {
|
|
value = marshal_increase_control_base
|
|
desc = INCREASE_CONTROL_BASE
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_monthly_change
|
|
desc = SCALED_COUNCILLOR_MARTIAL_VALUE
|
|
}
|
|
# Relation Bonuses/Penalties
|
|
if = { # Friend
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_friend = scope:councillor
|
|
NOT = { has_relation_best_friend = scope:councillor }
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_friend_bonus
|
|
desc = COUNCILLOR_IS_YOUR_FRIEND
|
|
}
|
|
}
|
|
if = { # Best Friend
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_best_friend = scope:councillor
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_best_friend_bonus
|
|
desc = COUNCILLOR_IS_YOUR_BEST_FRIEND
|
|
}
|
|
}
|
|
if = { # Rival
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_rival = scope:councillor
|
|
NOT = { has_relation_nemesis = scope:councillor }
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_rival_bonus
|
|
desc = COUNCILLOR_IS_YOUR_RIVAL
|
|
}
|
|
}
|
|
if = { # Nemesis
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_relation_nemesis = scope:councillor
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_control_monthly_increase_nemesis_bonus
|
|
desc = COUNCILLOR_IS_YOUR_NEMESIS
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = { has_perk = strict_organization_perk }
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_perk_bonus_monthly_change
|
|
desc = INCREASE_CONTROL_PERK_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_erudition_bonus_monthly_change
|
|
desc = ERUDITION_DYNASTY_PERK_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_family_business_bonus_monthly_change
|
|
desc = FAMILY_BUSINESS_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_consulted_house_bonus_monthly_change
|
|
desc = CONSULTED_HOUSE_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor = { has_character_modifier = event_bonus_to_county_control }
|
|
}
|
|
add = {
|
|
value = scope:councillor.marshal_increase_county_control_experience_bonus_monthly_change
|
|
desc = INCREASE_COUNTY_CONTROL_EXPERIENCE_BONUS_VALUE
|
|
}
|
|
}
|
|
if = {
|
|
limit = { exists = scope:county }
|
|
multiply = {
|
|
value = scope:county.monthly_county_control_growth_factor
|
|
desc = MARSHAL_COUNTY_SPEED_MODIFIERS
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:county
|
|
scope:county = { has_county_modifier = petition_liege_county_control_modifier }
|
|
}
|
|
add = {
|
|
value = scope:councillor.petition_liege_county_control_modifier_value
|
|
desc = MARSHAL_INCREASE_CONTROL_LOCAL_COUNTY_MODIFIERS
|
|
}
|
|
}
|
|
#EP3
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
employs_court_position = court_jester_court_position
|
|
court_position:court_jester_court_position = {
|
|
has_character_flag = famous_mime_control
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = scope:councillor_liege.court_position:court_jester_court_position.marshal_court_jester_contribution_value
|
|
desc = MARSHAL_INCREASE_CONTROL_MIME_MODIFIER
|
|
}
|
|
}
|
|
}
|
|
|
|
full_progress = marshal_increase_control_full_progress
|
|
custom_other_loc = MARSHAL_COUNTY_SPEED_OTHER
|
|
|
|
potential_county = {
|
|
scope:county = {
|
|
is_landless_type_title = no
|
|
custom_description = {
|
|
text = potential_county_control_task_trigger
|
|
OR = {
|
|
has_county_corruption_trigger = yes
|
|
county_control < full_county_control
|
|
}
|
|
}
|
|
# If the growth factor is 0, no amount of trying to control helps
|
|
# (happens when the county is under siege/occupied most likely)
|
|
monthly_county_control_growth_factor > 0
|
|
custom_tooltip = {
|
|
text = potential_county_control_task_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_control_1
|
|
is_target_of_council_task = task_kurultai_control_2
|
|
is_target_of_council_task = task_kurultai_control_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = marshal_increase_control_modifier
|
|
monthly_county_control_growth_add = 1
|
|
scale = marshal_increase_control_total
|
|
}
|
|
|
|
on_start_task_county = {
|
|
#spawn a task contract
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_independent_ruler = yes
|
|
}
|
|
any_player = {
|
|
is_landless_adventurer = yes
|
|
is_within_diplo_range = { CHARACTER = scope:councillor }
|
|
any_character_task_contract = {
|
|
has_task_contract_type = laamp_help_increase_control_contract
|
|
count <= council_task_contracts_limit_value
|
|
}
|
|
can_create_task_contract = {
|
|
type_name = laamp_help_increase_control_contract
|
|
employer = scope:councillor
|
|
}
|
|
save_temporary_scope_as = player_laamp
|
|
}
|
|
}
|
|
scope:player_laamp = {
|
|
create_task_contract = {
|
|
task_contract_type = laamp_help_increase_control_contract
|
|
task_contract_tier = scope:councillor.task_contract_tier_value
|
|
location = scope:county.title_province
|
|
task_contract_employer = scope:councillor
|
|
target = scope:councillor.liege
|
|
destination = scope:county.title_province
|
|
save_scope_as = task_contract
|
|
}
|
|
}
|
|
}
|
|
}
|
|
on_finish_task_county = {
|
|
if = {
|
|
limit = {
|
|
scope:county = {
|
|
has_county_corruption_trigger = yes
|
|
}
|
|
}
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
change_county_control = -25
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = increase_control_monthly_on_action
|
|
|
|
on_monthly_county = {
|
|
random = {
|
|
chance = scope:councillor.marshal_remove_county_corruption_chance
|
|
scope:county = {
|
|
marshal_remove_random_county_corruption_modifier_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 1000 # Highest prio
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
is_at_war = no
|
|
}
|
|
}
|
|
add = 19000
|
|
}
|
|
if = { # Keep doing Organize levies if you're at war
|
|
limit = {
|
|
is_performing_council_task = task_organize_levies
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
if = { # Stop doing this if Organize levies could help you lose less gold during a war
|
|
limit = {
|
|
NOT = {
|
|
is_performing_council_task = task_organize_levies
|
|
}
|
|
scope:councillor_liege = {
|
|
is_at_war = yes
|
|
monthly_character_income < monthly_character_expenses
|
|
}
|
|
}
|
|
add = -1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_court_astrologer_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_court_astrologer.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
liege_or_court_owner ?= {
|
|
employs_court_position = court_astrologer_court_position
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_court_astrologer_modifier
|
|
monthly_piety_gain_mult = 0.01
|
|
scale = kurultai_court_astrologer_piety_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_court_astrologer_piety_desc
|
|
desc = task_kurultai_court_astrologer_aptitude_desc
|
|
# You have the Zealous Proselytizer perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = zealous_proselytizer_perk }
|
|
}
|
|
desc = task_kurultai_court_astrologer_zealous_proselytizer_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_piety
|
|
}
|
|
# Gain Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Piety
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_piety
|
|
}
|
|
# Lose Astrologer Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_astrologer_reduce_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_manage_astrologer_on_action
|
|
|
|
ai_will_do = {
|
|
value = 250
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = learning }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
piety < 50
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_domestic_affairs_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_domestic_affairs.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_domestic_affairs_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_1
|
|
}
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_2
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_domestic_affairs_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_domestic_affairs_effect_desc
|
|
# Direct Vassal Opinion
|
|
desc = task_domestic_affairs_direct_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Parochial Vassal Opinion
|
|
desc = task_domestic_affairs_parochial_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_title = title:c_byzantion
|
|
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_pandidakterion_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_opinion_food_bonus_desc
|
|
}
|
|
# Tyranny Loss
|
|
desc = task_domestic_affairs_tyranny_effect_desc
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = chains_of_loyalty_perk }
|
|
}
|
|
desc = task_domestic_affairs_tyranny_chains_of_loyalty_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_erudition_legacy_5_perk = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_bureaucrats_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_family_business_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_family_business_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
councillor_liege_has_consulted_house_bonus = yes
|
|
}
|
|
desc = task_domestic_affairs_tyranny_consulted_house_bonus_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = food_improves_opinion
|
|
}
|
|
}
|
|
desc = chancellor_domestic_affairs_tyranny_food_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_improved_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_improve_vassal_contract
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_end_internal_war
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy > mediocre_skill_rating
|
|
}
|
|
desc = task_increase_control_force_vassal_partition
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
}
|
|
desc = task_increase_control_lose_vassal_opinion
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
diplomacy < high_skill_rating
|
|
liege = {
|
|
any_vassal = {
|
|
government_has_flag = government_is_feudal
|
|
primary_title.tier > tier_barony
|
|
}
|
|
}
|
|
}
|
|
desc = task_increase_control_worsen_contract
|
|
}
|
|
}
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
remove_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
direct_vassal_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_parochial_opinion_modifier
|
|
parochial_opinion = 1
|
|
scale = chancellor_domestic_affairs_opinion_scale
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_domestic_affairs_opinion_modifier
|
|
tyranny_loss_mult = 0.01
|
|
scale = chancellor_domestic_affairs_tyranny_total
|
|
}
|
|
|
|
monthly_on_action = task_domestic_affairs_side_effects
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = chancellor_domestic_affairs_opinion_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value < root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
change_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
add = root.chancellor_domestic_affairs_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:chancellor_domestic_affairs_opinion_value > root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = root.chancellor_domestic_affairs_opinion_max
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = chancellor_domestic_affairs_opinion_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
if = { # Do this if you have a faction against you, every little bit helps
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
any_targeting_faction = {
|
|
OR = {
|
|
faction_is_type = independence_faction
|
|
faction_is_type = nation_fracturing_faction
|
|
faction_is_type = liberty_faction
|
|
faction_is_type = claimant_faction
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
if = { # Get rid of tyranny
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
OR = {
|
|
AND = { # Somewhat rational characters prefer this over the prestige of foreign affairs
|
|
ai_rationality > -25
|
|
NOT = { has_trait = arrogant }
|
|
tyranny >= 5
|
|
}
|
|
AND = { # If you're arrogant or deeply irrational, it'll take a long time for you to realize
|
|
OR = {
|
|
ai_rationality <= -25
|
|
has_trait = arrogant
|
|
}
|
|
tyranny >= 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add = 500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_exploit_area_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_county
|
|
county_target = domain
|
|
ai_county_target = domain
|
|
highlight_own_realm = yes
|
|
|
|
task_progress = task_progress_value
|
|
task_current_value = scope:county.county_fertility
|
|
task_max_value = 100.0001 # Highest possible county fertility
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_exploit_area.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
potential_county = {
|
|
exists = scope:county.holder
|
|
scope:county = {
|
|
is_landless_type_title = no
|
|
county_fertility > 0
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
scope:county.holder = { is_ai = yes }
|
|
}
|
|
NOT = { scope:county = scope:county.holder.capital_county }
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_use_fertility
|
|
scope:county.holder = {
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_fertility_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_fertility_1
|
|
is_target_of_council_task = task_kurultai_fertility_2
|
|
is_target_of_council_task = task_kurultai_fertility_3
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = task_kurultai_exploited_only_one_target
|
|
scope:county = {
|
|
NOR = {
|
|
is_target_of_council_task = task_kurultai_exploit_area_1
|
|
is_target_of_council_task = task_kurultai_exploit_area_2
|
|
is_target_of_council_task = task_kurultai_exploit_area_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
county_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
county_fertility_decline_add = -1
|
|
scale = kurultai_exploit_area_fertility_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_exploit_modifier
|
|
monthly_income_from_herd_mult = 0.01
|
|
scale = kurultai_exploit_area_income_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_exploit_effect_desc
|
|
desc = task_kurultai_exploit_fertility_desc
|
|
desc = task_kurultai_exploit_income_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Gold
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_gold
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
stewardship >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_gain_dread
|
|
}
|
|
## Negative
|
|
# Reduce Fertility
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_reduce_fertility
|
|
}
|
|
# Reduce County Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
stewardship <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_exploit_lose_county_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_exploit_area_on_action
|
|
|
|
is_valid_showing_failures_only = {
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
ai_will_do = {
|
|
value = 0
|
|
# Only do this if they are running out of money
|
|
if = {
|
|
limit = {
|
|
gold < 15
|
|
}
|
|
add = 2500
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_raider_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_raider.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
hostile_county_attrition_raiding = -0.01
|
|
max_loot_mult = 0.01
|
|
scale = kurultai_organize_raiders_loot_final_value
|
|
}
|
|
|
|
council_owner_modifier = {
|
|
name = task_kurultai_raider_modifier
|
|
raid_speed = 0.01
|
|
movement_speed_land_raiding = 0.01
|
|
scale = kurultai_organize_raiders_raid_final_value
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_control_effect_desc
|
|
desc = task_kurultai_raider_loot_desc
|
|
desc = task_kurultai_raider_attrition_desc
|
|
desc = task_kurultai_raider_raiding_desc
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_prestige
|
|
}
|
|
# Gain Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
martial >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_gain_dread
|
|
}
|
|
## Negative
|
|
# Lose Prestige
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_prestige
|
|
}
|
|
# Lose Dread
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
martial <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_raiders_lose_dread
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_raiders_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_raider_1
|
|
}
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_raider_2
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_raider_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
monthly_on_action = task_organize_raiders_on_action
|
|
|
|
ai_will_do = {
|
|
value = 100
|
|
if = { #
|
|
limit = {
|
|
scope:councillor = { highest_skill = martial }
|
|
}
|
|
add = 500
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_army = {
|
|
is_raid_army = yes
|
|
}
|
|
}
|
|
add = 1000
|
|
}
|
|
}
|
|
}
|
|
|
|
task_kurultai_culture_4 = {
|
|
position = councillor_kurultai_4
|
|
|
|
task_type = task_type_general
|
|
task_progress = task_progress_infinite
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/council_task_types/task_kurultai_culture.dds"
|
|
background = "gfx/interface/buttons/task_button_kurultai_bg.dds"
|
|
frame = "gfx/interface/buttons/task_button_kurultai_frame.dds"
|
|
glow = "gfx/interface/buttons/task_button_kurultai_glow.dds"
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
custom_tooltip = {
|
|
text = task_kurultai_culture_only_one_target
|
|
liege_or_court_owner = {
|
|
NOR = {
|
|
cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_culture_1
|
|
}
|
|
cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_culture_2
|
|
}
|
|
cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_culture_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_natural_disaster_councillor_available_for_task_trigger = yes
|
|
}
|
|
|
|
on_start_task = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
on_cancel_task = {
|
|
if = {
|
|
limit = {
|
|
is_alive = yes
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
remove_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
|
|
on_monthly = {
|
|
if = {
|
|
limit = {
|
|
liege = { is_ai = no }
|
|
}
|
|
if = {
|
|
limit = {
|
|
liege = {
|
|
has_variable = kurultai_culture_variable_value
|
|
}
|
|
}
|
|
liege = {
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value < root.kurultai_culture_max_value
|
|
}
|
|
change_variable = {
|
|
name = kurultai_culture_variable_value
|
|
add = root.kurultai_culture_monthly_increase
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
var:kurultai_culture_variable_value > root.kurultai_culture_max_value
|
|
}
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = root.kurultai_culture_max_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
liege = {
|
|
set_variable = {
|
|
name = kurultai_culture_variable_value
|
|
value = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect_desc = {
|
|
desc = task_kurultai_court_astrologer_effect_desc
|
|
desc = task_kurultai_culture_cooldown_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = task_kurultai_culture_hybridization_effect_desc
|
|
# You have the Of the People perk
|
|
triggered_desc = {
|
|
trigger = {
|
|
liege = { has_perk = of_the_people_perk }
|
|
}
|
|
desc = task_kurultai_culture_1_of_the_people_bonus_desc
|
|
}
|
|
desc = {
|
|
desc = council_task_possible_side_effects
|
|
## Positive
|
|
# Gain Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning >= low_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_acceptance
|
|
}
|
|
# Gain Different Culture Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = root.capital_province
|
|
scope:councillor = {
|
|
learning >= high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_increase_opinion
|
|
}
|
|
## Negative
|
|
# Lose Cultural Acceptance
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:councillor = {
|
|
learning <= very_high_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_acceptance
|
|
}
|
|
# Lose Different Opinion
|
|
triggered_desc = {
|
|
trigger = {
|
|
is_landed = yes
|
|
scope:councillor = {
|
|
learning <= decent_skill_rating
|
|
}
|
|
}
|
|
desc = task_kurultai_cultures_decrease_opinion
|
|
}
|
|
}
|
|
}
|
|
|
|
monthly_on_action = task_explore_cultures_on_action
|
|
|
|
ai_will_do = {
|
|
value = 0 # They will never do this
|
|
# AI directive
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege = {
|
|
has_character_flag = vassal_directive_explore_cultures
|
|
vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
|
|
}
|
|
}
|
|
add = 10000
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_1 ?= {
|
|
is_performing_council_task = task_kurultai_culture_1
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_2 ?= {
|
|
is_performing_council_task = task_kurultai_culture_2
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:councillor_liege.cp:councillor_kurultai_3 ?= {
|
|
is_performing_council_task = task_kurultai_culture_3
|
|
}
|
|
}
|
|
divide = 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|