1512 lines
35 KiB
Text
1512 lines
35 KiB
Text
@holding_illustration_arid = "gfx/interface/illustrations/holding_types/tribe_arid.dds"
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@holding_illustration_grass = "gfx/interface/illustrations/holding_types/tribe_grass.dds"
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@holding_illustration_seasia = "gfx/interface/illustrations/holding_types/tgp_temple_pagan_se_asia.dds"
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# Tribal Hold
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tribe_01 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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### GENERIC ###
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asset = {
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type = pdxmesh
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names = {
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building_western_tribal_01_a_mesh
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}
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mena_tribal_01_a_mesh"
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}
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graphical_cultures = { arabic_group_building_gfx berber_group_building_gfx mena_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_steppe_tribal_01_a_mesh"
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}
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_india_tribal_01_a_mesh"
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}
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graphical_cultures = { indian_building_gfx tibetan_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_african_tribal_01_a_mesh"
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}
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graphical_cultures = { african_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"fp1_building_norse_tribal_mesh"
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}
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requires_dlc_flag = the_northern_lords
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graphical_cultures = { norse_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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# TGP Southeast Asia
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asset = {
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type = pdxmesh
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names = {
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"tgp_building_se_asia_tribal_01_mesh"
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}
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graphical_cultures = { southeast_asian_building_gfx }
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illustration = @holding_illustration_seasia
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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always = no #Tribes are set at game start.
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}
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cost_prestige = expensive_building_tier_3_cost
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cost_gold = expensive_building_tier_1_cost
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next_building = tribe_02
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levy = normal_building_levy_tier_3
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max_garrison = good_building_max_garrison_tier_1
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garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_1
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province_modifier = {
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fort_level = 1
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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province_government_modifier = {
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parameter = government_is_tribal_excluding_wanua
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monthly_income = poor_building_tax_tier_1
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}
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province_government_modifier = {
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parameter = government_is_wanua
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monthly_income = poor_building_tax_halved_tier_1
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monthly_barter_goods = 1
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building_slot_add = 2
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}
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province_terrain_modifier = {
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parameter = tribal_holding_fort_level_in_jungle_bonus
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terrain = jungle
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additional_fort_level = 2
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}
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province_terrain_modifier = {
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parameter = coastal_holdings_give_defensive_bonus
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is_coastal = yes
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defender_holding_advantage = 2
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}
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province_culture_modifier = {
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parameter = tribal_holding_stationed_bonus
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stationed_maa_damage_mult = normal_maa_damage_tier_1
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stationed_maa_toughness_mult = normal_maa_toughness_tier_1
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}
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province_terrain_modifier = {
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parameter = coastal_tribe_bonuses
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is_coastal = yes
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stationed_maa_damage_mult = normal_maa_damage_tier_1
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}
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character_modifier = {
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county_fertility_growth_mult = 0.35
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men_at_arms_cap = 1
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}
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next_building = tribe_02
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type_icon = "icon_building_longhouses.dds"
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ai_value = {
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base = 1
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ai_tier_1_building_modifier = yes
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}
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}
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tribe_02 = {
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construction_time = slow_construction_time
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#Meshes (Indented for readability)
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### GENERIC ###
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asset = {
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type = pdxmesh
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names = {
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building_western_tribal_01_a_mesh
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}
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_mena_tribal_01_a_mesh"
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}
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graphical_cultures = { arabic_group_building_gfx berber_group_building_gfx mena_building_gfx mena_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_steppe_tribal_01_a_mesh"
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}
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graphical_cultures = { steppe_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_india_tribal_01_a_mesh"
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}
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graphical_cultures = { indian_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"building_african_tribal_01_a_mesh"
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}
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graphical_cultures = { african_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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asset = {
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type = pdxmesh
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names = {
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"fp1_building_norse_tribal_mesh"
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}
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requires_dlc_flag = the_northern_lords
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graphical_cultures = { norse_building_gfx }
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illustration = @holding_illustration_grass
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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# TGP Southeast Asia
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asset = {
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type = pdxmesh
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names = {
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"tgp_building_se_asia_tribal_01_mesh"
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}
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graphical_cultures = { southeast_asian_building_gfx }
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illustration = @holding_illustration_seasia
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/tribal_city" soundparameter = { "Tier" = 0 } }
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}
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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}
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can_construct_showing_failures_only = {
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OR = {
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scope:holder = {
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culture = { has_innovation = innovation_plenary_assemblies }
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}
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mpo_permafrost_building_trigger = yes
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}
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}
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cost_prestige = expensive_building_tier_3_cost
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cost_gold = expensive_building_tier_1_cost
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levy = normal_building_levy_tier_5
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max_garrison = good_building_max_garrison_tier_2
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garrison_reinforcement_factor = building_garrison_reinforcement_factor_tier_2
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province_modifier = {
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fort_level = 2
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stationed_maa_damage_mult = normal_maa_damage_tier_4
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stationed_maa_toughness_mult = normal_maa_toughness_tier_4
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}
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province_government_modifier = {
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parameter = government_is_tribal_excluding_wanua
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monthly_income = poor_building_tax_tier_3
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}
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province_government_modifier = {
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parameter = government_is_wanua
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monthly_income = poor_building_tax_halved_tier_3
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monthly_barter_goods = 2
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building_slot_add = 2
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}
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province_terrain_modifier = {
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parameter = tribal_holding_fort_level_in_jungle_bonus
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terrain = jungle
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additional_fort_level = 4
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}
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province_terrain_modifier = {
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parameter = coastal_holdings_give_defensive_bonus
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is_coastal = yes
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defender_holding_advantage = 3
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}
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province_culture_modifier = {
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parameter = tribal_holding_stationed_bonus
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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province_terrain_modifier = {
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parameter = coastal_tribe_bonuses
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is_coastal = yes
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stationed_maa_damage_mult = normal_maa_damage_tier_2
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}
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character_modifier = {
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county_fertility_growth_mult = 0.35
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men_at_arms_cap = 2
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}
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ai_value = {
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base = 1
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}
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}
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longhouses_01 = {
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construction_time = slow_construction_time
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effect_desc = longhouses_effect_desc
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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has_building_or_higher = tribe_01
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scope:holder = { NOT = { government_has_flag = government_is_wanua } }
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}
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cost_prestige = expensive_building_tier_1_cost
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cost_gold = tribal_building_tier_1_cost
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levy = normal_building_levy_tier_1
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character_modifier = {
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monthly_prestige = 0.25
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}
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county_modifier = {
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monthly_county_control_growth_add = 0.2
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}
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next_building = longhouses_02
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type_icon = "icon_building_longhouses.dds"
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ai_value = {
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base = 1
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ai_tier_1_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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longhouses_02 = {
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construction_time = slow_construction_time
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effect_desc = longhouses_effect_desc
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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has_building_or_higher = tribe_01
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scope:holder = { NOT = { government_has_flag = government_is_wanua } }
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}
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can_construct_showing_failures_only = {
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OR = {
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mpo_permafrost_building_trigger = yes
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scope:holder = {
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culture = { has_innovation = innovation_barracks }
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}
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}
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}
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cost_prestige = expensive_building_tier_2_cost
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cost_gold = tribal_building_tier_2_cost
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levy = normal_building_levy_tier_2
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character_modifier = {
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monthly_prestige = 0.5
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}
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county_modifier = {
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monthly_county_control_growth_add = 0.4
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}
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ai_value = {
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base = 1
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directive_to_build_military_modifier = yes
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}
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}
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# War Camps
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war_camps_01 = {
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construction_time = slow_construction_time
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effect_desc = tournament_cost_effect_desc
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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has_building_or_higher = tribe_01
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scope:holder = { NOT = { government_has_flag = government_is_wanua } }
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}
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cost_prestige = expensive_building_tier_1_cost
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cost_gold = tribal_building_tier_1_cost
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levy = excellent_building_levy_tier_1
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character_modifier = {
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knight_limit = 1
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knight_effectiveness_mult = 0.1
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}
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province_modifier = {
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stationed_skirmishers_damage_mult = high_maa_damage_tier_1
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_1
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stationed_heavy_infantry_damage_mult = high_maa_damage_tier_1
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stationed_heavy_infantry_toughness_mult = normal_maa_toughness_tier_1
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stationed_archer_cavalry_damage_mult = high_maa_damage_tier_1
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stationed_archer_cavalry_toughness_mult = normal_maa_toughness_tier_1
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}
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province_terrain_modifier = {
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parameter = coastal_tribe_bonuses
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is_coastal = yes
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stationed_maa_toughness_mult = normal_maa_toughness_tier_1
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}
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next_building = war_camps_02
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type_icon = "icon_building_warcamps.dds"
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ai_value = {
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base = 1
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ai_tier_1_building_modifier = yes
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directive_to_build_military_modifier = yes
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}
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}
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war_camps_02 = {
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construction_time = slow_construction_time
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effect_desc = tournament_cost_effect_desc
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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has_building_or_higher = tribe_01
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scope:holder = { NOT = { government_has_flag = government_is_wanua } }
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}
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can_construct_showing_failures_only = {
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OR = {
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mpo_permafrost_building_trigger = yes
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scope:holder = {
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culture = { has_innovation = innovation_barracks }
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}
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}
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}
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cost_prestige = expensive_building_tier_2_cost
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cost_gold = tribal_building_tier_2_cost
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levy = excellent_building_levy_tier_2
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character_modifier = {
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knight_limit = 2
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knight_effectiveness_mult = 0.2
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}
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province_modifier = {
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stationed_skirmishers_damage_mult = high_maa_damage_tier_2
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stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_2
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stationed_heavy_infantry_damage_mult = high_maa_damage_tier_2
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stationed_heavy_infantry_toughness_mult = normal_maa_toughness_tier_2
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stationed_archer_cavalry_damage_mult = high_maa_damage_tier_2
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stationed_archer_cavalry_toughness_mult = normal_maa_toughness_tier_2
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}
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province_terrain_modifier = {
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parameter = coastal_tribe_bonuses
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is_coastal = yes
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stationed_maa_toughness_mult = normal_maa_toughness_tier_2
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}
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character_culture_modifier = {
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parameter = strength_in_numbers_maa_limit_bonus
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men_at_arms_limit = 1
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}
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ai_value = {
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base = 1
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directive_to_build_military_modifier = yes
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}
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}
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# Palisades
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palisades_01 = {
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construction_time = standard_construction_time
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is_enabled = {
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building_requirement_tribal = yes
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}
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can_construct_potential = {
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has_building_or_higher = tribe_01
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scope:holder = { NOT = { government_has_flag = government_is_wanua } }
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}
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cost_prestige = expensive_building_tier_1_cost
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cost_gold = tribal_building_tier_1_cost
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levy = normal_building_levy_tier_1
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max_garrison = normal_building_max_garrison_tier_1
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province_modifier = {
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defender_holding_advantage = normal_building_advantage_tier_1
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fort_level = normal_building_fort_level_tier_1
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}
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province_modifier = {
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stationed_archers_damage_mult = high_maa_damage_tier_1
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stationed_archers_toughness_mult = normal_maa_toughness_tier_1
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stationed_pikemen_damage_mult = high_maa_damage_tier_1
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stationed_pikemen_toughness_mult = normal_maa_toughness_tier_1
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}
|
|
|
|
|
|
next_building = palisades_02
|
|
|
|
type_icon = "icon_building_palisades.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
palisades_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_tribal = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder = { NOT = { government_has_flag = government_is_wanua } }
|
|
}
|
|
can_construct_showing_failures_only = {
|
|
OR = {
|
|
mpo_permafrost_building_trigger = yes
|
|
scope:holder = {
|
|
culture = { has_innovation = innovation_barracks }
|
|
}
|
|
}
|
|
}
|
|
|
|
cost_prestige = expensive_building_tier_2_cost
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
max_garrison = normal_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
fort_level = normal_building_fort_level_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_archers_damage_mult = high_maa_damage_tier_2
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_pikemen_damage_mult = high_maa_damage_tier_2
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Market Villages
|
|
|
|
market_villages_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_tribal = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder = { NOT = { government_has_flag = government_is_wanua } }
|
|
}
|
|
|
|
cost_prestige = expensive_building_tier_1_cost
|
|
cost_gold = tribal_building_tier_1_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_2
|
|
supply_limit = 500
|
|
}
|
|
|
|
province_terrain_modifier = {
|
|
parameter = coastal_tribe_bonuses
|
|
is_coastal = yes
|
|
levy_size = 0.02
|
|
}
|
|
|
|
next_building = market_villages_02
|
|
|
|
type_icon = "icon_building_market_villages.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
market_villages_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_tribal = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder = { NOT = { government_has_flag = government_is_wanua } }
|
|
}
|
|
can_construct_showing_failures_only = {
|
|
OR = {
|
|
mpo_permafrost_building_trigger = yes
|
|
scope:holder = {
|
|
culture = { has_innovation = innovation_barracks }
|
|
}
|
|
}
|
|
}
|
|
province_terrain_modifier = {
|
|
parameter = coastal_tribe_bonuses
|
|
is_coastal = yes
|
|
levy_size = 0.03
|
|
}
|
|
|
|
cost_prestige = expensive_building_tier_2_cost
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
province_modifier = {
|
|
monthly_income = poor_building_tax_tier_4
|
|
supply_limit = 1000
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Wanua buildings
|
|
|
|
# Idjang Forts
|
|
|
|
idjang_forts_01 = {
|
|
construction_time = standard_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_1_cost
|
|
|
|
levy = normal_building_levy_tier_1
|
|
max_garrison = normal_building_max_garrison_tier_1
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_1
|
|
fort_level = normal_building_fort_level_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.15
|
|
monthly_barter_goods_mult = 0.1
|
|
hostile_raid_time = 0.25
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
|
|
next_building = idjang_forts_02
|
|
|
|
type_icon = "icon_structure_idjang_forts.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
idjang_forts_02 = {
|
|
construction_time = standard_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
levy = normal_building_levy_tier_2
|
|
max_garrison = normal_building_max_garrison_tier_2
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
fort_level = normal_building_fort_level_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.3
|
|
monthly_barter_goods_mult = 0.2
|
|
hostile_raid_time = 0.5
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
next_building = idjang_forts_03
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
idjang_forts_03 = {
|
|
construction_time = standard_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_3_cost
|
|
|
|
levy = normal_building_levy_tier_3
|
|
max_garrison = normal_building_max_garrison_tier_3
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_3
|
|
fort_level = normal_building_fort_level_tier_3
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.4
|
|
monthly_barter_goods_mult = 0.3
|
|
hostile_raid_time = 0.75
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_3
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_3
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
domain_limit_max = 1
|
|
}
|
|
|
|
next_building = idjang_forts_04
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
idjang_forts_04 = {
|
|
construction_time = standard_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_4_cost
|
|
|
|
levy = normal_building_levy_tier_4
|
|
max_garrison = normal_building_max_garrison_tier_4
|
|
province_modifier = {
|
|
defender_holding_advantage = normal_building_advantage_tier_4
|
|
fort_level = normal_building_fort_level_tier_4
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.5
|
|
monthly_barter_goods_mult = 0.4
|
|
hostile_raid_time = 1
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_4
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_4
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
domain_limit_max = 1
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_fortify_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Wantilan
|
|
|
|
wantilan_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_1_cost
|
|
|
|
levy = small_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.1
|
|
knight_effectiveness_mult = 0.05
|
|
monthly_barter_goods_mult = 0.02
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.1
|
|
county_opinion_add = 3
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.15
|
|
stationed_archers_damage_mult = normal_maa_damage_tier_1
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
|
|
next_building = wantilan_02
|
|
|
|
type_icon = "icon_structure_wantilan.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
wantilan_02 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = longhouses_effect_desc
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
levy = small_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.2
|
|
knight_effectiveness_mult = 0.1
|
|
monthly_barter_goods_mult = 0.04
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.2
|
|
county_opinion_add = 6
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.3
|
|
stationed_archers_damage_mult = normal_maa_damage_tier_2
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
next_building = wantilan_03
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
wantilan_03 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = longhouses_effect_desc
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_3_cost
|
|
|
|
levy = small_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.3
|
|
knight_effectiveness_mult = 0.15
|
|
monthly_barter_goods_mult = 0.06
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
domain_limit_max = 1
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.3
|
|
county_opinion_add = 9
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.4
|
|
stationed_archers_damage_mult = normal_maa_damage_tier_3
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_3
|
|
}
|
|
|
|
next_building = wantilan_04
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
wantilan_04 = {
|
|
construction_time = slow_construction_time
|
|
effect_desc = longhouses_effect_desc
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_4_cost
|
|
|
|
levy = small_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
monthly_prestige = 0.4
|
|
knight_effectiveness_mult = 0.2
|
|
monthly_barter_goods_mult = 0.08
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
domain_limit_max = 1
|
|
}
|
|
county_modifier = {
|
|
monthly_county_control_growth_add = 0.4
|
|
county_opinion_add = 12
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.5
|
|
stationed_archers_damage_mult = normal_maa_damage_tier_4
|
|
stationed_archers_toughness_mult = normal_maa_toughness_tier_4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Kora-Kora Yards
|
|
|
|
kora_kora_yards_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
OR = {
|
|
is_coastal = yes
|
|
is_riverside_province = yes
|
|
}
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_1_cost
|
|
|
|
levy = good_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
naval_movement_speed_mult = 0.1
|
|
monthly_barter_goods_mult = 0.01
|
|
raid_speed = 0.1
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.25
|
|
defender_holding_advantage = poor_building_advantage_tier_1
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_1
|
|
stationed_skirmishers_toughness_mult = high_maa_toughness_tier_1
|
|
stationed_archers_damage_mult = low_maa_damage_tier_1
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_1
|
|
}
|
|
|
|
next_building = kora_kora_yards_02
|
|
|
|
type_icon = "icon_structure_kora_kora_yard.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
kora_kora_yards_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
levy = good_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
naval_movement_speed_mult = 0.2
|
|
monthly_barter_goods_mult = 0.02
|
|
raid_speed = 0.2
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 1
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.5
|
|
defender_holding_advantage = poor_building_advantage_tier_2
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_2
|
|
stationed_skirmishers_toughness_mult = high_maa_toughness_tier_2
|
|
stationed_archers_damage_mult = low_maa_damage_tier_2
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_2
|
|
}
|
|
|
|
next_building = kora_kora_yards_03
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
kora_kora_yards_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_3_cost
|
|
|
|
levy = good_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
naval_movement_speed_mult = 0.3
|
|
monthly_barter_goods_mult = 0.03
|
|
raid_speed = 0.3
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 2
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.7
|
|
defender_holding_advantage = poor_building_advantage_tier_3
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_3
|
|
stationed_skirmishers_toughness_mult = high_maa_toughness_tier_3
|
|
stationed_archers_damage_mult = low_maa_damage_tier_3
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_3
|
|
}
|
|
|
|
next_building = kora_kora_yards_04
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
kora_kora_yards_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_4_cost
|
|
|
|
levy = good_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
naval_movement_speed_mult = 0.4
|
|
monthly_barter_goods_mult = 0.04
|
|
raid_speed = 0.4
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 2
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.9
|
|
defender_holding_advantage = poor_building_advantage_tier_4
|
|
stationed_skirmishers_damage_mult = high_maa_damage_tier_4
|
|
stationed_skirmishers_toughness_mult = high_maa_toughness_tier_4
|
|
stationed_archers_damage_mult = low_maa_damage_tier_4
|
|
stationed_archers_toughness_mult = low_maa_toughness_tier_4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_military_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Water Temples
|
|
|
|
water_temples_01 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_1_cost
|
|
|
|
levy = poor_building_levy_tier_1
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.15
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit_mult = 0.2
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.2
|
|
monthly_income = 0.1
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_1
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_1
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_1
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_1
|
|
}
|
|
|
|
next_building = water_temples_02
|
|
|
|
type_icon = "icon_structure_water_temples.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
water_temples_02 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
levy = poor_building_levy_tier_2
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.3
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
supply_limit_mult = 0.4
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.4
|
|
monthly_income = 0.2
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_2
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_2
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_2
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_2
|
|
}
|
|
|
|
next_building = water_temples_03
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
water_temples_03 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_3_cost
|
|
|
|
levy = poor_building_levy_tier_3
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.45
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 2
|
|
}
|
|
county_modifier = {
|
|
supply_limit_mult = 0.6
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.55
|
|
monthly_income = 0.3
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_3
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_3
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_3
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_3
|
|
}
|
|
|
|
next_building = water_temples_04
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
water_temples_04 = {
|
|
construction_time = slow_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_4_cost
|
|
|
|
levy = poor_building_levy_tier_4
|
|
|
|
character_modifier = {
|
|
monthly_piety = 0.6
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 2
|
|
}
|
|
county_modifier = {
|
|
supply_limit_mult = 0.8
|
|
}
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.7
|
|
monthly_income = 0.4
|
|
stationed_pikemen_damage_mult = normal_maa_damage_tier_4
|
|
stationed_pikemen_toughness_mult = normal_maa_toughness_tier_4
|
|
stationed_skirmishers_damage_mult = normal_maa_damage_tier_4
|
|
stationed_skirmishers_toughness_mult = normal_maa_toughness_tier_4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
# Stilted Granaries
|
|
|
|
stilted_granaries_01 = {
|
|
construction_time = quick_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_1_cost
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.1
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
epidemic_resistance = 5
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.25
|
|
monthly_income = 0.1
|
|
supply_limit = 250
|
|
levy_size = 0.1
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_1
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_1
|
|
}
|
|
|
|
next_building = stilted_granaries_02
|
|
|
|
type_icon = "icon_structure_stilted_granaries.dds"
|
|
|
|
ai_value = {
|
|
base = 1
|
|
ai_tier_1_building_modifier = yes
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
stilted_granaries_02 = {
|
|
construction_time = quick_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.2
|
|
}
|
|
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 1
|
|
}
|
|
|
|
county_modifier = {
|
|
epidemic_resistance = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.5
|
|
monthly_income = 0.2
|
|
supply_limit = 500
|
|
levy_size = 0.2
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_2
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_2
|
|
}
|
|
|
|
next_building = stilted_granaries_03
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
stilted_granaries_03 = {
|
|
construction_time = quick_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_2_cost
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.3
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 2
|
|
}
|
|
|
|
county_modifier = {
|
|
epidemic_resistance = 15
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.7
|
|
monthly_income = 0.3
|
|
supply_limit = 750
|
|
levy_size = 0.3
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_3
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_3
|
|
}
|
|
|
|
next_building = stilted_granaries_04
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|
|
|
|
stilted_granaries_04 = {
|
|
construction_time = quick_construction_time
|
|
|
|
is_enabled = {
|
|
building_requirement_wanua = yes
|
|
}
|
|
can_construct_potential = {
|
|
has_building_or_higher = tribe_01
|
|
scope:holder ?= {
|
|
government_has_flag = government_is_wanua
|
|
}
|
|
}
|
|
|
|
cost_gold = tribal_building_tier_4_cost
|
|
|
|
character_modifier = {
|
|
supply_capacity_mult = 0.4
|
|
}
|
|
character_government_modifier = {
|
|
parameter = government_is_wanua
|
|
vassal_limit_max = 2
|
|
}
|
|
|
|
county_modifier = {
|
|
epidemic_resistance = 20
|
|
}
|
|
|
|
province_modifier = {
|
|
monthly_barter_goods = 0.9
|
|
monthly_income = 0.4
|
|
supply_limit = 1000
|
|
levy_size = 0.4
|
|
stationed_skirmishers_damage_mult = low_maa_damage_tier_4
|
|
stationed_skirmishers_toughness_mult = low_maa_toughness_tier_4
|
|
}
|
|
|
|
ai_value = {
|
|
base = 1
|
|
directive_to_build_economy_modifier = yes
|
|
}
|
|
}
|