N3OW/common/customizable_localization/00_feast_custom_loc.txt
2025-02-20 17:49:25 +00:00

231 lines
4.4 KiB
Text

exotic_fowl_type = {
type = character
text = {
localization_key = fowl_dinner_peacock
trigger = {
age > 14
}
}
text = {
localization_key = fowl_dinner_child
trigger = {
age < 15
}
}
}
stew_flood_covered_adjective = {
type = character
random_valid = yes
text = {
localization_key = stew_flood_covered_adjective_wrathful
trigger = {
has_trait = wrathful
}
}
text = {
localization_key = stew_flood_covered_adjective_proud
trigger = {
has_trait = arrogant
}
}
text = {
localization_key = stew_flood_covered_adjective_beautiful
trigger = {
has_trait_rank = {
trait = beauty_good
rank >= 1
}
}
}
text = {
localization_key = stew_flood_fallback_adjective
fallback = yes
}
}
#Hooks up with determine_artifact_damage_type_effect to determine how the court artifact was defaced
DamageArtifactAction = {
type = artifact
random_valid = yes
text = {
trigger = { exists = var:artifact_burned }
localization_key = damage_artifact_fire
}
text = {
trigger = { exists = var:artifact_knocked_over }
localization_key = damage_artifact_knocked_over
}
text = {
trigger = { exists = var:artifact_knocked_over }
localization_key = damage_artifact_toppled
}
text = {
trigger = { exists = var:artifact_smeared_food }
localization_key = damage_artifact_smeared_food
}
text = {
trigger = { exists = var:artifact_spilled_drink }
localization_key = damage_artifact_spilled_drink
}
text = {
trigger = { exists = var:artifact_tear }
localization_key = damage_artifact_tear
}
text = {
trigger = { exists = var:artifact_tear }
localization_key = damage_artifact_cut_holes
}
text = {
trigger = { exists = var:artifact_tear_down }
localization_key = damage_artifact_tear_down
}
text = {
trigger = { exists = var:artifact_threw_up }
localization_key = damage_artifact_threw_up
}
text = {
trigger = { exists = var:artifact_unspeakable }
localization_key = damage_artifact_unspeakable
}
text = {
trigger = { exists = var:artifact_damage_fallback }
localization_key = damage_artifact_fallback
}
}
DamageArtifactActionFollowup = {
type = artifact
text = {
trigger = { exists = var:artifact_burned }
localization_key = evidence_artifact_fire
}
text = {
trigger = { exists = var:artifact_knocked_over }
localization_key = evidence_artifact_knocked_over
}
text = {
trigger = { exists = var:artifact_smeared_food }
localization_key = evidence_artifact_smeared_food
}
text = {
trigger = { exists = var:artifact_spilled_drink }
localization_key = evidence_artifact_spilled_drink
}
text = {
trigger = { exists = var:artifact_tear }
localization_key = evidence_artifact_tear
}
text = {
trigger = {
OR = {
exists = var:artifact_tear_down
exists = var:artifact_damage_fallback
}
}
localization_key = evidence_artifact_tear_down
}
text = {
trigger = { exists = var:artifact_threw_up }
localization_key = evidence_artifact_threw_up
}
text = {
trigger = { exists = var:artifact_unspeakable }
localization_key = evidence_artifact_unspeakable
}
}
GetMedievalDance = {
type = character
random_valid = yes
text = {
trigger = {
liege ?= {
capital_province ?= {
geographical_region = world_europe
}
}
culture = { has_cultural_era_or_later = culture_era_late_medieval }
}
localization_key = medieval_dance_carole
}
text = {
trigger = {
liege ?= {
capital_province ?= {
geographical_region = world_europe_north
}
}
}
localization_key = medieval_dance_ring
}
text = {
trigger = {
liege ?= {
capital_province ?= {
geographical_region = world_europe
}
}
}
localization_key = medieval_dance_couple
}
text = {
trigger = {
liege ?= {
capital_province ?= {
geographical_region = world_europe_west
}
}
culture = { has_cultural_era_or_later = culture_era_late_medieval }
}
localization_key = medieval_dance_estampie
}
#Byzantine
text = {
trigger = {
liege ?= {
capital_province ?= {
OR = {
geographical_region = world_europe_south_east
geographical_region = world_asia_minor
}
}
}
}
localization_key = medieval_dance_syrtos
}
text = {
trigger = {
liege ?= {
capital_province ?= {
OR = {
geographical_region = world_europe_south_east
geographical_region = world_asia_minor
}
}
}
}
localization_key = medieval_dance_kerchief
}
text = {
localization_key = medieval_dance_round
}
}