N3OW/common/customizable_localization/00_de_single_combat_custom_loc.txt
2025-02-20 17:49:25 +00:00

1131 lines
No EOL
17 KiB
Text

############################################
## Scripted Localization for German Loc ##
### BY Kai Bagehorn ###
############################################
DE_1_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_1_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_1_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_1_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_1_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_1_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_1_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_1_grit_type_dry_grass
}
}
DE_2_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_2_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_2_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_2_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_2_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_2_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_2_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_2_grit_type_dry_grass
}
}
DE_3_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_3_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_3_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_3_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_3_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_3_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_3_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_3_grit_type_dry_grass
}
}
DE_4_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_4_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_4_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_4_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_4_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_4_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_4_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_4_grit_type_dry_grass
}
}
DE_5_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_5_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_5_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_5_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_5_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_5_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_5_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_5_grit_type_dry_grass
}
}
DE_6_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_6_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_6_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_6_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_6_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_6_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_6_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_6_grit_type_dry_grass
}
}
DE_7_GritType = {
log_loc_errors = no
type = character
text = {
trigger = {
location = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
localization_key = CustomLoc_DE_7_grit_type_grit
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = plains
terrain = farmlands
terrain = hills
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_7_grit_type_dirt
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_7_grit_type_sand
}
text = {
trigger = {
location = { terrain = wetlands }
}
localization_key = CustomLoc_DE_7_grit_type_bog_water
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
}
}
}
localization_key = CustomLoc_DE_7_grit_type_twigs
}
text = {
trigger = {
location = { terrain = jungle }
}
localization_key = CustomLoc_DE_7_grit_type_wet_leaves
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_7_grit_type_dry_grass
}
}
DE_1_GroundType = {
log_loc_errors = no
type = character
text = {
trigger = {
exists = scope:locale
#NOT = { scope:locale = flag:wilderness }
}
localization_key = CustomLoc_DE_1_ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_1_ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = CustomLoc_DE_1_ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = CustomLoc_DE_1_ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_1_ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_1_ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = CustomLoc_DE_1_ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = CustomLoc_DE_1_ground_type_grass
}
}
DE_2_GroundType = {
log_loc_errors = no
type = character
text = {
trigger = {
exists = scope:locale
#NOT = { scope:locale = flag:wilderness }
}
localization_key = CustomLoc_DE_2_ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_2_ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = CustomLoc_DE_2_ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = CustomLoc_DE_2_ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_2_ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_2_ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = CustomLoc_DE_2_ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = CustomLoc_DE_2_ground_type_grass
}
}
DE_3_GroundType = {
log_loc_errors = no
type = character
text = {
trigger = {
exists = scope:locale
#NOT = { scope:locale = flag:wilderness }
}
localization_key = CustomLoc_DE_3_ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_3_ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = CustomLoc_DE_3_ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = CustomLoc_DE_3_ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_3_ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_3_ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = CustomLoc_DE_3_ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = CustomLoc_DE_3_ground_type_grass
}
}
DE_4_GroundType = {
log_loc_errors = no
type = character
text = {
trigger = {
exists = scope:locale
#NOT = { scope:locale = flag:wilderness }
}
localization_key = CustomLoc_DE_4_ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_4_ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = CustomLoc_DE_4_ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = CustomLoc_DE_4_ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_4_ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_4_ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = CustomLoc_DE_4_ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = CustomLoc_DE_4_ground_type_grass
}
}
DE_5_GroundType = {
log_loc_errors = no
type = character
text = {
trigger = {
exists = scope:locale
#NOT = { scope:locale = flag:wilderness }
}
localization_key = CustomLoc_DE_5_ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_5_ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = CustomLoc_DE_5_ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = CustomLoc_DE_5_ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_5_ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_5_ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = CustomLoc_DE_5_ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = CustomLoc_DE_5_ground_type_grass
}
}
DE_6_GroundType = {
log_loc_errors = no
type = character
text = {
trigger = {
exists = scope:locale
#NOT = { scope:locale = flag:wilderness }
}
localization_key = CustomLoc_DE_6_ground_type_dust
fallback = yes
}
text = {
trigger = {
location = {
OR = {
terrain = farmlands
terrain = hills
terrain = drylands
}
}
}
localization_key = CustomLoc_DE_6_ground_type_dirt
}
text = {
trigger = {
location = { terrain = mountains }
}
localization_key = CustomLoc_DE_6_ground_type_rocks
}
text = {
trigger = {
location = { terrain = desert_mountains }
}
localization_key = CustomLoc_DE_6_ground_type_sandy_rocks
}
text = {
trigger = {
location = {
OR = {
terrain = desert
terrain = oasis
}
}
}
localization_key = CustomLoc_DE_6_ground_type_sand
}
text = {
trigger = {
location = {
OR = {
terrain = wetlands
terrain = floodplains
}
}
}
localization_key = CustomLoc_DE_6_ground_type_wet_grass
}
text = {
trigger = {
location = {
OR = {
terrain = forest
terrain = taiga
terrain = jungle
}
}
}
localization_key = CustomLoc_DE_6_ground_type_mulch
}
text = {
trigger = {
location = {
OR = {
terrain = steppe
terrain = plains
}
}
}
localization_key = CustomLoc_DE_6_ground_type_grass
}
}