828 lines
16 KiB
Text
828 lines
16 KiB
Text
#Interactions relating to the head of the dynasty
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adopt_interaction = {
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icon = icon_dynasty
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category = interaction_category_diplomacy
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interface_priority = 60
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desc = adopt_interaction_desc
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use_diplomatic_range = yes
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is_shown = {
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OR = {
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# Cultures that default with this tradition should still be able to adopt
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scope:actor.culture = { has_cultural_parameter = allows_adoption }
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NOT = {
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has_game_rule = no_adoption
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}
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}
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NOT = {
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scope:recipient = scope:actor
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}
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scope:actor = {
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is_adult = yes
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OR = {
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# Compassionate people like adopting
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has_trait = compassionate
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# Game rule as an overriding factor
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has_game_rule = adoption_always_allowed
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# You have no kids and your fertility is low
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AND = {
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any_child = {
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count < 1
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}
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fertility <= low_fertility
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}
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# You are married to a same-sex partner
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AND = {
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is_married = yes
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# People in bisexual polygamous spheres are not valid for this
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NOT = {
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OR = {
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AND = {
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any_consort = {
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is_female = yes
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}
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is_male = yes
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}
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AND = {
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any_consort = {
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is_male = yes
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}
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is_female = yes
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}
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}
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}
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}
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# You are unmarried and uninterested in having biological children
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AND = {
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is_married = no
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OR = {
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has_sexuality = asexual
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has_sexuality = homosexual
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}
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}
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# You have a cultrad that lets you adopt
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culture = { has_cultural_parameter = allows_adoption }
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}
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OR = {
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# You are unmarried
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is_married = no
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# You are the dominant partner in at least one of your marriages
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AND = {
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is_female = yes
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matrilinear_marriage = yes
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}
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AND = {
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is_male = yes
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matrilinear_marriage = no
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}
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# Your marriage is same-sex
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NOT = {
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OR = {
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AND = {
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any_consort = {
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is_female = yes
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}
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is_male = yes
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}
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AND = {
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any_consort = {
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is_male = yes
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}
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is_female = yes
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}
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}
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}
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}
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}
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scope:recipient = {
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# Children only
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is_adult = no
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# Landless only (ruler used to catch edge-cases of landless HoF children)
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is_ruler = no
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# Don't get imprisoned children and so on
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is_available = yes
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# None of their close relatives are rulers
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NOT = {
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any_close_or_extended_family_member = { is_ruler = yes }
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}
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# They don't already belong to your house
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NOT = { house = scope:actor.house }
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# Don't adopt your own grandkids
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NOT = {
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any_ancestor = {
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this = scope:actor
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}
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}
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# Don't steal the King of France's great nephew
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NOT = {
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any_liege_or_above = {
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prev.dynasty = dynasty
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}
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}
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}
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}
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is_valid = {}
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is_valid_showing_failures_only = {}
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send_option = { # EP3 Influence
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is_shown = { # Actor must have a government that uses influence
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scope:actor = {
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government_has_flag = government_has_influence
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}
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}
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is_valid = {
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# Actor has enough influence
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scope:actor = { influence >= medium_influence_value }
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# Both characters are within the same top realm
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scope:recipient.top_liege = scope:actor.top_liege
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}
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flag = influence_send_option
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localization = TRADE_INFLUENCE_FOR_BETTER_AI_ACCEPTANCE
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}
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send_options_exclusive = no
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on_accept = {
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show_as_tooltip = {
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adopt_effect = {
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CHILD = scope:recipient
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ADOPTER = scope:actor
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}
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}
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hidden_effect = {
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scope:actor = { trigger_event = adoption.0001 }
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}
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}
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cost = {
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renown = {
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value = {
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add = medium_dynasty_prestige_value
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if = { # Free for free adoption
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limit = {
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scope:actor = {
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OR = {
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culture = { has_cultural_parameter = free_adoption }
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has_game_rule = adoption_always_allowed
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}
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}
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}
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multiply = 0
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}
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if = { # Free for same-sex couples
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limit = {
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scope:actor = {
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OR = {
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AND = {
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any_consort = {
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is_female = yes
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}
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is_female = yes
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}
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AND = {
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any_consort = {
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is_male = yes
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}
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is_male = yes
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}
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}
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}
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}
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multiply = 0
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}
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}
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}
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prestige = {
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value = {
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add = medium_prestige_value
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if = {
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limit = {
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scope:actor = {
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OR = {
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culture = { has_cultural_parameter = free_adoption }
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has_game_rule = adoption_always_allowed
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}
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}
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}
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multiply = 0
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}
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}
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}
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piety = {
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value = {
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add = medium_piety_value
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if = {
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limit = {
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scope:actor = {
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OR = {
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culture = { has_cultural_parameter = free_adoption }
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has_game_rule = adoption_always_allowed
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}
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}
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}
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multiply = 0
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}
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# No piety cost for adopting a righteous-faith child
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if = {
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limit = {
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scope:actor.faith = {
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faith_hostility_level = {
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target = scope:recipient.faith
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value < faith_astray_level
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}
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}
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}
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multiply = 0
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}
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else_if = {
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limit = {
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scope:actor.faith = {
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faith_hostility_level = {
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target = scope:recipient.faith
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value > faith_astray_level
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}
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}
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}
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add = minor_piety_value
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}
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else_if = {
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limit = {
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scope:actor.faith = {
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faith_hostility_level = {
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target = scope:recipient.faith
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value > faith_hostile_level
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}
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}
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}
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add = medium_piety_value
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}
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}
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}
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influence = {
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value = 0
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if = {
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limit = { scope:influence_send_option = yes }
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add = scope:actor.medium_influence_value
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desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION
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}
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}
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}
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ai_potential = {
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any_child = {
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count < 2
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}
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OR = {
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fertility <= low_fertility
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AND = {
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is_male = yes
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NOT = {
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any_spouse = {
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fertility > low_fertility
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is_female = yes
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}
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}
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}
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AND = {
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is_female = yes
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NOT = {
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any_spouse = {
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fertility > low_fertility
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is_male = yes
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}
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}
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}
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}
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}
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ai_targets = {
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ai_recipients = courtiers
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ai_recipients = guests
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# Friends, wards, etc.
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ai_recipients = scripted_relations
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max = 20
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}
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ai_accept = {
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base = 0
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modifier = { # My parents are alive
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add = -15
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desc = parents_are_alive_tt
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OR = {
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father ?= { is_alive = yes }
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mother ?= { is_alive = yes }
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}
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}
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modifier = { # I hate my mother
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add = 10
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desc = i_hate_my_mother_tt
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exists = mother
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mother = { is_alive = yes }
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opinion = {
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value <= medium_negative_opinion
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target = mother
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}
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}
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modifier = { # I hate my father
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add = 10
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desc = i_hate_my_father_tt
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exists = father
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father = { is_alive = yes }
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opinion = {
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value <= medium_negative_opinion
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target = father
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}
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}
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modifier = { # I like my mother
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add = -10
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desc = i_like_my_mother_tt
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exists = mother
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mother = { is_alive = yes }
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opinion = {
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value >= medium_positive_opinion
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target = mother
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}
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}
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modifier = { # I like my father
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add = -10
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desc = i_like_my_father_tt
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exists = father
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father = { is_alive = yes }
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opinion = {
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value >= medium_positive_opinion
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target = father
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}
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}
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modifier = { # I like you
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add = {
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value = 5
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if = {
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limit = {
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opinion = {
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value >= high_positive_opinion
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target = scope:actor
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}
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}
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add = 10
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}
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if = {
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limit = {
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opinion = {
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value >= very_high_positive_opinion
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target = scope:actor
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}
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}
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add = 10
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}
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}
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desc = i_like_you_tt
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opinion = {
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value >= medium_positive_opinion
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target = scope:actor
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}
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}
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modifier = { # You're my friend :)
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add = 10
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desc = youre_my_friend_tt
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has_relation_friend = scope:actor
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}
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modifier = { # You're my guardian
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add = 10
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desc = youre_my_guardian_tt
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has_relation_guardian = scope:actor
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}
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modifier = { # I have no mother
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add = 5
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desc = i_want_a_mother_tt
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scope:actor = { is_female = yes }
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OR = {
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NOT = { exists = mother }
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mother = { is_alive = no }
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}
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}
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modifier = { # I have no father
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add = 5
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desc = i_want_a_father_tt
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scope:actor = { is_male = yes }
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OR = {
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NOT = { exists = father }
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father = { is_alive = no }
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}
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}
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modifier = { # I am a noble!
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add = -15
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desc = i_am_noble_tt
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has_no_particular_noble_roots_trigger = no
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}
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modifier = { # We are so alike ^^
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add = {
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value = 5
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if = {
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limit = {
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number_of_personality_traits_in_common = {
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target = scope:actor
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value = 2
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}
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}
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multiply = 2
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}
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else_if = {
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limit = {
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number_of_personality_traits_in_common = {
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target = scope:actor
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value = 3
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}
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}
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multiply = 3
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}
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else_if = {
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limit = {
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number_of_personality_traits_in_common = {
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target = scope:actor
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value = 4
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}
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}
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multiply = 4
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}
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}
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desc = we_are_alike_tt
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number_of_personality_traits_in_common = {
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target = scope:actor
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value >= 1
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}
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}
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modifier = { # Yo, you're offering me a place in a landed house? Sick.
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add = 10
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desc = ambition_tt
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has_trait = ambitious
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}
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modifier = {
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add = 25
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scope:influence_send_option = yes
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desc = INFLUENCE_INTERACTION_ACCEPTANCE_SEND_OPTION
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}
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}
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ai_frequency = 120
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ai_will_do = {
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base = 50
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modifier = { # I am childless and my marriage will never produce heirs
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add = 100
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scope:actor = {
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any_child = {
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count < 1
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}
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OR = {
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fertility <= low_fertility
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AND = {
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is_male = yes
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NOT = {
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any_spouse = {
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fertility > low_fertility
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is_female = yes
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}
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}
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}
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AND = {
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is_female = yes
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NOT = {
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any_spouse = {
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fertility > low_fertility
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is_male = yes
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}
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}
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}
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}
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}
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}
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modifier = { # I am kind and the child is an orphan
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add = 100
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scope:actor = {
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ai_compassion >= high_positive_compassion
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}
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NOT = {
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exists = scope:recipient.mother
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exists = scope:recipient.father
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}
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}
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modifier = { # Traits in common
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add = 25
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scope:actor = {
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number_of_personality_traits_in_common = {
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target = scope:recipient
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value = 1
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}
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}
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}
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modifier = { # Traits in common
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add = 25
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scope:actor = {
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number_of_personality_traits_in_common = {
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target = scope:recipient
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value = 2
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}
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}
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}
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modifier = { # Traits in common
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add = 25
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scope:actor = {
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number_of_personality_traits_in_common = {
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target = scope:recipient
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value = 3
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}
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}
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}
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modifier = { # My culture is into adoption
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add = 25
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scope:actor = {
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OR = {
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culture = { has_cultural_parameter = free_adoption }
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has_game_rule = adoption_always_allowed
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}
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}
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}
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modifier = { # I like the kid
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add = 25
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scope:actor = {
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opinion = {
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value >= medium_positive_opinion
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target = scope:recipient
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}
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}
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}
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modifier = { # The kid is my friend uwu
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add = 25
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scope:actor = {
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has_relation_friend = scope:recipient
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}
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}
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modifier = { # The kid is my ward
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add = 25
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scope:actor = {
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has_relation_guardian = scope:recipient
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}
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}
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modifier = { # I care about bloodlines and dynasties and whatnot
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add = -25
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scope:actor = {
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NOR = {
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culture = { has_cultural_parameter = free_adoption }
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has_game_rule = adoption_always_allowed
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has_trait = humble
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has_trait = callous
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}
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}
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}
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modifier = { # I will not adopt filthy filthy heretics
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factor = 0
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faith = {
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faith_hostility_level = {
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target = scope:recipient.faith
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value >= faith_astray_level
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}
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}
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}
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}
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}
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|
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adventurer_adopt_interaction = {
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icon = icon_adopt_house_member
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category = interaction_category_diplomacy
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interface_priority = 60
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cooldown = { years = 2 }
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desc = adventurer_adopt_interaction_desc
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use_diplomatic_range = yes
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is_shown = {
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scope:actor = { is_landless_adventurer = yes }
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scope:recipient = {
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is_ruler = no
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# They don't already belong to your dynasty
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NOT = { dynasty = scope:actor.dynasty }
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}
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}
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|
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is_valid = {}
|
|
|
|
is_valid_showing_failures_only = {
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# Don't get imprisoned children and so on
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scope:recipient = {
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is_available = yes
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is_courtier_of = scope:actor
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opinion = {
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value >= 40 # sync with define:NDomicile|TEMPERAMENT_THRESHOLD_HIGH
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target = scope:actor
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}
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has_no_particular_noble_roots_trigger = yes
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}
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scope:recipient = {
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NOT = { has_trait = devoted }
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}
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scope:recipient = {
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NOT = { has_trait = gallivanter }
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}
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}
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|
|
|
on_accept = {
|
|
show_as_tooltip = {
|
|
adventurer_adopt_effect = {
|
|
CHILD = scope:recipient
|
|
ADOPTER = scope:actor
|
|
}
|
|
scope:actor = { set_designated_heir = scope:recipient }
|
|
}
|
|
hidden_effect = {
|
|
scope:actor = { trigger_event = adoption.0002 }
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
prestige = {
|
|
value = {
|
|
add = medium_prestige_value
|
|
if = {
|
|
limit = {
|
|
scope:actor = {
|
|
OR = {
|
|
culture = { has_cultural_parameter = free_adoption }
|
|
has_game_rule = adoption_always_allowed
|
|
}
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_accept = {
|
|
base = 0
|
|
modifier = { # My parents are alive
|
|
add = -15
|
|
desc = parents_are_alive_tt
|
|
OR = {
|
|
father ?= { is_alive = yes }
|
|
mother ?= { is_alive = yes }
|
|
}
|
|
}
|
|
modifier = { # I hate my mother
|
|
add = 10
|
|
desc = i_hate_my_mother_tt
|
|
exists = mother
|
|
mother = { is_alive = yes }
|
|
opinion = {
|
|
value <= medium_negative_opinion
|
|
target = mother
|
|
}
|
|
}
|
|
modifier = { # I hate my father
|
|
add = 10
|
|
desc = i_hate_my_father_tt
|
|
exists = father
|
|
father = { is_alive = yes }
|
|
opinion = {
|
|
value <= medium_negative_opinion
|
|
target = father
|
|
}
|
|
}
|
|
modifier = { # I like my mother
|
|
add = -10
|
|
desc = i_like_my_mother_tt
|
|
exists = mother
|
|
mother = { is_alive = yes }
|
|
opinion = {
|
|
value >= medium_positive_opinion
|
|
target = mother
|
|
}
|
|
}
|
|
modifier = { # I like my father
|
|
add = -10
|
|
desc = i_like_my_father_tt
|
|
exists = father
|
|
father = { is_alive = yes }
|
|
opinion = {
|
|
value >= medium_positive_opinion
|
|
target = father
|
|
}
|
|
}
|
|
modifier = { # I like you
|
|
add = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
opinion = {
|
|
value >= high_positive_opinion
|
|
target = scope:actor
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
opinion = {
|
|
value >= very_high_positive_opinion
|
|
target = scope:actor
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
}
|
|
desc = i_like_you_tt
|
|
opinion = {
|
|
value >= medium_positive_opinion
|
|
target = scope:actor
|
|
}
|
|
}
|
|
modifier = { # You're my friend :)
|
|
add = 10
|
|
desc = youre_my_friend_tt
|
|
has_relation_friend = scope:actor
|
|
}
|
|
modifier = { # You're my guardian
|
|
add = 10
|
|
desc = youre_my_guardian_tt
|
|
has_relation_guardian = scope:actor
|
|
}
|
|
modifier = { # I have no mother
|
|
add = 5
|
|
desc = i_want_a_mother_tt
|
|
scope:actor = { is_female = yes }
|
|
OR = {
|
|
NOT = { exists = mother }
|
|
mother = { is_alive = no }
|
|
}
|
|
}
|
|
modifier = { # I have no father
|
|
add = 5
|
|
desc = i_want_a_father_tt
|
|
scope:actor = { is_male = yes }
|
|
OR = {
|
|
NOT = { exists = father }
|
|
father = { is_alive = no }
|
|
}
|
|
}
|
|
modifier = { # I am a noble!
|
|
add = -15
|
|
desc = i_am_noble_tt
|
|
has_no_particular_noble_roots_trigger = no
|
|
}
|
|
modifier = { # We are so alike ^^
|
|
add = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
number_of_personality_traits_in_common = {
|
|
target = scope:actor
|
|
value = 2
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
number_of_personality_traits_in_common = {
|
|
target = scope:actor
|
|
value = 3
|
|
}
|
|
}
|
|
multiply = 3
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
number_of_personality_traits_in_common = {
|
|
target = scope:actor
|
|
value = 4
|
|
}
|
|
}
|
|
multiply = 4
|
|
}
|
|
}
|
|
desc = we_are_alike_tt
|
|
number_of_personality_traits_in_common = {
|
|
target = scope:actor
|
|
value >= 1
|
|
}
|
|
}
|
|
modifier = { # Yo, you're offering me a place in a landed house? Sick.
|
|
add = 10
|
|
desc = ambition_tt
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|