1240 lines
23 KiB
Text
1240 lines
23 KiB
Text
impress_intent_vassalization_acceptance_value = { # values synced with offer_vassalization_interaction
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value = -50
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#Perks
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if = {
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limit = {
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has_perk = true_ruler_perk
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}
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add = true_ruler_value
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}
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# Education 5 boost
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if = {
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limit = {
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has_trait_with_flag = offer_vassalisation_25
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}
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add = 25
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}
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#Events
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if = {
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limit = {
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has_character_modifier = event_bonus_to_vassal_accept
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}
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add = 20
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}
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# Struggles
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if = {
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limit = {
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scope:impress_check = {
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has_opinion_modifier = {
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modifier = scheme_sway_and_compelled_to_submit_opinion
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target = prev
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}
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}
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}
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add = 20
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}
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#Rekindler of Iran
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if = {
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limit = {
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dynasty ?= { has_dynasty_modifier = fp3_rekindler_of_iran_modifier }
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scope:impress_check = {
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culture = { has_cultural_pillar = heritage_iranian }
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}
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}
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add = 20
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}
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#Obedience
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if = {
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limit = {
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scope:impress_check = {
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is_obedient_to = prev
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}
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}
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add = 20
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}
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#Cultural Acceptance
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if = {
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limit = {
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NOT = { has_same_culture_as = scope:impress_check }
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culture = {
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cultural_acceptance = { target = scope:impress_check.culture value <= 90 }
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}
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}
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add = offer_vassalage_acceptance_value
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}
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#Has no Available Vassal Limit
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if = {
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limit = { vassal_limit_available < 1 }
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add = -1000
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}
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#Different faith, no pluralism.
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if = {
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limit = {
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scope:impress_check = {
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NOR = { #Of two different faiths AND the potential vassal's faith is not pluralistic.
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faith = root.faith
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faith = { has_doctrine = doctrine_pluralism_pluralistic }
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}
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}
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}
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add = {
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value = -40
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if = {
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limit = {
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scope:impress_check.faith = {
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faith_hostility_level = {
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target = root.faith
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value >= faith_hostile_level
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}
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}
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}
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add = -40
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}
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if = {
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limit = {
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scope:impress_check.faith = {
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faith_hostility_level = {
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target = root.faith
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value >= faith_evil_level
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}
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}
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}
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add = -40
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}
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}
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}
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#Different faith, pluralism.
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if = {
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limit = {
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scope:impress_check = {
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faith != root.faith
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faith = { has_doctrine = doctrine_pluralism_pluralistic }
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}
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NOT = {
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root.faith = { has_doctrine = doctrine_pluralism_pluralistic }
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}
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}
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add = {
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value = -20
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if = {
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limit = {
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scope:impress_check.faith = {
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faith_hostility_level = {
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target = root.faith
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value >= faith_hostile_level
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}
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}
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}
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add = -20
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}
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if = {
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limit = {
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scope:impress_check.faith = {
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faith_hostility_level = {
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target = root.faith
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value >= faith_evil_level
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}
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}
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}
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add = -20
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}
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}
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}
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#Different faith, both have pluralism.
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if = {
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limit = {
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scope:impress_check = {
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faith != root.faith
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root.faith = { has_doctrine = doctrine_pluralism_pluralistic }
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faith = { has_doctrine = doctrine_pluralism_pluralistic }
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}
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}
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add = {
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value = -10
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if = {
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limit = {
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scope:impress_check.faith = {
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faith_hostility_level = {
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target = root.faith
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value >= faith_hostile_level
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}
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}
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}
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add = -10
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}
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if = {
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limit = {
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scope:impress_check.faith = {
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faith_hostility_level = {
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target = root.faith
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value >= faith_evil_level
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}
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}
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}
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add = -10
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}
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}
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}
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#I am a King! Or Emperor
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if = {
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limit = {
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scope:impress_check = { highest_held_title_tier = tier_kingdom }
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}
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add = {
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value = -50
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if = {
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limit = {
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scope:impress_check = {
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OR = {
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government_has_flag = government_is_republic
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government_has_flag = government_is_theocracy
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}
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}
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}
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add = -50
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}
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if = {
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limit = {
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scope:impress_check.sub_realm_size >= 5
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}
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add = -50
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}
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if = {
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limit = {
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scope:impress_check.sub_realm_size >= 10
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}
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add = -100
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}
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if = {
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limit = {
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scope:impress_check.highest_held_title_tier = tier_empire
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}
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multiply = 1.5
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}
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}
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}
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#We just fought against each other.
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if = {
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limit = {
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scope:impress_check = {
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any_truce_holder = {
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this = root
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}
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}
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}
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add = -50
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}
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#I fought an independence war against you.
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if = {
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limit = {
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scope:impress_check = {
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exists = var:independence_war_former_liege
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var:independence_war_former_liege = root
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}
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}
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add = -200
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}
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# I am Tribal and you are not
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if = {
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limit = {
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scope:impress_check = {
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government_has_flag = government_is_tribal
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}
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root = {
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NOT = { government_has_flag = government_is_tribal }
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}
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}
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add = -20
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}
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# You are Tribal and I am not
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if = {
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limit = {
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root = {
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government_has_flag = government_is_tribal
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}
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scope:impress_check = {
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NOT = { government_has_flag = government_is_tribal }
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}
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}
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add = -20
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}
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# I am Nomadic and you are Nomadic
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if = {
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limit = {
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scope:impress_check = { government_has_flag = government_is_nomadic }
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government_has_flag = government_is_nomadic
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}
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add = -50
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}
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# I am Nomadic and you are not
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if = {
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limit = {
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scope:impress_check = { government_has_flag = government_is_nomadic }
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NOT = { government_has_flag = government_is_nomadic }
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}
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add = -75
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}
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# You are Nomadic and I am not
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if = {
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limit = {
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government_has_flag = government_is_nomadic
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scope:impress_check = { government_has_flag = government_is_nomadic }
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}
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add = -75
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}
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#Isolationist tradition
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if = {
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limit = {
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root.culture != scope:impress_check.culture
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scope:impress_check.culture = {
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has_cultural_tradition = tradition_isolationist
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}
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}
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add = -20
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}
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#Bankrupt
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if = {
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limit = {
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root.gold <= -1
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}
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add = -100
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}
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#Wide difference in rank
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if = {
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limit = {
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root = {
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tier_difference = {
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target = scope:impress_check
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value > 1
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}
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}
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}
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add = 10
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}
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# Is a Hegemon
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if = {
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limit = {
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highest_held_title_tier = tier_hegemony
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}
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add = 10
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}
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# Allied
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if = {
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limit = {
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scope:impress_check = {
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is_allied_to = root
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}
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}
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add = 20
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}
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# Is the Rightful Liege of recipient
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if = {
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limit = {
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is_rightful_liege_of = scope:impress_check
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}
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add = 20
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}
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#Is not the Rightful Liege of recipient
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else = {
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add = -20
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}
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# Encircled
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if = {
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limit = {
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scope:impress_check = {
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NOT = {
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any_neighboring_top_liege_realm_owner = {
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this != root
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}
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}
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NOT = {
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any_realm_county = {
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is_coastal_county = yes
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}
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}
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}
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}
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add = 20
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}
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#Distant Realm — Overseas Connection
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if = {
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limit = {
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root = {
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character_is_realm_neighbor = scope:impress_check
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NOT = { #Ibiza should want to be a vassal of Mallorca, etc.
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character_is_land_realm_neighbor = scope:impress_check
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is_rightful_liege_of = scope:impress_check
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}
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}
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}
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add = -100
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}
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#Distant Realm - No Connection
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if = {
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limit = {
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NOT = {
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character_is_realm_neighbor = scope:impress_check
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}
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scope:impress_check.capital_province = {
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squared_distance = { target = prev.capital_province value < 200000 }
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}
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}
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add = -250
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}
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if = { #Remote Realm.
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limit = {
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NOT = {
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character_is_realm_neighbor = scope:impress_check
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}
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scope:impress_check.capital_province = { squared_distance = { target = prev.capital_province value >= 200000 } }
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}
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add = -500
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}
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#Military Strength
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add = {
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value = 1
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subtract = {
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value = scope:impress_check.max_military_strength # Intended for recipient to use max, to avoid having vassalizations become too easy for weakened realms
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divide = { value = current_military_strength min = 1 }
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}
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multiply = 20
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ceiling = yes
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}
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#Vassal Opinion
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if = {
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limit = {
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number_of_powerful_vassals >= 1
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}
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add = {
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value = 0
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every_powerful_vassal = {
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if = {
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limit = {
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save_temporary_opinion_value_as = {
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name = vassal_opinion
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target = prev
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}
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}
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add = scope:vassal_opinion
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}
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}
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if = {
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limit = {
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number_of_powerful_vassals > 0
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}
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divide = number_of_powerful_vassals
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}
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else = {
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divide = 5
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}
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divide = 5
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}
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}
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#MINOR
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#Friend modifier.
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if = {
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limit = {
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scope:impress_check = {
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has_relation_friend = root
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NOT = { has_relation_best_friend = root }
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}
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}
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add = 10
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}
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#Best Friend modifier.
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if = {
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limit = {
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scope:impress_check = {
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has_relation_best_friend = root
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}
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}
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add = 20
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}
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#Lover modifier.
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if = {
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limit = {
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scope:impress_check = {
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has_relation_lover = root
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NOT = { has_relation_soulmate = root }
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}
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}
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add = 10
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}
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#Soulmate modifier.
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if = {
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limit = {
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scope:impress_check = {
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has_relation_soulmate = root
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}
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}
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add = 20
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}
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#Rivalry modifier.
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if = {
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limit = {
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scope:impress_check = {
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has_relation_rival = root
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NOT = { has_relation_nemesis = root }
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}
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}
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add = -100
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}
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#Nemesis modifier.
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if = {
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limit = {
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scope:impress_check = {
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has_relation_nemesis = root
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}
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}
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add = -1000
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}
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#Same Dynasty modifier.
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if = {
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limit = {
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scope:impress_check = {
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dynasty = root.dynasty
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}
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}
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add = 5
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}
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# Same language
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if = {
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limit = {
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root = {
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knows_language_of_culture = scope:impress_check.culture
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}
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}
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add = 5
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}
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# Iberian Struggle, less likely for outsiders to vassalize inside
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if = {
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limit = {
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root = {
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NOT = {
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any_character_struggle = { is_struggle_type = iberian_struggle }
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}
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}
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scope:impress_check = {
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any_character_struggle = { is_struggle_type = iberian_struggle }
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}
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}
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add = -35
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}
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#Ageism modifier vs kids.
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if = {
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limit = {
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root = {
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age < 12
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}
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scope:impress_check = {
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age > 16
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}
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}
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add = -5
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}
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#Illegitimacy modifier.
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if = {
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limit = {
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OR = {
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AND = {
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root = {
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has_trait = bastard
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}
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scope:impress_check = {
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faith = { NOT = { has_doctrine = doctrine_bastardry_none } }
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}
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}
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has_trait = denounced
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has_trait = disinherited
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}
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}
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add = -10
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}
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#Claimant modifier.
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if = {
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limit = {
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root.primary_title = {
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scope:impress_check = {
|
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has_claim_on = prev
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}
|
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}
|
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}
|
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add = -20
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}
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# Ambitious
|
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if = {
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limit = {
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scope:impress_check = {
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has_trait = ambitious
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}
|
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}
|
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add = -20
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}
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# Paranoid
|
|
if = {
|
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limit = {
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scope:impress_check = {
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has_trait = paranoid
|
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}
|
|
}
|
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add = -20
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}
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# Arrogant
|
|
if = {
|
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limit = {
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scope:impress_check = {
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has_trait = arrogant
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}
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}
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add = -20
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}
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# Fickle
|
|
if = {
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limit = {
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scope:impress_check = {
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has_trait = fickle
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}
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}
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add = -10
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}
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# Stubborn
|
|
if = {
|
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limit = {
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scope:impress_check = {
|
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has_trait = stubborn
|
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}
|
|
}
|
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add = -10
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}
|
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# Trusting
|
|
if = {
|
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limit = {
|
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scope:impress_check = {
|
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has_trait = trusting
|
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}
|
|
}
|
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add = 5
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}
|
|
# Content
|
|
if = {
|
|
limit = {
|
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scope:impress_check = {
|
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has_trait = content
|
|
}
|
|
}
|
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add = 5
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}
|
|
# OPINION INFLUENCE
|
|
if = {
|
|
limit = {
|
|
scope:impress_check = {
|
|
has_dread_level_towards = {
|
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target = root
|
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level = 1
|
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}
|
|
}
|
|
}
|
|
add = {
|
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value = 10
|
|
if = {
|
|
limit = {
|
|
root = {
|
|
exists = root.dynasty
|
|
dynasty = {
|
|
has_dynasty_perk = guile_legacy_5
|
|
}
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:impress_check = {
|
|
has_dread_level_towards = {
|
|
target = prev
|
|
level = 2
|
|
}
|
|
}
|
|
}
|
|
add = {
|
|
value = 20
|
|
if = {
|
|
limit = {
|
|
exists = dynasty
|
|
dynasty = {
|
|
has_dynasty_perk = guile_legacy_5
|
|
}
|
|
}
|
|
multiply = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
if = { # DIPLOMATIC COURT GRANDEUR BONUS
|
|
limit = {
|
|
has_royal_court = yes
|
|
has_dlc_feature = royal_court
|
|
has_court_type = court_diplomatic
|
|
court_grandeur_current_level >= 1
|
|
}
|
|
add = {
|
|
value = court_grandeur_current
|
|
if = {
|
|
limit = { # Reduce the bonus if you are below your expected level
|
|
court_grandeur_current_level < court_grandeur_minimum_expected_level
|
|
}
|
|
multiply = 0.15
|
|
}
|
|
else = {
|
|
multiply = 0.3
|
|
}
|
|
}
|
|
}
|
|
|
|
# INSPECTION BONUSES
|
|
if = {
|
|
limit = {
|
|
scope:impress_check = {
|
|
has_variable_list = lesser_inspection_bonus
|
|
is_target_in_variable_list = {
|
|
name = lesser_inspection_bonus
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
add = 5
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:impress_check = {
|
|
has_variable_list = inspection_bonus
|
|
is_target_in_variable_list = {
|
|
name = inspection_bonus
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:impress_check = {
|
|
has_variable_list = inspection_reward
|
|
is_target_in_variable_list = {
|
|
name = inspection_reward
|
|
target = prev
|
|
}
|
|
}
|
|
}
|
|
add = 10
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_character_modifier = inspection_reward_focused_vassal_acceptance
|
|
}
|
|
add = 10
|
|
}
|
|
|
|
# LOW LEGITIMACY
|
|
if = {
|
|
limit = {
|
|
has_legitimacy_flag = reduced_vassalization_acceptance
|
|
}
|
|
add = -25
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_legitimacy_flag = very_reduced_vassalization_acceptance
|
|
}
|
|
add = -50
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_legitimacy_flag = massively_reduced_vassalization_acceptance
|
|
}
|
|
add = -75
|
|
}
|
|
# HIGH LEGITIMACY
|
|
if = {
|
|
limit = {
|
|
has_legitimacy_flag = increased_vassalization_acceptance
|
|
}
|
|
add = 25
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_legitimacy_flag = very_increased_vassalization_acceptance
|
|
}
|
|
add = 50
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_legitimacy_flag = extra_increased_vassalization_acceptance
|
|
}
|
|
add = 75
|
|
}
|
|
|
|
#HISTORICALLY ADMIN PEOPLES WANT TO BE ADMIN
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_administrative
|
|
scope:impress_check = {
|
|
culture = {
|
|
OR = {
|
|
this = culture:greek
|
|
any_parent_culture_or_above = {
|
|
this = culture:greek
|
|
}
|
|
this = culture:han
|
|
any_parent_culture_or_above = {
|
|
this = culture:han
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
add = 30
|
|
}
|
|
|
|
# AI-only weights, keep the pope from vassalizing too fast
|
|
if = {
|
|
limit = {
|
|
exists = faith:catholic.religious_head
|
|
faith:catholic.religious_head = root
|
|
root = { is_ai = yes }
|
|
}
|
|
add = -50
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:actor ?= {
|
|
has_variable = severed_head_vassalization
|
|
var:severed_head_vassalization = {
|
|
this = scope:impress_check
|
|
}
|
|
}
|
|
}
|
|
add = 200
|
|
desc = COWED_BY_SEVERED_HEAD_MODIFIER
|
|
}
|
|
|
|
#Mandala Tributaries should not want to be vassals
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_mandala
|
|
scope:impress_check = { is_tributary_of = scope:actor }
|
|
}
|
|
add = -35
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_mandala
|
|
scope:impress_check = { government_has_flag = government_is_mandala }
|
|
}
|
|
|
|
add = -25
|
|
}
|
|
|
|
#Your Radiance
|
|
if = {
|
|
limit = {
|
|
has_unruined_mandala_capital_trigger = yes
|
|
}
|
|
add = mandala_radiance_value
|
|
}
|
|
}
|
|
|
|
base_wedding_cost = {
|
|
# Base cost
|
|
value = 25
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_duchy
|
|
}
|
|
add = 25
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
add = 75
|
|
}
|
|
if = {
|
|
limit = {
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
add = 75
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
has_game_rule = hard_difficulty
|
|
}
|
|
multiply = 0.5
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_ai = yes
|
|
has_game_rule = very_hard_difficulty
|
|
}
|
|
multiply = 0.25
|
|
}
|
|
}
|
|
|
|
#This is only to be used in the arrange marriage interaction window
|
|
ui_avg_wedding_cost = {
|
|
value = 0
|
|
# Base Cost
|
|
add = {
|
|
value = root.base_wedding_cost
|
|
desc = WEDDING_BASE_COST
|
|
# Scale by Era
|
|
multiply = {
|
|
value = activity_cost_scale_by_era
|
|
desc = activity_cost_scale_by_era_desc
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = {
|
|
value = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
desc = ep2_activities_legacy_track
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
|
|
multiply = 0
|
|
}
|
|
}
|
|
# OPTIONS
|
|
add = { # Entertainment
|
|
add = { # Calculate the average of the three option costs
|
|
value = 0
|
|
add = 20 # Bad Option Cost
|
|
add = 60 # Normal Option Cost
|
|
add = 180 # Good Option Cost
|
|
# Divide by the total number of option levels so we get an average option cost
|
|
divide = 3
|
|
# Scale option costs by era
|
|
multiply = activity_cost_scale_by_era
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = {
|
|
value = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
desc = ep2_activities_legacy_track
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
add = { # Food
|
|
value = { # Calculate the average of the three option costs
|
|
value = 0
|
|
add = 20 # Bad Option Cost
|
|
add = 60 # Normal Option Cost
|
|
add = 180 # Good Option Cost
|
|
# Scale option costs by era
|
|
multiply = activity_cost_scale_by_era
|
|
# Divide by the total number of option levels so we get an average option cost
|
|
divide = 3
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = {
|
|
value = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
desc = ep2_activities_legacy_track
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
add = { # Decoration
|
|
value = { # Calculate the average of the three option costs
|
|
value = 0
|
|
add = 40 # Bad Option Cost
|
|
add = 120 # Normal Option Cost
|
|
add = 360 # Good Option Cost
|
|
# Scale option costs by era
|
|
multiply = activity_cost_scale_by_era
|
|
# Divide by the total number of option levels so we get an average option cost
|
|
divide = 3
|
|
}
|
|
if = {
|
|
limit = {
|
|
root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = {
|
|
value = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
desc = ep2_activities_legacy_track
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
# Make it a multiple of 5 (rounded up)
|
|
divide = 5
|
|
ceiling = yes
|
|
multiply = 5
|
|
}
|
|
}
|
|
|
|
base_bloody_wedding_cost = {
|
|
# Base cost
|
|
value = base_wedding_cost
|
|
multiply = 2.5
|
|
subtract = base_wedding_cost
|
|
}
|
|
|
|
real_wedding_cost_actor_scope = {
|
|
value = {
|
|
add = {
|
|
value = scope:actor.base_wedding_cost
|
|
desc = WEDDING_BASE_COST
|
|
}
|
|
multiply = {
|
|
value = activity_cost_scale_by_era
|
|
desc = activity_cost_scale_by_era_desc
|
|
}
|
|
# If there's a host already, scope into them.
|
|
if = {
|
|
limit = { exists = scope:actor }
|
|
# Dynasty Legacies.
|
|
if = {
|
|
limit = {
|
|
scope:actor.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = {
|
|
scope:actor = {
|
|
factor_zero_if_entitled_to_freebie_activity_trigger = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_wedding_promise_gold_actor = {
|
|
# Base Cost
|
|
add = {
|
|
value = scope:actor.real_wedding_cost_actor_scope
|
|
}
|
|
|
|
# OPTIONS
|
|
add = { # Entertainment
|
|
value = { # Calculate the average of the three option costs
|
|
value = 0
|
|
add = 20 # Bad Option Cost
|
|
add = 60 # Normal Option Cost
|
|
add = 180 # Good Option Cost
|
|
# Scale option costs by era
|
|
multiply = scope:actor.activity_cost_scale_by_era
|
|
# Divide by the total number of option levels so we get an average option cost
|
|
divide = 3
|
|
}
|
|
}
|
|
add = { # Food
|
|
value = { # Calculate the average of the three option costs
|
|
value = 0
|
|
add = 20 # Bad Option Cost
|
|
add = 60 # Normal Option Cost
|
|
add = 180 # Good Option Cost
|
|
# Scale option costs by era
|
|
multiply = scope:actor.activity_cost_scale_by_era
|
|
# Divide by the total number of option levels so we get an average option cost
|
|
divide = 3
|
|
}
|
|
}
|
|
add = { # Decoration
|
|
value = { # Calculate the average of the three option costs
|
|
value = 0
|
|
add = 40 # Bad Option Cost
|
|
add = 120 # Normal Option Cost
|
|
add = 360 # Good Option Cost
|
|
# Scale option costs by era
|
|
multiply = scope:actor.activity_cost_scale_by_era
|
|
# Divide by the total number of option levels so we get an average option cost
|
|
divide = 3
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = { exists = scope:actor }
|
|
# Dynasty Legacies.
|
|
if = {
|
|
limit = {
|
|
scope:actor.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = {
|
|
scope:actor = {
|
|
factor_zero_if_entitled_to_freebie_activity_trigger = yes
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
real_wedding_cost_root_scope = {
|
|
value = {
|
|
add = {
|
|
value = base_wedding_cost
|
|
desc = WEDDING_BASE_COST
|
|
}
|
|
multiply = {
|
|
value = activity_cost_scale_by_era
|
|
desc = activity_cost_scale_by_era_desc
|
|
}
|
|
# If there's a host already, scope into them.
|
|
if = {
|
|
limit = { exists = this }
|
|
# Dynasty Legacies.
|
|
if = {
|
|
limit = {
|
|
dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = {
|
|
factor_zero_if_entitled_to_freebie_activity_trigger = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
real_wedding_cost_root_scope_plus_50 = {
|
|
value = {
|
|
add = {
|
|
value = base_wedding_cost
|
|
desc = WEDDING_BASE_COST
|
|
}
|
|
add = 50
|
|
multiply = {
|
|
value = activity_cost_scale_by_era
|
|
desc = activity_cost_scale_by_era_desc
|
|
}
|
|
# If there's a host already, scope into them.
|
|
if = {
|
|
limit = { exists = this }
|
|
# Dynasty Legacies.
|
|
if = {
|
|
limit = {
|
|
dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
|
|
}
|
|
multiply = ep2_activities_legacy_2_grand_weddings_discount_value
|
|
}
|
|
# Some people get one free.
|
|
if = {
|
|
limit = {
|
|
factor_zero_if_entitled_to_freebie_activity_trigger = yes
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
marriage_recieve_proposal_cooldown = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
is_ai = yes
|
|
scope:recipient ?= { is_ai = no }
|
|
}
|
|
add = 0.5
|
|
}
|
|
}
|
|
|
|
came_to_my_wedding_opinion_value_low = {
|
|
# Keep synced with came_to_my_wedding_opinion uses
|
|
value = 5
|
|
}
|
|
|
|
came_to_my_wedding_opinion_value_medium = {
|
|
# Keep synced with came_to_my_wedding_opinion uses
|
|
value = 10
|
|
}
|
|
|
|
came_to_my_wedding_opinion_value_high = {
|
|
# Keep synced with came_to_my_wedding_opinion uses
|
|
value = 15
|
|
}
|
|
|
|
number_of_current_and_former_spouses = {
|
|
value = 0
|
|
every_spouse = {
|
|
add = 1
|
|
}
|
|
every_former_spouse = {
|
|
add = 1
|
|
}
|
|
every_memory = {
|
|
memory_type = spouse_died
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
wedding_ceremony_phase_duration = {
|
|
value = 2
|
|
if = {
|
|
limit = { has_multiple_players = yes }
|
|
add = 2
|
|
}
|
|
}
|
|
|
|
dolt_stewardship_adjusted_difficulty_value = {
|
|
value = 24
|
|
subtract = scope:dolt.stewardship
|
|
}
|
|
|
|
break_betrothal_prestige_cost = {
|
|
value = 1
|
|
every_close_family_member = {
|
|
limit = {
|
|
court_owner = scope:attacker
|
|
is_betrothed = yes
|
|
betrothed = {
|
|
court_owner = scope:defender
|
|
is_close_family_of = scope:defender
|
|
}
|
|
}
|
|
add = 1
|
|
}
|
|
}
|