539 lines
14 KiB
Text
539 lines
14 KiB
Text
namespace = mpo_misc
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scripted_effect leave_behind_heritage_culture_effect = {
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# First, check if there's a previous culture who used to be here. We want them first.
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# It's immersive to see previous cultures come back, but we don't want accidental erasure of Mongolic/Turkic heritage.
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# So we only care about the previous culture if it shares the 'core heritage' of the Steppe Region they're in.
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# Mongolic heritage in the east, turkic in the center and west, etc.
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if = {
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limit = {
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scope:old_capital_county.var:migration_previous_culture ?= {
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has_same_culture_heritage = $CULTURE$
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}
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}
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scope:old_capital_county.holder = {
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set_culture = scope:old_capital_county.var:migration_previous_culture
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}
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# If cultures are large, divergent cultures are more interesting and immersive than mega-blobs.
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scope:old_capital_county.var:migration_previous_culture = {
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if = {
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limit = {
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any_culture_county = { count >= 20 }
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}
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save_scope_as = large_divergence_chance
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}
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}
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}
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else_if = {
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limit = {
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scope:old_holder.domicile.domicile_culture ?= {
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has_same_culture_heritage = $CULTURE$
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}
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}
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scope:old_capital_county.holder = {
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set_culture = scope:old_holder.domicile.domicile_culture
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}
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# If cultures are large, divergent cultures are more interesting and immersive than mega-blobs.
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scope:old_holder.domicile.domicile_culture = {
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if = {
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limit = {
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any_culture_county = { count >= 20 }
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}
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save_scope_as = large_divergence_chance
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}
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}
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}
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else = {
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scope:old_capital_county.holder = {
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set_culture = $CULTURE$
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}
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$CULTURE$ = {
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if = {
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limit = {
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any_culture_county = { count >= 20 }
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}
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save_scope_as = large_divergence_chance
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}
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else = {
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save_scope_as = small_divergence_chance
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}
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}
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}
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}
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mpo_misc.0001 = {
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type = character_event
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hidden = yes
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trigger = {
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scope:old_capital_county.holder = {
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government_has_flag = government_is_herder
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}
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}
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immediate = {
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# Eastern Steppe: Mongolic Heritage (Mongol)
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if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_steppe_east
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:mongol }
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}
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# Western Siberian Steppe: Turkic Heritage (Kirghiz)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = dlc_mpo_steppe_central_siberia_addon
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:kirghiz }
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}
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# Central Steppe North: Turkic Heritage (Kipchak)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_steppe_central
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:kipchak }
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}
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# Central Steppe South: Turkic Heritage (Oghuz)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = heritage_area_turkestan
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:turkish }
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}
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# Kirghiz 1066 Eastern Steppe Homelands: Turkic Heritage (Kirghiz)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = kirghiz_homelands
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:kirghiz }
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}
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# Eastern Siberian Steppe: Mongol Heritage (Buryat)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = dlc_mpo_steppe_east_buryatia_addon
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:buryat }
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}
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# Perm: Ugro Permian Heritage (Permian)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = heritage_area_perm
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:komi }
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}
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# Sibir: Ugro Permian Heritage (Ostyak)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = dlc_mpo_steppe_siberia_further_expansion
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:khanty }
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}
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# Khorasan: Iranian Heritage (Tajik)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_khorasan
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:tajik }
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}
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# Persia: Iranian Heritage (Tajik)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = dlc_mpo_steppe_persia_expansion
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:tajik }
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}
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# Nubia: East African Heritage (Beja)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = nubia_nomad_area
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:beja }
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}
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# Horn of Africa: Horn African Heritage (Somali)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = horn_of_africa_nomad_area
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:somali }
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}
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# Volga Bulgaria: Turkic Heritage (Bolghar)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = heritage_area_volga_bulgaria
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar }
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}
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# Pontic Steppe: Turkic Heritage (Cuman)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = heritage_area_pontic_steppe
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:cuman }
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}
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# Balkans: Turkic Heritage (Pecheneg)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = custom_eastern_balkans
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:pecheneg }
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}
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# Balkans: Turkic Heritage (Bolghar)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = ghw_region_northern_russia
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar }
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}
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# Poland: Turkic Heritage (Cuman)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = ghw_region_poland
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:cuman }
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}
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# Southern Russia: Turkic Heritage (Cuman)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = ghw_region_southern_russia
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:cuman }
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}
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# Northern Russia: Turkic Heritage (Bolghar)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = ghw_region_southern_russia
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar }
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}
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# Baltic: Turkic Heritage (Bolghar)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = ghw_region_baltic
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:bolghar }
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}
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# Hungary: Magyar Heritage (Mogyer)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = custom_hungary
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:mogyer }
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}
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# Tarim Basin: Turkic Heritage (Uyghur)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_steppe_tarim
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:uyghur }
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}
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# Africa: Berber Heritage (Butr)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_africa
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:butr }
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}
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# Scandinavia: Sami Heritage (Sami)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_europe_north
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:sami }
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}
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# Middle East: Arab Heritage (Bedouin)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_middle_east
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:bedouin }
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}
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# Horn of Africa: Somali Heritage (Somali)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = horn_of_africa_nomad_area
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:somali }
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}
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# Nubia: Beja Heritage (Beja)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = nubia_nomad_area
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:beja }
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}
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# Karelia: Balto-Finnic Heritage (Karelian)
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = karelia_nomad_area
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:karelian }
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}
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_asia_shiwei_steppe
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:shiwei }
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}
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = world_asia_khitan_steppe
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:khitan }
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}
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = dlc_mpo_steppe_east_buryatia_addon
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:buryat }
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}
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else_if = {
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limit = {
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scope:old_capital_county.title_province = {
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geographical_region = dlc_mpo_steppe_east_andong_addon
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}
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}
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leave_behind_heritage_culture_effect = { CULTURE = culture:jurchen }
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}
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# Everything Else: Turkic Heritage (Oghuz)
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else = {
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leave_behind_heritage_culture_effect = { CULTURE = culture:turkish }
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}
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# Divergences are interesting, and the steppe is the perfect place for them.
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# But avoid tiny, tiny divergences of less than 3 Counties.
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if = {
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limit = {
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exists = scope:large_divergence_chance
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any_in_list = {
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list = old_held_titles
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count >= 3
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}
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}
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random = {
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chance = 0 #50 - disabled for now until we know if it feels good
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scope:old_capital_county.holder = {
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add_character_flag = suppress_culture_notifications_and_achievements
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create_divergent_culture = yes
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remove_character_flag = suppress_culture_notifications_and_achievements
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}
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}
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}
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else_if = {
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limit = {
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exists = scope:small_divergence_chance
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any_in_list = {
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list = old_held_titles
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count >= 3
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}
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}
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random = {
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chance = 0 #10 - disabled for now until we know if it feels good
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scope:old_capital_county.holder = {
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add_character_flag = suppress_culture_notifications_and_achievements
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create_divergent_culture = yes
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remove_character_flag = suppress_culture_notifications_and_achievements
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}
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}
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}
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every_in_list = {
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list = old_held_titles
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limit = {
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NOT = { culture = scope:old_capital_county.holder.culture }
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}
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set_county_culture = scope:old_capital_county.holder.culture
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if = {
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limit = {
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holder ?= {
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government_has_flag = government_is_herder
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}
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}
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holder = {
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set_culture = scope:old_capital_county.holder.culture
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}
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}
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}
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}
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}
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mpo_misc.0002 = {
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scope = none
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hidden = yes
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orphan = yes
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trigger = {
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has_mpo_dlc_trigger = yes
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}
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immediate = {
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every_independent_ruler = {
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if = {
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limit = {
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is_ai = yes
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government_has_flag = government_is_nomadic
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is_at_war = no
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save_temporary_scope_as = nomad_capital_ruler
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primary_title.tier = tier_county
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domain_size > domain_limit
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this = top_liege
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any_held_title = {
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tier = tier_county
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is_landless_type_title = no
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this != scope:nomad_capital_ruler.capital_county
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OR = {
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any_neighboring_county = {
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holder.top_liege != scope:nomad_capital_ruler.top_liege
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}
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is_coastal_county = yes
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}
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}
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}
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save_scope_as = nomad_capital_ruler
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random_held_title = {
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limit = {
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tier = tier_county
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is_landless_type_title = no
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this != scope:nomad_capital_ruler.capital_county
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OR = {
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any_neighboring_county = {
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holder.top_liege != scope:nomad_capital_ruler.top_liege
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}
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is_coastal_county = yes
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}
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NOT = {
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any_neighboring_county = {
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this = scope:nomad_capital_ruler.capital_county
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}
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}
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}
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alternative_limit = {
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tier = tier_county
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is_landless_type_title = no
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this != scope:nomad_capital_ruler.capital_county
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OR = {
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any_neighboring_county = {
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holder.top_liege != scope:nomad_capital_ruler.top_liege
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}
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is_coastal_county = yes
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}
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}
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weight = {
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base = 100
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modifier = { #Less likely to pick someone you actively dislike
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add = {
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value = county_fertility
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multiply = -1
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}
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uses_county_fertility = yes
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}
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}
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save_scope_as = title_to_abandon
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}
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create_character = {
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template = herder_character
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dynasty = none
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location = scope:nomad_capital_ruler.location
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save_scope_as = new_herder
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}
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scope:title_to_abandon = {
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create_title_and_vassal_change = {
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type = granted
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save_scope_as = change
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add_claim_on_loss = no
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}
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change_title_holder_include_vassals = {
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holder = scope:new_herder
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change = scope:change
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}
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resolve_title_and_vassal_change = scope:change
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if = {
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limit = {
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title_province = {
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has_holding_type = nomad_holding
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}
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}
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title_province = {
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set_holding_type = herder_holding
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}
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}
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}
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scope:new_herder = {
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change_government = herder_government
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every_held_title = {
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limit = {
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is_landless_type_title = yes
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}
|
|
scope:new_herder = { destroy_title = prev }
|
|
}
|
|
}
|
|
start_tributary_interaction_effect = {
|
|
TRIBUTARY = scope:new_herder
|
|
SUZERAIN = scope:nomad_capital_ruler
|
|
}
|
|
scope:nomad_capital_ruler = {
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|