N3OW/common/character_interactions/00_revoke_title_interaction.txt

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Text

revoke_title_interaction = {
category = interaction_category_vassal
common_interaction = no
highlighted_reason = HIGHLIGHTED_HAS_REVOKE_TITLE_REASON
notification_text = REVOKE_TITLE_PROPOSAL
interface_priority = 110
name = {
first_valid = {
triggered_desc = {
trigger = {
scope:actor = {
has_government = administrative_government
}
scope:recipient = {
has_government = administrative_government
}
}
desc = revoke_governorship_interaction
}
desc = revoke_title_interaction
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
scope:actor = {
has_government = administrative_government
}
scope:recipient = {
has_government = administrative_government
}
}
desc = revoke_governorship_interaction_desc
}
desc = revoke_title_interaction_desc
}
}
icon = {
trigger = {
scope:actor = {
has_government = administrative_government
}
scope:recipient = {
has_government = administrative_government
}
}
reference = revoke_governorship
}
icon = revoke_title
special_interaction = revoke_title_interaction
interface = revoke_title
target_type = title
target_filter = recipient_domain_titles
ai_maybe = yes
can_send_despite_rejection = yes
popup_on_receive = yes
pause_on_receive = yes
interface_priority = 60
ai_min_reply_days = 4
ai_max_reply_days = 9
on_decline_summary = general_rebellion_decline_summary
# actor character giving the titles
# recipient character receiving the titles
is_shown = {
scope:recipient = {
is_landed_or_landless_administrative = yes
# should be shown but be disabled for indirect vassals
target_is_liege_or_above = scope:actor
# is_vassal_of = scope:actor
}
}
is_valid_showing_failures_only = {
title_revocation_standard_valid_showing_failures_only_trigger = yes
# Plus make sure there's a legal right to revoke.
scope:actor = {
trigger_if = {
limit = { government_has_flag = government_is_tribal }
custom_description = {
text = "has_law_allowing_title_revocation_tribal"
has_realm_law_flag = title_revocation_allowed
}
}
trigger_else_if = {
limit = { has_government = administrative_government }
}
trigger_else = {
custom_description = {
text = "has_law_allowing_title_revocation_crown"
has_realm_law_flag = title_revocation_allowed
}
}
}
trigger_if = {
limit = {
scope:recipient = {
vassal_contract_has_flag = vassal_contract_cannot_revoke_titles
}
}
custom_description = {
text = vassal_contract_forbids_revocation
scope:recipient = {
NOT = { vassal_contract_has_flag = vassal_contract_cannot_revoke_titles }
}
}
}
trigger_if = {
limit = {
scope:recipient = {
vassal_contract_has_flag = admin_cannot_revoke_titles_without_cause
}
scope:actor = {
NOT = { has_revoke_title_reason = scope:recipient }
}
}
custom_tooltip = {
text = admin_contract_forbids_revocation_desc
scope:recipient = {
NOT = { vassal_contract_has_flag = admin_cannot_revoke_titles_without_cause }
}
}
}
# And uhh... the sensible check.
scope:recipient = {
is_vassal_of = scope:actor
is_busy_in_events_localised = yes
NOT = { has_strong_hook = scope:actor }
trigger_if = { # If admin, they need to hold a title that isn't their noble family title
limit = {
has_government = administrative_government
}
custom_tooltip = {
text = admin_no_valid_appointment
any_held_title = {
NOT = { is_noble_family_title = yes }
}
}
}
}
custom_tooltip = {
text = cannot_take_overt_hostile_actions_against_diarch.tt
NOT = { scope:recipient ?= scope:actor.diarch }
}
custom_tooltip = {
text = protected_from_revocation.tt
NOT = { scope:recipient = { has_character_flag = titles_protected } }
}
}
can_send = {
scope:actor = {
custom_description = {
text = "character_interactions_hostile_actions_disabled_delay"
NOT = { has_character_flag = flag_hostile_actions_disabled_delay }
}
}
}
# Highlighted in the interaction menu when right-clicking a character
is_highlighted = {
OR = {
scope:actor = {
has_revoke_title_reason = scope:recipient
}
scope:recipient = {
any_held_title = {
scope:actor = {
has_claim_on = prev
}
}
NOT = {
any_ally = {
this = scope:actor
}
}
}
}
}
can_be_picked_title = {
scope:target = {
title_revocation_standard_can_pick_title_trigger = yes
trigger_if = {
limit = {
scope:actor = { has_government = administrative_government }
scope:recipient = { has_government = administrative_government }
}
custom_description = {
text = "admin_revoke_primary_tier_only"
subject = scope:actor
object = scope:target
scope:target.tier = scope:recipient.highest_held_title_tier
}
}
}
}
has_valid_target = {
scope:target = {
NOT = { is_noble_family_title = yes }
}
}
#Use hook
send_option = {
is_valid = {
scope:actor = {
has_usable_hook = scope:recipient
}
}
flag = hook
localization = SCHEME_HOOK
}
should_use_extra_icon = {
scope:actor = { has_usable_hook = scope:recipient }
}
extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds"
send_options_exclusive = no
on_send = {
scope:actor = {
add_character_flag = {
flag = flag_hostile_actions_disabled_delay
days = 10
}
}
}
cost = {
# Usually, this action is free, but during certain diarchies, we want it to cost.
prestige = liege_diarchy_surcharge_interaction_revoke_title_interaction_value
# Admin has to pay an influence cost unless they have a revocation reason on the recipient
influence = {
value = 0
if = {
limit = {
scope:actor = {
has_government = administrative_government
NOT = { has_revoke_title_reason = scope:recipient }
}
scope:recipient = {
highest_held_title_tier >= tier_county
}
}
scope:recipient ?= {
if = {
limit = {
any_held_title = {
tier = tier_kingdom
is_landless_type_title = no
is_noble_family_title = no
}
}
add = {
add = {
value = scope:recipient.massive_influence_value
multiply = 3
}
desc = GOVERNOR_RESIGNATION_KINGDOM_COST
}
}
else_if = {
limit = {
any_held_title = {
tier = tier_duchy
is_landless_type_title = no
is_noble_family_title = no
}
}
add = {
add = scope:recipient.massive_influence_value
desc = GOVERNOR_RESIGNATION_DUCHY_COST
}
}
else = {
add = {
add = scope:recipient.major_influence_value
desc = concept_county
}
}
if = {
limit = { house ?= { is_powerful_family = yes } }
add = {
value = scope:recipient.massive_influence_value
desc = GOVERNOR_RESIGNATION_POWERFUL_COST
}
}
else_if = {
limit = { house ?= { is_dominant_family = yes } }
add = {
value = scope:recipient.monumental_influence_value
desc = GOVERNOR_RESIGNATION_DOMINANT_COST
}
}
if = {
limit = { scope:recipient.governor_efficiency < 1 }
add = {
value = -100
add = {
value = scope:recipient.governor_efficiency
multiply = 100
}
desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST
}
}
else_if = {
limit = { scope:recipient.governor_efficiency > 1 }
add = {
value = -100
add = {
value = scope:recipient.governor_efficiency
multiply = 100
}
desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST
}
}
if = {
limit = {
influence_level != 1
}
add = {
value = {
value = influence_level
subtract = 1
}
multiply = 50
desc = GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST
}
}
multiply = 1.25
}
}
}
}
on_auto_accept = {
scope:recipient = {
trigger_event = char_interaction.0200
}
}
on_accept = {
save_scope_value_as = {
name = revoke_title_interaction
value = yes
}
if = { # Safety flag to ensure admin revocations behave properly
limit = {
scope:actor = { government_has_flag = government_is_administrative }
scope:recipient = { government_has_flag = government_is_administrative }
}
save_scope_value_as = {
name = administrative_revocation
value = yes
}
}
scope:actor = {
if = { # Admin has to pay an influence cost unless they have a revocation reason on the recipient
limit = {
has_government = administrative_government
NOT = { has_revoke_title_reason = scope:recipient }
scope:recipient = {
highest_held_title_tier >= tier_county
}
}
show_as_tooltip = { # Actual cost is deducted in the the interaction cost
change_influence = {
scope:recipient ?= {
if = {
limit = {
any_held_title = {
tier = tier_kingdom
is_landless_type_title = no
is_noble_family_title = no
}
}
add = {
add = {
value = scope:recipient.massive_influence_value
multiply = 3
}
desc = GOVERNOR_RESIGNATION_KINGDOM_COST
}
}
else_if = {
limit = {
any_held_title = {
tier = tier_duchy
is_landless_type_title = no
is_noble_family_title = no
}
}
add = {
add = scope:recipient.massive_influence_value
desc = GOVERNOR_RESIGNATION_DUCHY_COST
}
}
else = {
add = {
add = scope:recipient.major_influence_value
desc = concept_county
}
}
if = {
limit = { house ?= { is_powerful_family = yes } }
add = {
value = scope:recipient.massive_influence_value
desc = GOVERNOR_RESIGNATION_POWERFUL_COST
}
}
else_if = {
limit = { house ?= { is_dominant_family = yes } }
add = {
value = scope:recipient.monumental_influence_value
desc = GOVERNOR_RESIGNATION_DOMINANT_COST
}
}
if = {
limit = { scope:recipient.governor_efficiency < 1 }
add = {
value = -100
add = {
value = scope:recipient.governor_efficiency
multiply = 100
}
desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST
}
}
else_if = {
limit = { scope:recipient.governor_efficiency > 1 }
add = {
value = -100
add = {
value = scope:recipient.governor_efficiency
multiply = 100
}
desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST
}
}
if = {
limit = {
influence_level != 1
}
add = {
value = {
value = influence_level
subtract = 1
}
multiply = 50
desc = GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST
}
}
}
multiply = -1.25
}
}
}
trigger_event = char_interaction.0199
}
revoke_title_interaction_effect = yes
if = {
limit = {
scope:actor = { has_character_flag = flag_hostile_actions_disabled_delay }
}
scope:actor = { remove_character_flag = flag_hostile_actions_disabled_delay }
}
# Harrying logic.
scope:actor = {
if = {
limit = {
character_is_valid_for_harrying_of_the_north_trigger = yes
scope:recipient = {
character_is_valid_for_harrying_of_the_north_trigger = yes
is_important_or_vip_struggle_character = yes
}
culture != scope:recipient.culture
}
global_var:harrying_of_the_north = { save_scope_as = story }
if = {
limit = {
character_is_valid_norman_for_harrying_of_the_north_trigger = yes
scope:recipient = { character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes }
}
ep3_increase_pacification_effect = { AMOUNT = harrying_minor_increase_value }
}
else_if = {
limit = {
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes
scope:recipient = { character_is_valid_norman_for_harrying_of_the_north_trigger = yes }
}
ep3_increase_resistance_effect = { AMOUNT = harrying_minor_increase_value }
}
}
}
}
on_decline = {
scope:actor = {
if = { # Admin has to pay an influence cost unless they have a revocation reason on the recipient
limit = {
has_government = administrative_government
NOT = { has_revoke_title_reason = scope:recipient }
scope:recipient = {
highest_held_title_tier >= tier_county
}
}
show_as_tooltip = { # Actual cost is deducted in the the interaction cost
change_influence = {
scope:recipient ?= {
if = {
limit = {
any_held_title = {
tier = tier_kingdom
is_landless_type_title = no
is_noble_family_title = no
}
}
add = {
add = {
value = scope:recipient.massive_influence_value
multiply = 3
}
desc = GOVERNOR_RESIGNATION_KINGDOM_COST
}
}
else_if = {
limit = {
any_held_title = {
tier = tier_duchy
is_landless_type_title = no
is_noble_family_title = no
}
}
add = {
add = scope:recipient.massive_influence_value
desc = GOVERNOR_RESIGNATION_DUCHY_COST
}
}
else = {
add = {
add = scope:recipient.major_influence_value
desc = concept_county
}
}
if = {
limit = { house ?= { is_powerful_family = yes } }
add = {
value = scope:recipient.massive_influence_value
desc = GOVERNOR_RESIGNATION_POWERFUL_COST
}
}
else_if = {
limit = { house ?= { is_dominant_family = yes } }
add = {
value = scope:recipient.monumental_influence_value
desc = GOVERNOR_RESIGNATION_DOMINANT_COST
}
}
if = {
limit = { scope:recipient.governor_efficiency < 1 }
add = {
value = -100
add = {
value = scope:recipient.governor_efficiency
multiply = 100
}
desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST
}
}
else_if = {
limit = { scope:recipient.governor_efficiency > 1 }
add = {
value = -100
add = {
value = scope:recipient.governor_efficiency
multiply = 100
}
desc = GOVERNOR_RESIGNATION_EFFICIENCY_COST
}
}
if = {
limit = {
influence_level != 1
}
add = {
value = {
value = influence_level
subtract = 1
}
multiply = 50
desc = GOVERNOR_RESIGNATION_INFLUENCE_LEVEL_COST
}
}
}
multiply = -1.25
}
}
}
}
if = {
limit = {
scope:landed_title.tier != tier_barony
}
scope:actor = {
revocation_tyranny_effect = { VASSAL = scope:recipient }
title_revocation_stress_effect = { VASSAL = scope:recipient }
}
}
war_for_revoke_effect = {
LIEGE = scope:actor
REBEL = scope:recipient
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = revoked_title
}
}
if = {
limit = {
scope:actor = { has_realm_law_flag = vassal_refusal_is_treason }
}
scope:actor = {
add_opinion = {
target = scope:recipient
modifier = treasonous_revoke_refusal
}
}
}
# Harrying logic.
scope:actor = {
if = {
limit = {
character_is_valid_for_harrying_of_the_north_trigger = yes
scope:recipient = {
character_is_valid_for_harrying_of_the_north_trigger = yes
is_important_or_vip_struggle_character = yes
}
culture != scope:recipient.culture
}
global_var:harrying_of_the_north = { save_scope_as = story }
if = {
limit = {
character_is_valid_norman_for_harrying_of_the_north_trigger = yes
scope:recipient = { character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes }
}
ep3_increase_resistance_effect = { AMOUNT = harrying_minor_increase_value }
}
else_if = {
limit = {
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes
scope:recipient = { character_is_valid_norman_for_harrying_of_the_north_trigger = yes }
}
ep3_increase_pacification_effect = { AMOUNT = harrying_minor_increase_value }
}
}
}
if = {
limit = {
scope:actor = { has_character_flag = flag_hostile_actions_disabled_delay }
}
scope:actor = { remove_character_flag = flag_hostile_actions_disabled_delay }
}
}
auto_accept = {
scope:recipient = {
calc_true_if = {
amount >= 1
custom_description = {
text = "baron_revocation"
highest_held_title_tier = tier_barony
}
custom_description = {
text = "prisoner_revocation"
is_imprisoned_by = scope:actor
}
custom_description = {
text = "spending_hook"
subject = scope:actor
object = scope:recipient
scope:hook = yes
scope:actor = { has_strong_hook = scope:recipient }
}
custom_description = {
text = "foreign_prison_revocation"
subject = scope:actor
object = scope:recipient
scope:recipient = {
is_imprisoned = yes
NOT = { is_imprisoned_by = scope:actor }
}
}
custom_tooltip = {
text = "has_admin_gov"
scope:actor = { has_government = administrative_government }
scope:recipient = {
has_government = administrative_government
highest_held_title_tier = tier_county
is_ai = yes
}
}
}
}
}
ai_accept = {
base = 0 # Try to make it 0 for most interactions
modifier = {
scope:hook = yes
add = 40
desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = { # Opinion Factor
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.8
desc = AI_OPINION_REASON
}
modifier = {
add = 20
scope:actor = {
has_realm_law_flag = vassal_refusal_is_treason
}
desc = AI_REFUSAL_IS_TREASON
}
modifier = {
add = 20
scope:recipient = {
has_trait = trusting
}
desc = TAKE_THE_VOWS_TRUSTING
}
modifier = {
add = 20
scope:recipient = {
has_trait = content
}
desc = INTERACTION_CONTENT
}
modifier = {
add = 20
scope:actor.current_military_strength > scope:recipient.current_military_strength
scope:recipient = {
has_trait = craven
}
desc = INTERACTION_CRAVEN
}
modifier = {
exists = scope:actor.primary_title.title_capital_county
OR = {
scope:landed_title = scope:actor.primary_title.title_capital_county
scope:landed_title = scope:actor.primary_title.title_capital_county.de_jure_liege
}
add = 50
desc = AI_TITLE_IS_REALM_CAPITAL
}
modifier = {
exists = scope:actor.primary_title.title_capital_county
NOR = {
scope:landed_title = scope:actor.primary_title.title_capital_county
scope:landed_title = scope:actor.primary_title.title_capital_county.de_jure_liege
}
scope:landed_title.de_jure_liege = scope:actor.primary_title.title_capital_county.de_jure_liege
add = 30
desc = AI_TITLE_IS_IN_CAPITAL_DUCHY
}
modifier = {
add = 30
scope:actor = {
has_claim_on = scope:landed_title
}
desc = AI_LIEGE_HAS_CLAIM_ON_TITLE
}
ai_value_modifier = {
who = scope:recipient
ai_greed = {
if = {
limit = {
scope:recipient = { NOT = { ai_greed = 0 } }
}
value = -0.75
}
}
ai_honor = {
if = {
limit = {
scope:recipient = { #If AI is honorable and the law compels to obey the liege, AI will be more likely to obey.
ai_honor > 0
}
scope:actor = {
has_realm_law_flag = vassal_refusal_is_treason
}
}
value = 0.5
}
}
}
modifier = { #I am a King!
desc = offer_vassalization_interaction_aibehavior_amkingtier_tt
trigger = {
scope:recipient = { highest_held_title_tier = tier_kingdom }
}
add = -20
}
modifier = { #Title is part of vassal's primary title de-jure. Not relevant for Admin.
add = -25
NOT = { scope:recipient = { has_government = administrative_government } }
scope:recipient.primary_title.tier > tier_county
OR = {
scope:recipient.primary_title = {
is_de_jure_liege_or_above_target = scope:landed_title
}
scope:recipient.primary_title = scope:landed_title
}
desc = AI_REFUSAL_IS_DE_JURE_UNDER
}
modifier = {
add = intimidated_halved_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 1
}
}
desc = INTIMIDATED_REASON
}
modifier = {
add = cowed_halved_reason_value
scope:recipient = {
has_dread_level_towards = {
target = scope:actor
level = 2
}
}
desc = COWED_REASON
}
modifier = { #Comparative military strength.
desc = offer_vassalization_interaction_aibehavior_power_tt
add = {
value = 1
subtract = {
value = scope:recipient.current_military_strength
divide = { value = scope:actor.current_military_strength min = 1 }
}
multiply = 50
max = 20
}
}
modifier = { # Legalistic tradition
desc = tradition_legalistic_name
scope:actor = {
has_revoke_title_reason = scope:recipient
culture = { has_cultural_parameter = vassals_more_likely_accept_punishments }
}
add = legalistic_vassal_punishment_acceptance
}
modifier = { # AI Mongols, tyranny wars just delay the inevitable fun!
scope:actor = {
is_ai = yes
OR = {
has_trait = greatest_of_khans
has_character_modifier = the_great_khan_modifier
ai_should_get_conqueror_bonuses = yes
}
}
scope:recipient = {
is_ai = yes
}
add = 500
}
modifier = {
add = -25
scope:recipient = {
culture = { has_cultural_parameter = vassals_more_likely_to_refuse_demands }
}
desc = VASSALS_REFUSAL_indomitable_azatani
}
}
# AI
ai_targets = {
ai_recipients = vassals
}
ai_frequency = 0 # This is handled via code instead; see REVOKE_TITLE_TICK in the AI defines. All the logic for *if* to send a revoke though is scripted below
ai_potential = {
has_realm_law_flag = title_revocation_allowed
primary_title.tier >= tier_county
}
ai_will_do = {
base = -1000
# We want to avoid tyranny unless we've got a good reason
# And even if we can avoid tyranny we don't want to revoke just because we can, so this only gets us to -10
# Certain characters will revoke despite tyranny, if their rationality is sufficiently low
modifier = {
scope:actor = {
OR = {
NOT = {
title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient }
}
AND = {
ai_rationality <= very_high_negative_ai_value
OR = {
has_trait = lunatic
has_trait = possessed
has_trait = arbitrary
}
}
}
}
add = 990
}
# Only certain rulers won't revoke vassals who have revolted against them
modifier = {
scope:actor = {
ai_compassion <= 75
ai_greed >= -50
ai_honor <= 50
scope:recipient = {
is_imprisoned = yes
trigger_if = {
limit = {
NOT = { has_dlc_feature = landless_playable }
}
# Be kinder to players if they'd get game overed.
is_ai = yes
}
opinion = {
target = scope:actor
value <= 0
}
}
NOT = {
title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient }
}
OR = {
has_opinion_modifier = {
modifier = rebellious_vassal_opinion
target = scope:recipient
}
has_opinion_modifier = {
modifier = vassal_lost_faction_revolt_war
target = scope:recipient
}
has_opinion_modifier = {
modifier = vassal_wp_faction_revolt_war
target = scope:recipient
}
}
}
add = {
value = 100
add = scope:actor.ai_greed
add = {
value = scope:actor.ai_honor
multiply = -1
}
if = {
limit = {
scope:actor.ai_vengefulness > 0
}
add = scope:actor.ai_vengefulness
}
}
}
# Vengeful AI's want to revoke
modifier = {
scope:actor = {
ai_vengefulness > 0
scope:recipient = {
is_imprisoned = yes
}
NOT = {
title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient }
}
}
add = {
value = scope:actor.ai_vengefulness
multiply = 2
}
}
# Always revoke preferred capital and capital duchy
modifier = {
years_from_game_start >= 3
OR = {
scope:actor = {
is_at_war = no
gold > 0
}
scope:recipient = {
is_imprisoned_by = scope:actor
}
}
scope:actor = { # The HRE doesn't need endless civil wars
NOT = {
primary_title = title:e_hre
}
}
exists = scope:actor.primary_title.title_capital_county
OR = {
scope:landed_title = scope:actor.primary_title.title_capital_county
scope:landed_title = scope:actor.primary_title.title_capital_county.de_jure_liege
}
NAND = { # Don't revoke player titles tyranically, it must be possible to play and succeed as Ulm!
scope:landed_title.holder = {
is_ai = no
}
scope:actor = {
title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient }
}
}
add = 1100
}
# If below domain limit, try to revoke counties in your capital duchy despite tyranny, sometimes
modifier = {
years_from_game_start >= 3
OR = {
scope:actor = {
is_at_war = no
gold > 0
}
scope:recipient = {
is_imprisoned_by = scope:actor
}
}
scope:actor = { # The HRE doesn't need endless civil wars
NOT = {
primary_title = title:e_hre
}
}
scope:actor.domain_size < scope:actor.domain_limit
scope:actor.primary_title.tier > tier_county
trigger_if = {
limit = {
scope:actor = {
title_revocation_is_tyrannical_trigger = { VASSAL = scope:recipient }
domain_size > 3
}
}
scope:actor = {
NOR = {
has_trait = generous
has_trait = just
}
}
}
exists = scope:actor.primary_title.title_capital_county
OR = {
scope:actor.primary_title.title_capital_county.holder = scope:actor # You have your de jure capital already
NOT = {
scope:actor.primary_title.title_capital_county.holder.top_liege = scope:actor.top_liege # Or your De Jure capital isn't in your realm
}
}
scope:landed_title.tier = tier_county # Only Counties
OR = { # The AI gives away wrong-holding counties almost instantly, so we restrict to counties with holdings they can hold
scope:landed_title.title_province = { has_holding_type = castle_holding } # Everyone is valid for castles
AND = {
scope:actor = {
government_has_flag = government_is_tribal
}
scope:landed_title.title_province = { has_holding_type = tribal_holding }
}
AND = {
scope:actor = {
government_has_flag = government_is_republic
}
scope:landed_title.title_province = { has_holding_type = city_holding }
}
AND = {
scope:actor = {
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_theocracy
}
}
scope:landed_title.title_province = { has_holding_type = church_holding }
}
}
OR = { # And the capital duchy, if it exists at all
AND = {
exists = scope:actor.primary_title.title_capital_county.de_jure_liege.holder
scope:actor.primary_title.title_capital_county.de_jure_liege.holder = scope:actor
}
AND = {
exists = scope:actor.primary_title.title_capital_county.de_jure_liege.holder
NOT = {
scope:actor.primary_title.title_capital_county.de_jure_liege.holder.top_liege = scope:actor.top_liege
}
}
scope:actor.primary_title.title_capital_county.de_jure_liege = {
is_title_created = no
}
}
scope:landed_title.de_jure_liege = scope:actor.primary_title.title_capital_county.de_jure_liege # Under the same Duchy as your capital
scope:recipient = { # Not from players
is_ai = yes
}
OR = { # Tyranny tolerance is based on rationality
AND = {
scope:actor.ai_rationality < 0
scope:actor.tyranny <= 15 # Don't go crazy with tyranny, just a bit is fine
}
AND = {
scope:actor.ai_rationality >= 0
scope:actor.ai_rationality < 50
scope:actor.tyranny <= 5 # Don't go crazy with tyranny, just a bit is fine
}
AND = {
scope:actor.ai_rationality >= 50
scope:actor.tyranny <= 0 # Don't go crazy with tyranny, just a bit is fine
}
AND = {
scope:actor.ai_rationality >= 0
scope:recipient = {
is_imprisoned_by = scope:actor
}
scope:actor = { has_revoke_title_reason = scope:recipient }
}
AND = {
scope:actor.ai_rationality < 0
scope:recipient = {
is_imprisoned_by = scope:actor
}
}
}
# To do this, the target must be weak or willing in some way
OR = {
scope:actor.current_military_strength > scope:recipient.current_military_strength # Must be stronger
scope:recipient = {
is_imprisoned_by = scope:actor
}
}
scope:recipient = {
OR = {
AND = {
scope:recipient.primary_title.tier <= tier_county
scope:actor.primary_title.tier >= tier_duchy
}
has_trait = craven
has_trait = content
has_trait = trusting
has_dread_level_towards = {
target = scope:actor
level >= 1
}
opinion = { target = scope:actor value >= 40 }
is_imprisoned_by = scope:actor
scope:actor = { has_revoke_title_reason = scope:recipient }
}
}
add = 1100
}
# Revoke counties we're dejure liege of if below domain limit
modifier = {
scope:actor.domain_size < scope:actor.domain_limit
scope:landed_title.tier = tier_county
scope:landed_title.de_jure_liege.holder = scope:actor
add = 500
}
# Revoke appropriate baronies if below domain limit, it's tyranny free
modifier = {
scope:actor.domain_size < scope:actor.domain_limit
scope:recipient = { highest_held_title_tier = tier_barony }
scope:landed_title.tier = tier_barony
OR = {
scope:landed_title.title_province = { has_holding_type = castle_holding }
AND = {
OR = {
scope:actor = { government_has_flag = government_is_clan }
scope:actor = { government_has_flag = government_is_theocracy }
}
scope:landed_title.title_province = { has_holding_type = church_holding }
}
AND = {
scope:actor = { government_has_flag = government_is_republic }
scope:landed_title.title_province = { has_holding_type = city_holding }
}
}
add = 1100
}
# Revoke from vassals of the wrong faith if you can do it without tyranny
modifier = {
NOT = { scope:actor.faith = scope:recipient.faith }
OR = {
NOT = { scope:actor.faith.religion = scope:recipient.faith.religion }
scope:actor.ai_zeal >= low_negative_ai_value
NOT = {
scope:actor.faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
}
OR = { # Chill a bit until you've dealth with the ones already in your prison
scope:recipient = {
is_imprisoned_by = scope:actor
}
NOT = {
any_vassal = {
NOT = { faith = scope:actor.faith }
primary_title.tier > tier_barony
is_imprisoned_by = scope:actor
time_in_prison = { years < 1 }
}
}
}
add = 100
}
# Revoke from characters you dislike if you can do it without tyranny
modifier = {
scope:actor = {
OR = {
has_relation_rival = scope:recipient
has_relation_nemesis = scope:recipient
}
}
add = 100
}
# Slight preference for higher-tier titles
modifier = {
NOT = {
scope:actor = { has_government = administrative_government }
}
add = scope:landed_title.tier
}
# Do not revoke titles from certain characters
modifier = {
scope:actor = {
OR = {
has_relation_friend = scope:recipient
has_relation_best_friend = scope:recipient
has_relation_lover = scope:recipient
has_relation_soulmate = scope:recipient
is_parent_of = scope:recipient
is_grandparent_of = scope:recipient
is_great_grandparent_of = scope:recipient
}
}
add = -5000
}
# Do not revoke titles when the chance of success if exceedingly low
modifier = {
NOR = {
scope:recipient = {
is_imprisoned_by = scope:actor
}
scope:recipient = {
highest_held_title_tier = tier_barony
}
}
scope:actor = {
OR = {
gold < minimum_ai_gold_value_for_tyranny_wars
AND = {
scope:actor.current_military_strength < scope:recipient.current_military_strength
gold < comfortable_ai_gold_value_for_tyranny_wars
}
}
}
add = -2000
}
modifier = { # The AI will always use a Hook if they can
scope:hook = yes
add = 1
}
modifier = { # The AI shouldn't ruin the player's fun
add = -5000
scope:recipient = { has_character_flag = is_party_baron }
}
modifier = { # Avoid triggering Tyranny wars mid-war
factor = 0
scope:actor = {
is_at_war = yes
}
NOR = {
scope:recipient = {
is_imprisoned_by = scope:actor
}
scope:recipient = {
highest_held_title_tier = tier_barony
}
}
}
# Clan Government: Avoid revoking titles from house members if the AI wants to have high unity
modifier = {
scope:actor = {
government_has_flag = government_is_clan
exists = house
ai_wants_high_unity = yes
}
scope:recipient = {
government_has_flag = government_is_clan
exists = house
house = scope:actor.house
}
add = -1000
}
modifier = { # Avoid triggering Tyranny wars mid-grand activity
factor = 0
scope:actor = {
has_ongoing_grand_activity_trigger = yes
}
NOR = {
scope:recipient = {
is_imprisoned_by = scope:actor
}
scope:recipient = {
highest_held_title_tier = tier_barony
}
}
}
# Admin Government: Do not revoke titles from your house unless it's really needed
modifier = {
scope:actor = { has_government = administrative_government }
scope:actor.house = scope:recipient.house
add = -500
}
# Admin rulers should be less likely to revoke titles without a revocation reason, as they should prefer to depose governors
modifier = {
scope:actor = {
has_government = administrative_government
NOT = { has_revoke_title_reason = scope:recipient }
}
scope:recipient = {
has_government = administrative_government
highest_held_title_tier >= tier_duchy
}
factor = { # Honorable AI's will never revoke titles without a reason
value = 0
if = {
limit = {
ai_honor < 0
}
add = 0.5
}
}
}
#Don't revoke titles from the frankokratia leader
modifier = {
scope:recipient = {
any_owned_story = {
story_type = frankokratia_story
NOT = { has_variable = franko_war_complete }
}
}
factor = 0
}
}
}