879 lines
18 KiB
Text
879 lines
18 KiB
Text
#Effects used in Lifestyle Focus events
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#####################################################################
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# EFFECT LIST
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#####################################################################
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# !!! Remember to add all new effects with a short description here !!!
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#
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#giving_up_on_commander_trait_training_effect - Effect for when you give up on your commander training
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give_random_commander_trait_effect = {
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random_list = {
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100 = {
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trigger = { NOT = { has_trait = logistician } }
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add_trait = logistician
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}
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100 = {
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trigger = { NOT = { has_trait = military_engineer } }
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add_trait = military_engineer
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}
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100 = {
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trigger = { NOT = { has_trait = aggressive_attacker } }
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add_trait = aggressive_attacker
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}
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100 = {
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trigger = { NOT = { has_trait = unyielding_defender } }
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add_trait = unyielding_defender
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}
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100 = {
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trigger = { NOT = { has_trait = forder } }
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add_trait = forder
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}
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100 = {
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trigger = { NOT = { has_trait = flexible_leader } }
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add_trait = flexible_leader
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}
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100 = {
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trigger = {
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NOT = { has_trait = desert_warrior }
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any_sub_realm_barony = {
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title_province = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = drylands
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}
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}
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}
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}
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add_trait = desert_warrior
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}
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100 = {
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trigger = {
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NOT = { has_trait = jungle_stalker }
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any_sub_realm_barony = {
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title_province = {
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terrain = jungle
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}
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}
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}
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add_trait = jungle_stalker
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}
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100 = {
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trigger = {
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NOT = { has_trait = winter_soldier }
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any_sub_realm_barony = {
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title_province = {
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OR = {
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terrain = taiga
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geographical_region = world_tibet
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geographical_region = world_europe_north
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geographical_region = world_europe_east
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geographical_region = world_steppe
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}
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}
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}
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}
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add_trait = winter_soldier
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}
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100 = {
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trigger = {
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NOT = { has_trait = forest_fighter }
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any_sub_realm_barony = {
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title_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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add_trait = forest_fighter
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}
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100 = {
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trigger = {
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NOT = { has_trait = open_terrain_expert }
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any_sub_realm_barony = {
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title_province = {
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OR = {
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terrain = plains
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terrain = farmlands
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terrain = steppe
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}
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}
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}
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}
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add_trait = open_terrain_expert
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}
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100 = {
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trigger = {
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NOT = { has_trait = rough_terrain_expert }
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any_sub_realm_barony = {
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title_province = {
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OR = {
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terrain = hills
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terrain = mountains
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terrain = wetlands
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}
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}
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}
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}
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add_trait = rough_terrain_expert
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}
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100 = {
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trigger = { NOT = { has_trait = reaver } }
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add_trait = reaver
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}
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100 = {
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trigger = { NOT = { has_trait = reckless } }
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add_trait = reckless
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}
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100 = {
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trigger = { NOT = { has_trait = holy_warrior } }
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add_trait = holy_warrior
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}
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100 = {
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trigger = { NOT = { has_trait = organizer } }
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add_trait = organizer
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}
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100 = {
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trigger = { NOT = { has_trait = cautious_leader } }
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add_trait = cautious_leader
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}
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}
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}
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# Ensure that this effect stays up-to-date with all commander traits in 00_traits.txt
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select_ct_for_teacher_to_teach_student_effect = {
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random_list = {
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = logistician }
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$STUDENT$ = { NOT = { has_trait = logistician } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:logistician
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = military_engineer }
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$STUDENT$ = { NOT = { has_trait = military_engineer } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:military_engineer
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = aggressive_attacker }
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$STUDENT$ = { NOT = { has_trait = aggressive_attacker } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:aggressive_attacker
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = unyielding_defender }
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$STUDENT$ = { NOT = { has_trait = unyielding_defender } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:unyielding_defender
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = forder }
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$STUDENT$ = { NOT = { has_trait = forder } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:forder
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = flexible_leader }
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$STUDENT$ = { NOT = { has_trait = flexible_leader } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:flexible_leader
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = desert_warrior }
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$STUDENT$ = { NOT = { has_trait = desert_warrior } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:desert_warrior
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = jungle_stalker }
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$STUDENT$ = { NOT = { has_trait = jungle_stalker } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:jungle_stalker
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = winter_soldier }
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$STUDENT$ = { NOT = { has_trait = winter_soldier } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:winter_soldier
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = reaver }
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$STUDENT$ = { NOT = { has_trait = reaver } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:reaver
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = reckless }
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$STUDENT$ = { NOT = { has_trait = reckless } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:reckless
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = holy_warrior }
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$STUDENT$ = { NOT = { has_trait = holy_warrior } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:holy_warrior
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = open_terrain_expert }
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$STUDENT$ = { NOT = { has_trait = open_terrain_expert } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:open_terrain_expert
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = rough_terrain_expert }
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$STUDENT$ = { NOT = { has_trait = rough_terrain_expert } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:rough_terrain_expert
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = forest_fighter }
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$STUDENT$ = { NOT = { has_trait = forest_fighter } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:forest_fighter
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = cautious_leader }
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$STUDENT$ = { NOT = { has_trait = cautious_leader } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:cautious_leader
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}
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}
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}
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1 = {
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trigger = {
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$TEACHER$ = { has_trait = organizer }
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$STUDENT$ = { NOT = { has_trait = organizer } }
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}
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$STUDENT$ = {
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set_variable = {
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name = commander_trait_being_taught
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value = flag:organizer
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}
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}
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}
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}
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}
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discover_new_commander_trait_to_teach = {
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random_list = {
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1 = {
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trigger = { NOT = { has_trait = logistician } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:logistician
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}
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}
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1 = {
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trigger = { NOT = { has_trait = military_engineer } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:military_engineer
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}
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}
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1 = {
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trigger = { NOT = { has_trait = aggressive_attacker } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:aggressive_attacker
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}
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}
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1 = {
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trigger = { NOT = { has_trait = unyielding_defender } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:unyielding_defender
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}
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}
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1 = {
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trigger = { NOT = { has_trait = forder } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:forder
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}
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}
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1 = {
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trigger = { NOT = { has_trait = flexible_leader } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:flexible_leader
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}
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}
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1 = {
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trigger = {
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exists = scope:teacher.location
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scope:teacher.location = {
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OR = {
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terrain = oasis
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terrain = desert
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terrain = desert_mountains
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}
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}
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NOT = { has_trait = desert_warrior }
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:desert_warrior
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}
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}
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1 = {
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trigger = {
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exists = scope:teacher.location
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scope:teacher.location = {
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terrain = jungle
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}
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NOT = { has_trait = jungle_stalker }
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:jungle_stalker
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}
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}
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1 = {
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trigger = {
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exists = scope:teacher.location
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scope:teacher.location = {
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OR = {
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terrain = taiga
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geographical_region = world_tibet
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geographical_region = world_europe_north
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geographical_region = world_europe_east
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geographical_region = world_steppe
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}
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}
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NOT = { has_trait = winter_soldier }
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:winter_soldier
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}
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}
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1 = {
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trigger = { NOT = { has_trait = reaver } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:reaver
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}
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}
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1 = {
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trigger = { NOT = { has_trait = reckless } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:reckless
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}
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}
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1 = {
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trigger = { NOT = { has_trait = holy_warrior } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:holy_warrior
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}
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}
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1 = {
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trigger = { NOT = { has_trait = open_terrain_expert } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:open_terrain_expert
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}
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}
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1 = {
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trigger = { NOT = { has_trait = rough_terrain_expert } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:rough_terrain_expert
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}
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}
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1 = {
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trigger = {
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exists = scope:teacher.location
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scope:teacher.location = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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NOT = { has_trait = forest_fighter }
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:forest_fighter
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}
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}
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1 = {
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trigger = { NOT = { has_trait = cautious_leader } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:cautious_leader
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}
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}
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1 = {
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trigger = { NOT = { has_trait = organizer } }
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set_variable = {
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name = commander_trait_being_taught
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value = flag:organizer
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}
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}
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}
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}
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randomize_commander_trait_to_be_taught_effect = {
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random_list = {
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100 = {
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trigger = {
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NOT = { has_trait = logistician }
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scope:teacher = {
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has_trait = logistician
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}
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:logistician
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}
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}
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100 = {
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trigger = {
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NOT = { has_trait = military_engineer }
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scope:teacher = {
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has_trait = military_engineer
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}
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:military_engineer
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}
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}
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100 = {
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trigger = {
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NOT = { has_trait = aggressive_attacker }
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scope:teacher = {
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has_trait = aggressive_attacker
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}
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:aggressive_attacker
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}
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}
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100 = {
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trigger = {
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NOT = { has_trait = unyielding_defender }
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scope:teacher = {
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has_trait = unyielding_defender
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}
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:unyielding_defender
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}
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}
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100 = {
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trigger = {
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NOT = { has_trait = forder }
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scope:teacher = {
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has_trait = forder
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}
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}
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set_variable = {
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name = commander_trait_being_taught
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value = flag:forder
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}
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}
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100 = {
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trigger = {
|
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NOT = { has_trait = flexible_leader }
|
|
scope:teacher = {
|
|
has_trait = flexible_leader
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:flexible_leader
|
|
}
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
NOT = { has_trait = desert_warrior }
|
|
scope:teacher = {
|
|
has_trait = desert_warrior
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:desert_warrior
|
|
}
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
NOT = { has_trait = jungle_stalker }
|
|
scope:teacher = {
|
|
has_trait = jungle_stalker
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:jungle_stalker
|
|
}
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
NOT = { has_trait = winter_soldier }
|
|
scope:teacher = {
|
|
has_trait = winter_soldier
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:winter_soldier
|
|
}
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
NOT = { has_trait = reaver }
|
|
scope:teacher = {
|
|
has_trait = reaver
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:reaver
|
|
}
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
NOT = { has_trait = reckless }
|
|
scope:teacher = {
|
|
has_trait = reckless
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:reckless
|
|
}
|
|
}
|
|
100 = {
|
|
trigger = {
|
|
NOT = { has_trait = holy_warrior }
|
|
scope:teacher = {
|
|
has_trait = holy_warrior
|
|
}
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:holy_warrior
|
|
}
|
|
}
|
|
}
|
|
if = { #Fallback
|
|
limit = {
|
|
NOT = { exists = var:commander_trait_being_taught }
|
|
}
|
|
set_variable = {
|
|
name = commander_trait_being_taught
|
|
value = flag:flexible_leader
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
commander_trait_teaching_setup_effect = {
|
|
hidden_effect = {
|
|
trigger_event = {
|
|
on_action = learn_commander_trait_test
|
|
days = { 200 730 }
|
|
}
|
|
}
|
|
if = {
|
|
limit = { NOT = {has_relation_mentor = scope:teacher } }
|
|
set_relation_mentor = scope:teacher
|
|
}
|
|
else = {
|
|
save_scope_value_as = {
|
|
name = long_term_mentor
|
|
value = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
giving_up_on_commander_trait_training_effect = {
|
|
custom_tooltip = learn_commander_trait.giving_up_tt
|
|
if = {
|
|
limit = {
|
|
scope:teacher = { is_alive = yes }
|
|
}
|
|
scope:teacher = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = gave_up_on_learn_commander_trait_opinion
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = { exists = scope:long_term_mentor }
|
|
has_relation_mentor = scope:teacher
|
|
}
|
|
remove_relation_mentor = scope:teacher
|
|
}
|
|
remove_character_flag = being_taught_commander_trait
|
|
remove_variable = commander_trait_being_taught
|
|
}
|
|
|
|
|
|
learn_commander_trait_success_effect = {
|
|
remove_character_flag = being_taught_commander_trait
|
|
if = {
|
|
limit = {
|
|
has_relation_mentor = scope:teacher
|
|
NOT = { exists = scope:long_term_mentor }
|
|
scope:teacher = {
|
|
is_alive = yes
|
|
}
|
|
}
|
|
remove_relation_mentor = scope:teacher
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:teacher = {
|
|
is_alive = yes
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
add_opinion = {
|
|
target = scope:teacher
|
|
modifier = taught_me_commander_trait_opinion
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = { var:commander_trait_being_taught = flag:logistician }
|
|
add_trait = logistician
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:military_engineer }
|
|
add_trait = military_engineer
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:aggressive_attacker }
|
|
add_trait = aggressive_attacker
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:unyielding_defender }
|
|
add_trait = unyielding_defender
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:forder }
|
|
add_trait = forder
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:flexible_leader }
|
|
add_trait = flexible_leader
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:desert_warrior }
|
|
add_trait = desert_warrior
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:jungle_stalker }
|
|
add_trait = jungle_stalker
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:winter_soldier }
|
|
add_trait = winter_soldier
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:reaver }
|
|
add_trait = reaver
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:reckless }
|
|
add_trait = reckless
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:holy_warrior }
|
|
add_trait = holy_warrior
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:open_terrain_expert }
|
|
add_trait = open_terrain_expert
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:rough_terrain_expert }
|
|
add_trait = rough_terrain_expert
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:forest_fighter }
|
|
add_trait = forest_fighter
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:cautious_leader }
|
|
add_trait = cautious_leader
|
|
}
|
|
else_if = {
|
|
limit = { var:commander_trait_being_taught = flag:organizer }
|
|
add_trait = organizer
|
|
}
|
|
}
|
|
|
|
|
|
learn_commander_trait_final_test_duel_effect = {
|
|
duel = {
|
|
skill = martial
|
|
value = 10
|
|
10 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
}
|
|
desc = learn_commander_trait_final_test_success
|
|
custom_tooltip = learn_commander_trait_final_test_success_tt
|
|
trigger_event = {
|
|
on_action = learn_commander_trait_success
|
|
days = 1
|
|
}
|
|
}
|
|
10 = {
|
|
desc = learn_commander_trait_final_test_failure
|
|
custom_tooltip = learn_commander_trait_final_test_failure_tt
|
|
trigger_event = {
|
|
on_action = learn_commander_trait_failure
|
|
days = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
martial_authority_special_1100_a_failure_effect = {
|
|
add_character_modifier = {
|
|
modifier = fought_a_seasoned_warrior
|
|
days = 3650
|
|
}
|
|
random = {
|
|
chance = 33
|
|
increase_wounds_effect = { REASON = training_accident }
|
|
}
|
|
}
|
|
|
|
|
|
|
|
martial_authority_special_1100_soldier_friend_effects_effect = {
|
|
hidden_effect = {
|
|
set_relation_soldier_friend = scope:soldier_friend
|
|
set_relation_potential_friend = scope:soldier_friend
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:soldier_friend
|
|
modifier = grateful_opinion
|
|
opinion = 15
|
|
}
|
|
|
|
add_hook = {
|
|
type = loyalty_hook
|
|
target = scope:soldier_friend
|
|
}
|
|
|
|
add_courtier = scope:soldier_friend
|
|
}
|