136 lines
2.5 KiB
Text
136 lines
2.5 KiB
Text
##Pax Mongolica
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### Peace of the Great Khan ###
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mpo_pax_mongolica_decision = {
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picture = {
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reference = "gfx/interface/illustrations/event_scenes/mpo_city_steppe.dds"
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}
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decision_group_type = nomad_major
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sort_order = 120
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is_shown = {
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government_has_flag = government_is_nomadic
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exists = situation:the_great_steppe
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any_character_situation = {
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this = situation:the_great_steppe
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}
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NOT = { has_variable = pax_mongolica_var }
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}
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is_valid = {
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dynasty ?= { has_dynasty_perk = mpo_nomad_legacy_5 }
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OR = {
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has_realm_law = nomadic_authority_4
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has_realm_law = nomadic_authority_5
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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}
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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has_treasury = no
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}
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add = monumental_gold_value
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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}
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add = monumental_gold_value
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}
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}
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prestige = {
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value = massive_prestige_value
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}
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}
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effect = {
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set_variable = pax_mongolica_var
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# Rewards given out in the event
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show_as_tooltip = {
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add_character_modifier = {
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modifier = pax_mongolica_ruler_modifier # Forever
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}
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custom_tooltip = pax_mongolica_every_county_in_steppe_tt
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every_realm_county = {
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limit = {
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is_landless_type_title = no
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any_county_situation = { this = situation:the_great_steppe }
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holder.dynasty = root.dynasty
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}
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random_county_province = {
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limit = { has_holding = no }
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set_holding_type = city_holding
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}
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}
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if = {
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limit = {
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NOT = {
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culture = { has_innovation = innovation_city_planning }
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}
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}
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culture = { add_innovation = innovation_city_planning }
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}
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else_if = {
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limit = {
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NOT = {
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culture = { has_innovation = innovation_development_01 }
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}
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}
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culture = { add_innovation = innovation_development_01 }
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}
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else = {
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culture = { add_random_innovation = culture_group_civic }
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}
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}
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trigger_event = mpo_decisions_events.0400
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 0
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empire = 24
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hegemony = 24
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}
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ai_potential = {
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prestige >= massive_prestige_value
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}
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ai_will_do = {
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base = 30
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modifier = {
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add = -100
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NOT = {
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prestige >= {
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value = monumental_gold_value
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multiply = 2
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}
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}
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}
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modifier = {
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add = -100
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NOT = {
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prestige >= {
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value = massive_prestige_value
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multiply = 2
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}
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}
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}
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modifier = {
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add = 50
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highest_held_title_tier >= tier_empire
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}
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}
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}
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