N3OW/common/decisions/dlc_decisions/mpo/mpo_pax_mongolica_decision.txt
2026-05-24 05:01:46 -04:00

136 lines
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Text

##Pax Mongolica
### Peace of the Great Khan ###
mpo_pax_mongolica_decision = {
picture = {
reference = "gfx/interface/illustrations/event_scenes/mpo_city_steppe.dds"
}
decision_group_type = nomad_major
sort_order = 120
is_shown = {
government_has_flag = government_is_nomadic
exists = situation:the_great_steppe
any_character_situation = {
this = situation:the_great_steppe
}
NOT = { has_variable = pax_mongolica_var }
}
is_valid = {
dynasty ?= { has_dynasty_perk = mpo_nomad_legacy_5 }
OR = {
has_realm_law = nomadic_authority_4
has_realm_law = nomadic_authority_5
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = monumental_gold_value
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = monumental_gold_value
}
}
prestige = {
value = massive_prestige_value
}
}
effect = {
set_variable = pax_mongolica_var
# Rewards given out in the event
show_as_tooltip = {
add_character_modifier = {
modifier = pax_mongolica_ruler_modifier # Forever
}
custom_tooltip = pax_mongolica_every_county_in_steppe_tt
every_realm_county = {
limit = {
is_landless_type_title = no
any_county_situation = { this = situation:the_great_steppe }
holder.dynasty = root.dynasty
}
random_county_province = {
limit = { has_holding = no }
set_holding_type = city_holding
}
}
if = {
limit = {
NOT = {
culture = { has_innovation = innovation_city_planning }
}
}
culture = { add_innovation = innovation_city_planning }
}
else_if = {
limit = {
NOT = {
culture = { has_innovation = innovation_development_01 }
}
}
culture = { add_innovation = innovation_development_01 }
}
else = {
culture = { add_random_innovation = culture_group_civic }
}
}
trigger_event = mpo_decisions_events.0400
}
ai_check_interval_by_tier = {
barony = 0
county = 0
duchy = 0
kingdom = 0
empire = 24
hegemony = 24
}
ai_potential = {
prestige >= massive_prestige_value
}
ai_will_do = {
base = 30
modifier = {
add = -100
NOT = {
prestige >= {
value = monumental_gold_value
multiply = 2
}
}
}
modifier = {
add = -100
NOT = {
prestige >= {
value = massive_prestige_value
multiply = 2
}
}
}
modifier = {
add = 50
highest_held_title_tier >= tier_empire
}
}
}