601 lines
15 KiB
Text
601 lines
15 KiB
Text
#################################
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# Embellish Capital #
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# By Ola Jentzsch #
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# Reworked by Chad Uhl #
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#################################
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### Embellish Capital ###
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fp3_embellish_capital_decision = {
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title = fp3_embellish_capital_decision_name
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picture = {
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trigger = {
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culture = { has_graphical_japanese_culture_group_trigger = yes }
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}
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reference = "gfx/interface/illustrations/event_scenes/tgp_japanese_city.dds"
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}
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picture = {
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trigger = {
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culture = { has_graphical_east_asia_culture_group_trigger = yes }
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}
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reference = "gfx/interface/illustrations/decisions/tgp_great_project.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
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}
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desc = fp3_embellish_capital_decision.desc
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selection_tooltip = fp3_embellish_capital_decision_tooltip
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cooldown = { years = 30 }
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sort_order = 150
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is_shown = {
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dynasty ?= {
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has_dynasty_perk = fp3_khvarenah_legacy_5
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}
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exists = capital_county
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}
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is_valid = {
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OR = {
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custom_tooltip = {
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text = recently_conquered_land_tooltip
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any_held_county = {
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this != this.holder.top_liege.capital_county
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recent_history = {
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type = conquest
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years = 10
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}
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}
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}
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short_term_gold >= embellish_capital_gold_cost
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}
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}
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is_valid_showing_failures_only = {
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is_available_at_peace_adult = yes
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OR = {
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# At least one of the decision options is available
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employs_court_position = royal_architect_court_position
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any_consort = { fp3_embellish_capital_decision_character_trigger = yes }
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any_courtier = { fp3_embellish_capital_decision_character_trigger = yes }
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cp:councillor_court_chaplain ?= { fp3_embellish_capital_decision_character_trigger = yes }
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}
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}
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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NOR = {
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has_treasury = yes
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any_held_county = {
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NOT = { this = this.holder.top_liege.capital_county }
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recent_history = {
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type = conquest
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years = 10
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}
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}
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}
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}
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add = embellish_capital_gold_cost
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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NOT = {
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any_held_county = {
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NOT = { this = this.holder.top_liege.capital_county }
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recent_history = {
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type = conquest
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years = 10
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}
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}
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}
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}
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add = embellish_capital_gold_cost
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}
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}
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}
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widget = {
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gui = "decision_view_widget_option_list_generic"
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controller = decision_option_list_controller
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decision_to_second_step_button = "CHOOSE_ARCHITECT_DECISION_NEXT_STEP_BUTTON"
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### Royal Architect
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# Mausoleum
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# Refurbish Residence
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# Baths and Fountains
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item = {
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value = embellish_capital_royal_architect
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is_valid = {
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employs_court_position = royal_architect_court_position
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trigger_if = {
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limit = { employs_court_position = royal_architect_court_position }
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court_position:royal_architect_court_position = {
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fp3_embellish_capital_decision_character_trigger = yes
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}
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}
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}
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localization = embellish_capital_option_royal_architect
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icon = "gfx/interface/icons/message_feed/building.dds"
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ai_chance = {
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value = 100
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}
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}
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#### Courtier
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# Hammam
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# Temple
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# Palace
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item = {
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value = embellish_capital_consort_courtier
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is_valid = {
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OR = {
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any_consort = {
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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trigger_if = {
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limit = {
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root = { employs_court_position = royal_architect_court_position }
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}
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has_court_position = royal_architect_court_position
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}
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is_councillor_of = root
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}
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}
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any_courtier = {
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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trigger_if = {
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limit = {
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root = { employs_court_position = royal_architect_court_position }
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}
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has_court_position = royal_architect_court_position
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}
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is_councillor_of = root
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}
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}
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}
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}
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localization = embellish_capital_option_consort_courtier
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icon = "gfx/interface/icons/message_feed/council.dds"
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ai_chance = {
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value = 90
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}
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}
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#### Chaplain
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# Temple
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# Dakhma
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# Madrasa
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# Fresco
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item = {
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value = embellish_capital_chaplain
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is_valid = {
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cp:councillor_court_chaplain ?= { fp3_embellish_capital_decision_character_trigger = yes }
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}
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localization = embellish_capital_option_chaplain
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icon = "gfx/interface/icons/message_feed/religious.dds"
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ai_chance = {
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value = 70
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if = {
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limit = {
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has_trait = zealous
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}
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add = 30
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}
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}
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}
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#### Me
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# Monument to myself
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item = {
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value = embellish_capital_me
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is_valid = {
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is_available_adult = yes
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}
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localization = embellish_capital_option_me
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icon = "gfx/interface/icons/character_interactions/icon_scheme_claim_throne.dds"
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ai_chance = {
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value = 60
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if = {
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limit = {
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has_trait = arrogant
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}
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add = 50
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}
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}
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}
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}
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effect = {
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custom_tooltip = fp3_embellish_capital_decision_effects.tt
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hidden_effect = {
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save_scope_as = root_scope # For custom tooltips within the event chain
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capital_county = { save_scope_as = capital_county }
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capital_province = { save_scope_as = capital_province }
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if = { # Case: You don't have the gold but you do have the recently conquered county
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limit = {
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any_held_county = {
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this != this.holder.top_liege.capital_county
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recent_history = {
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type = conquest
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years = 10
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}
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}
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NOT = {
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short_term_gold >= embellish_capital_gold_cost
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}
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}
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random_held_county = {
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limit = {
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this != this.holder.top_liege.capital_county
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recent_history = {
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type = conquest
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years = 10
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}
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}
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save_scope_as = target_county
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}
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# Fire the event based on the option selected
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if = { # Royal Architect
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limit = { scope:embellish_capital_royal_architect = yes }
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random_court_position_holder = {
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type = royal_architect_court_position
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limit = { fp3_embellish_capital_decision_character_trigger = yes }
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save_scope_as = chosen_architect
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}
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trigger_event = {
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id = fp3_dynasty_decision.0004
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days = { 3 10 }
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}
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}
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else_if = { # Consort or Courtier
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limit = { scope:embellish_capital_consort_courtier = yes }
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random_list = {
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1 = {
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trigger = {
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any_consort = {
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count >= 1
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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}
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random_consort = {
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limit = {
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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weight = {
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base = 1
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compare_modifier = {
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value = stewardship
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multiplier = 0.25
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}
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modifier = {
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has_trait = lazy
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add = -50
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}
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modifier = {
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OR = {
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has_trait = administrator
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has_trait = architect
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has_trait = scholar
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has_trait = lifestyle_gardener
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has_trait = overseer
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}
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add = 50
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}
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}
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save_scope_as = chosen_architect
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}
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}
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1 = {
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trigger = {
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any_courtier = {
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count >= 1
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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}
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random_courtier = {
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limit = {
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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weight = {
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base = 1
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compare_modifier = {
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value = stewardship
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multiplier = 0.25
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}
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modifier = {
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has_trait = lazy
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add = -50
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}
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modifier = {
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OR = {
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has_trait = administrator
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has_trait = architect
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has_trait = scholar
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has_trait = lifestyle_gardener
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has_trait = overseer
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}
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add = 50
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}
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}
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save_scope_as = chosen_architect
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}
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}
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}
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trigger_event = {
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id = fp3_dynasty_decision.0005
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days = { 3 10 }
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}
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}
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else_if = { # Court Chaplain
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limit = { scope:embellish_capital_chaplain = yes }
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cp:councillor_court_chaplain = { save_scope_as = chosen_architect }
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trigger_event = {
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id = fp3_dynasty_decision.0007
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days = { 3 10 }
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}
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}
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else_if = { # Me
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limit = { scope:embellish_capital_me = yes }
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save_scope_as = chosen_architect
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trigger_event = {
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id = fp3_dynasty_decision.0008
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days = { 3 10 }
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}
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}
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}
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else_if = { # Case: you have the gold but not the recently conquered county
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limit = {
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short_term_gold >= embellish_capital_gold_cost
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NOT = {
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any_held_county = {
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this != this.holder.top_liege.capital_county
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recent_history = {
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type = conquest
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years = 10
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}
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}
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}
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}
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set_variable = {
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name = embellish_capital_cost
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value = embellish_capital_gold_cost
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}
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# Fire the event based on the option selected
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if = { # Royal Architect
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limit = { scope:embellish_capital_royal_architect = yes }
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random_court_position_holder = {
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type = royal_architect_court_position
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limit = { fp3_embellish_capital_decision_character_trigger = yes }
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save_scope_as = chosen_architect
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}
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trigger_event = {
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id = fp3_dynasty_decision.0004
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days = { 3 10 }
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}
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}
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else_if = { # Consort or Courtier
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limit = { scope:embellish_capital_consort_courtier = yes }
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random_list = {
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1 = {
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trigger = {
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any_consort = {
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count >= 1
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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}
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random_consort = {
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limit = {
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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weight = {
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base = 1
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compare_modifier = {
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value = stewardship
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multiplier = 0.25
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}
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modifier = {
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has_trait = lazy
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add = -50
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}
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modifier = {
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OR = {
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has_trait = administrator
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has_trait = architect
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has_trait = scholar
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has_trait = lifestyle_gardener
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has_trait = overseer
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}
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add = 50
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}
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}
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save_scope_as = chosen_architect
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}
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}
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1 = {
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trigger = {
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any_courtier = {
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count >= 1
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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}
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random_courtier = {
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limit = {
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fp3_embellish_capital_decision_character_trigger = yes
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NOR = {
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has_court_position = royal_architect_court_position
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is_councillor_of = root
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}
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}
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weight = {
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base = 1
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compare_modifier = {
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value = stewardship
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multiplier = 0.25
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}
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modifier = {
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has_trait = lazy
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add = -50
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}
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modifier = {
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OR = {
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has_trait = administrator
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has_trait = architect
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has_trait = scholar
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has_trait = lifestyle_gardener
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has_trait = overseer
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}
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add = 50
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}
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}
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save_scope_as = chosen_architect
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}
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}
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}
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trigger_event = {
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id = fp3_dynasty_decision.0005
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days = { 3 10 }
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}
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}
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else_if = { # Court Chaplain
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limit = { scope:embellish_capital_chaplain = yes }
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cp:councillor_court_chaplain = { save_scope_as = chosen_architect }
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trigger_event = {
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id = fp3_dynasty_decision.0007
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days = { 3 10 }
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}
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}
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else_if = { # Me
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limit = { scope:embellish_capital_me = yes }
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save_scope_as = chosen_architect
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trigger_event = {
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id = fp3_dynasty_decision.0008
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days = { 3 10 }
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}
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}
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scope:chosen_architect = {
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add_opinion = {
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target = root
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modifier = trusted_me_opinion
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opinion = 10
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}
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}
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}
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else = { # Case: You have both the gold and the recently conquered county, so we let you choose how to pay
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# Save the gold value for refund purposes. Deleted later if you choose to pay by pillaging the recently conquered county
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set_variable = {
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name = embellish_capital_cost
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value = embellish_capital_gold_cost
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}
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# Save architect scope and give opinion
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if = { # Royal Architect
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limit = { scope:embellish_capital_royal_architect = yes }
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random_court_position_holder = {
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type = royal_architect_court_position
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limit = { fp3_embellish_capital_decision_character_trigger = yes }
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save_scope_as = chosen_architect
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}
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}
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else_if = { # Consort or Courtier
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limit = { scope:embellish_capital_consort_courtier = yes }
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random_list = {
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1 = {
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trigger = {
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any_consort = {
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count >= 1
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fp3_embellish_capital_decision_character_trigger = yes
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}
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}
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random_consort = {
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limit = { fp3_embellish_capital_decision_character_trigger = yes }
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save_scope_as = chosen_architect
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}
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}
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1 = {
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trigger = {
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any_courtier = {
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count >= 1
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fp3_embellish_capital_decision_character_trigger = yes
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}
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}
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random_courtier = {
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limit = { fp3_embellish_capital_decision_character_trigger = yes }
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save_scope_as = chosen_architect
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}
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}
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}
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}
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else_if = { # Court Chaplain
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limit = { scope:embellish_capital_chaplain = yes }
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cp:councillor_court_chaplain = { save_scope_as = chosen_architect }
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}
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else_if = { # Me
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limit = { scope:embellish_capital_me = yes }
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save_scope_as = chosen_architect
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}
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random_held_county = {
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limit = {
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this != this.holder.top_liege.capital_county
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recent_history = {
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type = conquest
|
|
years = 10
|
|
}
|
|
}
|
|
save_scope_as = target_county
|
|
}
|
|
trigger_event = fp3_dynasty_decision.0003
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 0
|
|
kingdom = 120
|
|
empire = 120
|
|
hegemony = 120
|
|
}
|
|
|
|
ai_potential = {}
|
|
|
|
ai_will_do = { base = 100 }
|
|
}
|