994 lines
23 KiB
Text
994 lines
23 KiB
Text
### End Pious Investments ###
|
|
end_investments_minor_decision = {
|
|
picture = {
|
|
reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
|
|
}
|
|
sort_order = 1
|
|
|
|
is_shown = {
|
|
has_character_modifier = church_investment_cost_modifier
|
|
}
|
|
|
|
effect = {
|
|
remove_character_modifier = church_investment_modifier
|
|
remove_character_modifier = church_investment_cost_modifier
|
|
}
|
|
|
|
ai_potential = {
|
|
always = no
|
|
}
|
|
|
|
ai_check_interval = 0
|
|
}
|
|
|
|
### Designated Terrain ###
|
|
choose_designated_terrain_decision = {
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 120
|
|
kingdom = 0
|
|
empire = 0
|
|
hegemony = 0
|
|
}
|
|
|
|
picture = { reference = "gfx/interface/illustrations/decisions/ep3_decision_laamp_neutral_mountain.dds" }
|
|
|
|
sort_order = 10
|
|
decision_group_type = major
|
|
|
|
is_shown = {
|
|
OR = {
|
|
is_landed = no
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
has_perk = mustering_the_troops_perk
|
|
NOR = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
|
|
}
|
|
}
|
|
|
|
widget = {
|
|
gui = "decision_view_widget_option_list_generic"
|
|
controller = decision_option_list_controller
|
|
decision_to_second_step_button = "CHOOSE_DESIGNATED_TERRAIN_DECISION_NEXT_STEP_BUTTON"
|
|
show_from_start = yes
|
|
|
|
item = { # Woodlands
|
|
value = master_forest_terrain
|
|
current_description = designated_terrain_forest_decision
|
|
localization = designated_terrain_forest_decision
|
|
icon = "gfx/interface/icons/terrain_types/forest.dds"
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = jungle
|
|
terrain = taiga
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Highlands
|
|
value = master_mountain_terrain
|
|
current_description = designated_terrain_mountain_decision
|
|
localization = designated_terrain_mountain_decision
|
|
icon = "gfx/interface/icons/terrain_types/mountains.dds"
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
terrain = desert_mountains
|
|
terrain = terraced_hills
|
|
}
|
|
}
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Lowlands
|
|
value = master_plains_terrain
|
|
current_description = designated_terrain_plains_decision
|
|
localization = designated_terrain_plains_decision
|
|
icon = "gfx/interface/icons/terrain_types/plains.dds"
|
|
ai_chance = {
|
|
value = 5
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
terrain = plains
|
|
terrain = steppe
|
|
terrain = farmlands
|
|
terrain = floodplains
|
|
}
|
|
}
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Drylands
|
|
value = master_drylands_terrain
|
|
current_description = designated_terrain_drylands_decision
|
|
localization = designated_terrain_drylands_decision
|
|
icon = "gfx/interface/icons/terrain_types/drylands.dds"
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = {
|
|
OR = {
|
|
terrain = drylands
|
|
terrain = desert
|
|
terrain = oasis
|
|
}
|
|
}
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
switch = {
|
|
trigger = yes
|
|
scope:master_forest_terrain = {
|
|
custom_tooltip = master_forest_terrain_effect_tooltip
|
|
landless_inspector_assign_terrain_effect = { TERRAIN = woodlands }
|
|
}
|
|
scope:master_mountain_terrain = {
|
|
custom_tooltip = master_mountain_terrain_effect_tooltip
|
|
landless_inspector_assign_terrain_effect = { TERRAIN = highlands }
|
|
}
|
|
scope:master_plains_terrain = {
|
|
custom_tooltip = master_plains_terrain_effect_tooltip
|
|
landless_inspector_assign_terrain_effect = { TERRAIN = lowlands }
|
|
}
|
|
scope:master_drylands_terrain = {
|
|
custom_tooltip = master_drylands_terrain_effect_tooltip
|
|
landless_inspector_assign_terrain_effect = { TERRAIN = drylands }
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
location = {
|
|
NOR = {
|
|
terrain = sea
|
|
terrain = coastal_sea
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_will_do = { base = 10 }
|
|
}
|
|
|
|
### Master Terrain ###
|
|
choose_master_terrain_decision = {
|
|
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 120
|
|
kingdom = 0
|
|
empire = 0
|
|
hegemony = 0
|
|
}
|
|
|
|
picture = { reference = "gfx/interface/illustrations/decisions/ep3_decision_laamp_neutral_mountain.dds" }
|
|
|
|
sort_order = 10
|
|
decision_group_type = major
|
|
|
|
is_shown = {
|
|
is_landed = no
|
|
has_perk = personal_touch_perk
|
|
NOR = {
|
|
# Woodlands
|
|
has_character_modifier = master_terrain_forest_modifier
|
|
has_character_modifier = master_terrain_jungle_modifier
|
|
has_character_modifier = master_terrain_taiga_modifier
|
|
has_character_modifier = master_terrain_wetlands_modifier
|
|
# Highlands
|
|
has_character_modifier = master_terrain_mountains_modifier
|
|
has_character_modifier = master_terrain_hills_modifier
|
|
has_character_modifier = master_terrain_desert_mountains_modifier
|
|
# Lowlands
|
|
has_character_modifier = master_terrain_plains_modifier
|
|
has_character_modifier = master_terrain_steppe_modifier
|
|
has_character_modifier = master_terrain_farmlands_modifier
|
|
has_character_modifier = master_terrain_floodplains_modifier
|
|
# Drylands
|
|
has_character_modifier = master_terrain_drylands_modifier
|
|
has_character_modifier = master_terrain_desert_modifier
|
|
has_character_modifier = master_terrain_oasis_modifier
|
|
}
|
|
OR = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
|
|
}
|
|
}
|
|
|
|
widget = {
|
|
gui = "decision_view_widget_option_list_generic"
|
|
controller = decision_option_list_controller
|
|
decision_to_second_step_button = "CHOOSE_MASTER_TERRAIN_DECISION_NEXT_STEP_BUTTON"
|
|
show_from_start = yes
|
|
|
|
### Woodlands
|
|
item = { # Forest
|
|
value = master_terrain_forest_terrain
|
|
current_description = master_terrain_forest_decision
|
|
localization = master_terrain_forest_decision
|
|
icon = "gfx/interface/icons/terrain_types/forest.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = forest }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Jungle
|
|
value = master_terrain_jungle_terrain
|
|
current_description = master_terrain_jungle_decision
|
|
localization = master_terrain_jungle_decision
|
|
icon = "gfx/interface/icons/terrain_types/jungle.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = jungle }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Taiga
|
|
value = master_terrain_taiga_terrain
|
|
current_description = master_terrain_taiga_decision
|
|
localization = master_terrain_taiga_decision
|
|
icon = "gfx/interface/icons/terrain_types/taiga.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = taiga }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Wetlands
|
|
value = master_terrain_wetlands_terrain
|
|
current_description = master_terrain_wetlands_decision
|
|
localization = master_terrain_wetlands_decision
|
|
icon = "gfx/interface/icons/terrain_types/wetlands.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = wetlands }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
### Highlands
|
|
item = { # Mountains
|
|
value = master_terrain_mountains_terrain
|
|
current_description = master_terrain_mountains_decision
|
|
localization = master_terrain_mountains_decision
|
|
icon = "gfx/interface/icons/terrain_types/mountains.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = mountains }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Hills
|
|
value = master_terrain_hills_terrain
|
|
current_description = master_terrain_hills_decision
|
|
localization = master_terrain_hills_decision
|
|
icon = "gfx/interface/icons/terrain_types/hills.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = hills }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Desert Mountains
|
|
value = master_terrain_desert_mountains_terrain
|
|
current_description = master_terrain_desert_mountains_decision
|
|
localization = master_terrain_desert_mountains_decision
|
|
icon = "gfx/interface/icons/terrain_types/desert_mountains.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = desert_mountains }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
### Lowlands
|
|
item = { # Plains
|
|
value = master_terrain_plains_terrain
|
|
current_description = master_terrain_plains_decision
|
|
localization = master_terrain_plains_decision
|
|
icon = "gfx/interface/icons/terrain_types/plains.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = plains }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Steppe
|
|
value = master_terrain_steppe_terrain
|
|
current_description = master_terrain_steppe_decision
|
|
localization = master_terrain_steppe_decision
|
|
icon = "gfx/interface/icons/terrain_types/steppe.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = steppe }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Farmlands
|
|
value = master_terrain_farmlands_terrain
|
|
current_description = master_terrain_farmlands_decision
|
|
localization = master_terrain_farmlands_decision
|
|
icon = "gfx/interface/icons/terrain_types/farmlands.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = farmlands }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Floodplains
|
|
value = master_terrain_floodplains_terrain
|
|
current_description = master_terrain_floodplains_decision
|
|
localization = master_terrain_floodplains_decision
|
|
icon = "gfx/interface/icons/terrain_types/floodplains.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = floodplains }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
### Drylands
|
|
item = { # Drylands
|
|
value = master_terrain_drylands_terrain
|
|
current_description = master_terrain_drylands_decision
|
|
localization = master_terrain_drylands_decision
|
|
icon = "gfx/interface/icons/terrain_types/drylands.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = drylands }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Desert
|
|
value = master_terrain_desert_terrain
|
|
current_description = master_terrain_desert_decision
|
|
localization = master_terrain_desert_decision
|
|
icon = "gfx/interface/icons/terrain_types/desert.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = desert }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
item = { # Oasis
|
|
value = master_terrain_oasis_terrain
|
|
current_description = master_terrain_oasis_decision
|
|
localization = master_terrain_oasis_decision
|
|
icon = "gfx/interface/icons/terrain_types/oasis.dds"
|
|
is_shown = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
|
|
}
|
|
ai_chance = {
|
|
value = 0
|
|
if = {
|
|
limit = {
|
|
location = { terrain = oasis }
|
|
}
|
|
add = 100
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
effect = {
|
|
if = {
|
|
limit = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = woodlands }
|
|
}
|
|
switch = {
|
|
trigger = yes
|
|
scope:master_terrain_forest_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = forest }
|
|
}
|
|
scope:master_terrain_jungle_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = jungle }
|
|
}
|
|
scope:master_terrain_taiga_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = taiga }
|
|
}
|
|
scope:master_terrain_wetlands_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = wetlands }
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = highlands }
|
|
}
|
|
switch = {
|
|
trigger = yes
|
|
scope:master_terrain_mountains_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = mountains }
|
|
}
|
|
scope:master_terrain_hills_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = hills }
|
|
}
|
|
scope:master_terrain_desert_mountains_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = desert_mountains }
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = lowlands }
|
|
}
|
|
switch = {
|
|
trigger = yes
|
|
scope:master_terrain_plains_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = plains }
|
|
}
|
|
scope:master_terrain_steppe_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = steppe }
|
|
}
|
|
scope:master_terrain_farmlands_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = farmlands }
|
|
}
|
|
scope:master_terrain_floodplains_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = floodplains }
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
landless_inspector_terrain_master_trigger = { TERRAIN = drylands }
|
|
}
|
|
switch = {
|
|
trigger = yes
|
|
scope:master_terrain_drylands_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = drylands }
|
|
}
|
|
scope:master_terrain_desert_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = desert }
|
|
}
|
|
scope:master_terrain_oasis_terrain = {
|
|
landless_inspector_master_terrain_effect = { TERRAIN = oasis }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_potential = {
|
|
location = {
|
|
NOR = {
|
|
terrain = sea
|
|
terrain = coastal_sea
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_will_do = { base = 10 }
|
|
}
|
|
|
|
## Form Bosporan Kingdom
|
|
#### Restore the Bosporan Kingdom ###
|
|
#form_bosporan_kingdom_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
|
|
# }
|
|
# decision_group_type = major
|
|
# sort_order = 50
|
|
#
|
|
# is_shown = {
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_bosporan_kingdom
|
|
# }
|
|
# }
|
|
# culture = {
|
|
# OR = {
|
|
# has_cultural_pillar = heritage_central_germanic
|
|
# has_cultural_pillar = heritage_byzantine
|
|
# }
|
|
# }
|
|
# highest_held_title_tier <= tier_kingdom
|
|
# any_held_title = {
|
|
# OR = {
|
|
# de_jure_liege = title:d_crimea
|
|
# de_jure_liege = title:d_azov
|
|
# this = title:d_crimea
|
|
# this = title:d_azov
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# completely_controls = title:d_crimea
|
|
# completely_controls = title:d_azov
|
|
# top_liege = this
|
|
# prestige_level >= 3
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_landed = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:flag_bosporan_kingdom
|
|
# }
|
|
#
|
|
# house = {
|
|
# add_house_modifier = {
|
|
# modifier = bp3_bosporan_kingdom_modifier
|
|
# years = 100
|
|
# }
|
|
# }
|
|
#
|
|
# custom_tooltip = unlocks_black_sea_naval_conquest
|
|
#
|
|
# hidden_effect = {
|
|
# title:k_bosporan_kingdom = { set_de_jure_liege_title = title:d_crimea.empire }
|
|
# }
|
|
#
|
|
# create_title_and_vassal_change = {
|
|
# type = created
|
|
# save_scope_as = title_change
|
|
# add_claim_on_loss = yes
|
|
# }
|
|
# title:k_bosporan_kingdom = {
|
|
# change_title_holder = {
|
|
# holder = root
|
|
# change = scope:title_change
|
|
# }
|
|
# }
|
|
# resolve_title_and_vassal_change = scope:title_change
|
|
#
|
|
# add_character_modifier = bp3_conqueror_black_sea_modifier
|
|
#
|
|
# title:d_crimea = { set_de_jure_liege_title = title:k_bosporan_kingdom }
|
|
# title:d_azov = { set_de_jure_liege_title = title:k_bosporan_kingdom }
|
|
# # Additional DeJures
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_bugeac
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_yedisan
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_levedia
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_don_valley
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_kizilyedisan
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_red_levedia
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# adjust_de_jure_effect = {
|
|
# TITLE = title:d_tana
|
|
# DE_JURE = title:k_bosporan_kingdom
|
|
# }
|
|
# if = {
|
|
# limit = {
|
|
# province:5330 = {
|
|
# has_holding_type = castle_holding
|
|
# }
|
|
# province:5277 = {
|
|
# has_holding = no
|
|
# }
|
|
# }
|
|
# province:5277 = {
|
|
# begin_create_holding = castle_holding
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# gold = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = no
|
|
# }
|
|
# add = 250
|
|
# }
|
|
# }
|
|
# treasury = {
|
|
# value = 0
|
|
# if = {
|
|
# limit = {
|
|
# has_treasury = yes
|
|
# }
|
|
# add = 250
|
|
# }
|
|
# }
|
|
# prestige = {
|
|
# value = 2000
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 60
|
|
# kingdom = 0
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# is_ruler = yes
|
|
# short_term_gold >= {
|
|
# value = major_gold_value
|
|
# multiply = 1.5
|
|
# round = yes
|
|
# }
|
|
# prestige >= {
|
|
# value = major_prestige_gain
|
|
# multiply = 3
|
|
# round = yes
|
|
# }
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
#
|
|
## Merging France and Aquitaine
|
|
#### France as One ###
|
|
#merge_aquitaine_decision = {
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
|
|
# }
|
|
# title = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# primary_title = title:k_aquitaine
|
|
# }
|
|
# desc = merge_aquitaine_decision_alt
|
|
# }
|
|
# desc = merge_aquitaine_decision
|
|
# }
|
|
# }
|
|
# desc = {
|
|
# first_valid = {
|
|
# triggered_desc = {
|
|
# trigger = {
|
|
# primary_title = title:k_aquitaine
|
|
# }
|
|
# desc = merge_aquitaine_decision_desc_aquitaine
|
|
# }
|
|
# desc = merge_aquitaine_decision_desc
|
|
# }
|
|
# desc = merge_aquitaine_decision_desc_outro
|
|
# }
|
|
# decision_group_type = major
|
|
# sort_order = 50
|
|
#
|
|
# is_shown = {
|
|
# NOT = {
|
|
# is_target_in_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:merged_aquitaine
|
|
# }
|
|
# }
|
|
# culture = { has_cultural_pillar = heritage_frankish }
|
|
# OR = {
|
|
# has_title = title:k_aquitaine
|
|
# has_title = title:k_france
|
|
# }
|
|
# NOR = {
|
|
# title:k_aquitaine = { is_titular = yes }
|
|
# title:k_france = { is_titular = yes }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# has_title = title:k_aquitaine
|
|
# has_title = title:k_france
|
|
# top_liege = this
|
|
# prestige_level >= 3
|
|
# }
|
|
#
|
|
# effect = {
|
|
# add_to_global_variable_list = {
|
|
# name = unavailable_unique_decisions
|
|
# target = flag:merged_aquitaine
|
|
# }
|
|
#
|
|
# save_scope_as = rightful_liege
|
|
#
|
|
# add_legitimacy_effect = { LEGITIMACY = massive_legitimacy_gain }
|
|
# dynasty ?= { add_dynasty_prestige = massive_dynasty_prestige_value }
|
|
#
|
|
# if = {
|
|
# limit = {
|
|
# primary_title = { this = title:k_aquitaine}
|
|
# }
|
|
# merge_aquitaine_effect = {
|
|
# PRIMARY = k_aquitaine
|
|
# SECONDARY = k_france
|
|
# TEXT = alt
|
|
# }
|
|
# }
|
|
# else = {
|
|
# merge_aquitaine_effect = {
|
|
# PRIMARY = k_france
|
|
# SECONDARY = k_aquitaine
|
|
# TEXT = original
|
|
# }
|
|
# }
|
|
#
|
|
# trigger_event = major_decisions.3200
|
|
# every_vassal_or_below = {
|
|
# trigger_event = major_decisions.3200
|
|
# }
|
|
# }
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# }
|
|
# value = 1000
|
|
# }
|
|
# else = {
|
|
# value = 0
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 60
|
|
# empire = 60
|
|
# hegemony = 60
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# is_ruler = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
|
|
# The Legacy of the Adventurer
|
|
# By Ariana Tranumn
|
|
### Legacy of [GetPlayer.GetHouse.GetBaseNameNoTooltip] ###
|
|
enact_legacy_of_adventurer_decision = {
|
|
picture = { # pic
|
|
reference = "gfx/interface/illustrations/decisions/ep3_decision_laamp_neutral_mountain.dds"
|
|
}
|
|
desc = enact_legacy_of_adventurer_decision_desc
|
|
decision_group_type = adventurer
|
|
ai_check_interval_by_tier = {
|
|
barony = 0
|
|
county = 0
|
|
duchy = 36
|
|
kingdom = 0
|
|
empire = 0
|
|
hegemony = 0
|
|
}
|
|
|
|
ai_potential = {
|
|
government_has_flag = government_is_landless_adventurer
|
|
}
|
|
|
|
is_shown = {
|
|
# DLC check.
|
|
has_ep3_dlc_trigger = yes
|
|
is_landless_adventurer = yes
|
|
NOT = { has_trait = gallowsbait }
|
|
NOT = {
|
|
house = {
|
|
has_house_modifier = legacy_adventurer_house_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
is_valid = {
|
|
prestige_level >= 4
|
|
custom_tooltip = {
|
|
text = have_enough_followers_tt
|
|
any_courtier = { count >= 15 }
|
|
}
|
|
custom_tooltip = {
|
|
text = have_enough_patrons_tt
|
|
any_contact = { count >= 5 }
|
|
}
|
|
custom_tooltip = {
|
|
text = has_max_level_pavilion_tt
|
|
domicile = { has_domicile_building_or_higher = camp_main_04 }
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_variable = laamp_total_noncrim_contracts_successfully_completed
|
|
}
|
|
save_temporary_scope_value_as = {
|
|
name = contract_tally
|
|
value = var:laamp_total_noncrim_contracts_successfully_completed
|
|
}
|
|
}
|
|
trigger_else = {
|
|
save_temporary_scope_value_as = {
|
|
name = contract_tally
|
|
value = 0
|
|
}
|
|
}
|
|
custom_tooltip = {
|
|
text = has_enough_contracts_tt
|
|
has_variable = laamp_total_noncrim_contracts_successfully_completed
|
|
var:laamp_total_noncrim_contracts_successfully_completed >= 50
|
|
}
|
|
}
|
|
|
|
is_valid_showing_failures_only = {
|
|
is_alive = yes
|
|
is_available_adult = yes
|
|
}
|
|
|
|
cost = {
|
|
prestige = 1000
|
|
}
|
|
|
|
effect = {
|
|
custom_tooltip = criminal_contracts_blocked_tt
|
|
show_as_tooltip = {
|
|
house = {
|
|
add_house_modifier = {
|
|
modifier = legacy_adventurer_house_modifier
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = legacy_adventurer_legitimacy_on_landing
|
|
trigger_event = bp3_decisions.0100
|
|
}
|
|
|
|
ai_will_do = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0.5
|
|
has_trait = ambitious
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
has_trait = lifestyle_traveler
|
|
}
|
|
}
|
|
|
|
}
|
|
|