N3OW/common/customizable_localization/00_de_signature_weapon_custom_localization.txt
2026-05-24 05:01:46 -04:00

3052 lines
No EOL
66 KiB
Text

#############################################
### Scripted Localization for German Loc ##
#### BY Kai Bagehorn ###
#############################################
#
#DE_1_SignatureWeaponCritical = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_2_SignatureWeaponCritical = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_3_SignatureWeaponCritical = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_4_SignatureWeaponCritical = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_2_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_3_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_4_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_5_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_6_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_6_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_6_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_6_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_6_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_6_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_6_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_7_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_7_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_7_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_7_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_7_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_7_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_7_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_8_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_8_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_8_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_8_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_8_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_8_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_8_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_9_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_9_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_9_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_9_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_9_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_9_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_9_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_10_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_10_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_10_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_10_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_10_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_10_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_10_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_11_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_11_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_11_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_11_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_11_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_11_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_11_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_12_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_12_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_12_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_12_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_12_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_12_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_12_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_13_signature_weapon = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_13_signature_weapon_sword
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_13_signature_weapon_mace
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_13_signature_weapon_axe
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_13_signature_weapon_hammer
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_13_signature_weapon_spear
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_13_signature_weapon_dagger
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_1_SignatureWeaponAction = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_sword_draw
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_mace_lift
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_axe_heft
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_hammer_raise
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_spear_couch
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_dagger_brandish
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_2_SignatureWeaponAction = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_sword_draw
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_mace_lift
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_axe_heft
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_hammer_raise
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_spear_couch
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_dagger_brandish
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_3_SignatureWeaponAction = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_sword_draw
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_mace_lift
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_axe_heft
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_hammer_raise
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_spear_couch
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_dagger_brandish
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_4_SignatureWeaponAction = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_sword_draw
# trigger = {
# var:signature_weapon = flag:sword
# }
# fallback = yes
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_mace_lift
# trigger = {
# var:signature_weapon = flag:mace
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_axe_heft
# trigger = {
# var:signature_weapon = flag:axe
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_hammer_raise
# trigger = {
# var:signature_weapon = flag:hammer
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_spear_couch
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_dagger_brandish
# trigger = {
# var:signature_weapon = flag:dagger
# }
# }
#}
#
#DE_1_SignatureWeaponCriticalPresent = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_slash_present
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_crush_present
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_pierce_present
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_SignatureWeaponAttemptedHeavy = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_2_SignatureWeaponAttemptedHeavy = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_3_SignatureWeaponAttemptedHeavy = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_4_SignatureWeaponAttemptedHeavy = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_SignatureWeaponAttemptedLight = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_2_SignatureWeaponAttemptedLight = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_3_SignatureWeaponAttemptedLight = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_4_SignatureWeaponAttemptedLight = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_light_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_SignatureWeaponAttemptedHeavyPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_heavy_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_2_SignatureWeaponAttemptedHeavyPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_heavy_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_3_SignatureWeaponAttemptedHeavyPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_heavy_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_4_SignatureWeaponAttemptedHeavyPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_attempted_heavy_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_5_SignatureWeaponAttemptedHeavyPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_attempted_heavy_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_SignatureWeaponAttemptedLightPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attempted_light_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_2_SignatureWeaponAttemptedLightPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attempted_light_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_3_SignatureWeaponAttemptedLightPlural = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_slash
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attempted_light_plural_pierce
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_SignatureWeaponFlourishPresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_flourish_whirling
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_flourish_flailing
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_flourish_swinging
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_2_SignatureWeaponFlourishPresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_flourish_whirling
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_flourish_flailing
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_flourish_swinging
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_3_SignatureWeaponFlourishPresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_flourish_whirling
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_flourish_flailing
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_flourish_swinging
# trigger = {
# var:signature_weapon = flag:spear
# }
# }
#}
#
#DE_1_SignatureWeaponWoundVerb1ThirdPersonPresent = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hews
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_smashes
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stabs
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# }
#}
#
#DE_1_SignatureWeaponWoundVerb2 = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_bite
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_crack
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_puncture
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# }
#}
#
#DE_2_SignatureWeaponWoundVerb2 = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_bite
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_crack
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_puncture
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# }
#}
#
#DE_1_SignatureWeaponWoundVerb5 = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_plunge
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_drive
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
#}
#
#DE_2_SignatureWeaponWoundVerb5 = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_plunge
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:axe
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_drive
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
#}
#
#DE_1_SignatureWeaponEndMaterial = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_end_wood
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_end_metal
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_1_SignatureWeaponTipType = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_point
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_head
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_edge
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_2_SignatureWeaponTipType = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_point
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_head
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_edge
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_3_SignatureWeaponTipType = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_point
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_head
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_edge
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_4_SignatureWeaponTipType = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_point
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_head
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_edge
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_5_SignatureWeaponTipType = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_point
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_head
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_5_signature_weapon_edge
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_1_SignatureWeaponBreaksVerbPresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_bending_the_blade
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_snapping_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_bending_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_2_SignatureWeaponBreaksVerbPresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_bending_the_blade
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_snapping_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_bending_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_1_SignatureWeaponBreaksVerbPastTense = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_bend_the_blade
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_snap_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_bend_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_2_SignatureWeaponBreaksVerbPastTense = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_bend_the_blade
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_snap_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_bend_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_1_SignatureWeaponBreaksVerbPastTense2 = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_bent_the_blade
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_snapped_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_breaks_bent_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_2_SignatureWeaponBreaksVerbPastTense2 = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_bent_the_blade
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_snapped_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:axe
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_breaks_bent_the_haft
# trigger = {
# OR = {
# var:signature_weapon = flag:hammer
# var:signature_weapon = flag:mace
# }
# }
# fallback = yes
# }
#}
#
#DE_1_SignatureWeaponKillType = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crush
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_run_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_gut
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeFirstPersonFuture = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_me
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_run_me_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_me_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_gut_me
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeThirdPersonFutureGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_herhim
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_run_herhim_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_herhim_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_gut_herhim
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_2_SignatureWeaponKillTypeThirdPersonFutureGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_crush_herhim
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_run_herhim_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_cut_herhim_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_gut_herhim
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_3_SignatureWeaponKillTypeThirdPersonFutureGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_killed_crush_herhim
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_killed_run_herhim_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_killed_cut_herhim_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_killed_gut_herhim
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_4_SignatureWeaponKillTypeThirdPersonFutureGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_killed_crush_herhim
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_killed_run_herhim_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_killed_cut_herhim_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_4_signature_weapon_killed_gut_herhim
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_herhim
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_running_herhim_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cutting_herhim_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_gutting_herhim
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_2_SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_crushing_herhim
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_running_herhim_through
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_cutting_herhim_down
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_gutting_herhim
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeGroinFirstPersonFuture = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverise_my_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_unseam_me_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_split_my_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_me_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_2_SignatureWeaponKillTypeGroinFirstPersonFuture = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverise_my_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_unseam_me_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_split_my_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_me_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeGroinThirdPersonFutureGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverise_herhis_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_unseam_herhim_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_split_herhis_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_herhim_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_2_SignatureWeaponKillTypeGroinThirdPersonFutureGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverise_herhis_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_unseam_herhim_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_split_herhis_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_herhim_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeGroinThirdPersonActive = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverises_my_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_unseams_me_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_splits_my_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_stabs_me_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_pulverising_herhis_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_unseaming_herhim_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_splitting_herhis_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_2_SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_pulverising_herhis_waist
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_unseaming_herhim_groin_to_neck
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_splitting_herhis_groin_in_two
# trigger = { var:signature_weapon = flag:axe }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeHeadFirstPersonFuture = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crush_my_skull
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cut_my_throat
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hack_off_my_head
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_stab_me_in_the_brain
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_2_SignatureWeaponKillTypeHeadFirstPersonFuture = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_crush_my_skull
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_cut_my_throat
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_hack_off_my_head
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_stab_me_in_the_brain
# trigger = { var:signature_weapon = flag:dagger }
# }
#}
#
#DE_1_SignatureWeaponKillTypeHead2ThirdPersonActive = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_shatters_my_jaw
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cuts_my_throat
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hacks_out_my_throat
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
#}
#
#DE_1_SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_shatters_herhis_jaw
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_cuts_herhis_throat
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hacks_out_herhis_throat
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
#}
#
#DE_2_SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_shatters_herhis_jaw
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_cuts_herhis_throat
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_killed_hacks_out_herhis_throat
# trigger = { var:signature_weapon = flag:axe }
# fallback = yes
# }
#}
#
#DE_1_SignatureWeaponKillTypeTorsoThirdPersonActive = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crushes_my_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_punches_through_my_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hews_into_my_sternum
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_1_SignatureWeaponKillTypeTorsoThirdPersonActiveGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crushes_herhis_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_punches_through_herhis_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hews_into_herhis_sternum
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_1_SignatureWeaponKillTypeTorsoPresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_my_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_punching_through_my_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hewing_into_my_sternum
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_1_SignatureWeaponKillTypeTorsoThirdPersonPresentParticipleGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_crushing_herhis_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_punching_through_herhis_sternum
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_killed_hewing_into_herhis_sternum
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_1_SignatureWeaponKillTypeTorso2PresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_sliding_between_my_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stoving_in_my_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hacking_through_my_ribs
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_2_SignatureWeaponKillTypeTorso2PresentParticiple = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_sliding_between_my_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stoving_in_my_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_hacking_through_my_ribs
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_1_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stab_between_herhis_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_stove_in_herhis_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_1_signature_weapon_attack_verb_hack_through_herhis_ribs
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_2_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stab_between_herhis_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_stove_in_herhis_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_2_signature_weapon_attack_verb_hack_through_herhis_ribs
# trigger = { var:signature_weapon = flag:axe }
# }
#}
#
#DE_3_SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = {
# type = character
# log_loc_errors = no
#
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_stab_between_herhis_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:sword
# var:signature_weapon = flag:spear
# var:signature_weapon = flag:dagger
# }
# }
# fallback = yes
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_stove_in_herhis_ribs
# trigger = {
# OR = {
# var:signature_weapon = flag:mace
# var:signature_weapon = flag:hammer
# }
# }
# }
# text = {
# localization_key = CustomLoc_DE_3_signature_weapon_attack_verb_hack_through_herhis_ribs
# trigger = { var:signature_weapon = flag:axe }
# }
#}