328 lines
No EOL
5.7 KiB
Text
328 lines
No EOL
5.7 KiB
Text
#############################################
|
|
### Scripted Localization for German Loc ##
|
|
#### BY Kai Bagehorn ###
|
|
#############################################
|
|
#
|
|
#DE_1_HandHands = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = maimed }
|
|
# localization_key = CustomLoc_DE_1_handhands_hand
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = maimed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_1_handhands_hands
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_2_HandHands = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = maimed }
|
|
# localization_key = CustomLoc_DE_2_handhands_hand
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = maimed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_2_handhands_hands
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_1_ArmArms = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = maimed }
|
|
# localization_key = CustomLoc_DE_1_armarms_arm
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = maimed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_1_armarms_arms
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_2_ArmArms = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = maimed }
|
|
# localization_key = CustomLoc_DE_2_armarms_arm
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = maimed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_2_armarms_arms
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_3_ArmArms = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = maimed }
|
|
# localization_key = CustomLoc_DE_3_armarms_arm
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = maimed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_3_armarms_arms
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_1_EyeEyes = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = one_eyed }
|
|
# localization_key = CustomLoc_DE_1_eyeeyes_eye
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = one_eyed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_1_eyeeyes_eyes
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_2_EyeEyes = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = one_eyed }
|
|
# localization_key = CustomLoc_DE_2_eyeeyes_eye
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = one_eyed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_2_eyeeyes_eyes
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_3_EyeEyes = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = one_eyed }
|
|
# localization_key = CustomLoc_DE_3_eyeeyes_eye
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = one_eyed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_3_eyeeyes_eyes
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_4_EyeEyes = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = one_eyed }
|
|
# localization_key = CustomLoc_DE_4_eyeeyes_eye
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = one_eyed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_4_eyeeyes_eyes
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_5_EyeEyes = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = one_eyed }
|
|
# localization_key = CustomLoc_DE_5_eyeeyes_eye
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = one_eyed }
|
|
# }
|
|
# localization_key = CustomLoc_DE_5_eyeeyes_eyes
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_1_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_1_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_1_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_2_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_2_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_2_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_3_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_3_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_3_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_4_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_4_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_4_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_5_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_5_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_5_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_6_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_6_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_6_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_7_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_7_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_7_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#}
|
|
#
|
|
#DE_8_MaskFace = {
|
|
# log_loc_errors = no
|
|
# type = character
|
|
#
|
|
# text = {
|
|
# trigger = { has_trait = disfigured }
|
|
# localization_key = CustomLoc_DE_8_maskface_mask
|
|
# }
|
|
#
|
|
# text = {
|
|
# trigger = {
|
|
# NOT = { has_trait = disfigured }
|
|
# }
|
|
# localization_key = CustomLoc_DE_8_maskface_face
|
|
# fallback = yes
|
|
# }
|
|
#} |