N3OW/common/customizable_localization/00_de_body_part_custom_loc.txt
2026-05-24 05:01:46 -04:00

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Text

#############################################
### Scripted Localization for German Loc ##
#### BY Kai Bagehorn ###
#############################################
#
#DE_1_HandHands = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = maimed }
# localization_key = CustomLoc_DE_1_handhands_hand
# }
#
# text = {
# trigger = {
# NOT = { has_trait = maimed }
# }
# localization_key = CustomLoc_DE_1_handhands_hands
# fallback = yes
# }
#}
#
#DE_2_HandHands = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = maimed }
# localization_key = CustomLoc_DE_2_handhands_hand
# }
#
# text = {
# trigger = {
# NOT = { has_trait = maimed }
# }
# localization_key = CustomLoc_DE_2_handhands_hands
# fallback = yes
# }
#}
#
#DE_1_ArmArms = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = maimed }
# localization_key = CustomLoc_DE_1_armarms_arm
# }
#
# text = {
# trigger = {
# NOT = { has_trait = maimed }
# }
# localization_key = CustomLoc_DE_1_armarms_arms
# fallback = yes
# }
#}
#
#DE_2_ArmArms = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = maimed }
# localization_key = CustomLoc_DE_2_armarms_arm
# }
#
# text = {
# trigger = {
# NOT = { has_trait = maimed }
# }
# localization_key = CustomLoc_DE_2_armarms_arms
# fallback = yes
# }
#}
#
#DE_3_ArmArms = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = maimed }
# localization_key = CustomLoc_DE_3_armarms_arm
# }
#
# text = {
# trigger = {
# NOT = { has_trait = maimed }
# }
# localization_key = CustomLoc_DE_3_armarms_arms
# fallback = yes
# }
#}
#
#DE_1_EyeEyes = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = one_eyed }
# localization_key = CustomLoc_DE_1_eyeeyes_eye
# }
#
# text = {
# trigger = {
# NOT = { has_trait = one_eyed }
# }
# localization_key = CustomLoc_DE_1_eyeeyes_eyes
# fallback = yes
# }
#}
#
#DE_2_EyeEyes = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = one_eyed }
# localization_key = CustomLoc_DE_2_eyeeyes_eye
# }
#
# text = {
# trigger = {
# NOT = { has_trait = one_eyed }
# }
# localization_key = CustomLoc_DE_2_eyeeyes_eyes
# fallback = yes
# }
#}
#
#DE_3_EyeEyes = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = one_eyed }
# localization_key = CustomLoc_DE_3_eyeeyes_eye
# }
#
# text = {
# trigger = {
# NOT = { has_trait = one_eyed }
# }
# localization_key = CustomLoc_DE_3_eyeeyes_eyes
# fallback = yes
# }
#}
#
#DE_4_EyeEyes = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = one_eyed }
# localization_key = CustomLoc_DE_4_eyeeyes_eye
# }
#
# text = {
# trigger = {
# NOT = { has_trait = one_eyed }
# }
# localization_key = CustomLoc_DE_4_eyeeyes_eyes
# fallback = yes
# }
#}
#
#DE_5_EyeEyes = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = one_eyed }
# localization_key = CustomLoc_DE_5_eyeeyes_eye
# }
#
# text = {
# trigger = {
# NOT = { has_trait = one_eyed }
# }
# localization_key = CustomLoc_DE_5_eyeeyes_eyes
# fallback = yes
# }
#}
#
#DE_1_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_1_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_1_maskface_face
# fallback = yes
# }
#}
#
#DE_2_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_2_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_2_maskface_face
# fallback = yes
# }
#}
#
#DE_3_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_3_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_3_maskface_face
# fallback = yes
# }
#}
#
#DE_4_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_4_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_4_maskface_face
# fallback = yes
# }
#}
#
#DE_5_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_5_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_5_maskface_face
# fallback = yes
# }
#}
#
#DE_6_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_6_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_6_maskface_face
# fallback = yes
# }
#}
#
#DE_7_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_7_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_7_maskface_face
# fallback = yes
# }
#}
#
#DE_8_MaskFace = {
# log_loc_errors = no
# type = character
#
# text = {
# trigger = { has_trait = disfigured }
# localization_key = CustomLoc_DE_8_maskface_mask
# }
#
# text = {
# trigger = {
# NOT = { has_trait = disfigured }
# }
# localization_key = CustomLoc_DE_8_maskface_face
# fallback = yes
# }
#}