337 lines
No EOL
29 KiB
YAML
337 lines
No EOL
29 KiB
YAML
l_english:
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landless_minority_government: "Minority Community Leader"
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landless_minority_government_with_icon: "@government_type_landless_minority! $landless_minority_government$"
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landless_minority_government_adjective: "Minority Community"
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landless_minority_government_realm: "Minority Community"
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landless_minority_government_desc: "\n$game_concept_minority_government_desc$"
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conditional_maa_refill_rule: "only [reinforce_soldiers|E] troops"
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mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
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adult_rulers_only: "#N May only be ruled by [adults|E]#!"
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game_concept_minority_government: "Minority Community Leader"
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game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community|E]."
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game_concept_minority_community: "Minority Community"
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game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
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game_concept_minority_community_building: "Minority Community Building"
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game_concept_minority_community_building_desc: "A structure that supports the livelihood, safety, or communal life of a [minority_community|E]."
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game_concept_minority_community_buildings: "Minority Community Buildings"
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game_concept_minority_community_buildings_desc: "$game_concept_minority_community_building_desc$"
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game_concept_minority_communities: "Minority Communities"
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game_concept_minority_communities_desc: "$game_concept_minority_community_desc$"
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minority_community_main_01_domicile_building: "Minority Community"
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minority_community_main_01_domicile_building_desc: "A scattering of households bound by shared customs, familiar tongues, and the knowledge that home is not always a place."
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minority_community_main_02_domicile_building: "Minority Community"
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minority_community_main_02_domicile_building_desc: "$minority_community_main_01_domicile_building_desc$"
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minority_community_main_03_domicile_building: "Minority Community"
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minority_community_main_03_domicile_building_desc: "$minority_community_main_01_domicile_building_desc$"
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minority_community_main_04_domicile_building: "Minority Community"
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minority_community_main_04_domicile_building_desc: "$minority_community_main_01_domicile_building_desc$"
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minority_community_main_05_domicile_building: "Minority Community"
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minority_community_main_05_domicile_building_desc: "$minority_community_main_01_domicile_building_desc$"
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government_is_landless_minority: "Has access to a [minority_community_i|E][minority_community|E]"
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government_devassalises: "Will cease to be a vassal upon the succession of a new Community Leader"
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minority_community_icon_concept: "[minority_community_i|E]"
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game_concept_minority_community_i: "@government_type_landless_minority!"
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duchy_landless_minority_community: "Community"
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duke_landless_minority_community_male_minority_community: "Master"
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duke_landless_minority_community_female_minority_community: "Mistress"
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spouse_landless_minority_community_male: "Master"
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spouse_landless_minority_community_holder_female: "Mistress"
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minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]"
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minority_community_type: "[minority_community_i|E][minority_community|E]"
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minority_community_type_tooltip: "[minority_community_i|E][minority_community|E]"
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minority_community_domicile_type: "[minority_community_i|E][minority_community|E]"
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minority_community_domicile_type_possessive: "Community's"
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minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community|E]"
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minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
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domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
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government_is_barterer: "Enables [barter_goods_i][trading|E]"
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ep3_laamps.1030.t: "On the Move Again"
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ep3_laamps.1030.desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety.\n\nI am joined by my family and people, with varying degrees of enthusiasm for their new lives on the road.\n\n"
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ep3_laamps.1030.heir: "In my stead, my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('laamp_inheritor'))] and heir, [laamp_inheritor.GetFirstName], has assumed my titles as the [laamp_inheritor.GetTitleAsNameNoTooltip] of [laamp_inheritor.GetPrimaryTitle.GetNameNoTierNoTooltip]."
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ep3_laamps.1030.liege: "Any lands I ruled have been given to my erstwhile liege."
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ep3_laamps.1030.new: "Any lands I ruled have been given to a local knight."
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ep3_laamps.1030.a: "Well, what we are we waiting for?"
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ep3_laamps.1032.opening: "On the Move Again"
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ep3_laamps.1032.desc: "My people no longer feel secure in this realm, as such we are leaving. Good Day my Liege."
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ep3_laamps.1032.a: "A bold move, some might call foolish."
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become_landless_minority_decision: "Become Minority Community"
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become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety."
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become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E][minority_community|E]"
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become_landless_minority_decision_confirm: "On the Move Again"
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become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]"
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become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]"
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become_landless_minority_decision_domain_size_tt: "Your [domain|E] must be no larger than #V 3#! [counties|E]"
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become_landless_minority_decision_title_scope_tt: "#negative_value All your [landed|E] [titles|E] and [vassals|E] pass to [THIS.Char.GetName]#!"
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become_landless_minority_decision_title_created_tt: "#negative_value All your [landed|E] [titles|E] pass to a new local [ruler|E]#!"
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minority_name: "[new_landless_minority.GetCulture.GetName] Community of the [new_landless_minority.GetHouse.GetName]'s"
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minority_name_2: "[new_landless_minority_2.GetCulture.GetName] Community of the [new_landless_adventurer_house.GetBaseNameNoTooltip|U]'s"
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laamp_become_minority_tt: "#mixed_value #BER [THIS.Char.GetShortUIName|U] will establish an $Minority Community$"
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landless_can_be_vassalised: "Can be vassalised but not converted by landed powers and serve on their councils."
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### Extra Housing
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extra_housing_01_domicile_building: "Makeshift Housing"
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extra_housing_01_domicile_building_desc: "Cottages, lodging houses, and shared courtyards offer shelter to the community's growing number of families. A familiar doorstep is no small comfort in a strange land."
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extra_housing_02_domicile_building: "Modest Housing"
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extra_housing_02_domicile_building_desc: "$extra_housing_01_domicile_building_desc$"
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extra_housing_03_domicile_building: "Expanded Housing"
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extra_housing_03_domicile_building_desc: "$extra_housing_01_domicile_building_desc$"
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extra_housing_04_domicile_building: "Residential Quarter"
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extra_housing_04_domicile_building_desc: "$extra_housing_01_domicile_building_desc$"
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extra_housing_05_domicile_building: "Prosperous Housing"
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extra_housing_05_domicile_building_desc: "$extra_housing_01_domicile_building_desc$"
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extra_housing_06_domicile_building: "Flourishing Quarter"
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extra_housing_06_domicile_building_desc: "$extra_housing_01_domicile_building_desc$"
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headmans_croft_01_domicile_building: "Headman's Croft"
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headmans_croft_01_domicile_building_desc: "Petitions, disputes, and the occasional unpaid debt all find their way to the headman's door."
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headmans_croft_02_domicile_building: "Headman's Croft"
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headmans_croft_02_domicile_building_desc: "$headmans_croft_01_domicile_building_desc$"
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headmans_croft_03_domicile_building: "Headman's Croft"
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headmans_croft_03_domicile_building_desc: "$headmans_croft_01_domicile_building_desc$"
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headmans_croft_04_domicile_building: "Headman's Croft"
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headmans_croft_04_domicile_building_desc: "$headmans_croft_01_domicile_building_desc$"
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village_training_yard_01_domicile_building: "Village Training Yard"
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village_training_yard_01_domicile_building_desc: "A patch of hard earth, blunted weapons, and a few bruised recruits make for an effective training ground."
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village_training_yard_02_domicile_building: "Village Training Yard"
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village_training_yard_02_domicile_building_desc: "$village_training_yard_01_domicile_building_desc$"
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village_training_yard_03_domicile_building: "Village Training Yard"
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village_training_yard_03_domicile_building_desc: "$village_training_yard_01_domicile_building_desc$"
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village_training_yard_04_domicile_building: "Village Training Yard"
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village_training_yard_04_domicile_building_desc: "$village_training_yard_01_domicile_building_desc$"
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contracts_office_01_domicile_building: "Contracts Office"
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contracts_office_01_domicile_building_desc: "A good ledger settles more arguments over wages than a sword ever could, though it is less convincing when swung."
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contracts_office_02_domicile_building: "Contracts Office"
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contracts_office_02_domicile_building_desc: "$contracts_office_01_domicile_building_desc$"
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contracts_office_03_domicile_building: "Contracts Office"
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contracts_office_03_domicile_building_desc: "$contracts_office_01_domicile_building_desc$"
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contracts_office_04_domicile_building: "Contracts Office"
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contracts_office_04_domicile_building_desc: "$contracts_office_01_domicile_building_desc$"
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local_criminal_contacts_01_domicile_building: "Local Criminal Contracts"
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local_criminal_contacts_01_domicile_building_desc: "The local underworld can be dangerous. Knowing a few of its inhabitants makes it somewhat more manageable."
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local_criminal_contacts_02_domicile_building: "Local Criminal Contracts"
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local_criminal_contacts_02_domicile_building_desc: "$local_criminal_contacts_01_domicile_building_desc$"
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local_criminal_contacts_03_domicile_building: "Local Criminal Contracts"
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local_criminal_contacts_03_domicile_building_desc: "$local_criminal_contacts_01_domicile_building_desc$"
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local_criminal_contacts_04_domicile_building: "Local Criminal Contracts"
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local_criminal_contacts_04_domicile_building_desc: "$local_criminal_contacts_01_domicile_building_desc$"
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minority_comm_library_01_domicile_building: "Library"
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minority_comm_library_01_domicile_building_desc: "Books and records are difficult to replace, doubly so when their contents survive nowhere else."
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minority_comm_library_02_domicile_building: "Library"
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minority_comm_library_02_domicile_building_desc: "$minority_comm_library_01_domicile_building_desc$"
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minority_comm_library_education_03_domicile_building: "School"
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minority_comm_library_education_03_domicile_building_desc: "Children are taught their letters, numbers, and the history of their people. Not necessarily in that order."
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minority_comm_library_education_04_domicile_building: "School"
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minority_comm_library_education_04_domicile_building_desc: "$minority_comm_library_education_03_domicile_building_desc$"
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communal_baths_01_domicile_building: "Communal Bathouse"
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communal_baths_01_domicile_building_desc: "Clean water is a luxury most appreciate, though it is rarely the only thing exchanged at the bathhouse."
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communal_baths_02_domicile_building: "Communal Bathouse"
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communal_baths_02_domicile_building_desc: "$communal_baths_01_domicile_building_desc$"
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communal_baths_03_domicile_building: "Communal Bathouse"
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communal_baths_03_domicile_building_desc: "$communal_baths_01_domicile_building_desc$"
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communal_baths_04_domicile_building: "Communal Bathouse"
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communal_baths_04_domicile_building_desc: "$communal_baths_01_domicile_building_desc$"
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guest_house_01_domicile_building: "Guest House"
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guest_house_01_domicile_building_desc: "Visitors and distant kin need somewhere to sleep, preferably somewhere they cannot complain about the roof."
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guest_house_02_domicile_building: "Guest House"
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guest_house_02_domicile_building_desc: "$guest_house_01_domicile_building_desc$"
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guest_house_03_domicile_building: "Guest House"
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guest_house_03_domicile_building_desc: "$guest_house_01_domicile_building_desc$"
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guest_house_04_domicile_building: "Guest House"
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guest_house_04_domicile_building_desc: "$guest_house_01_domicile_building_desc$"
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guest_house_05_domicile_building: "Guest House"
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guest_house_05_domicile_building_desc: "$guest_house_01_domicile_building_desc$"
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guest_house_06_domicile_building: "Guest House"
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guest_house_06_domicile_building_desc: "$guest_house_01_domicile_building_desc$"
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village_cage_01_domicile_building: "Village Cage"
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village_cage_01_domicile_building_desc: "Sometimes a sturdy lock is more useful for keeping the peace than an eloquent speech."
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village_cage_02_domicile_building: "Village Cage"
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village_cage_02_domicile_building_desc: "$village_cage_01_domicile_building_desc$"
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village_cage_03_domicile_building: "Village Cage"
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village_cage_03_domicile_building_desc: "$village_cage_01_domicile_building_desc$"
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village_cage_04_domicile_building: "Village Cage"
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village_cage_04_domicile_building_desc: "$village_cage_01_domicile_building_desc$"
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minority_comm_temple_small_01_domicile_building: "Small Temple"
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minority_comm_temple_small_01_domicile_building_desc: "A humble place of worship allows a community to keep its faith even when far from its sacred places."
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minority_comm_temple_small_02_domicile_building: "Small Temple"
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minority_comm_temple_small_02_domicile_building_desc: "$minority_comm_temple_small_01_domicile_building_desc$"
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minority_comm_temple_small_03_domicile_building: "Small Temple"
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minority_comm_temple_small_03_domicile_building_desc: "$minority_comm_temple_small_01_domicile_building_desc$"
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minority_comm_temple_large_04_domicile_building: "Large Temple"
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minority_comm_temple_large_04_domicile_building_desc: "A proper house of worship offers room for great gatherings and a visible sign that the community is here to stay."
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minority_comm_temple_large_05_domicile_building: "Large Temple"
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minority_comm_temple_large_05_domicile_building_desc: "$minority_comm_temple_large_04_domicile_building_desc$"
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minority_comm_temple_large_06_domicile_building: "Large Temple"
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minority_comm_temple_large_06_domicile_building_desc: "$minority_comm_temple_large_04_domicile_building_desc$"
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militia_barracks_01_domicile_building: "Militia Barracks"
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militia_barracks_01_domicile_building_desc: "A few bunks, some weapons, and regular drills allow the community to muster defenders in times of need."
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militia_barracks_02_domicile_building: "Militia Barracks"
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militia_barracks_02_domicile_building_desc: "$militia_barracks_01_domicile_building_desc$"
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militia_barracks_03_domicile_building: "Militia Barracks"
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militia_barracks_03_domicile_building_desc: "$militia_barracks_01_domicile_building_desc$"
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militia_barracks_04_domicile_building: "Militia Barracks"
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militia_barracks_04_domicile_building_desc: "$militia_barracks_01_domicile_building_desc$"
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militia_barracks_05_domicile_building: "Militia Barracks"
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militia_barracks_05_domicile_building_desc: "$militia_barracks_01_domicile_building_desc$"
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militia_barracks_06_domicile_building: "Militia Barracks"
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militia_barracks_06_domicile_building_desc: "$militia_barracks_01_domicile_building_desc$"
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village_watch_01_domicile_building: "Village Watch"
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village_watch_01_domicile_building_desc: "A watchful neighbor and a well-lit road can spare a community the cost of a much larger guard."
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village_watch_02_domicile_building: "Village Watch"
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village_watch_02_domicile_building_desc: "$village_watch_01_domicile_building_desc$"
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village_watch_03_domicile_building: "Village Watch"
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village_watch_03_domicile_building_desc: "$village_watch_01_domicile_building_desc$"
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village_watch_04_domicile_building: "Village Watch"
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village_watch_04_domicile_building_desc: "$village_watch_01_domicile_building_desc$"
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village_watch_05_domicile_building: "Village Watch"
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village_watch_05_domicile_building_desc: "$village_watch_01_domicile_building_desc$"
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village_watch_06_domicile_building: "Village Watch"
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village_watch_06_domicile_building_desc: "$village_watch_01_domicile_building_desc$"
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communal_gardens_01_domicile_building: "Communal Gardens"
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communal_gardens_01_domicile_building_desc: "Shared plots of herbs and vegetables put fresh food on the table, provided the neighbors agree who planted what."
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communal_gardens_02_domicile_building: "Communal Gardens"
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communal_gardens_02_domicile_building_desc: "$communal_gardens_01_domicile_building_desc$"
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communal_gardens_03_domicile_building: "Communal Gardens"
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communal_gardens_03_domicile_building_desc: "$communal_gardens_01_domicile_building_desc$"
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communal_gardens_leisure_04_domicile_building: "Flower Fields"
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communal_gardens_leisure_04_domicile_building_desc: "Shaded paths and quiet benches offer a welcome escape from the demands of work and kin alike."
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communal_gardens_leisure_05_domicile_building: "Flower Fields"
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communal_gardens_leisure_05_domicile_building_desc: "$communal_gardens_leisure_04_domicile_building_desc$"
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communal_gardens_leisure_06_domicile_building: "Flower Fields"
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communal_gardens_leisure_06_domicile_building_desc: "$communal_gardens_leisure_04_domicile_building_desc$"
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communal_gardens_fruit_04_domicile_building: "Fruit Orchard"
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communal_gardens_fruit_04_domicile_building_desc: "Fruit trees are slow to bear their harvest, but there are worse things to leave the next generation."
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communal_gardens_fruit_05_domicile_building: "Fruit Orchard"
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communal_gardens_fruit_05_domicile_building_desc: "$communal_gardens_fruit_04_domicile_building_desc$"
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communal_gardens_fruit_06_domicile_building: "Fruit Orchard"
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communal_gardens_fruit_06_domicile_building_desc: "$communal_gardens_fruit_04_domicile_building_desc$"
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village_stable_01_domicile_building: "Village Stable"
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village_stable_01_domicile_building_desc: "A sheltered stable keeps working animals in good health and their feed out of the rain."
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village_stable_02_domicile_building: "Village Stable"
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village_stable_02_domicile_building_desc: "$village_stable_01_domicile_building_desc$"
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village_stable_03_domicile_building: "Village Stable"
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village_stable_03_domicile_building_desc: "$village_stable_01_domicile_building_desc$"
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village_stable_grand_04_domicile_building: "Large Village Stable"
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village_stable_grand_04_domicile_building_desc: "Good horses need good feed, sound stalls, and the attention of people who know when a hoof has gone wrong."
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village_stable_grand_05_domicile_building: "Large Village Stable"
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village_stable_grand_05_domicile_building_desc: "$village_stable_grand_04_domicile_building_desc$"
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village_stable_grand_06_domicile_building: "Large Village Stable"
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village_stable_grand_06_domicile_building_desc: "$village_stable_grand_04_domicile_building_desc$"
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village_stable_kennel_04_domicile_building: "Kennel"
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village_stable_kennel_04_domicile_building_desc: "Dogs are willing guards and tireless hunters, when they are not being fed from someone else's plate."
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village_stable_kennel_05_domicile_building: "Kennel"
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village_stable_kennel_05_domicile_building_desc: "$village_stable_kennel_04_domicile_building_desc$"
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village_stable_kennel_06_domicile_building: "Kennel"
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village_stable_kennel_06_domicile_building_desc: "$village_stable_kennel_04_domicile_building_desc$"
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village_workshop_01_domicile_building: "Village Workshop"
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village_workshop_01_domicile_building_desc: "With a roof, shared tools, and a little space, the community's craftsmen can tend to more than their own repairs."
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village_workshop_02_domicile_building: "Village Workshop"
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village_workshop_02_domicile_building_desc: "$village_workshop_01_domicile_building_desc$"
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village_workshop_carpenter_03_domicile_building: "Village Carpentry Workshop"
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village_workshop_carpenter_03_domicile_building_desc: "Doors, carts, beams, and cradles: there is scarcely a household that has no use for a skilled carpenter."
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village_workshop_carpenter_04_domicile_building: "Village Carpentry Workshop"
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village_workshop_carpenter_04_domicile_building_desc: "$village_workshop_carpenter_03_domicile_building_desc$"
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village_workshop_carpenter_05_domicile_building: "Village Carpentry Workshop"
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village_workshop_carpenter_05_domicile_building_desc: "$village_workshop_carpenter_03_domicile_building_desc$"
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village_workshop_carpenter_06_domicile_building: "Village Carpentry Workshop"
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village_workshop_carpenter_06_domicile_building_desc: "$village_workshop_carpenter_03_domicile_building_desc$"
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village_workshop_mason_03_domicile_building: "Village Masonry Workshop"
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village_workshop_mason_03_domicile_building_desc: "A proper stonecutter can make a wall stand for generations, while an unskilled one will see it crumble before winter."
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village_workshop_mason_04_domicile_building: "Village Masonry Workshop"
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village_workshop_mason_04_domicile_building_desc: "$village_workshop_mason_03_domicile_building_desc$"
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village_workshop_mason_05_domicile_building: "Village Masonry Workshop"
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village_workshop_mason_05_domicile_building_desc: "$village_workshop_mason_03_domicile_building_desc$"
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village_workshop_mason_06_domicile_building: "Village Masonry Workshop"
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village_workshop_mason_06_domicile_building_desc: "$village_workshop_mason_03_domicile_building_desc$"
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village_workshop_textile_03_domicile_building: "Village Weavers Workshop"
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village_workshop_textile_03_domicile_building_desc: "Looms and dye vats turn wool and flax into cloth, and provide work for a good many busy hands."
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village_workshop_textile_04_domicile_building: "Village Weavers Workshop"
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village_workshop_textile_04_domicile_building_desc: "$village_workshop_textile_03_domicile_building_desc$"
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village_workshop_textile_05_domicile_building: "Village Weavers Workshop"
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village_workshop_textile_05_domicile_building_desc: "$village_workshop_textile_03_domicile_building_desc$"
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village_workshop_textile_06_domicile_building: "Village Weavers Workshop"
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village_workshop_textile_06_domicile_building_desc: "$village_workshop_textile_03_domicile_building_desc$"
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village_storage_01_domicile_building: "Storehouse"
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village_storage_01_domicile_building_desc: "A dry roof and sound locks keep the community's supplies safe from weather, thieves, and particularly determined rats."
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village_storage_02_domicile_building: "Storehouse"
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village_storage_02_domicile_building_desc: "$village_storage_01_domicile_building_desc$"
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village_storage_warehouse_03_domicile_building: "Warehouse"
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village_storage_warehouse_03_domicile_building_desc: "Trade demands space, and merchants seldom appreciate having their wares stored beside someone's winter firewood."
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village_storage_warehouse_04_domicile_building: "Warehouse"
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village_storage_warehouse_04_domicile_building_desc: "$village_storage_warehouse_03_domicile_building_desc$"
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village_storage_granary_03_domicile_building: "Granary"
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village_storage_granary_03_domicile_building_desc: "A secure granary keeps the harvest dry and the hungry months a little less uncertain."
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village_storage_granary_04_domicile_building: "Granary"
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village_storage_granary_04_domicile_building_desc: "$village_storage_granary_03_domicile_building_desc$"
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village_market_01_domicile_building: "Village Market"
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village_market_01_domicile_building_desc: "A few market stalls are enough to bring traders, news, and arguments over prices into one convenient place."
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village_market_02_domicile_building: "Village Market"
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village_market_02_domicile_building_desc: "$village_market_01_domicile_building_desc$"
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village_market_03_domicile_building: "Village Market"
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village_market_03_domicile_building_desc: "$village_market_01_domicile_building_desc$"
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village_market_04_domicile_building: "Village Market"
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village_market_04_domicile_building_desc: "$village_market_01_domicile_building_desc$"
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village_market_05_domicile_building: "Village Market"
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village_market_05_domicile_building_desc: "$village_market_01_domicile_building_desc$"
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village_market_06_domicile_building: "Village Market"
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village_market_06_domicile_building_desc: "$village_market_01_domicile_building_desc$"
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village_grazing_land_01_domicile_building: "Pastures"
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village_grazing_land_01_domicile_building_desc: "Common pasture provides room for herds, along with no shortage of disagreements about whose animals eat where."
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village_grazing_land_02_domicile_building: "Pastures"
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village_grazing_land_02_domicile_building_desc: "$village_grazing_land_01_domicile_building_desc$"
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village_grazing_land_03_domicile_building: "Pastures"
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village_grazing_land_03_domicile_building_desc: "$village_grazing_land_01_domicile_building_desc$"
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village_grazing_land_04_domicile_building: "Pastures"
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village_grazing_land_04_domicile_building_desc: "$village_grazing_land_01_domicile_building_desc$"
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village_grazing_land_05_domicile_building: "Pastures"
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village_grazing_land_05_domicile_building_desc: "$village_grazing_land_01_domicile_building_desc$"
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village_grazing_land_06_domicile_building: "Pastures"
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village_grazing_land_06_domicile_building_desc: "$village_grazing_land_01_domicile_building_desc$"
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village_grain_fields_01_domicile_building: "Spelt Fields"
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village_grain_fields_01_domicile_building_desc: "Fields must be ploughed, sown, and reaped before a single loaf is baked. A simple bargain, in theory."
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village_grain_fields_02_domicile_building: "Spelt Fields"
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village_grain_fields_02_domicile_building_desc: "$village_grain_fields_01_domicile_building_desc$"
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village_grain_fields_03_domicile_building: "Spelt Fields"
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village_grain_fields_03_domicile_building_desc: "$village_grain_fields_01_domicile_building_desc$"
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village_grain_fields_04_domicile_building: "Spelt Fields"
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village_grain_fields_04_domicile_building_desc: "$village_grain_fields_01_domicile_building_desc$"
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village_grain_fields_05_domicile_building: "Spelt Fields"
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village_grain_fields_05_domicile_building_desc: "$village_grain_fields_01_domicile_building_desc$"
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village_grain_fields_06_domicile_building: "Spelt Fields"
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village_grain_fields_06_domicile_building_desc: "$village_grain_fields_01_domicile_building_desc$"
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village_rice_field_01_domicile_building: "Rice Fields"
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village_rice_fields_01_domicile_building_desc: "Irrigated paddies demand careful tending and a great deal of mud, but repay both with a dependable harvest."
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village_rice_field_02_domicile_building: "Rice Fields"
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village_rice_fields_02_domicile_building_desc: "$village_rice_fields_01_domicile_building_desc$"
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village_rice_field_03_domicile_building: "Rice Fields"
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village_rice_fields_03_domicile_building_desc: "$village_rice_fields_01_domicile_building_desc$"
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village_rice_field_04_domicile_building: "Rice Fields"
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village_rice_fields_04_domicile_building_desc: "$village_rice_fields_01_domicile_building_desc$"
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village_rice_field_05_domicile_building: "Rice Fields"
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village_rice_fields_05_domicile_building_desc: "$village_rice_fields_01_domicile_building_desc$"
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village_rice_field_06_domicile_building: "Rice Fields"
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village_rice_fields_06_domicile_building_desc: "$village_rice_fields_01_domicile_building_desc$"
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community_baggage_train_01_domicile_building: "Communities Baggage Train"
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community_baggage_train_01_domicile_building_desc: "Wagons, pack animals, and a little foresight can make all the difference when a community must move on."
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community_baggage_train_02_domicile_building: "Communities Baggage Train"
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community_baggage_train_02_domicile_building_desc: "$community_baggage_train_01_domicile_building_desc$"
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community_baggage_train_03_domicile_building: "Communities Baggage Train"
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community_baggage_train_03_domicile_building_desc: "$community_baggage_train_01_domicile_building_desc$"
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community_baggage_train_04_domicile_building: "Communities Baggage Train"
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community_baggage_train_04_domicile_building_desc: "$community_baggage_train_01_domicile_building_desc$"
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community_baggage_train_05_domicile_building: "Communities Baggage Train"
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community_baggage_train_05_domicile_building_desc: "$community_baggage_train_01_domicile_building_desc$"
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community_baggage_train_06_domicile_building: "Communities Baggage Train"
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community_baggage_train_06_domicile_building_desc: "$community_baggage_train_01_domicile_building_desc$"
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community_baggage_train_ample_steeds: "Ample Steeds"
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community_baggage_train_ample_steeds_desc: "#weak (Requires [GetDomicileBuilding('community_baggage_train_01').GetName])#!\nEven the hardiest horses need rest, and fresh beasts keep a caravan moving when others falter."
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domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
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domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs"
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culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community|E]"
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culture_parameter_cannot_convert_diasporia: "Characters whose Culture have this paramter cannot be Converted."
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raid_minority_community: "Raid Community" |