869 lines
20 KiB
Text
869 lines
20 KiB
Text
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###TRIGGER LIST
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#prisoner_gives_warscore_for_trigger - takes WAR and CHARACTER (primary enemy or one of their top 3 player heirs)
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at_war_with_any_coreligionist_trigger = {
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any_character_war = {
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casus_belli = {
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OR = {
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primary_attacker = {
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is_at_war_with = root
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faith = root.faith
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}
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primary_defender = {
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is_at_war_with = root
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faith = root.faith
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}
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}
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}
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}
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}
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at_war_with_any_non_coreligionist_trigger = {
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any_character_war = {
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casus_belli = {
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OR = {
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primary_attacker = {
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is_at_war_with = root
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NOT = { faith = root.faith }
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}
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primary_defender = {
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is_at_war_with = root
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NOT = { faith = root.faith }
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}
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}
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}
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}
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}
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at_war_only_with_coreligionists_trigger = {
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is_at_war = yes
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NOT = {
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any_character_war = {
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casus_belli = {
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OR = {
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primary_attacker = {
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is_at_war_with = root
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NOT = { faith = root.faith }
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}
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primary_defender = {
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is_at_war_with = root
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NOT = { faith = root.faith }
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}
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}
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}
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}
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}
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}
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joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
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###Triggers to make sure the recipient doesn't end up in a war with someone they already have a war with###
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# $WARRIOR$ — the already-warring character, actor in call / recipient in offer
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# $JOINER$ — the ally, recipient in call / actor in offer
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#Set the primary enemy
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trigger_if = {
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limit = { scope:target = { primary_attacker = $WARRIOR$ } }
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scope:target = { primary_defender = { save_temporary_scope_as = primary_enemy } }
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}
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trigger_else = {
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scope:target = { primary_attacker = { save_temporary_scope_as = primary_enemy } }
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}
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$JOINER$ = {
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#recipient can't already be at war with the primary_enemy
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custom_description = {
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text = "is_already_war_enemy_of_primary_enemy"
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subject = $JOINER$
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object = scope:primary_enemy
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NOT = {
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any_war_enemy = { this = scope:primary_enemy }
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}
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}
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#recipient can't already be at war with another enemy in target war
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custom_description = {
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text = "is_war_enemy_with_another_target_war_enemy"
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subject = $JOINER$
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NOT = {
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any_war_enemy = {
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NOT = { this = scope:primary_enemy } #Already handled above
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OR = {
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AND = {
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scope:target = { primary_defender = scope:primary_enemy }
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is_defender_in_war = scope:target
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}
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AND = {
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scope:target = { primary_attacker = scope:primary_enemy }
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is_attacker_in_war = scope:target
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}
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}
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}
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}
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}
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#recipient can't have a war enemy who is on actor's side in this war
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custom_description = {
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text = "is_war_enemy_with_my_war_ally"
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subject = $JOINER$
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NOT = {
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any_war_enemy = {
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OR = {
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AND = {
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scope:target = { primary_defender = $WARRIOR$ }
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is_defender_in_war = scope:target
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}
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AND = {
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scope:target = { primary_attacker = $WARRIOR$ }
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is_attacker_in_war = scope:target
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}
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}
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}
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}
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}
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#recipient can't be on the same side in another war with primary_enemy
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custom_description = {
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text = "is_war_ally_of_primary_enemy"
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subject = $JOINER$
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object = scope:primary_enemy
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NOT = {
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any_character_war = {
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OR = {
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AND = {
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is_defender = $JOINER$
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any_war_defender = { this = scope:primary_enemy }
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}
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AND = {
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is_attacker = $JOINER$
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any_war_attacker = { this = scope:primary_enemy }
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}
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}
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}
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}
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}
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#recipient can't be on the same side in another war with another enemy in the target war
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custom_description = {
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text = "is_war_ally_of_another_target_enemy"
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subject = $JOINER$
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NOT = {
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any_war_ally = {
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NOT = { this = scope:primary_enemy } #Already handled above
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OR = {
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AND = {
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scope:target = { primary_defender = scope:primary_enemy }
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is_defender_in_war = scope:target
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}
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AND = {
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scope:target = { primary_attacker = scope:primary_enemy }
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is_attacker_in_war = scope:target
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}
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}
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}
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}
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}
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}
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}
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can_potentially_call_ally_trigger = {
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# Can never call vassals to your own wars (their obligations are met via taxes and levies!)
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custom_description = {
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text = cannot_call_vassal_to_war
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$JOINER$ = {
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trigger_if = {
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limit = {
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# Diarchs can join against other vassals.
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NOT = { this ?= $WARRIOR$.diarch }
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}
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NOT = {
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target_is_liege_or_above = $WARRIOR$
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}
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}
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}
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}
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# Can never call your liege to your own wars (they protect you only from foreign invaders, by being the war target instead of you)
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custom_description = {
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text = cannot_call_liege_to_war
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$JOINER$ = {
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NOT = {
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target_is_vassal_or_below = $WARRIOR$
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}
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}
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}
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}
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war_declarer_needs_hook_on_liege = {
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scope:actor = {
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trigger_if = {
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limit = {
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is_independent_ruler = no
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liege = scope:recipient.liege
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NOT = { liege = scope:recipient }
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NAND = {
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has_government = administrative_government
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liege = { has_government = administrative_government }
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}
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liege = { has_realm_law_flag = vassal_internal_wars_banned }
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NOT = {
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vassal_contract_has_flag = vassal_contract_war_override
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}
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}
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always = yes
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}
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trigger_else_if = {
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limit = {
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is_independent_ruler = no
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NOT = { liege = scope:recipient }
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NAND = {
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has_government = administrative_government
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liege = { has_government = administrative_government }
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}
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liege = { has_realm_law_flag = vassal_all_wars_banned }
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NOT = {
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vassal_contract_has_flag = vassal_contract_war_override
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}
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}
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always = yes
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}
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trigger_else = {
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always = no
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}
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}
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}
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any_liege_or_above_is_participant_trigger = {
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save_temporary_scope_as = trigger_war
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$CHARACTER$ = {
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any_liege_or_above = {
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scope:trigger_war = { is_participant = prev }
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}
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}
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}
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can_use_conquest_cbs_trigger = {
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OR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_clan
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faith = { has_doctrine_parameter = conquest_cb_enabled }
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culture = { has_cultural_parameter = can_use_conquest_cbs }
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}
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}
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can_be_warrior_trigger = {
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is_adult = yes
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is_imprisoned = no
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NOT = { has_trait = incapable }
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OR = {
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
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AND = {
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$ARMY_OWNER$.culture = {
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has_cultural_parameter = high_prowess_ignores_knight_restrictions
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}
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prowess >= 10
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}
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}
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}
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can_be_knight_trigger = {
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is_hostage = no
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trigger_if = { # Admin governors cannot be knights
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limit = {
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$ARMY_OWNER$ = { has_government = administrative_government }
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is_courtier = no
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}
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primary_title ?= {
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tier < tier_duchy
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trigger_if = {
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limit = { is_noble_family_title = yes }
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always = no
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}
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}
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}
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trigger_if = {
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limit = {
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$ARMY_OWNER$.culture = {
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has_cultural_parameter = minimum_prowess_for_knights
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}
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}
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prowess >= 12
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}
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can_be_warrior_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
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trigger_if = {
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limit = {
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OR = {
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has_trait = devoted
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is_clergy = yes
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}
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}
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OR = {
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faith = { has_doctrine_parameter = clergy_can_fight }
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culture = { has_cultural_parameter = culture_clergy_can_fight }
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AND = {
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$ARMY_OWNER$.culture = {
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has_cultural_parameter = high_prowess_ignores_knight_restrictions
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}
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prowess >= 10
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}
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}
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}
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OR = {
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AND = {
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$ARMY_OWNER$.culture = {
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has_cultural_parameter = high_prowess_ignores_knight_restrictions
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}
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prowess >= 10
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}
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has_trait = order_member # Order Members will fight for their faith even if their faith says no
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NOR = {
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has_trait = blind
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has_court_position = master_assassin_court_position #FP3 addition
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}
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}
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trigger_if = {
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limit = {
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exists = liege.diarch
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}
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NOT = { this = liege.diarch }
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}
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is_ai = yes
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}
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can_be_commander_basic_trigger = {
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is_alive = yes
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is_adult = yes
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is_hostage = no
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NOR = {
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has_trait = incapable
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AND = {
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OR = {
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has_trait = devoted
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is_clergy = yes
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}
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NOR = {
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has_trait = order_member # Order Members will fight for their faith even if their faith says no
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faith = { has_doctrine_parameter = clergy_can_fight }
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culture = { has_cultural_parameter = culture_clergy_can_fight }
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}
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}
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}
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OR = { # You can always lead your own armies
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this = $ARMY_OWNER$
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
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}
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trigger_if = {
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limit = { $ARMY_OWNER$ = { is_ai = yes } }
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is_ai = yes
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}
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}
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can_be_commander_now_trigger = {
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can_be_commander_basic_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
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is_imprisoned = no
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custom_description = {
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text = ALREADY_IN_ACTIVITY
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NOR = {
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exists = involved_activity
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has_variable = homage_liege_scope
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has_character_flag = meditation_character_flag
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has_character_flag = petition_liege_character_flag
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has_character_flag = holding_court_character_flag
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is_being_visited_on_tour_strict = yes
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}
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}
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# Must not be currently coming from or going somewhere
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is_travelling = no
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}
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get_valid_commander_list_trigger = {
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any_vassal = {
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add_to_temporary_list = temp$LIST$
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}
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any_courtier = {
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add_to_temporary_list = temp$LIST$
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}
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any_in_list = {
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list = temp$LIST$
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count = all
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can_be_commander_now_trigger = { ARMY_OWNER = scope:army_owner }
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add_to_temporary_list = $LIST$
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}
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}
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prisoner_gives_warscore_for_trigger = {
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save_temporary_scope_as = war_prisoner
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#Character getting war score is primary defender
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trigger_if = {
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limit = { $WAR$.primary_defender = $CHARACTER$ }
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$WAR$.primary_attacker = {
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OR = {
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this = scope:war_prisoner
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#player_heir_position = {
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#target = scope:war_prisoner
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#value <= 3
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#}
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}
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}
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}
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#Character getting war score is primary attacker
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trigger_else_if = {
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limit = { $WAR$ = { primary_attacker = $CHARACTER$ } }
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$WAR$.primary_defender = {
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OR = {
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this = scope:war_prisoner
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#player_heir_position = {
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#target = scope:war_prisoner
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#value <= 3
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#}
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}
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}
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}
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trigger_else = {
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always = no
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}
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}
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using_non_ghw_holy_war_cb_trigger = {
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OR = {
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using_cb = minor_religious_war
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using_cb = religious_war
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using_cb = major_religious_war
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}
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}
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using_holy_war_cb_trigger = {
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OR = {
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using_non_ghw_holy_war_cb_trigger = yes
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using_cb = undirected_great_holy_war
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using_cb = directed_great_holy_war
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}
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}
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using_de_jure_cb_trigger = {
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OR = {
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using_cb = claim_cb
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using_cb = de_jure_cb
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using_cb = individual_county_de_jure_cb
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using_cb = individual_duchy_de_jure_cb
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using_cb = imperial_reconquest_cb
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using_cb = dismantle_holy_pretender_cb
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using_cb = dismantle_byz_pretender_cb
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using_cb = norman_conquest_cb
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using_cb = norwegian_invasion_cb
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}
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}
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using_conquest_cb_trigger = {
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OR = {
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using_cb = county_conquest_cb
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using_cb = duchy_conquest_cb
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using_cb = ducal_conquest_cb
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using_cb = ireland_laudabiliter_conquest_cb
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using_cb = mongol_invasion_war
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}
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}
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using_hierarchical_cb_trigger = {
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OR = {
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using_cb = tribal_subjugation_cb
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using_cb = vassalization_cb
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}
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}
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# In case is_civil_war is causing issues.
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using_civil_war_cb_trigger = {
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OR = {
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using_cb = independence_faction_war
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using_cb = liberty_faction_war
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using_cb = populist_war
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using_cb = claimant_faction_war
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using_cb = depose_war
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using_cb = refused_liege_demand_war
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using_cb = nation_fracturing_faction_war
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using_cb = peasant_war
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}
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}
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special_invasion_cb_seize_land_in_region_trigger = {
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OR = {
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AND = { # For Duchies
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tier = tier_duchy
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OR = {
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# Title is in the specified region
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capital_vassal = {
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title_province = {
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geographical_region = $TARGET_REGION$
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}
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}
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# Title is owned by the current holder of the invasion's target kingdom
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AND = {
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exists = holder
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holder = $TARGET_KINGDOM$.holder
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kingdom = $TARGET_KINGDOM$
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}
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}
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}
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AND = { # For Counties
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tier = tier_county
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OR = {
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# Title is in the specified region
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title_province = {
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geographical_region = $TARGET_REGION$
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}
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AND = {
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exists = holder
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holder = $TARGET_KINGDOM$.holder
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kingdom = $TARGET_KINGDOM$
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}
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}
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trigger_if = {
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# If our de jure liege is an existing duchy that would have been siezed in the duchy step, do not transfer the county (it has already been transferred).
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limit = {
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exists = de_jure_liege
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de_jure_liege = {
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exists = holder
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OR = {
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capital_vassal = {
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title_province = {
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geographical_region = $TARGET_REGION$
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}
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}
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AND = {
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exists = holder
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holder = $TARGET_KINGDOM$.holder
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kingdom = $TARGET_KINGDOM$
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}
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}
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}
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}
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always = no
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}
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}
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}
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}
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can_join_war_liege_vassal_check_trigger = {
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custom_description = {
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text = "basic_ally_can_join_because_liege_or_vassals"
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subject = $JOINER$
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# actor is defender, attackers do not include recipient's liege or vassals
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trigger_if = {
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limit = {
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$WARRIOR$ = { is_defender_in_war = scope:target }
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}
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$JOINER$ = {
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trigger_if = {
|
|
limit = {
|
|
# Diarchs can join against other vassals.
|
|
NOT = { this ?= $WARRIOR$.diarch }
|
|
}
|
|
NOR = {
|
|
any_liege_or_above = {
|
|
is_attacker_in_war = scope:target
|
|
}
|
|
any_vassal_or_below = {
|
|
is_attacker_in_war = scope:target
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# actor is attacker, defenders do not include recipient's liege or vassals
|
|
trigger_else_if = {
|
|
limit = {
|
|
$WARRIOR$ = { is_attacker_in_war = scope:target }
|
|
}
|
|
$JOINER$ = {
|
|
NOR = {
|
|
any_liege_or_above = {
|
|
is_defender_in_war = scope:target
|
|
}
|
|
any_vassal_or_below = {
|
|
is_defender_in_war = scope:target
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# it's fine, whatever
|
|
trigger_else = {
|
|
always = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
pressing_claim_of_character_trigger = {
|
|
custom_description = {
|
|
subject = this
|
|
object = $CHARACTER$
|
|
text = pressing_claim_of_character_trigger_text
|
|
save_temporary_scope_as = claim_presser
|
|
any_character_war = {
|
|
primary_attacker = scope:claim_presser
|
|
exists = claimant
|
|
claimant = $CHARACTER$
|
|
}
|
|
}
|
|
}
|
|
|
|
is_religious_war = {
|
|
OR = {
|
|
using_cb = minor_religious_war
|
|
using_cb = religious_war
|
|
using_cb = major_religious_war
|
|
using_cb = excommunication_war
|
|
using_cb = undirected_great_holy_war
|
|
using_cb = directed_great_holy_war
|
|
}
|
|
}
|
|
|
|
conquest_cb_holder_under_target_can_be_vassalized = {
|
|
# If there is no holder they can't be vassalized!
|
|
holder ?= {
|
|
# We can only vassalize characters of a lower tier than us.
|
|
highest_held_title_tier < scope:attacker.highest_held_title_tier
|
|
# We can't vassalize Governors
|
|
NOT = { government_has_flag = government_is_administrative }
|
|
# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
|
|
target_is_liege_or_above = scope:defender
|
|
# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
|
|
any_sub_realm_county = {
|
|
count = all
|
|
target_is_de_jure_liege_or_above = scope:target_title
|
|
}
|
|
}
|
|
}
|
|
|
|
religious_cb_holder_under_target_can_be_vassalized = {
|
|
conquest_cb_holder_under_target_can_be_vassalized = yes
|
|
|
|
# Religious Tolerance Check
|
|
scope:attacker.faith = {
|
|
OR = {
|
|
# For all Faiths, if the attacker views this vassal's faith more favorably than the defender does, they are 'liberated' and become vassals under the attacker.
|
|
# For example, if Catholics are crusading against Ash'aris(viewed as Evil), any Messalian vassals (viewed as Hostile) will become vassals under the Catholic attacker.
|
|
faith_hostility_level_comparison = {
|
|
prev.holder.faith < scope:defender.faith
|
|
}
|
|
|
|
# Pluralist faiths always attempt to preserve vassals if possible, even if the vassal follows an Evil faith.
|
|
has_doctrine_parameter = pluralism_pluralistic_holy_wars_preserve_vassals
|
|
}
|
|
}
|
|
}
|
|
|
|
desirable_for_capture_trigger = {
|
|
OR = {
|
|
is_playable_character = yes
|
|
any_parent = { always = yes }
|
|
any_spouse = { is_playable_character = yes }
|
|
any_close_family_member = { is_playable_character = yes }
|
|
diplomacy >= very_high_skill_rating
|
|
martial >= very_high_skill_rating
|
|
stewardship >= very_high_skill_rating
|
|
intrigue >= very_high_skill_rating
|
|
learning >= very_high_skill_rating
|
|
has_trait = lifestyle_physician
|
|
has_trait = lifestyle_mystic
|
|
}
|
|
}
|
|
|
|
can_use_viking_invasion_cbs_trigger = {
|
|
OR = {
|
|
# Vanilla behaviour.
|
|
AND = {
|
|
has_fp1_dlc_trigger = no
|
|
can_use_viking_invasion_cbs_dlc_trigger = yes
|
|
}
|
|
# DLC behaviour..
|
|
AND = {
|
|
has_fp1_dlc_trigger = yes
|
|
OR = {
|
|
#Players are under no restrictions.
|
|
AND = {
|
|
is_ai = no
|
|
can_use_viking_invasion_cbs_dlc_trigger = yes
|
|
}
|
|
#If the host has fp1, then we want Scandis to beat each other up and export the losers overseas, not form huge overseas empires themselves.
|
|
AND = {
|
|
can_use_viking_invasion_cbs_dlc_trigger = yes
|
|
top_liege = {
|
|
any_realm_county = {
|
|
count = all
|
|
title_province = {
|
|
NOT = { geographical_region = world_europe_north }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
can_use_viking_invasion_cbs_dlc_trigger = {
|
|
faith = { has_doctrine = tenet_warmonger }
|
|
culture = { has_innovation = innovation_longboats }
|
|
any_sub_realm_county = { is_coastal_county = yes }
|
|
trigger_if = {
|
|
limit = { is_ai = yes }
|
|
prestige >= 75
|
|
OR = {
|
|
is_independent_ruler = yes
|
|
primary_title.tier >= tier_kingdom
|
|
}
|
|
NOT = {
|
|
any_liege_or_above = {
|
|
NOT = {
|
|
faith = { has_doctrine = tenet_warmonger }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
coastal_or_neighboring_county_trigger = {
|
|
OR = {
|
|
is_coastal_county = yes
|
|
any_neighboring_county = {
|
|
holder = {
|
|
target_is_same_character_or_above = $CHARACTER$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Non-vikings will for the AI just assert it's legal, as the target titles should already have fallen back to only allowing land and sea borders
|
|
neighboring_county_or_viking_conquest_trigger = {
|
|
OR = {
|
|
trigger_if = {
|
|
limit = {
|
|
$CHARACTER$ = {
|
|
can_use_viking_invasion_cbs_trigger = yes
|
|
}
|
|
}
|
|
is_coastal_county = yes
|
|
OR = {
|
|
$CHARACTER$ = { is_ai = no }
|
|
is_neighbor_to_realm = $CHARACTER$
|
|
$CHARACTER$ = {
|
|
NOT = {
|
|
any_sub_realm_title = {
|
|
tier = tier_county
|
|
NOT = {
|
|
is_connected_to = {
|
|
target = $CHARACTER$.capital_province.county
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
trigger_else = {
|
|
$CHARACTER$ = { is_ai = no }
|
|
}
|
|
any_neighboring_county = {
|
|
holder = {
|
|
target_is_same_character_or_above = $CHARACTER$
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
valid_struggle_cb_target_trigger = {
|
|
any_neighboring_county = {
|
|
holder = { target_is_same_character_or_above = $CHARACTER$ }
|
|
}
|
|
}
|
|
|
|
prisoners_of_war_trigger = {
|
|
OR = {
|
|
scope:defender = {
|
|
any_prisoner = {
|
|
OR = {
|
|
this = scope:war.primary_attacker
|
|
scope:war.primary_attacker.primary_title = {
|
|
place_in_line_of_succession = {
|
|
target = prev
|
|
value <= 3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Prisoners of attackers
|
|
scope:attacker = {
|
|
any_prisoner = {
|
|
OR = {
|
|
this = scope:war.primary_defender
|
|
scope:war.primary_defender.primary_title = {
|
|
place_in_line_of_succession = {
|
|
target = prev
|
|
value <= 3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Used for checking if a captured combatant is worth war-score.
|
|
character_is_potential_valuable_prisoner = {
|
|
OR = {
|
|
this = scope:primary_siege_attacker
|
|
this = scope:primary_siege_defender
|
|
is_heir_of = scope:primary_siege_attacker
|
|
is_heir_of = scope:primary_siege_defender
|
|
}
|
|
}
|
|
|
|
religious_war_vassals_constraints = {
|
|
trigger_if = {
|
|
limit = {
|
|
scope:attacker = { is_independent_ruler = no }
|
|
}
|
|
scope:attacker = {
|
|
NOT = { character_is_land_realm_neighbor = scope:defender }
|
|
}
|
|
scope:defender = { is_independent_ruler = yes }
|
|
}
|
|
trigger_else = {
|
|
always = no
|
|
}
|
|
}
|
|
|
|
feudal_clan_tribal_conquest_constraints = {
|
|
OR = {
|
|
AND = {
|
|
tier = tier_county
|
|
any_county_province = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
AND = {
|
|
tier > tier_county
|
|
any_in_de_jure_hierarchy = {
|
|
tier = tier_county
|
|
any_county_province = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:attacker = {
|
|
NOT = { government_has_flag = government_is_tribal }
|
|
gold < 200
|
|
any_sub_realm_county = {
|
|
any_county_province = {
|
|
has_holding_type = tribal_holding
|
|
}
|
|
}
|
|
}
|
|
}
|