N3OW/common/scripted_character_templates/01_ep1_character_templates.txt
2026-01-06 14:25:21 +01:00

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frontier_hero_template = {
age = { 18 30 }
trait = education_martial_4
trait = brave
random_traits_list = {
count = 1
lustful = {}
chaste = {}
wrathful = {}
arrogant = {}
impatient = {}
humble = {}
calm = {}
patient = {}
impatient = {}
}
random_traits_list = {
count = 1
honest = {}
ambitious = {}
cynical = {}
zealous = {}
compassionate = {}
stubborn = {}
generous = {}
}
random_traits_list = {
count = { 0 1 }
athletic = {}
strong = {}
giant = {}
physique_good_1 = {}
physique_good_2 = {}
physique_good_3 = {}
}
random_traits = no
faith = root.faith
culture = root.culture
martial = {
min_template_high_skill
max_template_high_skill
}
prowess = extremely_high_skill_rating
after_creation = {
if = {
limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant
add_random_tourney_participant_level_effect = yes
}
}
}
errant_soldier_character = {
age = { 18 41 }
random_traits_list = { # Poorly educated commoner
count = 1
education_martial_1 = {}
education_intrigue_1 = {}
education_diplomacy_1 = {}
education_learning_1 = {}
education_stewardship_1 = {}
}
random_traits_list = {
count = 1
lifestyle_blademaster = {}
lifestyle_hunter = {}
tourney_participant = {}
}
random_traits_list = {
count = 1
strong = {}
physique_good_1 = {}
brave = {}
sadistic = {}
}
random_traits_list = {
count = 1
lustful = {}
chaste = {}
wrathful = {}
arrogant = {}
impatient = {}
patient = {}
impatient = {}
ambitious = {}
cynical = {}
zealous = {}
stubborn = {}
honest = {}
gregarious = {}
trusting = {}
compassionate = {}
generous = {}
humble = {}
calm = {}
}
random_traits = no
faith = root.faith
culture = root.culture
dynasty = none
gender_female_chance = root_soldier_female_chance
martial = {
min_template_average_skill
max_template_average_skill
}
prowess = {
min_template_average_skill
max_template_average_skill
}
after_creation = {
if = {
limit = { has_trait = lifestyle_blademaster }
add_trait_xp = {
trait = lifestyle_blademaster
value = {
integer_range = {
min = small_lifestyle_random_xp_low
max = small_lifestyle_random_xp_high
}
}
}
}
if = {
limit = { has_trait = lifestyle_hunter }
add_trait_xp = {
trait = lifestyle_hunter
track = hunter
value = {
integer_range = {
min = small_lifestyle_random_xp_low
max = small_lifestyle_random_xp_high
}
}
}
}
add_random_tourney_participant_level_effect = yes
}
}
cinderella_character = {
age = { 16 21 }
random_traits_list = { # Excellent education
count = 1
education_martial_4 = {}
education_diplomacy_4 = {}
education_intrigue_4 = {}
education_learning_4 = {}
education_stewardship_4 = {}
}
random_traits_list = {
count = 2
intellect_good_3 = {}
strong = {}
physique_good_1 = {}
fecund = {}
shrewd = {}
}
random_traits_list = {
count = 2
content = {}
trusting = {}
compassionate = {}
generous = {}
humble = {}
calm = {}
honest = {}
temperate = {}
}
trait = beauty_good_3
random_traits = no
dynasty = none
culture = root.culture
faith = root.faith
}
inspired_template = {
age = { 20 40 }
dynasty = none
random_traits_list = {
count = 1
education_stewardship_1 = { weight = { base = 20 } }
education_stewardship_2 = { weight = { base = 4 } }
education_stewardship_3 = { weight = { base = 1 } }
education_learning_1 = { weight = { base = 20 } }
education_learning_2 = { weight = { base = 4 } }
education_learning_3 = { weight = { base = 1 } }
education_diplomacy_1 = { weight = { base = 20 } }
education_diplomacy_2 = { weight = { base = 4 } }
education_diplomacy_3 = { weight = { base = 1 } }
education_martial_1 = { weight = { base = 20 } }
education_martial_2 = { weight = { base = 4 } }
education_martial_3 = { weight = { base = 1 } }
}
random_traits_list = {
count = 3
gregarious = {}
ambitious = {}
diligent = {}
zealous = {}
greedy = {}
brave = {}
}
random_traits = no
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
}
local_artisan_template = {
age = { 20 40 }
dynasty = none
faith = root.faith
culture = root.culture
dynasty = none
random_traits_list = {
count = 1
education_stewardship_1 = { weight = { base = 30 } }
education_stewardship_2 = { weight = { base = 3 } }
education_diplomacy_1 = { weight = { base = 30 } }
education_diplomacy_2 = { weight = { base = 3 } }
education_martial_1 = { weight = { base = 30 } }
education_martial_2 = { weight = { base = 3 } }
}
random_traits_list = {
count = 3
trusting = {}
diligent = {}
zealous = {}
content = {}
honest = {}
shy = {}
}
random_traits = no
martial = {
min_template_low_skill
max_template_low_skill
}
stewardship = {
min_template_low_skill
max_template_low_skill
}
diplomacy = {
min_template_low_skill
max_template_low_skill
}
intrigue = {
min_template_low_skill
max_template_low_skill
}
learning = {
min_template_low_skill
max_template_low_skill
}
}
# Exactly the same as the generic merchant template except the faith and culture scopes
foreign_merchant_template = {
age = { 20 40 }
random_traits_list = {
count = 1
education_stewardship_1 = {}
education_stewardship_2 = {}
education_stewardship_3 = {}
education_stewardship_4 = {}
}
dynasty = none
random_traits = yes
faith = scope:merchant_county.faith
culture = scope:merchant_county.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
prowess = { 2 10 }
martial = { 2 10 }
diplomacy = { 5 13 }
learning = { 5 13 }
}
demarch_template = {
age = { 20 40 }
dynasty = none
trait = stubborn
random_traits_list = {
count = 1
education_martial_2 = { weight = { base = 50 } }
education_martial_3 = { weight = { base = 20 } }
education_martial_4 = { weight = { base = 5 } }
}
random_traits_list = {
count = 2
just = {}
ambitious = {}
gregarious = {}
impatient = {}
wrathful = {}
compassionate = {}
callous = {}
vengeful = {}
greedy = {}
zealous = {}
}
random_traits_list = {
count = 1
intellect_bad_2 = { weight = { base = 10 } }
physique_good_1 = { weight = { base = 5 } }
physique_good_2 = { weight = { base = 5 } }
strong = { weight = { base = 5 } }
giant = { weight = { base = 5 } }
reckless = { weight = { base = 20 } }
rough_terrain_expert = { weight = { base = 20 } }
unyielding_defender = { weight = { base = 10 } }
flexible_leader = { weight = { base = 10 } }
forder = { weight = { base = 10 } }
}
random_traits = no
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
}
millenarian_template = {
age = { 30 85 }
dynasty = none
trait = zealous
trait = lifestyle_mystic
random_traits_list = {
count = 1
education_learning_1 = { weight = { base = 80 } }
education_learning_2 = { weight = { base = 50 } }
education_learning_3 = { weight = { base = 20 } }
education_learning_4 = { weight = { base = 5 } }
}
random_traits_list = {
count = 1
celibate = {}
wrathful = {}
temperate = {}
reclusive = {}
flagellant = {}
inappetetic = {}
}
random_traits_list = {
count = { 0 1 }
lunatic_1 = {}
lunatic_genetic = {}
possessed_1 = {}
possessed_genetic = {}
devoted = {}
}
random_traits_list = {
count = 2
lustful = {
trigger = {
root.faith = { trait_is_virtue = lustful }
}
}
chaste = {
trigger = {
root.faith = { trait_is_virtue = chaste }
}
}
gluttonous = {
trigger = {
root.faith = { trait_is_virtue = gluttonous }
}
}
greedy = {
trigger = {
root.faith = { trait_is_virtue = greedy }
}
}
generous = {
trigger = {
root.faith = { trait_is_virtue = generous }
}
}
calm = {
trigger = {
root.faith = { trait_is_virtue = calm }
}
}
patient = {
trigger = {
root.faith = { trait_is_virtue = patient }
}
}
impatient = {
trigger = {
root.faith = { trait_is_virtue = impatient }
}
}
arrogant = {
trigger = {
root.faith = { trait_is_virtue = arrogant }
}
}
humble = {
trigger = {
root.faith = { trait_is_virtue = humble }
}
}
deceitful = {
trigger = {
root.faith = { trait_is_virtue = deceitful }
}
}
honest = {
trigger = {
root.faith = { trait_is_virtue = honest }
}
}
craven = {
trigger = {
root.faith = { trait_is_virtue = craven }
}
}
brave = {
trigger = {
root.faith = { trait_is_virtue = brave }
}
}
ambitious = {
trigger = {
root.faith = { trait_is_virtue = ambitious }
}
}
content = {
trigger = {
root.faith = { trait_is_virtue = content }
}
}
arbitrary = {
trigger = {
root.faith = { trait_is_virtue = arbitrary }
}
}
just = {
trigger = {
root.faith = { trait_is_virtue = just }
}
}
paranoid = {
trigger = {
root.faith = { trait_is_virtue = paranoid }
}
}
trusting = {
trigger = {
root.faith = { trait_is_virtue = trusting }
}
}
compassionate = {
trigger = {
root.faith = { trait_is_virtue = compassionate }
}
}
callous = {
trigger = {
root.faith = { trait_is_virtue = callous }
}
}
sadistic = {
trigger = {
root.faith = { trait_is_virtue = sadistic }
}
}
stubborn = {
trigger = {
root.faith = { trait_is_virtue = stubborn }
}
}
fickle = {
trigger = {
root.faith = { trait_is_virtue = fickle }
}
}
vengeful = {
trigger = {
root.faith = { trait_is_virtue = vengeful }
}
}
forgiving = {
trigger = {
root.faith = { trait_is_virtue = forgiving }
}
}
}
faith = root.faith
culture = root.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
after_creation = {
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_mystic
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
miracle_baby_template = {
age = { 0 1 }
random_traits_list = {
count = { 0 1 }
athletic = {}
strong = {}
physique_good_1 = {}
physique_good_2 = {}
physique_good_3 = {}
intellect_good_1 = {}
intellect_good_2 = {}
intellect_good_3 = {}
}
random_traits = no
faith = root.faith
culture = root.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
}
prince_ali_template = {
age = { 16 25 }
random_traits_list = {
count = 1
strong = {}
physique_good_1 = {}
physique_good_2 = {}
physique_good_3 = {}
}
random_traits_list = {
count = 1
education_intrigue_3 = {}
education_intrigue_4 = {}
education_stewardship_3 = {}
education_stewardship_4 = {}
}
random_traits_list = {
count = 1
seducer = {}
honest = {}
deceitful = {}
}
random_traits = yes
martial = {
min_template_decent_skill
max_template_decent_skill
}
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
}
court_linguist_good_template = {
age = { 18 35 }
dynasty = none
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
random_traits_list = {
count = 1
education_learning_3 = {}
education_learning_4 = {}
}
random_traits_list = { # A trait demonstrating their skill at language
count = 1
lifestyle_poet = {}
scholar = {}
gregarious = {}
administrator = {}
tourney_participant = {}
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
random_traits = yes
after_creation = {
add_to_list = court_linguist_list
add_character_flag = court_linguist_flag
if = { # Learn the desired court language
limit = {
NOT = { knows_court_language_of = scope:target_court_language }
}
learn_court_language_of = scope:target_court_language
}
if = { # If the character does not speak the ruler's language, learn it
limit = {
NOT = { knows_language_of_culture = root.culture }
}
learn_language_of_culture = root.culture
}
random_list = {
2 = {
trigger = {
#Foreign culture relative
exists = scope:ling_cul_1_bonus
NOT = { knows_language_of_culture = scope:ling_cul_1_bonus }
}
learn_language_of_culture = scope:ling_cul_1_bonus
}
2 = {
trigger = {
# Root culture relative
exists = scope:ling_cul_3_bonus
NOT = { knows_language_of_culture = scope:ling_cul_3_bonus }
}
learn_language_of_culture = scope:ling_cul_3_bonus
}
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = wit
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
court_linguist_medium_template = {
age = { 18 35 }
dynasty = none
culture = scope:ling_cul_1
faith = scope:ling_cul_1_ruler.faith
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
random_traits_list = {
count = 1
education_learning_2 = {}
education_learning_3 = {}
education_learning_4 = {}
}
random_traits_list = { # A trait demonstrating their skill at language
count = { 0 1 }
tourney_participant = {}
}
learning = {
min_template_average_skill
max_template_average_skill
}
random_traits = yes
after_creation = {
add_to_list = court_linguist_list
add_character_flag = court_linguist_flag
if = { # Learn the desired court language
limit = {
NOT = { knows_court_language_of = scope:target_court_language }
}
learn_court_language_of = scope:target_court_language
}
if = { # If the character does not speak the ruler's language, learn it
limit = {
NOT = { knows_language_of_culture = root.culture }
}
learn_language_of_culture = root.culture
}
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = wit
LEVEL_1 = yes
LEVEL_3 = no
}
}
}
court_linguist_cheap_template = {
age = { 18 55 }
dynasty = none
culture = scope:ling_cul_2
faith = scope:ling_cul_2_ruler.faith
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
random_traits_list = {
count = 1
education_learning_1 = {}
education_learning_2 = {}
education_learning_3 = {}
}
learning = {
min_template_low_skill
max_template_low_skill
}
random_traits = yes
after_creation = {
add_to_list = court_linguist_list
add_character_flag = court_linguist_flag
assign_quirk_effect = yes
if = { # Learn the desired court language
limit = {
NOT = { knows_court_language_of = scope:target_court_language }
}
learn_court_language_of = scope:target_court_language
}
}
}
hidden_scion_template = {
# General
## Age is randomised in the event itself.
age = ep1_flavour_0001_scion_minimum_age_value
faith = scope:scion_parent.faith
culture = scope:scion_parent.capital_county.culture
# Education
random_traits_list = {
count = 1
education_learning_1 = {
weight = { base = 100 }
}
education_diplomacy_1 = {
weight = { base = 100 }
}
}
# Personality
## They're always trusting, due to scope:scion_parent's protection & extreme sheltering.
trait = trusting
## But otherwise can vary pretty wildly, save that they take after their parent.
random_traits_list = {
count = 2
lustful = {
trigger = {
scope:scion_parent = { has_trait = lustful }
}
}
chaste = {
trigger = {
scope:scion_parent = { has_trait = chaste }
}
}
gluttonous = {
trigger = {
scope:scion_parent = { has_trait = gluttonous }
}
}
temperate = {
trigger = {
scope:scion_parent = { has_trait = temperate }
}
}
greedy = {
trigger = {
scope:scion_parent = { has_trait = greedy }
}
}
generous = {
trigger = {
scope:scion_parent = { has_trait = generous }
}
}
lazy = {
trigger = {
scope:scion_parent = { has_trait = lazy }
}
}
diligent = {
trigger = {
scope:scion_parent = { has_trait = diligent }
}
}
wrathful = {
trigger = {
scope:scion_parent = { has_trait = wrathful }
}
}
calm = {
trigger = {
scope:scion_parent = { has_trait = calm }
}
}
patient = {
trigger = {
scope:scion_parent = { has_trait = patient }
}
}
impatient = {
trigger = {
scope:scion_parent = { has_trait = impatient }
}
}
arrogant = {
trigger = {
scope:scion_parent = { has_trait = arrogant }
}
}
humble = {
trigger = {
scope:scion_parent = { has_trait = humble }
}
}
deceitful = {
trigger = {
scope:scion_parent = { has_trait = deceitful }
}
}
honest = {
trigger = {
scope:scion_parent = { has_trait = honest }
}
}
craven = {
trigger = {
scope:scion_parent = { has_trait = craven }
}
}
brave = {
trigger = {
scope:scion_parent = { has_trait = brave }
}
}
shy = {
trigger = {
scope:scion_parent = { has_trait = shy }
}
}
gregarious = {
trigger = {
scope:scion_parent = { has_trait = gregarious }
}
}
ambitious = {
trigger = {
scope:scion_parent = { has_trait = ambitious }
}
}
content = {
trigger = {
scope:scion_parent = { has_trait = content }
}
}
arbitrary = {
trigger = {
scope:scion_parent = { has_trait = arbitrary }
}
}
just = {
trigger = {
scope:scion_parent = { has_trait = just }
}
}
cynical = {
trigger = {
scope:scion_parent = { has_trait = cynical }
}
}
zealous = {
trigger = {
scope:scion_parent = { has_trait = zealous }
}
}
compassionate = {
trigger = {
scope:scion_parent = { has_trait = compassionate }
}
}
callous = {
trigger = {
scope:scion_parent = { has_trait = callous }
}
}
sadistic = {
trigger = {
scope:scion_parent = { has_trait = sadistic }
}
}
stubborn = {
trigger = {
scope:scion_parent = { has_trait = stubborn }
}
}
fickle = {
trigger = {
scope:scion_parent = { has_trait = fickle }
}
}
vengeful = {
trigger = {
scope:scion_parent = { has_trait = vengeful }
}
}
forgiving = {
trigger = {
scope:scion_parent = { has_trait = forgiving }
}
}
}
# Misc
random_traits = no
## Gender is set so that they're marriable by scope:prospective_spouse.
gender_female_chance = {
if = {
limit = {
scope:prospective_spouse = { is_female = yes }
}
add = 0
}
else = { add = 100 }
}
# Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_low_skill max_template_decent_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { min_template_low_skill max_template_decent_skill }
prowess = { min_template_low_skill max_template_decent_skill }
}
local_dispute_template = {
age = { 35 55 }
dynasty = none
gender_female_chance = root_faith_dominant_gender_female_chance
random_traits_list = {
count = 1
devoted = {}
scholar = {}
brave = {}
gregarious = {}
just = {}
calm = {}
}
random_traits_list = {
count = 1
education_martial_2 = {}
education_martial_3 = {}
education_stewardship_2 = {}
education_stewardship_3 = {}
education_learning_2 = {}
education_learning_3 = {}
}
random_traits = yes
after_creation = {
add_to_list = dispute_characters
add_to_list = generated_dispute_characters
}
}
symposium_template = {
# General
age = { 55 65 }
faith = scope:symposium_ruler.faith
culture = scope:symposium_ruler.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
# Traits
trait = diligent
random_traits_list = {
count = 1
education_learning_2 = { weight = { base = 2 } }
education_learning_3 = { weight = { base = 2 } }
education_learning_4 = { weight = { base = 1 } }
}
random_traits_list = {
count = 1
calm = {}
patient = {}
shy = {}
zealous = {}
intellect_good_1 = {}
intellect_good_2 = {}
}
random_traits_list = {
count = 1
lifestyle_physician = { weight = { base = 3 } }
lifestyle_mystic = { weight = { base = 3 } }
scholar = { weight = { base = 9 } }
theologian = { weight = { base = 6 } }
devoted = { weight = { base = 6 } }
}
random_traits = yes
# Skills
diplomacy = { min_template_low_skill max_template_decent_skill }
martial = { min_template_low_skill max_template_decent_skill }
stewardship = { min_template_low_skill max_template_decent_skill }
intrigue = { min_template_low_skill max_template_decent_skill }
learning = { min_template_low_skill min_template_decent_skill }
prowess = { min_template_low_skill max_template_decent_skill }
# Misc
after_creation = {
# Learn root court language
if = {
limit = {
root = { has_royal_court = yes has_dlc_feature = royal_court }
NOT = { knows_court_language_of = root }
}
learn_court_language_of = root
}
# Secrets
if = {
limit = { has_trait = lifestyle_mystic }
random = {
chance = 50
add_secret = { type = secret_witch }
}
}
if = {
limit = {
NOT = { has_trait = zealous }
}
random = {
chance = 50
add_secret = { type = secret_non_believer }
}
}
# Extra language
random_list = {
2 = {
trigger = {
exists = scope:ling_cul_1_bonus
NOT = { knows_language_of_culture = scope:ling_cul_1_bonus }
}
learn_language_of_culture = scope:ling_cul_1_bonus
}
2 = {
trigger = {
exists = scope:ling_cul_2_bonus
NOT = { knows_language_of_culture = scope:ling_cul_2_bonus }
}
learn_language_of_culture = scope:ling_cul_2_bonus
}
}
# Bonus language
random = {
chance = 50
random_list = {
2 = {
trigger = {
exists = scope:ling_cul_1_bonus
NOT = { knows_language_of_culture = scope:ling_cul_1_bonus }
}
learn_language_of_culture = scope:ling_cul_1_bonus
}
2 = {
trigger = {
exists = scope:ling_cul_2_bonus
NOT = { knows_language_of_culture = scope:ling_cul_2_bonus }
}
learn_language_of_culture = scope:ling_cul_2_bonus
}
}
}
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_mystic
LEVEL_1 = yes
LEVEL_3 = yes
}
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_physician
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}
poet_template = {
age = { 20 45 }
faith = root.faith
culture = root.culture
dynasty = none
#Misc
random_traits = yes
gender_female_chance = 50
trait = lifestyle_poet
diplomacy = { min_template_high_skill max_template_high_skill }
}
gardener_template = {
age = { 40 60 }
faith = root.faith
culture = root.culture
dynasty = none
#Misc
random_traits = yes
gender_female_chance = 50
random_traits_list = {
count = 1
education_stewardship_1 = { weight = { base = 80 } }
education_stewardship_2 = { weight = { base = 50 } }
education_stewardship_3 = { weight = { base = 20 } }
education_stewardship_4 = { weight = { base = 5 } }
}
trait = lifestyle_gardener
stewardship = { min_template_average_skill max_template_decent_skill }
}
preacher_template = {
age = { 30 85 }
dynasty = none
trait = zealous
trait = lifestyle_mystic
random_traits_list = {
count = 1
education_learning_1 = { weight = { base = 80 } }
education_learning_2 = { weight = { base = 50 } }
education_learning_3 = { weight = { base = 20 } }
education_learning_4 = { weight = { base = 5 } }
}
random_traits_list = {
count = 1
celibate = {}
wrathful = {}
temperate = {}
reclusive = {}
flagellant = {}
inappetetic = {}
}
random_traits_list = {
count = { 0 1 }
lunatic_1 = {}
lunatic_genetic = {}
possessed_1 = {}
possessed_genetic = {}
devoted = {}
}
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
after_creation = {
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_mystic
LEVEL_1 = yes
LEVEL_3 = yes
}
}
}