N3OW/common/scripted_triggers/00_scripted_rule_triggers.txt

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#Controls the can_raid rule.
can_raid_trigger = {
OR = {
# Government logic.
government_has_flag = government_can_raid_rule
## Admin - Frontier themes
vassal_contract_has_flag = admin_theme_can_raid
## Clan - Ghazi
vassal_contract_has_flag = vassal_contract_allow_raiding
# Faith Logic.
faith = { has_doctrine_parameter = faith_can_raid }
# Dynasty logic.
dynasty ?= {
OR = {
can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes
can_raid_dynasty_modifiers_that_enable_raiding_overland_list_trigger = yes
}
}
# House logic.
house ?= {
OR = {
can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes
can_raid_house_modifiers_that_enable_raiding_overland_list_trigger = yes
}
}
# Cultural logic.
## With restrictions.
AND = {
can_raid_cultural_parameter_requirements_for_non_tribals_trigger = yes
culture = {
OR = {
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal
has_cultural_parameter = culture_can_raid_over_land_even_if_feudal
}
}
}
## Without restrictions.
culture = {
OR = {
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal_no_restrictions
has_cultural_parameter = culture_can_raid_over_land_even_if_feudal_no_restrictions
}
}
# Trait logics.
## With restrictions.
AND = {
can_raid_trait_flag_standard_requirements_trigger = yes
has_trait_with_flag = trait_enable_raiding_per_standard_restrictions
}
## Without restrictions.
has_trait_with_flag = trait_enable_raiding_without_restrictions
}
# Some faiths prohibit this.
OR = {
NOR = {
faith = { has_doctrine_parameter = holy_wars_forbidden }
government_has_flag = government_is_landless_adventurer
}
# But not for Nomads or Wanua
government_has_flag = government_is_nomadic
government_has_flag = government_is_wanua
government_has_flag = government_is_urepublic
government_has_flag = government_is_prepublic
}
is_landed = yes
}
# Here so that you can plug in whatever dynasty modifiers you want without overwriting the whole scripted rule trigger.
can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
has_dynasty_modifier = fp1_legacy_of_piracy_modifier
}
can_raid_dynasty_modifiers_that_enable_raiding_overland_list_trigger = {
OR = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
# Always = no because we have no vanilla use-case atm — the assumption is that modders'll overwrite it.
always = no
}
}
# Here so that you can plug in whatever house modifiers you want without overwriting the whole scripted rule trigger.
can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = {
OR = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
# Always = no because we have no vanilla use-case atm — the assumption is that modders'll overwrite it.
always = no
}
}
can_raid_house_modifiers_that_enable_raiding_overland_list_trigger = {
OR = {
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
# Always = no because we have no vanilla use-case atm — the assumption is that modders'll overwrite it.
always = no
}
}
# Here so that you can tweak the rules on how non-tribals raid via CulTrad without overriding the whole scripted rule trigger.
can_raid_cultural_parameter_requirements_for_non_tribals_trigger = {
OR = {
highest_held_title_tier <= tier_duchy
realm_size <= minor_realm_size
}
}
# Here so that you can tweak the rules on which innovations allow raiding without overriding the whole scripted rule trigger.
can_ran_raid_overseas_cultural_innovations_trigger = {
OR = {
has_innovation = innovation_longboats
has_innovation = innovation_african_canoes
}
}
# Here so that you can tweak the rules on characters with a trait that lets them raid under certain circumstances raid without overriding the whole scripted rule trigger.
can_raid_trait_flag_standard_requirements_trigger = {
# We don't use this in vanilla, so we don't have any actual requirements atm.
always = yes
}
can_raid_across_water_trigger = {
OR = {
# Culture logic.
culture = {
OR = {
can_ran_raid_overseas_cultural_innovations_trigger = yes
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal
has_cultural_parameter = culture_can_raid_at_sea_even_if_feudal_no_restrictions
}
}
# Dynasty logic.
dynasty ?= { can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes }
# House logic.
house ?= { can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes }
# Can raid overseas by government rules
government_has_flag = government_enables_naval_raiding
#Is Hereward.
has_trait = the_wake
}
}