N3OW/common/script_values/00_court_position_values.txt

2804 lines
48 KiB
Text

############################
# MINOR TITLE COSTS
############################
tiny_court_position_salary = {
add = {
value = 0.05
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
minor_court_position_salary = {
add = {
value = 0.12
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
medium_court_position_salary = {
add = {
value = 0.25
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
major_court_position_salary = {
add = {
value = 0.5
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
court_position_physician_salary = {
add = {
value = 0.1
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = { exists = scope:liege }
if = {
limit = {
scope:liege.culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege.culture = {
has_cultural_parameter = cheaper_court_positions
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
court_position_antiquarian_salary = {
add = {
value = 0.15
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
court_position_travel_leader_salary = {
add = {
value = 0.1
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
minor_court_position_task_prestige_salary = 0.2
minor_court_position_prestige_salary = {
add = {
value = 0.1
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
medium_court_position_prestige_salary = {
add = {
value = 0.2
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
major_court_position_prestige_salary = {
add = {
value = 0.3
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
minor_court_position_piety_salary = {
add = {
value = 0.5
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
medium_court_position_piety_salary = {
add = {
value = 1
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
major_court_position_piety_salary = {
add = {
value = 2
desc = COURT_POSITION_SALARY_BREAKDOWN_BASE
format = "BASE_VALUE_FORMAT_DECIMALS"
}
if = {
limit = {
scope:liege.sub_realm_size >= 120
}
multiply = {
value = 1.6
desc = enormous_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 90
}
multiply = {
value = 1.4
desc = large_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 60
}
multiply = {
value = 1.2
desc = medium_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege.sub_realm_size >= 30
}
multiply = {
value = 1.1
desc = small_realm_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
}
multiply = {
value = 1.75
desc = culture_era_late_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
}
multiply = {
value = 1.5
desc = culture_era_high_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
else_if = {
limit = {
scope:liege = {
culture = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
}
multiply = {
value = 1.25
desc = culture_era_early_medieval_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
}
multiply = {
value = 1.25
desc = empire_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_PLUS_NEGATIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_tribal
}
}
multiply = {
value = 0.25
desc = tribal_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
government_has_flag = government_is_nomadic
}
}
multiply = {
value = 0.5
desc = nomad_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
scope:liege = {
culture = {
has_cultural_parameter = cheaper_court_positions
}
}
}
multiply = {
value = 0.8
desc = esteemed_hospitality_salary_mod
format = "BASE_VALUE_FORMAT_DECIMALS_MINUS_POSITIVE"
}
}
if = {
limit = {
OR = {
has_game_rule = hard_difficulty
has_game_rule = very_hard_difficulty
}
scope:liege = {
is_ai = yes
}
}
multiply = 0
}
}
minor_court_position_prestige_cost = -0.2
minor_court_position_prestige_revoke_cost = {
value = 25
if = {
limit = {
exists = this
has_character_flag = temporary_court_position_cost_removal
}
multiply = 0
}
}
medium_court_position_prestige_revoke_cost = {
value = 75
if = {
limit = {
exists = this
has_character_flag = temporary_court_position_cost_removal
}
multiply = 0
}
}
major_court_position_prestige_revoke_cost = {
value = 200
if = {
limit = {
exists = this
has_character_flag = temporary_court_position_cost_removal
}
multiply = 0
}
}
# INFLUENCE - EP3
minor_court_position_influence_salary = 0.5
medium_court_position_influence_salary = 1.0
major_court_position_influence_salary = 2.0
minor_court_position_influence_cost = -0.2
minor_court_position_influence_revoke_cost = 25
medium_court_position_influence_revoke_cost = 75
major_court_position_influence_revoke_cost = 200
############################
# COURT POSITION EFFECTIVENESS LEVELS
############################
terrible_effectiveness = 1
poor_effectiveness = 2
average_effectiveness = 3
good_effectiveness = 4
excellent_effectiveness = 5
garuda_prowess_svalue = 8
executioner_control_value = {
scope:actor = {
every_court_position_holder = {
type = executioner_court_position
add = this.aptitude:executioner_court_position
}
}
multiply = 3
}
executioner_control_value_tooltip = { # Keep identical to executioner_control_value
every_court_position_holder = {
type = executioner_court_position
add = this.aptitude:executioner_court_position
}
multiply = 3
}
############################
# COURT POSITION OPINIONS
############################
regular_court_position_opinion = 5
ceremonial_court_position_opinion = 10
regular_camp_officer_opinion = 2
high_camp_officer_opinion = 5
court_jester_position_opinion = {
scope:employee = {
if = {
limit = {
has_no_particular_noble_roots_trigger = yes
}
value = 5
}
else = {
value = -20
}
}
}
adjust_court_position_score_for_unity = {
if = {
limit = {
scope:liege = { government_has_flag = government_is_clan }
scope:employee = {
house ?= scope:liege.house
ai_wants_high_unity = yes
}
}
add = 25
}
else_if = {
limit = {
scope:liege = { government_has_flag = government_is_clan }
scope:employee = {
NOT ={ house ?= scope:liege.house }
ai_wants_low_unity = yes
}
}
add = 25
}
}
########################
# COURT POSITION TASKS #
########################
seneschal_improve_court_value = {
value = 0
if = {
limit = {
aptitude = {
court_position = seneschal_court_position
value = 4
}
}
value = 10
}
else_if = {
limit = {
aptitude = {
court_position = seneschal_court_position
value = 3
}
}
value = 7
}
else_if = {
limit = {
aptitude = {
court_position = seneschal_court_position
value = 2
}
}
value = 5
}
else_if = {
limit = {
aptitude = {
court_position = seneschal_court_position
value = 1
}
}
value = 3
}
else_if = {
limit = {
aptitude = {
court_position = seneschal_court_position
value = 0
}
}
value = 2
}
}
yeke_jarquchi_improve_court_value = {
value = 0
if = {
limit = {
aptitude = {
court_position = yeke_jarquchi_court_position
value = 4
}
}
value = 10
}
else_if = {
limit = {
aptitude = {
court_position = yeke_jarquchi_court_position
value = 3
}
}
value = 7
}
else_if = {
limit = {
aptitude = {
court_position = yeke_jarquchi_court_position
value = 2
}
}
value = 5
}
else_if = {
limit = {
aptitude = {
court_position = yeke_jarquchi_court_position
value = 1
}
}
value = 3
}
else_if = {
limit = {
aptitude = {
court_position = yeke_jarquchi_court_position
value = 0
}
}
value = 2
}
}
caravan_master_prepare_travels_max_value = {
value = 3
if = {
limit = {
aptitude = {
court_position = travel_leader_court_position
value = 4
}
}
value = 20
}
else_if = {
limit = {
aptitude = {
court_position = travel_leader_court_position
value = 3
}
}
value = 15
}
else_if = {
limit = {
aptitude = {
court_position = travel_leader_court_position
value = 2
}
}
value = 10
}
else_if = {
limit = {
aptitude = {
court_position = travel_leader_court_position
value = 1
}
}
value = 6
}
}
caravan_master_prepare_travels_change_value = {
value = caravan_master_prepare_travels_max_value
divide = 10
}
caravan_master_prepare_travels_current_value = {
value = 0
liege_or_court_owner ?= {
if = {
limit = {
has_variable = prepare_travels_value
}
value = var:prepare_travels_value
}
}
}
caravan_master_prepare_travels_current_value_employer = {
value = 0
scope:liege = {
if = {
limit = {
has_variable = prepare_travels_value
}
value = var:prepare_travels_value
}
}
}
prepare_travels_modifier_value = {
value = 0
if = {
limit = {
has_variable = prepare_travels_modifier_value
}
value = var:prepare_travels_modifier_value
}
desc = MODIFIER_DEFINITION_PREPARE_TRAVELS_VALUE
}
# Aptitude Values
kurultai_task_value = {
if = {
limit = {
OR = {
employer.cp:councillor_kurultai_1 ?= { is_performing_council_task = task_kurultai_court_astrologer_1 }
employer.cp:councillor_kurultai_2 ?= { is_performing_council_task = task_kurultai_court_astrologer_2 }
employer.cp:councillor_kurultai_3 ?= { is_performing_council_task = task_kurultai_court_astrologer_3 }
employer.cp:councillor_kurultai_4 ?= { is_performing_council_task = task_kurultai_court_astrologer_4 }
}
}
add = {
if = {
limit = {
employer.cp:councillor_kurultai_1 ?= { is_performing_council_task = task_kurultai_court_astrologer_1 }
}
add = employer.cp:councillor_kurultai_1.kurultai_court_astrologer_aptitude_final_value
}
if = {
limit = {
employer.cp:councillor_kurultai_2 ?= { is_performing_council_task = task_kurultai_court_astrologer_2 }
}
add = employer.cp:councillor_kurultai_2.kurultai_court_astrologer_aptitude_final_value
}
if = {
limit = {
employer.cp:councillor_kurultai_3 ?= { is_performing_council_task = task_kurultai_court_astrologer_3 }
}
add = employer.cp:councillor_kurultai_3.kurultai_court_astrologer_aptitude_final_value
}
if = {
limit = {
employer.cp:councillor_kurultai_4 ?= { is_performing_council_task = task_kurultai_court_astrologer_4 }
}
add = employer.cp:councillor_kurultai_4.kurultai_court_astrologer_aptitude_final_value
}
desc = task_kurultai_court_astrologer_modifier
}
}
}
aptitude_commander_trait_value = {
add = aptitude_logistician_value
add = aptitude_military_engineer_value
add = aptitude_aggressive_attacker_value
add = aptitude_unyielding_defender_value
add = aptitude_forder_value
add = aptitude_flexible_leader_value
add = aptitude_desert_warrior_value
add = aptitude_jungle_stalker_value
add = aptitude_reaver_value
add = aptitude_reckless_value
add = aptitude_holy_warrior_value
add = aptitude_open_terrain_expert_value
add = aptitude_rough_terrain_expert_value
add = aptitude_forest_fighter_value
add = aptitude_cautious_leader_value
add = aptitude_organizer_value
add = aptitude_winter_soldier_value
}
aptitude_logistician_value = {
value = 0
if = {
limit = {
has_trait = logistician
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = logistician
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = logistician
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = logistician
value >= 33
}
}
add = 5
}
}
desc = court_position_logistician_trait
}
aptitude_military_engineer_value = {
value = 0
if = {
limit = {
has_trait = military_engineer
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = military_engineer
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = military_engineer
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = military_engineer
value >= 33
}
}
add = 5
}
}
desc = court_position_military_engineer_trait
}
aptitude_aggressive_attacker_value = {
value = 0
if = {
limit = {
has_trait = aggressive_attacker
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = aggressive_attacker
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = aggressive_attacker
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = aggressive_attacker
value >= 33
}
}
add = 5
}
}
desc = court_position_aggressive_attacker_trait
}
aptitude_unyielding_defender_value = {
value = 0
if = {
limit = {
has_trait = unyielding_defender
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = unyielding_defender
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = unyielding_defender
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = unyielding_defender
value >= 33
}
}
add = 5
}
}
desc = court_position_unyielding_defender_trait
}
aptitude_forder_value = {
value = 0
if = {
limit = {
has_trait = forder
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = forder
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = forder
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = forder
value >= 33
}
}
add = 5
}
}
desc = court_position_forder_trait
}
aptitude_flexible_leader_value = {
value = 0
if = {
limit = {
has_trait = flexible_leader
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = flexible_leader
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = flexible_leader
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = flexible_leader
value >= 33
}
}
add = 5
}
}
desc = court_position_flexible_leader_trait
}
aptitude_desert_warrior_value = {
value = 0
if = {
limit = {
has_trait = desert_warrior
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = desert_warrior
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = desert_warrior
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = desert_warrior
value >= 33
}
}
add = 5
}
}
desc = court_position_desert_warrior_trait
}
aptitude_jungle_stalker_value = {
value = 0
if = {
limit = {
has_trait = jungle_stalker
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = jungle_stalker
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = jungle_stalker
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = jungle_stalker
value >= 33
}
}
add = 5
}
}
desc = court_position_jungle_stalker_trait
}
aptitude_reaver_value = {
value = 0
if = {
limit = {
has_trait = reaver
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = reaver
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = reaver
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = reaver
value >= 33
}
}
add = 5
}
}
desc = court_position_reaver_trait
}
aptitude_reckless_value = {
value = 0
if = {
limit = {
has_trait = reckless
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = reckless
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = reckless
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = reckless
value >= 33
}
}
add = 5
}
}
desc = court_position_reckless_trait
}
aptitude_holy_warrior_value = {
value = 0
if = {
limit = {
has_trait = holy_warrior
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = holy_warrior
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = holy_warrior
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = holy_warrior
value >= 33
}
}
add = 5
}
}
desc = court_position_holy_warrior_trait
}
aptitude_open_terrain_expert_value = {
value = 0
if = {
limit = {
has_trait = open_terrain_expert
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = open_terrain_expert
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = open_terrain_expert
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = open_terrain_expert
value >= 33
}
}
add = 5
}
}
desc = court_position_open_terrain_expert_trait
}
aptitude_rough_terrain_expert_value = {
value = 0
if = {
limit = {
has_trait = rough_terrain_expert
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = rough_terrain_expert
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = rough_terrain_expert
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = rough_terrain_expert
value >= 33
}
}
add = 5
}
}
desc = court_position_rough_terrain_expert_trait
}
aptitude_forest_fighter_value = {
value = 0
if = {
limit = {
has_trait = forest_fighter
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = forest_fighter
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = forest_fighter
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = forest_fighter
value >= 33
}
}
add = 5
}
}
desc = court_position_forest_fighter_trait
}
aptitude_cautious_leader_value = {
value = 0
if = {
limit = {
has_trait = cautious_leader
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = cautious_leader
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = cautious_leader
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = cautious_leader
value >= 33
}
}
add = 5
}
}
desc = court_position_cautious_leader_trait
}
aptitude_organizer_value = {
value = 0
if = {
limit = {
has_trait = organizer
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = organizer
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = organizer
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = organizer
value >= 33
}
}
add = 5
}
}
desc = court_position_organizer_trait
}
aptitude_winter_soldier_value = {
value = 0
if = {
limit = {
has_trait = winter_soldier
}
add = 10
if = {
limit = {
has_trait_xp = {
trait = winter_soldier
value >= 100
}
}
add = 15
}
else_if = {
limit = {
has_trait_xp = {
trait = winter_soldier
value >= 66
}
}
add = 10
}
else_if = {
limit = {
has_trait_xp = {
trait = winter_soldier
value >= 33
}
}
add = 5
}
}
desc = court_position_winter_soldier_trait
}