N3OW/common/scripted_character_templates/04_ep2_character_templates.txt
2026-01-06 14:25:21 +01:00

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tournament_foot_character = {
age = { 18 40 }
random_traits_list = {
count = 1
education_martial_2 = {}
education_martial_3 = {}
}
trait = lifestyle_blademaster
martial = {
min_template_decent_skill
max_template_decent_skill
}
prowess = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_soldier_female_chance
after_creation = {
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
tournament_horse_character = {
age = { 18 40 }
random_traits_list = {
count = 1
education_martial_2 = {}
education_martial_3 = {}
}
random_traits_list = {
count = 1
education_martial_prowess_2 = {}
education_martial_prowess_3 = {}
tourney_participant = {}
}
martial = {
min_template_decent_skill
max_template_decent_skill
}
prowess = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_soldier_female_chance
after_creation = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = horse
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
tournament_archery_character = {
age = { 18 40 }
trait = tourney_participant
prowess = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_soldier_female_chance
after_creation = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = bow
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
tournament_recital_character = {
age = { 18 40 }
random_traits_list = {
count = 1
lifestyle_poet = {}
journaller = {}
}
random_traits_list = {
count = 1
education_diplomacy_2 = {}
education_diplomacy_3 = {}
}
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_soldier_female_chance
}
tournament_pugilism_character = {
age = { 18 40 }
random_traits_list = {
count = 1
strong = {}
physique_good_1 = {}
physique_good_2 = {}
tourney_participant = {}
}
prowess = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_soldier_female_chance
after_creation = {
add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant
TRACK = foot
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
tournament_board_game_character = {
age = { 18 40 }
random_traits_list = {
count = 1
education_learning_2 = {}
education_learning_3 = {}
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_soldier_female_chance
}
loyal_fan_character = {
age = { 18 40 }
trait = loyal
random_traits_list = {
count = 1
honest = {}
calm = {}
compassionate = {}
forgiving = {}
}
random_traits_list = {
count = 1
chaste = {}
lustful = {}
}
gender_female_chance = 50
}
local_beauty_character = {
age = { 18 40 }
random_traits_list = {
count = { 0 1 }
beauty_good_1 = {}
beauty_good_2 = {}
beauty_good_3 = {}
}
random_traits_list = {
count = 1
chaste = {}
lustful = {}
}
learning = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_sexuality_female_chance
after_creation = {
random_list = {
50 = {
if = {
limit = {
OR = {
AND = {
is_female = yes
root = { is_male = yes }
}
AND = {
is_male = yes
root = { is_female = yes }
}
}
}
set_sexuality = heterosexual
}
else_if = {
limit = {
OR = {
AND = {
is_female = yes
root = { is_female = yes }
}
AND = {
is_male = yes
root = { is_male = yes }
}
}
}
set_sexuality = homosexual
}
}
50 = {
set_sexuality = bisexual
}
}
}
}
feral_child_template = {
age = { 6 12 }
random_traits_list = {
count = { 0 1 }
physique_good_1 = {}
physique_good_2 = {}
physique_good_3 = {}
strong = {}
athletic = {}
}
random_traits_list = {
count = { 0 1 }
intellect_bad_1 = {}
intellect_bad_2 = {}
intellect_bad_3 = {}
dull = {}
}
learning = {
min_template_low_skill
max_template_low_skill
}
dynasty = none
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
20 = {
change_current_weight = -50
}
20 = {
change_current_weight = -100
}
}
add_character_modifier = {
modifier = nonverbal_modifier
years = 2
}
add_character_modifier = {
modifier = feral_modifier
years = 5
}
}
}
castaway_character = {
age = { 18 40 }
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
20 = {
change_current_weight = -50
}
20 = {
change_current_weight = -100
}
}
}
}
sexy_assassin_character = {
age = { 18 35 }
random_traits_list = {
count = 1
beauty_good_2 = {}
beauty_good_3 = {}
}
random_traits_list = {
count = 1
deceitful = {}
arbitrary = {}
}
random_traits_list = {
count = 1
lustful = {}
seducer = {}
}
random_traits_list = {
count = 1
education_intrigue_1 = {
weight = { base = 10 }
}
education_intrigue_2 = {
weight = { base = 20 }
}
education_intrigue_3 = {
weight = { base = 20 }
}
education_intrigue_4 = {
weight = { base = 10 }
}
}
dynasty = none
random_traits = yes
faith = this.faith
culture = this.culture
gender_female_chance = root_attraction_based_female_chance
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
set_sexuality = bisexual
}
}
garden_hermit_character = {
age = { 55 80 }
trait = lifestyle_mystic
random_traits_list = {
count = 1
education_learning_2 = {}
education_learning_3 = {}
}
gender_female_chance = root_faith_clergy_gender_female_chance
learning = {
min_template_low_skill
max_template_low_skill
}
after_creation = {
add_trait_xp = {
trait = lifestyle_mystic
value = {
integer_range = {
min = medium_lifestyle_random_xp_low
max = medium_lifestyle_random_xp_high
}
}
}
}
}
brainless_character_template = {
age = { 18 40 }
trait = dull
random_traits_list = {
count = 1
wounded_1 = {}
wounded_2 = {}
wounded_3 = {}
maimed = {}
}
random_traits_list = {
count = { 0 1 }
one_eyed = {}
one_legged = {}
disfigured = {}
}
random_traits_list = {
count = { 0 1 }
gregarious = {}
compassionate = {}
lifestyle_reveler = {}
}
learning = {
min_template_low_skill
max_template_low_skill
}
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
if = {
limit = { has_trait = lifestyle_reveler }
add_trait_xp = {
trait = lifestyle_reveler
value = {
integer_range = {
min = small_lifestyle_random_xp_low
max = small_lifestyle_random_xp_high
}
}
}
}
random_list = {
20 = {
}
20 = {
change_current_weight = -50
}
}
}
}
heartless_knight = {
age = { 18 40 }
random_traits_list = { # Likely to commit social faux pas
count = 1
callous = {}
sadistic = {}
shy = {}
wrathful = {}
impatient = {}
stubborn = {}
}
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 5 }
}
education_martial_2 = {
weight = { base = 10 }
}
education_martial_3 = {
weight = { base = 10 }
}
education_martial_4 = {
weight = { base = 5 }
}
}
diplomacy = {
min_template_low_skill
max_template_low_skill
}
random_traits = yes
gender_female_chance = root_soldier_female_chance
}
cowardly_knight = {
age = { 18 40 }
trait = craven
random_traits_list = {
count = 1
education_martial_1 = {
weight = { base = 5 }
}
education_martial_2 = {
weight = { base = 5 }
}
education_martial_3 = {
weight = { base = 15 }
}
education_martial_4 = {
weight = { base = 5 }
}
}
diplomacy = {
min_template_low_skill
max_template_low_skill
}
random_traits = yes
gender_female_chance = root_soldier_female_chance
}
child_thief_character = {
age = { 6 12 }
dynasty = none
gender_female_chance = 50
trait = charming
intrigue = {
min_template_decent_skill
max_template_high_skill
}
}
wealthy_gambler_template = {
age = { 25 55 }
random_traits_list = {
count = 1
education_stewardship_3 = {}
education_stewardship_4 = {}
}
dynasty = none
random_traits = yes
faith = this.faith
culture = this.culture
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
prowess = { 2 10 }
martial = { 2 10 }
diplomacy = { 5 13 }
learning = { 5 13 }
}
tournament_mulan_character = {
age = { 18 30 }
random_traits_list = {
count = 1
education_martial_2 = {}
education_martial_3 = {}
}
trait = lifestyle_blademaster
trait = ambitious
trait = brave
trait = stubborn
martial = {
min_template_decent_skill
max_template_decent_skill
}
prowess = {
min_template_decent_skill
max_template_decent_skill
}
gender_female_chance = root_faith_dominant_gender_female_reversed_chance
after_creation = {
add_random_tiered_trait_xp_effect = {
TRAIT = lifestyle_blademaster
LEVEL_1 = no
LEVEL_3 = yes
}
}
}
quasimodo_template = {
age = { 6 12 }
random_traits_list = {
count = { 1 3 }
hunchbacked = {}
clubfooted = {}
beauty_bad_1 = {}
beauty_bad_2 = {}
beauty_bad_3 = {}
spindly = {}
scaly = {}
albino = {}
dwarf = {}
giant = {}
}
random_traits = yes
gender_female_chance = 50
}
tournament_unusual_stranger = {
age = { 18 40 }
random_traits_list = {
count = 1
education_intrigue_3 = {}
education_intrigue_4 = {}
}
trait = schemer
intrigue = {
min_template_decent_skill
max_template_high_skill
}
prowess = {
min_template_decent_skill
max_template_decent_skill
}
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
add_gold = 1
}
}
travel_messenger = {
age = { 20 30 }
dynasty = none
random_traits = yes
diplomacy = {
min_template_decent_skill
max_template_high_skill
}
gender_female_chance = root_soldier_female_chance
after_creation = {
add_gold = 10
}
}
sea_captain = {
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = forder
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
15 = {
give_nickname = nick_the_navigator
}
40 = {
add_trait = one_eyed
}
45 = {
add_trait = adventurer
}
}
}
}
jungle_guide = {
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = jungle_stalker
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
55 = {
}
45 = {
add_trait = adventurer
}
}
}
}
mountaineer_guide = {
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = rough_terrain_expert
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
55 = {
}
45 = {
add_trait = adventurer
}
}
}
}
forder_guide = {
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = forder
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
55 = {
}
45 = {
add_trait = adventurer
}
}
}
}
desert_warrior_guide = {
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = desert_warrior
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
55 = {
}
45 = {
add_trait = adventurer
}
}
}
}
rough_terrain_guide = { #I.e. Forest Guide
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
random_traits_list = {
count = 1
education_martial_1 = {}
education_martial_2 = {}
education_martial_3 = {}
education_martial_4 = {}
}
trait = forest_fighter
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
random_list = {
55 = {
}
45 = {
add_trait = adventurer
}
}
}
}
cultural_ambassador = {
age = { 30 55 }
dynasty = none
faith = root.faith
culture = root.culture
diplomacy = {
min_template_decent_skill
max_template_high_skill
}
random_traits = yes
gender_female_chance = root_soldier_female_chance
after_creation = {
add_gold = 10
}
}