598 lines
11 KiB
Text
598 lines
11 KiB
Text
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########################################################
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#### Guest Template for the Celebration Decision
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#######################################################
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# Super Scholar
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celebration_scholar_character = {
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age = { 35 50 }
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random_traits_list = {
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count = 1
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education_learning_2 = {}
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education_learning_3 = {}
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education_learning_4 = {}
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}
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random_traits_list = {
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count = { 0 1 }
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intellect_good_1 = {}
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intellect_good_2 = {}
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intellect_good_3 = {}
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}
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random_traits_list = {
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count = { 0 1 }
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theologian = {}
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scholar = {}
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}
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random_traits_list = {
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count = { 0 1 }
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eunuch_1 = {}
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beardless_eunuch = {}
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blind = {}
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infirm = {}
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}
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random_traits = yes
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# Any faith existing in the realm
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faith = scope:guest_faith
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# Any Culture existing in the realm
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culture = scope:guest_culture
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
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learning = {
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min_template_high_skill
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max_template_high_skill
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}
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}
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celebration_martial_character = {
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age = { 18 30 }
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trait = brave
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random_traits_list = {
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count = 1
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education_martial_4 = {}
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education_martial_3 = {}
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education_martial_2 = {}
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}
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random_traits_list = {
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count = 1
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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compassionate = {}
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stubborn = {}
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generous = {}
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}
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random_traits_list = {
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count = { 0 1 }
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athletic = {}
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strong = {}
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giant = {}
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physique_good_1 = {}
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physique_good_2 = {}
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physique_good_3 = {}
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}
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random_traits = no
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# Any faith existing in the realm
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faith = scope:guest_faith
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# Any Culture existing in the realm
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culture = scope:guest_culture
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gender_female_chance = root_faith_clergy_gender_female_chance
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martial = {
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min_template_high_skill
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max_template_high_skill
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}
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prowess = extremely_high_skill_rating
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after_creation = {
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if = {
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limit = { has_dlc_feature = tours_and_tournaments }
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add_trait = tourney_participant
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add_random_tourney_participant_level_effect = yes
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}
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}
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}
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celebration_diplomat_character = {
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age = { 18 30 }
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trait = brave
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random_traits_list = {
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count = 1
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education_diplomacy_2 = {}
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education_diplomacy_3 = {}
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education_diplomacy_4 = {}
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}
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random_traits_list = {
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count = 1
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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compassionate = {}
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stubborn = {}
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generous = {}
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}
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random_traits_list = {
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count = { 0 1 }
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august = {}
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diplomat = {}
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}
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random_traits = no
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# Any faith existing in the realm
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faith = scope:guest_faith
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# Any Culture existing in the realm
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culture = scope:guest_culture
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gender_female_chance = root_faith_clergy_gender_female_chance
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diplomacy = {
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min_template_high_skill
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max_template_high_skill
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}
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}
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celebration_spy_character = {
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age = { 25 40 }
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance #because steward gender is doctrine dependent
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random_traits = yes
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culture = scope:guest_culture
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faith = scope:guest_faith
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intrigue = {
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min_template_high_skill
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max_template_high_skill
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}
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random_traits_list = {
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count = 1
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education_intrigue_2 = {}
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education_intrigue_3 = {}
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education_intrigue_4 = {}
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}
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random_traits_list = {
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count = 1
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schemer = {}
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seducer = {}
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torturer = {}
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}
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random_traits_list = {
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count = 1
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paranoid = {}
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fickle = {}
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deceitful = {}
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vengeful = {}
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}
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random_traits = yes
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dynasty = none
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}
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celebration_steward_character = {
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age = { 25 40 }
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance #because steward gender is doctrine dependent
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random_traits = yes
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culture = scope:guest_culture
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faith = scope:guest_faith
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stewardship = {
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min_template_high_skill
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max_template_high_skill
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}
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random_traits_list = {
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count = 1
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education_stewardship_2 = {}
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education_stewardship_3 = {}
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education_stewardship_4 = {}
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}
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random_traits_list = {
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count = 1
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avaricious = {}
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architect = {}
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administrator = {}
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}
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random_traits = yes
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dynasty = none
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}
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celebration_hunter_character = {
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age = { 18 50 }
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dynasty = none
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random_traits = yes
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faith = scope:guest_faith
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culture = scope:guest_culture
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gender_female_chance = root_soldier_female_chance
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prowess = {
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min_template_high_skill
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max_template_high_skill
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}
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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education_martial_4 = {}
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}
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trait = lifestyle_hunter
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random_traits_list = {
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count = 1
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brave = {}
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calm = {}
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shy = {}
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patient = {}
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physique_good_1 = {}
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physique_good_2 = {}
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strong = {}
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deceitful = {}
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greedy = {}
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callous = {}
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diligent = {}
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arrogant = {}
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stubborn = {}
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athletic = {}
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}
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after_creation = {
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = lifestyle_hunter
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TRACK = hunter
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LEVEL_1 = no
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LEVEL_3 = yes
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}
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}
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}
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celebration_priest_character = {
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age = { 30 60 }
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random_traits_list = {
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count = 1
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education_learning_2 = {}
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education_learning_3 = {}
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education_learning_4 = {}
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}
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#Virtue Personality
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#Give them traits which are considered virtuous in their faith. Traits which would be the opposite of a neutral personality are omitted.
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random_traits_list = {
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count = 3
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lustful = {
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trigger = {
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root.faith = { trait_is_virtue = lustful }
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}
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}
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chaste = {
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trigger = {
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root.faith = { trait_is_virtue = chaste }
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}
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}
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gluttonous = {
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trigger = {
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root.faith = { trait_is_virtue = gluttonous }
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}
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}
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temperate = {
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trigger = {
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root.faith = { trait_is_virtue = temperate }
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}
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}
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greedy = {
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trigger = {
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root.faith = { trait_is_virtue = greedy }
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}
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}
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generous = {
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trigger = {
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root.faith = { trait_is_virtue = generous }
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}
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}
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wrathful = {
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trigger = {
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root.faith = { trait_is_virtue = wrathful }
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}
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}
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calm = {
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trigger = {
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root.faith = { trait_is_virtue = calm }
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}
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}
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patient = {
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trigger = {
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root.faith = { trait_is_virtue = patient }
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}
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}
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impatient = {
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trigger = {
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root.faith = { trait_is_virtue = impatient }
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}
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}
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arrogant = {
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trigger = {
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root.faith = { trait_is_virtue = arrogant }
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}
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}
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humble = {
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trigger = {
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root.faith = { trait_is_virtue = humble }
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}
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}
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deceitful = {
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trigger = {
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root.faith = { trait_is_virtue = deceitful }
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}
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}
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honest = {
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trigger = {
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root.faith = { trait_is_virtue = honest }
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}
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}
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craven = {
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trigger = {
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root.faith = { trait_is_virtue = craven }
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}
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}
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brave = {
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trigger = {
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root.faith = { trait_is_virtue = brave }
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}
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}
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ambitious = {
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trigger = {
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root.faith = { trait_is_virtue = ambitious }
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}
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}
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content = {
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trigger = {
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root.faith = { trait_is_virtue = content }
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}
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}
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arbitrary = {
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trigger = {
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root.faith = { trait_is_virtue = arbitrary }
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}
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}
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just = {
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trigger = {
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root.faith = { trait_is_virtue = just }
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}
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}
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paranoid = {
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trigger = {
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root.faith = { trait_is_virtue = paranoid }
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}
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}
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trusting = {
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trigger = {
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root.faith = { trait_is_virtue = trusting }
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}
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}
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compassionate = {
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trigger = {
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root.faith = { trait_is_virtue = compassionate }
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}
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}
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callous = {
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trigger = {
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root.faith = { trait_is_virtue = callous }
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}
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}
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sadistic = {
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trigger = {
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root.faith = { trait_is_virtue = sadistic }
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}
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}
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stubborn = {
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trigger = {
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root.faith = { trait_is_virtue = stubborn }
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}
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}
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fickle = {
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trigger = {
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root.faith = { trait_is_virtue = fickle }
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}
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}
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vengeful = {
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trigger = {
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root.faith = { trait_is_virtue = vengeful }
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}
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}
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forgiving = {
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trigger = {
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root.faith = { trait_is_virtue = forgiving }
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}
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}
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}
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faith = root.faith # use the root faith in this case as it's a Priest
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culture = scope:guest_culture
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gender_female_chance = root_faith_clergy_gender_female_chance
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learning = {
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min_template_high_skill
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max_template_high_skill
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}
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after_creation = {
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add_character_flag = {
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flag = need_priest_outfit
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}
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}
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}
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celebration_artisan_character = {
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dynasty = none
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faith = scope:guest_faith
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culture = scope:guest_culture
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random_traits_list = {
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count = 1
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education_stewardship_2 = { weight = { base = 30 } }
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education_stewardship_3 = { weight = { base = 10 } }
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education_stewardship_4 = { weight = { base = 5 } }
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education_diplomacy_2 = { weight = { base = 30 } }
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education_diplomacy_3 = { weight = { base = 10 } }
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education_diplomacy_4 = { weight = { base = 5 } }
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education_martial_2 = { weight = { base = 30 } }
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education_martial_3 = { weight = { base = 10 } }
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education_martial_4 = { weight = { base = 5 } }
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}
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random_traits_list = {
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count = 3
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trusting = {}
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diligent = {}
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zealous = {}
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content = {}
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honest = {}
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shy = {}
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}
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random_traits = yes
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martial = {
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min_template_low_skill
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max_template_high_skill
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}
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stewardship = {
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min_template_low_skill
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max_template_high_skill
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}
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diplomacy = {
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min_template_low_skill
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max_template_high_skill
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}
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intrigue = {
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min_template_low_skill
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max_template_high_skill
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}
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learning = {
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min_template_low_skill
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max_template_high_skill
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}
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gender_female_chance = 50
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after_creation = {
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grant_inspiration_to_character_effect = { CHARACTER = this }
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}
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}
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celebration_chessmaster_character = {
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age = { 35 50 }
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random_traits_list = {
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count = { 0 1 }
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eunuch_1 = {}
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beardless_eunuch = {}
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blind = {}
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infirm = {}
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}
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random_traits = yes
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faith = scope:guest_faith
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culture = scope:guest_culture
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# Noble women use to play chess a lot
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gender_female_chance = 75
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learning = {
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min_template_high_skill
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max_template_high_skill
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}
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martial = {
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min_template_high_skill
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max_template_high_skill
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}
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prowess = {
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min_template_high_skill
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max_template_high_skill
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}
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after_creation = {
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if = {
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limit = { has_dlc_feature = tours_and_tournaments }
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add_trait = tourney_participant
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = tourney_participant
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TRACK = wit
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LEVEL_1 = yes
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LEVEL_3 = yes
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}
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}
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}
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}
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spanish_jewish_merchant_character = {
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age = { 25 50 }
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random_traits_list = {
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count = 1
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education_stewardship_2 = {}
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education_stewardship_3 = {}
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education_stewardship_4 = {}
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}
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random_traits = yes
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culture = culture:sephardi
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faith = faith:kabarism # temporary, see after_creation effect below
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gender_female_chance = 0
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stewardship = {
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min_template_high_skill
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max_template_high_skill
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}
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after_creation = {
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religion:judaism_religion = {
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random_faith = {
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limit = {
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is_mainstream_jewish_faith = yes
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}
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save_scope_as = courtier_faith
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}
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}
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set_character_faith = scope:courtier_faith
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}
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}
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spanish_conversos_character = {
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age = { 25 50 }
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random_traits = yes
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faith = faith:conversos
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culture = culture:sephardi
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gender_female_chance = 25
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}
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toledan_night_character = {
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age = { 25 50 }
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trait = sadistic
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random_traits_list = {
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count = 1
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education_intrigue_2 = {}
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education_intrigue_3 = {}
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education_intrigue_4 = {}
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}
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random_traits_list = {
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count = 2
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arrogant = {}
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ambitious = {}
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callous = {}
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vengeful = {}
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wrathful = {}
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cynical = {}
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torturer = {}
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}
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faith = root.faith
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culture = root.culture
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
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}
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