1032 lines
22 KiB
Text
1032 lines
22 KiB
Text
namespace = court_events
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##################################################
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# # RANGES
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#1000 - 1100 Jason Cantalini
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#
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##################################################
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#####################################
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# The Very Grandest of All #
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# by Jason Cantalini #
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# 1000-1001 #
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#####################################
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# You reach #1 in global court grandeur
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court_events.1000 = {
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type = court_event
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title = court_events.1000.t
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desc = court_events.1000.desc
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theme = court
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court_scene = {
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button_position_character = scope:guest
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roles = {
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scope:guest = {
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group = event_group
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animation = throne_room_bow_1
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}
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scope:guest_2 = {
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group = event_group
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animation = throne_room_curtsey_1
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}
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root = {
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group = event_group
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animation = war_over_win
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}
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}
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}
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cooldown = { years = 10 }
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trigger = {
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#just to acknowledge players
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is_ai = no
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is_available = yes
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#Is court grandeur at all good?
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has_royal_court = yes
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court_grandeur_current >= 30
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#Check your court grandeur is at least 10 higher than everyone else's
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NOT = {
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any_character_with_royal_court = {
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court_grandeur_current > root.court_grandeur_current_minus_ten_value
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this != root
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}
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}
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}
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immediate = {
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#get our first fawning traveler
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#grab a guest with traveler or pilgrim trait
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if = {
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limit = {
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any_pool_guest = {
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is_available_ai_adult = yes
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age >= 25
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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}
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}
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random_pool_guest = {
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limit = {
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is_available_ai_adult = yes
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age >= 25
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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}
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save_scope_as = guest
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}
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}
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#grab any pool character
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else_if = {
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limit = {
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any_pool_character = {
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province = root.capital_province
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age >= 25
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is_available_ai_adult = yes
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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}
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}
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random_pool_character = {
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province = root.capital_province
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limit = {
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age >= 25
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is_available_ai_adult = yes
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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}
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save_scope_as = guest
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}
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}
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#create character
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else = {
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#will use to grab interesting cultures for travellers
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save_traveler_culture_effect = yes
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create_character = {
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template = traveler_character
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location = root.capital_province
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random_culture = {
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scope:traveler_culture = {
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trigger = {
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exists = scope:traveler_culture
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}
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}
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}
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
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save_scope_as = guest
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}
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scope:guest = { add_character_flag = created_character }
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}
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#get our second fawning traveler
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#grab a guest with traveler or pilgrim trait
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if = {
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limit = {
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any_pool_guest = {
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is_available_ai_adult = yes
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age >= 25
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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this != scope:guest
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}
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}
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random_pool_guest = {
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limit = {
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is_available_ai_adult = yes
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age >= 25
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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this != scope:guest
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}
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save_scope_as = guest_2
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}
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}
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#grab any pool character
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else_if = {
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limit = {
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any_pool_character = {
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province = root.capital_province
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age >= 25
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is_available_ai_adult = yes
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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this != scope:guest
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}
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}
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random_pool_character = {
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province = root.capital_province
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limit = {
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age >= 25
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is_available_ai_adult = yes
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has_court_event_flag = no
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OR = {
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has_trait = lifestyle_traveler
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has_trait = pilgrim
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}
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this != scope:guest
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}
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save_scope_as = guest_2
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}
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}
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#create character
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else = {
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create_character = {
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template = traveler_character
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location = root.capital_province
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random_culture = {
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scope:traveler_culture_2 = {
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trigger = {
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exists = scope:traveler_culture_2
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}
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}
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}
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
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save_scope_as = guest_2
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}
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scope:guest_2 = { add_character_flag = created_character }
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}
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#grab your high almoner if you have one
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court_position:high_almoner_court_position ?= { save_scope_as = high_almoner }
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hidden_effect = {
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if = {
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limit = {
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scope:guest = {
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NOR = {
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has_relation_rival = scope:guest_2
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has_relation_nemesis = scope:guest_2
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has_character_flag = created_character
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}
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}
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scope:guest_2 = {
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NOT = {
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has_character_flag = created_character
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}
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}
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}
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scope:guest = {
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set_relation_friend = {
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reason = friend_random_fallback
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target = scope:guest_2
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}
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}
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}
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else = {
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scope:guest = {
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set_relation_best_friend = {
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reason = friend_random_fallback
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target = scope:guest_2
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}
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}
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}
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if = {
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limit = {
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scope:guest = { has_character_flag = created_character }
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scope:guest.culture = {
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exists = culture_head
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culture_head.faith != scope:guest.faith
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}
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}
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scope:guest = { set_character_faith = culture.culture_head.faith }
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}
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if = {
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limit = {
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scope:guest_2 = { has_character_flag = created_character }
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scope:guest_2.culture = {
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exists = culture_head
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culture_head.faith != scope:guest_2.faith
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}
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}
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scope:guest_2 = { set_character_faith = culture.culture_head.faith }
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}
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if = {
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limit = {
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NOT = {
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scope:guest = {
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knows_language_of_culture = scope:guest_2.culture
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}
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}
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scope:guest = { has_character_flag = created_character }
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}
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scope:guest = { learn_language_of_culture = scope:guest_2.culture }
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}
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if = {
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limit = {
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NOT = {
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scope:guest_2 = {
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knows_language_of_culture = scope:guest.culture
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}
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}
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scope:guest_2 = { has_character_flag = created_character }
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}
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scope:guest_2 = { learn_language_of_culture = scope:guest.culture }
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}
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if = {
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limit = {
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scope:guest = { has_character_flag = created_character }
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}
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scope:guest = {
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add_opinion = {
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target = root
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modifier = reputation_opinion
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opinion = 25
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}
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}
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}
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if = {
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limit = {
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scope:guest_2 = { has_character_flag = created_character }
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}
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scope:guest_2 = {
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add_opinion = {
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target = root
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modifier = reputation_opinion
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opinion = 25
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}
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}
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}
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}
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#get second place ruler so we can dunk on them in loc
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random_character_with_royal_court = {
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limit = {
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NOR = {
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any_character_with_royal_court = {
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count >= 2
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court_grandeur_current > prev.court_grandeur_current
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}
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this = root
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}
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}
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save_scope_as = second_court
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}
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}
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# Option A: self-effacingly use your high almoner to prove you are both grand and humble
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option = {
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name = court_events.1000.a
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flavor = court_events.1000.a.flavor
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trigger = {
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exists = scope:high_almoner
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scope:high_almoner = {
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aptitude = {
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court_position = high_almoner_court_position
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value >= 2
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}
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}
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}
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reason = high_almoner
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add_piety = medium_piety_gain
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capital_county = {
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change_development_level = 1
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}
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remove_short_term_gold = medium_gold_value
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stress_impact = {
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generous = miniscule_stress_impact_loss
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arrogant = major_stress_impact_gain
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greedy = major_stress_impact_gain
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ambitious = minor_stress_impact_gain
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callous = medium_stress_impact_gain
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sadistic = medium_stress_impact_gain
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arbitrary = minor_stress_impact_gain
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}
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ai_chance = {
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base = 1
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}
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}
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#Option B: I'm the greatest of kings, yes. Remain here and tell everyone
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option = {
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name = court_events.1000.b
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flavor = court_events.1000.b.flavor
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change_current_court_grandeur = 5
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add_courtier = scope:guest
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add_courtier = scope:guest_2
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random_list = {
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10 = {
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give_nickname = nick_the_glorious
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}
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10 = {
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give_nickname = nick_the_magnificent
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}
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10 = {
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give_nickname = nick_the_gracious
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}
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10 = {
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give_nickname = nick_the_stupor_mundi
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}
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20 = {}
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}
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custom_tooltip = traveling_friends_court_position_aptitude
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scope:guest = {
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add_character_flag = travelling_friend
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}
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scope:guest_2 = {
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add_character_flag = travelling_friend
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}
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stress_impact = {
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arrogant = minor_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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paranoid = minor_stress_impact_gain
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humble = minor_stress_impact_gain
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temperate = minor_stress_impact_gain
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}
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ai_chance = {
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base = 1
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}
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}
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#Option C: Let all speak of my grandness! Go, spread my legend!
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option = {
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name = court_events.1000.c
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custom_tooltip = visiting_gives_opinion
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add_legitimacy = minor_legitimacy_gain
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change_current_court_grandeur = 5
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scope:guest = {
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add_character_flag = spreading_word_of_grandeur
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set_variable = {
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name = greatest_court_holder
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value = root
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}
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}
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scope:guest_2 = {
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add_character_flag = spreading_word_of_grandeur
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set_variable = {
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name = greatest_court_holder
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value = root
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}
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}
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stress_impact = {
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arrogant = minor_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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humble = minor_stress_impact_gain
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temperate = minor_stress_impact_gain
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}
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ai_chance = {
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base = 1
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}
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}
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after = {
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scope:guest = {
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clear_court_event_participation = yes
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remove_character_flag ?= created_character
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}
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scope:guest_2 = {
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clear_court_event_participation = yes
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remove_character_flag ?= created_character
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}
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}
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}
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#ruler hosting travellers gains opinion of #1 grand emperor
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court_events.1001 = {
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hidden = yes
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trigger = {
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scope:guest = {
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has_character_flag = spreading_word_of_grandeur
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var:greatest_court_holder = {
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is_alive = yes
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has_royal_court = yes
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}
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}
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}
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immediate = {
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scope:guest = {
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var:greatest_court_holder = {
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reverse_add_opinion = {
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modifier = reputation_opinion
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target = host
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opinion = 20
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}
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}
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}
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}
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}
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scripted_trigger court_events_1010_players_nobody_trigger = {
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is_healthy = yes
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is_available_ai_adult = yes
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NOR = {
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is_close_family_of = liege
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has_relation_lover = liege
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has_relation_soulmate = liege
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has_relation_friend = liege
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has_relation_best_friend = liege
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has_relation_guardian = liege
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has_relation_bully = liege
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has_relation_victim = liege
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is_consort_of = root
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is_hostage_of = root
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has_trait = loyal
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ep3_story_cycle_admin_eunuch_involved_character = yes
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}
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ai_honor <= low_positive_ai_value
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has_any_court_position = no
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is_councillor = no
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is_acclaimed = no
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opinion = {
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target = liege
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value <= -30
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}
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}
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scripted_trigger court_events_1010_ais_courtier_trigger = {
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is_healthy = yes
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is_available_ai_adult = yes
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NOR = {
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is_heir_of = liege
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has_relation_lover = liege
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has_relation_soulmate = liege
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has_relation_friend = liege
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has_relation_best_friend = liege
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has_relation_guardian = liege
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has_relation_bully = liege
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has_relation_victim = liege
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is_consort_of = root
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is_hostage_of = root
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has_trait = loyal
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ep3_story_cycle_admin_eunuch_involved_character = yes
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}
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ai_honor <= low_positive_ai_value
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is_acclaimed = no
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opinion = {
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target = liege
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value <= -20
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}
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}
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|
|
#####################################
|
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# Maybe I should steal servants? #
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# by Jason Cantalini #
|
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# 01010 #
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#####################################
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|
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# You meet with some disgruntled functionaries who work for a great ruler
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court_events.1010 = {
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type = court_event
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title = court_events.1010.t
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desc = court_events.1010.desc
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theme = court
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court_scene = {
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button_position_character = scope:defector
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roles = {
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scope:defector = {
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group = event_group
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animation = obsequious_bow
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}
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root = {
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group = event_group
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triggered_animation = {
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trigger = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
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animation = acknowledging # anim uses crucifix scepter
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}
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animation = war_over_tie
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}
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}
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}
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lower_right_portrait = scope:grander_ruler
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lower_left_portrait = scope:court_chaplain
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cooldown = { years = 10 }
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|
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trigger = {
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has_royal_court = yes
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#Is court grandeur at all good?
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court_grandeur_current >= 10
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is_available = yes
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#Check someone's court grandeur is at least 10 higher than yours
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any_character_with_royal_court = {
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court_grandeur_current >= root.court_grandeur_current_plus_ten_value
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this != root
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in_diplomatic_range = root
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NOR = {
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is_at_war_with = root
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has_character_flag = had_court_events_1000
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}
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#Get a shitty character from a player or good one from ai
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OR = {
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AND = {
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is_ai = no
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any_courtier = {
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court_events_1010_players_nobody_trigger = yes
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}
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}
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AND = {
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is_ai = yes
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any_courtier = {
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court_events_1010_ais_courtier_trigger = yes
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}
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}
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}
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}
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exists = cp:councillor_court_chaplain
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}
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|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
factor = 0.33
|
|
#It will be annoying if AI steal lots of courtiers
|
|
#And foreigners being thrown around might look weird
|
|
is_ai = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
#Save the court owner being targeted
|
|
random_character_with_royal_court = {
|
|
limit = {
|
|
court_grandeur_current >= root.court_grandeur_current_plus_ten_value
|
|
this != root
|
|
in_diplomatic_range = root
|
|
NOR = {
|
|
is_at_war_with = root
|
|
has_character_flag = had_court_events_1000
|
|
}
|
|
#Get a shitty character from a player or good one from ai
|
|
OR = {
|
|
AND = {
|
|
is_ai = no
|
|
any_courtier = {
|
|
court_events_1010_players_nobody_trigger = yes
|
|
}
|
|
}
|
|
AND = {
|
|
is_ai = yes
|
|
any_courtier = {
|
|
court_events_1010_ais_courtier_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = grander_ruler
|
|
}
|
|
scope:grander_ruler = {
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
any_courtier = {
|
|
court_events_1010_players_nobody_trigger = yes
|
|
opinion = {
|
|
target = scope:grander_ruler
|
|
value <= -75
|
|
}
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
court_events_1010_players_nobody_trigger = yes
|
|
opinion = {
|
|
target = scope:grander_ruler
|
|
value <= -75
|
|
}
|
|
}
|
|
save_scope_as = defector
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_ai = yes
|
|
any_courtier = {
|
|
court_events_1010_ais_courtier_trigger = yes
|
|
}
|
|
opinion = {
|
|
target = scope:grander_ruler
|
|
value <= -75
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
court_events_1010_ais_courtier_trigger = yes
|
|
opinion = {
|
|
target = scope:grander_ruler
|
|
value <= -75
|
|
}
|
|
}
|
|
save_scope_as = defector
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
court_events_1010_players_nobody_trigger = yes
|
|
}
|
|
save_scope_as = defector
|
|
}
|
|
}
|
|
else = {
|
|
random_courtier = {
|
|
limit = {
|
|
court_events_1010_ais_courtier_trigger = yes
|
|
}
|
|
save_scope_as = defector
|
|
}
|
|
}
|
|
}
|
|
#This will be a relevant fella
|
|
cp:councillor_court_chaplain = {
|
|
save_scope_as = court_chaplain
|
|
}
|
|
|
|
#grab your antiquarian if you have one
|
|
court_position:antiquarian_court_position ?= { save_scope_as = antiquarian }
|
|
save_scope_as = root_scope
|
|
#Save artifact to potentially steal
|
|
if = {
|
|
limit = {
|
|
scope:grander_ruler = {
|
|
any_character_artifact = {
|
|
ep1_artifact_is_court_artifact_trigger = yes
|
|
NOR = {
|
|
has_variable = banner_house
|
|
has_variable = banner_dynasty
|
|
}
|
|
}
|
|
}
|
|
}
|
|
scope:grander_ruler = {
|
|
random_character_artifact = {
|
|
limit = {
|
|
ep1_artifact_is_court_artifact_trigger = yes
|
|
NOR = {
|
|
has_variable = banner_house
|
|
has_variable = banner_dynasty
|
|
}
|
|
}
|
|
save_scope_as = coveted_artifact
|
|
}
|
|
}
|
|
}
|
|
scope:grander_ruler = {
|
|
add_character_flag = {
|
|
flag = had_court_events_1000
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Option A: just courtiers? What about stealing a fine artifact too...?
|
|
option = {
|
|
name = court_events.1010.a
|
|
flavor = court_events.1010.a.flavor
|
|
trigger = {
|
|
exists = scope:antiquarian
|
|
exists = scope:coveted_artifact
|
|
scope:antiquarian = {
|
|
aptitude = {
|
|
court_position = antiquarian_court_position
|
|
value >= 3
|
|
}
|
|
}
|
|
scope:grander_ruler = { is_ai = yes }
|
|
}
|
|
reason = antiquarian
|
|
scope:defector = {
|
|
duel = {
|
|
skill = intrigue
|
|
target = scope:grander_ruler
|
|
70 = { # Your new courtier steals the artifact
|
|
desc = court_events.1010.a.success
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -69
|
|
}
|
|
root = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = court_events.1010.a.success
|
|
left_icon = scope:defector
|
|
right_icon = scope:grander_ruler
|
|
scope:coveted_artifact = {
|
|
set_owner = {
|
|
target = root
|
|
history = {
|
|
location = root.capital_province
|
|
actor = scope:grander_ruler
|
|
recipient = root
|
|
type = stolen
|
|
}
|
|
}
|
|
}
|
|
set_relation_rival = {
|
|
target = scope:grander_ruler
|
|
reason = rival_stole_artifact
|
|
}
|
|
change_current_court_grandeur = 25
|
|
scope:grander_ruler = { change_current_court_grandeur = -15 }
|
|
add_courtier = scope:defector
|
|
}
|
|
}
|
|
}
|
|
30 = { # The fella frigs up
|
|
desc = court_events.1010.a.failure
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -29
|
|
}
|
|
root = {
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = court_events.1010.a.failure
|
|
left_icon = scope:defector
|
|
right_icon = scope:grander_ruler
|
|
|
|
scope:defector = {
|
|
death = {
|
|
death_reason = death_execution
|
|
killer = scope:grander_ruler
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_loss
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_loss
|
|
eccentric = miniscule_stress_impact_loss
|
|
arbitrary = minor_stress_impact_loss
|
|
honest = major_stress_impact_gain
|
|
just = major_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
trusting = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_honor = -1
|
|
}
|
|
modifier = {
|
|
add = -75
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = content
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
prestige <= major_prestige_value
|
|
has_trait = honest
|
|
has_trait = just
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Option B: Come. Serve with honor here
|
|
option = {
|
|
name = court_events.1010.b
|
|
|
|
|
|
if = {
|
|
limit = {
|
|
scope:grander_ruler = { is_ai = no }
|
|
}
|
|
show_as_tooltip = {
|
|
change_current_court_grandeur = 20
|
|
scope:grander_ruler = { change_current_court_grandeur = -10 }
|
|
add_courtier = scope:defector
|
|
}
|
|
|
|
scope:grander_ruler = {
|
|
trigger_event = court_events.1011
|
|
}
|
|
}
|
|
else = {
|
|
change_current_court_grandeur = 20
|
|
scope:grander_ruler = { change_current_court_grandeur = -10 }
|
|
add_courtier = scope:defector
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:defector
|
|
modifier = loyalty_opinion
|
|
opinion = 20
|
|
}
|
|
add_prestige = major_prestige_loss
|
|
|
|
|
|
stress_impact = {
|
|
trusting = miniscule_stress_impact_loss
|
|
honest = medium_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
paranoid = medium_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = -1
|
|
}
|
|
modifier = {
|
|
add = -75
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = content
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
prestige <= major_prestige_value
|
|
has_trait = honest
|
|
has_trait = just
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#If I need functionaries, why not some priests?
|
|
option = {
|
|
name = court_events.1010.c
|
|
flavor = court_events.1010.c.flavor
|
|
|
|
change_current_court_grandeur = 10
|
|
scope:court_chaplain = {
|
|
add_learning_skill = 2
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
}
|
|
add_piety = medium_piety_loss
|
|
|
|
stress_impact = {
|
|
cynical = major_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_zeal = 1
|
|
ai_rationality = 0.5
|
|
}
|
|
modifier = {
|
|
add = -75
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = gregarious
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
piety <= medium_piety_value
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Disloyal people? Go serve, and feel shame
|
|
option = {
|
|
name = court_events.1010.d
|
|
|
|
every_vassal = {
|
|
vassal_stance = parochial
|
|
custom = every_parochial_vassal
|
|
add_opinion = {
|
|
modifier = respect_opinion
|
|
opinion = 10
|
|
target = root
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = grateful_opinion
|
|
target = scope:grander_ruler
|
|
opinion = 20
|
|
}
|
|
|
|
add_prestige = minor_prestige_gain
|
|
|
|
stress_impact = {
|
|
arbitrary = minor_stress_impact_gain
|
|
deceitful = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
generous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = -1
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
add = -75
|
|
OR = {
|
|
has_trait = arbitrary
|
|
has_trait = generous
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = deceitful
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
court_events.1011 = {
|
|
type = letter_event
|
|
opening = {
|
|
desc = court_events.1011.opening
|
|
}
|
|
desc = court_events.1011.desc
|
|
sender = scope:defector
|
|
|
|
immediate = {
|
|
change_current_court_grandeur = -10
|
|
scope:root_scope = {
|
|
change_current_court_grandeur = 20
|
|
add_courtier = scope:defector
|
|
}
|
|
}
|
|
|
|
option = {
|
|
name = court_events.1011.a
|
|
}
|
|
}
|