1127 lines
31 KiB
Text
1127 lines
31 KiB
Text
#######
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# Drassanes
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##########
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drassanes_01 = {
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asset = {
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type = entity
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name = "building_special_drassanes_01_entity"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = { building_requirement_tribal = no }
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can_construct = { scope:holder.culture = { has_innovation = innovation_castle_baileys } }
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cost_gold = 1000
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character_modifier = {
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naval_movement_speed_mult = 0.25
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embarkation_cost_mult = -0.25
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levy_reinforcement_rate = 0.1
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}
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county_modifier = {
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development_growth_factor = 0.15
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development_growth = 0.15
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Great Kyz Kala
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##########
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kyz_kala_01 = {
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effect_desc = feast_cost_discount_max_desc
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asset = {
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type = pdxmesh
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name = "building_special_kyz_kala_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_kyz_kala.dds"
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cost_gold = 1000
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character_modifier = {
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige_gain_mult = 0.05
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}
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county_modifier = {
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hostile_raid_time = 0.5
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travel_danger = -20
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}
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province_modifier = {
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defender_holding_advantage = normal_building_advantage_tier_3
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fort_level = good_building_fort_level_tier_2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_wonder
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}
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##########
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# Cluny Abbey
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##########
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cluny_abbey_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_cluny_abbey_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cluny_abbey.dds"
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next_building = cluny_abbey_02
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can_construct_potential = { building_requirement_tribal = no }
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
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custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
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}
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}
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}
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can_construct = { scope:holder.culture = { has_innovation = innovation_crop_rotation } }
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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learning = 1
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monthly_piety_gain_mult = 0.1
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faith_creation_piety_cost_mult = -0.15
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}
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county_modifier = {
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development_growth_factor = 0.15
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monthly_county_control_growth_factor = 0.1
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}
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province_modifier = {
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monthly_income = 1.5
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t1_effect = yes
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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flag = special_university
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}
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cluny_abbey_02 = {
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asset = {
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type = pdxmesh
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name = "building_special_cluny_abbey_02_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_cluny_abbey.dds"
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can_construct_potential = { building_requirement_tribal = no }
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
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custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
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}
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}
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}
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can_construct = { scope:holder.culture = { has_innovation = innovation_manorialism } }
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cost_gold = 1000
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_piety_level = 1
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monthly_piety_gain_mult = 0.2
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faith_creation_piety_cost_mult = -0.25
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}
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county_modifier = {
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development_growth_factor = 0.25
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monthly_county_control_growth_factor = 0.2
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}
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province_modifier = {
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monthly_income = 3
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t2_effect = yes
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Walls of York
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##########
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york_walls_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_york_walls_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_york_walls.dds"
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cost_gold = 1000
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character_modifier = {
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owned_legend_spread_mult = 0.15
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}
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county_modifier = {
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hostile_raid_time = 0.5
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supply_limit_mult = 0.15
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travel_danger = -20
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}
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province_modifier = {
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defender_holding_advantage = normal_building_advantage_tier_2
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fort_level = good_building_fort_level_tier_2
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garrison_size = 0.2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Great Mosque of Damascus
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##########
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damascus_mosque_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_damascus_mosque_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_damascus_mosque.dds"
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can_construct_potential = { building_requirement_tribal = no }
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is_enabled = {
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custom_description = {
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text = holy_site_muslim_or_holy_site_trigger
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OR = {
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scope:holder = { religion = religion:islam_religion }
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custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
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}
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}
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}
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cost_gold = 1000
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character_modifier = {
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build_speed = -0.1
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monthly_piety = 0.5
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}
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county_modifier = {
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tax_mult = 0.2
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development_growth_factor = 0.2
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monthly_county_control_growth_factor = 0.2
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}
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province_modifier = {
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monthly_income = 2
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}
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on_complete = {
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#Regular Mandala Boon
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mandala_built_piety_duchy_building_t2_effect = yes
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Jokhang
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##########
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jokhang_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_jokhang_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_jokhang.dds"
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can_construct_potential = { building_requirement_tribal = no }
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is_enabled = { custom_description = { text = buddhas_of_bamian_trigger scope:holder = { religion = { is_in_family = rf_eastern } } } }
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cost_gold = 1000
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county_holder_character_modifier = {
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monthly_piety_gain_per_dread_add = 0.02
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monthly_piety_gain_per_happy_powerful_vassal_add = 0.1
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monthly_lifestyle_xp_gain_mult = 0.1
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}
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county_modifier = {
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county_opinion_add = 10
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development_growth = 0.2
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monthly_county_control_growth_add = 0.2
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Wartburg
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##########
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wartburg_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_wartburg_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_wartburg.dds"
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can_construct_potential = { building_requirement_tribal = no }
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can_construct = { scope:holder.culture = { has_innovation = innovation_castle_baileys } }
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cost_gold = 1000
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character_modifier = {
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diplomacy = 1
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prestige_level_impact_mult = 0.5
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}
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county_modifier = {
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travel_danger = -20
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hostile_raid_time = 0.5
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}
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province_modifier = {
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fort_level = normal_building_fort_level_tier_3
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stationed_maa_damage_mult = normal_maa_damage_tier_1
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stationed_maa_toughness_mult = normal_maa_toughness_tier_1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Beta Giyorgis
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##########
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beta_giyorgis_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_beta_giyorgis_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_beta_giyorgis.dds"
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can_construct_potential = { building_requirement_tribal = no }
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
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custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
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}
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}
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}
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can_construct = { scope:holder.culture = { has_innovation = innovation_manorialism } }
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cost_gold = 1000
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county_holder_character_modifier = {
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piety_level_impact_mult = 0.5
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legitimacy_gain_mult = 0.1
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}
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county_modifier = {
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development_growth = 0.3
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development_growth_factor = 0.3
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}
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province_modifier = {
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monthly_income = 2
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defender_holding_advantage = normal_building_advantage_tier_2
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build_speed = -0.1
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Holy Wisdom of Novgorod
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##########
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holy_wisdom_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_holy_wisdom_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_holy_wisdom.dds"
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can_construct_potential = { building_requirement_tribal = no }
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is_enabled = {
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custom_description = {
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text = holy_site_christian_or_holy_site_trigger
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OR = {
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scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
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custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
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}
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}
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}
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can_construct = { scope:holder.culture = { has_innovation = innovation_crop_rotation } }
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cost_gold = 1000
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character_modifier = {
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monthly_piety_gain_per_knight_add = 0.1
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martial_per_piety_level = 1
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}
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county_modifier = {
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tax_mult = 0.1
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monthly_county_control_growth_factor = 0.1
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}
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province_modifier = {
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travel_danger = -20
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monthly_income = 2
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}
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ai_value = {
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base = 100
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ai_pious_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_religious
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}
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##########
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# Kano Earthworks
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##########
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kano_walls_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_kano_walls_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_kano_walls.dds"
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cost_gold = 1000
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can_construct = { scope:holder.culture = { has_innovation = innovation_motte } }
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character_modifier = {
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stewardship = 1
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}
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county_modifier = {
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hostile_raid_time = 1
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development_growth_factor = 0.2
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development_growth = 0.2
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tax_mult = 0.2
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}
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province_modifier = {
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defender_holding_advantage = normal_building_advantage_tier_2
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fort_level = good_building_fort_level_tier_1
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garrison_size = 0.2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Somapura University
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##########
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somapura_university_01 = {
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asset = {
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type = pdxmesh
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name = "building_special_somapura_university_01_mesh"
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requires_dlc_flag = medieval_monuments
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}
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_somapura_university.dds"
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can_construct_potential = { building_university_requirement = yes building_requirement_tribal = no }
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cost_gold = 1000
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effect_desc = {
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desc = unlocks_building_desc
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triggered_desc = {
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trigger = { has_dlc_feature = tours_and_tournaments }
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desc = university_toto_effect_desc
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}
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triggered_desc = {
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trigger = { has_dlc_feature = royal_court }
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desc = university_roco_effect_desc
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}
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desc = university_effect_desc
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}
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county_holder_character_modifier = {
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learning_per_piety_level = 1
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monthly_lifestyle_xp_gain_mult = 0.1
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stress_loss_mult = 0.1
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}
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county_modifier = {
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development_growth_factor = 0.2
|
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development_growth = 0.2
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}
|
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ai_value = {
|
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base = 100
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modifier = { # Fill all building slots before going for special buildings
|
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factor = 0
|
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free_building_slots > 0
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}
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}
|
|
type = special
|
|
flag = travel_point_of_interest_learning
|
|
flag = special_university
|
|
}
|
|
##########
|
|
# Duomo Florence
|
|
##########
|
|
duomo_florence_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_duomo_florence_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_duomo_florence.dds"
|
|
next_building = duomo_florence_02
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
development_growth = 0.05
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
duomo_florence_02 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_duomo_florence_02_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_duomo_florence.dds"
|
|
next_building = duomo_florence_03
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_manorialism } }
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
stewardship = 1
|
|
monthly_piety_gain_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.1
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
build_speed = -0.1
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
duomo_florence_03 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_duomo_florence_03_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_duomo_florence.dds"
|
|
next_building = duomo_florence_04
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_guilds } }
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
stewardship = 1
|
|
diplomacy = 1
|
|
monthly_piety_gain_mult = 0.1
|
|
republic_government_tax_contribution_mult = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 3
|
|
build_speed = -0.2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
duomo_florence_04 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_duomo_florence_04_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_duomo_florence.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_cranes } }
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
stewardship = 1
|
|
diplomacy = 1
|
|
learning = 1
|
|
monthly_prestige_gain_mult = 0.2
|
|
monthly_piety_gain_mult = 0.2
|
|
republic_government_tax_contribution_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.3
|
|
development_growth = 0.3
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 4
|
|
build_speed = -0.3
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
##########
|
|
# Konark Sun Temple
|
|
##########
|
|
konark_temple_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_konark_temple_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_konark_temple.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = { custom_description = { text = buddhas_of_bamian_trigger scope:holder = { religion = { is_in_family = rf_eastern } } } }
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_guilds } }
|
|
cost_gold = 1000
|
|
county_holder_character_modifier = {
|
|
monthly_piety_gain_per_happy_powerful_vassal_mult = 0.05
|
|
legitimacy_gain_mult = 0.1
|
|
monthly_county_control_growth_factor = 0.05
|
|
}
|
|
county_modifier = {
|
|
development_growth = 0.2
|
|
development_growth_factor = 0.2
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
ai_value = {
|
|
base = 8
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
##########
|
|
# al-Qarawiyyin University
|
|
##########
|
|
al_qarawiyyin_university_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_al_qarawiyyin_university_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_al_qarawiyyin_university.dds"
|
|
can_construct_potential = { building_university_requirement = yes building_requirement_tribal = no }
|
|
cost_gold = 1000
|
|
effect_desc = {
|
|
desc = unlocks_building_desc
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = tours_and_tournaments }
|
|
desc = university_toto_effect_desc
|
|
}
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = royal_court }
|
|
desc = university_roco_effect_desc
|
|
}
|
|
desc = university_effect_desc
|
|
}
|
|
character_modifier = {
|
|
diplomacy_per_piety_level = 1
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
cultural_head_fascination_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_learning
|
|
flag = special_university
|
|
}
|
|
##########
|
|
# Kairouan basins
|
|
##########
|
|
kairouan_basins_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_kairouan_basins_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_kairouan_basins.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
negate_health_penalty_add = 0.1
|
|
}
|
|
county_modifier = {
|
|
county_opinion_add = 20
|
|
development_growth_factor = 0.3
|
|
development_growth = 0.3
|
|
}
|
|
province_modifier = {
|
|
hostile_raid_time = 0.5
|
|
defender_holding_advantage = normal_building_advantage_tier_2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_economic
|
|
}
|
|
##########
|
|
# Ghana Palace
|
|
##########
|
|
ghana_palace_01 = {
|
|
effect_desc = feast_cost_discount_max_desc
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_ghana_palace_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_ghana_palace.dds"
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
vassal_tax_mult = 0.05
|
|
court_grandeur_baseline_add = 5
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
monthly_county_control_growth_factor = 0.1
|
|
}
|
|
province_modifier = {
|
|
hostile_raid_time = 0.5
|
|
monthly_income = 2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_wonder
|
|
}
|
|
##########
|
|
# Visegrad
|
|
##########
|
|
visegrad_castle_01 = {
|
|
effect_desc = hunting_grounds_desc
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_visegrad_castle_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_visegrad_castle.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_castle_baileys } }
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_prestige_gain_mult = 0.05
|
|
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
|
|
}
|
|
county_modifier = {
|
|
travel_danger = -20
|
|
monthly_county_control_growth_factor = 0.2
|
|
}
|
|
province_modifier = {
|
|
fort_level = good_building_fort_level_tier_2
|
|
garrison_size = 0.2
|
|
stationed_maa_damage_mult = normal_maa_damage_tier_1
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_martial
|
|
}
|
|
##########
|
|
# Archcollegiate Church of St. Mary and St. Alexius in Tum
|
|
##########
|
|
wawel_cathedral_01 = { #Collegiate Church of St. Mary and St. Alexius
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = legends_of_the_dead }
|
|
desc = building_funeral_wavel_effect_desc
|
|
}
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_wawel_cathedral_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_wawel_cathedral.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_crop_rotation } }
|
|
cost_gold = 400
|
|
character_modifier = {
|
|
#monthly_dynasty_prestige_mult = 0.05
|
|
monthly_piety_from_buildings_mult = 0.05
|
|
clergy_opinion = 2
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.05
|
|
development_growth = 0.1
|
|
county_opinion_add = 5
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 0.5
|
|
fort_level = 2
|
|
stationed_maa_toughness_mult = 0.05
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
next_building = wawel_cathedral_02
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
wawel_cathedral_02 = { #Archcollegiate Church of St. Mary and St. Alexius
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = legends_of_the_dead }
|
|
desc = building_funeral_wavel_effect_desc
|
|
}
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_wawel_cathedral_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_wawel_cathedral.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_manorialism } }
|
|
cost_gold = 800
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
monthly_piety_from_buildings_mult = 0.1
|
|
clergy_opinion = 4
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.1
|
|
development_growth = 0.2
|
|
county_opinion_add = 15
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 1
|
|
fort_level = 4
|
|
stationed_maa_toughness_mult = 0.1
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
next_building = wawel_cathedral_03
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
|
|
wawel_cathedral_03 = { #Cathedral of St. Mary and St. Alexius - althistory upgrade
|
|
effect_desc = {
|
|
triggered_desc = {
|
|
trigger = { has_dlc_feature = legends_of_the_dead }
|
|
desc = building_funeral_wavel_effect_desc
|
|
}
|
|
}
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_wawel_cathedral_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_wawel_cathedral.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = {
|
|
custom_description = {
|
|
text = holy_site_christian_or_holy_site_trigger
|
|
OR = {
|
|
scope:holder = { OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion } }
|
|
custom_description = { text = holy_site_building_trigger barony = { is_holy_site_of = scope:holder.faith } }
|
|
}
|
|
}
|
|
}
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_cranes } }
|
|
cost_gold = 1400
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
monthly_piety_from_buildings_mult = 0.2
|
|
clergy_opinion = 6
|
|
}
|
|
county_modifier = {
|
|
development_growth_factor = 0.2
|
|
development_growth = 0.3
|
|
county_opinion_add = 15
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
fort_level = 8
|
|
stationed_maa_toughness_mult = 0.2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
##########
|
|
# Vatapi Caves
|
|
##########
|
|
vatapi_caves_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_vatapi_caves_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_vatapi_caves.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
is_enabled = { custom_description = { text = buddhas_of_bamian_trigger scope:holder = { religion = { is_in_family = rf_eastern } } } }
|
|
cost_gold = 1000
|
|
character_modifier = {
|
|
monthly_piety = 2
|
|
stress_loss_mult = 0.2
|
|
monthly_lifestyle_xp_gain_mult = 0.1
|
|
rf_eastern_opinion = 5
|
|
}
|
|
province_modifier = {
|
|
monthly_income = 2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
ai_pious_building_preference_modifier = yes
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_religious
|
|
}
|
|
##########
|
|
# Golden fort of Jaisalmer
|
|
##########
|
|
jaisalmer_fort_01 = {
|
|
asset = {
|
|
type = pdxmesh
|
|
name = "building_special_jaisalmer_fort_01_mesh"
|
|
requires_dlc_flag = medieval_monuments
|
|
}
|
|
construction_time = very_slow_construction_time
|
|
type_icon = "icon_structure_jaisalmer_fort.dds"
|
|
can_construct_potential = { building_requirement_tribal = no }
|
|
can_construct = { scope:holder.culture = { has_innovation = innovation_hoardings } }
|
|
cost_gold = 1000
|
|
county_holder_character_modifier = {
|
|
parochial_opinion = 5
|
|
desert_advantage = 6
|
|
desert_development_growth_factor = 0.2
|
|
}
|
|
county_modifier = {
|
|
travel_danger = -20
|
|
monthly_county_control_growth_factor = 0.2
|
|
}
|
|
province_modifier = {
|
|
fort_level = good_building_fort_level_tier_2
|
|
defender_holding_advantage = 4
|
|
garrison_size = 0.2
|
|
}
|
|
ai_value = {
|
|
base = 100
|
|
modifier = { # Fill all building slots before going for special buildings
|
|
factor = 0
|
|
free_building_slots > 0
|
|
}
|
|
}
|
|
type = special
|
|
flag = travel_point_of_interest_martial
|
|
}
|