N3OW/events/decisions_events/NEOW_decision_events.txt

180 lines
4.3 KiB
Text

namespace = NEOW_decision
NEOW_decision.0001 = { # Restoring Czechoslovakia
type = character_event
title = NEOW_decision.0001.t
desc = NEOW_decision.0001.desc
theme = crown
left_portrait = {
character = root
animation = personality_honorable
}
immediate = { play_music_cue = "mx_cue_epic_sacral_moment" }
option = { #Strenghten the Nation
name = NEOW_decision.0001.a
custom_tooltip = {
text = czechoslovakia_strenght_tt
every_sub_realm_county = {
limit = {
title_province = { geographical_region = custom_czechoslovakia }
}
add_county_modifier = {
modifier = czechoslovakia_strenght_modifier
days = 3650
}
}
}
}
option = { #Improve the Economy
name = NEOW_decision.0001.b
custom_tooltip = {
text = czechoslovakia_economy_tt
every_sub_realm_county = {
limit = {
title_province = { geographical_region = custom_czechoslovakia }
}
add_county_modifier = {
modifier = czechoslovakia_economy_modifier
days = 3650
}
}
}
}
option = { #Develop the Lands
name = NEOW_decision.0001.c
custom_tooltip = {
text = czechoslovakia_development_tt
every_sub_realm_county = {
limit = {
title_province = { geographical_region = custom_czechoslovakia }
}
add_county_modifier = {
modifier = czechoslovakia_development_modifier
days = 3650
}
}
}
}
after = {
send_interface_toast = {
type = event_toast_effect_good
title = czechoslovakia_event_tt
left_icon = root
}
}
}
NEOW_decision.0002 = { # restoring byz
type = character_event
title = NEOW_decision.0002.t
desc = NEOW_decision.0002.desc
theme = byzantine
override_background = { reference = ep3_constantinople }
override_effect_2d = {
reference = legend_glow
}
left_portrait = {
character = root
animation = acknowledging
}
option = {
name = NEOW_decision.0002.a
}
}
NEOW_decision.0003 = { # its marbling time
type = character_event
title = NEOW_decision.0003.t
desc = NEOW_decision.0003.desc
theme = byzantine
override_background = { reference = ep3_constantinople }
override_effect_2d = {
reference = legend_glow
}
left_portrait = {
character = root
animation = acknowledging
}
immediate = {
faith:marblist = {
set_religious_head_title = title:e_marblist
remove_doctrine = special_doctrine_not_allowed_to_hof
add_doctrine = special_doctrine_byzantine_dreaming
# Unlock the GHW system for this faith's religion
religion = {
set_variable = {
name = variable_ghw_unlocked
value = yes
}
}
}
}
option = {
name = NEOW_decision.0003.a
}
}
NEOW_decision.0004 = { # its ossi time
type = character_event
title = NEOW_decision.0004.t
desc = NEOW_decision.0004.desc
theme = culture_change
left_portrait = {
character = root
animation = acknowledging
}
option = {
name = NEOW_decision.0004.a
ai_chance = {
base = 100
modifier = {
factor = 0
culture = culture:sorbian
}
}
}
option = {
name = NEOW_decision.0004.b
title:k_ossiland = { set_de_jure_liege_title = title:e_visegrad }
ai_chance = {
base = 0
modifier = {
factor = 100
culture = culture:sorbian
}
}
}
}
NEOW_decision.0005 = { # Alvion: faith of the Paleologus court
type = character_event
title = NEOW_decision.0005.t
desc = NEOW_decision.0005.desc
theme = byzantine
left_portrait = {
character = root
animation = personality_honorable
}
immediate = { play_music_cue = "mx_cue_epic_sacral_moment" }
option = { # Rejoin the faith of Constantinople
name = NEOW_decision.0005.a
trigger = { NOT = { rite = rite:orthodox_hellenic_rite } }
set_character_rite_with_conversion = rite:orthodox_hellenic_rite
ai_chance = { base = 25 }
}
option = { # Maintain the inherited faith of Cornwall
name = NEOW_decision.0005.b
ai_chance = { base = 75 }
}
}