N3OW/common/script_values/04_ep2_accolade_values.txt
2024-11-16 19:09:11 +00:00

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#######################################
# KNIGHTLY ACCOLADE VALUES
#######################################
accolade_low_value = 5
accolade_medium_value = 10
accolade_high_value = 20
accolade_prowess_requirement_value = 8
accolade_prowess_requirement_high_value = 15
accolade_opinion_multiplier_value = {
value = 0
## Below the minimum opinion, we don't want to factor them in at all.
if = {
limit = {
reverse_opinion = {
target = scope:owner
value < -25
}
}
# Here, we do nothing. Zero is the desired multiplier.
}
## Below the recommended opinion, we like them less.
else_if = {
limit = {
reverse_opinion = {
target = scope:owner
value < 10
}
}
add = 0.5
}
## Above the nepotistic opinion, we prioritise their wants more heavily.
else_if = {
limit = {
reverse_opinion = {
target = scope:owner
value >= 90
}
}
add = 2
}
## Or else they're in the default range, so x1 is good enough.
else = { add = 1 }
}
accolade_uninteresting_base_value = 0
accolade_standard_base_value = 200
accolade_fascinating_base_value = 400
accolade_must_have_base_value = 800
accolade_weighted_up_in_earlier_eras_value = {
value = 0
culture ?= {
# If we're in the TE, weight this attribute up a bit.
if = {
limit = {
NOT = { has_cultural_era_or_later = culture_era_early_medieval }
}
add = 50
}
# If we're in the EME, weight this attribute up even further.
if = {
limit = {
NOT = { has_cultural_era_or_later = culture_era_high_medieval }
}
add = 100
}
}
}
accolade_weighted_up_in_later_eras_value = {
value = 0
culture ?= {
# If we're in the HME, weight this attribute up a bit.
if = {
limit = { has_cultural_era_or_later = culture_era_high_medieval }
add = 100
}
# If we're in the LME, weight this attribute up even further.
if = {
limit = { has_cultural_era_or_later = culture_era_late_medieval }
add = 200
}
}
}
maa_accolade_minimum_martial_value = medium_skill_rating
###############
# COMMON ATTRIBUTES
###############
accolade_agent_acceptance_chance_bonus = accolade_medium_value
accolade_agent_acceptance_chance_bonus_high = accolade_high_value
accolade_invite_courtiers_value = accolade_high_value
accolade_imprisonment_chance_value = 15
accolade_imprisonment_chance_value_high = 25
accolade_wise_educator_prestige = 100
accolade_wise_educator_prestige_high = 250
accolade_wise_educator_prowess = 1
accolade_wise_educator_prowess_high = 3
accolade_white_peace_prestige_value = major_prestige_value
accolade_seduction_vulnerability_value = 15
accolade_politicker_join_scheme_value = 25
accolade_charmer_fertility_value = 0.25
accolade_charmer_fertility_high_value = 0.5
accolade_charmer_attraction_opinion_value = accolade_medium_value
accolade_charmer_attraction_opinion_high_value = accolade_high_value
accolade_piety_reduction_value = 0.5
accolade_piety_reduction_value_high = 0.25
###############
# SKILLED ATTRIBUTES
###############
accolade_scales_of_power_value = -10
accolade_scales_of_power_value_high = -15
accolade_development_growth_on_tournament_completion_value = 50
accolade_development_level_on_tournament_completion_value = 1
accolade_county_control_gain_value = medium_county_control_gain
accolade_contender_trait_xp_low_value = 10
accolade_contender_trait_xp_medium_value = 15
accolade_contender_trait_xp_high_value = 20
accolade_all_knights_trait_xp_low_value = 5
accolade_all_knights_trait_xp_high_value = 10
###############
# MAA ATTRIBUTES
###############
accolade_hostile_knight_death_in_battle_low_value = 0.25
accolade_hostile_knight_death_in_battle_medium_value = 0.5
accolade_hostile_knight_death_in_battle_high_value = 0.75
accolade_hostile_knight_death_in_battle_actual_low_value = {
value = accolade_hostile_knight_death_in_battle_low_value
add = 1
}
accolade_hostile_knight_death_in_battle_actual_medium_value = {
value = accolade_hostile_knight_death_in_battle_medium_value
add = 1
}
accolade_hostile_knight_death_in_battle_actual_high_value = {
value = accolade_hostile_knight_death_in_battle_high_value
add = 1
}
###############
# EMINENT ATTRIBUTES
###############
acclaimed_knight_hunt_danger_value = 10
acclaimed_knight_hunt_danger_value_high = 15
accolade_tournament_invite_acceptance_value = 20
accolade_feast_wedding_invite_acceptance_value = 20
acclaimed_knight_prestige_from_victory_value = miniscule_prestige_value
acclaimed_knight_prestige_from_victory_value_high = minor_prestige_value
accolade_defends_family_low_value = -0.25
accolade_defends_family_medium_value = -0.5
accolade_defends_family_high_value = -0.75
accolade_defends_family_actual_low_value = {
value = accolade_defends_family_low_value
add = 1
}
accolade_defends_family_actual_medium_value = {
value = accolade_defends_family_medium_value
add = 1
}
accolade_defends_family_actual_high_value = {
value = accolade_defends_family_high_value
add = 1
}
num_accolades_multiplier = {
value = 0
every_accolade = {
limit = {
is_accolade_active = no
NOT = { exists = accolade_successor }
has_potential_accolade_successors = no
NOT = {
primary_type = {
this = accolade_type:house_knight_attribute
}
}
}
add = 1
if = {
limit = {
accolade_rank = 3
}
add = 1
}
else_if = {
limit = {
accolade_rank > 3
}
add = 2
}
}
}