N3OW/common/decisions/major_decisions_NEOW.txt
2025-04-17 13:52:28 +01:00

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4.2 KiB
Text

restore_european_union_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/found_european_union.dds"
}
desc = restore_european_union_decision_desc
selection_tooltip = restore_european_union_decision_tooltip
decision_group_type = major
ai_check_interval = 120
is_shown = {
is_ruler = yes
is_playable_character = yes
OR = {
culture = { has_cultural_pillar = heritage_brythonic }
culture = { has_cultural_pillar = heritage_goidelic }
culture = { has_cultural_pillar = heritage_anglo_frisian }
culture = { has_cultural_pillar = heritage_french }
culture = { has_cultural_pillar = heritage_mosellic }
culture = { has_cultural_pillar = heritage_west_germanic }
}
NOT = { #Can only do it once.
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_european_union
}
}
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_republic
government_has_flag = government_is_clan
has_government = administrative_government
}
}
is_valid = {
prestige_level >= max_prestige_level
completely_controls = title:d_meath
completely_controls = title:d_london
completely_controls = title:d_ile_de_france
completely_controls = title:d_toledo
completely_controls = title:d_beja
completely_controls = title:d_brabant
completely_controls = title:d_holland
completely_controls = title:d_luxembourg
completely_controls = title:d_transjurania
completely_controls = title:d_latium
completely_controls = title:d_ostmark
}
is_valid_showing_failures_only = {
is_landed = yes
is_capable_adult = yes
is_imprisoned = no
is_independent_ruler = yes
}
effect = {
custom_tooltip = restore_european_union_decision_effect_tooltip
#Create Roman Empire, shift dejure/history/laws, destroy e_byzantium.
hidden_effect = {
every_held_title = { #Should shift all dejure of all Empires owned at the time.
limit = {
tier = tier_empire
}
every_in_de_jure_hierarchy = {
limit = {
tier = tier_kingdom
}
set_de_jure_liege_title = title:e_european_union
}
}
every_held_title = { #Completely Controlled Kingdoms as well.
limit = {
tier = tier_kingdom
root = { completely_controls = prev }
}
set_de_jure_liege_title = title:e_european_union
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
resolve_title_and_vassal_change = scope:change
if = { # Move your Title MaAs to your new title if you have any
limit = {
government_allows = administrative
primary_title = {
any_title_maa_regiment = { count >= 1 }
}
}
hidden_effect = {
primary_title = { transfer_title_maa_ownership = title:e_european_union }
}
}
hidden_effect = { set_primary_title_to = title:e_european_union }
every_held_title = { #Should destroy all other Empires owned at the time.
limit = {
tier = tier_empire
NOT = { this = title:e_european_union }
}
root = { destroy_title = prev }
}
if = { #Automatically move capital to Constantinople, unless it's been set to Rome.
limit = {
NOT = { capital_county = { this = title:c_brabant } }
}
hidden_effect = {
if = { #Usurp if not held personally.
limit = {
NOT = { this = title:c_brabant.holder }
}
create_title_and_vassal_change = {
type = returned
save_scope_as = change
add_claim_on_loss = no
}
title:c_brabant = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
}
root = { set_realm_capital = title:c_brabant }
}
#hidden_effect = {
# add_character_flag = flag_restorer_of_rome #used for Eulogy.
# title:e_roman_empire = {
# set_variable = rome_was_restored_by_byzantium
# }
#}
#trigger_event = roman_restoration.0001 ###to do later
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_european_union
}
set_global_variable = {
name = flag_restored_european_union
value = root
}
}
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}