N3OW/events/dlc/mpo/mpo_migration_contract_events.txt
2026-01-06 14:25:21 +01:00

1585 lines
28 KiB
Text

namespace = mpo_contract_events
#############################
# Migration Contract Events
#############################
### Disagreeable Herders
# Start
mpo_contract_events.0001 = {
type = character_event
hidden = yes
trigger = {
mpo_settlement_issue_trigger = { NUMBER = 1 }
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 1
TIER = 1
}
}
}
# Reset
mpo_contract_events.0003 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 1
ID = 0001
}
}
}
# Event
mpo_contract_events.0005 = {
type = character_event
title = mpo_contract_events.0005.t
desc = mpo_contract_events.0005.desc
theme = nomads
left_portrait = {
character = root
animation = disapproval
}
right_portrait = {
character = scope:herder_character
animation = debating
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_1
}
}
immediate = {
scope:task_contract.task_contract_location = {
save_scope_as = task_location
}
create_character = {
template = herder_character
faith = scope:task_contract.task_contract_location.faith
culture = scope:task_contract.task_contract_location.culture
location = scope:task_contract.task_contract_location
save_scope_as = herder_character
after_creation = {
remove_character_flag = peasant_outfit
}
}
}
option = {
name = mpo_contract_events.0005.a
duel = {
skills = { diplomacy martial }
value = 15
50 = {
desc = mpo_contract_events.0005.a.impressed
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0005.a.impressed
domicile = {
change_herd = minor_herd_value_static
}
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
}
}
50 = {
desc = mpo_contract_events.0005.a.unimpressed
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0005.a.unimpressed
scope:task_contract.task_contract_location.county = {
change_county_fertility = tiny_county_fertility_level_loss
}
}
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0005.b
scope:task_contract.task_contract_location.county = {
change_county_fertility = tiny_county_fertility_level_gain
}
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
remove_short_term_gold = tiny_gold_value
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0005.c
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
ai_chance = {
base = 1
}
}
after = {
settlement_issue_after_completing_effect = yes
scope:herder_character = {
silent_disappearance_ai_effect = yes
}
}
}
### The Wild Herd
# Start
mpo_contract_events.0011 = {
type = character_event
hidden = yes
trigger = {
mpo_settlement_issue_trigger = { NUMBER = 2 }
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 2
TIER = 1
}
}
}
# Reset
mpo_contract_events.0013 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 2
ID = 0011
}
}
}
# Event
mpo_contract_events.0015 = {
type = character_event
title = mpo_contract_events.0015.t
desc = mpo_contract_events.0015.desc
theme = nomads
override_background = { reference = wilderness }
left_portrait = {
character = root
animation = survey
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_2
}
}
option = {
name = mpo_contract_events.0015.a
duel = {
skill = martial
value = 15
50 = {
desc = mpo_contract_events.0015.a.successful
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0015.a.successful
domicile = {
change_herd = minor_herd_value_static
}
}
}
50 = {
desc = mpo_contract_events.0015.a.failure
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0015.a.failure
domicile = {
change_herd = miniscule_herd_value_static
}
}
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0015.b
add_character_modifier = {
modifier = mpo_si_slaughtered_for_a_feast
years = 3
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0015.c
add_gold = minor_gold_value
ai_chance = {
base = 1
}
}
after = {
settlement_issue_after_completing_effect = yes
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
}
}
### Contentious Grazelands
# Start
mpo_contract_events.0021 = {
type = character_event
hidden = yes
trigger = {
any_knight = {
count >= 2
is_landed = no
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOT = { has_county_modifier = ongoing_settlement_contract }
}
NOT = {
any_task_contract = {
has_task_contract_type = nomadic_migration_contract_3
}
}
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 3
TIER = 1
}
}
}
# Reset
mpo_contract_events.0023 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 3
ID = 0021
}
}
}
# Event
mpo_contract_events.0025 = {
type = character_event
title = mpo_contract_events.0025.t
desc = mpo_contract_events.0025.desc
theme = nomads
left_portrait = {
character = root
animation = boredom
}
right_portrait = {
character = scope:task_contract.task_contract_employer
animation = debating
}
lower_left_portrait = scope:knight_2
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_3
}
}
immediate = {
random_knight = {
limit = {
NOT = { this = scope:task_contract.task_contract_employer }
is_landed = no
is_ai = yes
}
save_scope_as = knight_2
}
}
option = {
name = mpo_contract_events.0025.a
scope:task_contract.task_contract_location.county = { change_county_control = 25 }
scope:task_contract.task_contract_employer = {
add_opinion = {
opinion = 15
modifier = friendliness_opinion
target = root
}
}
scope:knight_2 = {
add_opinion = {
opinion = -15
modifier = disappointed_opinion
target = root
}
}
ai_chance = {
base = 1
}
}
option = {
name = mpo_contract_events.0025.b
scope:task_contract.task_contract_location.county = { change_county_control = 25 }
scope:knight_2 = {
add_opinion = {
opinion = 15
modifier = friendliness_opinion
target = root
}
}
scope:task_contract.task_contract_employer = {
add_opinion = {
opinion = -15
modifier = disappointed_opinion
target = root
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0025.c
domicile = { change_herd = settlement_issue_herd_reward }
ai_chance = {
base = 0
}
}
after = { settlement_issue_after_completing_effect = yes }
}
### A Lack of Tools
# Start
mpo_contract_events.0031 = {
type = character_event
hidden = yes
trigger = {
mpo_settlement_issue_trigger = { NUMBER = 4 }
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 4
TIER = 1
}
}
}
# Reset
mpo_contract_events.0033 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 4
ID = 0031
}
}
}
scripted_effect mpo_contract_event_35_remove_modifier_effect = {
if = {
limit = {
has_character_modifier = mpo_si_lacking_tools_3
}
remove_character_modifier = mpo_si_lacking_tools_3
}
else_if = {
limit = {
has_character_modifier = mpo_si_lacking_tools_2
}
remove_character_modifier = mpo_si_lacking_tools_2
}
else_if = {
limit = {
has_character_modifier = mpo_si_lacking_tools
}
remove_character_modifier = mpo_si_lacking_tools
}
}
# Event
mpo_contract_events.0035 = {
type = character_event
title = mpo_contract_events.0035.t
desc = mpo_contract_events.0035.desc
theme = nomads
left_portrait = {
character = root
animation = thinking
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_4
}
}
option = {
name = mpo_contract_events.0035.a
trigger = {
domicile ?= {
has_domicile_building_or_higher = trade_yurt_01
}
}
reason = trade_yurt
add_prestige = minor_prestige_gain
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
mpo_contract_event_35_remove_modifier_effect = yes
ai_chance = {
base = 5
}
}
option = {
name = mpo_contract_events.0035.b
trigger = {
domicile ?= {
NOT = { has_domicile_building_or_higher = trade_yurt_01 }
}
}
show_as_unavailable = {
always = yes
}
remove_short_term_gold = minor_gold_value
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
mpo_contract_event_35_remove_modifier_effect = yes
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0035.c
trigger = {
domicile ?= {
NOT = { has_domicile_building_or_higher = trade_yurt_01 }
}
}
show_as_unavailable = {
always = yes
}
add_prestige = medium_prestige_loss
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
mpo_contract_event_35_remove_modifier_effect = yes
ai_chance = {
base = 1
}
}
option = {
name = mpo_contract_events.0035.d
trigger = {
domicile ?= {
NOT = { has_domicile_building_or_higher = trade_yurt_01 }
}
}
show_as_unavailable = {
always = yes
}
if = {
limit = {
has_character_modifier = mpo_si_lacking_tools_3
}
add_character_modifier = {
modifier = mpo_si_lacking_tools_3
years = 30
}
add_prestige = minor_prestige_loss
}
else_if = {
limit = {
has_character_modifier = mpo_si_lacking_tools_2
}
hidden_effect = { remove_character_modifier = mpo_si_lacking_tools_2 }
add_character_modifier = {
modifier = mpo_si_lacking_tools_3
years = 20
}
}
else_if = {
limit = {
has_character_modifier = mpo_si_lacking_tools
}
hidden_effect = { remove_character_modifier = mpo_si_lacking_tools }
add_character_modifier = {
modifier = mpo_si_lacking_tools_2
years = 20
}
}
else = {
add_character_modifier = {
modifier = mpo_si_lacking_tools
years = 20
}
}
}
after = {
settlement_issue_after_completing_effect = yes
}
}
### Fragmentation of the Tribe
# Start
mpo_contract_events.0041 = {
type = character_event
hidden = yes
trigger = {
domain_size > 1
any_knight = {
count >= 1
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOR = {
this.title_province = root.capital_province
has_county_modifier = ongoing_settlement_contract
}
}
NOT = {
any_task_contract = {
has_task_contract_type = nomadic_migration_contract_5
}
}
}
weight_multiplier = {
base = 1
modifier = {
factor = 5
domain_limit_available < 0
}
}
immediate = {
if = {
limit = {
NOT = { exists = scope:contract_province }
}
random_held_county = {
limit = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOR = {
this.title_province = root.capital_province
has_county_modifier = ongoing_settlement_contract
}
}
title_province = { save_scope_as = contract_province }
}
}
if = {
limit = {
NOT = { exists = scope:new_employer }
}
random_knight = {
limit = {
is_landed = no
is_ai = yes
}
alternative_limit = { is_ai = yes }
save_scope_as = new_employer
}
}
create_task_contract = {
task_contract_type = nomadic_migration_contract_5
task_contract_tier = 1
location = scope:contract_province
task_contract_employer = scope:new_employer
}
}
}
# Reset
mpo_contract_events.0043 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 5
ID = 0041
}
}
}
# Event
mpo_contract_events.0045 = {
type = character_event
title = mpo_contract_events.0045.t
desc = mpo_contract_events.0045.desc
theme = nomads
left_portrait = {
character = root
animation = thinking
}
right_portrait = {
character = scope:new_chieftain
animation = debating
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_5
}
}
immediate = {
create_character = {
template = nomadic_chieftain_character
gender_female_chance = root_soldier_female_chance
employer = root
save_scope_as = new_chieftain
}
}
option = {
name = mpo_contract_events.0045.a
duel = {
skill = diplomacy
target = scope:new_chieftain
50 = {
desc = mpo_contract_events.0045.a.successful
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0045.a.successful
add_prestige = medium_prestige_gain
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
}
}
50 = {
desc = mpo_contract_events.0045.a.failure
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0045.a.failure
scope:task_contract.task_contract_location.county = {
change_county_control = -25
}
}
}
}
ai_chance = {
base = 1
}
}
option = {
name = mpo_contract_events.0045.b
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = no
}
scope:task_contract.task_contract_location.county = {
change_title_holder = {
holder = scope:new_chieftain
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:new_chieftain = {
add_opinion = {
modifier = obedience_opinion
target = root
years = 15
}
}
scope:task_contract.task_contract_location.county = {
change_county_control = 100
hidden_effect = { set_county_culture = scope:new_chieftain.culture }
}
domicile = {
change_herd = minor_herd_value_static
}
add_character_modifier = {
modifier = mpo_si_accepting_cultures
years = 10
}
custom_tooltip = mpo_contract_events.0045.b.tt
hidden_effect = {
if = {
limit = {
scope:new_chieftain = {
is_landed = yes
can_diverge_excluding_cost = yes
}
}
scope:new_chieftain = {
create_divergent_culture_with_side_effects_excluding_cost = yes
}
scope:task_contract.task_contract_location.county = {
set_county_culture = scope:new_chieftain.culture
}
}
}
ai_chance = {
base = 0 # Too many irritating small divergences
}
}
option = {
name = mpo_contract_events.0045.c
remove_short_term_gold = minor_gold_value
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
ai_chance = {
base = 1
}
}
option = {
name = mpo_contract_events.0045.d
scope:task_contract.task_contract_location.county = {
change_county_control = -10
}
ai_chance = {
base = 0
}
}
after = {
settlement_issue_after_completing_effect = yes
scope:new_chieftain = {
if = {
limit = {
is_ruler = no
}
silent_disappearance_ai_effect = yes
}
}
}
}
### Poisonous Lands
# Start
mpo_contract_events.0051 = {
type = character_event
hidden = yes
trigger = {
mpo_settlement_issue_trigger = { NUMBER = 6 }
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 6
TIER = 1
}
}
}
# Reset
mpo_contract_events.0053 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 6
ID = 0051
}
}
}
# Event
mpo_contract_events.0055 = {
type = character_event
title = mpo_contract_events.0055.t
desc = mpo_contract_events.0055.desc
theme = nomads
override_background = { reference = wilderness }
left_portrait = {
character = root
animation = survey
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_6
}
}
option = {
name = mpo_contract_events.0055.a
duel = {
skill = learning
value = 8
50 = {
desc = mpo_contract_events.0055.a.successful
compare_modifier = {
value = scope:duel_value
multiplier = 2.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0055.a.successful
add_prestige = minor_prestige_gain
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
}
}
50 = {
desc = mpo_contract_events.0055.a.failure
compare_modifier = {
value = scope:duel_value
multiplier = -2.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0055.a.failure
domicile ?= {
change_herd = {
subtract = medium_herd_value_static
}
}
}
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0055.b
remove_short_term_gold = minor_gold_value
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0055.c
domicile ?= {
change_herd = {
subtract = minor_herd_value_static
}
}
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
add_character_modifier = {
modifier = mpo_si_slaughtered_animals
}
ai_chance = {
base = 1
}
}
after = {
settlement_issue_after_completing_effect = yes
}
}
### Troublesome Neighbors
# Start
mpo_contract_events.0061 = {
type = character_event
hidden = yes
trigger = {
any_knight = {
count >= 1
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOT = { has_county_modifier = ongoing_settlement_contract }
any_neighboring_county = {
NOT = { holder.top_liege ?= root.top_liege }
}
}
NOT = {
any_task_contract = {
has_task_contract_type = nomadic_migration_contract_7
}
}
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 7
TIER = 1
}
}
}
# Reset
mpo_contract_events.0063 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 7
ID = 0061
}
}
}
# Event
mpo_contract_events.0065 = {
type = character_event
title = mpo_contract_events.0065.t
desc = mpo_contract_events.0065.desc
theme = nomads
override_background = { reference = wilderness }
left_portrait = {
character = root
animation = disapproval
}
right_portrait = {
character = scope:neighbor_leader
animation = anger
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_7
}
}
immediate = {
scope:task_contract.task_contract_location.county = {
random_neighboring_county = {
limit = {
NOT = { holder.top_liege = root.top_liege }
}
holder = { save_scope_as = neighbor_leader }
}
}
}
option = {
name = mpo_contract_events.0065.a
duel = {
skills = { diplomacy martial }
target = scope:neighbor_leader
50 = {
desc = mpo_contract_events.0065.a.successful
compare_modifier = {
value = scope:duel_value
multiplier = 3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0065.a.successful
domicile ?= {
change_herd = minor_herd_value_static
}
}
}
50 = {
desc = mpo_contract_events.0065.a.failure
compare_modifier = {
value = scope:duel_value
multiplier = -3.5
min = -49
}
send_interface_toast = {
title = mpo_contract_events.0065.a.failure
scope:neighbor_leader = {
add_opinion = {
opinion = -15
modifier = disgusted_opinion
target = root
}
}
}
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0065.b
domicile ?= {
change_herd = {
integer_range = {
min = minor_herd_value_static
max = medium_herd_value_static
}
}
}
scope:neighbor_leader = {
add_opinion = {
modifier = upset_opinion
target = root
opinion = -20
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0065.c
ai_chance = {
base = 1
}
}
after = {
settlement_issue_after_completing_effect = yes
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
}
}
### The Leftovers
# Start
mpo_contract_events.0071 = {
type = character_event
hidden = yes
trigger = {
mpo_settlement_issue_trigger = { NUMBER = 8 }
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 8
TIER = 1
}
}
}
# Reset
mpo_contract_events.0073 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 8
ID = 0071
}
}
}
# Event
mpo_contract_events.0075 = {
type = character_event
title = mpo_contract_events.0075.t
desc = mpo_contract_events.0075.desc
override_background = { reference = wilderness }
theme = nomads
left_portrait = {
character = root
animation = horse_surveying
camera = camera_event_horse_right_forward
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_8
}
}
immediate = {
random_realm_province = {
limit = {
county = scope:task_contract.task_contract_location.county
}
save_scope_as = barony_location
}
}
option = {
name = mpo_contract_events.0075.a
domicile ?= {
change_herd = minor_herd_value_static
}
ai_chance = {
base = 1
}
}
option = {
name = mpo_contract_events.0075.b
scope:task_contract.task_contract_location.county = {
change_county_fertility = tiny_county_fertility_level_gain
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0075.c
add_gold = minor_gold_value
ai_chance = {
base = 0
}
}
after = {
settlement_issue_after_completing_effect = yes
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
}
}
### Drawing Lines
# Start
mpo_contract_events.0081 = {
type = character_event
hidden = yes
trigger = {
any_knight = {
count >= 1
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOT = { has_county_modifier = ongoing_settlement_contract }
any_neighboring_county = {
holder = root
}
}
NOT = {
any_task_contract = {
has_task_contract_type = nomadic_migration_contract_9
}
}
}
immediate = {
mpo_settlement_issue_own_lands_effect = {
NUMBER = 9
TIER = 1
}
}
}
# Reset
mpo_contract_events.0083 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 9
ID = 0081
}
}
}
# Event
mpo_contract_events.0085 = {
type = character_event
title = mpo_contract_events.0085.t
desc = mpo_contract_events.0085.desc
theme = nomads
left_portrait = {
character = root
animation = thinking
}
right_portrait = {
character = scope:task_contract.task_contract_employer
animation = debating
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_9
}
}
immediate = {
scope:task_contract.task_contract_location.county = {
random_neighboring_county = {
limit = {
holder = root
}
save_scope_as = other_county
}
}
}
option = {
name = mpo_contract_events.0085.a
scope:task_contract.task_contract_location.county = {
change_county_fertility = tiny_county_fertility_level_gain
change_county_control = 25
}
scope:other_county = {
add_county_modifier = {
modifier = mpo_si_spurned_tribe
years = 10
}
}
ai_chance = {
base = 1
}
}
option = {
name = mpo_contract_events.0085.b
scope:other_county = {
change_county_fertility = tiny_county_fertility_level_gain
change_county_control = 25
}
scope:task_contract.task_contract_location.county = {
add_county_modifier = {
modifier = mpo_si_spurned_tribe
years = 10
}
}
ai_chance = {
base = 0
}
}
after = {
settlement_issue_after_completing_effect = yes
}
}
### The Old Tribe
# Start
mpo_contract_events.0091 = {
type = character_event
hidden = yes
trigger = {
any_knight = {
count >= 1
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
has_variable = migration_previous_culture
NOR = {
var:migration_previous_culture ?= root.culture
has_county_modifier = ongoing_settlement_contract
}
var:migration_previous_culture = {
any_tradition = {
save_temporary_scope_as = culture_trigger_scope
OR = {
NOT = { has_tradition_category = regional }
NOT = {
root.culture = {
any_tradition = {
this = scope:culture_trigger_scope
}
}
}
}
}
}
}
NOT = {
any_task_contract = {
has_task_contract_type = nomadic_migration_contract_10
}
}
}
immediate = {
if = {
limit = {
NOT = { exists = scope:contract_province }
}
random_held_county = {
limit = {
is_landless_type_title = no
exists = title_province
county_control < 90
has_variable = migration_previous_culture
NOT = { has_county_modifier = ongoing_settlement_contract }
}
title_province = { save_scope_as = contract_province }
}
}
if = {
limit = {
NOT = { exists = scope:new_employer }
}
random_knight = {
limit = {
is_landed = no
is_ai = yes
}
alternative_limit = { is_ai = yes }
save_scope_as = new_employer
}
}
create_task_contract = {
task_contract_type = nomadic_migration_contract_10
task_contract_tier = 1
location = scope:contract_province
task_contract_employer = scope:new_employer
}
}
}
# Reset
mpo_contract_events.0093 = {
type = character_event
hidden = yes
immediate = {
mpo_settlement_issue_reset_effect = {
NUMBER = 10
ID = 0091
}
}
}
# Event
mpo_contract_events.0095 = {
type = character_event
title = mpo_contract_events.0095.t
desc = mpo_contract_events.0095.desc
theme = nomads
left_portrait = {
character = root
animation = thinking
}
right_portrait = {
character = scope:new_chieftain
animation = debating
}
trigger = {
any_character_active_contract = {
has_task_contract_type = nomadic_migration_contract_10
}
}
immediate = {
scope:task_contract.task_contract_location.county.var:migration_previous_culture = {
save_scope_as = previous_culture
}
create_character = {
template = nomadic_chieftain_character
gender_female_chance = root_soldier_female_chance
location = scope:task_contract.task_contract_location
culture = scope:previous_culture
save_scope_as = new_chieftain
}
}
option = {
name = mpo_contract_events.0095.a
scope:previous_culture = {
change_cultural_acceptance = {
target = root.culture
value = 5
desc = cultural_acceptance_gain_event
}
every_tradition = {
limit = {
save_temporary_scope_as = culture_trigger_scope
root = { can_embrace_tradition = prev }
NOT = {
root.culture = {
any_tradition = {
this = scope:culture_trigger_scope
}
}
}
}
inspired_by_tradition_effect = { CHARACTER = root }
}
}
scope:task_contract.task_contract_location.county = {
add_county_modifier = {
modifier = mpo_si_old_tribe
years = 10
}
}
add_courtier = scope:new_chieftain
scope:new_chieftain = {
add_opinion = {
modifier = obedience_opinion
target = root
years = 10
}
}
ai_chance = {
base = 0
}
}
option = {
name = mpo_contract_events.0095.b
add_dread = minor_dread_gain
ai_chance = {
base = 1
}
}
after = {
settlement_issue_after_completing_effect = yes
scope:task_contract.task_contract_location.county = {
change_county_control = 25
}
domicile ?= {
change_herd = {
value = minor_herd_value_static
divide = 2
}
}
scope:new_chieftain = {
silent_disappearance_ai_effect = yes
}
}
}