N3OW/common/succession_election/01_princely_elective.txt

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# The entry should be named in the same way that the elective succession law is named to define it's voter's logic.
# Root scope - Elector, the character voting in the election.
# scope:candidate scope - Candidate, Character considered for the title.
# scope:title scope - Title, The title the nomination is for.
# scope:holder scope - Ruler, The ruler currently holding the title.
# scope:holder_candidate scope - Favored Candidate, The title owner's candidate.
# The voter will vote for the top score candidate calculated from this script.
princely_elective = { #HRE Elective.
elector_vote_strength = {
base = 1
modifier = { #Imperial Dignity
desc = tooltip_feudal_vote_strength_emperor_tier
add = 2
highest_held_title_tier = 5
}
modifier = { #Royal Dignity
desc = tooltip_feudal_vote_strength_king_tier
add = 1
highest_held_title_tier = 4
}
modifier = { #Powerful Vassal
desc = tooltip_feudal_vote_strength_powerful_vassal
add = {
value = 1
if = { #Additional point if the vassal is more powerful than the current ruler (Vassal King who meets this condition will have more voting power than the Emperor himself (1+1+1+2 = 5))
limit = {
max_military_strength > scope:holder.max_military_strength
}
add = 2
}
}
NOT = { this = scope:holder }
is_powerful_vassal = yes
liege = scope:holder
}
modifier = { #Clerical Influence
desc = tooltip_feudal_vote_strength_theocrat
add = 2
NOT = { this = scope:holder }
OR = {
government_has_flag = government_is_theocracy
has_council_position = councillor_court_chaplain
}
faith = scope:holder.faith
faith = { has_doctrine = doctrine_theocracy_lay_clergy }
NOT = { root = scope:holder.faith.religious_head }
}
modifier = { #Papal Influence
desc = tooltip_feudal_vote_strength_pope
add = 4 #If the Pope is an elector, his vote is the most important of all.
NOT = { this = scope:holder }
root = scope:holder.faith.religious_head
}
modifier = { #Regent Influence
desc = tooltip_feudal_vote_strength_is_diarch
add = 1
is_diarch_of_target = scope:holder
}
}
electors = {
max = 8 #Seven Prince-Electors + 1 Emperor.
add = holder #The Emperor
add = {
type = title_dejure_vassals
limit = {
scope:title = { #Either title is higher than Duke-tier, or must be primary.
OR = {
tier >= tier_kingdom
holder = { has_primary_title = prev }
}
}
OR = { #Either de facto direct vassal, or independent ruler who is de jure vassal. (no sub-vassals)
is_vassal_of = scope:holder
is_independent_ruler = yes
}
trigger_if = { #Must be true priests
limit = { government_has_flag = government_is_theocracy }
trigger_if = {
limit = { is_female = yes }
faith_dominant_gender_female_or_equal = yes
}
trigger_else = { faith_dominant_gender_male_or_equal = yes }
}
}
}
priority = {
base = 1
modifier = { # The Emperor is always picked.
add = 200
this = scope:holder
}
modifier = { # Prince-Electors. (specific titles, held by rulers of the same faith as the current holder)
add = 75
faith = scope:holder.faith
any_held_title = {
is_target_in_global_variable_list = { name = hre_elector_list target = this }
}
}
modifier = { #Fallback Electors
add = {
value = 10
if = { #Slightly favor same faith first.
limit = {
faith = scope:holder.faith
}
add = 15
}
if = { #Or compatible faith at least.
limit = {
faith = {
faith_hostility_level = {
target = scope:holder.faith
value = faith_fully_accepted_level
}
}
}
add = 5
}
if = { #Slightly favor theocracies of same faith.
limit = {
government_has_flag = government_is_theocracy
faith = scope:holder.faith
}
add = 4
}
if = { #Malus for other governments.
limit = {
government_has_flag = government_is_republic
}
subtract = 5
}
if = { #Malus for other governments.
limit = {
OR = {
government_has_flag = government_is_tribal
government_has_flag = government_is_clan
government_has_flag = government_is_mercenary
government_has_flag = government_is_holy_order
}
}
subtract = 4
}
if = { #Slight prioritization for same culture.
limit = {
culture = scope:holder.culture
}
add = 4
}
# Favor higher tier titles
if = {
limit = {
highest_held_title_tier >= tier_kingdom
}
add = 5
}
# Disfavor non-theocratic counts
if = {
limit = {
NOT = { government_has_flag = government_is_theocracy }
highest_held_title_tier < tier_duchy
}
subtract = 5
}
}
}
}
}
candidate_score = {
base = 0
#Princely Elective uses very similar behavior to Feudal Elective. The few changes to the modifiers are already accounted for in the scripted_modifiers themselves.
###################### Elector self-voting pattern ##########################
elector_self_voting_pattern_feudal_elective_modifier = yes
########################## Holder voting pattern ##########################
holder_voting_pattern_feudal_elective_modifier = yes
########################## Elector voting patterns (circumstances) ##########################
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
########################## Elector voting patterns (prestige/piety) ##########################
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
########################## Elector voting patterns (traits) ##########################
elector_voting_pattern_traits_feudal_elective_modifier = yes
########################## Elector voting patterns (opinion) ##########################
elector_voting_pattern_opinion_feudal_elective_modifier = yes
########################## Elector voting patterns (misc) ##########################
elector_voting_pattern_circumstances_misc_elective_modifier = yes
}
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
candidates = {
add = {
type = holder_direct_vassals
limit = {
feudal_elective_potential_landed_candidate_trigger = yes
}
}
add = {
type = title_dejure_vassals
limit = {
is_independent_ruler = yes #De jure vassals of the title who are not de facto vassals of the current ruler.
feudal_elective_potential_landed_candidate_trigger = yes
}
}
add = {
type = title_claimants
limit = {
feudal_elective_potential_landless_claimant_candidate_trigger = yes
}
}
add = {
type = holder_close_or_extended_family
limit = {
is_close_family_of = scope:holder
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
}
}
}
}