4573 lines
88 KiB
Text
4573 lines
88 KiB
Text
namespace = migration_events
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############################
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## Mechanical Migration Events
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## 0001-0099
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############################
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# migration_events.0001 - Arrival at Migration destination, title transfer
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# Arrival at Migration destination, title transfer
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migration_events.0001 = {
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type = character_event
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title = migration_events.0001.t
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desc = {
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first_valid = { # Season
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triggered_desc = {
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trigger = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_severe_drought_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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desc = migration_events.0001.desc.drought
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}
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triggered_desc = {
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trigger = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_white_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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desc = migration_events.0001.desc.white_zud
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}
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triggered_desc = {
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trigger = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_havsarsan_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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desc = migration_events.0001.desc.havsarsan_zud
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}
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triggered_desc = {
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trigger = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_sky_blessing_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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desc = migration_events.0001.desc.blessing
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}
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desc = migration_events.0001.desc.intro
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}
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first_valid = { # Relationship
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triggered_desc = {
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trigger = {
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has_variable = migrating_into_tributary_var
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}
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desc = migration_events.0001.desc.tributary
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}
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triggered_desc = {
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trigger = {
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scope:recipient = { government_has_flag = government_is_herder }
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}
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desc = migration_events.0001.desc.herder
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}
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triggered_desc = {
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trigger = {
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scope:recipient = {
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OR = {
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is_obedient_to = root
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has_any_good_relationship_with_root_trigger = yes
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}
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}
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}
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desc = migration_events.0001.desc.nomad_obedient
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}
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triggered_desc = {
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trigger = {
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scope:recipient = {
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has_any_bad_relationship_with_root_trigger = yes
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}
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}
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desc = migration_events.0001.desc.nomad_angry
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}
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desc = migration_events.0001.desc.nomad
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}
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first_valid = { # Fertility
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triggered_desc = {
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trigger = {
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location.county.county_fertility >= good_county_fertility_level
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}
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desc = migration_events.0001.desc.good
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}
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triggered_desc = {
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trigger = {
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location.county.county_fertility <= bad_county_fertility_level
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}
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desc = migration_events.0001.desc.bad
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}
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desc = migration_events.0001.desc.meh
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}
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}
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theme = migration
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override_background = {
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trigger = {
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OR = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_white_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_cold_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_havsarsan_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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}
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reference = bp3_steppe_winter
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}
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override_background = {
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trigger = {
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NOR = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_white_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_cold_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_havsarsan_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_sky_blessing_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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}
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reference = mpo_steppe_evening
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}
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widgets = {
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widget = {
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is_shown = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_cold_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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gui = "event_window_widget_vfx_snow"
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container = "foreground_shader_vfx_container"
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}
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widget = {
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is_shown = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_havsarsan_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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gui = "event_window_widget_vfx_snowstorm"
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container = "foreground_shader_vfx_container"
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}
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}
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left_portrait = {
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character = scope:actor
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animation = horse_archer_idle
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camera = camera_event_horse_left
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}
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right_portrait = {
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character = scope:recipient
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triggered_animation = {
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trigger = {
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scope:recipient = { government_has_flag = government_is_herder }
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}
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animation = shepherd_with_sheep
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}
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triggered_animation = {
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trigger = {
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scope:recipient = { has_any_bad_relationship_with_root_trigger = yes }
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}
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animation = personality_callous
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}
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animation = throne_room_bow_1
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camera = camera_event_right_away
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}
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lower_right_portrait = {
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trigger = { exists = scope:overlord }
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character = scope:overlord
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}
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immediate = {
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remove_variable = migration_title
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if = {
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limit = {
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has_variable = migrating_into_tributary_var
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}
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var:migrating_into_tributary_var = {
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save_scope_as = overlord
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}
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save_scope_as = new_tributary # For the toasts to overlord
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}
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if = {
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limit = {
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NOT = { exists = scope:recipient }
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}
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hidden_effect = {
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create_character = {
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template = herder_character
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faith = root.location.county.faith
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culture = root.location.county.culture
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location = root.location
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save_scope_as = recipient
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after_creation = {
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remove_character_flag = peasant_outfit
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add_to_list = government_change
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add_character_flag = created
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}
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}
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}
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}
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}
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option = { # If you're moving to a Tributary's land we ask you to become a Tributary yourself - Accept
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name = migration_events.0001.aaa
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trigger = {
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has_variable = migrating_into_tributary_var
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}
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start_tributary_interaction_effect = {
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TRIBUTARY = root
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SUZERAIN = scope:overlord
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}
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hidden_effect = {
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scope:overlord = {
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send_interface_toast = {
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left_icon = scope:new_tributary
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title = msg_tributary_toast
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custom_tooltip = msg_tributary_toast_tt
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}
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}
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # If you're moving to a Tributary's land we ask you to become a Tributary yourself - Refuse
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name = migration_events.0001.aa
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trigger = {
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has_variable = migrating_into_tributary_var
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}
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scope:overlord = {
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custom_tooltip = {
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text = migration_events.0001.aa.cb_tt
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if = {
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limit = {
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NOT = { # You don't already have a Retaliation CB on this guy
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is_target_in_variable_list = {
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name = retaliation_cb_var_list
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target = root
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}
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}
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}
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add_to_variable_list = {
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name = retaliation_cb_var_list
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target = root
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years = 5
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}
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}
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}
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add_opinion = {
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target = root
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modifier = angry_opinion
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opinion = -50
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}
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hidden_effect = {
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scope:overlord = {
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send_interface_toast = {
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left_icon = scope:new_tributary
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title = msg_tributary_toast_bad
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custom_tooltip = msg_tributary_toast_bad_tt
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}
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}
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}
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}
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ai_chance = { # AI normally doesn't refuse
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base = 10
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modifier = { # Unless...
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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}
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NOT = { has_trait = craven }
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add = 25
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}
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modifier = {
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current_military_strength >= scope:overlord.current_military_strength
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add = 125
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}
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}
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}
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option = { # Special option if your Astrologer wanted you to come here
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name = migration_events.0001.a
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add_internal_flag = special
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trigger = {
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var:astrologer_desired_area ?= root.primary_title
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NOT = { has_variable = migrating_into_tributary_var }
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}
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custom_tooltip = migration_events.0001.a.tt
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add_character_modifier = {
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modifier = astrologer_desired_area_modifier
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years = 5
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}
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ai_chance = {
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base = 100
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}
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}
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option = {
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name = migration_events.0001.b
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trigger = {
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NOR = {
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var:astrologer_desired_area ?= root.primary_title
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has_variable = migrating_into_tributary_var
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}
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}
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ai_chance = {
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base = 100
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}
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}
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after = {
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remove_variable = migrating_into_tributary_var
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scope:recipient = {
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silent_disappearance_ai_if_created_effect = yes
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}
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}
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}
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# Arrival at Migration destination through war, triggered if you're moving into a Tributary's lands
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migration_events.0002 = {
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type = character_event
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title = migration_events.0002.t
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desc = {
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desc = migration_events.0002.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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higher_or_equal_dominance_trigger = {
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FIRST_TARGET = root
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SECOND_TARGET = scope:overlord
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}
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}
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desc = migration_events.0002.desc.high_dominance
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}
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desc = migration_events.0002.desc
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}
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}
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theme = migration
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override_background = {
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trigger = {
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OR = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_white_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_cold_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_havsarsan_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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}
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reference = bp3_steppe_winter
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}
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widgets = {
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widget = {
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is_shown = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_cold_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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gui = "event_window_widget_vfx_snow"
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container = "foreground_shader_vfx_container"
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}
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widget = {
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is_shown = {
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any_character_situation = {
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any_situation_sub_region = {
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sub_region_current_phase = situation_steppe_havsarsan_zud_season
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situation_sub_region_has_county = root.location.county
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}
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}
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}
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gui = "event_window_widget_vfx_snowstorm"
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container = "foreground_shader_vfx_container"
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}
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}
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left_portrait = {
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character = scope:actor
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animation = horse_archer_aggressive
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camera = camera_event_horse_left
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}
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lower_right_portrait = {
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trigger = { exists = scope:overlord }
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character = scope:overlord
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}
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immediate = {
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var:migrating_into_tributary_war_var = {
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save_scope_as = overlord
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}
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save_scope_as = new_tributary # For the toasts to overlord
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}
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option = { # Accept
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name = migration_events.0002.a
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trigger = {
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higher_dominance_trigger = {
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FIRST_TARGET = scope:overlord
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SECOND_TARGET = root
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}
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}
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start_tributary_interaction_effect = {
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TRIBUTARY = root
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SUZERAIN = scope:overlord
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}
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hidden_effect = {
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scope:overlord = {
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send_interface_toast = {
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left_icon = scope:new_tributary
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title = msg_tributary_toast
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custom_tooltip = msg_tributary_toast_tt
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}
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}
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Refuse
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name = {
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trigger = {
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higher_dominance_trigger = {
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FIRST_TARGET = scope:overlord
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SECOND_TARGET = root
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}
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}
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text = migration_events.0002.b
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}
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name = {
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trigger = {
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higher_or_equal_dominance_trigger = {
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FIRST_TARGET = root
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SECOND_TARGET = scope:overlord
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}
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}
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text = migration_events.0002.b.alt
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}
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if = {
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limit = {
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higher_or_equal_dominance_trigger = {
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FIRST_TARGET = root
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SECOND_TARGET = scope:overlord
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}
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}
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add_legitimacy = medium_legitimacy_gain
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}
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scope:overlord = {
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custom_tooltip = {
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text = migration_events.0001.aa.cb_tt
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if = {
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limit = {
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NOT = { # You don't already have a Retaliation CB on this guy
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is_target_in_variable_list = {
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name = retaliation_cb_var_list
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target = root
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}
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}
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}
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add_to_variable_list = {
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name = retaliation_cb_var_list
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target = root
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years = 5
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}
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}
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}
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add_opinion = {
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target = root
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modifier = angry_opinion
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opinion = -50
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}
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hidden_effect = {
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scope:overlord = {
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send_interface_toast = {
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left_icon = scope:new_tributary
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title = msg_tributary_toast_bad
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custom_tooltip = msg_tributary_toast_bad_tt
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}
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}
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}
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}
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ai_chance = { # AI normally doesn't refuse
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base = 10
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modifier = { # Unless...
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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}
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NOT = { has_trait = craven }
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add = 120
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}
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}
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}
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after = {
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remove_variable = migrating_into_tributary_war_var
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}
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}
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scripted_trigger migration_events_1000_local_ruler_trigger = {
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NOR = {
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this = root
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is_allied_to = root
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has_truce = root
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = root }
|
|
is_liege_or_above_of = root
|
|
is_vassal_or_below_of = root
|
|
}
|
|
OR = {
|
|
NOT = {
|
|
capital_county ?= root.location.county
|
|
}
|
|
highest_held_title_tier <= tier_duchy
|
|
}
|
|
gold >= 0
|
|
NOT = {
|
|
has_character_flag = migration_events_1000_victim_flag
|
|
}
|
|
#If they're present and able to defend, should be weak
|
|
trigger_if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
capital_county ?= root.location.county
|
|
}
|
|
domicile.herd <= root.domicile.herd
|
|
}
|
|
}
|
|
|
|
######################
|
|
#Migration flavor events
|
|
#1000-1999
|
|
# by Jason Cantalini
|
|
######################
|
|
|
|
#There's some good hunting and plundering to be had here...
|
|
migration_events.1000 = {
|
|
type = character_event
|
|
title = migration_events.1000.t
|
|
desc = {
|
|
desc = migration_events.1000.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:local_ruler.capital_county ?= root.location.county
|
|
}
|
|
desc = migration_events.1000.desc.ruler_present
|
|
}
|
|
desc = migration_events.1000.desc.ruler_away
|
|
}
|
|
desc = migration_events.1000.desc_outro
|
|
}
|
|
theme = migration
|
|
override_background = {
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = standing_horse
|
|
camera = camera_event_standing_with_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:local_rep
|
|
animation = war_defender
|
|
}
|
|
lower_right_portrait = scope:local_overlord
|
|
|
|
trigger = {
|
|
age >= 10
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
location.county = {
|
|
uses_county_fertility = yes
|
|
}
|
|
OR = {
|
|
#Holder has lots of gold
|
|
AND = {
|
|
location.county = {
|
|
uses_county_fertility = yes
|
|
county_fertility >= 40
|
|
}
|
|
location.county.holder = {
|
|
gold >= 200
|
|
}
|
|
}
|
|
#Location is very fertile
|
|
location.county = {
|
|
county_fertility >= 70
|
|
}
|
|
}
|
|
location.county.holder = {
|
|
migration_events_1000_local_ruler_trigger = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
gold > 500
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county = {
|
|
county_fertility >= 95
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
}
|
|
location.county.holder = {
|
|
save_scope_as = local_ruler
|
|
add_character_flag = {
|
|
flag = migration_events_1000_victim_flag
|
|
years = 5
|
|
}
|
|
}
|
|
#Put in ruler if they are low tier
|
|
if = {
|
|
limit = {
|
|
scope:location_county = scope:local_ruler.capital_county
|
|
scope:local_ruler = {
|
|
location.county = scope:location_county
|
|
NOR = {
|
|
is_incapable = yes
|
|
has_trait = infirm
|
|
age <= 8
|
|
}
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
save_scope_as = local_rep
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:local_rep
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
random_councillor = {
|
|
limit = {
|
|
NOT = {
|
|
is_spouse_of = root
|
|
}
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:local_ruler }
|
|
}
|
|
save_scope_as = local_rep
|
|
}
|
|
save_scope_as = local_overlord
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:local_rep
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
random_knight = {
|
|
save_scope_as = local_rep
|
|
}
|
|
save_scope_as = local_overlord
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:local_rep
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
random_courtier = {
|
|
limit = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:local_ruler }
|
|
is_adult = yes
|
|
basic_is_available_ai = yes
|
|
}
|
|
save_scope_as = local_rep
|
|
}
|
|
save_scope_as = local_overlord
|
|
}
|
|
}
|
|
}
|
|
#We can hunt for pelts too!
|
|
option = {
|
|
trigger = {
|
|
has_trait = lifestyle_hunter
|
|
NOT = {
|
|
location = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
name = migration_events.1000.a
|
|
flavor = migration_events.1000.a.flavor
|
|
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
value = medium_trait_xp
|
|
track = hunter
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_hunter
|
|
value = medium_trait_xp
|
|
track = falconer
|
|
}
|
|
mpo_dominance_scaled_minor_gold_gain = yes
|
|
reverse_add_opinion = {
|
|
modifier = angry_opinion
|
|
target = scope:local_ruler
|
|
opinion = -20
|
|
}
|
|
stress_impact = {
|
|
lazy = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 150
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
scope:local_ruler = {
|
|
government_has_flag = government_is_nomadic
|
|
domicile.herd > root.domicile.herd
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = lazy
|
|
}
|
|
}
|
|
}
|
|
#I'm not leaving these people to their riches
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
scope:local_ruler = {
|
|
is_ai = yes
|
|
}
|
|
is_ai = no
|
|
}
|
|
}
|
|
name = migration_events.1000.b
|
|
flavor = migration_events.1000.b.flavor
|
|
scope:local_ruler = {
|
|
if = {
|
|
limit = {
|
|
treasury_or_gold >= minor_treasury_or_gold_value
|
|
}
|
|
pay_treasury_or_gold = {
|
|
target = root
|
|
value = minor_treasury_or_gold_value
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:local_ruler = {
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
domicile = {
|
|
change_herd = miniscule_herd_gain
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:local_ruler
|
|
modifier = angry_opinion
|
|
opinion = -40
|
|
}
|
|
}
|
|
else = {
|
|
scope:local_ruler = {
|
|
pay_herd = {
|
|
target = root
|
|
value = domicile.minor_herd_value
|
|
}
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_raided_me
|
|
CHARACTER = root
|
|
OPINION = -40
|
|
}
|
|
}
|
|
}
|
|
scope:location_county = {
|
|
change_county_control = minor_county_control_loss
|
|
}
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_loss
|
|
fickle = miniscule_stress_impact_loss
|
|
just = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
generous = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 75
|
|
ai_value_modifier = {
|
|
ai_compassion = -0.5
|
|
ai_greed = 0.5
|
|
ai_honor = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
scope:local_ruler = {
|
|
government_has_flag = government_is_herder
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0.25
|
|
scope:local_ruler = {
|
|
government_has_flag = government_is_nomadic
|
|
domicile.herd > root.domicile.herd
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = just
|
|
has_trait = generous
|
|
has_trait = craven
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Let the animals graze a while; lets grab some horses
|
|
option = {
|
|
name = migration_events.1000.c
|
|
|
|
domicile = {
|
|
change_herd = medium_herd_gain
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = angry_opinion
|
|
target = scope:local_ruler
|
|
opinion = -20
|
|
}
|
|
current_travel_plan = {
|
|
delay_travel_plan = { days = 30 }
|
|
}
|
|
stress_impact = {
|
|
content = miniscule_stress_impact_loss
|
|
impatient = medium_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_greed = 0.5
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
scope:local_ruler = {
|
|
government_has_flag = government_is_nomadic
|
|
domicile.herd > root.domicile.herd
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = impatient
|
|
has_trait = humble
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Better to just keep moving
|
|
option = {
|
|
name = migration_events.1000.d
|
|
scope:local_ruler = {
|
|
add_opinion = {
|
|
modifier = friendliness_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.5
|
|
ai_compassion = 0.5
|
|
}
|
|
modifier = {
|
|
factor = 1.5
|
|
scope:local_ruler = {
|
|
government_has_flag = government_is_nomadic
|
|
domicile.herd > root.domicile.herd
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger migration_events_1010_deserves_rest_trigger = {
|
|
OR = {
|
|
has_trait = wounded_2
|
|
has_trait = wounded_3
|
|
health <= poor_health
|
|
has_trait = maimed
|
|
has_trait = infirm
|
|
}
|
|
}
|
|
|
|
#Wife wants you to get into the great yurt
|
|
migration_events.1010 = {
|
|
type = character_event
|
|
title = migration_events.1010.t
|
|
desc = migration_events.1010.desc
|
|
theme = migration
|
|
override_background = {
|
|
reference = wilderness
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = standing_horse
|
|
camera = camera_event_standing_with_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:spouse
|
|
animation = flirtation_left
|
|
}
|
|
cooldown = { years = 5 }
|
|
|
|
trigger = {
|
|
is_married = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
NOT = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
is_available_travelling_adult = yes
|
|
NOR = {
|
|
has_trait = infirm
|
|
has_character_modifier = obese_modifier
|
|
}
|
|
primary_spouse ?= {
|
|
is_available_allow_travelling = yes
|
|
NOT = {
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
opinion = {
|
|
target = root
|
|
value > 0
|
|
}
|
|
NOT = {
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
OR = {
|
|
migration_events_1010_deserves_rest_trigger = yes
|
|
has_trait = wounded_1
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
primary_spouse ?= {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
}
|
|
primary_spouse = {
|
|
save_scope_as = spouse
|
|
}
|
|
}
|
|
#Yeah... I need that anyway
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
migration_events_1010_deserves_rest_trigger = yes
|
|
has_trait = wounded_1
|
|
}
|
|
}
|
|
name = migration_events.1010.a
|
|
random_list = {
|
|
10 = {
|
|
trigger = {
|
|
has_trait = wounded_1
|
|
}
|
|
remove_trait = wounded_1
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
has_trait = wounded_2
|
|
}
|
|
remove_trait = wounded_2
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
has_trait = wounded_3
|
|
}
|
|
remove_trait = wounded_3
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
has_trait = ill
|
|
}
|
|
remove_trait = ill
|
|
}
|
|
10 = {
|
|
trigger = {
|
|
has_trait = pneumonic
|
|
}
|
|
remove_trait = pneumonic
|
|
}
|
|
10 = {
|
|
add_character_modifier = {
|
|
modifier = nomadic_comforts_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
craven = miniscule_stress_impact_loss
|
|
paranoid = miniscule_stress_impact_loss
|
|
diligent = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
has_trait = diligent
|
|
}
|
|
}
|
|
}
|
|
#Yeah of course, I love you wife
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:spouse }
|
|
scope:spouse = {
|
|
opinion = {
|
|
target = root
|
|
value >= 80
|
|
}
|
|
}
|
|
has_trait = gregarious
|
|
has_trait = compassionate
|
|
has_trait = lustful
|
|
has_trait = generous
|
|
}
|
|
is_attracted_to_gender_of = scope:spouse
|
|
scope:spouse = {
|
|
is_attracted_to_gender_of = root
|
|
NOR = {
|
|
has_trait = celibate
|
|
has_trait = chaste
|
|
}
|
|
}
|
|
NOR = {
|
|
has_trait = celibate
|
|
}
|
|
}
|
|
add_internal_flag = special
|
|
name = migration_events.1010.b
|
|
if = {
|
|
limit = {
|
|
scope:spouse = {
|
|
is_obedient_to = root
|
|
}
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:spouse
|
|
modifier = love_opinion
|
|
opinion = 40
|
|
}
|
|
}
|
|
else = {
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
modifier = obedience_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
|
|
had_sex_with_effect = {
|
|
CHARACTER = scope:spouse
|
|
PREGNANCY_CHANCE = pregnancy_chance
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_relation_lover = scope:spouse
|
|
NOT = {
|
|
has_relation_soulmate = scope:spouse
|
|
}
|
|
}
|
|
set_relation_soulmate = {
|
|
target = scope:spouse
|
|
reason = lover_made_love_on_yurt_wagon
|
|
}
|
|
}
|
|
else = {
|
|
progress_towards_lover_effect = {
|
|
REASON = lover_made_love_on_yurt_wagon
|
|
CHARACTER = scope:spouse
|
|
OPINION = 0
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
lustful = miniscule_stress_impact_gain
|
|
chaste = medium_stress_impact_gain
|
|
humble = miniscule_stress_impact_gain
|
|
just = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.5
|
|
ai_honor = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = chaste
|
|
has_trait = humble
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#I need to be seen riding with my men
|
|
option = {
|
|
name = migration_events.1010.c
|
|
|
|
if = {
|
|
limit = {
|
|
migration_events_1010_deserves_rest_trigger = yes
|
|
health < fine_health
|
|
}
|
|
add_legitimacy = minor_legitimacy_gain
|
|
every_knight = {
|
|
custom = custom.every_knight
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
lazy = medium_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
}
|
|
}
|
|
else = {
|
|
add_legitimacy = miniscule_legitimacy_gain
|
|
every_knight = {
|
|
custom = custom.every_knight
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_gain
|
|
lazy = medium_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_energy = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = arbitrary
|
|
has_trait = fickle
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#It does sound comfy...
|
|
option = {
|
|
name = migration_events.1010.d
|
|
flavor = migration_events.1010.d.flavor
|
|
if = {
|
|
limit = {
|
|
any_consort = {
|
|
NOT = {
|
|
this = scope:spouse
|
|
}
|
|
}
|
|
}
|
|
every_consort = {
|
|
custom = custom.every_consort
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = root
|
|
opinion = 10
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:spouse = {
|
|
add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
migration_events_1010_deserves_rest_trigger = no
|
|
health < fine_health
|
|
}
|
|
add_prestige = miniscule_prestige_loss
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
humble = miniscule_stress_impact_gain
|
|
just = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
ai_energy = -1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = just
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_trigger migration_events_1020_valid_aspirant_trigger = {
|
|
NOR = {
|
|
is_primary_heir_of = root
|
|
is_player_heir_of = root
|
|
is_heir_of = root
|
|
has_trait = loyal
|
|
is_obedient_to = root
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 2
|
|
}
|
|
}
|
|
is_adult = yes
|
|
is_courtier_of = root
|
|
is_imprisoned = no
|
|
is_healthy = yes
|
|
OR = {
|
|
AND = {
|
|
is_male = yes
|
|
faith_dominant_gender_male_or_equal = yes
|
|
}
|
|
AND = {
|
|
is_female = yes
|
|
faith_dominant_gender_female_or_equal = yes
|
|
}
|
|
}
|
|
ai_boldness >= 0
|
|
ai_energy >= 0
|
|
ai_compassion < medium_positive_ai_value
|
|
health >= fine_health
|
|
}
|
|
|
|
scripted_trigger migration_events_1020_very_eager_trigger = {
|
|
OR = {
|
|
AND = {
|
|
ai_boldness > medium_positive_ai_value
|
|
ai_energy > medium_positive_ai_value
|
|
}
|
|
opinion = {
|
|
target = root
|
|
value < -60
|
|
}
|
|
NOT = { is_obedient_to = root }
|
|
}
|
|
NOT = {
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 1
|
|
}
|
|
}
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
|
|
scripted_effect migration_events_1020_pay_minor_herd_effect = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_4
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_2
|
|
}
|
|
}
|
|
else = {
|
|
|
|
}
|
|
}
|
|
|
|
#Family member wants to take land from local herder
|
|
migration_events.1020 = {
|
|
type = character_event
|
|
title = migration_events.1020.t
|
|
desc = migration_events.1020.desc
|
|
theme = migration
|
|
override_background = {
|
|
reference = terrain
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = jockey_walk
|
|
camera = camera_event_horse_left_forward
|
|
}
|
|
right_portrait = {
|
|
character = scope:aspirant
|
|
animation = horse_surveying
|
|
camera = camera_event_horse_right_forward
|
|
}
|
|
lower_right_portrait = scope:herder
|
|
lower_left_portrait = scope:herder_liege
|
|
|
|
trigger = {
|
|
age >= 6
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
highest_held_title_tier >= tier_county
|
|
is_available_allow_travelling = yes
|
|
|
|
#location is takeable herder county
|
|
location.county.holder = {
|
|
government_has_flag = government_is_herder
|
|
OR = {
|
|
is_independent_ruler = yes
|
|
liege = {
|
|
OR = {
|
|
is_ai = yes
|
|
this = root
|
|
}
|
|
NOR = {
|
|
is_at_war_with = root
|
|
is_causing_raid_hostility_towards = root
|
|
root = {
|
|
is_causing_raid_hostility_towards = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
location.county = {
|
|
NOT = {
|
|
any_county_province = {
|
|
OR = {
|
|
is_raided = yes
|
|
is_occupied = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#valid breakoff ruler
|
|
OR = {
|
|
any_child = {
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
any_sibling = {
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
dynasty ?= {
|
|
any_dynasty_member = {
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
#A bit weird if you are great khan and your relatives are begging for some sheep
|
|
NOT = {
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
OR = {
|
|
any_child = {
|
|
migration_events_1020_very_eager_trigger = yes
|
|
}
|
|
any_sibling = {
|
|
migration_events_1020_very_eager_trigger = yes
|
|
}
|
|
dynasty ?= {
|
|
any_dynasty_member = {
|
|
migration_events_1020_very_eager_trigger = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -1
|
|
has_realm_law = nomadic_authority_4
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
holder = {
|
|
save_scope_as = herder
|
|
if = {
|
|
limit = {
|
|
is_independent_ruler = no
|
|
}
|
|
liege = {
|
|
save_scope_as = herder_liege
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = dynasty
|
|
}
|
|
dynasty = {
|
|
ordered_dynasty_member = {
|
|
order_by = age
|
|
limit = {
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
save_scope_as = aspirant
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:aspirant
|
|
}
|
|
}
|
|
ordered_sibling = {
|
|
order_by = age
|
|
limit = {
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
save_scope_as = aspirant
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:aspirant
|
|
}
|
|
}
|
|
ordered_child = {
|
|
order_by = age
|
|
limit = {
|
|
migration_events_1020_valid_aspirant_trigger = yes
|
|
}
|
|
save_scope_as = aspirant
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_landed = no
|
|
is_councillor = no
|
|
has_any_court_position = no
|
|
NOR = {
|
|
is_spouse_of = root
|
|
is_heir_of = root
|
|
this = scope:aspirant
|
|
}
|
|
is_available_allow_travelling = yes
|
|
is_acclaimed = no
|
|
is_accolade_successor = no
|
|
}
|
|
save_scope_as = knight_1
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_landed = no
|
|
is_councillor = no
|
|
has_any_court_position = no
|
|
NOR = {
|
|
is_spouse_of = root
|
|
is_heir_of = root
|
|
this = scope:aspirant
|
|
this = scope:knight_1
|
|
}
|
|
is_available_allow_travelling = yes
|
|
is_acclaimed = no
|
|
is_accolade_successor = no
|
|
}
|
|
save_scope_as = knight_2
|
|
}
|
|
save_scope_as = root_scope
|
|
}
|
|
#Yes, as my tributary of course!
|
|
option = {
|
|
trigger = {
|
|
NOT = {
|
|
exists = scope:herder_liege
|
|
}
|
|
OR = {
|
|
has_realm_law = nomadic_authority_2
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
add_internal_flag = special
|
|
name = migration_events.1020.a
|
|
|
|
add_prestige = minor_prestige_gain
|
|
|
|
create_title_and_vassal_change = {
|
|
type = usurped
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:location_county = {
|
|
change_title_holder = {
|
|
holder = scope:aspirant
|
|
change = scope:change
|
|
}
|
|
}
|
|
scope:aspirant = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = helpful_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
scope:aspirant = {
|
|
change_government = nomad_government
|
|
add_courtier = scope:herder
|
|
scope:herder = {
|
|
pay_short_term_gold = {
|
|
target = scope:aspirant
|
|
gold = current_gold_value
|
|
}
|
|
}
|
|
start_tributary_interaction_effect = {
|
|
TRIBUTARY = scope:aspirant
|
|
SUZERAIN = root
|
|
}
|
|
}
|
|
pay_herd = {
|
|
target = scope:aspirant
|
|
value = domicile.minor_herd_value
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
paranoid = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 150
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = humble
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#I will establish you here properly
|
|
option = {
|
|
trigger = {
|
|
culture = scope:aspirant.culture
|
|
domicile = {
|
|
herd >= major_herd_value
|
|
}
|
|
}
|
|
name = migration_events.1020.b
|
|
flavor = migration_events.1020.b.flavor
|
|
|
|
dynasty ?= {
|
|
add_dynasty_prestige = miniscule_dynasty_prestige_gain
|
|
|
|
}
|
|
|
|
create_title_and_vassal_change = {
|
|
type = usurped
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:location_county = {
|
|
change_title_holder = {
|
|
holder = scope:aspirant
|
|
change = scope:change
|
|
}
|
|
}
|
|
scope:aspirant = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = helpful_opinion
|
|
opinion = 60
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_granted_title
|
|
CHARACTER = root
|
|
OPINION = 0
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:herder_liege
|
|
}
|
|
change_liege = {
|
|
liege = scope:herder_liege
|
|
change = scope:change
|
|
}
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
scope:aspirant = {
|
|
change_government = nomad_government
|
|
}
|
|
scope:aspirant = {
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
scope:location_county = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = scope:aspirant.culture
|
|
}
|
|
}
|
|
set_county_culture = scope:aspirant.culture
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
faith = scope:aspirant.faith
|
|
}
|
|
}
|
|
set_county_faith = scope:aspirant.faith
|
|
}
|
|
}
|
|
scope:aspirant = {
|
|
add_courtier = scope:herder
|
|
scope:herder = {
|
|
pay_short_term_gold = {
|
|
target = scope:aspirant
|
|
gold = current_gold_value
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:knight_1
|
|
}
|
|
add_courtier = scope:knight_1
|
|
scope:knight_1 = {
|
|
every_spouse = {
|
|
limit = {
|
|
is_imprisoned = no
|
|
is_courtier_of = root
|
|
}
|
|
scope:aspirant = {
|
|
add_courtier = prev
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
every_child = {
|
|
limit = {
|
|
is_imprisoned = no
|
|
is_courtier_of = root
|
|
is_adult = no
|
|
}
|
|
scope:aspirant = {
|
|
add_courtier = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:knight_2
|
|
}
|
|
add_courtier = scope:knight_2
|
|
scope:knight_2 = {
|
|
every_spouse = {
|
|
limit = {
|
|
is_imprisoned = no
|
|
is_courtier_of = root
|
|
}
|
|
scope:aspirant = {
|
|
add_courtier = prev
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
every_child = {
|
|
limit = {
|
|
is_imprisoned = no
|
|
is_courtier_of = root
|
|
is_adult = no
|
|
}
|
|
scope:aspirant = {
|
|
add_courtier = prev
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
pay_herd = {
|
|
target = scope:aspirant
|
|
value = domicile.major_herd_value
|
|
}
|
|
add_prestige = medium_prestige_loss
|
|
|
|
if = {
|
|
limit = {
|
|
scope:herder_liege ?= {
|
|
NOT = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
scope:herder_liege = {
|
|
reverse_add_opinion = {
|
|
target = root
|
|
modifier = disrespect_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
paranoid = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_greed = -0.5
|
|
ai_compassion = 0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = greedy
|
|
}
|
|
}
|
|
}
|
|
#Good luck kid
|
|
option = {
|
|
name = migration_events.1020.c
|
|
create_title_and_vassal_change = {
|
|
type = usurped
|
|
save_scope_as = change
|
|
add_claim_on_loss = no
|
|
}
|
|
scope:location_county = {
|
|
change_title_holder = {
|
|
holder = scope:aspirant
|
|
change = scope:change
|
|
}
|
|
}
|
|
scope:aspirant = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = helpful_opinion
|
|
opinion = 30
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = scope:herder_liege
|
|
}
|
|
change_liege = {
|
|
liege = scope:herder_liege
|
|
change = scope:change
|
|
}
|
|
}
|
|
}
|
|
resolve_title_and_vassal_change = scope:change
|
|
scope:aspirant = {
|
|
change_government = nomad_government
|
|
add_courtier = scope:herder
|
|
scope:herder = {
|
|
pay_short_term_gold = {
|
|
target = scope:aspirant
|
|
gold = current_gold_value
|
|
}
|
|
}
|
|
}
|
|
pay_herd = {
|
|
target = scope:aspirant
|
|
value = domicile.minor_herd_value
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:herder_liege ?= {
|
|
NOT = {
|
|
this = root
|
|
}
|
|
}
|
|
}
|
|
scope:herder_liege = {
|
|
reverse_add_opinion = {
|
|
target = root
|
|
modifier = disrespect_opinion
|
|
opinion = -30
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
paranoid = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_greed = 0.5
|
|
}
|
|
}
|
|
}
|
|
#No, remain with your people
|
|
option = {
|
|
name = migration_events.1020.d
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_trait = wrathful
|
|
has_trait = sadistic
|
|
has_trait = vengeful
|
|
has_trait = paranoid
|
|
has_trait = torturer
|
|
has_trait = overseer
|
|
has_trait = greatest_of_khans
|
|
has_trait = irritable
|
|
}
|
|
}
|
|
add_dread = miniscule_dread_gain
|
|
}
|
|
scope:aspirant = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = refusal_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
trusting = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Your animals are hungry
|
|
migration_events.1030 = {
|
|
type = character_event
|
|
title = migration_events.1030.t
|
|
desc = migration_events.1030.desc
|
|
theme = migration
|
|
override_background = {
|
|
reference = mpo_steppe_evening
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = horse_exhausted
|
|
camera = camera_event_horse_left
|
|
}
|
|
lower_right_portrait = scope:local_ruler
|
|
|
|
trigger = {
|
|
age >= 6
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
highest_held_title_tier >= tier_county
|
|
is_available_allow_travelling = yes
|
|
location.county.holder = {
|
|
is_ai = yes
|
|
NOR = {
|
|
has_relation_rival = root
|
|
has_relation_nemesis = root
|
|
is_at_war_with = root
|
|
}
|
|
}
|
|
location.county = {
|
|
uses_county_fertility = yes
|
|
NOT = {
|
|
any_county_province = {
|
|
OR = {
|
|
is_raided = yes
|
|
is_occupied = yes
|
|
}
|
|
}
|
|
}
|
|
county_fertility <= 40
|
|
}
|
|
domicile = {
|
|
herd >= major_herd_value
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county = {
|
|
county_fertility <= 10
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county = {
|
|
county_fertility <= 20
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
holder = {
|
|
save_scope_as = local_ruler
|
|
}
|
|
}
|
|
}
|
|
#The local ruler WILL provide good pasture
|
|
option = {
|
|
trigger = {
|
|
dread >= 50
|
|
OR = {
|
|
scope:local_ruler = {
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 1
|
|
}
|
|
}
|
|
has_realm_law = nomadic_authority_5
|
|
AND = {
|
|
has_realm_law = nomadic_authority_4
|
|
scope:local_ruler = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_2
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = nomadic_authority_3
|
|
scope:local_ruler = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = migration_events.1030.a
|
|
|
|
add_dread = minor_dread_gain
|
|
|
|
reverse_add_opinion = {
|
|
modifier = threatened_opinion
|
|
target = scope:local_ruler
|
|
opinion = -20
|
|
}
|
|
current_travel_plan = {
|
|
delay_travel_plan = { days = 10 }
|
|
}
|
|
|
|
stress_impact = {
|
|
arrogant = miniscule_stress_impact_loss
|
|
craven = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 300
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_honor = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = just
|
|
has_trait = humble
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Sell the animals to the local ruler
|
|
option = {
|
|
trigger = {
|
|
diplomacy > high_skill_rating
|
|
trigger_if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
scope:local_ruler.gold >= root.monumental_gold_value
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
scope:local_ruler.gold >= root.massive_gold_value
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_2
|
|
}
|
|
scope:local_ruler.gold >= root.major_gold_value
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
scope:local_ruler.gold >= root.medium_gold_value
|
|
}
|
|
}
|
|
name = migration_events.1030.b
|
|
flavor = migration_events.1030.b.flavor
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
pay_treasury_or_gold = {
|
|
target = root
|
|
value = root.monumental_treasury_or_gold_value
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
scope:local_ruler = {
|
|
pay_treasury_or_gold = {
|
|
target = root
|
|
value = root.massive_treasury_or_gold_value
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_2
|
|
}
|
|
scope:local_ruler = {
|
|
pay_treasury_or_gold = {
|
|
target = root
|
|
value = root.major_treasury_or_gold_value
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
scope:local_ruler = {
|
|
pay_treasury_or_gold = {
|
|
target = root
|
|
value = root.medium_treasury_or_gold_value
|
|
}
|
|
}
|
|
}
|
|
|
|
pay_herd = {
|
|
target = scope:local_ruler
|
|
value = domicile.medium_herd_value
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = pleased_opinion
|
|
target = scope:local_ruler
|
|
opinion = 20
|
|
}
|
|
|
|
stress_impact = {
|
|
honest = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
generous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 200
|
|
ai_value_modifier = {
|
|
ai_greed = 0.5
|
|
ai_honor = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = honest
|
|
has_trait = just
|
|
has_trait = generous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Slaughter the animals and have a feast
|
|
option = {
|
|
name = migration_events.1030.c
|
|
flavor = migration_events.1030.c.flavor
|
|
|
|
if = {
|
|
limit = {
|
|
has_trait = lifestyle_reveler
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_reveler
|
|
value = 10
|
|
}
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
every_courtier = {
|
|
custom = custom.every_courtier
|
|
add_opinion = {
|
|
modifier = grateful_opinion
|
|
target = root
|
|
opinion = 20
|
|
}
|
|
}
|
|
domicile = {
|
|
change_herd = major_herd_loss
|
|
}
|
|
|
|
stress_impact = {
|
|
gluttonous = minor_stress_impact_loss
|
|
generous = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
temperate = minor_stress_impact_gain
|
|
stubborn = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.5
|
|
ai_greed = -0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = temperate
|
|
}
|
|
}
|
|
}
|
|
#We need to search for somewhere they can graze
|
|
option = {
|
|
name = migration_events.1030.d
|
|
|
|
duel = {
|
|
skill = stewardship
|
|
value = decent_skill_rating
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
has_realm_law = nomadic_authority_1
|
|
add = 20
|
|
}
|
|
modifier = {
|
|
has_realm_law = nomadic_authority_2
|
|
add = 10
|
|
}
|
|
desc = migration_events.1030.d.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = migration_events.1030.d.success
|
|
left_icon = root
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_trait = lifestyle_traveler
|
|
}
|
|
}
|
|
add_trait = lifestyle_traveler
|
|
}
|
|
else = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value = small_lifestyle_random_xp_mid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_4
|
|
}
|
|
add = 20
|
|
}
|
|
desc = migration_events.1030.d.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = migration_events.1030.d.failure
|
|
left_icon = root
|
|
|
|
domicile = {
|
|
change_herd = medium_herd_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
current_travel_plan = {
|
|
delay_travel_plan = { days = 20 }
|
|
}
|
|
|
|
stress_impact = {
|
|
impatient = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 0.5
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = impatient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Local ruler offers you traditional hospitality and a gift
|
|
migration_events.1040 = {
|
|
type = character_event
|
|
title = migration_events.1040.t
|
|
desc = {
|
|
desc = migration_events.1040.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.current_location = {
|
|
OR = {
|
|
terrain = taiga
|
|
terrain = forest
|
|
terrain = jungle
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
}
|
|
desc = migration_events.1040.furs
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.current_location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
desc = migration_events.1040.camels
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.current_location = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = drylands
|
|
}
|
|
}
|
|
}
|
|
desc = migration_events.1040.wool
|
|
}
|
|
desc = migration_events.1040.horses
|
|
}
|
|
}
|
|
theme = migration
|
|
override_background = {
|
|
reference = mpo_camp_steppe
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = standing_horse
|
|
camera = camera_event_standing_with_horse_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:local_ruler
|
|
animation = throne_room_bow_1
|
|
}
|
|
|
|
trigger = {
|
|
age >= 10
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
location.county = {
|
|
NOT = {
|
|
any_county_province = {
|
|
OR = {
|
|
is_raided = yes
|
|
is_occupied = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
location.county.holder = {
|
|
NOT = { this = root }
|
|
age >= 12
|
|
basic_is_available_ai = yes
|
|
mpo_lower_nomad_authority_trigger = { CHARACTER = root }
|
|
OR = {
|
|
government_has_flag = government_is_nomadic
|
|
government_has_flag = government_is_herder
|
|
}
|
|
NOR = {
|
|
has_character_flag = migration_events_1040_giver_flag
|
|
is_at_war_with = root
|
|
is_causing_raid_hostility_towards = root
|
|
root = {
|
|
is_causing_raid_hostility_towards = prev
|
|
}
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
ai_greed <= low_positive_ai_value
|
|
OR = {
|
|
opinion = {
|
|
target = root
|
|
value >= -20
|
|
}
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 2
|
|
modifier = {
|
|
add = -1
|
|
location.county.holder = {
|
|
opinion = {
|
|
target = root
|
|
value <= 0
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
opinion = {
|
|
target = root
|
|
value >= 70
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
is_vassal_or_below_of = root
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
is_allied_to = root
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
}
|
|
location.county.holder = {
|
|
save_scope_as = local_ruler
|
|
add_character_flag = {
|
|
flag = migration_events_1040_giver_flag
|
|
years = 1
|
|
}
|
|
}
|
|
}
|
|
#That's all...?
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_5
|
|
AND = {
|
|
has_realm_law = nomadic_authority_4
|
|
scope:local_ruler = {
|
|
NOT = { has_realm_law = nomadic_authority_4 }
|
|
}
|
|
}
|
|
AND = {
|
|
has_realm_law = nomadic_authority_3
|
|
scope:local_ruler = {
|
|
NOT = { has_realm_law = nomadic_authority_3 }
|
|
}
|
|
}
|
|
}
|
|
OR = {
|
|
has_trait = avaricious
|
|
has_trait = conqueror
|
|
has_trait = greatest_of_khans
|
|
is_gurkhan = yes
|
|
scope:local_ruler = {
|
|
has_dread_level_towards = {
|
|
target = root
|
|
level >= 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = migration_events.1040.a
|
|
add_internal_flag = special
|
|
|
|
add_prestige = minor_prestige_gain
|
|
scope:local_ruler = {
|
|
pay_herd = {
|
|
target = root
|
|
value = domicile.medium_herd_value
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = humiliated_opinion
|
|
opinion = -50
|
|
}
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_extorted_me_for_gifts
|
|
CHARACTER = root
|
|
OPINION = 0
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_gain
|
|
impatient = miniscule_stress_impact_gain
|
|
humble = miniscule_stress_impact_gain
|
|
generous = major_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_compassion = -1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = compassionate
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#We can trade gifts!
|
|
option = {
|
|
trigger = {
|
|
domicile = {
|
|
herd >= minor_herd_value
|
|
}
|
|
}
|
|
name = migration_events.1040.b
|
|
|
|
#Cultural acceptance gain
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = scope:local_ruler.culture
|
|
}
|
|
OR = {
|
|
root.culture = {
|
|
culture_head = root
|
|
}
|
|
scope:local_ruler.culture = {
|
|
culture_head = scope:local_ruler
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:local_ruler.culture
|
|
value = minor_cultural_acceptance_gain
|
|
desc = cultural_acceptance_meal_of_hospitality
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = scope:local_ruler.culture
|
|
}
|
|
#These rulers should be at least a little significant
|
|
NOT = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
is_ai = no
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:local_ruler.culture
|
|
value = miniscule_cultural_acceptance_gain
|
|
desc = cultural_acceptance_meal_of_hospitality
|
|
}
|
|
}
|
|
}
|
|
scope:local_ruler = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = friendliness_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
gluttonous = miniscule_stress_impact_loss
|
|
generous = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_gain
|
|
impatient = miniscule_stress_impact_gain
|
|
paranoid = miniscule_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
sadistic = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_greed = -1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
AND = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_4
|
|
}
|
|
scope:local_ruler = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#We have no time to dawdle
|
|
option = {
|
|
name = migration_events.1040.c
|
|
add_character_modifier = {
|
|
modifier = mpo_refusing_diplomatic_stops_modifier
|
|
months = 6
|
|
}
|
|
reverse_add_opinion = {
|
|
target = scope:local_ruler
|
|
modifier = spurned_gift_opinion
|
|
opinion = -25
|
|
}
|
|
if = {
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
scope:local_ruler = {
|
|
add_prestige = minor_prestige_loss
|
|
}
|
|
}
|
|
stress_impact = {
|
|
impatient = minor_stress_impact_loss
|
|
gregarious = medium_stress_impact_gain
|
|
gluttonous = medium_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
patient = minor_stress_impact_gain
|
|
lazy = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = -1
|
|
ai_energy = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = gluttonous
|
|
has_trait = humble
|
|
has_trait = patient
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Yeah, thanks
|
|
option = {
|
|
name = migration_events.1040.d
|
|
|
|
scope:local_ruler = {
|
|
pay_herd = {
|
|
target = root
|
|
value = domicile.miniscule_herd_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
gluttonous = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_gain
|
|
impatient = miniscule_stress_impact_gain
|
|
paranoid = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Your warriors overrun a local settlement and offer you spoils
|
|
migration_events.1050 = {
|
|
type = character_event
|
|
title = migration_events.1050.t
|
|
desc = migration_events.1050.desc
|
|
theme = migration
|
|
override_background = {
|
|
reference = mpo_campfire_steppe
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = personality_dishonorable
|
|
}
|
|
right_portrait = {
|
|
character = scope:warrior
|
|
animation = random_weapon_celebrate
|
|
}
|
|
lower_right_portrait = scope:local_ruler
|
|
|
|
trigger = {
|
|
age >= 6
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
location.county = {
|
|
NOT = {
|
|
any_county_province = {
|
|
OR = {
|
|
is_raided = yes
|
|
is_occupied = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
location.county.holder = {
|
|
NOR = {
|
|
has_character_flag = migration_events_1050_raided_flag
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = root }
|
|
is_tributary_of = root
|
|
root = {
|
|
is_tributary_of = prev
|
|
}
|
|
is_vassal_or_below_of = root
|
|
root = {
|
|
is_vassal_or_below_of = prev
|
|
}
|
|
is_allied_to = root
|
|
house ?= root.house
|
|
has_truce = root
|
|
}
|
|
}
|
|
any_courtier = {
|
|
is_adult = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 2
|
|
modifier = {
|
|
add = -1
|
|
location.county.holder = {
|
|
opinion = {
|
|
target = root
|
|
value >= 60
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = -1
|
|
location.county.holder = {
|
|
culture = root.culture
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
location.county.holder = {
|
|
OR = {
|
|
is_at_war_with = root
|
|
is_causing_raid_hostility_towards = root
|
|
root = {
|
|
is_causing_raid_hostility_towards = prev
|
|
}
|
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
immediate = {
|
|
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
}
|
|
location.county.holder = {
|
|
save_scope_as = local_ruler
|
|
add_character_flag = {
|
|
flag = migration_events_1050_raided_flag
|
|
years = 1
|
|
}
|
|
}
|
|
random_dummy_gender_soldier_effect = { SCOPE_NAME = dummy_gender }
|
|
hidden_effect = {
|
|
scope:local_ruler = {
|
|
random_list = {
|
|
45 = {
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = 5
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = 5
|
|
}
|
|
}
|
|
45 = {
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = 10
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = 10
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = 20
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = 20
|
|
}
|
|
}
|
|
5 = {
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = 30
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = 30
|
|
}
|
|
}
|
|
5 = {
|
|
trigger = {
|
|
scope:local_ruler = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = 40
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = 40
|
|
}
|
|
}
|
|
5 = {
|
|
trigger = {
|
|
scope:local_ruler = {
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
save_scope_value_as = {
|
|
name = quality
|
|
value = 50
|
|
}
|
|
save_scope_value_as = {
|
|
name = wealth
|
|
value = 50
|
|
}
|
|
}
|
|
}
|
|
clear_saved_scope = root
|
|
save_scope_as = root
|
|
random_list = {
|
|
1 = {
|
|
create_artifact_bow_effect = { OWNER = scope:local_ruler CREATOR = scope:dummy_gender SET_BOW_TYPE = flag:artifact_bow_type_composite }
|
|
}
|
|
1 = {
|
|
create_artifact_necklace_effect = { OWNER = scope:local_ruler SMITH = scope:dummy_gender }
|
|
}
|
|
1 = {
|
|
create_artifact_armor_effect = {
|
|
OWNER = scope:local_ruler
|
|
CREATOR = scope:dummy_gender
|
|
SET_ARMOR_TYPE = flag:no
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact_animal_hide_effect = {
|
|
OWNER = scope:local_ruler
|
|
HUNTER = scope:local_ruler
|
|
LEGENDARY = no
|
|
ANIMAL = flag:none
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact_weapon_effect = {
|
|
OWNER = scope:local_ruler
|
|
CREATOR = scope:dummy_gender
|
|
SET_WEAPON_TYPE = flag:no
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact_ring_effect = {
|
|
OWNER = scope:local_ruler
|
|
SMITH = scope:dummy_gender
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact_bowl_effect = {
|
|
OWNER = scope:local_ruler
|
|
SMITH = scope:dummy_gender
|
|
}
|
|
}
|
|
1 = {
|
|
create_artifact_brooch_effect = {
|
|
OWNER = scope:local_ruler
|
|
SMITH = scope:dummy_gender
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
clear_saved_scope = root
|
|
save_scope_as = root
|
|
|
|
random_knight = {
|
|
limit = {
|
|
is_acclaimed = yes
|
|
is_courtier_of = root
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
is_courtier_of = root
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
is_adult = yes
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
scope:warrior = {
|
|
add_character_flag = need_military_outfit
|
|
}
|
|
scope:local_ruler = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = -25
|
|
modifier = raided_me_opinion
|
|
}
|
|
#Steal from AI if root is player
|
|
if = {
|
|
limit = {
|
|
root = {
|
|
is_ai = no
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
pay_herd = {
|
|
target = root
|
|
value = root.domicile.minor_herd_value
|
|
}
|
|
}
|
|
else = {
|
|
root.domicile = {
|
|
change_herd = minor_herd_gain
|
|
}
|
|
}
|
|
pay_short_term_gold = {
|
|
target = root
|
|
gold = root.minor_gold_value
|
|
}
|
|
root.location.county = {
|
|
change_county_control = minor_county_control_loss
|
|
}
|
|
}
|
|
#Simply gain resources if not
|
|
else = {
|
|
root = {
|
|
domicile = {
|
|
change_herd = minor_herd_gain
|
|
}
|
|
add_gold = minor_gold_value
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#You're a bold captain, warrior, and deserve acknowledgement
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = gallant
|
|
has_trait = strategist
|
|
has_trait = education_martial_prowess_2
|
|
has_trait = education_martial_prowess_3
|
|
has_trait = education_martial_prowess_4
|
|
has_trait = education_martial_3
|
|
has_trait = education_martial_4
|
|
has_trait = education_martial_5
|
|
}
|
|
}
|
|
name = migration_events.1050.a
|
|
|
|
scope:newly_created_artifact = {
|
|
add_artifact_history = {
|
|
location = root.location
|
|
actor = scope:local_ruler
|
|
recipient = scope:warrior
|
|
type = stolen
|
|
}
|
|
set_owner = scope:warrior
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:warrior = {
|
|
is_acclaimed = yes
|
|
}
|
|
}
|
|
scope:warrior.accolade = {
|
|
add_glory = minor_glory_gain
|
|
}
|
|
scope:warrior = {
|
|
add_martial_skill = 1
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:warrior = {
|
|
NOT = {
|
|
has_trait = reaver
|
|
}
|
|
}
|
|
}
|
|
scope:warrior = {
|
|
add_trait = reaver
|
|
add_martial_skill = 1
|
|
}
|
|
}
|
|
else = {
|
|
scope:warrior = {
|
|
add_martial_skill = 1
|
|
add_prowess_skill = 1
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:warrior = {
|
|
NOT = { is_obedient_to = root }
|
|
}
|
|
}
|
|
scope:warrior = {
|
|
add_opinion = {
|
|
modifier = obedience_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
scope:warrior = {
|
|
NOT = {
|
|
has_trait = disloyal
|
|
}
|
|
}
|
|
}
|
|
scope:warrior = {
|
|
add_trait = loyal
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 150
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#BURN AND DESPOIL AS WE GO
|
|
option = {
|
|
trigger = {
|
|
NOT = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
OR = {
|
|
has_trait = sadistic
|
|
has_trait = greedy
|
|
has_trait = wrathful
|
|
has_trait = arbitrary
|
|
has_trait = avaricious
|
|
has_trait = torturer
|
|
has_trait = conqueror
|
|
has_trait = greatest_of_khans
|
|
has_trait = overseer
|
|
has_trait = viking
|
|
}
|
|
}
|
|
name = migration_events.1050.b
|
|
|
|
#Gain gold and herd every time you travel into a new province
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_3
|
|
culture = {
|
|
culture_head = root
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = migration_raiding_effect_tt
|
|
}
|
|
else = {
|
|
custom_tooltip = migration_raiding_effect_no_culture_tt
|
|
}
|
|
scope:newly_created_artifact = {
|
|
add_artifact_history = {
|
|
location = root.location
|
|
actor = scope:local_ruler
|
|
recipient = root
|
|
type = stolen
|
|
}
|
|
set_owner = root
|
|
}
|
|
|
|
add_character_flag = {
|
|
flag = migration_raiding_flag
|
|
years = 1
|
|
}
|
|
add_dread = minor_dread_gain
|
|
|
|
stress_impact = {
|
|
compassionate = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 150
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_compassion = -1
|
|
ai_greed = 1
|
|
}
|
|
modifier = {
|
|
factor = 0.5
|
|
has_realm_law = nomadic_authority_3
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = content
|
|
has_trait = craven
|
|
has_trait = compassionate
|
|
has_trait = just
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#This was cruel, and all loot should be returned to the survivors
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = just
|
|
has_trait = compassionate
|
|
has_trait = generous
|
|
has_trait = forgiving
|
|
has_trait = trusting
|
|
has_trait = humble
|
|
has_trait = diplomat
|
|
has_trait = education_diplomacy_3
|
|
has_trait = education_diplomacy_4
|
|
has_trait = education_diplomacy_5
|
|
}
|
|
}
|
|
name = migration_events.1050.c
|
|
|
|
hidden_effect = {
|
|
destroy_artifact = scope:newly_created_artifact
|
|
}
|
|
#Increase culture acceptance
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_3
|
|
culture = {
|
|
culture_head = root
|
|
}
|
|
}
|
|
NOT = {
|
|
culture = scope:local_ruler.culture
|
|
}
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:local_ruler.culture
|
|
value = minor_cultural_acceptance_gain
|
|
desc = cultural_acceptance_recompense_for_raiding
|
|
}
|
|
}
|
|
|
|
}
|
|
else = {
|
|
add_piety = medium_piety_gain
|
|
}
|
|
scope:local_ruler = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = kindness_opinion
|
|
opinion = 50
|
|
}
|
|
}
|
|
location.county = {
|
|
change_county_control = minor_county_control_gain
|
|
}
|
|
remove_short_term_gold = minor_gold_value
|
|
domicile = {
|
|
change_herd = minor_herd_loss
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
vengeful = miniscule_stress_impact_gain
|
|
sadistic = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_compassion = 1
|
|
ai_greed = -1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = arbitrary
|
|
has_trait = arrogant
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Distribute my share among my men
|
|
option = {
|
|
name = migration_events.1050.d
|
|
|
|
scope:newly_created_artifact = {
|
|
add_artifact_history = {
|
|
location = root.location
|
|
actor = scope:local_ruler
|
|
recipient = scope:warrior
|
|
type = stolen
|
|
}
|
|
set_owner = scope:warrior
|
|
}
|
|
|
|
remove_short_term_gold = minor_gold_value
|
|
domicile = {
|
|
change_herd = minor_herd_loss
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
NOT = {
|
|
this = scope:warrior
|
|
}
|
|
}
|
|
}
|
|
every_knight = {
|
|
custom = custom.every_knight
|
|
if = {
|
|
limit = {
|
|
root = { has_realm_law = nomadic_authority_1 }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 25
|
|
modifier = loyalty_opinion
|
|
}
|
|
add_prowess_skill = 1
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
root = { has_realm_law = nomadic_authority_2 }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 20
|
|
modifier = loyalty_opinion
|
|
}
|
|
add_prowess_skill = 1
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
root = { has_realm_law = nomadic_authority_3 }
|
|
}
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 15
|
|
modifier = loyalty_opinion
|
|
}
|
|
add_stress = minor_stress_impact_loss
|
|
}
|
|
else = {
|
|
add_opinion = {
|
|
target = root
|
|
opinion = 10
|
|
modifier = loyalty_opinion
|
|
}
|
|
add_stress = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
scope:warrior = {
|
|
if = {
|
|
limit = {
|
|
root = { has_realm_law = nomadic_authority_1 }
|
|
}
|
|
add_prowess_skill = 1
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
root = { has_realm_law = nomadic_authority_2 }
|
|
}
|
|
add_prowess_skill = 1
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
root = { has_realm_law = nomadic_authority_3 }
|
|
}
|
|
add_stress = minor_stress_impact_loss
|
|
}
|
|
else = {
|
|
add_stress = minor_stress_impact_loss
|
|
}
|
|
}
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
any_knight = {
|
|
NOT = { is_obedient_to = root }
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = { NOT = { is_obedient_to = root } }
|
|
add_opinion = {
|
|
modifier = obedience_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_honor = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = arrogant
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#I will take my share
|
|
option = {
|
|
name = migration_events.1050.e
|
|
|
|
#Gain artifact
|
|
|
|
scope:newly_created_artifact = {
|
|
add_artifact_history = {
|
|
location = root.location
|
|
actor = scope:local_ruler
|
|
recipient = root
|
|
type = stolen
|
|
}
|
|
set_owner = root
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
just = miniscule_stress_impact_gain
|
|
compassionate = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = humble
|
|
}
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
scope:warrior = {
|
|
remove_character_flag = need_military_outfit
|
|
}
|
|
}
|
|
}
|
|
|
|
migration_events.1051 = {
|
|
hidden = yes
|
|
|
|
immediate = {
|
|
location = {
|
|
save_scope_as = raided_settlement
|
|
}
|
|
send_interface_message = {
|
|
type = event_raiding_good_with_text
|
|
title = migration_events.1051_title
|
|
desc = migration_events.1051_tooltip
|
|
left_icon = scope:local_ruler
|
|
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
}
|
|
}
|
|
add_gold = medium_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_realm_law = nomadic_authority_3
|
|
has_realm_law = nomadic_authority_2
|
|
}
|
|
}
|
|
add_gold = minor_gold_value
|
|
}
|
|
if = {
|
|
limit = {
|
|
has_realm_law = nomadic_authority_1
|
|
}
|
|
add_gold = miniscule_gold_value
|
|
}
|
|
domicile = {
|
|
change_herd = miniscule_herd_gain
|
|
}
|
|
#Decrease culture acceptance and opinion wherever you go
|
|
reverse_add_opinion = {
|
|
opinion = -20
|
|
modifier = raided_me_opinion
|
|
target = scope:local_ruler
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
culture = scope:local_ruler.culture
|
|
}
|
|
OR = {
|
|
has_realm_law = nomadic_authority_4
|
|
has_realm_law = nomadic_authority_5
|
|
has_realm_law = nomadic_authority_3
|
|
culture = {
|
|
culture_head = root
|
|
}
|
|
}
|
|
}
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:local_ruler.culture
|
|
value = miniscule_cultural_acceptance_loss
|
|
desc = cultural_acceptance_raiding_migrators
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:local_ruler = {
|
|
is_ai = yes
|
|
}
|
|
}
|
|
location.county = {
|
|
change_county_control = miniscule_county_control_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#It's tough going getting through the local terrain. Your young warriors are frustrated and want to ride ahead to the destination
|
|
migration_events.1060 = {
|
|
type = character_event
|
|
title = migration_events.1060.t
|
|
desc = {
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
root = {
|
|
location_has_harsh_winter_trigger = yes
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
desc = migration_events.1060.desc_winter
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.location = {
|
|
terrain = desert
|
|
}
|
|
}
|
|
desc = migration_events.1060.desc_desert
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
desc = migration_events.1060.desc_forest
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
root.location = {
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
desc = migration_events.1060.desc_wetlands
|
|
}
|
|
desc = migration_events.1060.desc_hilly
|
|
}
|
|
desc = migration_events.1060.desc
|
|
}
|
|
theme = migration
|
|
override_background = {
|
|
reference = wilderness
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
animation = horse_exhausted
|
|
camera = camera_event_horse_very_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:warrior
|
|
animation = horse_surveying
|
|
camera = camera_event_horse_right_facing_left
|
|
}
|
|
|
|
trigger = {
|
|
age >= 10
|
|
is_migrating = yes
|
|
has_mpo_dlc_trigger = yes
|
|
location = {
|
|
OR = {
|
|
terrain = desert_mountains
|
|
terrain = mountains
|
|
terrain = hills
|
|
terrain = desert
|
|
terrain = forest
|
|
terrain = wetlands
|
|
terrain = taiga
|
|
AND = {
|
|
has_province_modifier = winter_harsh_modifier
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
any_courtier = {
|
|
is_adult = yes
|
|
age < 50
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
ai_energy >= 0
|
|
}
|
|
current_travel_plan = {
|
|
final_destination_province.county = {
|
|
NOT = {
|
|
has_county_modifier = mpo_migration_prepared_home_modifier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
location = {
|
|
OR = {
|
|
terrain = desert_mountains
|
|
terrain = mountains
|
|
terrain = desert
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
immediate = {
|
|
location.county = {
|
|
save_scope_as = location_county
|
|
}
|
|
location = {
|
|
save_scope_as = root_location
|
|
}
|
|
location.county.holder = {
|
|
save_scope_as = local_ruler
|
|
add_character_flag = {
|
|
flag = migration_events_1040_giver_flag
|
|
years = 1
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
primary_heir = {
|
|
is_courtier_of = root
|
|
is_adult = yes
|
|
age < 50
|
|
basic_is_available_ai = yes
|
|
ai_energy >= low_negative_ai_value
|
|
}
|
|
}
|
|
primary_heir = {
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
exists = house
|
|
}
|
|
random_close_family_member = {
|
|
limit = {
|
|
is_courtier_of = root
|
|
is_adult = yes
|
|
age < 50
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
ai_energy >= low_negative_ai_value
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
exists = house
|
|
}
|
|
random_councillor = {
|
|
limit = {
|
|
is_courtier_of = root
|
|
is_adult = yes
|
|
age < 50
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
ai_energy >= 0
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
exists = house
|
|
}
|
|
house = {
|
|
random_house_member = {
|
|
limit = {
|
|
is_knight_of = root
|
|
is_courtier_of = root
|
|
is_adult = yes
|
|
age < 50
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
ai_energy >= 0
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
}
|
|
random_knight = {
|
|
limit = {
|
|
age < 50
|
|
basic_is_available_ai = yes
|
|
ai_energy >= 0
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
exists = scope:warrior
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = {
|
|
is_adult = yes
|
|
age < 50
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
|
basic_is_available_ai = yes
|
|
ai_energy >= 0
|
|
}
|
|
save_scope_as = warrior
|
|
}
|
|
}
|
|
domicile = {
|
|
change_herd = miniscule_herd_loss
|
|
}
|
|
current_travel_plan = {
|
|
final_destination_province.county = {
|
|
save_scope_as = destination
|
|
}
|
|
}
|
|
}
|
|
#Come with me, I'll find us an easier route
|
|
option = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lifestyle_traveler
|
|
has_trait = organizer
|
|
has_trait = logistician
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
has_trait = rough_terrain_expert
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
has_trait = desert_warrior
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
has_trait = forest_fighter
|
|
}
|
|
AND = {
|
|
location_has_harsh_winter_trigger = yes
|
|
has_trait = winter_soldier
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
name = migration_events.1060.a
|
|
|
|
duel = {
|
|
skills = { martial stewardship }
|
|
value = medium_skill_rating
|
|
|
|
60 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 2.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
has_trait = lifestyle_traveler
|
|
has_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value >= 50
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
has_trait = lifestyle_traveler
|
|
has_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value >= 100
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
has_trait = lifestyle_traveler
|
|
has_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = travel
|
|
value >= 50
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
has_trait = lifestyle_traveler
|
|
has_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = travel
|
|
value >= 100
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 15
|
|
OR = {
|
|
has_trait = organizer
|
|
has_trait = logistician
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
has_trait = rough_terrain_expert
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
has_trait = desert_warrior
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
has_trait = forest_fighter
|
|
}
|
|
AND = {
|
|
location_has_harsh_winter_trigger = yes
|
|
has_trait = winter_soldier
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
OR = {
|
|
AND = {
|
|
has_trait = organizer
|
|
has_trait_xp = {
|
|
trait = organizer
|
|
value >= 50
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = logistician
|
|
has_trait_xp = {
|
|
trait = logistician
|
|
value >= 50
|
|
}
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = rough_terrain_expert
|
|
has_trait_xp = {
|
|
trait = rough_terrain_expert
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = desert_warrior
|
|
has_trait_xp = {
|
|
trait = desert_warrior
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = forest_fighter
|
|
has_trait_xp = {
|
|
trait = forest_fighter
|
|
value >= 50
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
location_has_harsh_winter_trigger = yes
|
|
AND = {
|
|
has_trait = winter_soldier
|
|
has_trait_xp = {
|
|
trait = winter_soldier
|
|
value >= 50
|
|
}
|
|
}
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 30
|
|
OR = {
|
|
AND = {
|
|
has_trait = organizer
|
|
has_trait_xp = {
|
|
trait = organizer
|
|
value >= 100
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = logistician
|
|
has_trait_xp = {
|
|
trait = logistician
|
|
value >= 100
|
|
}
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = rough_terrain_expert
|
|
has_trait_xp = {
|
|
trait = rough_terrain_expert
|
|
value >= 100
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = desert_warrior
|
|
has_trait_xp = {
|
|
trait = desert_warrior
|
|
value >= 100
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
AND = {
|
|
has_trait = forest_fighter
|
|
has_trait_xp = {
|
|
trait = forest_fighter
|
|
value >= 100
|
|
}
|
|
}
|
|
}
|
|
AND = {
|
|
location_has_harsh_winter_trigger = yes
|
|
AND = {
|
|
has_trait = winter_soldier
|
|
has_trait_xp = {
|
|
trait = winter_soldier
|
|
value >= 100
|
|
}
|
|
}
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
desc = mpo_migration_events.1060.a.success
|
|
send_interface_toast = {
|
|
type = event_toast_effect_good
|
|
title = mpo_migration_events.1060.a.success
|
|
left_icon = root
|
|
|
|
if = {
|
|
limit = {
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = hills
|
|
terrain = mountains
|
|
terrain = wetlands
|
|
}
|
|
}
|
|
has_trait = rough_terrain_expert
|
|
}
|
|
}
|
|
add_trait_xp = {
|
|
trait = rough_terrain_expert
|
|
value = 33
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
has_trait = desert_warrior
|
|
}
|
|
}
|
|
add_trait_xp = {
|
|
trait = desert_warrior
|
|
value = 33
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
AND = {
|
|
location = {
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
has_trait = forest_fighter
|
|
}
|
|
}
|
|
add_trait_xp = {
|
|
trait = forest_fighter
|
|
value = 33
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
AND = {
|
|
location_has_harsh_winter_trigger = yes
|
|
has_trait = winter_soldier
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
add_trait_xp = {
|
|
trait = winter_soldier
|
|
value = 33
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = organizer
|
|
}
|
|
add_trait_xp = {
|
|
trait = organizer
|
|
value = 33
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = logistician
|
|
}
|
|
add_trait_xp = {
|
|
trait = logistician
|
|
value = 33
|
|
}
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
has_trait = lifestyle_traveler
|
|
}
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value = 15
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = mpo_found_paths_for_herds_modifier
|
|
months = 6
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = impressed_opinion
|
|
target = scope:warrior
|
|
opinion = 15
|
|
}
|
|
|
|
}
|
|
}
|
|
40 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -2.5
|
|
min = -49
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
health < fine_health
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
health < poor_health
|
|
}
|
|
modifier = {
|
|
add = 20
|
|
NOR = {
|
|
knows_language_of_culture = root.location.county.culture
|
|
is_allied_to = root.location.county.holder
|
|
has_any_good_relationship_with_character_trigger = { CHARACTER = root.location.county.holder }
|
|
is_liege_or_above_of = root.location.county.holder
|
|
is_vassal_of = root.location.county.holder
|
|
}
|
|
}
|
|
desc = mpo_migration_events.1060.a.failure
|
|
send_interface_toast = {
|
|
type = event_toast_effect_bad
|
|
title = mpo_migration_events.1060.a.failure
|
|
left_icon = root
|
|
|
|
add_stress = miniscule_stress_impact_gain
|
|
domicile = {
|
|
change_herd = minor_herd_loss
|
|
}
|
|
current_travel_plan = {
|
|
delay_travel_plan = { days = 15 }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
trusting = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_energy = 1
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
stewardship >= high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
martial >= high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
stewardship >= extremely_high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
martial >= extremely_high_skill_rating
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
stewardship < medium_skill_rating
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
martial < medium_skill_rating
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
stewardship <= low_skill_rating
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
martial <= low_skill_rating
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
health < poor_health
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
has_trait = lifestyle_traveler
|
|
has_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value >= 50
|
|
}
|
|
}
|
|
modifier = {
|
|
add = 50
|
|
has_trait = lifestyle_traveler
|
|
has_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = travel
|
|
value >= 50
|
|
}
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = trusting
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#You can ride ahead, but scout out our destination and prepare it well
|
|
option = {
|
|
name = migration_events.1060.b
|
|
|
|
if = {
|
|
limit = {
|
|
scope:warrior = {
|
|
NOT = { is_obedient_to = root }
|
|
}
|
|
}
|
|
scope:warrior = {
|
|
add_stress = medium_stress_loss
|
|
}
|
|
}
|
|
else = {
|
|
scope:warrior = {
|
|
add_opinion = {
|
|
modifier = obedience_opinion
|
|
target = root
|
|
}
|
|
}
|
|
}
|
|
scope:warrior = {
|
|
if = {
|
|
limit = {
|
|
OR = {
|
|
has_trait = education_martial_1
|
|
has_trait = education_martial_2
|
|
has_trait = education_martial_3
|
|
has_trait = education_martial_4
|
|
has_trait = education_martial_5
|
|
}
|
|
}
|
|
add_martial_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
else_if = {
|
|
limit = {
|
|
OR = {
|
|
has_trait = education_stewardship_1
|
|
has_trait = education_stewardship_2
|
|
has_trait = education_stewardship_3
|
|
has_trait = education_stewardship_4
|
|
has_trait = education_stewardship_5
|
|
}
|
|
}
|
|
add_stewardship_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
else = {
|
|
add_prestige = medium_prestige_gain
|
|
}
|
|
}
|
|
scope:destination = {
|
|
add_county_modifier = {
|
|
modifier = mpo_migration_prepared_home_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = mpo_migrating_without_labor_modifier
|
|
months = 6
|
|
}
|
|
|
|
stress_impact = {
|
|
craven = minor_stress_impact_gain
|
|
stubborn = minor_stress_impact_gain
|
|
impatient = minor_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = craven
|
|
has_trait = stubborn
|
|
has_trait = impatient
|
|
has_trait = paranoid
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#You remain with us. There's hard labor to do
|
|
option = {
|
|
name = migration_events.1060.c
|
|
|
|
scope:warrior = {
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_trait = lifestyle_traveler
|
|
}
|
|
}
|
|
add_trait = lifestyle_traveler
|
|
}
|
|
else = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_traveler
|
|
track = danger
|
|
value = 20
|
|
}
|
|
}
|
|
add_stress = miniscule_stress_gain
|
|
}
|
|
reverse_add_opinion = {
|
|
modifier = refusal_opinion
|
|
target = scope:warrior
|
|
opinion = -20
|
|
}
|
|
|
|
|
|
stress_impact = {
|
|
fickle = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
trusting = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_rationality = 1
|
|
}
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = fickle
|
|
has_trait = arbitrary
|
|
has_trait = trusting
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|