1120 lines
25 KiB
Text
1120 lines
25 KiB
Text
namespace = mpo_interactions_events
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# # # OFFER CONFEDERATION # # #
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#Handles effects of offer confederation and assigns events
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mpo_interactions_events.0001 = {
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hidden = yes
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trigger = {
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scope:actor = {
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is_ruler = yes
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is_landed = yes
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}
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scope:recipient = {
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is_ruler = yes
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is_landed = yes
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}
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}
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immediate = {
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#Confederation doesn't exist and actor is becoming liege
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if = {
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limit = {
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scope:actor = {
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is_confederation_member = no
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}
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}
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scope:actor = {
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#create culturally-named duchy title if you both have same culture
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if = {
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limit = {
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culture = {
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this = scope:recipient.culture
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}
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NOT = {
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any_confederation = {
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has_variable = confederation_culture
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var:confederation_culture = scope:actor.culture
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}
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}
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}
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create_confederation = {
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name = CONFEDERATION_CULTURE_NAME
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}
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scope:new_confederation = {
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set_variable = {
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name = confederation_culture
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value = scope:actor.culture
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}
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}
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}
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#Duchy title fallback
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else = {
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#You two are in the same duchy, name it after that
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if = {
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limit = {
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exists = scope:recipient.capital_county
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capital_county.duchy = {
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any_de_jure_county = {
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this = scope:recipient.capital_county
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}
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}
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}
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capital_county = {
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duchy = {
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save_scope_as = capital_duchy
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}
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}
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}
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#You are a duke, name it after your duchy
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else_if = {
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limit = {
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primary_title = {
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tier = tier_duchy
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any_de_jure_county = {
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holder = scope:recipient
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}
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}
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}
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primary_title = {
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save_scope_as = capital_duchy
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}
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}
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#Name after your capital duchy
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else = {
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capital_county = {
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duchy = {
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save_scope_as = capital_duchy
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}
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}
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}
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create_confederation = {
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name = CONFEDERATION_DUCHY_NAME
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}
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}
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scope:recipient = {
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save_scope_as = other_confederate
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}
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trigger_event = {
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id = mpo_interactions_events.0002
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days = 1
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}
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}
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scope:new_confederation = {
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add_confederation_member = scope:recipient
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}
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}
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#Confederation already exists
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else = {
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scope:actor.confederation = {
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add_confederation_member = scope:recipient
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}
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#letter event
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scope:actor = {
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trigger_event = {
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id = mpo_interactions_events.0003
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days = 1
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}
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}
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}
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#Vassal event
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scope:actor = {
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save_scope_as = other_confederate
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}
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scope:recipient = {
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trigger_event = {
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id = mpo_interactions_events.0002
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days = 1
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}
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}
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}
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}
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#Confederation event
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mpo_interactions_events.0002 = {
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type = character_event
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theme = vassal
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title = mpo_interactions_events.0002.t
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desc = {
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desc = mpo_interactions_events.0002.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:new_confederation
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}
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desc = mpo_interactions_events.0002.desc_new
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}
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desc = mpo_interactions_events.0002.desc_joining
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}
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}
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override_background = {
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reference = bp1_bonfire
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}
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override_effect_2d = {
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reference = smoke
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}
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left_portrait = {
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character = root
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animation = marshal_dagger
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camera = camera_event_very_left
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}
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right_portrait = {
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character = scope:other_confederate
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animation = marshal_dagger
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camera = camera_event_very_right
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}
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immediate = {
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confederation = {
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save_scope_as = confederation
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}
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if = {
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limit = {
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exists = scope:new_confederation
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}
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custom_tooltip = new_confederation_created_tt
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}
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else = {
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custom_tooltip = joined_confederation_tt
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}
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custom_tooltip = confederation_defensive_wars_tt
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custom_tooltip = unlock_leave_confederation_interaction_tt
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show_as_tooltip = {
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if = {
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limit = {
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government_has_flag = government_is_nomadic
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}
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add_character_modifier = {
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modifier = mpo_confederation_member_modifier
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years = 5
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}
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capital_county ?= {
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change_county_fertility = major_county_fertility_level_gain
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}
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}
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}
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custom_tooltip = confederation_raiding_attacking_tt
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if = {
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limit = {
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government_has_flag = government_is_nomadic
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}
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custom_tooltip = confederation_restrictions_warning_tt
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}
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else = {
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custom_tooltip = confederation_restrictions_tribe_warning_tt
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}
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if = {
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limit = {
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government_has_flag = government_is_nomadic
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}
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custom_tooltip = confederation_migrating_leaving_warning_tt
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}
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}
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#Accept
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option = {
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name = mpo_interactions_events.0002.a
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}
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}
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#Confederation acceptance letter event
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mpo_interactions_events.0003 = {
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type = letter_event
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sender = scope:recipient
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opening = {
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desc = mpo_interactions_events.0003.opening
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}
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desc = mpo_interactions_events.0003.desc
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immediate = {
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confederation = {
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save_scope_as = confederation
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}
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custom_tooltip = recipient_joined_confederation_tt
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}
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#Accept
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option = {
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name = mpo_interactions_events.0003.a
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}
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}
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#Confderation rejection letter event
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mpo_interactions_events.0004 = {
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type = letter_event
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sender = scope:recipient
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opening = {
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desc = mpo_interactions_events.0004.opening
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}
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desc = {
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desc = mpo_interactions_events.0004.desc
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first_valid = {
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triggered_desc = {
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trigger = {
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exists = scope:asking_to_join
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}
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desc = mpo_interactions_events.0004.desc_join
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}
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desc = mpo_interactions_events.0004.desc_offer
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}
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}
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#Accept
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option = {
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name = mpo_interactions_events.0004.a
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}
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}
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# # # TEACH COMMANDER TRAITS # # #
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# Ward's Martial Drill - Success Event
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mpo_interactions_events.0101 = {
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type = character_event
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title = mpo_interactions_events.0101.t
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desc = {
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desc = mpo_interactions_events.0101.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = { scope:target_trait = trait:logistician }
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desc = mpo_interactions_events.0101.desc_logistician
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:military_engineer }
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desc = mpo_interactions_events.0101.desc_military_engineer
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:aggressive_attacker }
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desc = mpo_interactions_events.0101.desc_aggressive_attacker
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:unyielding_defender }
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desc = mpo_interactions_events.0101.desc_unyielding_defender
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:forder }
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desc = mpo_interactions_events.0101.desc_forder
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:flexible_leader }
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desc = mpo_interactions_events.0101.desc_flexible_leader
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:desert_warrior }
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desc = mpo_interactions_events.0101.desc_desert_warrior
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:jungle_stalker }
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desc = mpo_interactions_events.0101.desc_jungle_stalker
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:reaver }
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desc = mpo_interactions_events.0101.desc_reaver
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:reckless }
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desc = mpo_interactions_events.0101.desc_reckless
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:holy_warrior }
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desc = mpo_interactions_events.0101.desc_holy_warrior
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:open_terrain_expert }
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desc = mpo_interactions_events.0101.desc_open_terrain_expert
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:rough_terrain_expert}
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desc = mpo_interactions_events.0101.desc_rough_terrain_expert
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:forest_fighter }
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desc = mpo_interactions_events.0101.desc_forest_fighter
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:cautious_leader }
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desc = mpo_interactions_events.0101.desc_cautious_leader
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:organizer }
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desc = mpo_interactions_events.0101.desc_organizer
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:winter_soldier }
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desc = mpo_interactions_events.0101.desc_winter_soldier
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}
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}
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}
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theme = martial
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override_background = {
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trigger = { scope:target_trait = trait:open_terrain_expert }
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reference = wilderness_steppe
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}
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override_background = {
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trigger = { scope:target_trait = trait:rough_terrain_expert }
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reference = wilderness_mountains
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}
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override_background = {
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trigger = { scope:target_trait = trait:jungle_stalker }
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reference = wilderness_jungle
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}
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override_background = {
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trigger = { scope:target_trait = trait:winter_soldier }
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reference = ep2_hunt_snowy_forest
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}
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override_background = {
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trigger = { scope:target_trait = trait:desert_warrior }
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reference = wilderness_desert
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}
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override_background = {
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trigger = { scope:target_trait = trait:forest_fighter }
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reference = wilderness_forest
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}
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override_background = {
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trigger = {
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OR = {
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scope:target_trait = trait:reckless
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scope:target_trait = trait:forder
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}
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}
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reference = ep2_travel_bridge
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}
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override_background = {
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reference = army_camp
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}
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widget = {
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is_shown = {
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location = { has_winter_trigger = yes }
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scope:target_trait = trait:winter_soldier
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}
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gui = "event_window_widget_vfx_snow"
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container = "foreground_shader_vfx_container"
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}
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left_portrait = {
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character = root
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animation = celebrate_wooden_sword
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}
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right_portrait = {
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character = scope:recipient
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animation = wooden_sword_coup_degrace
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}
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trigger = {
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exists = scope:target_trait
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}
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immediate = {
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}
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option = {
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name = mpo_interactions_events.0101.a
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flavor = mpo_interactions_events.0101.a.flavor
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add_opinion = {
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target = scope:recipient
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modifier = pleased_opinion
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opinion = 20
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}
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scope:recipient = {
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add_trait = scope:target_trait
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add_opinion = {
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target = root
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modifier = admiration_opinion
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opinion = 20
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}
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}
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if = {
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limit = {
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scope:recipient = {
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any_parent = {
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NOT = { this = root }
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is_ai = no
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}
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}
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}
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scope:recipient = {
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every_parent = {
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limit = {
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NOT = { this = root }
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is_ai = no
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}
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send_interface_message = {
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type = event_childhood_good_text
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title = guardian_influenced_commander
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desc = guardian_influenced_commander_desc
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left_icon = scope:recipient
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right_icon = scope:actor
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}
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}
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}
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}
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stress_impact = {
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base = minor_stress_impact_gain
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}
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}
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}
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# Ward's Martial Drill - Failure Event
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mpo_interactions_events.0102 = {
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type = character_event
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title = mpo_interactions_events.0102.t
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desc = {
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desc = mpo_interactions_events.0102.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = { scope:target_trait = trait:logistician }
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desc = mpo_interactions_events.0102.desc_logistician
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:military_engineer }
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desc = mpo_interactions_events.0102.desc_military_engineer
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:aggressive_attacker }
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desc = mpo_interactions_events.0102.desc_aggressive_attacker
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:unyielding_defender }
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desc = mpo_interactions_events.0102.desc_unyielding_defender
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:forder }
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desc = mpo_interactions_events.0102.desc_forder
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:flexible_leader }
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desc = mpo_interactions_events.0102.desc_flexible_leader
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:desert_warrior }
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desc = mpo_interactions_events.0102.desc_desert_warrior
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:jungle_stalker }
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desc = mpo_interactions_events.0102.desc_jungle_stalker
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:reaver }
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desc = mpo_interactions_events.0102.desc_reaver
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:reckless }
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desc = mpo_interactions_events.0102.desc_reckless
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:holy_warrior }
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desc = mpo_interactions_events.0102.desc_holy_warrior
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:open_terrain_expert }
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desc = mpo_interactions_events.0102.desc_open_terrain_expert
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:rough_terrain_expert}
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desc = mpo_interactions_events.0102.desc_rough_terrain_expert
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:forest_fighter }
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desc = mpo_interactions_events.0102.desc_forest_fighter
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:cautious_leader }
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desc = mpo_interactions_events.0102.desc_cautious_leader
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:organizer }
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desc = mpo_interactions_events.0102.desc_organizer
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:winter_soldier }
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desc = mpo_interactions_events.0102.desc_winter_soldier
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}
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}
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}
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theme = martial
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override_background = {
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trigger = { scope:target_trait = trait:open_terrain_expert }
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reference = wilderness_steppe
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}
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override_background = {
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trigger = { scope:target_trait = trait:rough_terrain_expert }
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reference = wilderness_mountains
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}
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override_background = {
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trigger = { scope:target_trait = trait:jungle_stalker }
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reference = wilderness_jungle
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}
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override_background = {
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trigger = { scope:target_trait = trait:winter_soldier }
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reference = ep2_hunt_snowy_forest
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}
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override_background = {
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trigger = { scope:target_trait = trait:desert_warrior }
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reference = wilderness_desert
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}
|
|
override_background = {
|
|
trigger = { scope:target_trait = trait:forest_fighter }
|
|
reference = wilderness_forest
|
|
}
|
|
override_background = {
|
|
trigger = { scope:target_trait = trait:reckless }
|
|
reference = ep2_travel_bridge
|
|
}
|
|
override_background = {
|
|
reference = army_camp
|
|
}
|
|
|
|
widget = {
|
|
is_shown = {
|
|
location = { has_winter_trigger = yes }
|
|
scope:target_trait = trait:winter_soldier
|
|
}
|
|
gui = "event_window_widget_vfx_snow"
|
|
container = "foreground_shader_vfx_container"
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = menacing_wooden_sword
|
|
}
|
|
right_portrait = {
|
|
character = scope:recipient
|
|
animation = wooden_sword_yield_start
|
|
}
|
|
|
|
option = {
|
|
name = mpo_interactions_events.0102.a
|
|
flavor = mpo_interactions_events.0102.a.flavor
|
|
scope:recipient = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = confused_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
add_opinion = {
|
|
target = scope:recipient
|
|
modifier = disappointed_opinion
|
|
opinion = -20
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
any_parent = {
|
|
NOT = { this = root }
|
|
is_ai = no
|
|
}
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
every_parent = {
|
|
limit = {
|
|
NOT = { this = root }
|
|
is_ai = no
|
|
}
|
|
send_interface_message = {
|
|
type = event_childhood_bad_text
|
|
title = guardian_influenced_commander_fail
|
|
desc = guardian_influenced_commander_fail_desc
|
|
left_icon = scope:recipient
|
|
right_icon = scope:actor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
}
|
|
}
|
|
|
|
#force it
|
|
option = {
|
|
name = mpo_interactions_events.0102.b
|
|
flavor = mpo_interactions_events.0102.b.flavor
|
|
add_dread = 5
|
|
add_prestige = medium_prestige_loss
|
|
scope:recipient = {
|
|
add_trait = scope:target_trait
|
|
add_opinion = {
|
|
target = root
|
|
modifier = confused_opinion
|
|
opinion = -40
|
|
}
|
|
add_stress = medium_stress_impact_gain
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:recipient = {
|
|
any_parent = {
|
|
NOT = { this = root }
|
|
is_ai = no
|
|
}
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
every_parent = {
|
|
limit = {
|
|
NOT = { this = root }
|
|
is_ai = no
|
|
}
|
|
send_interface_message = {
|
|
type = event_childhood_good_text
|
|
title = guardian_influenced_commander
|
|
desc = guardian_influenced_commander_desc
|
|
left_icon = scope:recipient
|
|
right_icon = scope:actor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 0 #ai shouldn't inflate the trait count, so no access to forcing it through
|
|
}
|
|
}
|
|
}
|
|
|
|
#Blood brother acceptance event for actor
|
|
mpo_interactions_events.0006 = {
|
|
type = character_event
|
|
theme = alliance
|
|
title = mpo_interactions_events.0006.t
|
|
desc = {
|
|
desc = mpo_interactions_events.0006.desc_intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
culture = {
|
|
has_cultural_pillar = heritage_mongolic
|
|
}
|
|
}
|
|
desc = mpo_interactions_events.0006.desc_anda
|
|
}
|
|
desc = mpo_interactions_events.0006.desc_no_anda
|
|
}
|
|
desc = mpo_interactions_events.0006.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
exists = scope:shared_foe
|
|
}
|
|
desc = mpo_interactions_events.0006.desc_shared_foe
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
always = scope:memories_together
|
|
}
|
|
desc = mpo_interactions_events.0006.desc_memories
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
always = scope:war_allies
|
|
}
|
|
desc = mpo_interactions_events.0006.desc_war_allies
|
|
}
|
|
desc = mpo_interactions_events.0006.desc_outro
|
|
}
|
|
}
|
|
override_background = {
|
|
trigger = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
reference = mpo_campfire_steppe
|
|
}
|
|
override_background = {
|
|
trigger = {
|
|
NOT = { government_has_flag = government_is_nomadic }
|
|
location = {
|
|
OR = {
|
|
terrain = desert
|
|
terrain = drylands
|
|
terrain = oasis
|
|
terrain = floodplains
|
|
terrain = desert_mountains
|
|
}
|
|
}
|
|
}
|
|
reference = ce1_legendary_oasis
|
|
}
|
|
override_background = {
|
|
trigger = {
|
|
#NOT = { government_has_flag = government_is_nomadic }
|
|
location = {
|
|
NOR = {
|
|
terrain = desert
|
|
terrain = drylands
|
|
terrain = oasis
|
|
terrain = floodplains
|
|
terrain = desert_mountains
|
|
}
|
|
NAND = {
|
|
location_has_harsh_winter_trigger = yes
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
}
|
|
reference = ce1_legendary_spring
|
|
}
|
|
override_background = {
|
|
trigger = {
|
|
#NOT = { government_has_flag = government_is_nomadic }
|
|
location = {
|
|
NOR = {
|
|
terrain = desert
|
|
terrain = drylands
|
|
terrain = oasis
|
|
terrain = floodplains
|
|
terrain = desert_mountains
|
|
}
|
|
location_has_harsh_winter_trigger = yes
|
|
OR = {
|
|
current_month >= 11
|
|
current_month <= 4
|
|
}
|
|
}
|
|
}
|
|
reference = sitting_room
|
|
}
|
|
|
|
left_portrait = {
|
|
character = root
|
|
animation = hunting_knife_start
|
|
}
|
|
right_portrait = {
|
|
character = scope:blood_bro
|
|
animation = celebrate_dagger
|
|
}
|
|
lower_right_portrait = scope:shared_foe
|
|
|
|
#Show the right tooltip based on who this is
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
this = scope:actor
|
|
}
|
|
mpo_blood_brother_tooltip_actor_effect = yes
|
|
}
|
|
else = {
|
|
mpo_blood_brother_tooltip_recipient_effect = yes
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:blood_bro = {
|
|
mpo_blood_brother_august_trigger = { OTHER_BROTHER = root }
|
|
}
|
|
}
|
|
scope:blood_bro = {
|
|
add_character_flag = august_blood_brother
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:blood_bro = {
|
|
mpo_blood_brother_warrior_trigger = { OTHER_BROTHER = root }
|
|
}
|
|
}
|
|
scope:blood_bro = {
|
|
add_character_flag = warrior_blood_brother
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:blood_bro = {
|
|
mpo_blood_brother_clever_trigger = yes
|
|
}
|
|
}
|
|
scope:blood_bro = {
|
|
add_character_flag = clever_blood_brother
|
|
}
|
|
}
|
|
if = {
|
|
limit = {
|
|
scope:blood_bro = {
|
|
mpo_blood_brother_loving_trigger = yes
|
|
}
|
|
}
|
|
scope:blood_bro = {
|
|
add_character_flag = loving_blood_brother
|
|
}
|
|
}
|
|
}
|
|
#My blood brother will help me destroy our common foe
|
|
option = {
|
|
trigger = {
|
|
exists = scope:shared_foe
|
|
}
|
|
name = mpo_interactions_events.0006.a
|
|
flavor = mpo_interactions_events.0006.a.flavor
|
|
add_internal_flag = special
|
|
add_character_modifier = blood_brother_foe_modifier
|
|
custom_tooltip = blood_brother_foe_modifier_cb_reduction
|
|
custom_tooltip = blood_brother_modifier_lasts_tt
|
|
set_variable = {
|
|
name = blood_brother_foe
|
|
value = scope:shared_foe
|
|
}
|
|
|
|
stress_impact = {
|
|
vengeful = miniscule_stress_impact_loss
|
|
sadistic = miniscule_stress_impact_loss
|
|
wrathful = miniscule_stress_impact_loss
|
|
compassionate = miniscule_stress_impact_gain
|
|
forgiving = miniscule_stress_impact_gain
|
|
content = miniscule_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 150
|
|
ai_value_modifier = {
|
|
ai_vengefulness = 1
|
|
ai_compassion = -1
|
|
}
|
|
modifier = {
|
|
add = -50
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = content
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#My blood brother is higher-ranked and influential
|
|
option = {
|
|
trigger = {
|
|
scope:blood_bro = {
|
|
has_character_flag = august_blood_brother
|
|
}
|
|
}
|
|
name = mpo_interactions_events.0006.b
|
|
add_internal_flag = special
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
add_character_modifier = {
|
|
modifier = blood_brother_august_nomadic_modifier
|
|
}
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = blood_brother_august_modifier
|
|
}
|
|
}
|
|
custom_tooltip = blood_brother_modifier_lasts_tt
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
#My blood brother is a powerful defender and dread warrior
|
|
option = {
|
|
trigger = {
|
|
scope:blood_bro = {
|
|
has_character_flag = warrior_blood_brother
|
|
}
|
|
}
|
|
name = mpo_interactions_events.0006.c
|
|
add_internal_flag = special
|
|
|
|
add_character_modifier = {
|
|
modifier = blood_brother_warrior_modifier
|
|
}
|
|
custom_tooltip = blood_brother_modifier_lasts_tt
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 1
|
|
ai_zeal = 1
|
|
}
|
|
}
|
|
}
|
|
#My blood brother is clever and intelligent
|
|
option = {
|
|
trigger = {
|
|
scope:blood_bro = {
|
|
has_character_flag = clever_blood_brother
|
|
}
|
|
}
|
|
name = mpo_interactions_events.0006.d
|
|
add_internal_flag = special
|
|
if = {
|
|
limit = {
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
add_character_modifier = {
|
|
modifier = blood_brother_clever_nomadic_modifier
|
|
}
|
|
}
|
|
else = {
|
|
add_character_modifier = {
|
|
modifier = blood_brother_clever_modifier
|
|
}
|
|
}
|
|
|
|
custom_tooltip = blood_brother_modifier_lasts_tt
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
#My blood brother is loving and beloved
|
|
option = {
|
|
trigger = {
|
|
scope:blood_bro = {
|
|
has_character_flag = loving_blood_brother
|
|
}
|
|
}
|
|
name = mpo_interactions_events.0006.e
|
|
add_internal_flag = special
|
|
|
|
add_character_modifier = {
|
|
modifier = blood_brother_loving_modifier
|
|
}
|
|
custom_tooltip = blood_brother_modifier_lasts_tt
|
|
|
|
ai_chance = {
|
|
base = 50
|
|
ai_value_modifier = {
|
|
ai_honor = 1
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
#My blood brother is just some guy, but he cool
|
|
option = {
|
|
trigger = {
|
|
scope:blood_bro = {
|
|
NOR = {
|
|
has_character_flag = warrior_blood_brother
|
|
has_character_flag = august_blood_brother
|
|
has_character_flag = loving_blood_brother
|
|
has_character_flag = clever_blood_brother
|
|
}
|
|
}
|
|
}
|
|
name = mpo_interactions_events.0006.f
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_vengefulness = -1
|
|
}
|
|
}
|
|
}
|
|
after = {
|
|
scope:blood_bro = {
|
|
remove_character_flag = warrior_blood_brother
|
|
remove_character_flag = august_blood_brother
|
|
remove_character_flag = loving_blood_brother
|
|
remove_character_flag = clever_blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
# Pledge Tribute - Accepted
|
|
mpo_interactions_events.0010 = {
|
|
type = letter_event
|
|
sender = scope:recipient
|
|
opening = {
|
|
desc = mpo_interactions_events.0010.opening
|
|
}
|
|
desc = mpo_interactions_events.0010.desc
|
|
|
|
#Nice
|
|
option = {
|
|
name = mpo_interactions_events.0010.a
|
|
break_subject_contract_and_establish_tributary_effect = { SUZERAIN = scope:recipient TRIBUTARY = scope:actor }
|
|
}
|
|
}
|
|
|
|
# Pledge Tribute - Denied
|
|
mpo_interactions_events.0011 = {
|
|
type = letter_event
|
|
sender = scope:recipient
|
|
opening = {
|
|
desc = mpo_interactions_events.0011.opening
|
|
}
|
|
desc = mpo_interactions_events.0011.desc
|
|
|
|
#Ay
|
|
option = {
|
|
name = mpo_interactions_events.0011.a
|
|
scope:recipient = {
|
|
add_opinion = {
|
|
target = scope:actor
|
|
modifier = annoyed_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Herd Gift Sent
|
|
mpo_interactions_events.0020 = {
|
|
type = letter_event
|
|
opening = {
|
|
desc = char_interaction.0030.opening # Positive greeting
|
|
}
|
|
desc = mpo_interactions_events.0020.desc
|
|
|
|
sender = scope:actor
|
|
|
|
option = {
|
|
name = mpo_interactions_events.0020.a
|
|
|
|
show_as_tooltip = {
|
|
scope:actor = {
|
|
pay_herd = {
|
|
target = scope:recipient
|
|
value = domicile.herd_gift_value
|
|
}
|
|
}
|
|
scope:recipient = {
|
|
add_opinion = {
|
|
target = scope:actor
|
|
modifier = sent_herd_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#Confederation acceptance letter event
|
|
mpo_interactions_events.0030 = {
|
|
type = letter_event
|
|
sender = scope:recipient
|
|
opening = {
|
|
desc = mpo_interactions_events.0030.opening
|
|
}
|
|
desc = mpo_interactions_events.0030.desc
|
|
|
|
immediate = {
|
|
scope:recipient.confederation = {
|
|
save_scope_as = confederation
|
|
}
|
|
scope:confederation = {
|
|
add_confederation_member = scope:actor
|
|
}
|
|
}
|
|
|
|
#Accept
|
|
option = {
|
|
name = mpo_interactions_events.0030.a
|
|
}
|
|
}
|