38 lines
No EOL
2.1 KiB
Text
38 lines
No EOL
2.1 KiB
Text
# Access these settings ingame with "Tweak Snow."
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# Recommend turning off gradient borders when adjusting visuals
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"Texture_Index" = 4 # Index of snow terrain texture (Terrain texture array)
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"Noise_Tiling" = 4 # Tiling of large snow noise, Smaller tiling creates larger empty areas
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"Noise2_Tiling" = 300 # Tiling of detail snow noise, Smaller tiling creates larger empty areas
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"Texture_Tiling" = 200
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"Snow.Extent" = 0.5 # Maximum Southern extent of snow (top to bottom distance)
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"Snow.AngleRemove" = 0.25 # Snow removal based on terrain Normal angle ( 0.0 - 1.0 )
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"Frost.Hemisphere_Position" = 0.2 # (Use Snow.Extent)
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"Frost.Hemisphere_Constrast" = 0.8 # Contrast of hemisphere mask (top to bottom)
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"Frost.Terrain_Area_Position" = 0.7 # Position of frost noise mask, increase to cover more area
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"Frost.Terrain_Area_Constrast" = 0.5 # Contrast of frost noise mask, increase to soften mask
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"Frost.Multiplier" = 0.55 # Frost intensity multiplier
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"Snow.Hemisphere_Position" = 0.7 # (Use Snow.Extent)
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"Snow.Hemisphere_Constrast" = 0.40 # Contrast of hemisphere mask (top to bottom)
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"Snow.Terrain_Area_Position" = 0.3 # Position of snow noise mask, increase to cover more area
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"Snow.Terrain_Area_Constrast" = 0.9 # Contrast of snow noise mask, increase to soften mask
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"Snow.Area_Position" = 0.9 # Position of mesh snow noise mask, increase to cover more area
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"Snow.Area_Constrast" = 0.9 # Contrast of mesh snow noise mask, increase to soften mask
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"Snow.GameMaskImpact" = 1.0 # Amount of snow added based on coded game snow mask
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"Snow.GameMaskMin" = 0.0 # Minimum adjustment of game snow mask
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"Snow.GameMaskMax" = 0.50 # Maximum adjustment of game snow mask
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"Snow.Height_Weight" = 0.23 # Terrain material height blending
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"Snow.Height_Contrast" = 14.0 # Terrain material height blending
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"Snow.TerrainHeight_Add" = 3.0 # Extra snow added based on terrain height
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"Snow.TerrainHeight_Min" = 15.0 # Terrain height snow min
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"Snow.TerrainHeight_Max" = 80.0 # Terrain height snow max
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"Debug.Winter_Value" = 0.0 # Debugging of the hemisphere based snow mask for adjusting visuals |