3699 lines
80 KiB
Text
3699 lines
80 KiB
Text
namespace = tgp_movement_events
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###################################################################################
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## By Veronica Pazos
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## tgp_movement_events.0001 - Marshal urges you to prepare for Expansion
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## tgp_movement_events.0010 - Try to convince an undecided ruler to join your movement
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## tgp_movement_events.0020 - Another Advancement member wants to focus on innovations
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## tgp_movement_events.0030 - Movement member sends you a letter asking for support
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## tgp_movement_events.0040 - Hegemon sends envoy thanking you for being Pro-Song
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## tgp_movement_events.0050 - Elder takes interest in you
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## tgp_movement_events.0060 - Antagonize another movement
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## tgp_movement_events.0070 - Councillor of your highest skill helps you study
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## tgp_movement_events.0080 - Family member asks you to focus on your family
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## tgp_movement_events.0090 - Movement member wants to make amends
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## tgp_movement_events.0100 - Ask a Movement Leader to abandon their Movement
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## tgp_movement_events.0110 - Movement member sends you some books
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## tgp_movement_events.0120 - Movement member teaches you Confucianism
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## tgp_movement_events.0130 - Movement member teaches you the language of the capital
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## tgp_movement_events.0140 - Disciple brings you a gift
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## tgp_movement_events.0150 - Shinto visitor at court
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## tgp_movement_events.0160 - Promise Movement leader to not scheme against each other
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###################################################################################
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# Marshal urges you to prepare for Expansion
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tgp_movement_events.0001 = {
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type = character_event
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title = tgp_movement_events.0001.t
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desc = tgp_movement_events.0001.desc
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left_portrait = {
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character = root
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animation = interested
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}
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right_portrait = {
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character = scope:marshal
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animation = relaxed_spear
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}
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theme = dynastic_cycle
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override_background = { reference = courtyard }
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cooldown = { years = 10 }
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trigger = {
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is_available_adult = yes
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has_tgp_dlc_trigger = yes
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government_has_flag = government_is_celestial
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top_participant_group:dynastic_cycle ?= {
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participant_group_type = expansion_movement
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}
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NOT = {
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situation:dynastic_cycle ?= {
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situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
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}
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}
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}
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immediate = {
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top_participant_group:dynastic_cycle ?= {
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save_scope_as = my_movement
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}
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if = {
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limit = {
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exists = cp:councillor_marshal
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cp:councillor_marshal = {
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is_available_healthy_ai_adult = yes
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is_ruler = no
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}
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}
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cp:councillor_marshal = { save_scope_as = marshal }
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}
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else_if = {
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limit = {
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any_knight = {
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is_available_healthy_ai_adult = yes
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is_ruler = no
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}
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}
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ordered_knight = {
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limit = {
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is_available_healthy_ai_adult = yes
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is_ruler = no
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}
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order_by = martial
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save_scope_as = marshal
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}
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}
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else = {
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hidden_effect_new_object = {
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create_character = {
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template = knight
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dynasty = none
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location = root.location
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culture = root.location.culture
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faith = root.location.faith
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gender_female_chance = root_soldier_female_chance
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save_scope_as = marshal
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}
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}
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}
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scope:marshal = {
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assign_quirk_effect = yes
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add_character_flag = need_military_outfit
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hidden_effect = {
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if = {
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limit = { NOT = { is_courtier_of = root } }
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root = { add_courtier = prev }
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}
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}
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}
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}
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option = { # Get a military trait
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name = tgp_movement_events.0001.aa
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trigger = {
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vassal_contract_has_flag = celestial_military_appointment
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number_of_commander_traits < 3
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}
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add_internal_flag = special
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reason = celestial_military_appointment
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custom_tooltip = {
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text = tgp_movement_events.0001.c.tt
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give_random_commander_trait_effect = yes
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}
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stress_impact = {
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diligent = medium_stress_impact_loss
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brave = medium_stress_impact_loss
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lazy = major_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = diligent
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has_trait = brave
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}
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factor = 2
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}
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modifier = {
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OR = {
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has_trait = ambitious
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has_trait = lazy
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}
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factor = 0
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}
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}
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}
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option = { # Get movement power
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name = tgp_movement_events.0001.a
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custom_tooltip = event_increase_movement_power_medium_effect_tooltip
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scope:my_movement = {
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event_change_movement_power_effect = {
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VALUE = event_increase_movement_power_medium_value
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}
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}
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stress_impact = {
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ambitious = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = ambitious
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factor = 2
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}
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}
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}
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option = { # Get influence
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name = tgp_movement_events.0001.b
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change_influence = medium_influence_gain
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stress_impact = {
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deceitful = medium_stress_impact_loss
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honest = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = deceitful
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factor = 2
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}
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modifier = {
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has_trait = honest
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factor = 0
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}
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}
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}
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option = { # Just some martial XP
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name = tgp_movement_events.0001.c
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trigger = {
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NOT = { vassal_contract_has_flag = celestial_military_appointment }
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}
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add_martial_lifestyle_xp = medium_lifestyle_xp
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stress_impact = {
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ambitious = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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has_lifestyle = martial_lifestyle
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factor = 3
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}
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modifier = {
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has_trait = ambitious
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factor = 0
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}
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}
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}
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}
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# Try to convince an undecided ruler to join your movement
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scripted_trigger tpg_movement_events_0010_valid_ruler = {
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is_available_healthy_ai_adult = yes
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government_has_flag = government_is_celestial
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top_participant_group:dynastic_cycle ?= {
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participant_group_type = undecided_movement
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}
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opinion = {
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target = root
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value >= 0
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}
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}
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scripted_trigger tgp_movement_events_0010_valid_courtier = {
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is_available_healthy_ai_adult = yes
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is_councillor = no
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NOT = { is_close_family_or_spouse_trigger = { CHARACTER = scope:other_ruler } }
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}
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tgp_movement_events.0010 = {
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type = character_event
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title = tgp_movement_events.0010.t
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desc = tgp_movement_events.0010.desc
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left_portrait = {
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character = root
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animation = debating
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}
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right_portrait = {
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character = scope:courtier
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animation = interested
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}
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lower_right_portrait = scope:other_ruler
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theme = dynastic_cycle
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override_background = { reference = courtyard }
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cooldown = { years = 10 }
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trigger = {
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is_available_adult = yes
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has_tgp_dlc_trigger = yes
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government_has_flag = government_is_celestial
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top_participant_group:dynastic_cycle ?= {
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OR = {
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participant_group_type = expansion_movement
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participant_group_type = advancement_movement
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participant_group_type = pro_hegemon_movement
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participant_group_type = conservative_movement
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}
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}
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any_ruler = {
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tpg_movement_events_0010_valid_ruler = yes
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}
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}
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immediate = {
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assign_quirk_effect = yes
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top_participant_group:dynastic_cycle ?= {
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save_scope_as = my_movement
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}
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random_ruler = {
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limit = { tpg_movement_events_0010_valid_ruler = yes }
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weight = {
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base = 1
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modifier = {
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is_close_family_of = root
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add = 10
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}
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modifier = {
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is_extended_family_of = root
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add = 5
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}
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modifier = {
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OR = {
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has_relation_friend = root
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has_relation_lover = root
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}
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add = 5
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}
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}
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save_scope_as = other_ruler
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if = {
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limit = {
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any_courtier = { tgp_movement_events_0010_valid_courtier = yes }
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}
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ordered_courtier = {
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limit = {
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tgp_movement_events_0010_valid_courtier = yes
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}
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order_by = diplomacy
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set_location = root.location
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save_scope_as = courtier
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}
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}
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else = {
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hidden_effect_new_object = {
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create_character = {
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location = root.location
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template = diplomacy_court_position_holder_template
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gender_female_chance = root_soldier_female_chance
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faith = scope:other_ruler.capital_county.faith
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culture = scope:other_ruler.capital_county.culture
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save_scope_as = courtier
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}
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}
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hidden_effect = {
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add_courtier = scope:courtier
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}
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}
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}
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}
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option = { # They switch movements
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name = tgp_movement_events.0010.a
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change_influence = medium_influence_gain
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duel = {
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skill = diplomacy
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value = average_skill_rating
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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}
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desc = tgp_movement_events.0010.a.success
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send_interface_toast = {
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title = tgp_movement_events.0010.a.success
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left_icon = scope:other_ruler
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tgp_dynastic_cycle_add_to_movement_effect = { CHAR = scope:other_ruler }
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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}
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desc = tgp_movement_events.0010.a.failure
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send_interface_toast = {
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title = tgp_movement_events.0010.a.failure
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left_icon = scope:other_ruler
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scope:other_ruler = {
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add_opinion = {
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target = root
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modifier = annoyed_opinion
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opinion = -5
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}
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}
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}
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}
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}
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stress_impact = {
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arrogant = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = arrogant
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factor = 2
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}
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}
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}
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option = { # You get Movement Power
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name = tgp_movement_events.0010.b
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custom_tooltip = event_increased_personal_movement_power_tt
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event_change_movement_power_effect = {
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VALUE = event_increase_movement_power_major_value
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}
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stress_impact = {
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ambitious = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = ambitious
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factor = 2
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}
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}
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}
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option = { # Get Merit
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name = tgp_movement_events.0010.c
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change_merit = medium_merit_gain
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scope:other_ruler = {
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add_opinion = {
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target = root
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modifier = grateful_opinion
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opinion = 15
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}
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}
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stress_impact = {
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ambitious = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = ambitious
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factor = 2
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}
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}
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}
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}
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# Another Advancement member wants to focus on innovations
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scripted_trigger tpg_movement_events_0020_valid_ruler = {
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this != root
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is_available_healthy_ai_adult = yes
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government_has_flag = government_is_celestial
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top_participant_group:dynastic_cycle ?= {
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participant_group_type = advancement_movement
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}
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culture = root.culture
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}
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tgp_movement_events.0020 = {
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type = character_event
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title = tgp_movement_events.0020.t
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desc = tgp_movement_events.0020.desc
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = arbitrary
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has_trait = arrogant
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has_trait = ambitious
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}
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}
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animation = dismissal
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}
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animation = interested
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camera = camera_event_crowd
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}
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right_portrait = {
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character = scope:courtier
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animation = gongshou
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}
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lower_right_portrait = scope:other_ruler
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theme = dynastic_cycle
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override_background = { reference = throne_room }
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cooldown = { years = 10 }
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trigger = {
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is_available_adult = yes
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has_tgp_dlc_trigger = yes
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government_has_flag = government_is_celestial
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top_participant_group:dynastic_cycle ?= {
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participant_group_type = advancement_movement
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}
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any_ruler = {
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tpg_movement_events_0020_valid_ruler = yes
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}
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}
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immediate = {
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culture = { save_scope_as = my_culture }
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top_participant_group:dynastic_cycle ?= {
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save_scope_as = my_movement
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}
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random_ruler = {
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limit = { tpg_movement_events_0020_valid_ruler = yes }
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save_scope_as = other_ruler
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if = {
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limit = {
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any_courtier = { tgp_movement_events_0010_valid_courtier = yes }
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}
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ordered_courtier = {
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limit = {
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tgp_movement_events_0010_valid_courtier = yes
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}
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order_by = diplomacy
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set_location = root.location
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save_scope_as = courtier
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}
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}
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else = {
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hidden_effect_new_object = {
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create_character = {
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location = root.location
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template = diplomacy_court_position_holder_template
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gender_female_chance = root_soldier_female_chance
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faith = scope:other_ruler.capital_county.faith
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culture = scope:other_ruler.capital_county.culture
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save_scope_as = courtier
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}
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}
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hidden_effect = {
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add_courtier = scope:courtier
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}
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}
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}
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scope:courtier = { assign_quirk_effect = yes }
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}
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option = { # Get extra bonuses
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name = tgp_movement_events.0020.aa
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trigger = {
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has_trait = architect
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NOT = { has_character_modifier = tgp_advancement_innovations_modifier }
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}
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add_character_modifier = tgp_advancement_innovations_modifier # Forever
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scope:my_culture = {
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add_fascination_progress = 5
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}
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if = {
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limit = {
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is_ai = no
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has_any_nickname = no
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}
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random = {
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chance = 25
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give_nickname = nick_the_wise
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}
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}
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stress_impact = {
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diligent = medium_stress_impact_loss
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brave = medium_stress_impact_loss
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ambitious = medium_stress_impact_gain
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lazy = major_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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OR = {
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has_trait = diligent
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has_trait = brave
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}
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factor = 2
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}
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modifier = {
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OR = {
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has_trait = ambitious
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has_trait = lazy
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}
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factor = 0
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}
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}
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}
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option = { # Get Innovation Progress
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name = tgp_movement_events.0020.a
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trigger = {
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NOT = { has_trait = architect }
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}
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scope:my_culture = {
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add_fascination_progress = 5
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}
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custom_tooltip = event_decrease_movement_power_minor_effect_tooltip
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scope:my_movement = {
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event_change_movement_power_effect = {
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VALUE = event_decrease_movement_power_minor_value
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}
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}
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stress_impact = {
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ambitious = medium_stress_impact_gain
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arrogant = medium_stress_impact_gain
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diligent = medium_stress_impact_loss
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humble = medium_stress_impact_loss
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}
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ai_chance = {
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base = 50
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modifier = {
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = humble
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Focus on movement
|
|
name = tgp_movement_events.0020.b
|
|
custom_tooltip = event_increase_movement_power_medium_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_loss
|
|
diligent = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = humble
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Get Merit
|
|
name = tgp_movement_events.0020.c
|
|
change_merit = medium_merit_gain
|
|
stress_impact = {
|
|
diligent = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_lifestyle = learning_lifestyle
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Movement member sends you a letter asking for support
|
|
scripted_trigger tpg_movement_events_0030_valid_ruler = {
|
|
this != root
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
opinion = {
|
|
target = root
|
|
value >= 0
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0030 = {
|
|
type = letter_event
|
|
opening = tgp_movement_events.0030.opening
|
|
desc = tgp_movement_events.0030.desc
|
|
sender = scope:other_ruler
|
|
|
|
cooldown = { years = 5 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
exists = top_participant_group:dynastic_cycle
|
|
any_ruler = { tpg_movement_events_0030_valid_ruler = yes }
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_ruler = {
|
|
limit = { tpg_movement_events_0030_valid_ruler = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_potential_friend = root
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
is_close_family_of = root
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
is_extended_family_of = root
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_relation_friend = root
|
|
has_relation_lover = root
|
|
has_relation_disciple = root
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = other_ruler
|
|
}
|
|
}
|
|
|
|
option = { # Sure
|
|
name = tgp_movement_events.0030.a
|
|
change_merit = medium_merit_gain
|
|
scope:other_ruler = { change_merit = medium_merit_gain }
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_same_movement_reason
|
|
CHARACTER = scope:other_ruler
|
|
OPINION = default_friend_opinion
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = generous
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Nah
|
|
name = tgp_movement_events.0030.b
|
|
change_influence = major_influence_gain
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = deceitful
|
|
has_trait = callous
|
|
has_trait = arrogant
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hegemon sends envoy thanking you for being Pro-Song
|
|
scripted_trigger tgp_movement_events_0040_valid_courtier = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_councillor = no
|
|
NOT = { is_close_family_or_spouse_trigger = { CHARACTER = scope:hegemon } }
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:hegemon }
|
|
}
|
|
|
|
tgp_movement_events.0040 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0040.t
|
|
desc = tgp_movement_events.0040.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arbitrary
|
|
has_trait = arrogant
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = interested
|
|
camera = camera_event_left_crowning_observation
|
|
}
|
|
right_portrait = {
|
|
character = scope:courtier
|
|
animation = gongshou_with_hu
|
|
}
|
|
lower_right_portrait = scope:hegemon
|
|
theme = dynastic_cycle
|
|
override_background = { reference = throne_room }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = pro_hegemon_movement
|
|
}
|
|
exists = title:h_china.holder # There's an Hegemon
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
title:h_china.holder = {
|
|
save_scope_as = hegemon
|
|
if = {
|
|
limit = {
|
|
any_courtier = { tgp_movement_events_0040_valid_courtier = yes }
|
|
}
|
|
ordered_courtier = {
|
|
limit = {
|
|
tgp_movement_events_0040_valid_courtier = yes
|
|
}
|
|
order_by = diplomacy
|
|
set_location = root.location
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
else = {
|
|
hidden_effect_new_object = {
|
|
create_character = {
|
|
location = root.location
|
|
template = diplomacy_court_position_holder_template
|
|
gender_female_chance = root_soldier_female_chance
|
|
faith = scope:hegemon.capital_county.faith
|
|
culture = scope:hegemon.capital_county.culture
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
add_courtier = scope:courtier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Yippieeee
|
|
name = tgp_movement_events.0040.a
|
|
custom_tooltip = event_increase_movement_power_major_effect_tooltip
|
|
change_influence = minor_influence_gain
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_major_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
diligent = medium_stress_impact_loss
|
|
humble = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = humble
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I will always be loyal!
|
|
name = tgp_movement_events.0040.b
|
|
custom_tooltip = {
|
|
text = dynastic_cycle_cannot_leave_movement_tt
|
|
set_variable = {
|
|
name = dynastic_cycle_cannot_leave_movement_var
|
|
years = 15
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = tgp_loyal_subject_modifier
|
|
years = 15
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_loss
|
|
diligent = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = humble
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Please please please tell everyone
|
|
name = tgp_movement_events.0040.c
|
|
add_prestige = medium_prestige_gain
|
|
every_vassal = {
|
|
limit = { has_vassal_stance = courtly }
|
|
custom = every_courtly_vassal
|
|
add_opinion = {
|
|
target = root
|
|
modifier = admiration_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
stress_impact = {
|
|
diligent = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_lifestyle = learning_lifestyle
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Elder takes interest in you
|
|
scripted_trigger tgp_movement_events_0050_valid_elder = {
|
|
is_available_healthy_ai_adult = yes
|
|
government_allows = merit
|
|
merit_level >= root.merit_level
|
|
OR = {
|
|
merit_level >= merit_level_expected_empire_value
|
|
has_trait = confucian_education
|
|
}
|
|
top_liege = root.top_liege # Someone that makes sense
|
|
NOR = {
|
|
this = root.liege
|
|
this = root.top_liege
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0050 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0050.t
|
|
desc = {
|
|
desc = tgp_movement_events.0050.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { highest_skill = diplomacy }
|
|
desc = tgp_movement_events.0050.desc.diplomacy
|
|
}
|
|
triggered_desc = {
|
|
trigger = { highest_skill = stewardship }
|
|
desc = tgp_movement_events.0050.desc.stewardship
|
|
}
|
|
triggered_desc = {
|
|
trigger = { highest_skill = intrigue }
|
|
desc = tgp_movement_events.0050.desc.intrigue
|
|
}
|
|
triggered_desc = {
|
|
trigger = { highest_skill = learning }
|
|
desc = tgp_movement_events.0050.desc.learning
|
|
}
|
|
triggered_desc = {
|
|
trigger = { highest_skill = martial }
|
|
desc = tgp_movement_events.0050.desc.martial
|
|
}
|
|
}
|
|
desc = tgp_movement_events.0050.desc.outro
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = content
|
|
has_trait = craven
|
|
stress_level >= 1
|
|
}
|
|
}
|
|
animation = worry
|
|
}
|
|
animation = interested
|
|
}
|
|
right_portrait = {
|
|
character = scope:new_elder
|
|
animation = debating
|
|
}
|
|
lower_left_portrait = {
|
|
trigger = { exists = scope:old_elder }
|
|
character = scope:old_elder
|
|
}
|
|
theme = merit
|
|
override_background = { reference = study }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_allows = merit # Not Celestial specific
|
|
OR = { # You're good or a player
|
|
AND = {
|
|
is_ai = no
|
|
has_any_decent_skill_rating = yes
|
|
}
|
|
has_any_high_skill_rating = yes
|
|
}
|
|
NOT = { any_relation = { type = disciple } } # You're not an elder yourself
|
|
OR = { # You don't have an elder or they're pretty bad
|
|
NOT = { any_relation = { type = elder } }
|
|
any_relation = {
|
|
type = elder
|
|
OR = {
|
|
merit_level <= root.merit_level
|
|
merit_level <= merit_level_expected_empire_value
|
|
}
|
|
}
|
|
}
|
|
any_ruler = {
|
|
tgp_movement_events_0050_valid_elder = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
if = {
|
|
limit = {
|
|
any_relation = { type = elder }
|
|
}
|
|
random_relation = {
|
|
type = elder
|
|
save_scope_as = old_elder
|
|
}
|
|
}
|
|
random_ruler = {
|
|
limit = { tgp_movement_events_0050_valid_elder = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_same_highest_skill = { CHARACTER = root }
|
|
add = 100
|
|
}
|
|
}
|
|
save_scope_as = new_elder
|
|
}
|
|
}
|
|
|
|
option = { # Get a new Elder
|
|
name = tgp_movement_events.0050.a
|
|
if = {
|
|
limit = { exists = scope:old_elder }
|
|
remove_relation_disciple = scope:old_elder
|
|
scope:old_elder = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disappointed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
}
|
|
scope:new_elder = { set_relation_disciple = root }
|
|
change_merit = medium_merit_gain
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
diligent = medium_stress_impact_loss
|
|
humble = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = humble
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I will ALWAYS be loyal to old_elder
|
|
name = tgp_movement_events.0050.b
|
|
trigger = { exists = scope:old_elder }
|
|
add_prestige = minor_prestige_gain
|
|
scope:old_elder = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 20
|
|
}
|
|
}
|
|
if = {
|
|
limit = { NOT = { has_trait = loyal } }
|
|
add_trait = loyal
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
arrogant = medium_stress_impact_loss
|
|
diligent = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = humble
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I need to focus on STUDYING
|
|
name = tgp_movement_events.0050.c
|
|
gain_appropriate_lifestyle_major_xp_effect = yes
|
|
stress_impact = {
|
|
diligent = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_lifestyle = learning_lifestyle
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Antagonize another movement
|
|
scripted_trigger tgp_movement_events_0060_valid_rival = {
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = {
|
|
participant_group_type = undecided_movement
|
|
}
|
|
trigger_if = {
|
|
limit = {
|
|
exists = root.top_participant_group:dynastic_cycle
|
|
}
|
|
this != root.top_participant_group:dynastic_cycle
|
|
}
|
|
}
|
|
opinion = {
|
|
target = root
|
|
value <= -10
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0060 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0060.t
|
|
desc = tgp_movement_events.0060.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
}
|
|
}
|
|
animation = stress
|
|
}
|
|
animation = scheme
|
|
}
|
|
lower_right_portrait = {
|
|
character = scope:rival
|
|
}
|
|
theme = dynastic_cycle
|
|
override_background = { reference = study }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = undecided_movement }
|
|
}
|
|
any_ruler = {
|
|
tgp_movement_events_0060_valid_rival = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
assign_quirk_effect = yes
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_ruler = {
|
|
limit = { tgp_movement_events_0060_valid_rival = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
OR = {
|
|
has_relation_potential_rival = root
|
|
has_relation_rival = root
|
|
}
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
is_any_movement_leader = yes
|
|
add = 15
|
|
}
|
|
}
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = rival_movement
|
|
}
|
|
save_scope_as = rival
|
|
}
|
|
}
|
|
|
|
option = { # You convince everyone
|
|
name = tpg_movement_events.0060.aa
|
|
trigger = {
|
|
has_focus_or_focus_trait_trigger = { FOCUS = intrigue_skulduggery_focus }
|
|
}
|
|
reason = lifestyle_focus
|
|
add_internal_flag = special
|
|
custom_tooltip = tgp_movement_events.0060.a.rival_tt
|
|
scope:rival_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_decrease_movement_power_medium_value
|
|
}
|
|
}
|
|
custom_tooltip = event_increase_movement_power_major_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_major_value
|
|
}
|
|
}
|
|
add_intrigue_lifestyle_xp = medium_lifestyle_xp
|
|
stress_impact = {
|
|
deceitful = major_stress_impact_loss
|
|
honest = major_stress_impact_gain
|
|
forgiving = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = deceitful
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = honest
|
|
has_trait = forgiving
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Scheme against them
|
|
name = tgp_movement_events.0060.a
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
any_scheme = {
|
|
is_hostile = yes
|
|
scheme_target_character = scope:rival
|
|
}
|
|
}
|
|
}
|
|
start_scheme = {
|
|
type = challenge_status
|
|
target_character = scope:rival
|
|
}
|
|
custom_tooltip = {
|
|
text = tgp_movement_events.0060.a.tt
|
|
random_scheme = {
|
|
limit = {
|
|
scheme_type = challenge_status
|
|
scheme_target_character = scope:rival
|
|
}
|
|
add_scheme_modifier = { type = extra_success_chance_modifier }
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
random_scheme = {
|
|
limit = {
|
|
is_hostile = yes
|
|
scheme_target_character = scope:guest
|
|
}
|
|
add_scheme_modifier = {
|
|
type = massive_extra_success_chance_modifier
|
|
}
|
|
}
|
|
}
|
|
custom_tooltip = tgp_movement_events.0060.a.rival_tt
|
|
scope:rival_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_decrease_movement_power_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_loss
|
|
vengeful = medium_stress_impact_loss
|
|
honest = medium_stress_impact_gain
|
|
compassionate = medium_stress_impact_gain
|
|
forgiving = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = deceitful
|
|
has_trait = vengeful
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = honest
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Focus on getting Movement Power
|
|
name = tgp_movement_events.0060.b
|
|
custom_tooltip = event_increase_movement_power_medium_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
deceitful = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = deceitful
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Forgive and forget
|
|
name = tgp_movement_events.0060.c
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
OR = {
|
|
trait_is_virtue = calm
|
|
trait_is_virtue = compassionate
|
|
}
|
|
}
|
|
}
|
|
add_piety = medium_piety_gain
|
|
if = {
|
|
limit = { exists = cp:councillor_court_chaplain }
|
|
cp:councillor_court_chaplain = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pious_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = {
|
|
add_prestige = minor_prestige_gain
|
|
}
|
|
stress_impact = {
|
|
forgiving = major_stress_impact_loss
|
|
callous = major_stress_impact_gain
|
|
vengeful = major_stress_impact_gain
|
|
deceitful = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = forgiving
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
has_trait = deceitful
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Councillor of your highest skill helps you study
|
|
scripted_trigger tgp_movement_events_0070_valid_councillor = {
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
has_same_highest_skill = { CHARACTER = root }
|
|
opinion = {
|
|
target = root
|
|
value >= 10
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0070 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0070.t
|
|
desc = tgp_movement_events.0070.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lazy
|
|
has_trait = intellect_bad
|
|
}
|
|
}
|
|
animation = stress
|
|
}
|
|
animation = interested
|
|
}
|
|
right_portrait = {
|
|
character = scope:councillor
|
|
animation = happy_teacher
|
|
}
|
|
theme = merit
|
|
override_background = { reference = study }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
any_councillor = { tgp_movement_events_0070_valid_councillor = yes }
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_councillor = {
|
|
limit = { tgp_movement_events_0070_valid_councillor = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_potential_friend = root
|
|
add = 5
|
|
}
|
|
}
|
|
assign_quirk_effect = yes
|
|
save_scope_as = councillor
|
|
}
|
|
}
|
|
|
|
option = { # Become friends
|
|
name = tgp_movement_events.0070.a
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_studied_together
|
|
CHARACTER = scope:councillor
|
|
OPINION = default_friend_opinion
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
gregarious = medium_stress_impact_loss
|
|
lazy = medium_stress_impact_loss
|
|
diligent = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = lazy
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Encourage _them_ to focus on their job
|
|
name = {
|
|
trigger = {
|
|
scope:councillor = { is_spouse_of = root }
|
|
}
|
|
text = tgp_movement_events.0070.b.spouse
|
|
}
|
|
name = {
|
|
trigger = {
|
|
NOT = { scope:councillor = { is_spouse_of = root } }
|
|
}
|
|
text = tgp_movement_events.0070.b.councillor
|
|
}
|
|
if = {
|
|
limit = { scope:councillor = { is_spouse_of = root } }
|
|
scope:councillor = { add_highest_skill_two_points_effect = yes }
|
|
}
|
|
else = {
|
|
scope:councillor = {
|
|
councillor_increase_relevant_skill_two_points_effect = yes
|
|
}
|
|
}
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
lazy = medium_stress_impact_loss
|
|
diligent = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = lazy
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Study
|
|
name = tgp_movement_events.0070.c
|
|
add_highest_skill_point_effect = yes
|
|
scope:councillor = { add_highest_skill_point_effect = yes }
|
|
stress_impact = {
|
|
base = medium_stress_impact_gain
|
|
diligent = medium_stress_impact_loss
|
|
lazy = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_lifestyle = learning_lifestyle
|
|
has_trait = diligent
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = lazy
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Family member asks you to focus on your family
|
|
scripted_trigger tgp_movement_events_0080_valid_family_member = {
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
house = root.house # Just in case
|
|
opinion = {
|
|
target = root
|
|
value >= 10
|
|
}
|
|
gold >= major_gold_value
|
|
NOT = { has_trait = greedy }
|
|
OR = { # Someone that'd want you to focus on Family
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
influence_level >= 2
|
|
prestige_level >= 2
|
|
has_trait = ambitious
|
|
has_trait = arrogant
|
|
has_trait = generous
|
|
has_relation_friend = root
|
|
has_relation_lover = root
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0080 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0080.t
|
|
desc = tgp_movement_events.0080.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = content
|
|
has_trait = lazy
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
animation = interested
|
|
}
|
|
right_portrait = {
|
|
character = scope:family_member
|
|
animation = fanning
|
|
}
|
|
theme = administrative
|
|
override_background = { reference = relaxing_room }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
any_close_or_extended_family_member = {
|
|
tgp_movement_events_0080_valid_family_member = yes
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = root_scope
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_close_or_extended_family_member = {
|
|
limit = { tgp_movement_events_0080_valid_family_member = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
OR = {
|
|
has_relation_potential_friend = root
|
|
has_relation_friend = root
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
assign_quirk_effect = yes
|
|
save_scope_as = family_member
|
|
}
|
|
domicile ?= {
|
|
set_variable = {
|
|
name = subsidised_estate_var
|
|
value = 3
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Get extra stuff if you are a Conservative
|
|
name = tgp_movement_events.0080.aa
|
|
trigger = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
}
|
|
add_internal_flag = special
|
|
reason = movement
|
|
add_character_modifier = tgp_subsidised_estate_buildings_modifier
|
|
scope:family_member = {
|
|
remove_short_term_gold = medium_gold_value
|
|
}
|
|
add_prestige = medium_prestige_gain
|
|
stress_impact = {
|
|
generous = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = arrogant
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Thank you mate
|
|
name = tgp_movement_events.0080.a
|
|
trigger = {
|
|
NOT = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
participant_group_type = conservative_movement
|
|
}
|
|
}
|
|
}
|
|
add_character_modifier = tgp_subsidised_estate_buildings_modifier
|
|
scope:family_member = {
|
|
remove_short_term_gold = medium_gold_value
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = lazy
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # This is not the way, focus on our movement
|
|
name = tpg_movement_events.0080.b
|
|
change_influence = medium_influence_gain
|
|
custom_tooltip = event_increase_movement_power_medium_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_medium_value
|
|
}
|
|
}
|
|
scope:family_member = {
|
|
remove_short_term_gold = medium_gold_value
|
|
add_opinion = {
|
|
target = root
|
|
modifier = annoyed_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = medium_stress_impact_gain
|
|
humble = medium_stress_impact_gain
|
|
content = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = lazy
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Keep the money, bestie
|
|
name = tgp_movement_events.0080.c
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_rejected_funds
|
|
CHARACTER = scope:family_member
|
|
OPINION = default_friend_opinion
|
|
}
|
|
if = {
|
|
limit = {
|
|
faith = {
|
|
OR = {
|
|
trait_is_virtue = generous
|
|
trait_is_virtue = humble
|
|
}
|
|
}
|
|
}
|
|
add_piety = medium_piety_gain
|
|
every_vassal = {
|
|
limit = { has_vassal_stance = zealot }
|
|
custom = every_zealot_vassal
|
|
add_opinion = {
|
|
target = root
|
|
modifier = pious_opinion
|
|
opinion = 5
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
gregarious = medium_stress_impact_loss
|
|
generous = medium_stress_impact_loss
|
|
content = medium_stress_impact_loss
|
|
humble = medium_stress_impact_loss
|
|
arrogant = major_stress_impact_gain
|
|
greedy = major_stress_impact_gain
|
|
avaricious = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_lifestyle = learning_lifestyle
|
|
has_trait = diligent
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = lazy
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Movement member wants to make ammnds
|
|
scripted_trigger tpg_movement_events_0090_valid_ruler = {
|
|
this != root
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
opinion = {
|
|
target = root
|
|
value <= -10
|
|
}
|
|
NOT = { has_trait = vengeful } # They would NEVER
|
|
}
|
|
|
|
tgp_movement_events.0090 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0090.t
|
|
desc = tgp_movement_events.0090.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
animation = dismissal
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = brave
|
|
}
|
|
}
|
|
animation = laugh
|
|
}
|
|
animation = japanese_war_fan
|
|
camera = camera_event_left_pointing_right
|
|
}
|
|
right_portrait = {
|
|
character = scope:courtier
|
|
animation = gongshou
|
|
}
|
|
lower_right_portrait = scope:other_ruler
|
|
theme = dynastic_cycle
|
|
override_background = { reference = garden }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = undecided_movement }
|
|
}
|
|
situation:dynastic_cycle ?= {
|
|
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
|
}
|
|
any_ruler = { tpg_movement_events_0090_valid_ruler = yes }
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_relation = { type = rival }
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_ruler = {
|
|
limit = { tpg_movement_events_0090_valid_ruler = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_nemesis = root
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
has_relation_rival = root
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
any_memory = {
|
|
has_memory_category = negative
|
|
any_memory_participant = { this = root }
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = forgiving
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
opinion = {
|
|
target = root
|
|
value < -25
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
opinion = {
|
|
target = root
|
|
value < -50
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
assign_quirk_effect = yes
|
|
save_scope_as = other_ruler
|
|
if = {
|
|
limit = {
|
|
any_courtier = { tgp_movement_events_0010_valid_courtier = yes }
|
|
}
|
|
ordered_courtier = {
|
|
limit = {
|
|
tgp_movement_events_0010_valid_courtier = yes
|
|
}
|
|
order_by = diplomacy
|
|
set_location = root.location
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
else = {
|
|
hidden_effect_new_object = {
|
|
create_character = {
|
|
location = root.location
|
|
template = diplomacy_court_position_holder_template
|
|
gender_female_chance = root_soldier_female_chance
|
|
faith = scope:other_ruler.capital_county.faith
|
|
culture = scope:other_ruler.capital_county.culture
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
add_courtier = scope:courtier
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # They should KNEEL
|
|
name = tgp_movement_events.0090.aa
|
|
trigger = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = vengeful
|
|
has_trait = wrathful
|
|
}
|
|
}
|
|
add_dread = medium_dread_gain
|
|
scope:other_ruler = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = humiliated_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
every_vassal = {
|
|
limit = { has_vassal_stance = belligerent }
|
|
custom = every_belligerent_vassal
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 10
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Nah
|
|
name = tgp_movement_events.0090.a
|
|
change_influence = major_influence_gain
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I do this ONLY for our party
|
|
name = tgp_movement_events.0090.b
|
|
custom_tooltip = event_increase_movement_power_medium_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
deceitful = medium_stress_impact_loss
|
|
honest = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = deceitful
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = honest
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Apology accepted
|
|
name = tgp_movement_events.0090.c
|
|
if = {
|
|
limit = { has_relation_nemesis = scope:other_ruler }
|
|
remove_relation_nemesis = scope:other_ruler
|
|
}
|
|
else_if = {
|
|
limit = { has_relation_rival = scope:other_ruler }
|
|
remove_relation_rival = scope:other_ruler
|
|
}
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_same_movement_reason
|
|
CHARACTER = scope:other_ruler
|
|
OPINION = default_friend_opinion
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_lifestyle = martial_lifestyle
|
|
factor = 3
|
|
}
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Ask a Movement Leader to abandon their Movement
|
|
scripted_trigger tgp_movement_events_0100_valid_rival = {
|
|
this != root
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
is_any_movement_leader = yes
|
|
NOR = {
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
|
|
}
|
|
}
|
|
|
|
scripted_trigger tgp_movement_events_0100_valid_spymaster = {
|
|
is_available_healthy_ai_adult = yes
|
|
intrigue >= decent_skill_rating
|
|
}
|
|
|
|
scripted_effect tgp_movement_events_0100_remove_from_movement_effect = {
|
|
custom_tooltip = tgp_movement_events_0100_remove_from_movement_effect_tt
|
|
set_variable = {
|
|
name = movement_member
|
|
value = flag:undecided
|
|
}
|
|
scope:rival_movement = {
|
|
set_variable = {
|
|
name = movement_power
|
|
value = movement_power_value
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0100 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0100.t
|
|
desc = tgp_movement_events.0100.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = forgiving
|
|
has_trait = content
|
|
}
|
|
}
|
|
animation = worry
|
|
}
|
|
animation = spymaster
|
|
camera = camera_event_very_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:spymaster
|
|
animation = scheme
|
|
camera = camera_event_very_right
|
|
}
|
|
lower_right_portrait = scope:rival
|
|
theme = dynastic_cycle
|
|
override_background = { reference = corridor_night }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = undecided_movement }
|
|
}
|
|
situation:dynastic_cycle = {
|
|
any_situation_participant = { tgp_movement_events_0100_valid_rival = yes }
|
|
}
|
|
OR = { # You are important enough
|
|
is_any_movement_leader = yes
|
|
influence_level >= 4
|
|
merit_level >= 4
|
|
}
|
|
OR = { # You have someone that can do the job
|
|
exists = cp:councillor_spymaster
|
|
any_courtier = { tgp_movement_events_0100_valid_spymaster = yes }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_relation = { type = rival }
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
if = {
|
|
limit = {
|
|
exists = cp:councillor_spymaster
|
|
}
|
|
cp:councillor_spymaster = { save_scope_as = spymaster }
|
|
}
|
|
else = {
|
|
ordered_courtier = {
|
|
limit = { tgp_movement_events_0100_valid_spymaster = yes }
|
|
order_by = intrigue
|
|
save_scope_as = spymaster
|
|
}
|
|
}
|
|
scope:spymaster = { assign_quirk_effect = yes }
|
|
situation:dynastic_cycle = {
|
|
random_situation_participant = {
|
|
limit = { tgp_movement_events_0100_valid_rival = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_nemesis = root
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
has_relation_rival = root
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
any_memory = {
|
|
has_memory_category = negative
|
|
any_memory_participant = { this = root }
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = forgiving
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
opinion = {
|
|
target = root
|
|
value < -25
|
|
}
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
opinion = {
|
|
target = root
|
|
value < -50
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
assign_quirk_effect = yes
|
|
save_scope_as = rival
|
|
top_participant_group:dynastic_cycle = { save_scope_as = rival_movement }
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # If you have a hook/secret on them, insta win
|
|
name = tgp_movement_events.0100.aa
|
|
trigger = {
|
|
OR = {
|
|
has_hook = scope:rival
|
|
scope:rival = {
|
|
any_secret = {
|
|
is_known_by = root
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_internal_flag = special
|
|
reason = hook
|
|
remove_hook = { target = scope:rival }
|
|
scope:rival = {
|
|
tgp_movement_events_0100_remove_from_movement_effect = yes
|
|
}
|
|
}
|
|
|
|
option = { # Ask them to leave
|
|
name = tgp_movement_events.0100.a
|
|
change_influence = major_influence_loss
|
|
scope:spymaster = {
|
|
duel = {
|
|
skill = intrigue
|
|
target = scope:rival
|
|
25 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = tgp_movement_events.0100.a.success
|
|
root = {
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0100.a.success
|
|
left_icon = scope:rival
|
|
scope:rival = {
|
|
tgp_movement_events_0100_remove_from_movement_effect = yes
|
|
}
|
|
}
|
|
}
|
|
}
|
|
75 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = tgp_movement_events.0100.a.failure
|
|
root = {
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0100.a.failure
|
|
left_icon = root
|
|
add_prestige = medium_prestige_loss
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
deceitful = medium_stress_impact_loss
|
|
honest = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = deceitful
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = honest
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Pay them to leave
|
|
name = tgp_movement_events.0100.b
|
|
pay_short_term_gold = {
|
|
target = scope:rival
|
|
gold = major_gold_value
|
|
}
|
|
duel = {
|
|
skills = { diplomacy intrigue }
|
|
target = scope:rival
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
modifier = {
|
|
scope:rival = { has_trait = greedy }
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
scope:rival = { gold <= medium_gold_value }
|
|
add = 10
|
|
}
|
|
desc = tgp_movement_events.0100.a.success
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0100.a.success
|
|
left_icon = scope:rival
|
|
scope:rival = {
|
|
tgp_movement_events_0100_remove_from_movement_effect = yes
|
|
}
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = tgp_movement_events.0100.a.failure
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0100.a.failure
|
|
left_icon = root
|
|
root = { add_prestige = medium_prestige_loss }
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
honest = major_stress_impact_gain
|
|
greedy = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = deceitful
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
gold <= massive_gold_value
|
|
has_trait = greedy
|
|
has_trait = honest
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Just undermine them
|
|
name = tgp_movement_events.0100.c
|
|
custom_tooltip = tgp_movement_events.0060.a.rival_tt
|
|
scope:rival_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_decrease_movement_power_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Movement member sends you some books
|
|
scripted_trigger tpg_movement_events_0110_valid_ruler = {
|
|
this != root
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
trigger_if = {
|
|
limit = {
|
|
exists = top_participant_group:dynastic_cycle
|
|
}
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
}
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = undecided_movement }
|
|
}
|
|
learning >= decent_skill_rating
|
|
opinion = {
|
|
target = root
|
|
value >= 0
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0110 = {
|
|
type = letter_event
|
|
opening = tgp_movement_events.0110.opening
|
|
desc = tgp_movement_events.0110.desc
|
|
sender = scope:other_ruler
|
|
|
|
cooldown = { years = 5 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
exists = top_participant_group:dynastic_cycle
|
|
any_ruler = { tpg_movement_events_0110_valid_ruler = yes }
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = root_scope
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_ruler = {
|
|
limit = { tpg_movement_events_0110_valid_ruler = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_potential_friend = root
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
is_close_family_of = root
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
is_extended_family_of = root
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_relation_friend = root
|
|
has_relation_lover = root
|
|
has_relation_disciple = root
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = other_ruler
|
|
hidden_effect_new_object = {
|
|
create_artifact_book_effect = {
|
|
OWNER = scope:other_ruler
|
|
CREATOR = scope:other_ruler
|
|
SET_SUBJECT = flag:no
|
|
SET_TOPIC = flag:no
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:newly_created_artifact = {
|
|
set_artifact_description = artifact_movement_gift_desc
|
|
set_artifact_rarity = masterwork
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # So nice of you!
|
|
name = tgp_movement_events.0110.a
|
|
gain_appropriate_lifestyle_medium_xp_effect = yes
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_sent_books_reason
|
|
CHARACTER = scope:other_ruler
|
|
OPINION = default_friend_opinion
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = gregarious
|
|
has_trait = diligent
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'll put it in my library
|
|
name = tgp_movement_events.0110.b
|
|
add_prestige = medium_prestige_gain
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = lazy
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:newly_created_artifact = { set_owner = root }
|
|
}
|
|
}
|
|
|
|
# Movement member teaches you Confucianism
|
|
scripted_trigger tpg_movement_events_0120_valid_ruler = {
|
|
this != root
|
|
is_ai = yes
|
|
is_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
has_trait = confucian_education
|
|
opinion = {
|
|
target = root
|
|
value >= 0
|
|
}
|
|
}
|
|
|
|
scripted_effect tpg_movement_events_0120_confucian_education_effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = confucian_education }
|
|
}
|
|
add_trait_force_tooltip = confucian_education
|
|
}
|
|
else = {
|
|
add_trait_xp = {
|
|
trait = confucian_education
|
|
value = lifestyle_confucian_education_xp_gain_medium_value
|
|
}
|
|
}
|
|
}
|
|
|
|
scripted_effect tpg_movement_events_0120_lifestyle_reveler_effect = {
|
|
if = {
|
|
limit = {
|
|
NOT = { has_trait = lifestyle_reveler }
|
|
}
|
|
random = {
|
|
chance = 25
|
|
add_trait_force_tooltip = lifestyle_reveler
|
|
}
|
|
}
|
|
else = {
|
|
add_trait_xp = {
|
|
trait = lifestyle_reveler
|
|
value = lifestyle_confucian_education_xp_gain_medium_value
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0120 = {
|
|
type = activity_event
|
|
title = tgp_movement_events.0120.t
|
|
desc = tgp_movement_events.0120.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
}
|
|
}
|
|
animation = eyeroll
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lazy
|
|
learning <= decent_skill_rating
|
|
}
|
|
NOT = { has_trait = diligent }
|
|
}
|
|
animation = boredom
|
|
}
|
|
animation = drink
|
|
}
|
|
right_portrait = {
|
|
character = scope:other_ruler
|
|
animation = debating
|
|
}
|
|
theme = feast_activity
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
exists = top_participant_group:dynastic_cycle
|
|
OR = { # You don't have the trait or you don't have the trait maxed out
|
|
NOT = { has_trait = confucian_education }
|
|
has_trait_xp = { trait = confucian_education value <= 75 }
|
|
}
|
|
involved_activity = {
|
|
any_attending_character = { tpg_movement_events_0120_valid_ruler = yes }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
involved_activity = {
|
|
save_scope_as = activity
|
|
activity_host = { save_scope_as = host }
|
|
random_attending_character = {
|
|
limit = { tpg_movement_events_0120_valid_ruler = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_potential_friend = root
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
is_close_family_of = root
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
is_extended_family_of = root
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_relation_friend = root
|
|
has_relation_lover = root
|
|
has_relation_disciple = root
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = other_ruler
|
|
assign_quirk_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Teach me!
|
|
name = tgp_movement_events.0120.a
|
|
tpg_movement_events_0120_confucian_education_effect = yes
|
|
stress_impact = {
|
|
diligent = major_stress_impact_loss
|
|
arrogant = major_stress_impact_gain
|
|
lazy = major_stress_impact_gain
|
|
lifestyle_reveler = major_stress_impact_gain
|
|
drunkard = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = lifestyle_reveler
|
|
has_trait = lazy
|
|
has_trait = drunkard
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # We are here to spread the word of my_movement
|
|
name = tgp_movement_events.0120.b
|
|
custom_tooltip = event_increase_movement_power_minor_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_minor_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
diligent = medium_stress_impact_gain
|
|
lifestyle_reveler = major_stress_impact_gain
|
|
drunkard = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = lifestyle_reveler
|
|
has_trait = drunkard
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # This is a FEAST
|
|
name = tgp_movement_events.0120.c
|
|
tpg_movement_events_0120_lifestyle_reveler_effect = yes
|
|
scope:activity = {
|
|
every_attending_character = {
|
|
limit = { NOT = { this = root } }
|
|
custom = custom.every_attending_character
|
|
add_opinion = {
|
|
target = root
|
|
modifier = amused_opinion
|
|
opinion = 5
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
lifestyle_reveler = medium_stress_impact_loss
|
|
drunkard = medium_stress_impact_loss
|
|
diligent = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = lifestyle_reveler
|
|
has_trait = drunkard
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Movement member teaches you the language of the capital
|
|
scripted_trigger tpg_movement_events_0130_valid_ruler = {
|
|
this != root
|
|
is_ai = yes
|
|
is_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
opinion = {
|
|
target = root
|
|
value >= 0
|
|
}
|
|
knows_language_of_culture = top_liege.capital_county.culture # They are of the same culture
|
|
}
|
|
|
|
scripted_trigger tgp_movement_events_0130_valid_courtier = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_councillor = no
|
|
NOT = { is_close_family_or_spouse_trigger = { CHARACTER = scope:other_ruler } }
|
|
knows_language_of_culture = scope:capital_culture
|
|
}
|
|
|
|
tgp_movement_events.0130 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0130.t
|
|
desc = tgp_movement_events.0130.desc
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = callous
|
|
}
|
|
}
|
|
animation = eyeroll
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
OR = {
|
|
has_trait = lazy
|
|
learning <= decent_skill_rating
|
|
}
|
|
NOT = { has_trait = diligent }
|
|
}
|
|
animation = worry
|
|
}
|
|
animation = interested
|
|
camera = camera_event_crowd
|
|
}
|
|
right_portrait = {
|
|
character = scope:courtier
|
|
animation = obsequious_bow
|
|
}
|
|
lower_right_portrait = scope:other_ruler
|
|
theme = dynastic_cycle
|
|
override_background = { reference = throne_room }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
exists = top_participant_group:dynastic_cycle
|
|
NOT = { knows_language_of_culture = top_liege.capital_county.culture }
|
|
any_ruler = { tpg_movement_events_0130_valid_ruler = yes }
|
|
}
|
|
|
|
immediate = {
|
|
top_liege.capital_county.culture = { save_scope_as = capital_culture }
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_ruler = {
|
|
limit = { tpg_movement_events_0130_valid_ruler = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_potential_friend = root
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
is_close_family_of = root
|
|
add = 10
|
|
}
|
|
modifier = {
|
|
is_extended_family_of = root
|
|
add = 5
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_relation_friend = root
|
|
has_relation_lover = root
|
|
has_relation_disciple = root
|
|
}
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = other_ruler
|
|
if = {
|
|
limit = {
|
|
any_courtier = { tgp_movement_events_0130_valid_courtier = yes }
|
|
}
|
|
ordered_courtier = {
|
|
limit = {
|
|
tgp_movement_events_0130_valid_courtier = yes
|
|
}
|
|
order_by = diplomacy
|
|
set_location = root.location
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
else = {
|
|
hidden_effect_new_object = {
|
|
create_character = {
|
|
location = root.location
|
|
template = diplomacy_court_position_holder_template
|
|
gender_female_chance = root_soldier_female_chance
|
|
faith = scope:other_ruler.faith
|
|
culture = scope:capital_culture
|
|
save_scope_as = courtier
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
add_courtier = scope:courtier
|
|
}
|
|
}
|
|
scope:courtier = { assign_quirk_effect = yes }
|
|
}
|
|
}
|
|
|
|
option = { # Learn the language!
|
|
name = tgp_movement_events.0130.a
|
|
start_scheme = {
|
|
type = learn_language
|
|
target_character = scope:other_ruler
|
|
}
|
|
custom_tooltip = diplomacy_family.2250.b.tt
|
|
hidden_effect = {
|
|
random_scheme = {
|
|
limit = {
|
|
scheme_type = learn_language
|
|
scheme_target_character = scope:other_ruler
|
|
}
|
|
add_scheme_modifier = {
|
|
type = extra_success_chance_modifier
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
diligent = medium_stress_impact_loss
|
|
humble = medium_stress_impact_loss
|
|
lazy = medium_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = diligent
|
|
}
|
|
factor = 0
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = lazy
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Convert
|
|
name = tgp_movement_events.0130.b
|
|
add_prestige = major_prestige_loss
|
|
set_culture = scope:capital_culture
|
|
stress_impact = {
|
|
base = massive_stress_impact_gain
|
|
arrogant = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 25
|
|
modifier = {
|
|
has_trait = humble
|
|
add = 75
|
|
}
|
|
modifier = {
|
|
has_trait = arrogant
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'm good tyyyy
|
|
name = tgp_movement_events.0130.c
|
|
culture = {
|
|
change_cultural_acceptance = {
|
|
target = scope:capital_culture
|
|
value = minor_cultural_acceptance_gain
|
|
desc = cultural_acceptance_gain_event
|
|
}
|
|
}
|
|
add_character_modifier = {
|
|
modifier = tgp_cultural_harmony_modifier
|
|
years = 15
|
|
}
|
|
stress_impact = {
|
|
arrogant = medium_stress_impact_loss
|
|
lazy = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = lazy
|
|
}
|
|
factor = 2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Disciple brings you a gift
|
|
scripted_trigger tgp_movement_events_0140_valid_disciple = {
|
|
is_available_healthy_ai_adult = yes
|
|
opinion = {
|
|
target = root
|
|
value >= 10
|
|
}
|
|
}
|
|
|
|
scripted_trigger tgp_movement_events_0140_valid_artifact = {
|
|
is_equipped = no
|
|
NOT = { rarity = common }
|
|
artifact_can_be_gift_to_trigger = { RECIPIENT = root }
|
|
}
|
|
|
|
scripted_effect tgp_movement_events_0140_create_artifact_effect = {
|
|
random_list = {
|
|
10 = {
|
|
create_artifact_weapon_effect = {
|
|
OWNER = scope:disciple
|
|
CREATOR = scope:disciple
|
|
SET_WEAPON_TYPE = flag:no
|
|
}
|
|
}
|
|
10 = {
|
|
create_artifact_armor_effect = {
|
|
OWNER = scope:disciple
|
|
CREATOR = scope:disciple
|
|
SET_ARMOR_TYPE = flag:no
|
|
}
|
|
}
|
|
10 = {
|
|
create_artifact_book_effect = {
|
|
OWNER = scope:disciple
|
|
CREATOR = scope:disciple
|
|
SET_SUBJECT = flag:no
|
|
SET_TOPIC = flag:no
|
|
}
|
|
}
|
|
}
|
|
hidden_effect = {
|
|
scope:newly_created_artifact = {
|
|
save_scope_as = disciple_gift
|
|
set_artifact_description = disciple_gift_desc
|
|
set_artifact_rarity = masterwork
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0140 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0140.t
|
|
desc = tgp_movement_events.0140.desc
|
|
left_portrait = {
|
|
character = root
|
|
animation = happiness
|
|
camera = camera_event_crowd
|
|
}
|
|
right_portrait = {
|
|
character = scope:disciple
|
|
animation = gongshou
|
|
}
|
|
artifact = {
|
|
position = lower_right_portrait
|
|
target = scope:disciple_gift
|
|
}
|
|
theme = dynastic_cycle
|
|
override_background = { reference = garden }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = undecided_movement }
|
|
}
|
|
any_relation = {
|
|
type = disciple
|
|
tgp_movement_events_0140_valid_disciple = yes
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = root_scope
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
ordered_relation = {
|
|
type = disciple
|
|
limit = { tgp_movement_events_0140_valid_disciple = yes }
|
|
order_by = "opinion(root)"
|
|
assign_quirk_effect = yes
|
|
save_scope_as = disciple
|
|
if = {
|
|
limit = {
|
|
any_character_artifact = { tgp_movement_events_0140_valid_artifact = yes }
|
|
}
|
|
ordered_character_artifact = {
|
|
limit = { tgp_movement_events_0140_valid_artifact = yes }
|
|
order_by = artifact_rarity
|
|
save_scope_as = disciple_gift
|
|
}
|
|
}
|
|
else = {
|
|
tgp_movement_events_0140_create_artifact_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Thank you for the gift!
|
|
name = tgp_movement_events.0140.a
|
|
scope:disciple_gift = { set_owner = root }
|
|
scope:disciple = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = grateful_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = medium_stress_impact_loss
|
|
greedy = medium_stress_impact_loss
|
|
diligent = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = humble
|
|
has_trait = greedy
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = diligent
|
|
has_trait = ambitious
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Remember we do this for the MOVEMENT
|
|
name = tgp_movement_events.0140.b
|
|
custom_tooltip = event_increase_movement_power_medium_effect_tooltip
|
|
scope:my_movement = {
|
|
event_change_movement_power_effect = {
|
|
VALUE = event_increase_movement_power_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = greedy
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # No time to waste, we must study!!!!
|
|
name = tgp_movement_events.0140.c
|
|
change_merit = medium_merit_gain
|
|
scope:disciple = { change_merit = medium_merit_gain }
|
|
if = {
|
|
limit = {
|
|
has_trait = confucian_education
|
|
}
|
|
add_trait_xp = {
|
|
trait = confucian_education
|
|
value = lifestyle_confucian_education_xp_gain_medium_value
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
greedy = medium_stress_impact_gain
|
|
diligent = medium_stress_impact_loss
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = diligent
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = greedy
|
|
has_trait = ambitious
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Shinto visitor at court
|
|
scripted_trigger tgp_movement_events_0150_valid_monk = {
|
|
is_available_healthy_ai_adult = yes
|
|
has_trait = devoted
|
|
religion = religion:shintoism_religion
|
|
is_councillor = no # Don't steal someone important
|
|
}
|
|
|
|
scripted_trigger tgp_movement_events_0150_valid_ruler = {
|
|
is_available_healthy_ai_adult = yes
|
|
is_landed = yes
|
|
primary_title.tier >= tier_county
|
|
religion = religion:shintoism_religion
|
|
}
|
|
|
|
tgp_movement_events.0150 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0150.t
|
|
desc = {
|
|
desc = tgp_movement_events.0150.desc.intro
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = { exists = scope:other_ruler }
|
|
desc = tgp_movement_events.0150.desc.other_ruler
|
|
}
|
|
triggered_desc = {
|
|
trigger = { NOT = { exists = scope:other_ruler } }
|
|
desc = tgp_movement_events.0150.desc.alone
|
|
}
|
|
}
|
|
desc = tgp_movement_events.0150.desc.outro
|
|
}
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { has_trait = cynical }
|
|
animation = dismissal
|
|
}
|
|
triggered_animation = {
|
|
trigger = { has_trait = zealous }
|
|
animation = anger
|
|
}
|
|
animation = interested
|
|
camera = camera_event_crowd
|
|
}
|
|
right_portrait = {
|
|
character = scope:monk
|
|
animation = prayer
|
|
}
|
|
lower_right_portrait = {
|
|
trigger = { exists = scope:other_ruler }
|
|
character = scope:other_ruler
|
|
}
|
|
theme = faith
|
|
override_background = { reference = throne_room }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
exists = top_participant_group:dynastic_cycle
|
|
NOT = { religion = religion:shintoism_religion }
|
|
highest_held_title_tier >= tier_duchy # You need to be somewhat important
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 0.5
|
|
modifier = {
|
|
highest_held_title_tier >= tier_duchy
|
|
add = root.primary_title.tier
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = { # If there's a valid ruler they're an envoy from them
|
|
limit = {
|
|
faith:shinto = {
|
|
any_faith_ruler = { tgp_movement_events_0150_valid_ruler = yes }
|
|
}
|
|
}
|
|
faith:shinto = {
|
|
random_faith_ruler = {
|
|
limit = { tgp_movement_events_0150_valid_ruler = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
highest_held_title_tier >= tier_kingdom
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
any_courtier = { tgp_movement_events_0150_valid_monk = yes }
|
|
add = 20
|
|
}
|
|
}
|
|
save_scope_as = other_ruler
|
|
if = {
|
|
limit = {
|
|
any_courtier = {
|
|
tgp_movement_events_0150_valid_monk = yes
|
|
}
|
|
}
|
|
random_courtier = {
|
|
limit = { tgp_movement_events_0150_valid_monk = yes }
|
|
save_scope_as = monk
|
|
}
|
|
}
|
|
else = {
|
|
create_character = {
|
|
location = root.capital_province
|
|
template = monk_character_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = scope:other_ruler.faith
|
|
culture = scope:other_ruler.capital_county.culture
|
|
save_scope_as = monk
|
|
after_creation = {
|
|
add_character_flag = created
|
|
}
|
|
}
|
|
hidden_effect = { add_courtier = scope:monk }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else = { # Otherwise they're a random monk
|
|
create_character = {
|
|
location = root.capital_province
|
|
template = monk_character_template
|
|
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
|
faith = faith:shinto
|
|
culture = culture:japanese
|
|
save_scope_as = monk
|
|
after_creation = {
|
|
add_character_flag = created
|
|
}
|
|
}
|
|
}
|
|
scope:monk = { assign_quirk_effect = yes }
|
|
}
|
|
|
|
option = { # Get an alliance out of this
|
|
name = tgp_movement_events.0150.aa
|
|
trigger = {
|
|
has_trait = diplomat
|
|
exists = scope:other_ruler
|
|
}
|
|
add_opinion = {
|
|
target = scope:other_ruler
|
|
modifier = event_negotiated_alliance_opinion
|
|
}
|
|
custom_tooltip = tgp_movement_events.0150.aa.alliance
|
|
create_alliance = {
|
|
target = scope:other_ruler
|
|
allied_through_owner = root
|
|
allied_through_target = scope:other_ruler
|
|
}
|
|
stress_impact = {
|
|
humble = medium_stress_impact_loss
|
|
greedy = medium_stress_impact_loss
|
|
diligent = medium_stress_impact_gain
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
}
|
|
}
|
|
|
|
option = { # Get Faith discount
|
|
name = tgp_movement_events.0150.a
|
|
custom_tooltip = cheaper_to_convert_to_monk_faith_tt
|
|
set_variable = {
|
|
name = discounted_faith_to_convert_to_var
|
|
value = scope:monk.faith
|
|
}
|
|
add_courtier = scope:monk
|
|
every_vassal = {
|
|
limit = { has_vassal_stance = zealot }
|
|
custom = every_zealot_vassal
|
|
add_opinion = {
|
|
target = root
|
|
modifier = impious_opinion
|
|
opinion = -20
|
|
}
|
|
}
|
|
stress_impact = {
|
|
humble = medium_stress_impact_loss
|
|
zealous = major_stress_impact_gain
|
|
cynical = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = humble
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = zealous
|
|
has_trait = cynical
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Try to convert them
|
|
name = tgp_movement_events.0150.b
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:monk
|
|
35 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
desc = tgp_movement_events.0150.b.success
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0150.b.success
|
|
left_icon = scope:monk
|
|
scope:monk = { set_character_faith = root.faith }
|
|
add_courtier = scope:monk
|
|
}
|
|
}
|
|
65 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = tgp_movement_events.0150.b.failure
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0150.b.failure
|
|
left_icon = scope:monk
|
|
scope:monk = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = disrespect_opinion
|
|
opinion = -25
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
add_piety = medium_piety_gain
|
|
stress_impact = {
|
|
zealous = major_stress_impact_loss
|
|
cynical = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = zealous
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = cynical
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # You're welcome here
|
|
name = tgp_movement_events.0150.c
|
|
add_courtier = scope:monk
|
|
if = {
|
|
limit = { has_lifestyle = diplomacy_lifestyle }
|
|
add_diplomacy_lifestyle_xp = medium_lifestyle_xp
|
|
}
|
|
else = { add_prestige = medium_prestige_gain }
|
|
if = {
|
|
limit = { exists = scope:other_ruler }
|
|
scope:other_ruler = {
|
|
add_opinion = {
|
|
target = root
|
|
modifier = respect_opinion
|
|
opinion = 15
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
gregarious = medium_stress_impact_loss
|
|
callous = medium_stress_impact_gain
|
|
zealous = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = gregarious
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
has_trait = callous
|
|
has_trait = zealous
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:monk = {
|
|
silent_disappearance_ai_if_created_effect = yes
|
|
}
|
|
}
|
|
}
|
|
|
|
# Ask a Movement Leader to abandon their Movement
|
|
scripted_trigger tgp_movement_events_0160_valid_rival = {
|
|
this != root
|
|
is_available_healthy_ai_adult = yes
|
|
government_has_flag = government_is_celestial
|
|
is_any_movement_leader = yes
|
|
NOR = {
|
|
top_participant_group:dynastic_cycle ?= root.top_participant_group:dynastic_cycle
|
|
top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
|
|
}
|
|
NOT = { has_trait = deceitful }
|
|
}
|
|
|
|
scripted_effect tgp_movement_events_0160_scheme_blocking_effect = {
|
|
custom_tooltip = tgp_movement_events_0160_scheme_blocking_effect_tt
|
|
set_variable = {
|
|
name = no_scheming_allowed_var
|
|
value = scope:rival
|
|
years = 15
|
|
}
|
|
scope:rival = {
|
|
set_variable = {
|
|
name = no_scheming_allowed_var
|
|
value = root
|
|
years = 15
|
|
}
|
|
}
|
|
}
|
|
|
|
tgp_movement_events.0160 = {
|
|
type = character_event
|
|
title = tgp_movement_events.0160.t
|
|
desc = tgp_movement_events.0160.desc
|
|
left_portrait = {
|
|
character = root
|
|
animation = writing
|
|
}
|
|
lower_right_portrait = scope:rival
|
|
theme = dynastic_cycle
|
|
override_background = { reference = study }
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
NOT = { has_variable = no_scheming_allowed_var }
|
|
is_available_adult = yes
|
|
has_tgp_dlc_trigger = yes
|
|
government_has_flag = government_is_celestial
|
|
top_participant_group:dynastic_cycle ?= {
|
|
NOT = { participant_group_type = undecided_movement }
|
|
}
|
|
any_ruler = { tgp_movement_events_0160_valid_rival = yes }
|
|
OR = { # You are important enough
|
|
is_any_movement_leader = yes
|
|
influence_level >= 3
|
|
merit_level >= 3
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
any_relation = { type = rival }
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
assign_quirk_effect = yes
|
|
top_participant_group:dynastic_cycle ?= {
|
|
save_scope_as = my_movement
|
|
}
|
|
random_ruler = {
|
|
limit = { tgp_movement_events_0160_valid_rival = yes }
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
has_relation_nemesis = root
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
has_relation_rival = root
|
|
add = 100
|
|
}
|
|
modifier = {
|
|
any_memory = {
|
|
has_memory_category = negative
|
|
any_memory_participant = { this = root }
|
|
}
|
|
add = 50
|
|
}
|
|
modifier = {
|
|
has_trait = greedy
|
|
add = 5
|
|
}
|
|
}
|
|
save_scope_as = rival
|
|
top_participant_group:dynastic_cycle = { save_scope_as = rival_movement }
|
|
}
|
|
}
|
|
|
|
option = { # Try to convince them
|
|
name = tgp_movement_events.0160.a
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:rival
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
}
|
|
modifier = {
|
|
scope:rival = { has_trait = greedy }
|
|
add = 25
|
|
}
|
|
modifier = {
|
|
scope:rival = { gold <= medium_gold_value }
|
|
add = 10
|
|
}
|
|
desc = tgp_movement_events.0100.a.success
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0100.a.success
|
|
left_icon = scope:rival
|
|
tgp_movement_events_0160_scheme_blocking_effect = yes
|
|
}
|
|
}
|
|
50 = {
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
}
|
|
desc = tgp_movement_events.0100.a.failure
|
|
send_interface_toast = {
|
|
title = tgp_movement_events.0100.a.failure
|
|
left_icon = scope:rival
|
|
|
|
}
|
|
}
|
|
}
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_loss
|
|
deceitful = major_stress_impact_gain
|
|
honest = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
OR = {
|
|
has_trait = ambitious
|
|
has_trait = deceitful
|
|
}
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
has_trait = honest
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # Pay them money lol
|
|
name = tgp_movement_events.0160.b
|
|
pay_short_term_gold = {
|
|
target = scope:rival
|
|
gold = medium_gold_value
|
|
}
|
|
tgp_movement_events_0160_scheme_blocking_effect = yes
|
|
stress_impact = {
|
|
honest = medium_stress_impact_loss
|
|
deceitful = major_stress_impact_gain
|
|
greedy = major_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = honest
|
|
factor = 2
|
|
}
|
|
modifier = {
|
|
OR = {
|
|
gold <= major_gold_value
|
|
has_trait = greedy
|
|
has_trait = deceitful
|
|
}
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
|
|
option = { # I'm good
|
|
name = tgp_movement_events.0160.c
|
|
add_intrigue_lifestyle_xp = minor_lifestyle_xp
|
|
stress_impact = {
|
|
ambitious = medium_stress_impact_gain
|
|
}
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
has_trait = ambitious
|
|
factor = 0
|
|
}
|
|
}
|
|
}
|
|
}
|