4143 lines
78 KiB
Text
4143 lines
78 KiB
Text
namespace = bp2_yearly
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################################################################
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# |\__/,| (`\ #
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# _.|o o |_ ) ) #
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#-----------------------(((---(((------------------------------#
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# Special Chains: Playdate 5000-11 and destiny_child.1000-1035 #
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# Small Chains: 5000 - 5014 #
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# Flavours: 5050 - 5060 #
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################################################################
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##################################################
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# # Princes in the Tower
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# by Nick Meredith
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# #5000-5001
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##################################################
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# You have a chance to imprison the young prince/ss
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bp2_yearly.5000 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5000.t
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desc = bp2_yearly.5000.desc
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theme = corruption
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left_portrait = {
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character = root
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animation = scheme
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}
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right_portrait = {
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character = scope:tower_prince
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animation = boredom
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}
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cooldown = { years = 100 } #Just to ensure it doesn't fire twice for multiple heirs
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trigger = {
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#DLC check
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has_bp2_dlc_trigger = yes
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#Standard checks
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is_available_adult = yes
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#You are a diarch
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is_diarch = yes
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#And a powerful one
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liege = { has_diarchy_parameter = diarchy_type_is_entrenched_regency }
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#There is an heir to the title you're the diarch of
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liege = {
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#They're quite young
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age < 14
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#and not imprisoned
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is_imprisoned = no
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#and they're not a player character
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is_ai = yes
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}
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#Just to ensure this doesn't happen too much
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#is_ai = no
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}
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immediate = {
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liege = { save_scope_as = tower_prince }
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save_scope_value_as = { #For a bit of fuzziness
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name = integer
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value = {
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integer_range = {
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min = 1
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max = 5
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}
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}
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}
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}
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#Imprison them!
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option = {
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name = bp2_yearly.5000.a
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if = {
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limit = {
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any_held_county = {
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any_county_province = {
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has_building = the_tower_of_london_01
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}
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}
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}
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add_internal_flag = special
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custom_tooltip = bp2_yearly.5000.a.flavor
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}
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remove_short_term_gold = minor_gold_value
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if = {
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limit = {
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any_held_county = {
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any_county_province = {
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has_building = the_tower_of_london_01
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}
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}
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}
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hard_imprison_character_effect = {
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TARGET = scope:tower_prince
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IMPRISONER = root
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}
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trigger_event = {
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id = bp2_yearly.5001
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days = { 40 80 }
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}
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}
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else = {
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random_list = {
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10 = { #You succeed
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desc = bp2_yearly.5000.a.success
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modifier = {
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add = scope:integer
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}
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modifier = {
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add = 5
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OR = {
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has_trait = callous
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has_trait = sadistic
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}
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}
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modifier = {
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add = 5
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intrigue > 15
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}
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send_interface_toast = {
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title = bp2_yearly.5000.a.success
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left_icon = scope:tower_prince
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hard_imprison_character_effect = {
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TARGET = scope:tower_prince
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IMPRISONER = root
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}
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}
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trigger_event = {
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id = bp2_yearly.5001
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days = { 40 80 }
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}
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}
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10 = { #You fail
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desc = bp2_yearly.5000.a.failure
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modifier = {
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add = 5
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OR = {
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has_trait = compassionate
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has_trait = just
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}
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}
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modifier = {
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add = 5
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intrigue < 8
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}
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reverse_add_opinion = {
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target = scope:tower_prince
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modifier = hate_opinion
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opinion = -40
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}
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send_interface_toast = {
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title = bp2_yearly.5000.a.failure
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left_icon = scope:tower_prince
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show_as_tooltip = {
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custom_tooltip = bp2_yearly.5000.a.tt
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}
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}
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hidden_effect = {
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scope:tower_prince = {
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every_vassal = {
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limit = {
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root != this
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}
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add_opinion = {
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target = root
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modifier = suspicion_opinion
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opinion = -15
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}
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}
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}
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}
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}
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}
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}
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stress_impact = {
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compassionate = medium_stress_impact_gain
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content = medium_stress_impact_gain
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arbitrary = miniscule_stress_impact_loss
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ambitious = medium_stress_impact_loss
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callous = miniscule_stress_impact_loss
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sadistic = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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has_trait = compassionate
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has_trait = content
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}
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}
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}
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}
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option = { #Leave them be
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name = bp2_yearly.5000.b
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add_trait = loyal
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reverse_add_opinion = {
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target = scope:tower_prince
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modifier = trust_opinion
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opinion = 50
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}
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stress_impact = {
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craven = miniscule_stress_impact_loss
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content = miniscule_stress_impact_loss
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compassionate = miniscule_stress_impact_loss
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trusting = miniscule_stress_impact_loss
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arbitrary = minor_stress_impact_gain
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ambitious = medium_stress_impact_gain
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callous = medium_stress_impact_gain
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sadistic = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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has_trait = callous
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has_trait = sadistic
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has_trait = ambitious
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}
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}
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}
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}
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}
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# You decide their fate
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bp2_yearly.5001 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5001.t
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desc = bp2_yearly.5001.desc
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theme = dungeon
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left_portrait = {
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character = root
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animation = spymaster
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}
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right_portrait = {
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character = scope:tower_prince
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animation = fear
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}
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trigger = {
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#You are a diarch
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is_diarch = yes
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#Ensure that the prince is still imprisoned
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exists = scope:tower_prince
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liege = scope:tower_prince
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scope:tower_prince = {
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is_imprisoned_by = root
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}
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}
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immediate = {
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scope:tower_prince.primary_title = {
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save_scope_as = primary_title
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}
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save_scope_as = usurper
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}
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option = { #Mutilate them
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name = bp2_yearly.5001.a
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trigger = {
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scope:tower_prince = {
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NOT = {
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has_trait = incapable
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}
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}
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}
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flavor = bp2_yearly.5001.a.flavor
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add_internal_flag = dangerous
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scope:tower_prince = {
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add_trait = incapable
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}
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stress_impact = {
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paranoid = medium_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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callous = minor_stress_impact_loss
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sadistic = medium_stress_impact_loss
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just = medium_stress_impact_gain
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trusting = medium_stress_impact_gain
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compassionate = major_stress_impact_gain
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content = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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modifier = {
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factor = 0
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OR = {
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has_trait = just
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has_trait = trusting
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has_trait = compassionate
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has_trait = content
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}
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}
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}
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}
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#Seize the realm
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option = {
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name = bp2_yearly.5001.b
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flavor = bp2_yearly.5001.b.flavor
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add_character_flag = laid_coup_groundwork_flag
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# You had to grease some palms
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remove_short_term_gold = medium_gold_value
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show_as_tooltip = {
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custom_tooltip = bp2_yearly.5001.b.tt
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}
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hidden_effect = {
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scope:tower_prince = {
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every_vassal = {
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limit = {
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root != this
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}
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add_opinion = {
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target = root
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modifier = grateful_opinion
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opinion = 25
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}
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}
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}
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}
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custom_tooltip = bp2_yearly.5001.b.bypass
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stress_impact = {
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compassionate = miniscule_stress_impact_loss
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content = medium_stress_impact_gain
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ambitious = minor_stress_impact_loss
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sadistic = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 1
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ai_vengefulness = -1
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}
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}
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}
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#Use them as a political tool
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option = {
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name = bp2_yearly.5001.c
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update_diarchy_swing_with_perspective_effect = {
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SWING = medium_sop_swing_diarch_gain
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LIEGE = liege
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}
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add_hook = {
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target = scope:tower_prince
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type = loyalty_hook
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}
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scope:tower_prince = {
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add_opinion = {
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target = root
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modifier = grateful_opinion
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opinion = 40
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}
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release_from_prison = yes
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}
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stress_impact = {
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compassionate = miniscule_stress_impact_loss
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content = miniscule_stress_impact_loss
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arbitrary = miniscule_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 1
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ai_vengefulness = -1
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}
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}
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}
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}
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##################################################
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# A winsome foreign hostage
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# by Nick Meredith
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# #5005-5007
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##################################################
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#Actor
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bp2_yearly.5005 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5005.t
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desc = bp2_yearly.5005.desc
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theme = love
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left_portrait = {
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character = root
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animation = flirtation_left
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}
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right_portrait = {
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character = scope:foreign_hostage
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animation = personality_honorable
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}
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trigger = {
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#DLC check
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has_bp2_dlc_trigger = yes
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#Age checks
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is_available_child = yes
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#You can have a crush
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num_of_relation_crush = 0
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#You have actually worked out your sexuality (good going kid, took me like two decades)
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OR = {
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has_sexuality = heterosexual
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has_sexuality = bisexual
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has_sexuality = homosexual
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}
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#There is a fetching foreign hostage whomst you may crush upon
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any_warden_hostage = {
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save_good_crush_character_trigger_check = yes
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location = root.location
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}
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}
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immediate = {
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random_warden_hostage = {
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limit = {
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save_good_crush_character_trigger_check = yes
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}
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save_scope_as = foreign_hostage
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}
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save_scope_value_as = { #For a bit of fuzziness
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name = integer
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value = {
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integer_range = {
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min = 1
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max = 5
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}
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}
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}
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set_relation_crush = scope:foreign_hostage
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save_scope_as = crusher
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}
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#Confess my feelings!
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option = {
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name = bp2_yearly.5005.a
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flavor = bp2_yearly.5005.a.tt
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scope:foreign_hostage = {
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trigger_event = {
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id = bp2_yearly.5006
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days = { 1 2 }
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}
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}
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stress_impact = { #Keep these deliberately low: I know kids are dramatic but we don't want one stress-learning French because their crush turned em down
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brave = miniscule_stress_impact_loss
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rowdy = miniscule_stress_impact_loss
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craven = miniscule_stress_impact_gain
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pensive = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = 1
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ai_sociability = 1
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}
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}
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}
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#Can't risk it, best keep this unrequited
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option = {
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name = bp2_yearly.5005.b
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add_character_modifier = {
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modifier = holding_torch_modifier
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years = 5
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}
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stress_impact = { #Keep these deliberately low: I know kids are dramatic but we don't want one stress-learning French because their crush turned em down
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base = miniscule_stress_impact_gain
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brave = miniscule_stress_impact_gain
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rowdy = miniscule_stress_impact_gain
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craven = miniscule_stress_impact_loss
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pensive = miniscule_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = -1
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ai_sociability = -1
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}
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}
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}
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}
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# Crush response
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bp2_yearly.5006 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5006.t
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desc = bp2_yearly.5006.desc
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theme = love
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left_portrait = {
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character = root
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animation = shock
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}
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right_portrait = {
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character = scope:crusher
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animation = worry
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}
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immediate = {
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#play_music_cue = "mx_cue_touching_moment"
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}
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#Reciprocate
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option = {
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name = bp2_yearly.5006.a
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set_relation_crush = scope:crusher
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reverse_add_opinion = {
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target = scope:crusher
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modifier = crush_opinion
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opinion = 40
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}
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scope:crusher = {
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trigger_event = {
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id = bp2_yearly.5007
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days = { 3 7 }
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = 1
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ai_sociability = 1
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}
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}
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}
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#Ew, you're icky
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option = {
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name = bp2_yearly.5006.b
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reverse_add_opinion = {
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target = scope:crusher
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modifier = disappointed_opinion
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opinion = -30
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}
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scope:crusher = {
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trigger_event = {
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id = bp2_yearly.5008
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days = { 3 7 }
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = -1
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ai_sociability = -1
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}
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}
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}
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}
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# Crush reciprocates
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bp2_yearly.5007 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5007.t
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desc = bp2_yearly.5007.desc
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theme = love
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left_portrait = {
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character = root
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animation = love
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}
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right_portrait = {
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character = scope:foreign_hostage
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animation = flirtation
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}
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artifact = {
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target = scope:child_artifact
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position = lower_center_portrait
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}
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immediate = {
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#play_music_cue = "mx_cue_touching_moment"
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|
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if = {
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limit = {
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any_character_artifact = {
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artifact_slot_type = miscellaneous
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artifact_can_be_gift_to_trigger = { RECIPIENT = scope:foreign_hostage }
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}
|
|
}
|
|
random_character_artifact = {
|
|
limit = {
|
|
artifact_slot_type = miscellaneous
|
|
artifact_can_be_gift_to_trigger = { RECIPIENT = scope:foreign_hostage }
|
|
}
|
|
save_scope_as = child_artifact
|
|
}
|
|
}
|
|
}
|
|
|
|
#Give them a toy
|
|
option = {
|
|
name = bp2_yearly.5007.a
|
|
|
|
trigger = {
|
|
exists = scope:child_artifact
|
|
is_ai = no #So you don't have it popping up randomly for human recipients
|
|
}
|
|
|
|
scope:child_artifact = {
|
|
set_owner = {
|
|
target = scope:foreign_hostage
|
|
history = {
|
|
location = root.location
|
|
actor = root
|
|
recipient = scope:foreign_hostage
|
|
type = given
|
|
}
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:foreign_hostage
|
|
modifier = grateful_opinion
|
|
opinion = 30
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = miniscule_stress_impact_loss
|
|
charming = miniscule_stress_impact_loss
|
|
greedy = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#Be happy
|
|
option = {
|
|
name = bp2_yearly.5007.b
|
|
|
|
add_stress = medium_stress_loss #Relief!
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Crush doesn't reciprocate
|
|
bp2_yearly.5008 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5008.t
|
|
desc = bp2_yearly.5008.desc
|
|
theme = love
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:foreign_hostage
|
|
animation = dismissal
|
|
}
|
|
|
|
immediate = {
|
|
#play_music_cue = "mx_cue_negative"
|
|
}
|
|
|
|
#Maybe they'll come round?
|
|
option = {
|
|
name = bp2_yearly.5008.a
|
|
|
|
add_character_modifier = {
|
|
modifier = holding_torch_modifier
|
|
years = 5
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#I'll move on
|
|
option = {
|
|
name = bp2_yearly.5008.b
|
|
|
|
remove_relation_crush = scope:foreign_hostage
|
|
|
|
add_stress = medium_stress_gain
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_greed = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# You promise?
|
|
# by Nick Meredith
|
|
# #5009
|
|
##################################################
|
|
|
|
# Your mutual crush offers to marry you when you're both of age
|
|
bp2_yearly.5009 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5009.t
|
|
desc = bp2_yearly.5009.desc
|
|
theme = love
|
|
left_portrait = {
|
|
character = root
|
|
animation = flirtation_left
|
|
}
|
|
right_portrait = {
|
|
character = scope:marry_crush
|
|
animation = love
|
|
}
|
|
cooldown = { years = 10 } #Theoretically can happen with multiple crushes
|
|
|
|
trigger = {
|
|
#DLC check
|
|
has_bp2_dlc_trigger = yes
|
|
#You are a child
|
|
is_adult = no
|
|
#But you're at least old enough to do the whole awkward teenage falling in love thing
|
|
age >= 12
|
|
#Someone has a crush on you
|
|
any_courtier_or_guest = {
|
|
has_relation_crush = root
|
|
is_imprisoned = no
|
|
is_close_family_of_root_trigger = no
|
|
is_ai = yes
|
|
is_adult = no
|
|
age >= 12
|
|
allowed_to_marry_character_gender_trigger = { CHARACTER = root }
|
|
save_temporary_scope_as = crush_to_marry
|
|
}
|
|
#And it's mutual
|
|
has_relation_crush = scope:crush_to_marry
|
|
#And you could theoretically marry them
|
|
could_marry_character_trigger = { CHARACTER = scope:crush_to_marry }
|
|
}
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
has_relation_crush = root
|
|
is_imprisoned = no
|
|
is_close_family_of_root_trigger = no
|
|
is_ai = yes
|
|
is_adult = no
|
|
age >= 12
|
|
allowed_to_marry_character_gender_trigger = { CHARACTER = root }
|
|
}
|
|
save_scope_as = marry_crush
|
|
}
|
|
}
|
|
#Agree
|
|
option = {
|
|
name = bp2_yearly.5009.a
|
|
|
|
add_character_modifier = {
|
|
modifier = besotted_modifier
|
|
years = 5
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:marry_crush
|
|
modifier = pleased_opinion
|
|
opinion = 15
|
|
}
|
|
|
|
scope:marry_crush = {
|
|
add_character_flag = marry_crush_flag
|
|
add_character_modifier = {
|
|
modifier = besotted_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
|
|
create_character_memory = {
|
|
type = pledged_marriage
|
|
participants = {
|
|
potential_spouse = scope:marry_crush
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
content = miniscule_stress_impact_loss
|
|
trusting = miniscule_stress_impact_loss
|
|
ambitious = medium_stress_impact_gain
|
|
paranoid = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
OR = {
|
|
has_trait = paranoid
|
|
has_trait = ambitious
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#Refuse
|
|
option = {
|
|
name = bp2_yearly.5009.b
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:marry_crush
|
|
modifier = disappointed_opinion
|
|
opinion = -35
|
|
}
|
|
|
|
stress_impact = {
|
|
content = medium_stress_impact_gain
|
|
trusting = minor_stress_impact_gain
|
|
ambitious = miniscule_stress_impact_loss
|
|
paranoid = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 10
|
|
}
|
|
}
|
|
}
|
|
|
|
##################################################
|
|
# I promised!
|
|
# by Nick Meredith
|
|
# #5010-14
|
|
##################################################
|
|
|
|
#Actor
|
|
bp2_yearly.5010 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5010.t
|
|
desc = bp2_yearly.5010.desc
|
|
theme = love
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:marry_crush
|
|
animation = happiness
|
|
}
|
|
|
|
cooldown = { years = 10 }
|
|
|
|
trigger = {
|
|
#DLC check
|
|
has_bp2_dlc_trigger = yes
|
|
|
|
#Age and marital status checks
|
|
is_available_adult = yes
|
|
can_marry_trigger = yes
|
|
|
|
#You had someone who was a mutual crush with you
|
|
any_courtier_or_guest = {
|
|
has_character_flag = marry_crush_flag
|
|
is_available_adult = yes
|
|
is_married = no
|
|
can_marry_trigger = yes
|
|
could_marry_character_trigger = { CHARACTER = root }
|
|
save_temporary_scope_as = crush_to_marry
|
|
}
|
|
|
|
#You remember pledging marriage
|
|
any_memory = {
|
|
memory_type = pledged_marriage
|
|
memory_participant:potential_spouse = {
|
|
location = root.location
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
has_character_flag = marry_crush_flag
|
|
is_available_adult = yes
|
|
is_married = no
|
|
can_marry_trigger = yes
|
|
}
|
|
save_scope_as = marry_crush
|
|
}
|
|
}
|
|
|
|
#How about it?
|
|
option = {
|
|
name = bp2_yearly.5010.a
|
|
|
|
flavor = bp2_yearly.5010.a.flavor
|
|
|
|
custom_tooltip = bp2_yearly.5010.a.tt
|
|
|
|
save_scope_as = root_crush #For use later in the chain
|
|
|
|
scope:marry_crush = {
|
|
trigger_event = {
|
|
id = bp2_yearly.5011
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
patient = minor_stress_impact_gain
|
|
content = miniscule_stress_impact_loss
|
|
impatient = miniscule_stress_impact_loss
|
|
ambitious = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#What fanciful dreams we had as children, eh?
|
|
option = {
|
|
name = bp2_yearly.5010.b
|
|
|
|
add_character_modifier = {
|
|
modifier = reminiscing_modifier
|
|
years = 5
|
|
}
|
|
|
|
if = { #To ensure it doesn't acquire randomly for players
|
|
limit = {
|
|
scope:marry_crush = {
|
|
is_ai = yes
|
|
}
|
|
}
|
|
scope:marry_crush = {
|
|
add_character_modifier = {
|
|
modifier = reminiscing_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = miniscule_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
chaste = miniscule_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
lustful = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -1
|
|
ai_sociability = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Crush response
|
|
bp2_yearly.5011 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5011.t
|
|
desc = bp2_yearly.5011.desc
|
|
theme = love
|
|
left_portrait = {
|
|
character = root
|
|
animation = thinking
|
|
}
|
|
right_portrait = {
|
|
character = scope:root_crush
|
|
animation = flirtation
|
|
}
|
|
|
|
#Accept
|
|
option = {
|
|
name = bp2_yearly.5011.a
|
|
|
|
if = { #Resolve for non-AIs
|
|
limit = {
|
|
is_ai = no
|
|
}
|
|
marry = scope:root_crush
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:root_crush
|
|
modifier = love_opinion
|
|
opinion = 40
|
|
}
|
|
|
|
if = { #Continue chain if AI
|
|
limit = {
|
|
is_ai = yes
|
|
}
|
|
scope:root_crush = {
|
|
trigger_event = {
|
|
id = bp2_yearly.5012
|
|
days = { 1 2 }
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = minor_stress_impact_gain
|
|
lazy = minor_stress_impact_gain
|
|
chaste = medium_stress_impact_gain
|
|
diligent = miniscule_stress_impact_loss
|
|
lustful = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#Decline
|
|
option = {
|
|
name = bp2_yearly.5011.b
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:root_crush
|
|
modifier = disappointed_opinion
|
|
opinion = -30
|
|
}
|
|
|
|
scope:root_crush = {
|
|
trigger_event = {
|
|
id = bp2_yearly.5013
|
|
days = { 2 3 }
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
shy = miniscule_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
chaste = miniscule_stress_impact_loss
|
|
diligent = minor_stress_impact_gain
|
|
lustful = medium_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# They agree
|
|
bp2_yearly.5012 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5012.t
|
|
desc = bp2_yearly.5012.desc
|
|
theme = love
|
|
left_portrait = {
|
|
character = root
|
|
animation = love
|
|
}
|
|
right_portrait = {
|
|
character = scope:marry_crush
|
|
animation = love
|
|
}
|
|
|
|
immediate = {
|
|
#play_music_cue = "mx_cue_touching_moment"
|
|
}
|
|
|
|
#Hooray!
|
|
option = {
|
|
name = bp2_yearly.5012.a
|
|
|
|
marry = scope:marry_crush
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
has_relation_lover = scope:marry_crush
|
|
}
|
|
}
|
|
set_relation_lover = { reason = lover_history target = scope:marry_crush }
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:marry_crush
|
|
modifier = love_opinion
|
|
opinion = 30
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
stubborn = miniscule_stress_impact_loss
|
|
fickle = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = 0.5
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
#On second thoughts...
|
|
option = {
|
|
name = bp2_yearly.5012.b
|
|
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_childhood_marriage_vow
|
|
CHARACTER = scope:marry_crush
|
|
OPINION = -40
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = medium_stress_impact_gain
|
|
fickle = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# They disagree
|
|
bp2_yearly.5013 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5013.t
|
|
desc = bp2_yearly.5013.desc
|
|
theme = love
|
|
left_portrait = {
|
|
character = root
|
|
animation = grief
|
|
}
|
|
right_portrait = {
|
|
character = scope:marry_crush
|
|
animation = dismissal
|
|
}
|
|
|
|
immediate = {
|
|
#play_music_cue = "mx_cue_negative"
|
|
}
|
|
|
|
#Well this sucks
|
|
option = {
|
|
name = bp2_yearly.5013.a
|
|
|
|
add_character_modifier = {
|
|
modifier = delayed_heartbreak_modifier
|
|
years = 5
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_gain
|
|
chaste = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
lustful = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_boldness = -0.5
|
|
ai_sociability = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
### ###### #### FLAVOUR EVENTS ### ##### ### ##
|
|
## ### # __..--''``---....___ _..._ __ ### ##
|
|
### ##_.-' .-#"; ` ``<._ ``.''_ `. # ## #
|
|
###_.-' _..--.'_ \ `( ) ) ## ##
|
|
# (_..-' ## (< _ ;_..__ ; `' # ###
|
|
# ## ## ## `-._,_)' ## # ``--...____..-' ### # ##
|
|
# ##### #### ## #### ## ###### ### #### ## #####
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scripted_trigger bp2_yearly_5050_language_teacher_trigger = {
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is_available = yes
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location = root.location
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age > 18
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root = {
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NOT = { knows_language_of_culture = prev.culture }
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}
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}
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# You learn a language off a guest or courtier
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bp2_yearly.5050 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5050.t
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desc = bp2_yearly.5050.desc
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theme = friendly
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override_background = { reference = courtyard }
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left_portrait = {
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character = root
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animation = thinking
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}
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right_portrait = {
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character = scope:polyglot
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animation = happy_teacher
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}
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cooldown = { years = 10 }
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trigger = {
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#DLC check
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has_bp2_dlc_trigger = yes
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#Standard checks
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is_available_child = yes
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age >= 6 #Old enough to read
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#There is parent, or a guest, or a courtier, or a councillor, or a hostage who knows a language that aint yours
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OR = {
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any_warden_hostage = {
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is_hostage_of = root
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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any_parent = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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any_councillor = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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any_courtier_or_guest = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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}
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}
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immediate = {
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if = {
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limit = {
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any_warden_hostage = {
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is_hostage_of = root
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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}
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random_warden_hostage = {
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limit = {
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is_hostage_of = root
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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save_scope_as = polyglot
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}
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}
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else_if = {
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limit = {
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any_councillor = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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}
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random_councillor = {
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limit = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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save_scope_as = polyglot
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}
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}
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else_if = {
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limit = {
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any_parent = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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}
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random_parent = {
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limit = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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save_scope_as = polyglot
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}
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}
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else = {
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random_courtier_or_guest = {
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limit = {
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bp2_yearly_5050_language_teacher_trigger = yes
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}
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save_scope_as = polyglot
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}
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}
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}
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#You have already learnt more than one language, so you get a bonus to learning speed
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option = {
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name = bp2_yearly.5050.a
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trigger = {
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num_of_known_languages > 1
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}
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start_scheme = {
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type = learn_language
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target_character = scope:polyglot
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}
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custom_tooltip = diplomacy_family.2250.b.tt
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hidden_effect = {
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random_scheme = {
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type = learn_language
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limit = {
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scheme_target_character = scope:polyglot
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}
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add_scheme_modifier = {
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type = extra_success_chance_modifier
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}
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}
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}
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reverse_add_opinion = {
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target = scope:polyglot
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modifier = impressed_opinion
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opinion = 35
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}
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stress_impact = {
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diligent = minor_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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patient = miniscule_stress_impact_loss
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lazy = minor_stress_impact_gain
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content = miniscule_stress_impact_gain
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impatient = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_energy = 1
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ai_rationality = 0.5
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}
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}
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}
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option = { #Try and learn it
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name = bp2_yearly.5050.b
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trigger = {
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NOT = {
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num_of_known_languages > 1
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}
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}
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start_scheme = {
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type = learn_language
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target_character = scope:polyglot
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}
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reverse_add_opinion = {
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target = scope:polyglot
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modifier = pleased_opinion
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opinion = 20
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}
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stress_impact = {
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diligent = minor_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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patient = miniscule_stress_impact_loss
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lazy = minor_stress_impact_gain
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content = miniscule_stress_impact_gain
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impatient = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_energy = 1
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ai_rationality = 0.5
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}
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}
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}
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option = { #Try gather some useful info
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name = bp2_yearly.5050.c
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add_learning_lifestyle_xp = minor_lifestyle_experience
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stress_impact = {
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diligent = minor_stress_impact_loss
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ambitious = miniscule_stress_impact_loss
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patient = miniscule_stress_impact_loss
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lazy = minor_stress_impact_gain
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content = miniscule_stress_impact_gain
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impatient = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_energy = -1
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ai_rationality = -0.5
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}
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}
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}
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}
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# Child interacts with baby sibling
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bp2_yearly.5051 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5051.t
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desc = bp2_yearly.5051.desc
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theme = family
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override_background = { reference = corridor_day }
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left_portrait = {
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character = root
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animation = thinking
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}
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right_portrait = {
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character = scope:child
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animation = peekaboo
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}
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trigger = {
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has_bp2_dlc_trigger = yes
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is_available_adult = yes
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any_child = {
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age >= 10 #Old enough to hold a kid
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age < 16 #Still studying - not an adult
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is_available = yes
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location = root.location
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save_temporary_scope_as = kid
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}
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any_child = {
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age <= 2 #bebe
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is_available = yes
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location = root.location
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this != scope:kid
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}
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}
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immediate = {
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random_child = {
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limit = {
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age >= 10
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age < 16
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is_available = yes
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location = root.location
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}
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save_scope_as = child
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}
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random_child = {
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limit = {
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age <= 2
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is_available = yes
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location = root.location
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this != scope:child
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}
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save_scope_as = baby
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}
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}
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# Encourage them to spend time with their sibling
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option = {
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name = bp2_yearly.5051.a
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scope:child = {
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add_character_modifier = {
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modifier = bp2_tight_knit_modifier
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years = 25
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}
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add_stress = minor_stress_loss
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}
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stress_impact = {
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base = minor_stress_impact_loss
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compassionate = miniscule_stress_impact_loss
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lazy = miniscule_stress_impact_loss
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callous = minor_stress_impact_gain
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diligent = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 1
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ai_sociability = 1
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}
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}
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}
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# Get them to spend more time on their studies
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option = {
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name = bp2_yearly.5051.b
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scope:child = {
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add_learning_skill = 1
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add_stress = minor_stress_gain
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}
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stress_impact = {
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compassionate = minor_stress_impact_gain
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lazy = minor_stress_impact_gain
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callous = miniscule_stress_impact_loss
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diligent = miniscule_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = -1
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ai_sociability = -1
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}
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}
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}
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}
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# Child spends time with their grandparent
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bp2_yearly.5052 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5052.t
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desc = bp2_yearly.5052.desc
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theme = family
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override_background = {
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trigger = { is_landless_adventurer = no }
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reference = bp1_wine_cellar
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}
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override_background = {
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trigger = { has_government = landless_adventurer_government }
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reference = bp1_bonfire
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}
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left_portrait = {
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character = scope:grandparent
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animation = throne_room_conversation_1
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}
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right_portrait = {
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character = scope:child
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animation = eavesdrop
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}
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cooldown = {
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years = 10
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}
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trigger = {
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has_bp2_dlc_trigger = yes
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is_available_adult = yes
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any_child = {
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age > 3 #Old enough to listen to stories
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is_adult = no #...but young enough to not be too enraptured
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is_available = yes
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location = root.location
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}
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any_parent = {
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is_available = yes
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location = root.location
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}
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}
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immediate = {
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random_child = {
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limit = {
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age > 3
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is_adult = no
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is_available = yes
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location = root.location
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}
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weight = {
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base = 1
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modifier = {
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add = 100
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is_primary_heir_of = root
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}
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}
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save_scope_as = child
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}
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random_parent = {
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limit = {
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is_available = yes
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location = root.location
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}
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save_scope_as = grandparent
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}
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}
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# Barge in and start telling _your_ stories
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option = {
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name = bp2_yearly.5052.a
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trigger = {
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has_trait = arrogant
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}
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add_character_modifier = {
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modifier = bp2_one_upper_modifier
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years = 10
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}
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reverse_add_opinion = {
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target = scope:grandparent
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modifier = annoyed_opinion
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opinion = -30
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}
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stress_impact = {
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base = medium_stress_impact_loss
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gregarious = miniscule_stress_impact_loss
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shy = medium_stress_impact_gain
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callous = miniscule_stress_impact_loss
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compassionate = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = -1
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ai_sociability = 1
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}
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}
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}
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# Join and listen in
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option = {
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name = bp2_yearly.5052.b
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scope:child = {
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random = {
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chance = 50
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add_learning_skill = 1
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}
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}
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add_character_modifier = {
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modifier = bp2_listened_elders_modifier
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years = 15
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}
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stress_impact = {
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compassionate = miniscule_stress_impact_loss
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lazy = miniscule_stress_impact_loss
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gregarious = miniscule_stress_impact_loss
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shy = minor_stress_impact_gain
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callous = minor_stress_impact_gain
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diligent = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 0.5
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ai_sociability = 1
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}
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}
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}
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# Leave them to it
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option = {
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name = bp2_yearly.5052.c
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scope:child = {
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random_list = {
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1 = {
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add_diplomacy_skill = 1
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}
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1 = {
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add_martial_skill = 1
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}
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1 = {
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add_stewardship_skill = 1
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}
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1 = {
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add_intrigue_skill = 1
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}
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1 = {
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add_learning_skill = 1
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}
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}
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}
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stress_impact = {
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compassionate = miniscule_stress_impact_loss
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gregarious = miniscule_stress_impact_loss
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shy = miniscule_stress_impact_loss
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callous = minor_stress_impact_gain
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}
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|
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_sociability = -1
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}
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}
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}
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}
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|
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# Host's child gets jealous of ward
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bp2_yearly.5053 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly.5053.t
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desc = bp2_yearly.5053.desc
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theme = family
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override_background = { reference = bp2_courtyard }
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left_portrait = {
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character = root
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animation = shock
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}
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right_portrait = {
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character = scope:angry_kid
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animation = anger
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}
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lower_center_portrait = {
|
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character = scope:ward
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}
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|
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cooldown = { years = 20 }
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|
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trigger = {
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|
has_bp2_dlc_trigger = yes
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is_available_adult = yes
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any_child = {
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age > 9
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is_available = yes
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location = root.location
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save_temporary_scope_as = angry_kid_temp
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}
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any_warden_hostage = {
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NOR = {
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culture = root.culture
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culture = scope:angry_kid_temp.culture
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}
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age > 8
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is_hostage_of = root
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is_available = yes
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location = root.location
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}
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}
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|
|
|
immediate = {
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|
random_child = {
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|
limit = {
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|
age > 9
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is_available = yes
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location = root.location
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}
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save_scope_as = angry_kid
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}
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|
random_warden_hostage = {
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|
limit = {
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NOR = {
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culture = root.culture
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culture = scope:angry_kid.culture
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}
|
|
age > 8
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is_hostage_of = root
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is_available = yes
|
|
location = root.location
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|
}
|
|
save_scope_as = ward
|
|
}
|
|
}
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|
|
|
# You know me, kiddo, I'd never do that!
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|
option = {
|
|
name = bp2_yearly.5053.a
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|
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trigger = {
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|
has_trait = family_first
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|
}
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|
|
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add_diplomacy_skill = 1
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|
|
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scope:angry_kid = {
|
|
add_character_modifier = {
|
|
modifier = bp2_trusted_parent_modifier
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|
years = 15
|
|
}
|
|
}
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|
|
|
reverse_add_opinion = {
|
|
target = scope:angry_kid
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|
modifier = relieved_opinion
|
|
opinion = 45
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
honest = miniscule_stress_impact_loss
|
|
deceitful = miniscule_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_rationality = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Try to convince them
|
|
option = {
|
|
name = bp2_yearly.5053.b
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|
|
|
trigger = {
|
|
NOT = {
|
|
has_trait = family_first
|
|
}
|
|
}
|
|
|
|
duel = {
|
|
skill = diplomacy
|
|
value = decent_skill_rating
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|
|
|
50 = { #You succeed
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5053.b.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5053.b.success
|
|
left_icon = root
|
|
right_icon = scope:angry_kid
|
|
|
|
add_diplomacy_skill = 1
|
|
|
|
scope:angry_kid = {
|
|
add_character_modifier = {
|
|
modifier = bp2_trusted_parent_modifier
|
|
years = 15
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:angry_kid
|
|
modifier = relieved_opinion
|
|
opinion = 25
|
|
}
|
|
}
|
|
}
|
|
|
|
50 = { #You fail
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5053.b.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5053.b.failure
|
|
left_icon = root
|
|
right_icon = scope:angry_kid
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_foreign_influences_modifier
|
|
years = 15
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:angry_kid
|
|
modifier = suspicious_opinion
|
|
opinion = -35
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
patient = miniscule_stress_impact_loss
|
|
impatient = minor_stress_impact_gain
|
|
just = miniscule_stress_impact_loss
|
|
arbitrary = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 0.5
|
|
ai_sociability = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hostage is more of a child to me than you ever have been!
|
|
option = {
|
|
name = bp2_yearly.5053.c
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_culturally_adventurous_modifier
|
|
years = 15
|
|
}
|
|
|
|
scope:angry_kid = {
|
|
add_character_modifier = {
|
|
modifier = bp2_parental_heartbreak_modifier
|
|
years = 25
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:angry_kid
|
|
modifier = emotionally_devastated_opinion
|
|
opinion = -50
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_loss
|
|
content = medium_stress_impact_gain
|
|
sadistic = medium_stress_impact_loss
|
|
callous = minor_stress_impact_loss
|
|
compassionate = major_stress_impact_gain
|
|
just = medium_stress_impact_gain
|
|
arbitrary = medium_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_sociability = 0.5
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hostage and child are becoming friends
|
|
bp2_yearly.5054 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5054.t
|
|
desc = bp2_yearly.5054.desc
|
|
theme = hostage
|
|
override_background = { reference = relaxing_room }
|
|
left_portrait = {
|
|
character = scope:child
|
|
animation = child_hobby_horse
|
|
}
|
|
right_portrait = {
|
|
character = scope:hostage
|
|
animation = clutching_ball
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
is_available_adult = yes
|
|
NOT = { #For loc purposes
|
|
has_trait = blind
|
|
}
|
|
any_child = {
|
|
age > 4
|
|
is_adult = no
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
any_warden_hostage = {
|
|
age > 4
|
|
is_adult = no
|
|
is_hostage_of = root
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_child = {
|
|
limit = {
|
|
age > 4
|
|
is_adult = no
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = child
|
|
}
|
|
random_warden_hostage = {
|
|
limit = {
|
|
age > 4
|
|
is_adult = no
|
|
is_hostage_of = root
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = hostage
|
|
}
|
|
}
|
|
|
|
# Encourage the friendship
|
|
option = {
|
|
name = bp2_yearly.5054.a
|
|
|
|
scope:child = {
|
|
random_list = {
|
|
1 = {
|
|
add_character_modifier = {
|
|
modifier = bp2_expanded_horizons_modifier
|
|
years = 20
|
|
}
|
|
}
|
|
1 = { add_learning_skill = 1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
can_set_relation_friend_trigger = { CHARACTER = scope:hostage }
|
|
}
|
|
set_relation_friend = { reason = friend_hostage_friendship target = scope:hostage }
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
gregarious = miniscule_stress_impact_loss
|
|
trusting = minor_stress_impact_loss
|
|
compassionate = miniscule_stress_impact_loss
|
|
paranoid = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Discourage the friendship
|
|
option = {
|
|
name = bp2_yearly.5054.b
|
|
|
|
scope:child = {
|
|
add_intrigue_skill = 1
|
|
|
|
add_stress = minor_stress_gain
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:hostage
|
|
modifier = confused_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = watchful_modifier
|
|
days = watchful_modifier_duration
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:hostage
|
|
modifier = confused_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
gregarious = minor_stress_impact_gain
|
|
trusting = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
paranoid = medium_stress_impact_loss
|
|
callous = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
# Another child challenges you to a duel with wooden swords
|
|
bp2_yearly.5100 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5100.t
|
|
desc = bp2_yearly.5100.desc
|
|
theme = friendly
|
|
override_background = { reference = courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = marshal_wooden_sword
|
|
}
|
|
right_portrait = {
|
|
character = scope:challenger
|
|
animation = wooden_sword_coup_degrace
|
|
}
|
|
|
|
cooldown = {
|
|
years = 4
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
NOT = { #It'd be a bit mean honestly
|
|
has_trait = blind
|
|
}
|
|
age >= 6
|
|
is_available_child = yes
|
|
any_courtier_or_guest = {
|
|
age >= 6
|
|
age <= root.age_plus_5
|
|
age >= root.age_minus_5
|
|
is_available_child = yes
|
|
location = root.location
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
age >= 6
|
|
age <= root.age_plus_5
|
|
age >= root.age_minus_5
|
|
is_available_child = yes
|
|
location = root.location
|
|
}
|
|
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = this }
|
|
}
|
|
}
|
|
|
|
save_scope_as = challenger
|
|
}
|
|
}
|
|
|
|
# En garde!
|
|
option = {
|
|
name = bp2_yearly.5100.a
|
|
|
|
custom_tooltip = bp2_yearly.5100.a.tt
|
|
|
|
add_prowess_skill = 1
|
|
|
|
set_temporary_signature_weapon = { #to be able to use wooden sword animations in the SCE, then return to previous signature weapon
|
|
WEAPON_TYPE = wooden_sword
|
|
}
|
|
scope:challenger = {
|
|
set_temporary_signature_weapon = { #to be able to use wooden sword animations in the SCE, then return to previous signature weapon
|
|
WEAPON_TYPE = wooden_sword
|
|
}
|
|
}
|
|
|
|
configure_start_single_combat_effect = {
|
|
SC_INITIATOR = scope:challenger
|
|
SC_ATTACKER = scope:challenger
|
|
SC_DEFENDER = root
|
|
FATALITY = no
|
|
FIXED = no
|
|
LOCALE = courtyard
|
|
INVALIDATION_EVENT = single_combat.1006
|
|
OUTPUT_EVENT = single_combat.1006
|
|
}
|
|
|
|
stress_impact = {
|
|
brave = miniscule_stress_impact_loss
|
|
ambitious = miniscule_stress_impact_loss
|
|
wrathful = miniscule_stress_impact_loss
|
|
calm = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
craven = medium_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_boldness = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Don't be foolish
|
|
option = {
|
|
name = bp2_yearly.5100.b
|
|
|
|
flavor = bp2_yearly.5100.b.tt
|
|
|
|
add_martial_skill = 1
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:challenger
|
|
modifier = disappointed_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
brave = medium_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
wrathful = minor_stress_impact_gain
|
|
calm = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
craven = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You and another child pretend to ride horses
|
|
bp2_yearly.5101 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5101.t
|
|
desc = bp2_yearly.5101.desc
|
|
theme = friendly
|
|
override_background = { reference = study }
|
|
left_portrait = {
|
|
character = root
|
|
animation = child_hobby_horse
|
|
}
|
|
right_portrait = {
|
|
character = scope:councillor
|
|
animation = stress
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:child
|
|
}
|
|
|
|
cooldown = {
|
|
years = 4
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
age >= 5
|
|
age <= 15
|
|
is_available_child = yes
|
|
any_courtier_or_guest = {
|
|
age >= 5
|
|
age <= root.age_plus_5
|
|
age >= root.age_minus_5
|
|
is_available_child = yes
|
|
location = root.location
|
|
}
|
|
any_councillor = {
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
age >= 5
|
|
age <= root.age_plus_5
|
|
age >= root.age_minus_5
|
|
is_available_child = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = child
|
|
}
|
|
random_councillor = {
|
|
limit = {
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = councillor
|
|
}
|
|
}
|
|
|
|
# How dare!
|
|
option = {
|
|
name = bp2_yearly.5101.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = stubborn
|
|
}
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_strong_willed_modifier
|
|
years = 10
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:councillor
|
|
modifier = angry_opinion
|
|
opinion = -30
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
calm = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
ai_sociability = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'll race you outside!
|
|
option = {
|
|
name = bp2_yearly.5101.b
|
|
|
|
random = {
|
|
chance = 50
|
|
add_intrigue_skill = 1
|
|
}
|
|
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:child
|
|
50 = { #You win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5101.b.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5101.b.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_prowess_skill = 1
|
|
|
|
random = {
|
|
chance = 25
|
|
add_trait = athletic
|
|
}
|
|
}
|
|
}
|
|
50 = { #You lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5101.b.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5101.b.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = minor_stress_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = miniscule_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_loss
|
|
stubborn = miniscule_stress_impact_loss
|
|
content = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_honor = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Sorry, councillor, we'll be quiet
|
|
option = {
|
|
name = bp2_yearly.5101.c
|
|
|
|
random = {
|
|
chance = 50
|
|
add_diplomacy_skill = 1
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:councillor
|
|
modifier = relieved_opinion
|
|
opinion = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
ambitious = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
stubborn = minor_stress_impact_gain
|
|
content = miniscule_stress_impact_loss
|
|
humble = miniscule_stress_impact_loss
|
|
fickle = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You knock your sibling over by accident
|
|
bp2_yearly.5102 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5102.t
|
|
desc = bp2_yearly.5102.desc
|
|
theme = family
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:sibling
|
|
animation = crying
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:parent
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
age >= 4
|
|
is_available_child = yes
|
|
any_sibling = {
|
|
age >= 4
|
|
age <= root.age_plus_5
|
|
age >= root.age_minus_5
|
|
is_available_child = yes
|
|
location = root.location
|
|
}
|
|
any_parent = {
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
any_courtier = { }
|
|
}
|
|
|
|
immediate = {
|
|
random_sibling = {
|
|
limit = {
|
|
age >= 4
|
|
age <= root.age_plus_5
|
|
age >= root.age_minus_5
|
|
is_available_child = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = sibling
|
|
}
|
|
random_parent = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = parent
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:sibling
|
|
modifier = hurt_opinion
|
|
opinion = -10
|
|
}
|
|
}
|
|
|
|
# I'll... I'll buy you a toy!
|
|
option = {
|
|
name = bp2_yearly.5102.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = generous
|
|
has_trait = craven
|
|
has_trait = compassionate
|
|
}
|
|
}
|
|
|
|
remove_short_term_gold = tiny_gold_value
|
|
random_courtier = {
|
|
save_scope_as = inspiration_owner
|
|
}
|
|
scope:sibling = {
|
|
save_scope_as = statue_owner
|
|
create_artifact = {
|
|
name = tiny_sculpture_trinket_name
|
|
description = tiny_sculpture_trinket_description
|
|
type = miscellaneous
|
|
visuals = animal_figurine
|
|
modifier = artifact_dynasty_opinion_1_modifier
|
|
save_scope_as = newly_created_artifact
|
|
template = child_toy_template
|
|
}
|
|
}
|
|
|
|
scope:newly_created_artifact = {
|
|
set_owner = {
|
|
target = scope:sibling
|
|
history = {
|
|
location = root.location
|
|
actor = root
|
|
recipient = scope:sibling
|
|
type = given
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
generous = miniscule_stress_impact_loss
|
|
craven = miniscule_stress_impact_loss
|
|
compassionate = miniscule_stress_impact_loss
|
|
greedy = minor_stress_impact_gain
|
|
brave = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
sadistic = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = -1
|
|
ai_honor = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# No no don't tell mum!
|
|
option = {
|
|
name = bp2_yearly.5102.b
|
|
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:sibling
|
|
50 = { #They agree not to tell mum
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5102.b.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5102.b.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = minor_stress_loss
|
|
|
|
random = {
|
|
chance = 33
|
|
add_diplomacy_skill = 1
|
|
}
|
|
}
|
|
}
|
|
50 = { #You're in trouble now son!
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5102.b.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5102.b.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = minor_stress_gain
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:parent
|
|
modifier = angry_opinion
|
|
opinion = -15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
trusting = miniscule_stress_impact_loss
|
|
patient = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
paranoid = minor_stress_impact_gain
|
|
impatient = minor_stress_impact_gain
|
|
shy = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 1
|
|
ai_energy = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Oh get over it!
|
|
option = {
|
|
name = bp2_yearly.5102.c
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
number_of_personality_traits < childhood_personality_trait_gain_limit
|
|
has_trait = callous
|
|
}
|
|
}
|
|
add_trait = callous
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:sibling
|
|
modifier = hurt_opinion
|
|
opinion = -25
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:parent
|
|
modifier = angry_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
callous = medium_stress_impact_loss
|
|
sadistic = medium_stress_impact_loss
|
|
stubborn = miniscule_stress_impact_gain
|
|
compassionate = major_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
calm = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You are caught stealing sweets
|
|
bp2_yearly.5103 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5103.t
|
|
desc = bp2_yearly.5103.desc
|
|
theme = family
|
|
override_background = { reference = bp1_kitchen_western }
|
|
left_portrait = {
|
|
character = root
|
|
animation = crying
|
|
}
|
|
right_portrait = {
|
|
character = scope:parent
|
|
animation = go_to_your_room
|
|
}
|
|
|
|
cooldown = {
|
|
years = 5
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
age >= 4
|
|
is_available_child = yes
|
|
OR = {
|
|
any_parent = {
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
any_relation = {
|
|
type = guardian
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
save_scope_as = child
|
|
if = {
|
|
limit = {
|
|
any_parent = {
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
}
|
|
random_parent = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = parent
|
|
}
|
|
}
|
|
else = {
|
|
random_relation = {
|
|
type = guardian
|
|
limit = {
|
|
is_alive = yes
|
|
is_available = yes
|
|
location = root.location
|
|
}
|
|
save_scope_as = parent
|
|
}
|
|
}
|
|
}
|
|
|
|
# I will be king/queen! Treat me with respect!
|
|
option = {
|
|
name = bp2_yearly.5103.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = arrogant
|
|
has_trait = arbitrary
|
|
has_trait = stubborn
|
|
}
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_sweet_treat_modifier
|
|
years = 5
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:parent
|
|
modifier = angry_opinion
|
|
opinion = -35
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_loss
|
|
greedy = miniscule_stress_impact_loss
|
|
ambitious = miniscule_stress_impact_loss
|
|
humble = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_greed = 1
|
|
ai_honor = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Try and make a run for it with the treat
|
|
option = {
|
|
name = bp2_yearly.5103.b
|
|
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:parent
|
|
50 = { #You get away
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5103.b.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5103.b.success
|
|
left_icon = root
|
|
right_icon = scope:parent
|
|
|
|
add_stress = miniscule_stress_loss
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_sweet_treat_modifier
|
|
years = 5
|
|
}
|
|
}
|
|
}
|
|
50 = { #They catch you
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5103.b.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5103.b.failure
|
|
left_icon = root
|
|
right_icon = scope:parent
|
|
|
|
add_stress = minor_stress_gain
|
|
|
|
random = {
|
|
chance = 25
|
|
increase_wounds_no_death_effect = { REASON = beaten }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:parent
|
|
modifier = angry_opinion
|
|
opinion = -20
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = minor_stress_impact_loss
|
|
deceitful = miniscule_stress_impact_loss
|
|
honest = minor_stress_impact_gain
|
|
just = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = -0.5
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# I'm sorry!
|
|
option = {
|
|
name = bp2_yearly.5103.c
|
|
|
|
random = {
|
|
chance = 50
|
|
add_diplomacy_skill = 1
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:parent
|
|
modifier = disappointed_opinion
|
|
opinion = -5
|
|
}
|
|
|
|
stress_impact = {
|
|
greedy = medium_stress_impact_gain
|
|
deceitful = medium_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
honest = miniscule_stress_impact_loss
|
|
just = miniscule_stress_impact_loss
|
|
temperate = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_honor = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You find a lonely kid and ask them to play
|
|
bp2_yearly.5104 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5104.t
|
|
desc = bp2_yearly.5104.desc
|
|
theme = friendly
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = clutching_toy
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = boredom
|
|
}
|
|
cooldown = {
|
|
years = 3
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
age >= 4
|
|
age <= 14
|
|
is_available_child = yes
|
|
NOR = {
|
|
has_trait = callous
|
|
has_trait = sadistic
|
|
}
|
|
any_courtier_or_guest = {
|
|
is_alive = yes
|
|
location = root.location
|
|
is_available_child = yes
|
|
age >= 4
|
|
NOR = {
|
|
has_trait = gregarious
|
|
any_relation = { type = friend }
|
|
}
|
|
can_set_relation_friend_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 0.5
|
|
has_trait = pensive
|
|
}
|
|
modifier = {
|
|
add = 5
|
|
OR = {
|
|
has_trait = wheezing
|
|
has_trait = depressed
|
|
has_trait = hunchbacked
|
|
has_trait = spindly
|
|
has_trait = bleeder
|
|
has_trait = physique_bad
|
|
has_trait = weak
|
|
has_trait = one_legged
|
|
has_trait = one_eyed
|
|
has_trait = reclusive
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_available_child = yes
|
|
location = root.location
|
|
age >= 4
|
|
NOR = {
|
|
has_trait = gregarious
|
|
any_relation = { type = friend }
|
|
}
|
|
can_set_relation_friend_trigger = { CHARACTER = root }
|
|
}
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
has_trait = pensive
|
|
}
|
|
modifier = {
|
|
add = 10
|
|
OR = {
|
|
has_trait = wheezing
|
|
has_trait = depressed
|
|
has_trait = hunchbacked
|
|
has_trait = spindly
|
|
has_trait = bleeder
|
|
has_trait = physique_bad
|
|
has_trait = weak
|
|
has_trait = one_legged
|
|
has_trait = one_eyed
|
|
has_trait = reclusive
|
|
}
|
|
}
|
|
}
|
|
save_scope_as = child
|
|
}
|
|
}
|
|
|
|
# Sit with them
|
|
option = {
|
|
name = bp2_yearly.5104.a
|
|
|
|
trigger = {
|
|
OR = {
|
|
has_trait = compassionate
|
|
has_trait = calm
|
|
has_trait = pensive
|
|
}
|
|
}
|
|
|
|
add_diplomacy_skill = 1
|
|
|
|
set_relation_friend = {
|
|
reason = friend_sat_together
|
|
target = scope:child
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_empathetic_modifier
|
|
years = 15
|
|
}
|
|
|
|
stress_impact = {
|
|
base = medium_stress_impact_loss
|
|
humble = miniscule_stress_impact_loss
|
|
wrathful = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
ai_sociability = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Invite them to play
|
|
option = {
|
|
name = bp2_yearly.5104.b
|
|
|
|
duel = {
|
|
skill = diplomacy
|
|
value = medium_skill_rating
|
|
50 = { #They join in
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5104.b.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5104.b.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_invited_to_play
|
|
CHARACTER = scope:child
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
}
|
|
50 = { #They turn you down
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5104.b.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5104.b.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
impatient = miniscule_stress_impact_loss
|
|
patient = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Leave them to it
|
|
option = {
|
|
name = bp2_yearly.5104.c
|
|
|
|
flavor = bp2_yearly.5104.c.tt
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
stubborn = minor_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
impatient = minor_stress_impact_gain
|
|
patient = miniscule_stress_impact_loss
|
|
fickle = miniscule_stress_impact_loss
|
|
arbitrary = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_rationality = 1
|
|
ai_energy = -0.5
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# You and another friend have a pretend joust
|
|
bp2_yearly.5105 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5105.t
|
|
desc = bp2_yearly.5105.desc
|
|
theme = friendly
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = clutching_toy
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = child_hobby_horse
|
|
}
|
|
|
|
cooldown = {
|
|
years = 4
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
age >= 7
|
|
age <= 15
|
|
is_available_child = yes
|
|
any_courtier_or_guest = {
|
|
is_available_child = yes
|
|
location = root.location
|
|
age >= 7
|
|
age <= 15
|
|
}
|
|
}
|
|
|
|
weight_multiplier = {
|
|
base = 1
|
|
modifier = {
|
|
add = 1
|
|
culture = { has_cultural_parameter = can_host_joust_contests }
|
|
}
|
|
modifier = {
|
|
add = 1
|
|
any_courtier_or_guest = {
|
|
is_available_child = yes
|
|
location = root.location
|
|
culture = { has_cultural_parameter = can_host_joust_contests }
|
|
age >= 7
|
|
age <= 15
|
|
}
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
play_music_cue = "mx_cue_war_declared"
|
|
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
culture = { has_cultural_parameter = can_host_joust_contests }
|
|
is_alive = yes
|
|
is_available_child = yes
|
|
location = root.location
|
|
age >= 7
|
|
age <= 15
|
|
}
|
|
alternative_limit = {
|
|
is_alive = yes
|
|
is_available_child = yes
|
|
location = root.location
|
|
age >= 7
|
|
age <= 15
|
|
}
|
|
|
|
weight = {
|
|
base = 1
|
|
modifier = {
|
|
add = 10
|
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = this }
|
|
}
|
|
}
|
|
|
|
save_scope_as = child
|
|
}
|
|
}
|
|
|
|
# Let's 'ave it then
|
|
option = {
|
|
name = bp2_yearly.5105.a
|
|
|
|
flavor = bp2_yearly.5105.a.tt
|
|
|
|
set_variable = {
|
|
name = joust_win_tally
|
|
value = 0
|
|
}
|
|
|
|
scope:child = {
|
|
set_variable = {
|
|
name = joust_win_tally
|
|
value = 0
|
|
}
|
|
}
|
|
|
|
duel = {
|
|
skill = prowess
|
|
target = scope:child
|
|
50 = { #You win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5105.a.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5105.a.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_loss
|
|
|
|
change_variable = {
|
|
name = joust_win_tally
|
|
add = 1
|
|
}
|
|
|
|
random = {
|
|
chance = 10
|
|
scope:child = {
|
|
increase_wounds_no_death_effect = { REASON = wounds }
|
|
}
|
|
}
|
|
|
|
trigger_event = {
|
|
id = bp2_yearly.5106
|
|
}
|
|
}
|
|
}
|
|
50 = { #You lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5105.a.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5105.a.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_gain
|
|
|
|
scope:child = {
|
|
change_variable = {
|
|
name = joust_win_tally
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
random = {
|
|
chance = 10
|
|
increase_wounds_no_death_effect = { REASON = wounds }
|
|
}
|
|
|
|
trigger_event = {
|
|
id = bp2_yearly.5106
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
brave = minor_stress_impact_loss
|
|
ambitious = miniscule_stress_impact_loss
|
|
sadistic = miniscule_stress_impact_loss
|
|
craven = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
compassionate = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
ai_sociability = 0.5
|
|
}
|
|
}
|
|
}
|
|
|
|
# Don't be silly
|
|
option = {
|
|
name = bp2_yearly.5105.b
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:child
|
|
modifier = disappointed_opinion
|
|
opinion = -15
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
impatient = miniscule_stress_impact_loss
|
|
patient = minor_stress_impact_gain
|
|
fickle = minor_stress_impact_gain
|
|
arbitrary = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Second round of the joust
|
|
bp2_yearly.5106 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5106.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:joust_win_tally > 0
|
|
}
|
|
desc = bp2_yearly.5106.desc.winning
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = {
|
|
var:joust_win_tally > 0
|
|
}
|
|
}
|
|
desc = bp2_yearly.5106.desc.losing
|
|
}
|
|
desc = bp2_yearly.5106.ending
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = child_hobby_horse
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = child_hobby_horse
|
|
}
|
|
|
|
# Round two, fight!
|
|
option = {
|
|
name = bp2_yearly.5106.a
|
|
|
|
flavor = bp2_yearly.5106.a.tt
|
|
|
|
duel = {
|
|
skills = { martial prowess }
|
|
target = scope:child
|
|
50 = { #You win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5106.a.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5106.a.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_loss
|
|
|
|
change_variable = {
|
|
name = joust_win_tally
|
|
add = 1
|
|
}
|
|
|
|
random = {
|
|
chance = 10
|
|
scope:child = {
|
|
increase_wounds_no_death_effect = { REASON = wounds }
|
|
}
|
|
}
|
|
|
|
add_character_flag = won_second_round
|
|
|
|
if = {
|
|
limit = {
|
|
var:joust_win_tally > 1
|
|
}
|
|
trigger_event = bp2_yearly.5108
|
|
}
|
|
else = {
|
|
trigger_event = bp2_yearly.5107
|
|
}
|
|
}
|
|
}
|
|
50 = { #You lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5106.a.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5106.a.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_gain
|
|
|
|
scope:child = {
|
|
change_variable = {
|
|
name = joust_win_tally
|
|
add = 1
|
|
}
|
|
}
|
|
|
|
random = {
|
|
chance = 10
|
|
increase_wounds_no_death_effect = { REASON = wounds }
|
|
}
|
|
|
|
if = {
|
|
limit = {
|
|
scope:child = {
|
|
var:joust_win_tally > 1
|
|
}
|
|
}
|
|
trigger_event = bp2_yearly.5108
|
|
}
|
|
else = {
|
|
trigger_event = bp2_yearly.5107
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = miniscule_stress_impact_loss
|
|
brave = miniscule_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_loss
|
|
patient = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Can we stop now?
|
|
option = {
|
|
name = bp2_yearly.5106.b
|
|
|
|
if = {
|
|
limit = {
|
|
NOT = {
|
|
number_of_personality_traits < childhood_personality_trait_gain_limit
|
|
has_trait = craven
|
|
}
|
|
}
|
|
random = {
|
|
chance = 10
|
|
add_trait = craven
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:child
|
|
modifier = disappointed_opinion
|
|
opinion = -25
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = minor_stress_impact_gain
|
|
brave = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
patient = miniscule_stress_impact_loss
|
|
craven = miniscule_stress_impact_loss
|
|
humble = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Third round of the joust
|
|
bp2_yearly.5107 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5107.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
has_character_flag = won_second_round
|
|
}
|
|
desc = bp2_yearly.5107.desc.winning
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = {
|
|
has_character_flag = won_second_round
|
|
}
|
|
}
|
|
desc = bp2_yearly.5107.desc.losing
|
|
}
|
|
desc = bp2_yearly.5107.ending
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = child_hobby_horse
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = child_hobby_horse
|
|
}
|
|
|
|
# Final round, fight!
|
|
option = {
|
|
name = bp2_yearly.5107.a
|
|
|
|
duel = {
|
|
skills = { intrigue prowess }
|
|
target = scope:child
|
|
50 = { #You win
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5107.a.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5107.a.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_loss
|
|
|
|
change_variable = {
|
|
name = joust_win_tally
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
50 = { #You lose
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5107.a.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5107.a.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_gain
|
|
|
|
scope:child = {
|
|
change_variable = {
|
|
name = joust_win_tally
|
|
add = 1
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = miniscule_stress_impact_loss
|
|
brave = miniscule_stress_impact_loss
|
|
arrogant = miniscule_stress_impact_loss
|
|
patient = minor_stress_impact_gain
|
|
craven = minor_stress_impact_gain
|
|
humble = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# All right, we both have one win...
|
|
option = {
|
|
name = bp2_yearly.5107.b
|
|
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5107.b.tt
|
|
left_icon = scope:child
|
|
random_list = {
|
|
1 = {
|
|
desc = bp2_yearly.5107.b.tt_success
|
|
add_prowess_skill = 1
|
|
}
|
|
1 = {
|
|
desc = bp2_yearly.5107.b.tt_fail
|
|
custom_tooltip = bp2_yearly.5107.b_tt_fail
|
|
}
|
|
}
|
|
}
|
|
|
|
reverse_add_opinion = {
|
|
target = scope:child
|
|
modifier = disappointed_opinion
|
|
opinion = -40
|
|
}
|
|
|
|
stress_impact = {
|
|
stubborn = minor_stress_impact_gain
|
|
brave = minor_stress_impact_gain
|
|
arrogant = minor_stress_impact_gain
|
|
patient = miniscule_stress_impact_loss
|
|
craven = miniscule_stress_impact_loss
|
|
humble = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
trigger_event = bp2_yearly.5108
|
|
}
|
|
}
|
|
|
|
# Joust resolution
|
|
bp2_yearly.5108 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5108.t
|
|
desc = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
var:joust_win_tally > 1
|
|
}
|
|
desc = bp2_yearly.5108.desc.winning
|
|
}
|
|
triggered_desc = {
|
|
trigger = {
|
|
NOT = {
|
|
var:joust_win_tally > 1
|
|
}
|
|
}
|
|
desc = bp2_yearly.5108.desc.losing
|
|
}
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
triggered_animation = {
|
|
trigger = { var:joust_win_tally = 2 }
|
|
animation = throne_room_cheer_2
|
|
}
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { var:joust_win_tally = 2 }
|
|
}
|
|
animation = crying
|
|
}
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
triggered_animation = {
|
|
trigger = {
|
|
NOT = { var:joust_win_tally = 2 }
|
|
}
|
|
animation = crying
|
|
}
|
|
triggered_animation = {
|
|
trigger = { var:joust_win_tally = 2 }
|
|
animation = throne_room_cheer_2
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
if = {
|
|
limit = {
|
|
var:joust_win_tally = 2
|
|
}
|
|
add_character_modifier = {
|
|
modifier = bp2_joust_prodigy_modifier
|
|
years = 15
|
|
}
|
|
}
|
|
else = {
|
|
scope:child = {
|
|
add_character_modifier = {
|
|
modifier = bp2_joust_prodigy_modifier
|
|
years = 15
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
# Don't worry, I'm sure you'll get better!
|
|
option = {
|
|
name = bp2_yearly.5108.a
|
|
|
|
trigger = {
|
|
var:joust_win_tally = 2
|
|
}
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_joust_niceties
|
|
CHARACTER = scope:child
|
|
OPINION = 25
|
|
}
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
compassionate = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
sadistic = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Hah! In your FACE!
|
|
option = {
|
|
name = bp2_yearly.5108.b
|
|
|
|
trigger = {
|
|
var:joust_win_tally = 2
|
|
}
|
|
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_joust_antagonised
|
|
CHARACTER = scope:child
|
|
OPINION = -25
|
|
}
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_loss
|
|
compassionate = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
sadistic = miniscule_stress_impact_loss
|
|
callous = miniscule_stress_impact_loss
|
|
ambitious = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Gracious in defeat
|
|
option = {
|
|
name = bp2_yearly.5108.c
|
|
|
|
trigger = {
|
|
NOT = {
|
|
var:joust_win_tally = 2
|
|
}
|
|
}
|
|
|
|
scope:child = {
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_joust_niceties
|
|
CHARACTER = root
|
|
OPINION = 25
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = miniscule_stress_impact_loss
|
|
content = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
sadistic = minor_stress_impact_gain
|
|
callous = minor_stress_impact_gain
|
|
ambitious = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Screw you, I'll get you next time!
|
|
option = {
|
|
name = bp2_yearly.5108.d
|
|
|
|
trigger = {
|
|
NOT = {
|
|
var:joust_win_tally = 2
|
|
}
|
|
}
|
|
|
|
scope:child = {
|
|
progress_towards_rival_effect = {
|
|
REASON = rival_joust_antagonised
|
|
CHARACTER = root
|
|
OPINION = -25
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
compassionate = minor_stress_impact_gain
|
|
content = minor_stress_impact_gain
|
|
gregarious = minor_stress_impact_gain
|
|
sadistic = miniscule_stress_impact_loss
|
|
callous = miniscule_stress_impact_loss
|
|
ambitious = miniscule_stress_impact_loss
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_compassion = -1
|
|
}
|
|
}
|
|
}
|
|
|
|
after = {
|
|
scope:child = {
|
|
remove_variable = joust_win_tally
|
|
}
|
|
remove_character_flag = won_second_round
|
|
remove_variable = joust_win_tally
|
|
}
|
|
}
|
|
|
|
# You comfort a sad kid
|
|
bp2_yearly.5109 = {
|
|
type = character_event
|
|
content_source = dlc_009
|
|
title = bp2_yearly.5109.t
|
|
desc = {
|
|
desc = bp2_yearly.5109.desc
|
|
first_valid = {
|
|
triggered_desc = {
|
|
trigger = {
|
|
scope:parent = {
|
|
is_parent_of = root
|
|
}
|
|
}
|
|
desc = bp2_yearly.5109.desc_sibling
|
|
}
|
|
desc = bp2_yearly.5109.desc_unrelated
|
|
}
|
|
}
|
|
theme = friendly
|
|
override_background = { reference = bp2_courtyard }
|
|
left_portrait = {
|
|
character = root
|
|
animation = worry
|
|
}
|
|
right_portrait = {
|
|
character = scope:child
|
|
animation = crying
|
|
}
|
|
lower_center_portrait = {
|
|
character = scope:parent
|
|
}
|
|
|
|
cooldown = {
|
|
years = 4
|
|
}
|
|
|
|
trigger = {
|
|
has_bp2_dlc_trigger = yes
|
|
age >= 4
|
|
is_available_child = yes
|
|
any_courtier_or_guest = {
|
|
is_alive = yes
|
|
is_available_child = yes
|
|
location = root.location
|
|
age >= 4
|
|
age <= 16
|
|
any_parent = {
|
|
is_alive = no
|
|
even_if_dead = yes
|
|
}
|
|
can_set_relation_friend_trigger = { CHARACTER = root }
|
|
}
|
|
}
|
|
|
|
immediate = {
|
|
random_courtier_or_guest = {
|
|
limit = {
|
|
is_alive = yes
|
|
is_available_child = yes
|
|
location = root.location
|
|
age >= 4
|
|
age <= 16
|
|
any_parent = {
|
|
is_alive = no
|
|
even_if_dead = yes
|
|
}
|
|
can_set_relation_friend_trigger = { CHARACTER = root }
|
|
}
|
|
save_scope_as = child
|
|
}
|
|
scope:child = {
|
|
random_parent = {
|
|
even_if_dead = yes
|
|
limit = {
|
|
is_alive = no
|
|
}
|
|
save_scope_as = parent
|
|
}
|
|
}
|
|
}
|
|
|
|
# Comfort them with religion
|
|
option = {
|
|
name = bp2_yearly.5109.a
|
|
|
|
trigger = {
|
|
AND = {
|
|
OR = {
|
|
faith.religion = { #Use Abrahamics for an afterlife
|
|
is_in_family = rf_abrahamic
|
|
}
|
|
religion = religion:zoroastrianism_religion #Or Zoroastrianism
|
|
}
|
|
OR = { #Either you or they are Zealous
|
|
has_trait = zealous
|
|
scope:child = {
|
|
has_trait = zealous
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
add_learning_skill = 1
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_religious_comfort
|
|
CHARACTER = scope:child
|
|
OPINION = default_friend_opinion
|
|
}
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_afterlife_citer_modifier
|
|
years = 20
|
|
}
|
|
|
|
stress_impact = {
|
|
base = minor_stress_impact_loss
|
|
zealous = minor_stress_impact_loss
|
|
cynical = major_stress_impact_gain
|
|
sadistic = medium_stress_impact_gain
|
|
callous = medium_stress_impact_gain
|
|
}
|
|
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
modifier = {
|
|
factor = 0
|
|
has_trait = sadistic
|
|
has_trait = callous
|
|
has_trait = cynical
|
|
}
|
|
}
|
|
}
|
|
|
|
# Comfort them with words
|
|
option = {
|
|
name = bp2_yearly.5109.b
|
|
|
|
duel = {
|
|
skill = diplomacy
|
|
target = scope:child
|
|
50 = { #They feel better
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = 3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5109.b.success
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5109.b.success
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = miniscule_stress_loss
|
|
|
|
add_diplomacy_skill = 1
|
|
|
|
progress_towards_friend_effect = {
|
|
REASON = friend_comforting_words
|
|
CHARACTER = scope:child
|
|
OPINION = default_friend_opinion
|
|
}
|
|
}
|
|
}
|
|
50 = { #They are inconsolable
|
|
compare_modifier = {
|
|
value = scope:duel_value
|
|
multiplier = -3.5
|
|
min = -49
|
|
}
|
|
desc = bp2_yearly.5109.b.failure
|
|
send_interface_toast = {
|
|
title = bp2_yearly.5109.b.failure
|
|
left_icon = root
|
|
right_icon = scope:child
|
|
|
|
add_stress = medium_stress_gain
|
|
}
|
|
}
|
|
}
|
|
|
|
stress_impact = {
|
|
calm = miniscule_stress_impact_loss
|
|
gregarious = miniscule_stress_impact_loss
|
|
patient = miniscule_stress_impact_loss
|
|
impatient = minor_stress_impact_gain
|
|
shy = minor_stress_impact_gain
|
|
wrathful = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -0.5
|
|
ai_compassion = 1
|
|
}
|
|
}
|
|
}
|
|
|
|
# Leave
|
|
option = {
|
|
name = bp2_yearly.5109.c
|
|
|
|
flavor = bp2_yearly.5109.c.tt
|
|
|
|
add_character_modifier = {
|
|
modifier = bp2_numbed_to_death_modifier
|
|
years = 10
|
|
}
|
|
|
|
stress_impact = {
|
|
base = miniscule_stress_impact_gain
|
|
callous = minor_stress_impact_loss
|
|
sadistic = miniscule_stress_impact_loss
|
|
lazy = miniscule_stress_impact_loss
|
|
compassionate = minor_stress_impact_gain
|
|
diligent = minor_stress_impact_gain
|
|
}
|
|
|
|
ai_chance = {
|
|
base = 100
|
|
ai_value_modifier = {
|
|
ai_energy = -1
|
|
}
|
|
}
|
|
}
|
|
}
|