1880 lines
No EOL
45 KiB
Text
1880 lines
No EOL
45 KiB
Text
## Admin to Feudal
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#### Establish Sōryō Fief ###
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#tgp_japan_establish_house_fief_decision = {
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# decision_group_type = major
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# title = tgp_japan_establish_house_fief_decision
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# desc = tgp_japan_establish_house_fief_decision_desc
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# selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip
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# picture = { reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds" }
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# sort_order = 80
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#
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# cost = {
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# prestige = {
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# value = 500
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# add = {
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# value = 250
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# multiply = domain_size
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# }
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# }
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# gold = {
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# value = 0
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# add = {
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# value = 50
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# multiply = domain_size
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# }
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# }
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# }
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#
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# is_shown = {
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# has_tgp_dlc_trigger = yes
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# has_government = japan_administrative_government
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# is_landed = yes
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# tgp_has_ceremonial_liege_title_trigger = no
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# is_independent_ruler = no
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# }
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#
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# is_valid = {
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# # Is a Ritsuryo Governor
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# tgp_is_japanese_governor_trigger = yes
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# trigger_if = {
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# limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_aspiration_trigger
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# house = {
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# NOR = {
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# has_house_aspiration_parameter = ceremony_cheaper_feasts
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# has_house_aspiration_parameter = unlocks_japanese_manor_archive
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# }
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# }
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# }
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# # Domicile in current Governorship
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
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# domicile.domicile_location.county.holder ?= this
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# }
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# # Domicile level
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_domicile_building_trigger
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# domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision }
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# }
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# }
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# trigger_else = { # AI heirs of players will never do this
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# trigger_if = {
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# limit = {
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# house.house_head ?= {
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# government_has_flag = government_is_japan_feudal
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# }
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# }
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# always = yes
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# }
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# trigger_else = {
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# NOT = {
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# house.house_head ?= {
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# is_ai = no
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# any_held_title = { is_noble_family_title = yes }
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# is_close_family_of = root
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# player_heir = root
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# }
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# }
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# }
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# }
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# # No direct descendant is currently Regent or Governor
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
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# any_descendants_are_governors = no
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# }
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# # No direct descendant is liege or above
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# custom_tooltip = {
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# text = create_cadet_branch_decision_liege_is_descendant
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# any_liege_or_above_is_descendant = no
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# }
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# # Crown Authority
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# trigger_if = {
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# limit = {
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# top_liege = {
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# government_allows = administrative
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# NOT = { government_has_flag = government_is_japan_feudal }
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# }
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# }
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_centralization_trigger
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# NOT = { has_realm_law = japanese_bureaucracy_3 }
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# }
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# }
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# # Prevent ai flipflopping back after demand admin gov interaction
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# trigger_if = {
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# limit = { is_ai = yes }
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# NOR = {
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# var:demand_admin_accepted_ai_block ?= liege
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# var:demand_admin_accepted_ai_block ?= top_liege
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_available_adult = yes
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# # Not Yamato
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# tgp_is_in_ceremonial_house_trigger = no
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# # Must be a Count or Higher
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# highest_held_title_tier >= tier_county
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# # Domicile not in capital
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_capital_domicile_trigger
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# NOT = { domicile.domicile_location.county ?= top_liege.capital_county }
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# }
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# # Is not Regent
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# is_independent_ruler = no
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# }
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#
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# # Used by Ruler Objective advice
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# advice = {
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# region = world_asia_japan
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# }
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#
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# effect = {
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# add_achievement_global_variable_effect = {
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# VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
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# VALUE = yes
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# }
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# show_as_tooltip = {
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# # Change Dynasty
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# if = {
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# limit = { tgp_japan_cadet_creates_dynasty_trigger = yes }
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# custom_tooltip = tgp_japan_establish_house_fief_found_house_effect
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# }
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# else_if ={
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# limit = { is_house_head = no }
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# custom_tooltip = create_noble_family_tt
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# }
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# # Change from Ritsuryo (Admin) to Soryo (Feudal)
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# custom_tooltip = tgp_japan_establish_house_fief_change_government_type_effect
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# # Crime to Kampaku
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# if = {
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# limit = {
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# is_independent_ruler = no
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# top_liege = { government_allows = administrative }
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# NOR = {
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# var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege
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# top_liege = {
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# government_has_flag = government_is_japan_feudal
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# }
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# }
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# }
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# custom_tooltip = tgp_japan_establish_house_fief_kampaku_crime_effect
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# }
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# }
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# hidden_effect = {
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# if = {
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# limit = { is_ai = yes }
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# if = { # Move AI domicile automatically
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# limit = {
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# exists = domicile
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# is_landed = yes
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# domicile.domicile_location.county != capital_county
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# }
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# domicile = { move_domicile = root.capital_province }
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# }
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# house = { # Help for AI to move to a Soryo aspiration
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# if = {
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# limit = {
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# OR = {
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# has_house_aspiration_parameter = ceremony_cheaper_feasts
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# has_house_aspiration_parameter = unlocks_japanese_manor_archive
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# }
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# }
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# random_list = {
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# 1 = { set_house_aspiration = { type = determination } }
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# 1 = { set_house_aspiration = { type = prosperity } }
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# 1 = { set_house_aspiration = { type = strength } }
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# }
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# }
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# }
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# }
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# }
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# # Fire relevant event
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# if = {
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# limit = {
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# NOR = {
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# dynasty.dynast ?= this
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# house.house_head ?= this
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# }
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# }
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# add_character_flag = establish_house_fief
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# trigger_event = tgp_japan_decision.9001
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# }
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# else = { trigger_event = tgp_japan_decision.9002 }
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# }
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 6
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# duchy = 6
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# kingdom = 0
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# empire = 0
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# hegemony = 0
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# }
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# ai_potential = {
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# is_landed = yes
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# has_government = japan_administrative_government
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# NOT = { # Reluctance to forgo potential to become Kampaku
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# top_liege = {
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# has_realm_law = japanese_regency_succession_law
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# primary_title = { "place_in_line_of_succession(root)" <= 3 }
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# }
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# }
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# }
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# ai_will_do = {
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# base = -25
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# ai_value_modifier = { # Personality
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# ai_boldness = 0.25
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# ai_energy = 0.25
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# ai_honor = -0.25
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# }
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# modifier = {
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# has_trait = ambitious
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# add = 10
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# }
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# modifier = {
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# has_trait = content
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# add = -10
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# }
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# modifier = {
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# has_trait = brave
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# add = 10
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# }
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# modifier = {
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# has_trait = craven
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# add = -10
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# }
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# modifier = {
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# has_trait = vengeful
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# add = 10
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# }
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# modifier = {
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# has_trait = forgiving
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# add = -10
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# }
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# modifier = {
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# has_trait = impatient
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# add = 10
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# }
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# modifier = {
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# has_trait = patient
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# add = -10
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# }
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# modifier = {
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# has_trait = greedy
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# add = 10
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# }
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# modifier = {
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# has_trait = generous
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# add = -10
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# }
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# modifier = {
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# has_trait = arrogant
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# add = 10
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# }
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# modifier = {
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# has_trait = humble
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# add = -10
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# }
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# modifier = { # Prosperity
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# house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_brewery }
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# add = 25
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# }
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# modifier = { # Determination
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# house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency }
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# add = 50
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# }
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# modifier = { # Strength
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# house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
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# add = 100
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# }
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# modifier = { # Reluctance to turn against successful bloc
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# house.house_confederation ?= {
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# leading_house.house_head ?= { has_same_government = root }
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# cohesion >= 50
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# }
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# add = -100
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# }
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# modifier = { # Reluctance to turn against house head
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# is_house_head = no
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# house.house_confederation.leading_house.house_head ?= {
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# house = root.house
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# has_same_government = root
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# }
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# add = -15
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# }
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# modifier = { # Encouraged by nearby
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# any_neighboring_realm_same_rank_owner = { government_has_flag = government_is_japan_feudal }
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# add = 25
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# }
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# modifier = {
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# NOT = { exists = house.house_confederation }
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# add = 25
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# }
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# modifier = {
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# add = {
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# value = "root.capital_province.squared_distance(root.top_liege.capital_province)"
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# divide = 100000
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# }
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# }
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# modifier = {
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# add = {
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# value = maa_regiments_count
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# multiply = 5
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# }
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# }
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# modifier = {
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# add = {
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# value = gold
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# divide = 100
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# }
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# }
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# modifier = {
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# add = {
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# value = military_power
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# divide = 1000
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# }
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# }
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# modifier = {
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# add = {
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# value = 0
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# every_ally = {
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# limit = {
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# is_landed = yes
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# top_liege = root.top_liege
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# NOT = { government_allows = administrative }
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# }
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# add = 30
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# }
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# }
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# }
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# modifier = {
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# current_date <= 900.1.1
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# add = -75
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# }
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# modifier = {
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# current_date <= 1000.1.1
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# add = -75
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# }
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# modifier = {
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# current_date >= 1100.1.1
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# add = 75
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# }
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# modifier = {
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# current_date >= 1200.1.1
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# add = 75
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# }
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# modifier = {
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# vassal_contract_has_flag = japan_administrative_province_military
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# add = 75
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# }
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# modifier = {
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# has_trait = education_martial
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# add = 20
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# }
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# modifier = {
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# has_realm_law = japanese_bureaucracy_1
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# add = 10
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# }
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# modifier = {
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# has_realm_law = japanese_bureaucracy_2
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# add = 20
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# }
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# modifier = {
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# has_realm_law = japanese_bureaucracy_3
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# add = 30
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# }
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# opinion_modifier = { # Opinion of liege
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# who = root
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# opinion_target = top_liege
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# multiplier = -0.5
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# }
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# opinion_modifier = { # Opinion of house head
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# trigger = { is_house_head = no }
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# who = root
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# opinion_target = house.house_head
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# multiplier = -0.5
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# }
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# opinion_modifier = { # Opinion of bloc leader
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# trigger = {
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# exists = house.house_confederation.leading_house.house_head
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# house.house_confederation.leading_house.house_head != root
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# }
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# who = root
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# opinion_target = house.house_confederation.leading_house.house_head
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# multiplier = -0.5
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# }
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# }
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#}
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#
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#### Abandon the Bureaucracy ###
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#tgp_japan_establish_soryo_manor_decision = {
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# decision_group_type = major
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# title = tgp_japan_establish_soryo_manor_decision
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# desc = tgp_japan_establish_soryo_manor_decision_desc
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# selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds"
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# }
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# sort_order = 80
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#
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# cost = {
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# prestige = {
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# value = 500
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# }
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# }
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#
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# is_shown = {
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# has_tgp_dlc_trigger = yes
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# has_government = japan_administrative_government
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# tgp_has_ceremonial_liege_title_trigger = no
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# is_landed = no
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# exists = domicile
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# }
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#
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# is_valid = {
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# # Is a Ritsuryo Governor
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# has_government = japan_administrative_government
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# trigger_if = {
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# limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads
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# # Holds Noble Family title
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# custom_tooltip = {
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# text = is_house_head_of_noble_family_tt
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# house.house_head ?= this
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# any_held_title = { is_noble_family_title = yes }
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# }
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_capital_domicile_trigger
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# NOT = { domicile.domicile_location.county ?= top_liege.capital_county }
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# }
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# }
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# # No direct descendant is currently Regent or Governor
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
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# any_descendants_are_governors = no
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# }
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# # No direct descendant is liege or above
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# custom_tooltip = {
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# text = create_cadet_branch_decision_liege_is_descendant
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# any_liege_or_above_is_descendant = no
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# }
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# # Domicile level
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_domicile_building_trigger
|
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# domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision }
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# }
|
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# # Crown Authority
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# trigger_if = {
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# limit = {
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# top_liege = { government_allows = administrative }
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# }
|
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_centralization_trigger
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# NOT = { has_realm_law = japanese_bureaucracy_3 }
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# }
|
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# }
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|
# }
|
|
#
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# is_valid_showing_failures_only = {
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# is_available_adult = yes
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# # Not Yamato
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# tgp_is_in_ceremonial_house_trigger = no
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# # Must be a Count or Higher
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# highest_held_title_tier >= tier_county
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# # Is not Regent
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# is_independent_ruler = no
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# }
|
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#
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# effect = {
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# add_achievement_global_variable_effect = {
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# VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
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# VALUE = yes
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# }
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# show_as_tooltip = {
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# change_government = japan_feudal_government
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# # Change Dynasty
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# if = {
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# limit = {
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# NOT = { dynasty.dynast ?= this }
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# }
|
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# custom_tooltip = tgp_japan_establish_house_fief_found_house_effect
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# }
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# }
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# # Fire relevant event
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# if = {
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# limit = {
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# NOR = {
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# dynasty.dynast ?= this
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# house.house_head ?= this
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# }
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# }
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# add_character_flag = establish_house_fief
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# trigger_event = tgp_japan_decision.9001
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# }
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# else = { trigger_event = tgp_japan_decision.9002 }
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# }
|
|
#
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# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 36
|
|
# duchy = 36
|
|
# kingdom = 0
|
|
# empire = 0
|
|
# hegemony = 0
|
|
# }
|
|
# ai_potential = {
|
|
# is_landed = yes
|
|
# }
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# ai_value_modifier = {
|
|
# ai_boldness = 0.5
|
|
# ai_honor = -0.5
|
|
# }
|
|
# modifier = {
|
|
# house ?= { has_house_aspiration_parameter = ceremony_cheaper_feasts }
|
|
# add = -50
|
|
# }
|
|
# modifier = {
|
|
# house ?= { has_house_aspiration_parameter = service_house_improved_educator_outcome_chance }
|
|
# add = -100
|
|
# }
|
|
# modifier = {
|
|
# house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency }
|
|
# add = 50
|
|
# }
|
|
# modifier = {
|
|
# house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
|
|
# add = 100
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## Become Soryo as independent Ritsuryō
|
|
#### Establish Sōryō Administration ###
|
|
#tgp_japan_establish_soryo_administration_decision = {
|
|
# decision_group_type = major
|
|
# title = tgp_japan_establish_soryo_administration_decision
|
|
# desc = tgp_japan_establish_soryo_administration_decision_desc
|
|
# selection_tooltip = tgp_japan_establish_soryo_administration_decision_tooltip
|
|
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
|
|
# sort_order = 80
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# value = massive_prestige_gain
|
|
# }
|
|
# influence = {
|
|
# value = {
|
|
# value = monumental_influence_gain
|
|
# multiply = 2
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# is_independent_ruler = yes
|
|
# government_is_japanese_trigger = yes
|
|
# NOR = {
|
|
# government_has_flag = government_is_japan_feudal
|
|
# has_global_variable = shogunate_established
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# # Is Regent
|
|
# trigger_if = {
|
|
# limit = {
|
|
# has_title = title:e_japan
|
|
# }
|
|
# has_realm_law = japanese_regency_succession_law
|
|
# }
|
|
# is_independent_ruler = yes
|
|
# has_government = japan_administrative_government
|
|
# has_realm_law = japanese_bureaucracy_3
|
|
# custom_tooltip = {
|
|
# text = house_head_create_faction_cohesion_hard_tt
|
|
# house.house_confederation ?= {
|
|
# leading_house ?= root.house
|
|
# has_cohesion_level_parameter = house_head_adopt_soryo_regency
|
|
# }
|
|
# }
|
|
# custom_tooltip = {
|
|
# text = house_head_adopt_soryo_regency_tt
|
|
# house.house_confederation ?= {
|
|
# leading_house ?= root.house
|
|
# has_cohesion_level_parameter = house_head_adopt_soryo_regency
|
|
# }
|
|
# }
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# add_achievement_global_variable_effect = {
|
|
# VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
|
|
# VALUE = yes
|
|
# }
|
|
# custom_tooltip = japanese_establish_soryo_administration_war_start_tt
|
|
# custom_description_no_bullet = { text = if_you_win_effect }
|
|
# show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes }
|
|
# trigger_event = {
|
|
# id = tgp_japan_decision.9601
|
|
# delayed = yes
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 0
|
|
# empire = 36
|
|
# hegemony = 0
|
|
# }
|
|
# ai_potential = { always = yes }
|
|
# ai_will_do = { base = 100 }
|
|
#}
|
|
#
|
|
## Become Shogun
|
|
#### Formalize [ROOT.Char.GetHouse.GetNameNoTooltip] Shōgunate ###
|
|
#tgp_japan_become_shogun_decision = {
|
|
# decision_group_type = major
|
|
# title = tgp_japan_become_shogun_decision
|
|
# desc = tgp_japan_become_shogun_decision_desc
|
|
# selection_tooltip = tgp_japan_become_shogun_decision_tooltip
|
|
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
|
|
# sort_order = 80
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# value = monumental_prestige_gain
|
|
# }
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# tgp_is_in_ceremonial_house_trigger = no
|
|
# government_has_flag = government_is_japan_feudal
|
|
# top_liege = { has_title = title:e_japan }
|
|
# NOR = {
|
|
# has_global_variable = shogunate_established
|
|
# has_global_variable = tenno_restored
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# # Is Regent
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_become_shogun_decision_top_liege_trigger
|
|
# has_title = title:e_japan
|
|
# }
|
|
# prestige_level >= 4
|
|
# legitimacy_level >= 4
|
|
# is_independent_ruler = yes
|
|
# has_government = japan_feudal_government
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_become_shogun_decision_centralization_trigger
|
|
# OR = {
|
|
# has_realm_law = japanese_bureaucracy_2
|
|
# has_realm_law = japanese_bureaucracy_3
|
|
# }
|
|
# }
|
|
# is_at_war = no
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_become_shogun_decision_land_trigger
|
|
# top_liege = {
|
|
# completely_controls = title:d_kinai
|
|
# completely_controls = title:d_nankaido
|
|
# completely_controls = title:d_hokurikudo
|
|
# completely_controls = title:d_west_bando
|
|
# completely_controls = title:d_north_saikaido
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# trigger_event = tgp_japan_decision.9101
|
|
# show_as_tooltip = { japanese_become_shogun_reward_effect = yes }
|
|
# if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# this = character:japanese_minamoto_seiwa_10
|
|
# }
|
|
# add_achievement_global_variable_effect = {
|
|
# VARIABLE = finished_ep4_08_shogun_achievement
|
|
# VALUE = yes
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 0
|
|
# empire = 36
|
|
# hegemony = 0
|
|
# }
|
|
# ai_potential = { always = yes }
|
|
# ai_will_do = { base = 100 }
|
|
#}
|
|
#
|
|
## Emperor Restoration
|
|
#### Restore Direct Imperial Rule ###
|
|
#tgp_japan_emperor_restoration_decision = {
|
|
# decision_group_type = major
|
|
# title = tgp_japan_emperor_restoration_decision
|
|
# desc = tgp_japan_emperor_restoration_decision_desc
|
|
# selection_tooltip = tgp_japan_emperor_restoration_decision_tooltip
|
|
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
|
|
# sort_order = 80
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# value = monumental_prestige_gain
|
|
# }
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# top_liege = { has_title = title:e_japan }
|
|
# tgp_realm_has_ceremonial_liege_trigger = yes
|
|
# custom_tooltip = {
|
|
# text = tgp_is_ceremonial_liege_tt
|
|
# tgp_has_ceremonial_liege_title_trigger = yes
|
|
# }
|
|
# NOT = { has_global_variable = tenno_restored }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# is_independent_ruler = yes
|
|
# has_title = title:e_japan
|
|
# tgp_has_ceremonial_liege_title_trigger = yes
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_become_shogun_decision_centralization_trigger
|
|
# OR = {
|
|
# has_realm_law = japanese_bureaucracy_2
|
|
# has_realm_law = japanese_bureaucracy_3
|
|
# }
|
|
# }
|
|
# is_at_war = no
|
|
# completely_controls = title:d_kinai
|
|
# completely_controls = title:d_nankaido
|
|
# completely_controls = title:d_hokurikudo
|
|
# completely_controls = title:d_west_bando
|
|
# completely_controls = title:d_north_saikaido
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_no_other_powerful_forces_trigger
|
|
# NOT = {
|
|
# title:e_japan.holder = {
|
|
# any_vassal = {
|
|
# NOR = {
|
|
# this = root
|
|
# is_allied_to = root
|
|
# house = root.house
|
|
# }
|
|
# current_strength_with_allies_value > root.current_strength_with_allies_fifty_percent_value
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# if = {
|
|
# limit = {
|
|
# is_ai = no
|
|
# has_title = title:k_chrysanthemum_throne
|
|
# }
|
|
# add_achievement_global_variable_effect = {
|
|
# VARIABLE = finished_ep4_03_sword_of_japan_achievement
|
|
# VALUE = yes
|
|
# }
|
|
# }
|
|
# trigger_event = tgp_japan_decision.9301
|
|
# show_as_tooltip = {
|
|
# restore_ceremonial_liege_faction_reward_effect = yes
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 0
|
|
# empire = 36
|
|
# hegemony = 0
|
|
# }
|
|
# ai_potential = { always = yes }
|
|
# ai_will_do = { base = 100 }
|
|
#}
|
|
#
|
|
## Yamato into Minamoto/Taira
|
|
#### Request Royal Honsei ###
|
|
#tgp_japan_imperial_branch_decision = {
|
|
# decision_group_type = major
|
|
# title = tgp_japan_imperial_branch_decision
|
|
# desc = tgp_japan_imperial_branch_decision_desc
|
|
# selection_tooltip = tgp_japan_imperial_branch_decision_tooltip
|
|
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
|
|
# sort_order = 80
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# value = minor_prestige_gain
|
|
# }
|
|
# influence = {
|
|
# value = minor_influence_gain
|
|
# }
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# # Still Ritsuryo
|
|
# government_is_japanese_trigger = yes
|
|
# top_liege.primary_title.var:administrative_ui_special_title.holder ?= { government_is_japanese_trigger = yes }
|
|
# # Must be Yamato
|
|
# tgp_is_in_ceremonial_house_trigger = yes
|
|
# # Monks need not apply
|
|
# NOT = { has_trait = devoted }
|
|
# # Must be within Japan
|
|
# top_liege = { has_title = title:e_japan }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# custom_tooltip = {
|
|
# text = is_faith_dominant_gender_tt
|
|
# is_faith_dominant_gender = yes
|
|
# }
|
|
# # Descended from an Emperor
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_imperial_branch_decision_emperor_ancestor_trigger
|
|
# top_liege.primary_title.var:administrative_ui_special_title ?= {
|
|
# any_past_holder = {
|
|
# OR = {
|
|
# is_parent_of = root
|
|
# is_grandparent_of = root
|
|
# is_great_grandparent_of = root
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# # Emperor and heirs cannot take this
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_imperial_branch_decision_imperial_heir_trigger
|
|
# top_liege.primary_title.var:administrative_ui_special_title ?= {
|
|
# NOR = {
|
|
# holder ?= root
|
|
# any_title_heir = { this = root }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# top_liege.primary_title.var:administrative_ui_special_title.holder ?= { is_available = yes }
|
|
# # No direct descendant is currently Governor
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
|
|
# any_descendants_are_governors = no
|
|
# }
|
|
# # No direct descendant is liege or above
|
|
# custom_tooltip = {
|
|
# text = create_cadet_branch_decision_liege_is_descendant
|
|
# any_liege_or_above_is_descendant = no
|
|
# }
|
|
# # Not Dynast
|
|
# is_house_head = no
|
|
# }
|
|
#
|
|
# effect = {
|
|
# # Find nearest Emperor
|
|
# top_liege.primary_title.var:administrative_ui_special_title ?= {
|
|
# random_past_holder = {
|
|
# limit = { is_parent_of = root }
|
|
# alternative_limit = { is_grandparent_of = root }
|
|
# alternative_limit = { is_great_grandparent_of = root }
|
|
# save_scope_as = nearest_emperor
|
|
# random_close_or_extended_family_member = {
|
|
# even_if_dead = yes
|
|
# limit = {
|
|
# OR = {
|
|
# is_child_of = scope:nearest_emperor
|
|
# is_grandchild_of = scope:nearest_emperor
|
|
# is_great_grandchild_of = scope:nearest_emperor
|
|
# }
|
|
# dynasty ?= {
|
|
# NOT = { this = dynasty:japanese_yamato }
|
|
# exists = var:minamoto_flag
|
|
# }
|
|
# # Filter out dynasties of Emperors further away from you
|
|
# target_shares_nearest_related_title_holder_trigger = {
|
|
# COMPARE = scope:nearest_emperor
|
|
# TITLE = root.top_liege.primary_title.var:administrative_ui_special_title
|
|
# }
|
|
# house.house_head.top_liege ?= root.top_liege
|
|
# }
|
|
# house ?= {
|
|
# save_scope_as = minamoto_house
|
|
# house_head = { save_scope_as = minamoto_head }
|
|
# }
|
|
# }
|
|
# random_close_or_extended_family_member = {
|
|
# even_if_dead = yes
|
|
# limit = {
|
|
# OR = {
|
|
# is_child_of = scope:nearest_emperor
|
|
# is_grandchild_of = scope:nearest_emperor
|
|
# is_great_grandchild_of = scope:nearest_emperor
|
|
# }
|
|
# dynasty ?= {
|
|
# NOT = { this = dynasty:japanese_yamato }
|
|
# exists = var:taira_flag
|
|
# }
|
|
# # Filter out dynasties of Emperors further away from you
|
|
# target_shares_nearest_related_title_holder_trigger = {
|
|
# COMPARE = scope:nearest_emperor
|
|
# TITLE = root.top_liege.primary_title.var:administrative_ui_special_title
|
|
# }
|
|
# house.house_head.top_liege ?= root.top_liege
|
|
# }
|
|
# house ?= {
|
|
# save_scope_as = taira_house
|
|
# house_head = { save_scope_as = taira_head }
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
# if = {
|
|
# limit = {
|
|
# exists = scope:minamoto_house
|
|
# exists = scope:taira_house
|
|
# }
|
|
# custom_tooltip = tgp_japan_imperial_branch_decision_existing_dynasty_effect
|
|
# }
|
|
# else_if = {
|
|
# limit = { exists = scope:minamoto_house }
|
|
# custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_taira_effect
|
|
# }
|
|
# else_if = {
|
|
# limit = { exists = scope:taira_house }
|
|
# custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_minamoto_effect
|
|
# }
|
|
# else = { custom_tooltip = tgp_japan_imperial_branch_decision_new_dynasty_effect }
|
|
# custom_tooltip = tgp_japan_establish_house_fief_direct_descendents_effect
|
|
# if = {
|
|
# limit = { government_allows = noble_families }
|
|
# if = {
|
|
# limit = {
|
|
# OR = {
|
|
# exists = scope:minamoto_house
|
|
# exists = scope:taira_house
|
|
# }
|
|
# }
|
|
# custom_tooltip = may_found_noble_family_tt
|
|
# }
|
|
# else = { custom_tooltip = will_found_noble_family_tt }
|
|
# }
|
|
# trigger_event = tgp_japan_decision.9201
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 36
|
|
# duchy = 36
|
|
# kingdom = 36
|
|
# empire = 36
|
|
# hegemony = 36
|
|
# }
|
|
# ai_potential = {
|
|
# is_adult = yes
|
|
# is_landed = yes
|
|
# any_child = { count >= 1 }
|
|
# }
|
|
# ai_will_do = {
|
|
# base = 150 #-25
|
|
# modifier = {
|
|
# has_trait = arrogant
|
|
# add = -25
|
|
# }
|
|
# modifier = {
|
|
# has_trait = humble
|
|
# add = 25
|
|
# }
|
|
# modifier = {
|
|
# has_trait = content
|
|
# add = -25
|
|
# }
|
|
# modifier = {
|
|
# has_trait = ambitious
|
|
# add = 25
|
|
# }
|
|
# modifier = {
|
|
# is_ruler = yes
|
|
# add = 25
|
|
# }
|
|
# modifier = {
|
|
# OR = {
|
|
# has_trait = bastard
|
|
# has_trait = wild_oat
|
|
# }
|
|
# add = 25
|
|
# }
|
|
# modifier = {
|
|
# has_trait = disinherited
|
|
# add = 25
|
|
# }
|
|
# modifier = {
|
|
# top_liege.primary_title.var:administrative_ui_special_title = {
|
|
# any_past_holder = { is_parent_of = root }
|
|
# }
|
|
# add = -50
|
|
# }
|
|
# modifier = {
|
|
# top_liege.primary_title.var:administrative_ui_special_title = {
|
|
# any_past_holder = { is_grandparent_of = root }
|
|
# }
|
|
# add = -25
|
|
# }
|
|
# modifier = {
|
|
# house ?= {
|
|
# any_house_member = { count < 25 }
|
|
# }
|
|
# add = -25
|
|
# }
|
|
# modifier = {
|
|
# house ?= {
|
|
# any_house_member = { count < 15 }
|
|
# }
|
|
# factor = 0
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
##Become a Poet - Ceremony - House Aspiration
|
|
#### Study Poetry ###
|
|
#tgp_japan_become_a_poet_decision = {
|
|
# title = tgp_japan_become_a_poet_decision
|
|
# desc = tgp_japan_become_a_poet_decision_desc
|
|
# selection_tooltip = tgp_japan_become_a_poet_decision_tooltip
|
|
# picture = {
|
|
# trigger = {
|
|
# OR = {
|
|
# government_is_japanese_trigger = yes
|
|
# government_has_flag = government_is_celestial
|
|
# government_has_flag = government_is_meritocratic
|
|
# }
|
|
# }
|
|
# reference = "gfx/interface/illustrations/decisions/tgp_poet.dds"
|
|
# }
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/decision_tale.dds"
|
|
# }
|
|
# cooldown = { years = 15 }
|
|
# sort_order = 110
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# OR = {
|
|
# AND = {
|
|
# government_is_japanese_trigger = yes
|
|
# house = { has_house_aspiration_parameter = ceremony_become_a_poet_decision }
|
|
# }
|
|
# top_participant_group:dynastic_cycle ?= {
|
|
# participant_group_type = advancement_movement
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# NOT = { has_trait = lifestyle_poet }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_trait
|
|
# custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_stress
|
|
#
|
|
# hidden_effect = {
|
|
# trigger_event = {
|
|
# id = tgp_japan_decision.9401
|
|
# days = { 40 60 }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 36
|
|
# duchy = 36
|
|
# kingdom = 36
|
|
# empire = 36
|
|
# hegemony = 36
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# is_adult = yes
|
|
# is_at_war = no
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 100
|
|
# }
|
|
#}
|
|
#
|
|
##Inspire the Troops - Strength - House Aspiration
|
|
#### Inspire the Troops ###
|
|
#tgp_japan_train_with_troops_decision = {
|
|
# title = tgp_japan_train_with_troops_decision
|
|
# desc = tgp_japan_train_with_troops_decision_desc
|
|
# selection_tooltip = tgp_japan_train_with_troops_decision_tooltip
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
|
|
# }
|
|
# cooldown = { years = 20 }
|
|
# sort_order = 0
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# value = major_prestige_value
|
|
# }
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# government_is_japanese_trigger = yes
|
|
# house = { has_house_aspiration_parameter = strength_train_with_troops_decision }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_imprisoned = no
|
|
# is_incapable = no
|
|
# has_contagious_deadly_disease_trigger = no
|
|
# is_at_war = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# #Apply the Character Modifier
|
|
# send_interface_toast = {
|
|
# title = tgp_japan_train_with_troops_decision_effects_tooltip_modifier
|
|
# type = event_toast_effect_good
|
|
# left_icon = root
|
|
# add_character_modifier = {
|
|
# modifier = tgp_japan_train_with_troops_modifier
|
|
# years = 10
|
|
# }
|
|
# }
|
|
# #Chance to apply a Commander Trait
|
|
# if = {
|
|
# limit = {
|
|
# number_of_commander_traits < 3
|
|
# }
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_train_with_troops_decision_effects_tooltip_trait
|
|
# #The higher Martial, the better the odds of gaining a Commander Trait
|
|
# random = {
|
|
# chance = {
|
|
# value = 20
|
|
# if = {
|
|
# limit = {
|
|
# root.martial >= monumentally_high_skill_rating
|
|
# }
|
|
# add = 20
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# root.martial >= extremely_high_skill_rating
|
|
# }
|
|
# add = 15
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# root.martial >= very_high_skill_rating
|
|
# }
|
|
# add = 10
|
|
# }
|
|
# else_if = {
|
|
# limit = {
|
|
# root.martial >= high_skill_rating
|
|
# }
|
|
# add = 5
|
|
# }
|
|
# }
|
|
# give_random_commander_trait_effect = yes
|
|
# }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 12
|
|
# duchy = 12
|
|
# kingdom = 12
|
|
# empire = 12
|
|
# hegemony = 12
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# is_adult = yes
|
|
# is_at_war = yes
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = 10
|
|
# }
|
|
#}
|
|
#
|
|
## Becoming a Buddhist monk near the end of your life (or when you become seriously ill)
|
|
#### In Search of the Pure Land ###
|
|
#tgp_japan_become_a_monk_decision = {
|
|
# title = tgp_japan_become_a_monk_decision
|
|
# desc = tgp_japan_become_a_monk_decision_desc
|
|
# selection_tooltip = tgp_japan_become_a_monk_decision_tooltip
|
|
# picture = {
|
|
# reference = "gfx/interface/illustrations/event_scenes/tgp_temple_asia.dds"
|
|
# }
|
|
# sort_order = 80
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 60
|
|
# duchy = 60
|
|
# kingdom = 60
|
|
# empire = 60
|
|
# hegemony = 60
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# religion = religion:buddhism_religion
|
|
# is_adult = yes
|
|
# NOT = { government_has_flag = government_is_mandala }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# religion = religion:buddhism_religion
|
|
# trigger_if = {
|
|
# limit = { is_ai = no }
|
|
# custom_tooltip = {
|
|
# text = renounce_noble_family_title_decision_tt.title
|
|
# any_held_title = { is_noble_family_title = yes }
|
|
# }
|
|
# custom_tooltip = {
|
|
# text = renounce_noble_family_title_decision_tt.heir
|
|
# any_held_title = {
|
|
# is_noble_family_title = yes
|
|
# current_heir ?= { is_available_ai_adult = yes }
|
|
# }
|
|
# }
|
|
# }
|
|
# OR = {
|
|
# age >= 60
|
|
# custom_tooltip = {
|
|
# text = tgp_japan_become_a_monk_decision_health_tt
|
|
# health <= poor_health
|
|
# }
|
|
# has_contagious_deadly_disease_trigger = yes
|
|
# has_trait = infirm
|
|
# has_trait = withering_mind
|
|
# has_trait = faltering_heart
|
|
# has_trait = fragile_bones
|
|
# has_trait = depressed_1
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# # Is available sans health checks
|
|
# is_available_quick = {
|
|
# adult = yes
|
|
# alive = yes
|
|
# travel = no
|
|
# in_army = no
|
|
# imprisoned = no
|
|
# incapable = no
|
|
# }
|
|
# custom_description = {
|
|
# text = ALREADY_IN_ACTIVITY
|
|
# NOR = {
|
|
# exists = involved_activity
|
|
# has_variable = {
|
|
# name = homage_liege_scope
|
|
# name = meditation_character_flag
|
|
# name = local_shrine_rite
|
|
# name = petition_liege_character_flag
|
|
# name = holding_court_character_flag
|
|
# }
|
|
# is_being_visited_on_tour_strict = yes
|
|
# }
|
|
# }
|
|
# custom_description = {
|
|
# text = ALREADY_PLANNING_ACTIVITY
|
|
# NOT = { has_character_flag = planning_an_activity }
|
|
# }
|
|
# # Variable set within the adventure inspiration events
|
|
# NOT = { has_variable = gone_adventuring }
|
|
# is_at_war_with_liege = no
|
|
# trigger_if = {
|
|
# limit = {
|
|
# has_realm_law_flag = celestial_retirement_law
|
|
# }
|
|
# tgp_is_above_retirement_age_trigger = { REALM_OWNER = root }
|
|
# }
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = {
|
|
# add_trait = devoted
|
|
# tgp_renounce_estate_effect = yes
|
|
# }
|
|
# trigger_event = {
|
|
# id = tgp_japan_decision.9500
|
|
# }
|
|
# }
|
|
#
|
|
# ai_potential = {
|
|
# is_adult = yes
|
|
# is_at_war = no
|
|
# # Don't step down freely if you don't have any other house members holding a noble_family_title or inherit any held noble_family_title
|
|
# OR = {
|
|
# house ?= {
|
|
# any_house_member = {
|
|
# is_governor = yes
|
|
# top_liege = root.top_liege
|
|
# }
|
|
# }
|
|
# any_held_title = {
|
|
# tier = root.highest_held_title_tier
|
|
# is_noble_family_title = no
|
|
# current_heir.house = root.house
|
|
# }
|
|
# }
|
|
# tgp_is_above_retirement_age_trigger = { REALM_OWNER = root }
|
|
# }
|
|
#
|
|
# ai_will_do = {
|
|
# base = -10
|
|
# modifier = {
|
|
# add = 10
|
|
# health <= poor_health
|
|
# }
|
|
# modifier = {
|
|
# add = 150
|
|
# health <= dying_health
|
|
# }
|
|
# modifier = {
|
|
# add = 10
|
|
# has_trait = lazy
|
|
# }
|
|
# modifier = {
|
|
# add = 10
|
|
# has_trait = humble
|
|
# }
|
|
# modifier = {
|
|
# add = 10
|
|
# has_trait = content
|
|
# }
|
|
# modifier = {
|
|
# add = -100
|
|
# OR = {
|
|
# has_trait = ambitious
|
|
# has_trait = greedy
|
|
# has_trait = arrogant
|
|
# }
|
|
# }
|
|
# }
|
|
#}
|
|
#
|
|
## Restore Chrysanthemum Throne
|
|
#### Restore a Yamato Ten'nō ###
|
|
#tgp_japan_restore_japanese_monarchy_decision = {
|
|
# decision_group_type = major
|
|
# title = tgp_japan_restore_japanese_monarchy_decision
|
|
# desc = tgp_japan_restore_japanese_monarchy_decision_desc
|
|
# selection_tooltip = tgp_japan_restore_japanese_monarchy_decision_tooltip
|
|
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" }
|
|
# sort_order = 80
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# government_is_japanese_trigger = yes
|
|
# # Chrysanthemum no longer part of Japan or destroyed
|
|
# trigger_if = {
|
|
# limit = { exists = title:k_chrysanthemum_throne.holder }
|
|
# NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege }
|
|
# }
|
|
# # Japanese culture
|
|
# culture = {
|
|
# OR = {
|
|
# this = culture:japanese
|
|
# any_parent_culture_or_above = { this = culture:japanese }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# is_independent_ruler = yes
|
|
# has_title = title:e_japan
|
|
# completely_controls = title:c_yamashiro # Kyoto
|
|
# custom_tooltip = { # Chrysanthemum destroyed or no longer part of Japan
|
|
# text = tgp_japan_restore_japanese_monarchy_decision_title_tt
|
|
# trigger_if = {
|
|
# limit = { exists = title:k_chrysanthemum_throne.holder.top_liege }
|
|
# NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege }
|
|
# }
|
|
# trigger_else = { always = yes }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# tgp_restore_japanese_monarchy_decision_effect = yes
|
|
# trigger_event = tgp_japan_decision.9901
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 0
|
|
# empire = 36
|
|
# hegemony = 0
|
|
# }
|
|
# ai_potential = { always = yes }
|
|
# ai_will_do = { base = 100 }
|
|
#}
|
|
#
|
|
## Restore Ritsuryo
|
|
#### Restore Ritsuryō Bureaucracy ###
|
|
#tgp_japan_restore_japanese_government_decision = {
|
|
# decision_group_type = major
|
|
# title = tgp_japan_restore_japanese_government_decision
|
|
# desc = tgp_japan_restore_japanese_government_decision_desc
|
|
# selection_tooltip = tgp_japan_restore_japanese_government_decision_tooltip
|
|
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" }
|
|
# sort_order = 85
|
|
#
|
|
# cost = {
|
|
# prestige = {
|
|
# value = massive_prestige_gain
|
|
# }
|
|
# }
|
|
#
|
|
# is_shown = {
|
|
# has_tgp_dlc_trigger = yes
|
|
# government_is_japanese_trigger = yes
|
|
# NOT = { government_has_flag = government_is_japan_administrative }
|
|
# # Japan not governed Japanesely or destroyed
|
|
# trigger_if = {
|
|
# limit = { exists = title:e_japan.holder }
|
|
# title:e_japan.holder = { government_is_japanese_trigger = no }
|
|
# }
|
|
# # Japanese culture
|
|
# culture = {
|
|
# OR = {
|
|
# this = culture:japanese
|
|
# any_parent_culture_or_above = { this = culture:japanese }
|
|
# }
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid = {
|
|
# is_independent_ruler = yes
|
|
# has_title = title:e_japan
|
|
# is_at_war = no
|
|
# has_realm_law = japanese_bureaucracy_3
|
|
# prestige_level >= 4
|
|
# completely_controls = title:d_kinai
|
|
# completely_controls = title:d_nankaido
|
|
# completely_controls = title:d_hokurikudo
|
|
# completely_controls = title:d_west_bando
|
|
# completely_controls = title:d_north_saikaido
|
|
# OR = {
|
|
# government_allows = administrative
|
|
# government_allows = create_cadet_branches
|
|
# }
|
|
# }
|
|
#
|
|
# is_valid_showing_failures_only = {
|
|
# is_available_adult = yes
|
|
# }
|
|
#
|
|
# effect = {
|
|
# show_as_tooltip = { tgp_restore_japanese_government_decision_effect = yes }
|
|
# trigger_event = tgp_japan_decision.9911
|
|
# }
|
|
#
|
|
# ai_check_interval_by_tier = {
|
|
# barony = 0
|
|
# county = 0
|
|
# duchy = 0
|
|
# kingdom = 0
|
|
# empire = 36
|
|
# hegemony = 0
|
|
# }
|
|
# ai_potential = { always = yes }
|
|
# ai_will_do = { base = 100 }
|
|
#}
|
|
#
|
|
## Assert Regional Dominion (Become Soryo Duke i.e. SuperSoryoTM)
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#### Assert Regional Dominion ###
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#tgp_japan_assert_regional_dominion_government_decision = {
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# decision_group_type = major
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# title = tgp_japan_assert_regional_dominion_government_decision
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#
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# desc = {
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# first_valid = {
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# triggered_desc = {
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# trigger = {
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# has_global_variable = shogunate_established
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# }
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# desc = tgp_japan_assert_regional_dominion_government_decision_shogun_desc
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# }
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# desc = tgp_japan_assert_regional_dominion_government_decision_desc
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# }
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# }
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# selection_tooltip = tgp_japan_assert_regional_dominion_government_decision_tooltip
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# picture = { reference = "gfx/interface/illustrations/decisions/tgp_dominance.dds" }
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#
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# sort_order = 85
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# cost = {
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# prestige = {
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# value = 1000
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# }
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# }
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# is_shown = {
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# has_tgp_dlc_trigger = yes
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# is_landed = yes
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# highest_held_title_tier = tier_county
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# government_has_flag = government_is_japan_feudal
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# }
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#
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# is_valid = {
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# is_at_war = no
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# has_government = japan_feudal_government
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# #must have sufficient prestige and legitimacy to even consider such a bold move.
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# prestige_level >= 3
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# legitimacy_level >= 3
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# OR = {
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# custom_tooltip = {
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# text = tgp_japan_assert_regional_dominion_government_decision_trigger_01
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# domicile ?= {
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# has_domicile_building_or_higher = japanese_manor_main_03
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# }
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# }
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# custom_tooltip = {
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# text = tgp_japan_assert_regional_dominion_government_decision_trigger_aspiration
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# house = {
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# AND = {
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# OR = {
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# has_house_aspiration_parameter = unlocks_japanese_manor_armory
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# has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
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# }
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# has_house_aspiration_parameter = aspiration_level_3
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# }
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# }
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# }
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# custom_tooltip = {
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# text = tgp_japan_assert_regional_dominion_government_decision_trigger_bloc
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# confederation ?= {
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# has_leading_house = yes
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# has_cohesion = yes
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# leading_house ?= root.house
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# cohesion >= 3
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# }
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# house = {
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# OR = {
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# has_house_aspiration_parameter = unlocks_japanese_manor_armory
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# has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
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# }
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# }
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# }
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# }
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# trigger_if = {
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# limit = {
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# is_ai = no # AI are an exception as they can continue to play despite not being House Heads
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# }
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# trigger_if = {
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# limit = {
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# house ?= {
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# OR = {
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# has_house_aspiration_parameter = ceremony_cheaper_feasts
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# has_house_aspiration_parameter = unlocks_japanese_manor_archive
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# }
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# }
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# }
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_aspiration_trigger
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# house = {
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# NOR = {
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# has_house_aspiration_parameter = ceremony_cheaper_feasts
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# has_house_aspiration_parameter = unlocks_japanese_manor_archive
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# }
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# }
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# }
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# }
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# trigger_if = {
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# limit = {
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# NOT = { domicile.domicile_location.county.holder ?= this }
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# }
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# # Domicile in current Governorship
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# custom_tooltip = {
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# text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
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# domicile.domicile_location.county.holder ?= this
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# }
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# }
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# }
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# # Kampaku or Shogun is weak.
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# top_liege = {
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# trigger_if = {
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# limit = {
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# OR = {
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# AND = {
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# has_realm_law = japanese_bureaucracy_3
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# culture = { has_cultural_tradition = tradition_tgp_bushido }
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# }
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# has_realm_law = japanese_bureaucracy_2
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# }
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# }
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# trigger_if = {
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# limit = {
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# culture = { has_cultural_tradition = tradition_tgp_bushido }
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# }
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# NOT = { has_realm_law = japanese_bureaucracy_3 }
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# }
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# trigger_else = {
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# NOR = {
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# has_realm_law = japanese_bureaucracy_0
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# has_realm_law = japanese_bureaucracy_1
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# }
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# }
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# }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_available_adult = yes
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# is_at_war = no
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# }
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#
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# effect = {
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# show_as_tooltip = { tgp_japan_assert_regional_dominion_government_decision_effect = yes }
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# trigger_event = tgp_japan_decision.9960
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# }
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 24
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# duchy = 0
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# kingdom = 0
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# empire = 0
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# hegemony = 0
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# }
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# ai_potential = {
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# is_adult = yes
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# }
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# ai_will_do = { base = 25 }
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#}
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#
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## Establish New Shogunate Court Decision
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#### Move Shogunate Court Decision ###
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#move_shogunate_court_decision = {
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# decision_group_type = major
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# title = tgp_japan_move_shogunate_court_decision
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# desc = tgp_japan_move_shogunate_court_decision_desc
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# selection_tooltip = tgp_japan_move_shogunate_court_decision_tooltip
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# picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
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#
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# cost = {
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# gold = {
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# value = massive_gold_value
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# }
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# prestige = {
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# value = massive_prestige_gain
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# }
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# }
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#
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# is_shown = {
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# has_tgp_dlc_trigger = yes
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# is_landed = yes
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# has_global_variable = shogunate_established
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# NOT = { has_variable = moved_shogunate_court }
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# domain_size > 1
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# capital_county = title:c_yamashiro
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# }
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#
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# is_valid = {
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# has_title = title:e_japan
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# }
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#
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# is_valid_showing_failures_only = {
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# is_available_adult = yes
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# }
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#
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# effect = {
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# set_realm_capital = scope:barony.county
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# title:e_japan = { set_capital_county = scope:barony.county }
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# scope:barony.county = {
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# change_development_level = medium_development_level_gain
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# add_county_modifier = {
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# modifier = tgp_moved_shogun_court_modifier
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# years = 25
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# }
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# }
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# set_variable = moved_shogunate_court
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# }
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#
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# widget = {
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# controller = create_holy_order
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# barony_valid = {
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# trigger_if = {
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# limit = { exists = this }
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# is_capital_barony = yes
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# holder = scope:ruler
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# county != title:c_yamashiro
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# is_leased_out = no
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# }
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# }
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# }
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#
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# ai_potential = {
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# is_playable_character = yes
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# has_global_variable = shogunate_established
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# }
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 36
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# hegemony = 0
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# }
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#
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# ai_will_do = {
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# base = 200
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# }
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#}
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#
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## Emperor Starting a Ceremonial Monarch War
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#### Begin the Restoration War ###
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#tgp_japan_emperor_war_decision = {
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# decision_group_type = major
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# confirm_text = commit_suicide_decision_confirm
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# picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
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# sort_order = 80
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#
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# cost = {
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# prestige = {
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# value = massive_prestige_gain
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# }
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# }
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#
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# is_shown = {
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# is_ai = no
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# has_tgp_dlc_trigger = yes
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# tgp_is_ceremonial_liege_trigger = yes
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# tgp_is_ceremonial_regent_trigger = no
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# joined_faction ?= {
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# OR = {
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# faction_leader ?= {
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# is_ai = yes
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# is_leading_faction_type = restore_ceremonial_liege_faction
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# }
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# any_faction_member = {
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# this != root
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# is_ai = yes
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# is_landed = yes
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# }
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# }
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# }
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# NOT = { is_at_war_with = root.top_liege }
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# }
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#
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# is_valid = {
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# is_at_war = no
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# }
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#
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# is_valid_showing_failures_only = {
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# is_available_adult = yes
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# }
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#
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# effect = {
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# joined_faction ?= {
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# save_scope_as = ongoing_faction
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# if = {
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# limit = {
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# exists = faction_leader
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# }
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# faction_leader = {
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# save_scope_as = faction_leader_scope
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# }
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# }
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# else = {
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# ordered_faction_member = {
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# order_by = current_military_strength
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# limit = {
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# this != root
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# is_ai = yes
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# is_landed = yes
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# }
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# save_scope_as = faction_leader_scope
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# }
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# }
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# }
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#
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# show_as_tooltip = {
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# scope:faction_leader_scope = {
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# start_war = {
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# cb = restore_ceremonial_liege_faction_war
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# target = root.top_liege
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# }
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# }
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# }
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#
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# hidden_effect = {
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# scope:ongoing_faction = {
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# faction_start_war = {}
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# }
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# }
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# }
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#
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# ai_potential = {
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# is_playable_character = yes
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# }
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 0
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# hegemony = 0
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# }
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#
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# ai_will_do = {
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# base = 200
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# }
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#}
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# |