N3OW/common/decisions/dlc_decisions/tgp/tgp_japan_decisions.txt
2026-05-23 20:45:31 -04:00

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## Admin to Feudal
#### Establish Sōryō Fief ###
#tgp_japan_establish_house_fief_decision = {
# decision_group_type = major
# title = tgp_japan_establish_house_fief_decision
# desc = tgp_japan_establish_house_fief_decision_desc
# selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds" }
# sort_order = 80
#
# cost = {
# prestige = {
# value = 500
# add = {
# value = 250
# multiply = domain_size
# }
# }
# gold = {
# value = 0
# add = {
# value = 50
# multiply = domain_size
# }
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# has_government = japan_administrative_government
# is_landed = yes
# tgp_has_ceremonial_liege_title_trigger = no
# is_independent_ruler = no
# }
#
# is_valid = {
# # Is a Ritsuryo Governor
# tgp_is_japanese_governor_trigger = yes
# trigger_if = {
# limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_aspiration_trigger
# house = {
# NOR = {
# has_house_aspiration_parameter = ceremony_cheaper_feasts
# has_house_aspiration_parameter = unlocks_japanese_manor_archive
# }
# }
# }
# # Domicile in current Governorship
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
# domicile.domicile_location.county.holder ?= this
# }
# # Domicile level
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_domicile_building_trigger
# domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision }
# }
# }
# trigger_else = { # AI heirs of players will never do this
# trigger_if = {
# limit = {
# house.house_head ?= {
# government_has_flag = government_is_japan_feudal
# }
# }
# always = yes
# }
# trigger_else = {
# NOT = {
# house.house_head ?= {
# is_ai = no
# any_held_title = { is_noble_family_title = yes }
# is_close_family_of = root
# player_heir = root
# }
# }
# }
# }
# # No direct descendant is currently Regent or Governor
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
# any_descendants_are_governors = no
# }
# # No direct descendant is liege or above
# custom_tooltip = {
# text = create_cadet_branch_decision_liege_is_descendant
# any_liege_or_above_is_descendant = no
# }
# # Crown Authority
# trigger_if = {
# limit = {
# top_liege = {
# government_allows = administrative
# NOT = { government_has_flag = government_is_japan_feudal }
# }
# }
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_centralization_trigger
# NOT = { has_realm_law = japanese_bureaucracy_3 }
# }
# }
# # Prevent ai flipflopping back after demand admin gov interaction
# trigger_if = {
# limit = { is_ai = yes }
# NOR = {
# var:demand_admin_accepted_ai_block ?= liege
# var:demand_admin_accepted_ai_block ?= top_liege
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# # Not Yamato
# tgp_is_in_ceremonial_house_trigger = no
# # Must be a Count or Higher
# highest_held_title_tier >= tier_county
# # Domicile not in capital
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_capital_domicile_trigger
# NOT = { domicile.domicile_location.county ?= top_liege.capital_county }
# }
# # Is not Regent
# is_independent_ruler = no
# }
#
# # Used by Ruler Objective advice
# advice = {
# region = world_asia_japan
# }
#
# effect = {
# add_achievement_global_variable_effect = {
# VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
# VALUE = yes
# }
# show_as_tooltip = {
# # Change Dynasty
# if = {
# limit = { tgp_japan_cadet_creates_dynasty_trigger = yes }
# custom_tooltip = tgp_japan_establish_house_fief_found_house_effect
# }
# else_if ={
# limit = { is_house_head = no }
# custom_tooltip = create_noble_family_tt
# }
# # Change from Ritsuryo (Admin) to Soryo (Feudal)
# custom_tooltip = tgp_japan_establish_house_fief_change_government_type_effect
# # Crime to Kampaku
# if = {
# limit = {
# is_independent_ruler = no
# top_liege = { government_allows = administrative }
# NOR = {
# var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege
# top_liege = {
# government_has_flag = government_is_japan_feudal
# }
# }
# }
# custom_tooltip = tgp_japan_establish_house_fief_kampaku_crime_effect
# }
# }
# hidden_effect = {
# if = {
# limit = { is_ai = yes }
# if = { # Move AI domicile automatically
# limit = {
# exists = domicile
# is_landed = yes
# domicile.domicile_location.county != capital_county
# }
# domicile = { move_domicile = root.capital_province }
# }
# house = { # Help for AI to move to a Soryo aspiration
# if = {
# limit = {
# OR = {
# has_house_aspiration_parameter = ceremony_cheaper_feasts
# has_house_aspiration_parameter = unlocks_japanese_manor_archive
# }
# }
# random_list = {
# 1 = { set_house_aspiration = { type = determination } }
# 1 = { set_house_aspiration = { type = prosperity } }
# 1 = { set_house_aspiration = { type = strength } }
# }
# }
# }
# }
# }
# # Fire relevant event
# if = {
# limit = {
# NOR = {
# dynasty.dynast ?= this
# house.house_head ?= this
# }
# }
# add_character_flag = establish_house_fief
# trigger_event = tgp_japan_decision.9001
# }
# else = { trigger_event = tgp_japan_decision.9002 }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 6
# duchy = 6
# kingdom = 0
# empire = 0
# hegemony = 0
# }
# ai_potential = {
# is_landed = yes
# has_government = japan_administrative_government
# NOT = { # Reluctance to forgo potential to become Kampaku
# top_liege = {
# has_realm_law = japanese_regency_succession_law
# primary_title = { "place_in_line_of_succession(root)" <= 3 }
# }
# }
# }
# ai_will_do = {
# base = -25
# ai_value_modifier = { # Personality
# ai_boldness = 0.25
# ai_energy = 0.25
# ai_honor = -0.25
# }
# modifier = {
# has_trait = ambitious
# add = 10
# }
# modifier = {
# has_trait = content
# add = -10
# }
# modifier = {
# has_trait = brave
# add = 10
# }
# modifier = {
# has_trait = craven
# add = -10
# }
# modifier = {
# has_trait = vengeful
# add = 10
# }
# modifier = {
# has_trait = forgiving
# add = -10
# }
# modifier = {
# has_trait = impatient
# add = 10
# }
# modifier = {
# has_trait = patient
# add = -10
# }
# modifier = {
# has_trait = greedy
# add = 10
# }
# modifier = {
# has_trait = generous
# add = -10
# }
# modifier = {
# has_trait = arrogant
# add = 10
# }
# modifier = {
# has_trait = humble
# add = -10
# }
# modifier = { # Prosperity
# house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_brewery }
# add = 25
# }
# modifier = { # Determination
# house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency }
# add = 50
# }
# modifier = { # Strength
# house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
# add = 100
# }
# modifier = { # Reluctance to turn against successful bloc
# house.house_confederation ?= {
# leading_house.house_head ?= { has_same_government = root }
# cohesion >= 50
# }
# add = -100
# }
# modifier = { # Reluctance to turn against house head
# is_house_head = no
# house.house_confederation.leading_house.house_head ?= {
# house = root.house
# has_same_government = root
# }
# add = -15
# }
# modifier = { # Encouraged by nearby
# any_neighboring_realm_same_rank_owner = { government_has_flag = government_is_japan_feudal }
# add = 25
# }
# modifier = {
# NOT = { exists = house.house_confederation }
# add = 25
# }
# modifier = {
# add = {
# value = "root.capital_province.squared_distance(root.top_liege.capital_province)"
# divide = 100000
# }
# }
# modifier = {
# add = {
# value = maa_regiments_count
# multiply = 5
# }
# }
# modifier = {
# add = {
# value = gold
# divide = 100
# }
# }
# modifier = {
# add = {
# value = military_power
# divide = 1000
# }
# }
# modifier = {
# add = {
# value = 0
# every_ally = {
# limit = {
# is_landed = yes
# top_liege = root.top_liege
# NOT = { government_allows = administrative }
# }
# add = 30
# }
# }
# }
# modifier = {
# current_date <= 900.1.1
# add = -75
# }
# modifier = {
# current_date <= 1000.1.1
# add = -75
# }
# modifier = {
# current_date >= 1100.1.1
# add = 75
# }
# modifier = {
# current_date >= 1200.1.1
# add = 75
# }
# modifier = {
# vassal_contract_has_flag = japan_administrative_province_military
# add = 75
# }
# modifier = {
# has_trait = education_martial
# add = 20
# }
# modifier = {
# has_realm_law = japanese_bureaucracy_1
# add = 10
# }
# modifier = {
# has_realm_law = japanese_bureaucracy_2
# add = 20
# }
# modifier = {
# has_realm_law = japanese_bureaucracy_3
# add = 30
# }
# opinion_modifier = { # Opinion of liege
# who = root
# opinion_target = top_liege
# multiplier = -0.5
# }
# opinion_modifier = { # Opinion of house head
# trigger = { is_house_head = no }
# who = root
# opinion_target = house.house_head
# multiplier = -0.5
# }
# opinion_modifier = { # Opinion of bloc leader
# trigger = {
# exists = house.house_confederation.leading_house.house_head
# house.house_confederation.leading_house.house_head != root
# }
# who = root
# opinion_target = house.house_confederation.leading_house.house_head
# multiplier = -0.5
# }
# }
#}
#
#### Abandon the Bureaucracy ###
#tgp_japan_establish_soryo_manor_decision = {
# decision_group_type = major
# title = tgp_japan_establish_soryo_manor_decision
# desc = tgp_japan_establish_soryo_manor_decision_desc
# selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip
# picture = {
# reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds"
# }
# sort_order = 80
#
# cost = {
# prestige = {
# value = 500
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# has_government = japan_administrative_government
# tgp_has_ceremonial_liege_title_trigger = no
# is_landed = no
# exists = domicile
# }
#
# is_valid = {
# # Is a Ritsuryo Governor
# has_government = japan_administrative_government
# trigger_if = {
# limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads
# # Holds Noble Family title
# custom_tooltip = {
# text = is_house_head_of_noble_family_tt
# house.house_head ?= this
# any_held_title = { is_noble_family_title = yes }
# }
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_capital_domicile_trigger
# NOT = { domicile.domicile_location.county ?= top_liege.capital_county }
# }
# }
# # No direct descendant is currently Regent or Governor
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
# any_descendants_are_governors = no
# }
# # No direct descendant is liege or above
# custom_tooltip = {
# text = create_cadet_branch_decision_liege_is_descendant
# any_liege_or_above_is_descendant = no
# }
# # Domicile level
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_domicile_building_trigger
# domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision }
# }
# # Crown Authority
# trigger_if = {
# limit = {
# top_liege = { government_allows = administrative }
# }
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_centralization_trigger
# NOT = { has_realm_law = japanese_bureaucracy_3 }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# # Not Yamato
# tgp_is_in_ceremonial_house_trigger = no
# # Must be a Count or Higher
# highest_held_title_tier >= tier_county
# # Is not Regent
# is_independent_ruler = no
# }
#
# effect = {
# add_achievement_global_variable_effect = {
# VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
# VALUE = yes
# }
# show_as_tooltip = {
# change_government = japan_feudal_government
# # Change Dynasty
# if = {
# limit = {
# NOT = { dynasty.dynast ?= this }
# }
# custom_tooltip = tgp_japan_establish_house_fief_found_house_effect
# }
# }
# # Fire relevant event
# if = {
# limit = {
# NOR = {
# dynasty.dynast ?= this
# house.house_head ?= this
# }
# }
# add_character_flag = establish_house_fief
# trigger_event = tgp_japan_decision.9001
# }
# else = { trigger_event = tgp_japan_decision.9002 }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 36
# duchy = 36
# kingdom = 0
# empire = 0
# hegemony = 0
# }
# ai_potential = {
# is_landed = yes
# }
# ai_will_do = {
# base = 100
# ai_value_modifier = {
# ai_boldness = 0.5
# ai_honor = -0.5
# }
# modifier = {
# house ?= { has_house_aspiration_parameter = ceremony_cheaper_feasts }
# add = -50
# }
# modifier = {
# house ?= { has_house_aspiration_parameter = service_house_improved_educator_outcome_chance }
# add = -100
# }
# modifier = {
# house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency }
# add = 50
# }
# modifier = {
# house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
# add = 100
# }
# }
#}
#
## Become Soryo as independent Ritsuryō
#### Establish Sōryō Administration ###
#tgp_japan_establish_soryo_administration_decision = {
# decision_group_type = major
# title = tgp_japan_establish_soryo_administration_decision
# desc = tgp_japan_establish_soryo_administration_decision_desc
# selection_tooltip = tgp_japan_establish_soryo_administration_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
# sort_order = 80
#
# cost = {
# prestige = {
# value = massive_prestige_gain
# }
# influence = {
# value = {
# value = monumental_influence_gain
# multiply = 2
# }
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# is_independent_ruler = yes
# government_is_japanese_trigger = yes
# NOR = {
# government_has_flag = government_is_japan_feudal
# has_global_variable = shogunate_established
# }
# }
#
# is_valid = {
# # Is Regent
# trigger_if = {
# limit = {
# has_title = title:e_japan
# }
# has_realm_law = japanese_regency_succession_law
# }
# is_independent_ruler = yes
# has_government = japan_administrative_government
# has_realm_law = japanese_bureaucracy_3
# custom_tooltip = {
# text = house_head_create_faction_cohesion_hard_tt
# house.house_confederation ?= {
# leading_house ?= root.house
# has_cohesion_level_parameter = house_head_adopt_soryo_regency
# }
# }
# custom_tooltip = {
# text = house_head_adopt_soryo_regency_tt
# house.house_confederation ?= {
# leading_house ?= root.house
# has_cohesion_level_parameter = house_head_adopt_soryo_regency
# }
# }
# is_at_war = no
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# add_achievement_global_variable_effect = {
# VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
# VALUE = yes
# }
# custom_tooltip = japanese_establish_soryo_administration_war_start_tt
# custom_description_no_bullet = { text = if_you_win_effect }
# show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes }
# trigger_event = {
# id = tgp_japan_decision.9601
# delayed = yes
# }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 36
# hegemony = 0
# }
# ai_potential = { always = yes }
# ai_will_do = { base = 100 }
#}
#
## Become Shogun
#### Formalize [ROOT.Char.GetHouse.GetNameNoTooltip] Shōgunate ###
#tgp_japan_become_shogun_decision = {
# decision_group_type = major
# title = tgp_japan_become_shogun_decision
# desc = tgp_japan_become_shogun_decision_desc
# selection_tooltip = tgp_japan_become_shogun_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
# sort_order = 80
#
# cost = {
# prestige = {
# value = monumental_prestige_gain
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# tgp_is_in_ceremonial_house_trigger = no
# government_has_flag = government_is_japan_feudal
# top_liege = { has_title = title:e_japan }
# NOR = {
# has_global_variable = shogunate_established
# has_global_variable = tenno_restored
# }
# }
#
# is_valid = {
# # Is Regent
# custom_tooltip = {
# text = tgp_japan_become_shogun_decision_top_liege_trigger
# has_title = title:e_japan
# }
# prestige_level >= 4
# legitimacy_level >= 4
# is_independent_ruler = yes
# has_government = japan_feudal_government
# custom_tooltip = {
# text = tgp_japan_become_shogun_decision_centralization_trigger
# OR = {
# has_realm_law = japanese_bureaucracy_2
# has_realm_law = japanese_bureaucracy_3
# }
# }
# is_at_war = no
# custom_tooltip = {
# text = tgp_japan_become_shogun_decision_land_trigger
# top_liege = {
# completely_controls = title:d_kinai
# completely_controls = title:d_nankaido
# completely_controls = title:d_hokurikudo
# completely_controls = title:d_west_bando
# completely_controls = title:d_north_saikaido
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# trigger_event = tgp_japan_decision.9101
# show_as_tooltip = { japanese_become_shogun_reward_effect = yes }
# if = {
# limit = {
# is_ai = no
# this = character:japanese_minamoto_seiwa_10
# }
# add_achievement_global_variable_effect = {
# VARIABLE = finished_ep4_08_shogun_achievement
# VALUE = yes
# }
# }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 36
# hegemony = 0
# }
# ai_potential = { always = yes }
# ai_will_do = { base = 100 }
#}
#
## Emperor Restoration
#### Restore Direct Imperial Rule ###
#tgp_japan_emperor_restoration_decision = {
# decision_group_type = major
# title = tgp_japan_emperor_restoration_decision
# desc = tgp_japan_emperor_restoration_decision_desc
# selection_tooltip = tgp_japan_emperor_restoration_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
# sort_order = 80
#
# cost = {
# prestige = {
# value = monumental_prestige_gain
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# top_liege = { has_title = title:e_japan }
# tgp_realm_has_ceremonial_liege_trigger = yes
# custom_tooltip = {
# text = tgp_is_ceremonial_liege_tt
# tgp_has_ceremonial_liege_title_trigger = yes
# }
# NOT = { has_global_variable = tenno_restored }
# }
#
# is_valid = {
# is_independent_ruler = yes
# has_title = title:e_japan
# tgp_has_ceremonial_liege_title_trigger = yes
# custom_tooltip = {
# text = tgp_japan_become_shogun_decision_centralization_trigger
# OR = {
# has_realm_law = japanese_bureaucracy_2
# has_realm_law = japanese_bureaucracy_3
# }
# }
# is_at_war = no
# completely_controls = title:d_kinai
# completely_controls = title:d_nankaido
# completely_controls = title:d_hokurikudo
# completely_controls = title:d_west_bando
# completely_controls = title:d_north_saikaido
# custom_tooltip = {
# text = tgp_japan_no_other_powerful_forces_trigger
# NOT = {
# title:e_japan.holder = {
# any_vassal = {
# NOR = {
# this = root
# is_allied_to = root
# house = root.house
# }
# current_strength_with_allies_value > root.current_strength_with_allies_fifty_percent_value
# }
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# if = {
# limit = {
# is_ai = no
# has_title = title:k_chrysanthemum_throne
# }
# add_achievement_global_variable_effect = {
# VARIABLE = finished_ep4_03_sword_of_japan_achievement
# VALUE = yes
# }
# }
# trigger_event = tgp_japan_decision.9301
# show_as_tooltip = {
# restore_ceremonial_liege_faction_reward_effect = yes
# }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 36
# hegemony = 0
# }
# ai_potential = { always = yes }
# ai_will_do = { base = 100 }
#}
#
## Yamato into Minamoto/Taira
#### Request Royal Honsei ###
#tgp_japan_imperial_branch_decision = {
# decision_group_type = major
# title = tgp_japan_imperial_branch_decision
# desc = tgp_japan_imperial_branch_decision_desc
# selection_tooltip = tgp_japan_imperial_branch_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
# sort_order = 80
#
# cost = {
# prestige = {
# value = minor_prestige_gain
# }
# influence = {
# value = minor_influence_gain
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# # Still Ritsuryo
# government_is_japanese_trigger = yes
# top_liege.primary_title.var:administrative_ui_special_title.holder ?= { government_is_japanese_trigger = yes }
# # Must be Yamato
# tgp_is_in_ceremonial_house_trigger = yes
# # Monks need not apply
# NOT = { has_trait = devoted }
# # Must be within Japan
# top_liege = { has_title = title:e_japan }
# }
#
# is_valid = {
# custom_tooltip = {
# text = is_faith_dominant_gender_tt
# is_faith_dominant_gender = yes
# }
# # Descended from an Emperor
# custom_tooltip = {
# text = tgp_japan_imperial_branch_decision_emperor_ancestor_trigger
# top_liege.primary_title.var:administrative_ui_special_title ?= {
# any_past_holder = {
# OR = {
# is_parent_of = root
# is_grandparent_of = root
# is_great_grandparent_of = root
# }
# }
# }
# }
# # Emperor and heirs cannot take this
# custom_tooltip = {
# text = tgp_japan_imperial_branch_decision_imperial_heir_trigger
# top_liege.primary_title.var:administrative_ui_special_title ?= {
# NOR = {
# holder ?= root
# any_title_heir = { this = root }
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# top_liege.primary_title.var:administrative_ui_special_title.holder ?= { is_available = yes }
# # No direct descendant is currently Governor
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
# any_descendants_are_governors = no
# }
# # No direct descendant is liege or above
# custom_tooltip = {
# text = create_cadet_branch_decision_liege_is_descendant
# any_liege_or_above_is_descendant = no
# }
# # Not Dynast
# is_house_head = no
# }
#
# effect = {
# # Find nearest Emperor
# top_liege.primary_title.var:administrative_ui_special_title ?= {
# random_past_holder = {
# limit = { is_parent_of = root }
# alternative_limit = { is_grandparent_of = root }
# alternative_limit = { is_great_grandparent_of = root }
# save_scope_as = nearest_emperor
# random_close_or_extended_family_member = {
# even_if_dead = yes
# limit = {
# OR = {
# is_child_of = scope:nearest_emperor
# is_grandchild_of = scope:nearest_emperor
# is_great_grandchild_of = scope:nearest_emperor
# }
# dynasty ?= {
# NOT = { this = dynasty:japanese_yamato }
# exists = var:minamoto_flag
# }
# # Filter out dynasties of Emperors further away from you
# target_shares_nearest_related_title_holder_trigger = {
# COMPARE = scope:nearest_emperor
# TITLE = root.top_liege.primary_title.var:administrative_ui_special_title
# }
# house.house_head.top_liege ?= root.top_liege
# }
# house ?= {
# save_scope_as = minamoto_house
# house_head = { save_scope_as = minamoto_head }
# }
# }
# random_close_or_extended_family_member = {
# even_if_dead = yes
# limit = {
# OR = {
# is_child_of = scope:nearest_emperor
# is_grandchild_of = scope:nearest_emperor
# is_great_grandchild_of = scope:nearest_emperor
# }
# dynasty ?= {
# NOT = { this = dynasty:japanese_yamato }
# exists = var:taira_flag
# }
# # Filter out dynasties of Emperors further away from you
# target_shares_nearest_related_title_holder_trigger = {
# COMPARE = scope:nearest_emperor
# TITLE = root.top_liege.primary_title.var:administrative_ui_special_title
# }
# house.house_head.top_liege ?= root.top_liege
# }
# house ?= {
# save_scope_as = taira_house
# house_head = { save_scope_as = taira_head }
# }
# }
# }
# }
# if = {
# limit = {
# exists = scope:minamoto_house
# exists = scope:taira_house
# }
# custom_tooltip = tgp_japan_imperial_branch_decision_existing_dynasty_effect
# }
# else_if = {
# limit = { exists = scope:minamoto_house }
# custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_taira_effect
# }
# else_if = {
# limit = { exists = scope:taira_house }
# custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_minamoto_effect
# }
# else = { custom_tooltip = tgp_japan_imperial_branch_decision_new_dynasty_effect }
# custom_tooltip = tgp_japan_establish_house_fief_direct_descendents_effect
# if = {
# limit = { government_allows = noble_families }
# if = {
# limit = {
# OR = {
# exists = scope:minamoto_house
# exists = scope:taira_house
# }
# }
# custom_tooltip = may_found_noble_family_tt
# }
# else = { custom_tooltip = will_found_noble_family_tt }
# }
# trigger_event = tgp_japan_decision.9201
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 36
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 36
# }
# ai_potential = {
# is_adult = yes
# is_landed = yes
# any_child = { count >= 1 }
# }
# ai_will_do = {
# base = 150 #-25
# modifier = {
# has_trait = arrogant
# add = -25
# }
# modifier = {
# has_trait = humble
# add = 25
# }
# modifier = {
# has_trait = content
# add = -25
# }
# modifier = {
# has_trait = ambitious
# add = 25
# }
# modifier = {
# is_ruler = yes
# add = 25
# }
# modifier = {
# OR = {
# has_trait = bastard
# has_trait = wild_oat
# }
# add = 25
# }
# modifier = {
# has_trait = disinherited
# add = 25
# }
# modifier = {
# top_liege.primary_title.var:administrative_ui_special_title = {
# any_past_holder = { is_parent_of = root }
# }
# add = -50
# }
# modifier = {
# top_liege.primary_title.var:administrative_ui_special_title = {
# any_past_holder = { is_grandparent_of = root }
# }
# add = -25
# }
# modifier = {
# house ?= {
# any_house_member = { count < 25 }
# }
# add = -25
# }
# modifier = {
# house ?= {
# any_house_member = { count < 15 }
# }
# factor = 0
# }
# }
#}
#
##Become a Poet - Ceremony - House Aspiration
#### Study Poetry ###
#tgp_japan_become_a_poet_decision = {
# title = tgp_japan_become_a_poet_decision
# desc = tgp_japan_become_a_poet_decision_desc
# selection_tooltip = tgp_japan_become_a_poet_decision_tooltip
# picture = {
# trigger = {
# OR = {
# government_is_japanese_trigger = yes
# government_has_flag = government_is_celestial
# government_has_flag = government_is_meritocratic
# }
# }
# reference = "gfx/interface/illustrations/decisions/tgp_poet.dds"
# }
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_tale.dds"
# }
# cooldown = { years = 15 }
# sort_order = 110
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# OR = {
# AND = {
# government_is_japanese_trigger = yes
# house = { has_house_aspiration_parameter = ceremony_become_a_poet_decision }
# }
# top_participant_group:dynastic_cycle ?= {
# participant_group_type = advancement_movement
# }
# }
# }
#
# is_valid = {
# NOT = { has_trait = lifestyle_poet }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_trait
# custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_stress
#
# hidden_effect = {
# trigger_event = {
# id = tgp_japan_decision.9401
# days = { 40 60 }
# }
# }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 36
# duchy = 36
# kingdom = 36
# empire = 36
# hegemony = 36
# }
#
# ai_potential = {
# is_adult = yes
# is_at_war = no
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
##Inspire the Troops - Strength - House Aspiration
#### Inspire the Troops ###
#tgp_japan_train_with_troops_decision = {
# title = tgp_japan_train_with_troops_decision
# desc = tgp_japan_train_with_troops_decision_desc
# selection_tooltip = tgp_japan_train_with_troops_decision_tooltip
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
# }
# cooldown = { years = 20 }
# sort_order = 0
#
# cost = {
# prestige = {
# value = major_prestige_value
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# government_is_japanese_trigger = yes
# house = { has_house_aspiration_parameter = strength_train_with_troops_decision }
# }
#
# is_valid_showing_failures_only = {
# is_imprisoned = no
# is_incapable = no
# has_contagious_deadly_disease_trigger = no
# is_at_war = yes
# }
#
# effect = {
# #Apply the Character Modifier
# send_interface_toast = {
# title = tgp_japan_train_with_troops_decision_effects_tooltip_modifier
# type = event_toast_effect_good
# left_icon = root
# add_character_modifier = {
# modifier = tgp_japan_train_with_troops_modifier
# years = 10
# }
# }
# #Chance to apply a Commander Trait
# if = {
# limit = {
# number_of_commander_traits < 3
# }
# custom_tooltip = {
# text = tgp_japan_train_with_troops_decision_effects_tooltip_trait
# #The higher Martial, the better the odds of gaining a Commander Trait
# random = {
# chance = {
# value = 20
# if = {
# limit = {
# root.martial >= monumentally_high_skill_rating
# }
# add = 20
# }
# else_if = {
# limit = {
# root.martial >= extremely_high_skill_rating
# }
# add = 15
# }
# else_if = {
# limit = {
# root.martial >= very_high_skill_rating
# }
# add = 10
# }
# else_if = {
# limit = {
# root.martial >= high_skill_rating
# }
# add = 5
# }
# }
# give_random_commander_trait_effect = yes
# }
# }
# }
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 12
# duchy = 12
# kingdom = 12
# empire = 12
# hegemony = 12
# }
#
# ai_potential = {
# is_adult = yes
# is_at_war = yes
# }
#
# ai_will_do = {
# base = 10
# }
#}
#
## Becoming a Buddhist monk near the end of your life (or when you become seriously ill)
#### In Search of the Pure Land ###
#tgp_japan_become_a_monk_decision = {
# title = tgp_japan_become_a_monk_decision
# desc = tgp_japan_become_a_monk_decision_desc
# selection_tooltip = tgp_japan_become_a_monk_decision_tooltip
# picture = {
# reference = "gfx/interface/illustrations/event_scenes/tgp_temple_asia.dds"
# }
# sort_order = 80
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 60
# duchy = 60
# kingdom = 60
# empire = 60
# hegemony = 60
# }
#
# is_shown = {
# religion = religion:buddhism_religion
# is_adult = yes
# NOT = { government_has_flag = government_is_mandala }
# }
#
# is_valid = {
# religion = religion:buddhism_religion
# trigger_if = {
# limit = { is_ai = no }
# custom_tooltip = {
# text = renounce_noble_family_title_decision_tt.title
# any_held_title = { is_noble_family_title = yes }
# }
# custom_tooltip = {
# text = renounce_noble_family_title_decision_tt.heir
# any_held_title = {
# is_noble_family_title = yes
# current_heir ?= { is_available_ai_adult = yes }
# }
# }
# }
# OR = {
# age >= 60
# custom_tooltip = {
# text = tgp_japan_become_a_monk_decision_health_tt
# health <= poor_health
# }
# has_contagious_deadly_disease_trigger = yes
# has_trait = infirm
# has_trait = withering_mind
# has_trait = faltering_heart
# has_trait = fragile_bones
# has_trait = depressed_1
# }
# }
#
# is_valid_showing_failures_only = {
# # Is available sans health checks
# is_available_quick = {
# adult = yes
# alive = yes
# travel = no
# in_army = no
# imprisoned = no
# incapable = no
# }
# custom_description = {
# text = ALREADY_IN_ACTIVITY
# NOR = {
# exists = involved_activity
# has_variable = {
# name = homage_liege_scope
# name = meditation_character_flag
# name = local_shrine_rite
# name = petition_liege_character_flag
# name = holding_court_character_flag
# }
# is_being_visited_on_tour_strict = yes
# }
# }
# custom_description = {
# text = ALREADY_PLANNING_ACTIVITY
# NOT = { has_character_flag = planning_an_activity }
# }
# # Variable set within the adventure inspiration events
# NOT = { has_variable = gone_adventuring }
# is_at_war_with_liege = no
# trigger_if = {
# limit = {
# has_realm_law_flag = celestial_retirement_law
# }
# tgp_is_above_retirement_age_trigger = { REALM_OWNER = root }
# }
# }
#
# effect = {
# show_as_tooltip = {
# add_trait = devoted
# tgp_renounce_estate_effect = yes
# }
# trigger_event = {
# id = tgp_japan_decision.9500
# }
# }
#
# ai_potential = {
# is_adult = yes
# is_at_war = no
# # Don't step down freely if you don't have any other house members holding a noble_family_title or inherit any held noble_family_title
# OR = {
# house ?= {
# any_house_member = {
# is_governor = yes
# top_liege = root.top_liege
# }
# }
# any_held_title = {
# tier = root.highest_held_title_tier
# is_noble_family_title = no
# current_heir.house = root.house
# }
# }
# tgp_is_above_retirement_age_trigger = { REALM_OWNER = root }
# }
#
# ai_will_do = {
# base = -10
# modifier = {
# add = 10
# health <= poor_health
# }
# modifier = {
# add = 150
# health <= dying_health
# }
# modifier = {
# add = 10
# has_trait = lazy
# }
# modifier = {
# add = 10
# has_trait = humble
# }
# modifier = {
# add = 10
# has_trait = content
# }
# modifier = {
# add = -100
# OR = {
# has_trait = ambitious
# has_trait = greedy
# has_trait = arrogant
# }
# }
# }
#}
#
## Restore Chrysanthemum Throne
#### Restore a Yamato Ten'nō ###
#tgp_japan_restore_japanese_monarchy_decision = {
# decision_group_type = major
# title = tgp_japan_restore_japanese_monarchy_decision
# desc = tgp_japan_restore_japanese_monarchy_decision_desc
# selection_tooltip = tgp_japan_restore_japanese_monarchy_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" }
# sort_order = 80
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# government_is_japanese_trigger = yes
# # Chrysanthemum no longer part of Japan or destroyed
# trigger_if = {
# limit = { exists = title:k_chrysanthemum_throne.holder }
# NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege }
# }
# # Japanese culture
# culture = {
# OR = {
# this = culture:japanese
# any_parent_culture_or_above = { this = culture:japanese }
# }
# }
# }
#
# is_valid = {
# is_independent_ruler = yes
# has_title = title:e_japan
# completely_controls = title:c_yamashiro # Kyoto
# custom_tooltip = { # Chrysanthemum destroyed or no longer part of Japan
# text = tgp_japan_restore_japanese_monarchy_decision_title_tt
# trigger_if = {
# limit = { exists = title:k_chrysanthemum_throne.holder.top_liege }
# NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege }
# }
# trigger_else = { always = yes }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# tgp_restore_japanese_monarchy_decision_effect = yes
# trigger_event = tgp_japan_decision.9901
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 36
# hegemony = 0
# }
# ai_potential = { always = yes }
# ai_will_do = { base = 100 }
#}
#
## Restore Ritsuryo
#### Restore Ritsuryō Bureaucracy ###
#tgp_japan_restore_japanese_government_decision = {
# decision_group_type = major
# title = tgp_japan_restore_japanese_government_decision
# desc = tgp_japan_restore_japanese_government_decision_desc
# selection_tooltip = tgp_japan_restore_japanese_government_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" }
# sort_order = 85
#
# cost = {
# prestige = {
# value = massive_prestige_gain
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# government_is_japanese_trigger = yes
# NOT = { government_has_flag = government_is_japan_administrative }
# # Japan not governed Japanesely or destroyed
# trigger_if = {
# limit = { exists = title:e_japan.holder }
# title:e_japan.holder = { government_is_japanese_trigger = no }
# }
# # Japanese culture
# culture = {
# OR = {
# this = culture:japanese
# any_parent_culture_or_above = { this = culture:japanese }
# }
# }
# }
#
# is_valid = {
# is_independent_ruler = yes
# has_title = title:e_japan
# is_at_war = no
# has_realm_law = japanese_bureaucracy_3
# prestige_level >= 4
# completely_controls = title:d_kinai
# completely_controls = title:d_nankaido
# completely_controls = title:d_hokurikudo
# completely_controls = title:d_west_bando
# completely_controls = title:d_north_saikaido
# OR = {
# government_allows = administrative
# government_allows = create_cadet_branches
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# show_as_tooltip = { tgp_restore_japanese_government_decision_effect = yes }
# trigger_event = tgp_japan_decision.9911
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 36
# hegemony = 0
# }
# ai_potential = { always = yes }
# ai_will_do = { base = 100 }
#}
#
## Assert Regional Dominion (Become Soryo Duke i.e. SuperSoryoTM)
#### Assert Regional Dominion ###
#tgp_japan_assert_regional_dominion_government_decision = {
# decision_group_type = major
# title = tgp_japan_assert_regional_dominion_government_decision
#
# desc = {
# first_valid = {
# triggered_desc = {
# trigger = {
# has_global_variable = shogunate_established
# }
# desc = tgp_japan_assert_regional_dominion_government_decision_shogun_desc
# }
# desc = tgp_japan_assert_regional_dominion_government_decision_desc
# }
# }
# selection_tooltip = tgp_japan_assert_regional_dominion_government_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_dominance.dds" }
#
# sort_order = 85
# cost = {
# prestige = {
# value = 1000
# }
# }
# is_shown = {
# has_tgp_dlc_trigger = yes
# is_landed = yes
# highest_held_title_tier = tier_county
# government_has_flag = government_is_japan_feudal
# }
#
# is_valid = {
# is_at_war = no
# has_government = japan_feudal_government
# #must have sufficient prestige and legitimacy to even consider such a bold move.
# prestige_level >= 3
# legitimacy_level >= 3
# OR = {
# custom_tooltip = {
# text = tgp_japan_assert_regional_dominion_government_decision_trigger_01
# domicile ?= {
# has_domicile_building_or_higher = japanese_manor_main_03
# }
# }
# custom_tooltip = {
# text = tgp_japan_assert_regional_dominion_government_decision_trigger_aspiration
# house = {
# AND = {
# OR = {
# has_house_aspiration_parameter = unlocks_japanese_manor_armory
# has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
# }
# has_house_aspiration_parameter = aspiration_level_3
# }
# }
# }
# custom_tooltip = {
# text = tgp_japan_assert_regional_dominion_government_decision_trigger_bloc
# confederation ?= {
# has_leading_house = yes
# has_cohesion = yes
# leading_house ?= root.house
# cohesion >= 3
# }
# house = {
# OR = {
# has_house_aspiration_parameter = unlocks_japanese_manor_armory
# has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
# }
# }
# }
# }
# trigger_if = {
# limit = {
# is_ai = no # AI are an exception as they can continue to play despite not being House Heads
# }
# trigger_if = {
# limit = {
# house ?= {
# OR = {
# has_house_aspiration_parameter = ceremony_cheaper_feasts
# has_house_aspiration_parameter = unlocks_japanese_manor_archive
# }
# }
# }
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_aspiration_trigger
# house = {
# NOR = {
# has_house_aspiration_parameter = ceremony_cheaper_feasts
# has_house_aspiration_parameter = unlocks_japanese_manor_archive
# }
# }
# }
# }
# trigger_if = {
# limit = {
# NOT = { domicile.domicile_location.county.holder ?= this }
# }
# # Domicile in current Governorship
# custom_tooltip = {
# text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
# domicile.domicile_location.county.holder ?= this
# }
# }
# }
# # Kampaku or Shogun is weak.
# top_liege = {
# trigger_if = {
# limit = {
# OR = {
# AND = {
# has_realm_law = japanese_bureaucracy_3
# culture = { has_cultural_tradition = tradition_tgp_bushido }
# }
# has_realm_law = japanese_bureaucracy_2
# }
# }
# trigger_if = {
# limit = {
# culture = { has_cultural_tradition = tradition_tgp_bushido }
# }
# NOT = { has_realm_law = japanese_bureaucracy_3 }
# }
# trigger_else = {
# NOR = {
# has_realm_law = japanese_bureaucracy_0
# has_realm_law = japanese_bureaucracy_1
# }
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# is_at_war = no
# }
#
# effect = {
# show_as_tooltip = { tgp_japan_assert_regional_dominion_government_decision_effect = yes }
# trigger_event = tgp_japan_decision.9960
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 24
# duchy = 0
# kingdom = 0
# empire = 0
# hegemony = 0
# }
# ai_potential = {
# is_adult = yes
# }
# ai_will_do = { base = 25 }
#}
#
## Establish New Shogunate Court Decision
#### Move Shogunate Court Decision ###
#move_shogunate_court_decision = {
# decision_group_type = major
# title = tgp_japan_move_shogunate_court_decision
# desc = tgp_japan_move_shogunate_court_decision_desc
# selection_tooltip = tgp_japan_move_shogunate_court_decision_tooltip
# picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
#
# cost = {
# gold = {
# value = massive_gold_value
# }
# prestige = {
# value = massive_prestige_gain
# }
# }
#
# is_shown = {
# has_tgp_dlc_trigger = yes
# is_landed = yes
# has_global_variable = shogunate_established
# NOT = { has_variable = moved_shogunate_court }
# domain_size > 1
# capital_county = title:c_yamashiro
# }
#
# is_valid = {
# has_title = title:e_japan
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# set_realm_capital = scope:barony.county
# title:e_japan = { set_capital_county = scope:barony.county }
# scope:barony.county = {
# change_development_level = medium_development_level_gain
# add_county_modifier = {
# modifier = tgp_moved_shogun_court_modifier
# years = 25
# }
# }
# set_variable = moved_shogunate_court
# }
#
# widget = {
# controller = create_holy_order
# barony_valid = {
# trigger_if = {
# limit = { exists = this }
# is_capital_barony = yes
# holder = scope:ruler
# county != title:c_yamashiro
# is_leased_out = no
# }
# }
# }
#
# ai_potential = {
# is_playable_character = yes
# has_global_variable = shogunate_established
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 36
# hegemony = 0
# }
#
# ai_will_do = {
# base = 200
# }
#}
#
## Emperor Starting a Ceremonial Monarch War
#### Begin the Restoration War ###
#tgp_japan_emperor_war_decision = {
# decision_group_type = major
# confirm_text = commit_suicide_decision_confirm
# picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
# sort_order = 80
#
# cost = {
# prestige = {
# value = massive_prestige_gain
# }
# }
#
# is_shown = {
# is_ai = no
# has_tgp_dlc_trigger = yes
# tgp_is_ceremonial_liege_trigger = yes
# tgp_is_ceremonial_regent_trigger = no
# joined_faction ?= {
# OR = {
# faction_leader ?= {
# is_ai = yes
# is_leading_faction_type = restore_ceremonial_liege_faction
# }
# any_faction_member = {
# this != root
# is_ai = yes
# is_landed = yes
# }
# }
# }
# NOT = { is_at_war_with = root.top_liege }
# }
#
# is_valid = {
# is_at_war = no
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# }
#
# effect = {
# joined_faction ?= {
# save_scope_as = ongoing_faction
# if = {
# limit = {
# exists = faction_leader
# }
# faction_leader = {
# save_scope_as = faction_leader_scope
# }
# }
# else = {
# ordered_faction_member = {
# order_by = current_military_strength
# limit = {
# this != root
# is_ai = yes
# is_landed = yes
# }
# save_scope_as = faction_leader_scope
# }
# }
# }
#
# show_as_tooltip = {
# scope:faction_leader_scope = {
# start_war = {
# cb = restore_ceremonial_liege_faction_war
# target = root.top_liege
# }
# }
# }
#
# hidden_effect = {
# scope:ongoing_faction = {
# faction_start_war = {}
# }
# }
# }
#
# ai_potential = {
# is_playable_character = yes
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 0
# kingdom = 0
# empire = 0
# hegemony = 0
# }
#
# ai_will_do = {
# base = 200
# }
#}
#