N3OW/common/decisions/00_major_decisions_east_europe.txt
2026-05-23 20:45:31 -04:00

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####DECISIONS LIST###
#
##unite_the_western_slavs_decision
##unite_the_southern_slavs_decision
##unite_the_slavs_decision
##promote_hungarian_settlement_decision
##revive_magyar_paganism_decision
#
#### Unite the West Slavs ###
#unite_the_western_slavs_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# decision_group_type = major
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
# desc = unite_the_western_slavs_decision_desc
#
# is_shown = {
# culture = { has_cultural_pillar = heritage_west_slavic }
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unite_the_western_slavs_decision
# }
# }
# }
#
# is_valid = {
# culture = { has_cultural_pillar = heritage_west_slavic }
# completely_controls_region = custom_west_slavia #Has de jure Lands
# OR = {
# custom_description = {
# text = unite_the_western_slavs_decision_tt_1
# OR = {
# has_primary_title = title:k_poland
# has_primary_title = title:k_pomerania
# has_primary_title = title:k_bohemia
# has_primary_title = title:k_moravia
# has_primary_title = title:k_sorbia
# }
# }
# custom_description = {
# text = unite_the_western_slavs_decision_tt_2
# AND = {
# highest_held_title_tier = tier_empire
# OR = {
# has_title = title:k_poland
# has_title = title:k_pomerania
# has_title = title:k_bohemia
# has_title = title:k_moravia
# has_title = title:k_sorbia
# }
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# save_scope_as = western_slav_uniter
#
# show_as_tooltip = { unite_the_western_slavs_decision_effects = yes } #Actually applied in east_europe.0001 - prestige, laws, title, innovation effects
#
# #Events
# trigger_event = east_europe.0001
# every_player = {
# limit = {
# this != scope:western_slav_uniter
# is_within_diplo_range = { CHARACTER = scope:western_slav_uniter }
# }
# trigger_event = east_europe.0002
# }
#
# #Can only be done once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unite_the_western_slavs_decision
# }
# set_global_variable = {
# name = unite_the_western_slavs_decision
# value = scope:western_slav_uniter
# }
# set_global_variable = {
# name = unite_the_western_slavs_decision_title
# value = scope:western_slav_uniter.primary_title
# }
# close_view = {
# view = decisions
# player = root
# }
# }
#
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#
#### Unite the South Slavs ###
#unite_the_southern_slavs_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# decision_group_type = major
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
# desc = unite_the_southern_slavs_decision_desc
#
# is_shown = {
# culture = { has_cultural_pillar = heritage_south_slavic }
# NOR = {
# has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unite_the_southern_slavs_decision
# }
# }
# }
#
# is_valid = {
# culture = { has_cultural_pillar = heritage_south_slavic }
# completely_controls_region = custom_south_slavia #Has de jure Lands
# OR = {
# has_primary_title = title:k_croatia
# has_primary_title = title:k_serbia
# has_primary_title = title:k_bulgaria
# has_primary_title = title:k_dacia
# has_primary_title = title:k_moldavia
# has_primary_title = title:k_bosnia
# }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# }
#
# effect = {
# gain_heroic_legend_seed_tooltip_effect = yes
# save_scope_as = southern_slav_uniter
#
# show_as_tooltip = { unite_the_southern_slavs_decision_effects = yes } #Actually applied in east_europe.0006 - prestige, laws, title, innovation effects
#
# #Events
# trigger_event = east_europe.0005
# every_player = {
# limit = {
# this != scope:southern_slav_uniter
# is_within_diplo_range = { CHARACTER = scope:southern_slav_uniter }
# }
# trigger_event = east_europe.0006
# }
#
# #Can only be done once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unite_the_southern_slavs_decision
# }
# set_global_variable = {
# name = unite_the_southern_slavs_decision
# value = scope:southern_slav_uniter
# }
# set_global_variable = {
# name = unite_the_southern_slavs_decision_title
# value = scope:southern_slav_uniter.primary_title
# }
# }
#
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#
#### Unite the Slavs ###
#unite_the_slavs_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# decision_group_type = major
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
# desc = unite_the_slavs_decision_desc
#
# is_shown = {
# OR = {
# culture = { has_cultural_pillar = heritage_west_slavic }
# culture = { has_cultural_pillar = heritage_east_slavic }
# culture = { has_cultural_pillar = heritage_south_slavic }
# }
# NOR = {
# has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unite_the_slavs_decision
# }
# }
# }
#
# is_valid = {
# OR = {
# culture = { has_cultural_pillar = heritage_west_slavic }
# culture = { has_cultural_pillar = heritage_east_slavic }
# culture = { has_cultural_pillar = heritage_south_slavic }
# }
# completely_controls_region = custom_slavia
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# }
#
# effect = {
# save_scope_as = slav_uniter
#
# show_as_tooltip = { unite_the_slavs_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
#
# #Events
# trigger_event = east_europe.0010
# every_player = {
# limit = {
# this != scope:slav_uniter
# is_within_diplo_range = { CHARACTER = scope:slav_uniter }
# }
# trigger_event = east_europe.0011
# }
#
# #Can only happen once
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:unite_the_slavs_decision
# }
# set_global_variable = {
# name = unite_the_slavs_decision
# value = scope:slav_uniter
# }
# }
#
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = 600
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = 600
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
#
#### Defenders of [ROOT.Char.GetFaith.HighGodName] ###
#defenders_of_highgod_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
# }
# decision_group_type = major
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
# desc = defenders_of_highgod_decision_desc
#
# is_shown = {
# OR = {
# faith = faith:baltic_pagan
# faith = faith:chernobozhye
# faith = faith:finnish_pagan
# }
# #Only once per faith
# NOR = {
# AND = {
# faith = faith:baltic_pagan
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:defenders_of_highgod_baltic_decision
# }
# }
# AND = {
# faith = faith:chernobozhye
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:defenders_of_highgod_slavic_decision
# }
# }
# AND = {
# faith = faith:finnish_pagan
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:defenders_of_highgod_finnish_decision
# }
# }
# }
# }
#
# is_valid = {
# #Holds a holy site
# faith = {
# any_holy_site = {
# county = {
# holder = root
# title_province = { has_special_building = no }
# }
# }
# }
# piety_level >= 3
# #Have loyal powerful vassals
# trigger_if = {
# limit = {
# OR = {
# highest_held_title_tier = tier_county
# highest_held_title_tier = tier_duchy
# }
# }
# any_vassal = {
# count >= 3 #Counts/dukes need 3
# is_powerful_vassal = yes
# opinion = {
# target = root
# value >= high_positive_opinion
# }
# }
# }
# trigger_if = {
# limit = { highest_held_title_tier = tier_kingdom }
# any_vassal = {
# count >= 4 #Kings need 4
# is_powerful_vassal = yes
# opinion = {
# target = root
# value >= high_positive_opinion
# }
# }
# }
# trigger_if = {
# limit = { highest_held_title_tier = tier_empire }
# any_vassal = {
# count >= 5 #Emperor need 5
# is_powerful_vassal = yes
# opinion = {
# target = root
# value >= high_positive_opinion
# }
# }
# }
# }
#
# is_valid_showing_failures_only = {
# top_liege = this
# is_landed = yes
# }
#
#
# effect = {
# save_scope_as = defender_of_highgod
#
# show_as_tooltip = { defenders_of_highgod_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
#
# #Events
# if = {
# limit = {
# faith = {
# any_holy_site = {
# count > 1
# county.holder = root
# title_province = { has_special_building = no }
# }
# }
# }
# trigger_event = east_europe.0015
# }
# else = {
# faith = {
# random_holy_site = {
# limit = {
# county.holder = root
# title_province = { has_special_building = no }
# }
# save_scope_as = holy_site
# }
# }
# trigger_event = east_europe.0016
# }
# #Event to every player (east_europe.0017) is actually send through east_europe.0016 to make sure the right holy site scope is set
#
# #Can only happen once per faith
# if = {
# limit = { faith = faith:baltic_pagan }
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:defenders_of_highgod_baltic_decision
# }
# }
# else_if = {
# limit = { faith = faith:chernobozhye }
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:defenders_of_highgod_slavic_decision
# }
# }
# else_if = {
# limit = { faith = faith:finnish_pagan }
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:defenders_of_highgod_finnish_decision
# }
# }
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = 100
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = 100
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
##Hungary: historical re-settlement program.
#### Promote Christian Settlements ###
#promote_hungarian_settlement_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
# }
# desc = promote_hungarian_settlement_decision_desc
# selection_tooltip = promote_hungarian_settlement_decision_tooltip
# decision_group_type = major
# ai_goal = yes
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# game_start_date < 1066.1.1
# culture = { has_cultural_pillar = heritage_magyar }
# NOT = { #Can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_promoted_hungarian_settlement
# }
# }
# NOT = { #Can only do either or.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_revived_magyar_paganism
# }
# }
# OR = {
# has_title = title:k_hungary
# has_title = title:e_carpathia
# }
# any_neighboring_top_liege_realm_owner = { #There are same reli neighboring Realms/Empires to take people from.
# OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
# count >= 2
# }
# }
#
# is_valid = {
# # Must be an Ecumenical Christian
# custom_description = {
# text = promote_hungarian_settlement_decision_ecumenical_christian
# faith = { #Denomination of Faith must not be a heresy and must have some degree of control over its core regions.
# OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
# has_doctrine = special_doctrine_ecumenical_christian
# }
# }
#
# #Must completely control the Carpathian Basin (Hungary De Jure)
# completely_controls = title:k_hungary
#
# # Capital is Hungarian culture group
# capital_province = { culture = { has_cultural_pillar = heritage_magyar } }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_capable_adult = yes
# is_imprisoned = no
# top_liege = this
# is_at_war = no
# }
#
# cost = {
# prestige = 2000
# piety = 500
# }
#
# effect = {
# show_as_tooltip = {
# promote_hungarian_settlement_decision_scripted_effect = yes
# }
# trigger_event = {
# id = east_europe.0030
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_promoted_hungarian_settlement
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 50
# ai_value_modifier = {
# ai_zeal = 1.0
# ai_greed = 1.0
# }
# }
#}
#
##########################################
## Return to Magyar Paganism #
## by Flavio Verna & Ewan Cowhig Croft #
##########################################
#### Revive Táltosism ###
#revive_magyar_paganism_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
# }
# desc = revive_magyar_paganism_decision_desc
# selection_tooltip = revive_magyar_paganism_decision_tooltip
# decision_group_type = major
# ai_check_interval = 0
#
# is_shown = {
# is_landed = yes
# #Must be some flavour of Magyar.
# culture = { has_cultural_pillar = heritage_magyar }
# #Should be done early.
# custom_tooltip = {
# text = revive_taltoism_decision_before_last_date
# current_date <= 1100.1.1
# }
# NOR = {
# #Can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_revived_magyar_paganism
# }
# }
# #Must be the ruler of the Carpathian Basin.
# any_sub_realm_county = {
# title_province = { geographical_region = custom_hungary }
# }
# #Must be feudalised.
# OR = {
# government_has_flag = government_is_feudal
# government_allows = administrative
# }
# #Must be something other than pagan.
# NOT = {
# faith.religion = { is_in_family = rf_pagan }
# }
# #Magyar Paganism must not have been reformed.
# religion:hungaric_religion = {
# any_faith = {
# count = all
# has_doctrine_parameter = unreformed
# }
# }
# }
#
# is_valid = {
# #Must be suitably prestigious.
# prestige_level >= high_prestige_level
# #Either you hold k_hungary directly, or your vassal does.
# OR = {
# has_title = title:k_hungary
# AND = {
# has_title = title:e_carpathia
# any_vassal = { has_title = title:k_hungary }
# }
# }
# #Must control at least 80% of de jure Hungary (usually we'd use a region, but if Hungary has shrunk/grown for some reason, the people and title are more important than the actual area).
# any_realm_county = {
# count >= 30
# culture = { has_cultural_pillar = heritage_magyar }
# }
# #Must be a noted scholar of theology (and thus filled out the entire Theologian tree).
# OR = {
# piety_level >= high_piety_level
# has_trait = theologian
# }
# #Should be done early: reiterate this here so the player isn't surprised by losing the decision when shifting up an era.
# custom_tooltip = {
# text = revive_taltoism_decision_before_last_date
# current_date <= 1100.1.1
# }
# }
#
# is_valid_showing_failures_only = {
# is_capable_adult = yes
# is_imprisoned = no
# is_at_war = no
# top_liege = this
# }
#
# cost = {
# piety = 2000
# }
#
# effect = {
# gain_holy_legend_seed_tooltip_effect = yes
# custom_tooltip = revive_magyar_paganism_decision.adjust_the_faith.tt
# show_as_tooltip = { revive_magyar_paganism_decision_scripted_effect = yes }
# trigger_event = { id = east_europe.0032 }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_revived_magyar_paganism
# }
# }
# }
#
# ai_potential = {
# always = no
# }
#}
#
##################################
## Found the Kingdom of Bosnia #
## by Ewan Cowhig Croft #
##################################
#### Found Kingdom of Bosnia ###
#found_kingdom_of_bosnia_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 0
# empire = 0
# hegemony = 0
# }
#
# desc = found_kingdom_of_bosnia_decision_desc
# selection_tooltip = found_kingdom_of_bosnia_decision_tooltip
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# exists = dynasty
# OR = {
# #Must be a Serb or Croat within the Bosnian highlands.
# AND = {
# OR = {
# culture = culture:serbian
# culture = culture:croatian
# }
# capital_county = {
# OR = {
# this = title:c_vodica
# this = title:c_pset
# this = title:c_vrbas
# this = title:c_donjikraji
# this = title:c_usora
# this = title:c_rama
# this = title:c_soli
# this = title:c_sarajevo
# this = title:c_zavrsje
# this = title:c_zachlumia
# this = title:c_pagania
# }
# }
# }
# #Or just be Bosnian.
# culture = culture:bosnian
# }
# NOT = { #You can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_founded_kingdom_of_bosnia
# }
# }
# NOR = {
# government_has_flag = government_is_mercenary
# government_has_flag = government_is_holy_order
# }
# highest_held_title_tier <= tier_duchy
# }
#
# is_valid = {
# #You must have sufficient clout.
# top_liege = this
#
# #You must control the kingdom's heartlands.
# has_title = title:d_bosna
# has_title = title:d_lower_bosna
# has_title = title:d_usora
# completely_controls = title:d_bosna
# completely_controls = title:d_lower_bosna
# completely_controls = title:d_usora
#
# #You must be sufficiently advanced to conceive of having a separate kingdom, rather than being Croatian or Serbian.
# culture = { has_cultural_era_or_later = culture_era_early_medieval }
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_available_adult = yes
# }
#
# effect = {
# save_scope_as = founder
# show_as_tooltip = { found_kingdom_of_bosnia_decision_scripted_effect = yes }
# gain_heroic_legend_seed_tooltip_effect = yes
# trigger_event = { id = east_europe.0101 }
# #Notify other players.
# every_player = {
# limit = {
# this != scope:founder
# top_liege = {
# OR = {
# this = scope:founder
# any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
# }
# }
# }
# trigger_event = east_europe.0102
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_founded_kingdom_of_bosnia
# }
# set_global_variable = {
# name = flag_founded_kingdom_of_bosnia
# value = scope:founder
# }
# }
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = 300
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = 300
# }
# }
# prestige = 200
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#
##################################
## Accuse the Krstjani of Heresy #
## by Ewan Cowhig Croft #
##################################
#### Accuse the Krstjani of Heresy ###
#accuse_krstjani_of_heresy_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
# }
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 120
# empire = 120
# hegemony = 120
# }
#
# desc = accuse_krstjani_of_heresy_decision_desc
# selection_tooltip = accuse_krstjani_of_heresy_decision_tooltip
#
# is_shown = {
# top_liege = this
# is_landed_or_landless_administrative = yes
# exists = dynasty
# #Gotta be an ecumenical Christian...
# faith = {
# OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion }
# has_doctrine = special_doctrine_ecumenical_christian
# }
# #... with an existing Head of Faith.
# exists = faith.religious_head
# #Shouldn't be possible, but, just in case: you also can't be a Krstjani yourself.
# NOT = { faith = faith:bosnian_church }
# #The world mustn't already consider the Krstjani to be heretics.
# faith:bosnian_church = { has_doctrine = special_doctrine_ecumenical_christian }
# #Aaaaand you need an independent Krstjani neighbour of at least a notable level (i.e., at least the size of a fully-independent d_bosnia).
# any_neighboring_top_liege_realm_owner = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
# NOT = { #It mustn't have been done recently (this is removed in a hidden cooldown event after the chain is finished, if it fails).
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_krstjani_accused_of_heresy
# }
# }
# #Should always be a playable government, ideally.
# OR = {
# government_has_flag = government_is_feudal
# government_has_flag = government_is_clan
# government_allows = administrative
# }
# }
#
# is_valid = {
# #You must have sufficient clout.
# piety_level >= high_piety_level
# highest_held_title_tier >= tier_duchy
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# NOT = { has_trait = excommunicated }
# }
#
# effect = {
# save_scope_as = accuser
# faith.religious_head = { save_scope_as = hof }
# random_neighboring_top_liege_realm_owner = {
# limit = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
# save_scope_as = heretic
# }
# custom_tooltip = accuse_krstjani_of_heresy_flavour_effect.tt
# #Begin the chain.
# trigger_event = { id = east_europe.0111 }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_krstjani_accused_of_heresy
# }
# }
# }
#
# cost = {
# piety = major_piety_value
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 50
# #Weight up for zealous characters.
# modifier = {
# add = 25
# has_trait = zealous
# }
# #Ironically, weight up for cynical characters: they stand to gain the most.
# modifier = {
# add = 15
# has_trait = cynical
# }
# #Mildly weight up crusaders, who would be more likely to see/look for heresy.
# modifier = {
# add = 10
# has_trait = faith_warrior
# }
# #Mildly weight up order members, who would be more likely to see/look for heresy.
# modifier = {
# add = 10
# has_trait = order_member
# }
# #Mildly weight up theologians, who would understand the theological problems of their neighbours best.
# modifier = {
# add = 10
# has_trait = theologian
# }
# #Exempt if any friend is Krstjani.
# modifier = {
# add = -100
# any_relation = {
# type = friend
# faith = faith:bosnian_church
# }
# }
# #Exempt if any lover is Krstjani.
# modifier = {
# add = -100
# any_relation = {
# type = lover
# faith = faith:bosnian_church
# }
# }
# #Exempt if any formal partner (spouse or concubine) is Krstjani.
# modifier = {
# add = -100
# any_consort = { faith = faith:bosnian_church }
# }
# #Exempt if any ally is Krstjani.
# modifier = {
# add = -100
# any_ally = { faith = faith:bosnian_church }
# }
# #Exempt the HRE: they're not fussed about some remote Balkan peasants.
# modifier = {
# add = -100
# any_held_title = { this = title:e_hre }
# }
# #Exempt the ERE: they almost certainly have bigger fish to fry.
# modifier = {
# add = -100
# any_held_title = { this = title:e_byzantium }
# }
# #Exempt characters who are at war: they're too busy.
# modifier = {
# add = -100
# is_at_war = yes
# }
# }
#}
#
######################################
## Last Gasp of the Great Migrations #
## by Ewan Cowhig Croft #
######################################
#### Prepare to Cross the Carpathians ###
#launch_hungarian_migration_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
# }
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 60
# kingdom = 60
# empire = 0
# hegemony = 0
# }
#
# desc = launch_hungarian_migration_decision_desc
# selection_tooltip = launch_hungarian_migration_decision_tooltip
#
# is_shown = {
# is_ruler = yes
# is_landed = yes
# exists = dynasty
# #Either be independent, or else not beneath another Mogyer.
# OR = {
# top_liege = this
# NOT = { liege = { culture = culture:mogyer } }
# }
# #Must be a steppe Hungarian.
# culture = culture:mogyer
# #Must not already control a large chunk of Pannonia.
# NOT = {
# any_county_in_region = {
# region = custom_hungary
# count >= 12
# OR = {
# holder = root
# holder = {
# any_liege_or_above = { this = root }
# }
# }
# }
# }
# #You can only do it once.
# NOT = {
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_launched_hungarian_migration
# }
# }
# #And the moment for the migration must not have passed.
# current_date <= 911.1.1
# }
#
# is_valid = {
# #An emperor does not voluntarily lose a tier.
# highest_held_title_tier <= tier_kingdom
# #Reshow this here so that players realise they're on a timer.
# custom_description = {
# text = launch_hungarian_migration_decision_before_last_date
# current_date <= 911.1.1
# }
# }
#
# is_valid_showing_failures_only = {
# is_available_adult = yes
# #Can't be fighting elsewhere.
# is_at_war = no
# }
#
# effect = {
# save_scope_as = invader
# custom_tooltip = launch_hungarian_migration_decision_flavour_effect
# add_character_flag = undertaking_hungarian_migration
# trigger_event = east_europe.0141
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_launched_hungarian_migration
# }
# }
# }
#
# cost = {
# #Charge a reasonable lump of prestige.
# prestige = 1000
# }
#
# ai_potential = {
# #AI decision making is governed via event.
# always = no
# }
#
# ai_will_do = {
# #AI decision making is governed via event.
# base = 0
# }
#}
#
##################################
## Found the Kingdom of Livonia #
## by James Beaumont #
##################################
#### Proclaim Terra Mariana ###
#found_kingdom_of_livonia_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
# }
# decision_group_type = major
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 0
# duchy = 120
# kingdom = 0
# empire = 0
# hegemony = 0
# }
#
# desc = found_kingdom_of_livonia_decision_desc
# selection_tooltip = found_kingdom_of_livonia_decision_tooltip
#
# is_shown = {
# is_ruler = yes
# is_playable_character = yes
# exists = dynasty
# OR = {
# #Must be a Latvian or Christian in Livonia
# AND = {
# NOT = {
# culture = culture:estonian #Estonians already have their Kingdom.
# }
# OR = {
# #Considers themselves to be a "Balt"
# root.culture = { has_cultural_pillar = heritage_baltic }
# root.faith = {
# religion_tag = baltic_religion
# }
# #Is a Crusader founding the Kingdom
# root.faith = {
# NOT = { religion_tag = baltic_religion }
# NOT = { has_doctrine_parameter = unreformed }
# }
# }
# capital_province = {
# geographical_region = ghw_region_baltic
# }
# }
# #Or just be Latvian.
# culture = culture:latvian
# }
# NOT = { #You can only do it once.
# is_target_in_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_founded_kingdom_of_livonia
# }
# }
# highest_held_title_tier <= tier_duchy
# }
#
# is_valid = {
# OR = { #Independent or vassal of an Emperor
# top_liege = this
# top_liege.primary_title.tier >= tier_empire
# }
# prestige_level >= medium_prestige_level
#
# #You must control the kingdom's heartlands.
# has_title = title:d_latgalia
# has_title = title:d_courland
# has_title = title:d_livonia
# completely_controls_region = custom_latvia
# }
#
# is_valid_showing_failures_only = {
# is_landed = yes
# is_available_adult = yes
# }
#
# effect = {
# save_scope_as = founder
# show_as_tooltip = { found_kingdom_of_livonia_decision_scripted_effect = yes }
# gain_heroic_legend_seed_tooltip_effect = yes
# trigger_event = { id = east_europe.0200 }
# #Notify other players.
# every_player = {
# limit = {
# this != scope:founder
# top_liege = {
# OR = {
# this = scope:founder
# any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
# }
# }
# }
# trigger_event = east_europe.0201
# }
# hidden_effect = {
# add_to_global_variable_list = {
# name = unavailable_unique_decisions
# target = flag:flag_founded_kingdom_of_livonia
# }
# }
# }
#
# cost = {
# gold = {
# value = 0
# if = {
# limit = {
# has_treasury = no
# }
# add = major_gold_value
# }
# }
# treasury = {
# value = 0
# if = {
# limit = {
# has_treasury = yes
# }
# add = major_gold_value
# }
# }
# }
#
# ai_potential = {
# always = yes
# }
#
# ai_will_do = {
# base = 100
# }
#}
#