N3OW/common/script_values/99_casus_belli_values.txt
2024-11-16 19:09:11 +00:00

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# We separate out most of the guts of this cost multiplier to stop struggle CBs from double-dipping on costs and discounts.
common_cb_cost_multiplier_core = {
value = 1
# Bellum Justum Perk
if = {
limit = {
scope:attacker = {
has_perk = bellum_justum_perk
}
}
multiply = {
add = bellum_justum_discount_percentage
divide = 100
desc = CB_ATTACKER_BELLUM_JUSTUM
}
}
# Dynasty Warfare Perk
if = {
limit = {
scope:attacker = {
has_dynasty = yes
dynasty = {
has_dynasty_perk = warfare_legacy_2
}
}
}
multiply = {
value = warfare_legacy_2_discount
desc = CB_ATTACKER_DYNASTY_WARFARE
}
}
# Culture
if = {
limit = {
scope:attacker = {
culture = {
has_cultural_parameter = cheaper_cbs
}
}
}
multiply = {
value = 0.8
desc = "CB_ATTACKER_CULTURE"
}
}
if = {
limit = {
scope:attacker = { government_has_flag = government_is_tribal }
}
multiply = {
value = 0.5
desc = CB_TRIBAL_COST
}
}
# Clan Unity modifiers
if = {
limit = {
scope:attacker = {
government_has_flag = government_is_clan
exists = scope:attacker.house
}
}
if = {
limit = {
scope:attacker.house = {
has_house_unity_parameter = unity_antagonistic_cb_cost
}
}
multiply = {
value = unity_antagonistic_cb_cost_value
desc = CB_UNITY_COST
}
}
if = {
limit = {
scope:attacker.house = {
has_house_unity_parameter = unity_competitive_cb_cost
}
}
multiply = {
value = unity_competitive_cb_cost_value
desc = CB_UNITY_COST
}
}
if = {
limit = {
scope:attacker.house = {
has_house_unity_parameter = unity_friendly_cb_cost
}
}
multiply = {
value = unity_friendly_cb_cost_value
desc = CB_UNITY_COST
}
}
if = {
limit = {
scope:attacker.house = {
has_house_unity_parameter = unity_harmonious_cb_cost
}
}
multiply = {
value = unity_harmonious_cb_cost_value
desc = CB_UNITY_COST
}
}
}
# Special increase for Persia if Concession is reached
if = {
limit = {
exists = global_var:fp3_struggle_ending
global_var:fp3_struggle_ending = flag:fp3_struggle_concession_ending
OR = {
scope:attacker = {
capital_province ?= {
geographical_region = world_persian_empire
}
}
scope:defender = {
capital_province ?= {
geographical_region = world_persian_empire
}
}
}
}
multiply = {
value = 1
add = {
if = {
limit = {
scope:attacker = {
house ?= {
OR = {
has_house_modifier = fp3_house_modifier_frontier_ambitions
has_house_modifier = fp3_house_modifier_rebuilding_efforts
}
}
}
}
add = 0.5
}
if = {
limit = {
scope:defender = {
house ?= {
OR = {
has_house_modifier = fp3_house_modifier_frontier_ambitions
has_house_modifier = fp3_house_modifier_rebuilding_efforts
}
}
}
}
add = 0.5
}
}
desc = CB_STRUGGLE_CONCESSION_ENDING
}
}
if = {
limit = {
scope:attacker = {
house ?= { has_house_modifier = fp3_house_modifier_frontier_ambitions }
}
NOT = {
scope:defender = {
capital_province ?= {
geographical_region = world_persian_empire
}
}
}
}
multiply = 0.5
}
if = {
limit = {
has_game_rule = no_cost_casus_belli_costs
}
multiply = {
value = 0
desc = CB_GAME_RULE_NO_COST
}
}
if = {
limit = {
scope:attacker = {
ai_should_get_conqueror_bonuses = yes
}
}
multiply = {
value = 0
desc = ai_conqueror_modifier
}
}
}
common_cb_cost_multiplier = {
value = common_cb_cost_multiplier_core
# Struggle Multipliers
if = {
limit = {
scope:attacker = {
OR = {
any_character_struggle = {
involvement = involved
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_wars_in_struggle_region_cheaper_costs }
}
any_character_struggle = {
involvement = interloper
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_wars_in_struggle_region_cheaper_costs }
}
}
}
}
multiply = {
value = 0.5
desc = CB_STRUGGLE_PHASE_DISCOUNT
}
}
}
##### Piety Costs
# Multipliers
# We separate out most of the guts of this cost multiplier to stop struggle CBs from double-dipping on costs and discounts.
common_cb_piety_cost_multiplier_core = {
value = 1
# Faith Doctrine Piety Discounts
if = {
limit = {
scope:attacker.faith = {
has_doctrine_parameter = divine_destiny_holy_war_cost_reduction
}
}
multiply = {
value = 0.5
desc = CB_DIVINE_DESTINY_COST
}
}
# Innovation Piety Discounts
if = {
limit = {
scope:attacker = {
culture = {
has_innovation = innovation_reconquista
}
}
}
multiply = {
value = 0.9
desc = CB_RECONQUISTA_COST
}
}
# Vassal contract in-realm cost reduction
if = {
limit = {
scope:attacker = {
is_independent_ruler = no
vassal_contract_has_flag = vassal_contract_war_override
liege = scope:defender.liege
}
}
multiply = {
value = war_declaration_rights_allowed_cost_reduction
desc = "CB_ATTACKER_VASSAL_CONTRACT"
}
}
# Someone in the target region sacrificed your HoF.
if = {
limit = {
scope:defender = {
has_variable_list = humsacd_hofs
is_target_in_variable_list = {
name = humsacd_hofs
target = scope:attacker.faith
}
}
}
multiply = {
value = religious_cb_piety_discount_against_hof_humsac
desc = "CB_ATTACKER_HOF_HUMSACD"
}
}
}
common_cb_piety_cost_multiplier_sans_struggles = {
value = common_cb_piety_cost_multiplier_core
# Common multiplier
multiply = common_cb_cost_multiplier_core
}
common_cb_piety_cost_multiplier = {
value = common_cb_piety_cost_multiplier_core
# Struggle Multipliers
## Generic modifiers.
if = {
limit = {
scope:attacker = {
OR = {
any_character_struggle = {
involvement = involved
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_wars_in_struggle_region_cheaper_piety_costs }
}
any_character_struggle = {
involvement = interloper
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_wars_in_struggle_region_cheaper_piety_costs }
}
}
}
}
multiply = {
value = 0.5
desc = CB_STRUGGLE_PHASE_DISCOUNT
}
}
# Common multiplier
multiply = common_cb_cost_multiplier_core
}
holy_war_cb_piety_cost_multiplier = {
value = 1
if = {
limit = {
scope:attacker = {
faith = { has_doctrine_parameter = cheaper_holy_wars_active }
}
}
multiply = {
value = 0.8
desc = CB_REDUCED_HOLY_WAR_COST
}
}
# Ghazi reduction
if = {
limit = {
scope:attacker = {
is_independent_ruler = no
vassal_contract_has_flag = vassal_contract_cheaper_religious_war
}
}
multiply = {
value = ghazi_religious_war_cost_reduction
desc = "CB_ATTACKER_VASSAL_CONTRACT"
}
}
}
# Base Costs
common_cb_impious_piety_cost = {
if = { # Attacking your HoF is impious
limit = {
exists = scope:attacker.faith.religious_head
scope:attacker.faith.religious_head = scope:defender
}
if = {
limit = {
scope:attacker.faith = {
has_doctrine = doctrine_spiritual_head
}
}
add = {
value = massive_piety_value
desc = CB_ATTACKER_HOF
}
}
else = {
add = {
value = medium_piety_value
desc = CB_ATTACKER_HOF
}
}
}
if = {
limit = {
scope:attacker.faith = scope:defender.faith
scope:defender = {
government_has_flag = government_is_theocracy
}
}
add = {
value = medium_piety_value
desc = CB_ATTACKER_THEOCRACY
}
}
}
fp1_varangian_adventure_base_piety_cost = {
add = common_cb_impious_piety_cost
if = {
limit = {
scope:defender.faith = scope:attacker.faith
}
add = {
value = massive_piety_value
desc = CB_SAME_FAITH_COST
}
}
}
##### Prestige Costs
# Multipliers
# We separate out most of the guts of this cost multiplier to stop struggle CBs from double-dipping on costs and discounts.
common_cb_prestige_cost_multiplier_core = {
value = 1
# Innovation Prestige Discounts
multiply = {
value = {
value = 1
if = {
limit = {
scope:attacker = {
culture = {
has_innovation = innovation_chronicle_writing
}
}
}
add = -0.1
}
if = {
limit = {
scope:attacker = {
culture = {
has_innovation = innovation_land_grants
}
}
}
add = -0.1
}
if = {
limit = {
scope:attacker = {
culture = {
has_innovation = innovation_rightful_ownership
}
}
}
add = -0.1
}
}
desc = CB_ATTACKER_INNOVATIONS
}
# Vassal contract in-realm cost reduction
if = {
limit = {
scope:attacker = {
is_independent_ruler = no
vassal_contract_has_flag = vassal_contract_war_override
liege = scope:defender.liege
}
}
multiply = {
value = war_declaration_rights_allowed_cost_reduction
desc = "CB_ATTACKER_VASSAL_CONTRACT"
}
}
# Ghazi extra cost
if = {
limit = {
scope:attacker = {
is_independent_ruler = no
vassal_contract_has_flag = vassal_contract_increase_prestige_cb_cost
}
}
multiply = {
value = 1
add = ghazi_prestige_cost_increments
desc = "CB_ATTACKER_VASSAL_CONTRACT"
}
}
}
common_cb_prestige_cost_multiplier_sans_struggles = {
value = common_cb_prestige_cost_multiplier_core
# Common modifier
multiply = common_cb_cost_multiplier_core
}
common_cb_prestige_cost_multiplier = {
value = common_cb_prestige_cost_multiplier_core
# Struggle Multipliers
## Discounts
if = {
limit = {
# Pre-filter struggle CB types, as we don't want to double-modify their costs. Makes for weird balancing.
# And then the main event.
scope:attacker = {
OR = {
any_character_struggle = {
involvement = involved
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_wars_in_struggle_region_cheaper_prestige_costs }
}
any_character_struggle = {
involvement = interloper
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_wars_in_struggle_region_cheaper_prestige_costs }
}
}
}
}
multiply = {
value = 0.5
desc = CB_STRUGGLE_PHASE_DISCOUNT
}
}
## Surcharges
if = {
limit = {
# Pre-filter struggle CB types, as we don't want to double-modify their costs. Makes for weird balancing.
# And then the main event.
scope:attacker = {
OR = {
any_character_struggle = {
involvement = involved
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_diff_faith_wars_in_struggle_region_more_expensive_prestige_costs }
}
any_character_struggle = {
involvement = interloper
is_struggle_parameter_active_variable_cb_target_secondary_county_trigger = { PARAMETER = involved_or_interloper_diff_faith_wars_in_struggle_region_more_expensive_prestige_costs }
}
}
}
}
multiply = {
value = 1.5
desc = CB_STRUGGLE_PHASE_SURCHARGE
}
}
# Common modifier
multiply = common_cb_cost_multiplier
}
# Base Costs
claim_cb_prestige_cost = {
if = {
# Prestige cost can vary significantly for personal claims, based on the situation(s) the claimant/defender are in.
limit = { scope:claimant = scope:attacker }
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 100
if = {
# 25% cheaper to take Pressed claims.
limit = { scope:attacker = { has_strong_claim_on = prev } }
add = -25
}
}
}
every_in_list = {
list = target_titles
limit = { tier = tier_duchy }
add = {
value = 200
if = {
# 25% cheaper to take Pressed claims.
limit = { scope:attacker = { has_strong_claim_on = prev } }
add = -50
}
}
}
every_in_list = {
list = target_titles
limit = { tier = tier_kingdom }
add = {
value = 400
if = {
# 25% cheaper to take Pressed claims.
limit = { scope:attacker = { has_strong_claim_on = prev } }
add = -100
}
}
}
every_in_list = {
list = target_titles
limit = { tier = tier_empire }
add = {
value = 800
if = {
# 25% cheaper to take Pressed claims.
limit = { scope:attacker = { has_strong_claim_on = prev } }
add = -200
}
}
}
# Player adventurers pay much more.
if = {
limit = {
scope:attacker = {
is_landless_adventurer = yes
is_ai = no
}
}
multiply = 10
}
desc = "CB_CLAIM_COST_TARGET_TITLES"
}
if = { # 50% cheaper for adults to take titles from child rulers.
limit = {
scope:attacker = { is_adult = yes }
scope:defender = { is_adult = no }
}
multiply = {
value = 0.5
desc = "CB_COST_DEFENDER_IS_CHILD"
}
}
else_if = { # 50% more expensive for children to take titles from adult rulers.
limit = {
scope:attacker = { is_adult = no }
scope:defender = { is_adult = yes }
}
multiply = {
value = 1.5
desc = "CB_COST_ATTACKER_IS_CHILD"
}
}
if = { # 50% cheaper to take titles from a dynasty member.
limit = {
scope:attacker.dynasty = scope:defender.dynasty
}
multiply = {
value = 0.5
desc = "CB_COST_SAME_DYNASTY"
}
}
if = {
limit = { # If claimant & target share a faith, cost is modified by gender preferences.
scope:attacker.faith = scope:defender.faith
scope:attacker = {
sex_opposite_of = scope:defender
}
OR = {
scope:attacker.faith = { has_doctrine = doctrine_gender_male_dominated }
scope:attacker.faith = { has_doctrine = doctrine_gender_female_dominated }
}
}
multiply = {
if = {
limit = {
scope:attacker.faith = { has_doctrine = doctrine_gender_male_dominated }
}
if = {
limit = { # 25% cheaper for men to press claims on female rulers in male-dominated societies.
scope:attacker = { is_male = yes }
scope:defender = { is_male = no }
}
value = 0.75
}
else_if = {
limit = { # 25% more expensive for women to press claims on male rulers in male-dominated societies.
scope:attacker = { is_male = no }
scope:defender = { is_male = yes }
}
value = 1.25
}
else = {
value = 1
}
}
else_if = {
limit = {
scope:attacker.faith = { has_doctrine = doctrine_gender_female_dominated }
}
if = {
limit = { # 25% cheaper for women to press claims on male rulers in female-dominated societies.
scope:attacker = { is_male = no }
scope:defender = { is_male = yes }
}
value = 0.75
}
else_if = {
limit = { # 25% more expensive for men to press claims on female rulers in female-dominated societies.
scope:attacker = { is_male = yes }
scope:defender = { is_male = no }
}
value = 1.25
}
else = {
value = 1
}
}
else = {
value = 1
}
desc = "CB_CLAIM_COST_GENDER_PREFERENCES"
}
}
else_if = {
# Taking titles from someone of another faith costs 25% more, regardless of gender preferences.
limit = {
NOT = {
scope:attacker.faith = scope:defender.faith
}
}
multiply = {
value = 1.25
desc = "CB_COST_DIFFERENT_FAITH"
}
}
if = { # 25% more expensive to take titles from lower-tier rulers (pick on someone your own size!)
limit = {
scope:attacker.primary_title.tier > scope:defender.primary_title.tier
}
multiply = {
value = 1.25
desc = "CB_DEFNDER_LOWER_TIER"
}
}
}
else = {
# When pressing a 3rd party's claims, the cost is mostly static.
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = 250
}
every_in_list = {
list = target_titles
limit = { tier = tier_duchy }
add = 500
}
every_in_list = {
list = target_titles
limit = { tier = tier_kingdom }
add = 1000
}
every_in_list = {
list = target_titles
limit = { tier = tier_empire }
add = 3000
}
desc = "CB_CLAIM_COST_TARGET_TITLES"
}
if = {
limit = { # 100% more expensive to press claims for someone not of your Religion
NOT = { scope:attacker.faith.religion = scope:claimant.faith.religion }
}
multiply = {
value = 2
desc = "CB_CLAIM_COST_CLAIMANT_DIFFERENT_RELIGION"
}
}
if = {
limit = { # 50% more expensive to press claims for someone not in your Dynasty
NOT = { scope:attacker.dynasty = scope:claimant.dynasty }
}
multiply = {
value = 1.5
desc = "CB_CLAIM_COST_CLAIMANT_DIFFERENT_DYNASTY"
}
}
else_if = {
limit = { # 25% more expensive to press claims for someone not in your House
NOT = { scope:attacker.house = scope:claimant.house }
}
multiply = {
value = 1.25
desc = "CB_CLAIM_COST_CLAIMANT_DIFFERENT_HOUSE"
}
}
}
}
tribal_subjugation_cb_prestige_cost = {
value = 0
if = {
limit = {
NAND = {
scope:attacker.faith.religious_head = scope:attacker
scope:defender.faith = scope:attacker.faith
}
}
add = {
value = 1000
desc = CB_BASE_COST
}
}
if = {
limit = {
exists = scope:attacker.primary_title
scope:attacker.primary_title = {
tier = tier_kingdom
}
}
multiply = {
value = 1.5
desc = CB_COST_RULES_KINGDOM
}
}
else_if = {
limit = {
exists = scope:attacker.primary_title
scope:attacker.primary_title = {
tier = tier_empire
}
}
multiply = {
value = 2.5
desc = CB_COST_RULES_EMPIRE
}
}
multiply = common_cb_prestige_cost_multiplier
}
# Ancestor war base cost
ancestor_cb_prestige_cost = {
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 100
}
}
every_in_list = {
list = target_titles
limit = { tier = tier_duchy }
add = {
value = 200
}
}
every_in_list = {
list = target_titles
limit = { tier = tier_kingdom }
add = {
value = 400
}
}
every_in_list = {
list = target_titles
limit = { tier = tier_empire }
add = {
value = 800
}
}
desc = "CB_CLAIM_COST_TARGET_TITLES"
}
if = { # 50% cheaper for adults to take titles from child rulers.
limit = {
scope:attacker = { is_adult = yes }
scope:defender = { is_adult = no }
}
multiply = {
value = 0.5
desc = "CB_COST_DEFENDER_IS_CHILD"
}
}
else_if = { # 50% more expensive for children to take titles from adult rulers.
limit = {
scope:attacker = { is_adult = no }
scope:defender = { is_adult = yes }
}
multiply = {
value = 1.5
desc = "CB_COST_ATTACKER_IS_CHILD"
}
}
if = { # 50% cheaper to take titles from a dynasty member.
limit = {
scope:attacker.dynasty = scope:defender.dynasty
}
multiply = {
value = 0.5
desc = "CB_COST_SAME_DYNASTY"
}
}
if = {
limit = { # If claimant & target share a faith, cost is modified by gender preferences.
scope:attacker.faith = scope:defender.faith
scope:attacker = {
sex_opposite_of = scope:defender
}
OR = {
scope:attacker.faith = { has_doctrine = doctrine_gender_male_dominated }
scope:attacker.faith = { has_doctrine = doctrine_gender_female_dominated }
}
}
multiply = {
if = {
limit = {
scope:attacker.faith = { has_doctrine = doctrine_gender_male_dominated }
}
if = {
limit = { # 25% cheaper for men to press claims on female rulers in male-dominated societies.
scope:attacker = { is_male = yes }
scope:defender = { is_male = no }
}
value = 0.75
}
else_if = {
limit = { # 25% more expensive for women to press claims on male rulers in male-dominated societies.
scope:attacker = { is_male = no }
scope:defender = { is_male = yes }
}
value = 1.25
}
else = {
value = 1
}
}
else_if = {
limit = {
scope:attacker.faith = { has_doctrine = doctrine_gender_female_dominated }
}
if = {
limit = { # 25% cheaper for women to press claims on male rulers in female-dominated societies.
scope:attacker = { is_male = no }
scope:defender = { is_male = yes }
}
value = 0.75
}
else_if = {
limit = { # 25% more expensive for men to press claims on female rulers in female-dominated societies.
scope:attacker = { is_male = yes }
scope:defender = { is_male = no }
}
value = 1.25
}
else = {
value = 1
}
}
else = {
value = 1
}
desc = "CB_CLAIM_COST_GENDER_PREFERENCES"
}
}
else_if = {
# Taking titles from someone of another faith costs 25% more, regardless of gender preferences.
limit = {
NOT = {
scope:attacker.faith = scope:defender.faith
}
}
multiply = {
value = 1.25
desc = "CB_COST_DIFFERENT_FAITH"
}
}
if = { # 25% more expensive to take titles from lower-tier rulers (pick on someone your own size!)
limit = {
scope:attacker.primary_title.tier > scope:defender.primary_title.tier
}
multiply = {
value = 1.25
desc = "CB_DEFNDER_LOWER_TIER"
}
}
}
##### Multi-Currency Costs
struggle_cb_phase_modifier_cost = {
# Phase modifiers.
## Note that these aren't hooked up to the actual _parameters_ for tooltip reasons: we'd have to check what the phase is anyway, so we just check off of the phase to begin with and save ourselves a worthless parameter check.
add = {
value = 0
# Cheap.
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_hostility
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = minor_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_HOSTILITY
}
}
# Standard.
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_opportunity
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = medium_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_OPPORTUNITY
}
}
# Expensive.
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_compromise
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = major_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_COMPROMISE
}
}
if = {
limit = {
scope:attacker = {
any_character_struggle = {
involvement = involved
is_struggle_type = iberian_struggle
is_struggle_phase = struggle_iberia_phase_conciliation
is_secondary_character_involvement_either_trigger = { CHAR = scope:defender }
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = major_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_COST_STRUGGLE_PHASE_CONCILIATION
}
}
if = { # Post Struggle cost
limit = {
scope:attacker = {
exists = scope:attacker.house
scope:attacker.house = {
OR ={
has_house_modifier = fp2_struggle_hostility_house_combined_modifier
has_house_modifier = fp2_struggle_hostility_house_faith_modifier
has_house_modifier = fp2_struggle_hostility_house_culture_modifier
}
}
}
}
add = {
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = major_prestige_value
}
}
multiply = {
value = 0.9
every_in_list = {
list = target_titles
limit = { tier = tier_county }
add = {
value = 0.1
}
}
max = 2
}
desc = CB_BASE_COST
}
}
}
}
common_claim_reduction_cost_multiplier_core = {
value = 1
# Claim discounts
scope:attacker = {
if = {
limit = {
any_claim = {
is_in_list = target_titles
}
}
multiply = {
value = 1
every_claim = {
limit = { is_in_list = target_titles }
multiply = 0.75
}
min = 0.2
desc = CLAIMED_TITLES_DESC
}
}
if = {
limit = {
any_claim = {
de_jure_liege = { is_in_list = target_titles }
}
}
multiply = {
value = 1
every_claim = {
limit = {
de_jure_liege = { is_in_list = target_titles }
}
multiply = 0.9
}
min = 0.2
desc = CLAIMED_DE_JURE_TITLES_DESC
}
}
}
}